Shield Tackle Strike now deals 18 damage (down from 20)
Shield Tackle now moves forward 0.5m less
Shield Tackle no longer chains on Miss
Chained Heavies now deal 26 damage (down from 27)
Heavy Finishers now deal 28 damage (down from 30)
Zone Attack is now 600ms (up from 500ms)
Adjusted Zone Attack's weapon trajectories to have less reach and fixed their start and end positions
Developer's Comment: Valkyrie has consistently been outperforming our expectations since her rework, so we are taking steps to lower her strengths.
One notable change we want to explain further is Shield Tackle no longer chains on Miss: as the move is fully unreactable even at the top level, there is no real need to give the move even more safety.
We will be keeping an eye on the hero and adjust further if necessary.
Tiandi
Light Finishers now deal 10 damage (down from 12)
Top Tiger Dodge now deals 10 damage (down from 12)
Dragon Kick Recovery on Miss is now 700ms (up from 600ms)
Dragon Kick Follow-up now deals 20 damage (down from 24)
Heavy Finishers now deal 28 damage (down from 30 damage)
The first hit of Zone Attack now causes a Medium hit reaction (instead of a Heavy hit reaction)
Opener Light and Heavies now chain to Light and Heavy Finishers on Miss from 200ms to 300ms (instead of from 100ms to 300ms for when locked and 100ms to 400ms when Out of Lock)
All versions of Tiger Dodge and Dragon Dodge now chain to Light and Heavy Finishers on Miss from 200ms to 300ms (instead of from 100ms to 300ms)
Developer's Comment:* Tiandi has also been outperforming our expectations since their rework - we are also taking steps to lower their strengths to be less frustrating to fight against.*
We will be keeping an eye on the hero and adjust further if necessary.
Kensei
Top Heavy Finisher Miss Recovery is now 700ms (down from 1300ms)
Side Heavy Finisher Miss Recoveries are now 700ms (down from 1100ms)
Developer's Comment:* Kensei was too vulnerable when using their Heavy Finishers; with these new recoveries on miss, the hero should be able to use these attacks with more potency, especially when target swapping them.*
Shugoki
Heavy Finisher Miss Recoveries are now 700ms (down from 1000ms)
Heavy Finishers now gain Uninterruptible Stance at 100ms
Developer's Comment:* Similarly to Kensei, missing with Shugoki's Heavy Finishers made the hero too vulnerable, so we significantly reduced their recovery timings to make them safer in group fights.*
With the change to Dodge Attacks, we are also now in a position to give Shugoki back their Uninterruptible Stance on Heavy Finishers; they were problematic when you could chain Side Dodge Headbutts on Miss, as Shugoki was able to use them defensively, and even on a correct read their opponents were unable to punish them with Dodge Attacks. Since this ability is gone, we can confidently give the property back at full strength.
Shaman
Heavy Finisher Miss Recoveries are now 700ms (down from 1000ms)
Developer's Comment: Like Kensei and Shugoki, Shaman was left open for too long when missing her Heavy Finishers, especially in group fights. This should let her use them more effectively.
Centurion
Zone Attack now costs 9 Stamina for each Strike (down from 12)
Adjusted weapon trajectories for Zone Attack strikes to better match the weapon visuals
Developer's Comment: We're adjusting Centurion's Zone Attack to cost less Stamina as well as have better Weapon Trajectories to ensure the move is better usable in outnumbered situations.
Warmonger
Side Heavy Openers and Finishers have had their trajectories adjusted to better match the weapon visuals.
Gryphon
Side Light Openers, Chained and Finishers have had their trajectories adjusted to better match the weapon visuals
Side Heavy Openers, Chained and Finishers have had their trajectories adjusted to better match the weapon visuals
PC Improved CPU usage to better leverage total CPU availability when allocating tasks
BUG FIXES
FIGHTERS
Raider
[Bug Fix] Fixed an issue that allowed Raider to chain a Zone Attack after going Out of Stamina when leaving Guard Mode (FH-5005)
Nobushi
[Bug Fix] Fixed an issue that caused Nobushi dodges forward into Viper's Retreat to perfom a Light Attack in some situations (FH-4671)
Aramusha
[Bug Fix] Fixed an issue that caused Aramusha's weapon trail visual effect to be out of sync with the attack animation when performing a Left Side Deadly Feint from a Right Side Heavy Finisher (FH-4796)
Tiandi
[Bug Fix] Fixed an issue that caused Tiandi Palm Strike to switch Guard to Top after a whiff and also caused the duration before a guard change to be higher (FH-5122)
Gryphon
[Bug Fix] Fixed an issue that caused Gryphon to be missing Top Bad Block animation (FH-5204)
Nuxia
[Bug Fix] Fixed an issue that caused Nuxia "Glass Waltz" to dash erratically in the direction of the player's movement (FH-5311)
SOUND
[Bug Fix] Fixed an issue that caused Kyoshin executions sound effects to be sometimes missing in Breach VS AI (FH-5046)
CUSTOMIZATION
[Bug Fix] Fixed an issue that caused Afeera to be unable to get Arcade rewards (FH-5254)
[Bug Fix] Fixed an issue that caused Shaolin's Kuaisu chest to change Pants color when changing Skin Tone (FH-5176)
[Bug Fix] Fixed an issue that caused Afeera Hell Gate effect to have the wrong unlock condition (FH-5301)
