Starting an irregular series in which I revisit Early Access games a few months on from when I first tried them. Have they come along much? Does a finished game seem a realistic prospect? >
Bit of a silly one to start this series with, given Sunless Sea hits 1.0 – and thus release status on February 6th, with a major update due around that time, but I’ve been yearning to revisit Sunless Sea’s mesmerisingly-written and impeccably menacing Fallen London for some time, so let’s do this anyway.
In this topsy-turvy world, who knows what constitutes a release date anymore? Me probably, and I think that finishing with your early access period and launching as a finished game ought to be called something else. February 6th isn’t Sunless Sea’s release date, then. February 6th is its Sweet 1.0, or its Rites of Ascension, or its Day That Everyone Starts Complaining That It’s Not Perfect Day.
Make sure you have plenty of suntan lotion, then chuck it away, for Sunless Sea is soon to leave Early Access. The narrative-driven roguelikey game from the developers of Fallen London is to be declared as 'finished' on the 6th of February, seven months after its Early Access period started.
The launch will coincide with one final update, named Pearl, that will "complete the major storylines. Gameplay will be finessed, and we ve added a couple of little flourishes that we think you ll like". You'll also be able to buy the game from GOG.com at that point, if you prefer your aquatic adventures DRM-free.
Given the state of games today, you'll be pleased to hear that "if you purchase Sunless Sea while it is still in Early Access, you re guaranteed to receive all game expansions and story DLC for FREE". Which is as rare as it is generous and lovely.
Andy reviewed the Early Access version of Sunless Sea back in July last year, but it's come on a fair way since then, revamping combat and various other bits over the course of 2014.
I’ve been ignoring all the talk of how good Sunless Sea is in favour of waiting until it’s finished, but it’s now so close that it’s becoming harder to resist. It’ll leave early access in February and a new update brings it “tantalizingly close to the finished article,” according to the devs.
Stop tantalising me, devs. It’s mean.