Today 2 dedicated game server companies contacted me asking about getting out massive Unturned servers! The game just needs the Steamworks servers integrated with SteamCMD before that can happen though.
Additions: -Added the miner helmet 1 construction helmet + 1 torch = 1 miner helmet 2 rags = 1 bandage 2 bandage = 1 dressing -Added the option to respawn at your bed. -Added a 10 second cooldown on PvP for bed respawns. -Added message for version mismatch. -Added the ability to put shutters on walls to protect ladders. -Added keybinds for turning nvgs on/off, dropping items and dequiping items.
Tweaks: -Increased all XP drops. -Increased metal shield health. -Increased (slightly) crop growth time. -Renamed reset to suicide.
Fixes: -Fixed savedata resets when playing tutorial. -Fixed a saving bug when destroying the only barricade in a zone. -Fixed robery to robbery.
Today 2 dedicated game server companies contacted me asking about getting out massive Unturned servers! The game just needs the Steamworks servers integrated with SteamCMD before that can happen though.
Additions: -Added the miner helmet 1 construction helmet + 1 torch = 1 miner helmet 2 rags = 1 bandage 2 bandage = 1 dressing -Added the option to respawn at your bed. -Added a 10 second cooldown on PvP for bed respawns. -Added message for version mismatch. -Added the ability to put shutters on walls to protect ladders. -Added keybinds for turning nvgs on/off, dropping items and dequiping items.
Tweaks: -Increased all XP drops. -Increased metal shield health. -Increased (slightly) crop growth time. -Renamed reset to suicide.
Fixes: -Fixed savedata resets when playing tutorial. -Fixed a saving bug when destroying the only barricade in a zone. -Fixed robery to robbery.
Wow everybody I literally never even considered Unturned would be doing this well, thank you SO SO much for all your support and I really appreciate how helpful you've all been in the progress of the game so far. You're all obviously having fun and playing the game a lot which has brought it up to the #5 spot on Steam, but I'll be doing my best to make it even more fun going forward! : )
Today I got to talk to the amazing rlabrecque, coder of the C++ to C# Steamworks.NET wrapper, and he says he's working on improving some of the networking code which will really speed up the integration into Unturned. Hopefully he'll be done in a few days and I'll be able to get it into the game and start running VAC secure servers!
In the mean time, however, here's today's patch:
Additions: -Added player statistics to the main menu. -Added a scrollbar to the player list. -Added kicks for teleporting on servers. -Added security against hacked backpack sizes/weights.
Tweaks: -Smoke grenades spawn in militia spawns. -Dedicated clients resize to 800x600.
Fixes: -Fixed pulling people out of the water/ground on synced servers. -Fixed the spelling of permanent.
Unfortunately Mac support is still proving to be a complete pain to get working with the Steam stuff, but hopefully that can be worked out soon.
From now on weekends will be my days off though. ; )
Today I got to talk to the amazing rlabrecque, coder of the C++ to C# Steamworks.NET wrapper, and he says he's working on improving some of the networking code which will really speed up the integration into Unturned. Hopefully he'll be done in a few days and I'll be able to get it into the game and start running VAC secure servers!
In the mean time, however, here's today's patch:
Additions: -Added player statistics to the main menu. -Added a scrollbar to the player list. -Added kicks for teleporting on servers. -Added security against hacked backpack sizes/weights.
Tweaks: -Smoke grenades spawn in militia spawns. -Dedicated clients resize to 800x600.
Fixes: -Fixed pulling people out of the water/ground on synced servers. -Fixed the spelling of permanent.
Unfortunately Mac support is still proving to be a complete pain to get working with the Steam stuff, but hopefully that can be worked out soon.
From now on weekends will be my days off though. ; )
Edit: if you experience the no damage bug please report the output log. (instructions in crash logs under bug reports subforum)
Additions: -Added garages 1 window + 1 support = 1 garage port 2 shutters + 2 bolts = garage door 1 pelt + 1 can = 2 ducttape -Added it so that claiming a bed unclaims any other beds you claimed. -Added a "server full" message when joining a full server.
Tweaks: -Increased the amount of barbed wire to make fences. -Reduced the amount of cloth and wire from decomposition. -Reduced the revolver range. -Reduced the spread of the Proninety and Uzy.
Fixes: -Fixed the bars and underside of ramps. -Fixed a water color rendering glitch. By the way the reason proud water lags you is because it has to render the scene extra times for the reflections.