[Bug Fix] Fixed an issue that caused Pirate Behind Blue Eyes effect to be misaligned (FH-5298)
[Bug Fix] ] Fixed an issue that caused Kyoshin Kagemi Helm to not take color or material (FH-5222)
[Bug Fix] Fixed an issue that caused Afeera idle animation to freeze after moving (FH-5194)
[Bug Fix] Fixed an issue that caused Kensei Azuchi Chest Tassels to not take colors on default body type (FH-4647)
[Bug Fix] Fixed an issue that caused Berserker Gleip, Glamr, Haugbui and Grettis Helm to not take material color (FH-4475)
[Bug Fix] Fixed an issue that caused Warden Folville Chest Cloth to not take color on Default Body type (FH-4457)
[Bug Fix] Fixed an issue that caused Valkyrie Fjara and Arkadia Chests paint patterns do not cover the entire back (FH-4347)
[Bug Fix] Fixed an issue that caused Warden's execution A Moment of Silence to be missing blood visual effects (FH-4266)
[Bug Fix] Fixed an issue that caused Hellfire effect sound effects to play in loops after performing an execution (FH-4227)
[Bug Fix] Fixed an issue that caused some Pirate Chest Pieces to have glitched paint patterns when applied on the legs part (FH-4135)
[Bug Fix] Fixed an issue that caused Tempest Smokkfiskur embossing to appear to be debossed (FH-2713)
[Bug Fix] Fixed an issue that caused Hitokiri Okuribito and Kijin chest to not take material (FH-2764)
Year 7 Season 1 Title Update 2 went live April 27th, this article will summarize the Warrior's Den that took place on the 26th of April.
For a detailed discussion on Year 7 Season 1 Title Update 2, be sure to check out the Warrior's Den VOD to see what is to come. In the show, we announced the highly anticipated game mode Test Your Metal, which is titled "Death by Metal" we also dove into everyone's favorite segment, patch notes!
Test Your Metal is back! Death by Metal Game mode
The Fanatics are roundly defeated at the Battle of Secluded Keep. But rather than executing the remaining survivors, the Inquisition challenges them to a trial by combat.
The Fanatics must face judgment in battle while dressed as the legendary figures they revere-the relic heroes. The Inquisition also forces warriors from around Heathmoor to test their metal in fights to the death. With the event will come a free event pass.
Battle Outfit: Inquisition's Rule
Ornament: Inquisition Trials
Mood Effect: Shadow Cult
We're also bringing back the black armor sets retrofitted for all heroes. The black weapons will also return but are not retrofitted. The colour swatches Blackstone Elite & Iron Legion will also be making a return and will be available to loot during the entire event. There will also be 3 weeks of time-limited lootable rewards.
Battle Outfit: Age of Wolves (Time Limited Available Week 1) April 27th - May 4th
Embossing: Apollyon's Might (Time Limited Available Week 2) May 4th - May 11th
Emote: I AM WAR (Time Limited Available Week 3) May 11th - May 18th
We're also bringing back realistic duel from May 18th to May 25th. Players will be able to loot the black color swatch Apollyon during the event.
Armor Variations
Below is the release schedule for armor variations. We'll be following this armor release plan moving forward.
Y7S1: Knight and Samurai Armor Variations
Y7S2: Viking, Wu Lin, and Outlanders Armor Variations
Y7S3: Knight and Samurai Armor Variations
Y7S4: Viking, Wu Lin, and Outlanders Armor Variations
On April 27th, we will be releasing the Gladiator armor set 5A and 5B.
Patch Notes
In this Warrior's Den, we presented you some of the changes that are going live at the launch of Y7S1 TU2. Check back tomorrow for the full list of patch notes.
Duel Frenzy Tournament
From May 20th until June 4th, For Honor will be hosting a duel tournament. The tournament will be run by For Honor's official tournament organizers, The Filthy Spaniard and Nutella.
The finals will be streamed live on our Twitch channel on June 4th, Twitch.tv/forhonorgame. The matches will be casted by community members Verbalosity and Vivid Naz.
$2000 Prize pool and steel will be given to winners!
Join our Discord for more information on where to sign up and stay up to date with everything competitive For Honor.
This is only a brief overview of everything that was discussed during the Warrior's Den. If you want more information on the details, you can check out the VOD on our Twitch channel. Death By Metal will be available from April 27th until May 18th. We'll see you on the battlefield!
Increased chain link timing after Oracle's Rush to no longer guarantee Khassaki Kick on Hit or Block
Increased chain link timings after most attacks to Khassaki Kick to let opponents input a Guard Swap and still dodge the attack
PATCH NOTES 2.42.0 - FOR HONOR
PC: 7 mb
BALANCING
FIGHTERS Jormungandr rework
We're reworking Jormungandr following the Testing Grounds we held in the previous season. The rework focuses on replacing the hero's game plan from draining your opponent's Stamina to displacing your opponents to get the upper hand. To do so, we've added a few new moves to the hero's arsenal, moved some attacks around to give the hero better openers as well as better flow while in chains. These changes should help the hero reach their full potential and perform better in today's metagame.
