Jul 14, 2014
Unturned - Nelson Sexton
Hello!

Today 2 dedicated game server companies contacted me asking about getting out massive Unturned servers! The game just needs the Steamworks servers integrated with SteamCMD before that can happen though.

Additions:
-Added the miner helmet
1 construction helmet + 1 torch = 1 miner helmet
2 rags = 1 bandage
2 bandage = 1 dressing
-Added the option to respawn at your bed.
-Added a 10 second cooldown on PvP for bed respawns.
-Added message for version mismatch.
-Added the ability to put shutters on walls to protect ladders.
-Added keybinds for turning nvgs on/off, dropping items and dequiping items.

Tweaks:
-Increased all XP drops.
-Increased metal shield health.
-Increased (slightly) crop growth time.
-Renamed reset to suicide.

Fixes:
-Fixed savedata resets when playing tutorial.
-Fixed a saving bug when destroying the only barricade in a zone.
-Fixed robery to robbery.

Thanks for reading!
Jul 14, 2014
Unturned - Nelson Sexton
Hello!

Today 2 dedicated game server companies contacted me asking about getting out massive Unturned servers! The game just needs the Steamworks servers integrated with SteamCMD before that can happen though.

Additions:
-Added the miner helmet
1 construction helmet + 1 torch = 1 miner helmet
2 rags = 1 bandage
2 bandage = 1 dressing
-Added the option to respawn at your bed.
-Added a 10 second cooldown on PvP for bed respawns.
-Added message for version mismatch.
-Added the ability to put shutters on walls to protect ladders.
-Added keybinds for turning nvgs on/off, dropping items and dequiping items.

Tweaks:
-Increased all XP drops.
-Increased metal shield health.
-Increased (slightly) crop growth time.
-Renamed reset to suicide.

Fixes:
-Fixed savedata resets when playing tutorial.
-Fixed a saving bug when destroying the only barricade in a zone.
-Fixed robery to robbery.

Thanks for reading!
Jul 13, 2014
Unturned - Nelson Sexton
Hello!

Edit: Top #4?!?!?

Wow everybody I literally never even considered Unturned would be doing this well, thank you SO SO much for all your support and I really appreciate how helpful you've all been in the progress of the game so far. You're all obviously having fun and playing the game a lot which has brought it up to the #5 spot on Steam, but I'll be doing my best to make it even more fun going forward! : )



Thanks for reading!
Jul 13, 2014
Unturned - Nelson Sexton
Hello!

Today I got to talk to the amazing rlabrecque, coder of the C++ to C# Steamworks.NET wrapper, and he says he's working on improving some of the networking code which will really speed up the integration into Unturned. Hopefully he'll be done in a few days and I'll be able to get it into the game and start running VAC secure servers!

In the mean time, however, here's today's patch:

Additions:
-Added player statistics to the main menu.
-Added a scrollbar to the player list.
-Added kicks for teleporting on servers.
-Added security against hacked backpack sizes/weights.

Tweaks:
-Smoke grenades spawn in militia spawns.
-Dedicated clients resize to 800x600.

Fixes:
-Fixed pulling people out of the water/ground on synced servers.
-Fixed the spelling of permanent.

Unfortunately Mac support is still proving to be a complete pain to get working with the Steam stuff, but hopefully that can be worked out soon.

From now on weekends will be my days off though. ; )

Thanks for reading!
Jul 13, 2014
Unturned - Nelson Sexton
Hello!

Today I got to talk to the amazing rlabrecque, coder of the C++ to C# Steamworks.NET wrapper, and he says he's working on improving some of the networking code which will really speed up the integration into Unturned. Hopefully he'll be done in a few days and I'll be able to get it into the game and start running VAC secure servers!

In the mean time, however, here's today's patch:

Additions:
-Added player statistics to the main menu.
-Added a scrollbar to the player list.
-Added kicks for teleporting on servers.
-Added security against hacked backpack sizes/weights.

Tweaks:
-Smoke grenades spawn in militia spawns.
-Dedicated clients resize to 800x600.

Fixes:
-Fixed pulling people out of the water/ground on synced servers.
-Fixed the spelling of permanent.

Unfortunately Mac support is still proving to be a complete pain to get working with the Steam stuff, but hopefully that can be worked out soon.

From now on weekends will be my days off though. ; )

Thanks for reading!
Jul 12, 2014
Unturned - Nelson Sexton
Hello!

Edit: if you experience the no damage bug please report the output log. (instructions in crash logs under bug reports subforum)

Additions:
-Added garages
1 window + 1 support = 1 garage port
2 shutters + 2 bolts = garage door
1 pelt + 1 can = 2 ducttape
-Added it so that claiming a bed unclaims any other beds you claimed.
-Added a "server full" message when joining a full server.

Tweaks:
-Increased the amount of barbed wire to make fences.
-Reduced the amount of cloth and wire from decomposition.
-Reduced the revolver range.
-Reduced the spread of the Proninety and Uzy.

Fixes:
-Fixed the bars and underside of ramps.
-Fixed a water color rendering glitch. By the way the reason proud water lags you is because it has to render the scene extra times for the reflections.

