Welcome to another Star Sonata Dev Diary! Today we’re talking about termite sieges within Wild Space! There are three main changes that are coming with Universe Reset with Termites.
Termite mounds are considerably stronger now and are likely unkillable by player ships alone.
Players will be alerted when and where they are going to be attacked so that players can prepare their defenses via a new team chat and galaxy notifications.
Termite mounds spawn a harasser termite that can kill lower tech bases. The Danger Factor of the galaxy determines the strength of the harasser termites, so lower tech bases are somewhat less vulnerable in galaxies with lower Danger Factor.
Clearing Mounds
We wanted to ensure players had to actually prepare base related defenses and tried to move away from the chore of constantly scouting and killing mounds before they even became a threat. Termite mounds are now far more hardy and will not easily die to player weapons now. Termite mounds will appear in any galaxy that has a player asset inside of it, owned or not. However, only one mound per galaxy can appear at a time.
Siege Notification
Upon logging in, a new alert in the team login message will notify any team members of every galaxy that has an active mound within them. You can also see exactly when the mound is going to start its full siege on the galaxy by checking event chat when you warp into the galaxy. A mound will lay siege exactly seven days after it appears in a galaxy.
Termite Waves
Termites will attack in waves instead of coming in one at a time. This will make them a bit more formidable, but there’s also a cap on the size of each wave to prevent a Termite Deathball™ from appearing. Termite range has been reduced by over 50% to ensure they don’t kite excessively or hang out beyond the range of player bases. Mounds will only spawn up to a maximum value of termites to prevent issues. Sieges will last for 3 hours after which the mound and all its termites will despawn.
Survive the Siege
The ultimate goals are to ensure players are committing the proper resources to galaxy defense, providing advance warning for players to plan and reducing the chore of scouting galaxies constantly. Good luck on withstanding these Termites!
Unowning galaxies no longer sends instant update to the map API but owning galaxies still does.
No longer can force unown galaxies by abandoning all assets within a galaxy. Galaxies requires waiting for the unown timer.
Ownership kit will now delete the nullification factory when galaxy ownership is lost. Blueprint with 1 use is added back at the same time.
[Fighter/Fighter Bay Changes]
Fighter Bays have had majority of their damage bonuses shifted over to fighters and now gain damage mainly based off quality tier.
Fighters damage now scale more with tech.
Fighter bays now scale augmods with tech level and quality instead of being flat by tech level.
Fighters now have a maximum launch range scaling on tech level.
Added max distance to Fighter item tooltip.
Fighter Bays now state "Does not work when equipped on Bots".
[Loot Changes]
Empyrean bosses loot chances have been increased.
Demented Delquadrakimdan's unique loot chances have been increased and the generic loot has slightly be reduced.
Akuq'ba loot chances have been increased and added two weapons to drop table.
Dragon Lair loot chances have been increased.
Adjusted Infernal Darkness drop rate to reflect quality of items.
Adjusted Kidd drop rate to reflect quality of items.
Added some new fighters to the game to various content.
[UI / Client Changes]
Made the following changes to the map:
Less jarring colors for different war navigations.
Protected galaxy icon no longer shown visually.
Changed Point of Interest galaxy icons to have the warp navigation color on the sphere with the white sonata star on the front.
New Up and Down with white and black icons respectfully much like juxta and dungeon circles around the outside of the sphere.
Improved the sphere image on the galaxy map to feel more rounded.
Adjusted the offsets of base icons from the galaxy circles in the galaxy map
Galaxy Map tooltip now always displays the Warp Navigation expectation based off the Danger Factor.
Updated login screen background.
Character Selection screen only shows a page 2 when a player has 6 or more characters and no longer shows the 5th character on the 2nd page.
On character selection screen, right arrow and left arrow keys will switch to the next page or previous page of characters if they have 6 or more characters.
No longer lists the credits required until going to the next screen in Neural Replacement (skill reset) and changed the text of the button on first page from "Reset Skills" to "Show Options".
Adjusted the mods to be after the item name when copy pasting from the inventory.