Stamina-based gameplay removal
Moves no longer unbalance opponents in Out of Stamina state
Moves no longer deal Stamina damage
Moves no longer pause Stamina regeneration
Displacement-based gameplay
NEW MOVE: Venomous Sting
Input: After landing a Guardbreak, press Heavy in any stance
800ms, deals 12 damage, costs 12 Stamina
Pushes opponents backwards on hit and can wall splat
Heavy Finishers
Top Heavy Finisher now pushes opponents backwards
Heavy Finishers now push opponents further away
Top Heavy Finisher now deals 24 damage, down from 30
Side Heavy Finishers now deal 22 damage, down from 29
Heavy Openers
Top Heavy Opener now deals 22 damage, down from 27
Side Heavy Openers now deal 20 damage, down from 24
Top Heavy Opener is now 800ms, down from 900ms
Flow improvements
NEW MOVE: Ouroboros Might
Input: Light + Heavy Attack during chains
800ms, deals 24 damage, costs 12 Stamina
Can be feinted
Can be performed after any attack except itself, Venomous Sting and Hamarr Slam
Initiates Chains
Gains Uninterruptible Stance at 100ms
Jotunn Gift
Now deals 10 Health damage
Jotunn Farewell
New animation
Now always unbalances opponents on hit
Now 800ms, up from 500ms
Can now be feinted
Hamarr Slam
No longer has Uninterruptible Stance
Now deals 30 damage, down from 38
Now has 1400ms of recovery on hit, down from 1500ms
Quality of Life improvements
Jotunn Surge
Reworked animation
Input changed to Front Dodge + Guardbreak
Attack speed is now 500ms, down from 600ms
No longer chains on Miss
Light Openers
Reworked animations
Improved trajectories
Increased forward movement
Light Finishers
No longer Undodgeable
Serpent Smite
Attack Speed is now 800ms, down from 1000ms
Damage is now 22, down from 26
Gains Uninterruptible Stance at 400ms during the attack, down from 600ms
Improved Chain Link Timings
Chain Link timings are improved for the following attacks:
Light Openers
Heavy Openers
Serpent Smite
Serpent Coil Strike
Jotunn Gift
GLOBAL
Dodge Changes
As we have tested in a previous Testing Grounds, we're adjusting Dodges and Dodge Attacks to be more in-line with how we are pushing gameplay forward. We want defensive Dodge Attacks to be higher risk moves so that players are not overly incentivized to use them to defend themselves; while they are still good defensive options, they should now be riskier to use, and require a read on the defender's part, especially when used against feintable attacks.
We've also heard your feedback that some of the changes felt bad on slow, feintable dodge attacks, and as such for the three heroes that have these types of Side Dodge attacks (Jiang Jun, Tiandi and Warmonger) they will not grant the same punish as for the faster ones.
Side Dodge Heavy attacks
Non-feintable Side Dodge Heavy attacks now act as Light attacks when parried
Jiang Jun, Tiandi and Warmonger's Side Dodge Heavy attacks still act as Heavy attacks when parried
Delayable Side Dodge Attacks
Most side Dodge attacks are now able to be performed from 200ms to 400ms during Side Dodges
The following heroes have different timings for their Side Dodge attacks
Jiang Jun: Mighty Backlash is 300ms to 500ms
Tiandi: Tiger Dodge is 100ms to 300ms, Dragon Dodge is 200ms to 300ms
Warden: Shoulder Bash is 300ms to 500ms
Warmonger: Both Beast of Prey and Preying Claw are 300ms to 500ms
Side Dodge Bashes vulnerability
The following Side Dodge Bashes were changed:
[/b]
Conqueror's Shield Bash (used as a Side Dodge Attack)
Now 600ms, up from 533ms
Miss recovery is now 800ms, up from 700ms
Gladiator's Sucker Punch (used as a Side Dodge attack)
No longer chains on miss
Lawbringer's Shove (used as a Side Dodge attack)
Miss recovery is now 700ms
Shinobi: Reaper's Dance
Miss recovery is now 700ms, up from 600ms
Shugoki's Headbutt (used as a Side Dodge attack)
Now 600ms, up from 533ms
Miss recovery is now 700ms, up from 600ms
No longer chains on miss
[/list]
Defense while dodging
Non-Reflex Guard heroes no longer have regular Block while dodging in any direction, regardless of if the stance is forced or not, for most of the duration of the dodge
Heroes regain their defense 100ms after being able to change their Stance during a Dodge
Conqueror Superior Block window is now 100ms to 300ms, down from 100ms to 600ms in both Front and Side Dodges
Kensei Superior Block window is now 100ms to 300ms, down from 100ms to 600ms on Side Dodges and 100ms to 700ms in Front Dodge
Invulnerability while Dodging
Heroes no longer lose Invulnerability while dodging when colliding with walls, heroes, etc.