Networking progress: Tomorrow I'm going to put the new Steamworks wrapper into Unturned which will hopefully mean Mac support on Monday and the foundation to implement Valve networking.
Edit: if you experience the no damage bug please report the output log. (instructions in crash logs under bug reports subforum)
Additions: -Added garages 1 window + 1 support = 1 garage port 2 shutters + 2 bolts = garage door 1 pelt + 1 can = 2 ducttape -Added it so that claiming a bed unclaims any other beds you claimed. -Added a "server full" message when joining a full server.
Tweaks: -Increased the amount of barbed wire to make fences. -Reduced the amount of cloth and wire from decomposition. -Reduced the revolver range. -Reduced the spread of the Proninety and Uzy.
Fixes: -Fixed the bars and underside of ramps. -Fixed a water color rendering glitch. By the way the reason proud water lags you is because it has to render the scene extra times for the reflections.
Networking progress: Tomorrow I'm going to put the new Steamworks wrapper into Unturned which will hopefully mean Mac support on Monday and the foundation to implement Valve networking.
I tried to respond to more e-mail, but it's now pouring in faster than I can reply. Pretty crazy! Also apparently the VPN tool "Evolve" has gone offline since so many of you are using it to avoid portforwarding!
Additions: -Added braziers and chests (which hold 6 items!) 1 crate + 3 cross = 1 chest 2 sticks + 2 bolts = 1 brazier -Added the ability to build outwards and upside down -Added some other new recipies: 1 rope + 1 cloth = 3 fertilizer 1 scrap using 1 handsaw = 3 wire 1 cloth using 1 handsaw = 3 rope -Added collateral explosions to explosives. (shooting a landmine sets it off and will blow up any nearby explosive devices)
Tweaks: -Moved sirens position to be more nicely lit and are synced with audio. -Reduced the number of supplies required to make structures. -The chainsaw vibrates when used.
Fixes: -Fixed culling distances breaking on dual render scopes when changed in-game.
Networking progress: As a temporary fix you can now host barebones dedicated servers with the following command line arguments on the game executable: -arena -pei -normal -bambi -hardcore -gold -sync -nosync -pvp -pve -pass:PASSWORD -port:PORTNUMBER -players:PLAYERMAX After those configuration arguments you can add -sv to actually launch the server.
I tried to respond to more e-mail, but it's now pouring in faster than I can reply. Pretty crazy! Also apparently the VPN tool "Evolve" has gone offline since so many of you are using it to avoid portforwarding!
Additions: -Added braziers and chests (which hold 6 items!) 1 crate + 3 cross = 1 chest 2 sticks + 2 bolts = 1 brazier -Added the ability to build outwards and upside down -Added some other new recipies: 1 rope + 1 cloth = 3 fertilizer 1 scrap using 1 handsaw = 3 wire 1 cloth using 1 handsaw = 3 rope -Added collateral explosions to explosives. (shooting a landmine sets it off and will blow up any nearby explosive devices)
Tweaks: -Moved sirens position to be more nicely lit and are synced with audio. -Reduced the number of supplies required to make structures. -The chainsaw vibrates when used.
Fixes: -Fixed culling distances breaking on dual render scopes when changed in-game.
Networking progress: As a temporary fix you can now host barebones dedicated servers with the following command line arguments on the game executable: -arena -pei -normal -bambi -hardcore -gold -sync -nosync -pvp -pve -pass:PASSWORD -port:PORTNUMBER -players:PLAYERMAX After those configuration arguments you can add -sv to actually launch the server.
Additions: -Added sirens to emergency vehicles which can be toggled with the control key. -Added weighting to the day/night cycle so that daytime is 60% and nighttime is 40%. Previously it was 50% - 50%. -Added saving to Bambi mode, as people found it confusing because my original intention was to create a mode where you can start from scratch each time.
Tweaks: -Arrows, buckshot and slugs spawn in piles of 3 to 5. -Singleplayer is PvP mode so you can destroy barricades. -Zombie aggravation range is a bit lower to make sneaking easier.
Fixes: -Plants can be placed in wheat and potato fields.
Steamworks networking progress (not on the live branch): I swapped C# wrappers to an amazing one by rlabrecque which will support Windows, OSX and Linux on 32-bit and 64-bit. With this nicer framework I began writing some code to make the new networking more useable. Unfortunately there's practically no documentation on it, but I am hoping to get in contact with someone who can shine some light on how it works.