When a server is down, the red Sonata Bot icon now shows as sleeping.
Added separator lines to the right click context menu to space out certain options to prevent misclicks.
Typing @[Gal Name] turns the text green and allows anyone in the chat to click on the gal name in chat to autopilot to the location. Useful for calling out galaxy names for Squads or Trade chat.
Typing [[Item Name]] turns the text the quality of the item and allows upon click to have a window of item stats appear. Lets you share stats of an item easily with others.
Added a new "Link Item in Chat" option in the right click context menu that puts [[Item Name]] in chat.
Ship Subtype is now listed in the F10 Ship information menu but is not fully active yet.
In the Ships tab when docked, the table now lists the ship's tech.
Transwarp menu now lists the layer of the galaxy.
Changed Porpoise and Orca to new Merchant Navy textures (Free skins to original textures will be in later patch).
[Item Changes]
Constant DPS on Twisted Panels and Mega Moe Engines changed to percent Damage.
Removed BFE, Oversized BFE, and Gigantic BFE from being in containers when they drop.
Changed the following on the Fighter Overdrive Blitz on Kalthi Armored Commander:
to only affect personal possessions.
reduced the charge time from 2 minute to 1 minute.
Adjusted tweaks to 125% damage, 40% recoil and 35% range.
Added back the Field Gen disabler.
Changed the following on Commander Coordination Array on Kalthi Armored Commander:
To only affect personal possessions.
Changed the 5k flat electric charge on the drone's pulse from +300% Electric Charge for 1s and Increased the damage bonus from 25% for 3 seconds to 60% for 2 seconds.
Changed the following on Kalthi Armored Deployer's Gemini Support Platform:
Removed the flat electric charge pulsing.
Reduced the time to deploy from 3 seconds to 2 seconds.
Slightly increased offensive abilities.
Reduced cooldown from 5 minutes to 3 minutes.
Reduced the lifetime from 2 minutes to 1 minute.
Increased the Damage on Kalthi Cuirass, Kalthi Armored Cuirass, and Kalthi Stinger Cuirass to +3%, +5%, and +3% respectively.
Fixed Aether Escape Device to properly state it increases visibility.
Updated Items Teleporter descriptions to remove reference that it has to be connected team space.
[AI Changes]
"NPC-like" AI fighters (like the ones that come from the bases in new universes or Aveksaka Outpsots) will no longer get the bonus fighter evasion or be immune from deathblossoms.
Added additional AI names.
[Next Universe Changes]
Added additional Juxtapositions to deep Warp 3 Earthforce.
Removed Juxtaposition, Concourses, and Subspace links in Wild Space.
[Server]
Canceling a limited use blueprint build will now refund the uses (Known issue where the uses aren’t immediately updated).
Show Stats for drones now displays Field Generators additional to weapons.
Scooped items now show a list of the modifications instead of just a "*". Note: this also affects the squad chat list of scooped items as well.
Players no longer get OOC while docked inside player station is also under attack.
PvP Timer now prevents characters from being Out of Combat.
[Bug Fixes]
Fixed a bug where base kits which could not be upgraded could be upgraded via the base tech upgrade items
Added a check to prevent repairing unattached bases in unowned galaxies due to them instantly blowing up on repair.
Fixed a bug with parasites unable to create multiple stacks from multiple sources.
Fixed a bug that caused the number text in transfer credits windows to turn red in certain situations improperly.
Fixed a bug with caching accounts max character number that sometimes caused the Create Character window to appear even though the player has no open slots when logging in between multiple accounts.
Overhauled the map to show "Point of Interest" galaxies with Star Sonata logo and changed the coloring of galaxies. This will help reduce clutter and better identify galaxies to go for tasks.
Engine and effect graphics on your own ship or squad members are no longer hidden by being cloaked.
"Take Credits" now uses the same style dialog as "Give Credits" when interacting with bots.
Can now use t/m/b quantity shortcuts in give/take credits dialog after typing the number (still works the same way when used before as well).