BUG FIXES
FIGHTERS
Lawbringer
[Bug Fix] Fixed an issue that caused the Lawbringer to be missing a transitional animation when changing the guard after hitting a wall
Conqueror
[Bug Fix] Fixed an issue that caused the Conqueror to play an up and down movement when holding the Full Block stance loop animation (FH-4130)
Valkyrie
[Bug Fix] Fixed an issue that caused the Valkyrie Shield Tackle followed-up attacks to have animation issues (FH-5006)
Jiang Jung
[Bug Fix] Fixed an issue that caused the Jiang Jung's Left Dodge attack & Right Dodge attack into Light soft feint to be missing visual effects (FH-4327)
UI
[Bug Fix] Fixed an issue that allowed Heroes and their customization contents to be swapped in barracks
[Bug Fix] Fixed an issue that caused Random Select to not work properly on single pick game modes (FH-3999)
CUSTOMIZATION
[Bug Fix] Fixed an issue that caused the Tiandi's Lin Chong Chest to not apply patterns on cape and waist flaps (FH-4894)
[Bug Fix] Fixed an issue that caused the Berserker's Gleip, Glamr, Haugbui and Grettis Helm to not take material colors (FH-4475)
[Bug Fix] ] Fixed an issue that caused the Kyoshin's Might of the Wind's Execution to be missing blood splatter as he cleanses his weapon (FH-4398)
[Bug Fix] Fixed an issue that caused the Raider's Bolthorn Skin to presents visible seams on his arms (FH-4370)
[Bug Fix] Fixed an issue that caused the Nuxia's Chengshu Chest cape paint patterns to be misaligned (FH-3886)
[Bug Fix] Fixed an issue that caused the Raider's Hundingsbane Helm to not apply Material color (FH-3829)
[Bug Fix] Fixed an issue that caused the Zhanhu alternate body type barrack camera to be centered on character (FH-3758)
[Bug Fix] Fixed an issue that caused the Gryphon's Art of War elite outfit ornament to be the same Sensei Fokoku elite outfit (FH-2970)
PC
[Bug Fix] Fixed an issue that caused the Game to keep running in the background after closing it (FH-4866)
March 16th marks the start of For Honor’s 7th year and the launch of Y7S1: Heresy
In this Warrior’s Den recap article, we’ll quickly go over some of the Year 7 details covered in the live stream and the Y7S1 Heresy’s TU1 Update.
For a detailed discussion on Year 7: Swords of Injustice, and Y7S1: Heresy, be sure to check out the Warrior’s Den VOD to see what is to come. In the show, we went into detail on the patch notes and Y7S1 Testing Grounds. For a detailed blog post on the Testing Grounds topics for Y7S1, keep an eye out for an upcoming Testing Grounds dedicated blog post as we near the opening of the Testing Grounds for the season.
For Honor Year 7: Swords of Injustice
After a year of revelations about the past (and future) of Heathmoor comes a veil of darkness. Ancient relics were uncovered, magical myths revealed. Now, knowledge has been weaponized. Faith has been turned into a sharp blade, and the Order of Horkos firmly grasps the handle. The Year of Injustice begins as the wretched, the vile and the nefarious launch a reign of torment. This is the year where evil wins, where the boot of Horkos stomps the lands. Heroes cower in fear and uncertainty as the shadow grows. Who will be left to balance the scales?
In Year 7: Swords of injustice, each season will explore a different injustice taking place in Heathmoor. Players can expect 2 New Heroes, 4 Hero Skins, Battle Passes, Free Event Passes, a Halloween event and other calendar events, Throwback events, Thesting Grounds, Hero Fests, and more to be revealed as Y7 is rolled out.
For Year 7, players can expect 3 Hero Fests each TU starting with Y7S1 TU1. Additionally, the Hero featured in the Hero Fest will enjoy double XP and will be free to play during the duration of the fest. For armor variations, this year we’ll have each faction receiving 2 armor variations for their heroes, coming in TU2 each season. Here is the plan:
Y7S1: Knight and Samurai Armor Variations
Y7S2: Viking, Wu Lin, and Outlanders Armor Variations
Y7S3: Knight and Samurai Armor Variations
Y7S4: Viking, Wu Lin, and Outlanders Armor Variations
Y7S1 Heresy
The relics were supposed to unite Heathmoor. Instead, madmen began to rave about their legends as divine revelation. Soon every place of worship came to be occupied by the fanatical Servants of the Stake. Whispers spread of the dark deeds committed in the name of their twisted faith. In answer, the Relic Inquisition was formed. Their mission: purge all heresy.
Yinchen joined the Inquisition with a righteous heart. A Pirate, she had seen firsthand how civilizations fall to false idols. Executing Fanatics was the price for peace. But the Inquisition was not content to merely pluck weeds – and Yinchen found herself party to mass butcherings worse than anything the Servants had done.
Now Inquisitor Yinchen cries mutiny. To end the war of faith, she must fight not one army, but two.
In For Honor’s Y7S1 Heresy, our TU1 offer includes the Heresy of the Relics launch event along a free event pass, an all-new Battle Pass, the Pirate Hero Skin Inquisitor Yinchen, Testing Grounds, 3 Hero Fests.
In TU2, players can expect a Throwback event, new armor variations, a returning playlist, the Covenant Games: Heralds of Chimera recurring event for one last time, and 3 more Hero Fests.
Launch Event: Heresy of the Relics
The war of faith will be decided at Relic Keep. The Inquisition now marches on the castle, where the Fanatics have gathered three relics and prepare to make their last stand. Each side vies for control of the artifacts in the age-old battle of dominion. But Inquisitor Yinchen is a rogue element neither expected – and she will strike at both armies in her bid for the relics.
