First off one very important issue is the servers. Due to the massive number of players the NAT facilitator can't be used anymore which is making it difficult to connect to servers, and therefore only port forwarded servers with a good connection can be joined. To help solve this, however, it would be possible to redesign the multiplayer from scratch to use the Steamworks networking API which would enable the following:
Improved networking performance.
Use of the Steam master server.
The ability to join friends through the Steam friends list.
Relaying data through Steam to make all servers joinable.
Console-based dedicated servers.
The downside is that it would take a while and mean less daily content, and therefore it's entirely up to you what happens. Please vote here.
Another thing I'd be interested to know is whether you'd like it if I streamed development. Please vote here.
Aside from the usual bug fixes here are some of the cool new things in 2.0.5:
The special forces Proninety sub machine gun Craftable barbed wire and electric fences 2 wooden supports + 2 barbed wire = wire fence 1 wire fence + 4 scrap = electric fence
There are now also vaccinations to remove disease, bambi mode starts you off with some supplies and dock foundations for building piers. 1 foundation + 2 ladders = 1 dock foundation
First off one very important issue is the servers. Due to the massive number of players the NAT facilitator can't be used anymore which is making it difficult to connect to servers, and therefore only port forwarded servers with a good connection can be joined. To help solve this, however, it would be possible to redesign the multiplayer from scratch to use the Steamworks networking API which would enable the following:
Improved networking performance.
Use of the Steam master server.
The ability to join friends through the Steam friends list.
Relaying data through Steam to make all servers joinable.
Console-based dedicated servers.
The downside is that it would take a while and mean less daily content, and therefore it's entirely up to you what happens. Please vote here.
Another thing I'd be interested to know is whether you'd like it if I streamed development. Please vote here.
Aside from the usual bug fixes here are some of the cool new things in 2.0.5:
The special forces Proninety sub machine gun Craftable barbed wire and electric fences 2 wooden supports + 2 barbed wire = wire fence 1 wire fence + 4 scrap = electric fence
There are now also vaccinations to remove disease, bambi mode starts you off with some supplies and dock foundations for building piers. 1 foundation + 2 ladders = 1 dock foundation
The launch overall went pretty well. Originally I expected only 500-1000 people, but it seems there are way more of you that want to play! This caused some server issues, but those are all fixed up now. Inverted mouse look is even in now due to popular request!
A few people purchased Gold as well, and I gotta say thank you so much! I really appreciate it and will be re-investing the money. Related to this, part of the server issues is that the Master Server (server list) will need to be replaced, so I'm looking into hosting options but will most likely transition to using 100% Steam networking.
Things started off fine, but it seems as more people are joining that the servers are experiencing some stress and causing kicks. I am doing my best to resolve these issues in a timely manner so please bear with me.
I believe that most of the problems are resolved in version 2.0.3.4, which is now available for you to update to.
Edit: Please keep in mind that for people to be able to join your server it needs to be port forwarded, otherwise they will get a timed out error.
Additions -Added water purification tablets. -Added the ability to purify water, milk and orange juice. -Added an explosive force to exploding cars. -Added the S.S. Haven, a fortified cargo ship. -Added tooltip error when using Gold features without Gold.
Tweaks -Improved car color system to preserve details. -Improved lever action animation. -Reduced buckshot rarity.
Fixes -Fixed floating item spawns on the bridge. -Fixed server filters not working. -Fixed a bottleneck in the networking. -Fixed flickering on blood splatters. -Fixed burned car coloring. -Fixed zoom on novuh iron sights. -Fixed harvestable plants not using Steam time. -Fixed looking away from fertilized plants resetting their state.
Now that we're getting into the last week before release I will focus mostly on bug fixes and tweaks, as well as getting more friend keys out to Gold members.
Additions -Added water purification tablets. -Added the ability to purify water, milk and orange juice. -Added an explosive force to exploding cars. -Added the S.S. Haven, a fortified cargo ship. -Added tooltip error when using Gold features without Gold.
Tweaks -Improved car color system to preserve details. -Improved lever action animation. -Reduced buckshot rarity.
Fixes -Fixed floating item spawns on the bridge. -Fixed server filters not working. -Fixed a bottleneck in the networking. -Fixed flickering on blood splatters. -Fixed burned car coloring. -Fixed zoom on novuh iron sights. -Fixed harvestable plants not using Steam time. -Fixed looking away from fertilized plants resetting their state.
Now that we're getting into the last week before release I will focus mostly on bug fixes and tweaks, as well as getting more friend keys out to Gold members.
For those of you who do not know, I like to keep you informed on what is going on with Unturned. Previously all updates were posted to http://sdgdevelopment.blogspot.ca/, but from now on those posts will be here on Steam! One major aspect of the posts is that I reply to comments in a feedback section. From now on, however, you can use the forums! I will do my best to frequently check the forums and reply to serious discussions.
Now that that is addressed here are the patch notes for 2.0.2:
Tweaks -Tweaked civilian grade nightvision to see twice as far. -Tweaked damage and range of a few weapons.
Fixes -Fixed a crash related to navigation data. -Fixed some areas where navigation data was incorrectly placed. -Fixed some notifications when an action could not be completed.
For those of you who do not know, I like to keep you informed on what is going on with Unturned. Previously all updates were posted to http://sdgdevelopment.blogspot.ca/, but from now on those posts will be here on Steam! One major aspect of the posts is that I reply to comments in a feedback section. From now on, however, you can use the forums! I will do my best to frequently check the forums and reply to serious discussions.
Now that that is addressed here are the patch notes for 2.0.2:
Tweaks -Tweaked civilian grade nightvision to see twice as far. -Tweaked damage and range of a few weapons.
Fixes -Fixed a crash related to navigation data. -Fixed some areas where navigation data was incorrectly placed. -Fixed some notifications when an action could not be completed.