Adjusted the 'Add Trade Good' window inputs to allow for seeing larger numbers without having to move cursor. Moved the okay and cancel buttons to the bottom of the window.
Fixed an issue with a lack of a space before owners name in the window when attempting to give or take credits.
Fixed Mining Vulnerability tweak list color to be green for negative and red for positive instead of the opposite.
"Toss Some" now defaults to 1 instead of all.
Fixed display issues related to use of | in base names affecting base logs and bot dock order dialogs
Added ability to right click Market Check via the Storage Locker.
Updated event chat message when entering galaxy to not repeat galaxy twice and have proper punctuation between statements.
Fixed a crash on the steamdeck.
[Item Changes]
Electrified Defense Matrix charge time decreased to 4.5 minutes.
Removed neurobound from the Calcite augmenter.
Crack House's cost changed from 1 credit to 80 credits. This is because this factory was the most cost effective factory while also being the lowest tech and cheapest to use.
Adjusted all base kits to have a speed of 25 with Hotrod(32), Gonzales(30), Hermes(28) & Gaia(30) having custom speeds (Palace and Command & Control kits exempt).
[Skill Changes]
Removed +weight from Bot Mastery.
[Next Universe Changes]
Reduced the duration of the Vervaardiger Processing sun's aura from 35 minutes to 5 minutes. Removed the negative beam vulnerability from the aura, as well.
[Server Changes]
Players will no longer get sent map data of Warp Navigation levels they don't have (excluding Points of Interest). This will also fix issues with /ap trying to use warp 4 shortcuts when character does not have it.
Beacons in unrevealed galaxies should no longer appear as unexplored beacons in the transwarp list.
AI allies will no longer become hostile by being tractored.
Removed TrueDamage from resists window.
Radiation death no longer bypasses escape pods.
AI killed by Player bases and Permanent Drones will no longer will drop augmenters.
Microwarpers changed to collide with all player and AI bases, wormholes, non-destroyed enemy drones.
[Bug Changes]
Fixed an exploit that allowed items that prevented transwarp to still be transwarped. Such items on bots now will decay when transwarped.
Fixed a bug where another ship not under spirit/pod could be reclaimed when more than one character owned light stasis ship exists within the galaxy.
Fixed some Resource Distribution issues for next universe.
Fixed a bug that caused an augmenter to ignore the skill requirement once equipped.
Mini Madess Field Generator changed a 2.5 second gremlin effect every 10 seconds.
Cloakpedo Mine and Hidden Cloakpedo Mines have had the following changes: properly debuff enemies rate of fire instead of buffing it, now has a 30 second recharge time, emits less particle effects, and reduces friendly visibility by 90% percent instead of 99.9%.
[System]
Each character now gets one /limbo per universe. Due to this change - all characters now get an extra /limbo. Items that prevent leaving the galaxy, transwarping, or are layerbound will prevent limbo from occurring.
Gremlin Effects now have a cooldown of 10 seconds on impact until another effect of the same type can cause an effect again. Example: if a gremlin effect of 2 seconds inflicts a target - it takes 8 seconds after it completes until that specific gremlin can affect the target again.
Updated error to be more clear when attempting to mine asteroids in a owned galaxy your team does not own.
Aura effects are no longer allowed in owned galaxies within Wild Space.
While a galaxy is unowned or turns unowned – destroyed attached bases will detach themselves from planets and moons.
Can no longer mine asteroids in galaxies owned by team that is not your own.
Termites now take much longer to mature and won’t spawn attackers right way but will spawn guards.
AI Empires will no longer spawn with HPS stations.
Adjusted Corrupted Cyborg Adamantiumized Extended Beam that was previously missed.
Made Nullification Generator always equipped so it can’t be removed.
Fixed issue with basebound items not being added with you preform a station upgrade with a new kit.
Removed missed XYZ augmenter blueprints.
Adjusted new resource distribution so the number of resources distributed to large galaxies (high solarbody counts) scale up.
[Item Changes]
Renamed Twisted Honey Striker factory on the Twisted Honey to Twisted Honeycomb Fabrication.