From March 16 to April 6, participate in For Honor’s Y7S1 launch event “Heresy of the Relics” which will feature a unique game mode. In this PvPvE game mode, capture zones to secure buffs and defeat the enemy team all while fending off Inquisitor Yinchen. For the duration of the event only, a free event pass which includes a Mood Effect, Battle Outfit, an Ornament, and weapons will also be available.
Pirate Hero Skin Inquisitor Yinchen
The Pirate Yinchen was among the first to set foot in Heathmoor when Boy Yin’s fleet docked on its frozen shores. She was quickly intrigued by the people of this foreign land, and their idea of fidelity. This was, after all, a land divided by fealties and alliances, where identity, class and belief mattered above all. While the people were constantly at war, she noticed a strange balance to this world. An understanding that allowed the Pirates to thrive.
But all of that changed when the Chalice of Immortality was first unearthed. A shift began to take place. The people began to look to idols of the past for answers – for guidance. And as more and more relics were found, Yinchen saw this stability begin to crumble. And out of the broken pieces came the Servants of the Stake. Violent fanatics hellbent on spreading their bloody beliefs. She saw firsthand their horrific practices, and the suffering they left in their wake. Yinchen was never one to take sides, or to believe in the rule of Horkos. But hoping to stop the Servants, she joined the Inquisition. On their side, she could protect the people. Only, she was misled. For in the eyes of the Inquisition, all were guilty.
Battle Pass
The Servants of the Stake have formed a dark cult based on the four lost relics. With these great powers in their grasp, they believe great change will come to Heathmoor. The Servants are willing to recruit any who worship the altars of these relics. To aid them in their sacred quest, they have forged new weapons for all of their followers, no matter what faction they might have once sworn allegiance to. All are one under the Stake. With these weapons, any non-believer shall fall. Without pity. Without forgiveness.
This season, take your hero through gothic gloom and unlock 100 Tiers of rewards for all heroes! Available during For Honor Y7S1: Heresy only.
Patch Notes and Testing Grounds
In this Warrior's Den, we presented you some of the changes that are going live at the launch of Y7S1. Here you can find the link to the patch notes which contains all the information about what will be live on March 16th: https://forhonorgame.com/patch_notes_2_42_0
From April 6th to the 13th, the gates to our Testing Grounds are open. This time around, we're testing changes to Lawbringer and Nuxia's Traps. The Testing Grounds is meant to test changes to heroes and other fight mechanics before they make it into the live game. These changes aren't guaranteed to make it into the live game. To help us determine what makes into into the live game, we need your feedback. When it is time, be sure to participate and send us your feedback!
If you want to learn more about the changes being tested in Testing Grounds, please check out the Warrior’s Den VOD. Alternatively, we will be posting another article with details on these changes as we get closer to the Testing Grounds on April 6th.
We'll see you again at the next Warrior's Den Recap article, or on the battlefield!
For each hero except Highlander, these new Dodge Attacks are performed by pressing the Light Attack button (Highlander uses the Heavy Attack button). In addition, they are all 600ms, performed at 300ms in the Side Dodge, and have appropriate iframes. They also all act as chain openers, and chain into what their neutral Light attacks chain into.
Developer's Comment: With this pass, every hero in the game now has a Side Dodge attack, giving them tools to punish bashes. With the exception of Highlander, we've purposefully given these heroes Side Dodge attacks that are not optimal; they are intended to punish bashes, but should be risky in other situations, and are not meant to be used as good tools during group fights.
Highlander is a special case where the hero's Defensive Stance was underperforming in these situations, and we wanted to make sure the hero was able to defend himself in outnumbered situations; the other heroes already have strong tools to defend themselves, and as such Highlander needed a better Side Dodge attack to compensate.
(Quick extra note: 26/31 heroes already had a Dodge Attack. It's become clear that Dodge Attack is a mandatory tool in a For Honor fighter's toolkit, so the lack of Dodge Attacks on these 5 fighters wasn't built to help their 'uniqueness', but it's clear it was leaving them unable to function at all in certain situations.)
Fighter Improvements
Developer's Comment: We're doing a pass on multiple heroes to give them Quality of Life as well as Balancing changes - many of these heroes have small tweaks, but others have bigger changes that should help bring them to a better state. We'll keep an eye on how these changes affect the meta.
Fighters
Warden
Zone Attack Stamina cost is now 30, down from 60
Second Light Attacks in chain are now 500ms, down from 600ms
Developer's Comment: These changes should help both reduce Warden's stamina costs as standardize Warden's chained Light attacks to a more standard speed.
Peacekeeper
Dagger Cancel can now cancel its recovery to a dodge from 200ms to 300ms (from static at 333ms)
Dashing Thrust can now be performed from 200ms to 500ms during a Front Dodge (was static at 300ms)
Bleed Stabs (Guardbreak Followups) now do a total of 28 damage (down from 38)
All Guardbreak Throws now have 200ms less recovery
Side and Back Guardbreak Throws can now be cancelled by a Dodge in their last 100ms
Front Guardbreak Throw can now be cancelled by a Dodge in the last 300ms
Increased forward movement on the following attacks:
Light Openers and Chained Lights
Heavy Openers and Finishers
Updated Trajectory for Zone Attack's first strike
Crossbow feat now deals 15 damage + 10 Bleed damage over 10 seconds, from 25 flat damage.