Networking progress:
Tomorrow I'm going to put the new Steamworks wrapper into Unturned which will hopefully mean Mac support on Monday and the foundation to implement Valve networking.

Thanks for reading!
Jul 12, 2014
Unturned - Nelson Sexton
Hello!

Edit: if you experience the no damage bug please report the output log. (instructions in crash logs under bug reports subforum)

Additions:
-Added garages
1 window + 1 support = 1 garage port
2 shutters + 2 bolts = garage door
1 pelt + 1 can = 2 ducttape
-Added it so that claiming a bed unclaims any other beds you claimed.
-Added a "server full" message when joining a full server.

Tweaks:
-Increased the amount of barbed wire to make fences.
-Reduced the amount of cloth and wire from decomposition.
-Reduced the revolver range.
-Reduced the spread of the Proninety and Uzy.

Fixes:
-Fixed the bars and underside of ramps.
-Fixed a water color rendering glitch. By the way the reason proud water lags you is because it has to render the scene extra times for the reflections.

Networking progress:
Tomorrow I'm going to put the new Steamworks wrapper into Unturned which will hopefully mean Mac support on Monday and the foundation to implement Valve networking.

Thanks for reading!
Jul 11, 2014
Unturned - Nelson Sexton
Hello!

I tried to respond to more e-mail, but it's now pouring in faster than I can reply. Pretty crazy! Also apparently the VPN tool "Evolve" has gone offline since so many of you are using it to avoid portforwarding!

Additions:
-Added braziers and chests (which hold 6 items!)
1 crate + 3 cross = 1 chest
2 sticks + 2 bolts = 1 brazier
-Added the ability to build outwards and upside down
-Added some other new recipies:
1 rope + 1 cloth = 3 fertilizer
1 scrap using 1 handsaw = 3 wire
1 cloth using 1 handsaw = 3 rope
-Added collateral explosions to explosives. (shooting a landmine sets it off and will blow up any nearby explosive devices)

Tweaks:
-Moved sirens position to be more nicely lit and are synced with audio.
-Reduced the number of supplies required to make structures.
-The chainsaw vibrates when used.

Fixes:
-Fixed culling distances breaking on dual render scopes when changed in-game.

Networking progress:
As a temporary fix you can now host barebones dedicated servers with the following command line arguments on the game executable:
-arena
-pei
-normal
-bambi
-hardcore
-gold
-sync
-nosync
-pvp
-pve
-pass:PASSWORD
-port:PORTNUMBER
-players:PLAYERMAX
After those configuration arguments you can add -sv to actually launch the server.

Thanks for reading!
Jul 11, 2014
Unturned - Nelson Sexton
Hello!

I tried to respond to more e-mail, but it's now pouring in faster than I can reply. Pretty crazy! Also apparently the VPN tool "Evolve" has gone offline since so many of you are using it to avoid portforwarding!

Additions:
-Added braziers and chests (which hold 6 items!)
1 crate + 3 cross = 1 chest
2 sticks + 2 bolts = 1 brazier
-Added the ability to build outwards and upside down
-Added some other new recipies:
1 rope + 1 cloth = 3 fertilizer
1 scrap using 1 handsaw = 3 wire
1 cloth using 1 handsaw = 3 rope
-Added collateral explosions to explosives. (shooting a landmine sets it off and will blow up any nearby explosive devices)

Tweaks:
-Moved sirens position to be more nicely lit and are synced with audio.
-Reduced the number of supplies required to make structures.
-The chainsaw vibrates when used.

Fixes:
-Fixed culling distances breaking on dual render scopes when changed in-game.

Networking progress:
As a temporary fix you can now host barebones dedicated servers with the following command line arguments on the game executable:
-arena
-pei
-normal
-bambi
-hardcore
-gold
-sync
-nosync
-pvp
-pve
-pass:PASSWORD
-port:PORTNUMBER
-players:PLAYERMAX
After those configuration arguments you can add -sv to actually launch the server.

Thanks for reading!
Jul 10, 2014
Unturned - Nelson Sexton
Hello!

Additions:
-Added sirens to emergency vehicles which can be toggled with the control key.
-Added weighting to the day/night cycle so that daytime is 60% and nighttime is 40%. Previously it was 50% - 50%.
-Added saving to Bambi mode, as people found it confusing because my original intention was to create a mode where you can start from scratch each time.

Tweaks:
-Arrows, buckshot and slugs spawn in piles of 3 to 5.
-Singleplayer is PvP mode so you can destroy barricades.
-Zombie aggravation range is a bit lower to make sneaking easier.

Fixes:
-Plants can be placed in wheat and potato fields.

Steamworks networking progress (not on the live branch):
I swapped C# wrappers to an amazing one by rlabrecque which will support Windows, OSX and Linux on 32-bit and 64-bit. With this nicer framework I began writing some code to make the new networking more useable. Unfortunately there's practically no documentation on it, but I am hoping to get in contact with someone who can shine some light on how it works.

Thanks for reading!
...