Ksaravisa parasite (From Visphotakapad Ksaravis’ayu missile) is now Unique, and will not impart multiple -Resistiance to Damage when fired by multiple players.
Marked the Plague Virus as Unique as well, since it comes from a Seer only super item and was stronger than the Ksaravisa.
Electrified Defense Matrix changed from +33% Shield Bank, +25% Electric Tempering, +50% Hostility for 5 minutes to +66% Shield Bank, +50% Electric Tempering, +100% Hostility for 5 minutes to match what its stats were when super item neuro tweaks were allowed to benefit from Neurotweaking. The Super Item’s charge time was decreased so that you can continuously benefit from the buff effect.
Removed the Mining Vulnerability tweak effect from the Kalthi Capital Planetary Demolisher and change its description to fit. Its stats increased with this change.
Reduced the magnitude of the Kalthi Elucidator Beam +Vis tweak effect.
Removed the Experience bonus on the seer capital ship aura Psychic Foresight.
Kalthi Coordinator Solar Array reduced from 75 flat Energy Regen to 50.
Kalthi Capital Solar Matrix reduced from 25% Radar to 10% Radar. Reduced 25k flat Energy Bank to 20k.
Kalthi Visionary Stealth Infuser reduced from -10% Visibility to -5% Visibility.
Reduced blueprint costs for Kalthi Capital Planetary Demolisher, Kalthi Elucidator Beam, Kalthi Deployer Solar Panel, Kalthi Visionary Stealth Infuser, Kalthi Capital Solar Matrix.
[AI Changes]
Subspace AI no longer have additional XP modifiers outside of the Invasion spawned AI.
Changed the team of Kalthi Visionaries and Coordinators spawning in DF500+ back to Kalthi Armada.
Subspace Outposts now deploy AI with scripting instead of as fighters.
[Universe Changes]
Arctia bosses are now instanced and adjusted the galaxy layout of the zone to make it easier to understand where to go.
[Server Changes]
Background changes to fuel check on energies so fuel costs are more accurate.
Infrastructure for drone mobilization to help reduce desync.
Unique tag on Parasites only allows one source to exist instead of allowing one per source. (e.g., Core Dumps with their parasite, doesn’t matter how many people use it, you can only ever have a max of one stack.)
[Bug Fixes]
Fixed a case where bots would fire at a stasis ship.
Fixed issue with tractors being stuck on if the player has a DNA extraction beam on their ship.
Fixed several cases where bots could fire at other players in no PvP areas.
Fixed several issues that caused issues with “return” wormholes within instances (Serengeti, Infernal Darkness) and with wormholes within the same galaxy (Micron, Labyrinth).
Fixed a bug where stations could do massive extractor/factory ticks when being repaired.
Fixed a bug where constant DPS incorrectly applied to parasites from super item.
Fixed a bug where constant DPS could make superweapons do healing/damage when they should do damage/healing.
The Star Sonata Moderation Team is recruiting! Moderation in Star Sonata exists to make sure that all of the chats provide a welcoming place and positive experience. If you are passionate about the game and want to give back to the community, please consider joining the Moderation Team!
Mission and Goal Statement
If you’re thinking about becoming a Moderator, here are some more details about the mission and goals of the team.
Keep the chats clean of anything considered offensive or inappropriate.
Strictly moderate anything that makes people feel unwelcome, including but not limited to: racism, sexism, homophobia, or any other form of bigotry.
Keep discussion civil, and ensure that they stay on topic. Those who seek to start fights should be cleanly excised from conversations so that the discussion can continue.
To ensure that we keep community support for moderation, we must:
Lead by example by following the chat rules ourselves at all times.
We cannot enforce rules that we don’t follow ourselves.
Make sure players follow the community guidelines.
Strive to eliminate any bias or perception of bias in moderation.
Avoid disrupting normal conversation whenever possible.
Our chat rules are consolidated into one master set of rules here, and they will apply to all public chat in-game, on discord, and private messages in-game if they are reported.