Developer's Comment: We're tweaking some part of Peacekeeper's kit - Dagger Cancel should now be able to be used in a safer manner and should give the hero better options when it lands. The changes to Dashing Thrust as well as Guard break Throws should enable Peacekeeper to land Dashing Thrust consistently when wall splatting. Her Zone Attack's first strike trajectory has also been updated to be more consistent with its animation. Finally, all her neutral and chained attacks now have better forward movement, giving the hero more mobility in group fights as well as in 1v1 scenarios.
We have also lowered the damage Peacekeeper deals on Guard breaks to a more standard level, especially considering the new changes to wall splats, giving her more interesting options.
Finally, her Crossbow feat now has extra utility by applying Bleed, opening up more of her kit.
Lawbringer
Increased forward movement of all Light attacks by 0.25m
Increased forward movement of all side Heavy attacks by 0.25m
Updated the trajectories of all Side Heavy attacks to better match the weapon strikes
Increased input window for Parry followups by 66ms
Impaling Riposte from Parry is now 800ms, down from 900ms
Developer's Comment: We've focused our changes on Lawbringer to address issues related to the hero's movement and weapon trajectories; with these changes, Lawbringer should have a bit more mobility during team fights, but more importantly the new weapon trajectories should greatly help with the weapon not hitting external targets. We've also done a pass to ensure Lawbringer's Parry followups are easier to perform with a larger input window.
Warlord
Updated Board and Blade's trajectory to better match the weapon strike
Increased forward movement of Board and Blade by 1m
Zone Attack now costs 30 Stamina, down from 60
Developer's Comment: Warlord's Board and Blade was lacking in that while the move is Undodgeable, its trajectory wasn't matching the weapon correctly and the move was lacking forward movement to be able to properly catch opponents who were dodging or rolling away. In addition, we've adjusted the stamina cost of his Zone Attack to help with Warlord's stamina economy.
Berserker
Front Zone Attack and Back Zone Attack now each cost 30 Stamina, down from 65
Berserker now has 130 HP, up from 120
Developer's Comment: Berserker's Zone Attacks' stamina costs were prohibitive, making the move too costly to use. We've also updated Berserker's health values so that it fits the hero's identity as a hero who wants to trade hits with their opponents.
Kensei
Zone Attack now costs 30 stamina, down from 60
Chained Lights can now chain to Top Heavy Finisher at 100ms on hit
Top Heavy Finisher is now 1100ms, down from 1200ms
Top Heavy Finisher now soft feints to Fast Guardbreak instead of regular Guardbreak
Increased forward movement on Top Heavy Finisher slightly
Developer's Comment: Most of these changes were made so that Kensei can soft feint to Guard break and catch opponents trying to roll away instead of after a chained Light attack. We've also standardized the stamina cost of Kensei's Zone Attack to be less restrictive.
Orochi
Side Heavy Finishers are now 700ms, down from 800ms
Developer's Comment: We're speeding up Orochi's side Heavy Finishers to give them more utility in outnumbered situations; they already have good trajectories, and this change should help Orochi land them more often.
Nobushi
Updated trajectories for Side Heavy Openers and Side Heavy Finishers to better match the weapon strikes
Side Cobra Strikes are now 533ms, down from 600ms
Side Cobra Strikes now have proper iframes
Front Cobra Strike is now 500ms, down from 600ms
Front Cobra Strike can now be accessed from 200ms to 500ms during Forward Dodge (from 0m to 500ms)
Slithering Thrust and Coiling Slash's miss recoveries are now 600ms, down from 700ms and 800ms, respectively.
Side Light Opener and Chained Side Light miss recoveries are now 800ms, down from 900ms
Heavy Opener recoveries on Hit, Block, Superior Block and Miss are now standardized at 800ms, down from various values ranging from 900ms to 1100ms
Heavy Finisher miss recoveries are now 800ms, down from 1000ms for top and 1100ms for side
Out of Lock Heavy Finisher is now a Left attack, from a Top Attack
Developer's Comment: We've adjusted multiple aspects of Nobushi - her side Heavy attacks should perform much better, side Cobra Strikes should now perform like standard dodge attacks with iframes, and we've also made a pass at many of her recoveries to make her attacks less risky and less prone to be guardbroken.
Finally, we've also changed her Out of Lock Heavy Finisher attack direction to a side attack to help the hero perform better in the minion lane
Shugoki
Zone Attack now costs 30 Stamina, down from 60 Stamina
Developer's Comment: Shugoki's Zone Attack still cost too much stamina, so we decided to standardize it.
Centurion
Zone Attack now costs 12+12+12 Stamina, for a total of 36, down from 20+20+20, for a total of 60
Charged Heavy Openers now move forward 0.75m more
Charged Punch now has better tracking to catch early Dodge Attacks better
Charged Punch is now 1300ms total, down from 1400ms
Charged Punch now gains Uninterruptible Stance at 1000ms, down from 1033ms
Developer's Comment: Centurion should now perform better with these changes - Charged Heavy Openers now have extra forward movement to help perform them from slightly further away, and Charged Punch should now perform similarly to Warden's Shoulder Bash mixup and catch dodge attacks in a similar manner.
We've also adjusted Centurion's Zone Attack costs to be more in-line with the rest of the cast.
Gladiator
Zone Attack now costs 30+20 Stamina, for a total of 50, down from 40+40, for a total of 80
Front and Side Sucker Punches now cost 12 stamina, down from 24
Increased input window for Counter Jab by 400ms when Parrying
Developer's Comment: We've adjusted Gladiator's stamina economy to let the hero be more on the offensive. Gladiator already has a high stamina pool, but this should help him perform even better.
We've also adjusted the input comfort for Counter Jab - the initial window to perform Counter Jab after a Parry was quite short, and with an extra 400ms it should now be more comfortable to perform.
Highlander
Zone Attack now costs 12+12+12 stamina for a total of 36, down form 40+10+10 for a total of 60
Developer's Comment: In addition to gaining a Side Dodge Attack, Highlander's Zone Attack, which is his primary Guardbreak punish, now costs a more standardized amount of stamina.
Shaman
Zone Attack now costs 12+6+6+6 stamina for a total of 30, down from 40+10+5+5, for a total of 60
Increased Heavy Finishers forward movement by 0.75m
Left Heavy Finisher is now 900ms, down from 1100ms
Predator's Hunger now costs 12 stamina, down from 20
Removed the stamina penalty incurred when switching from Wild Cat's Rage to Predator's Mercy and Predator's Hunger and vice versa
Developer's Comment: We've adjusted two major aspects of Shaman; her stamina economy as well as her Heavy Finishers.
We've reduced the costs on her Zone Attack to be more in-line with the rest of the cast, but we've also removed the stamina penalty she had when performing Wild Cat's Rage and switching to Predator's Mercy/Hunger (and vice versa). This should help Shaman's stamina economy and let her be more aggressive.
We've also given her Heavy Finishers extra forward movement to help her perform better in a variety of situations, and we've sped up her Left Heavy Finisher to a speed where if your opponent is mashing Light attack, Shaman's attack will trade (but quite favorably, both in terms of damage and frame advantage) whereas she used to lose. We're hoping this change helps Shaman perform better in 1v1 situations.
Aramusha
Zone Attack now costs 20+20 stamina for a total of 40, down from 60
Developer's Comment: This should help Aramusha use their Zone Attack more often.
Nuxia
Zone Attack now costs 20 stamina, down from 30+12 stamina, for a total of 42
Developer's Comment: Nuxia's Zone Attack is an interesting mixup, but used to be too costly. With this new cost, we expect Nuxia to use her Zone Attack more often.
Black Prior
Increased Tenebris Thrust's forward movement by 1m
Fixed an issue that could make Tenebris Thrust unparriable when used at very specific distances
Sprint Attack is now 700ms, down from 1000ms
Sprint Attack now deals 20 damage, down from 26
Bulwark Slash's Guardbreak Vulnerability is now 100ms, down from 400ms
Developer's Comment: Tenebris Thrust's range was not sufficient to catch opponents who were further away; the extra range should now help Black Prior perform better in these situations. Similarly, the hero's Sprint Attack was lacking - it was too slow to be used effectively, so we've sped it up so that it should be more in-line with other Sprint Attacks.
We've also lowered the Guardbreak Vulnerability on Bulwark Slash to make it less vulnerable when outnumbered; players could sync up and force a Guardbreak on Black Prior, nullifying Bulwark Counter and Slash. This should no longer happen.
Zhanhu
Zone Attack now costs 30 stamina, down from 50
Developer's Comment: With this change, Zhanhu should be able to use their strong Zone Attack more often - being Undodgeable, it is a strong counter to Dodge Recovery Cancel heroes, and at 30 stamina it should no longer drain too much of Zhanhu's stamina.
Hitokiri
Fully Charged Heavies now cost 12 Stamina, down from was 25
Developer's Comment: Hitokiri's Fully Charged Heavies initially did not have a Stamina Penalty when parried, but cost more to offset this strength. Since this has been removed, the extra stamina cost is no longer necessary.
Warmonger
Zone Attack now costs 20 Stamina, down from 40
Heavy Finishers now have Uninterruptible Stance at 100ms, down from 500ms on Top and 400ms on Side
Preying Claw now deals 8 Bleed Damage
Preying Claw Stab now deals 7 Damage, down from 8
Preying Claw Slash now deals 20 damage, down from 28
Developer's Comment: Warmonger's Uninterruptible Stance starting earlier in her Finishers should help give her more safety and usability in both outnumbered situations as well as against opponents who are dodge attacking too often.
The changes to Preying Claw should help Warmonger land damage more often, as well as pushing for more synergy with Nobushi, Shaman and Peacekeeper, who all benefit from sources of Bleed.
Gryphon
Forceful Swirl now costs 20 Stamina, down from 50
Veteran's Lesson now gains Unterruptible Stance at 100ms, down from 500ms
Mind Cleaver Miss recovery is now 800ms, down from 1000ms, and regains block defense at 500ms in the recovery
Mind Cleaver's Hit and Block recoveries are now 700ms, down from 800ms, and regains block defense at 500ms in their recoveries
Developer's Comment: Gryphon's changes are based around making the hero safer - Veteran's Lesson gaining armor much earlier should help deal with dodge attack-happy opponents as well as making the move much safer to use when outnumbered, and Mind Cleaver should also be safer to use; it should now be harder to land dodge attacks on it.