Ideally, moderation should apply to the individual behind the computer as much as possible, but in the cases of account-sharing, punishments should be considered to apply both to the person behind the screen as well as anyone using that account.
For more moderation information please contact Kilando#9002 or Demi#0609 on Discord!
Paxian Disciple
If you’re interested in the design and development process of Star Sonata, there is another community role that you can apply for. The *Paxian Disciples* are community members who are invited to attend weekly dev meetings and provide a player perspective on the ongoing work. If you’re interested to learn more about becoming a Paxian Disciple, here is what is expected of the role:
Regularly attending and participating in our weekly meetings.
Representing the interests of your subgroup in the community.
Providing feedback on how our work in progress may impact the game.
Relaying information from the meetings in a factual manner to the community at large.
Worried about not having anything to add during the meetings? That is perfectly OK. We’re happy to just have you in attendance!
For more information on becoming a Paxian Disciple contact enk#3571 over Discord!
New Wild Space system gradually reveals more galaxies over the course of the universe.
Unidyne Core Dumps (and all lower tech versions) changed to a tech 20 super item. Blueprints also renamed to the T20 version.
Readjustment of Base Weapons stats, notably with significant range reductions.
All station gear with Transference Efficiency changed to Resistance to Damage
All station gear with Transference Power changed to Damage.
XYZ Station Gear and researches are now galaxy bound and given proper sizes and weights. Industrial Station Research: Y, Industrial Station Research: Z can only be built one at time now.
X Gear that starts inbuilt on bases is now base bound and will not drop on death.
Placement of bases or Permanent Drones causes aggression from AI Empires within the same galaxy.
Removed Range bonus from Station Mastery skill.
Repair kits are no longer used to repair bases and converted back to the station kit used to build them. Repairs are now done using actual station kits via the station upgrade system.
Must be docked and owner be online.
Must be an equivalent or greater station kit in tech and augslots.
If the kit is the same kit as the current base is - it'll only repair it.
Repairs and Upgrades are now tracked in base logs.
HQ, Outpost and Command & Control Kits can only upgrade/repair their own types.
Metals and Silicon will now decay on reset.
Wormholes no longer block shots.
Added new Advanced Extractors to Ring for most T1-T3 extractable commodities. T1 are tech 9, T2 are Tech 12 and T3 are Tech 16.
Permanent Drones now follow the 1:1 healing system.
Adjusted the base supers to new stats.
Station Tech Upgrades have had their acquisition methods removed due to the new station upgrade system. The artifact ruin Station Tech upgrades items will no longer appear in colonies. Items will be fully removed in a future universe.
IC Station Kits are no longer obtainable (outside of the temp universe).
IC Augmenters can be obtained at Advanced Base in Building Academy via exchange for augmenters.
Termites have been buffed and had their spawn rate increased.
Industrial Commodities can no longer be transwarped and item teleported.
Items with the following tags can no longer be Item-Teleported: decay on universe reset, cannot leave the galaxy, drop on death or can't be transwarped.
Changed the initial base placement vulnerability aura to be 100% until building is complete instead of starting at 500% and going down every 75 seconds.
Construction bonuses do not affect Nullification Generator's construction time.
Base capacitors can no longer be scrapped for credits.
Rename Shield Harmonization Overcharger to Energy Harmonization Overcharger.
[UI/ Client Changes]
Improved all the Zaphragi models and skins.
Improved Guardian of the Lyceum model and texture.
[Skill Changes]
Drone Research skill description updated to more clearly reflect all benefits to gives. Previously Drone Research gave one equipped slot per level and level 5 would give 2. Now it only gives one per level.
Increased the baseline number of drones each hull class can equip by one. Light Fighters: 10, Heavy Fighters: 13, Industrial Freighters: 19, Support Freighter: 19, Capital Ship: 16.
Removed the ability to get Ancient Lore skills due to no functions relating to them.
[Item Changes]
Deathblossom item descriptions now say "Multiplies" instead of your "Overloads" and no longer categorized as an Overloader item type.
Reworked the Faranji Paragon Devices.
Calypso's Presence and Ismail's Presence Field Generators changed from affecting everyone to only allies and self.
Dementium is now labeled Rare instead of Exotic.
Paxian Battle Frigate Wave Motion Laser Device is no longer automatically used by combat bots.
Adjusted Particles for CDTDs, Polarized Catapult & Imperiled Polarized Catapult to try and improve visual clarity and improve FPS.
Adjusted a bunch of low level drones to have proper energies and could can power now.
Adjusted the energybank that the Celestial Drones use.
Reduced quality of BFD 9000's gear from Exotic to Rare.
Gatling and Point Defense Transferences weapons now have .5 recoil instead of .2 recoil.
Adjusted quality of Zebu Master Fighter to rare.
Adjusted Fighter Inbuilts of Kalthi Commander Ships to the new fighter system.
Reduced uptime of the Voulge Charge Drone and Flamberge Charge Drone from 60 seconds to 30 seconds.
Reduced Zeus Charger from 15% Critical Resistance to 9% Critical Resistance and 5% Resistance to Damage to 4% Resistance to Damage.
Updated descriptions for Envelope Device super items. Added shields, duration and if the envelopes are effected by friendly fire or not.
Modified all obtainable fighter crates to break into 2 fighters each.
Expanders now cannot be tossed unless unequipped first to prevent overhulling issues.
Updated description of Celestial Defiler Blueprint to properly reflect the item is a long range torpedo, not a short range one.
Red Photon Prototype Weapon Augmentation reduced from 25k range to 2.5 range.
Adjustments to Fighter Overdrive Blitz to prevent mega stacking with other fighter super items.
Native Warp Beacons are now identical to Warp Beacons other then being galaxy bound.
Decays on Universe Reset additionally lists "Can't Be put into Storage" automatically on items.
Twisted Fate of Death Blueprint's Twisted Token cost now matches the other ships.
Adjusted bosses of high DF DGs to have better distribution.
Removed Random Augs and Mods from the following zone's Bosses and Minis: T20 skill zones, Red Photon, Olympus, Infernal Darkness, Brute Force, Black Nightfury, Subspace, Demented Delquad, UrQa'qa Vazuk Vo'kii, Twisted, Empyrean, Serengeti and Fallen Delquad.
AI in dungeons will no longer attempt to scoop items.
AI outside of dungeons will only scoop commodities excluding crates.
Lowered damage of the space jellies in The Nexus, they will do half of their current damage so that they don't one shot players who may be passing through in un-upgraded zebus. Also Increased the drop rate of the Jelly's Acidic Blood item from space jellies.
Reduced the number of weapons on DG guard Wattages.
Removed the superitems on DG guards of Ghostships, Zebucarts, and Zebu Masutas.
Made Termites within Emphatic Biology and Biologique be on teams now so there's not a chance of fighting other mounds within the same galaxy.
Increased the visibility of Tears.
Slightly Reduced the Shield Bank of Mad Scientist.
Moved the tweak effect descriptions on all Fleet Commander fighter aura superitems from the item description to the Actions on the item.
[Universe Changes]
Empathy Field is now based around mining instead of planet extraction. Increased the size of the AI Station. Moved to Earthforce layer.
Carbon Hearts and Diamond Hearts are now galaxy bound.
Moved Remote Control and Station Tweaking from Biologique to Vervaardiger Processing.
Station Tweaking and Station Research from Emphatic Biology are moved to Lunacy.
Equipment, Radar and Nanotech Plating moved from XYZ to Bonnet Hideout in Bonnet.
Station Tweaking and Station Research moved from XYZ moved to Ruby Steppes.
Added way to exchange class augmenters in The Acropolis back to Tokens. Tokens can be exchanged for the previous scrap credit value of these augmenters.
Lady Kelvin was removed.
Added Prototype Prismatic conversion as an AC trade in in Arctia after the mission "Solar Prisms" is completed. Added a note to the mission "Getting Ready" to alert the player that they can get the Prototype Prismatic Conversion from the trade bay.
Fixed AI Empire HQ's to properly be set to Tech 20.
Colored Empires renamed to Prism Empires.
[Mission Changes]
Trader Signet, Insignia, Badge missions changed from flat XP to level based.
[Server]
Missions and Epiphanies no longer get bonus XP from events, XP augmods or other external sources.
Councilor XP from team mates has been removed.
Updated grammar on error if you've never seen an item in or it's not on the public market.
When item is not on the public market place, the error will now clarify that it is not found in your ship's inventory either.
Base logs for AI docking and or trading now fall under the Bot category to not drown out player transitions and docking.
Global MarketPlace representative now falls under Bot/AI docking logs to also not drown out player logs.
Changed the level prevention to undock without a shield, energy or engine from level 10 to level 40.
Adjusted Star Sonata discord link to be a shorter version the All Chat login message.
Added a new bot action to More Bot Settings: Set Ship Name Alias. Allows to rename the ship alias when the ship is already deployed for combat, wild and trade bots.
[Bug Fixes]
Fixed an issue that caused base to unequip items when attempting to equip a normal item.
Moved a check so an already equipped item isn't unequipped on a ship before checking if there's enough space to remove the cargo tag.
Fixed a display bug where weapons would list their self damage multiplied by the number of projectiles.
Fixed a spacing issue in error when attempting to sell items that are "Can't Remove" or "Can't Unequip".
Cargo slot bonus from expanders now properly apply if you have more than 1 in a stack equipped.
Made the visible sun Targetable in Celestial Encampment so players can get affected by Out of Combat.
Fixed a bug where DNA extractors would not deactivate after successfully extracting a piece of DNA.
Fixed issue with several AI Only Drones that had extremely low lifespans.
The Blue Pirates have stumbled upon a temporal wormhole and unloaded munitions into it. Lyceum scientists have inspected the wormhole and discovered that it is destabilizing rapidly and will rupture into a temporary unstable universe on April 30th.
This unstable universe will collapse on May 14th giving way to a stable one. Scans indicate that there are many changes to these universes that can be examined in a coming message.
However, preliminary scans indicate that the temporary universe goes through daily changes to its structure that increase varying fields of exploration, combat, and production.
Radiation is flooding into our universe from the rift and will cause alterations to the foundations of our universe as the end of our current universe approaches. Earthforce has stated that the radiation will halt all purchasing and extraction of material on April 23rd, followed by a reduction of all weekly lockouts on April 28th!
After extensive examination of the radiation leaking from the explosion site, top scientists predict the collapse of the universe to be on April 30, 2022. Citizens are asked to ensure all personal assets and fleets are properly stored.
Schedule
April 23rd: All AI base consumption and player extractors stop functioning
April 28th: All weekly lockouts now reset with the daily timer
Monday: 300% Increase to Mod Chances on Dropped Gear
Tuesday: 500% Increase to Prospecting Extraction
Wednesday: 2000% increase to comet drops
Thursday: 1600% Increase to prospecting node respawns
Friday: 500% Increase to XP
Along with a daily event, there will be two weeklong events occurring throughout the temporary universe as well.
April 30th – May 7th: AI will drop Halloween drops
May 7th – May 14th: AI will drop Christmas drops
The ai that spawn normally during these events will not spawn. Normal AI will drop the event items.
Dev Notes
Bases, permanent drones, and the credits on active bots will be lost.
Player ships will not be affected.
If you’re docked during the reset, you will spawn into the new universe using your docked active ship.
Careful not to spawn into the new universe in an immobile ship!
Wild Space will be scrambled and receive a new map shape.
All other layers will have the systems scrambled but contain the same shape.
After a universe reset, all of your docked ships will be in a state of limbo allowing you to dock them all at any non-player station. For the first 72 hours of the new universe, you can use the /limbo chat command only once to bring all of your docked ships back into limbo to dock them elsewhere.
For those familiar with the limbo command, going forward the timer has been extended from 24 hours to 72.