Forceful Swirl costing 20 stamina should also help Gryphon access his chains more safely.
Kyoshin
Zone Attack now costs 20 stamina, down from 40
Developer's Comment: We're standardizing Kyoshin's Zone Attack cost to be more in-line with the rest of the cast.
Out Of Lock Contextual Hint
The Out of Lock contextual hint that exists in-game was hardly visible to the player, so we reworked the visual contrast, size and animation, to make it more visible to the player.
It is possible for the player to toggle it ON or OFF through Options -> User Interface -> Use Detailed Lock Indicator.
Out Of Stamina Contextual Hint
The Out of Stamina (OOS) that exists in-game has been visually edited it make it more visible to the player.
It is possible for the player to toggle it ON or OFF through Options -> User Interface -> Use Detailed Stamina Bar.
Developer's Comment: In both of these Contextual Hint improvements, we're trying to help newer players especially understand these states, and what they're expected to do as players in these states.
Player Block List
Add new in-game blocklist system to help players easily block people for better toxicity management (auto mute voice chat and text chat, hide their emblem, disable group invites from them)
Voice Chat
Voice Chat has been re-enabled for cross-platform matches
Removal of all remaining P2P connections
Custom Match will now be on Dedicated Servers.
*Note that we will deactivate Nvidia Ansel to do so in custom matches
All remaining P2P game modes like Story, Arcade and Training are moved on Servers.
Group system has also been moved into Servers
We removed the necessity of having NAT configuration. NAT status have been removed in game. All communications are now transmitted via Servers.
Developer's Comment: This is a necessary step to bring us closer to Crossplay Phase 2 in an upcoming patch.
BUG FIXES
FIGHTERS
Warden
[Bug Fix] Fixed an issue that caused the Warden "Valliant Breakthrough" to not allow to switch target during the dodge
Berserker
[Bug Fix] Fixed an issue that caused the Berserker Infinite Chain to be a have different speeds when the locked versus out of lock, now the timings are unified (FH-3997)
Medjay
[Bug Fix] Fixed an issue that caused the Medjay's "Throne Guard" attack to be missing frames if performed with the guard on the left side
[Bug Fix] Fixed an issue that caused the Medjay to immediately enter guard in Axe mode after going Out of Lock by performing Out of Lock attacks
[Bug Fix] Fixed an issue that caused the Medjay to have some input issues around Throne Room melee input, Axe mode entry from Out of Lock, and Zone Attack input
MAP
[Bug Fix] Fixed an issue that caused the player to be able to break a collision in the Forest map
CUSTOMIZATION
[Bug Fix] Fixed an issue that caused the Peacekeeper "Cursed Fugitus" Sword to be facing the wrong way unlike the Dagger (FH-4142)
[Bug Fix] Fixed an issue that caused the Shaolin's "Taibai Headgear" to have stretching parts inside the mouth. (FH-4094)
[Bug Fix] Fixed an issue that caused the Valkyrie's "Dyrk Chest" texture to be missing when the character is decapitate (FH-3981)
[Bug Fix] Fixed an issue that caused the Orochi "Honkyo Arms" top of the gloves are straight (FH-3982)
[Bug Fix] ] Fixed an issue that caused the Orochi "Honkyo Chest" to have the front metal flap floating on alternate body type (FH-3982)
[Bug Fix] Fixed an issue that caused the Warlord's "Hlytha Chest" to be missing physics on the drinking horn (FH-3847)
[Bug Fix] Fixed an issue that caused the Orochi "Honkyo Helm" to have wiggle physics on default body type (FH-3776)
[Bug Fix] Fixed an issue that caused the Execution "Deceitful Concision" to continue on adjacent opponent if the opponent quits the session while the player is performing it
[Bug Fix] Fixed an issue that caused some executions to continue on adjacent opponent if the opponent quits the session while the player is performing it (FH-1678)
[Bug Fix] Fixed an issue that caused the Black Prior "Aphractum Chest" belt texture to stretch unnaturally (FH-3474)
[Bug Fix] Fixed an issue that caused the Warlord "Cumbered Bash" execution to clip at various points (FH-3171)
[Bug Fix] Fixed an issue that caused the "Ware Shinaba" execution to make the floor black and reduce execution visibility (FH-2189)
[Bug Fix] Fixed an issue that caused the Highlander "Bonecrusher" execution to throw the victim over a shorter distance in-game than shown in the Barracks preview (FH-3314)
[Bug Fix] Fixed an issue that caused the Kensei "Kikashi" execution to throw the victim over a shorter distance in-game than shown in the Barracks preview (FH-3314)
[Bug Fix] Fixed an issue that caused the Kyoshin scabbard to float when he moves in any direction and perform a double top light attack (FH-3353)
SPECTATOR MODE
[Bug Fix] Fixed an issue that caused the Spectator to be kicked out of session after selecting any player from Interactive Scoreboard while spectating
ACCOUNT
[Bug Fix] Fixed an issue that appeared to reset profiles to default (FH-4134)
PC
[Bug Fix] Fixed an issue that caused Dismantling loot during the end of match screen to sometimes crash the game (FH-4269)
Crossplay Phase 2 is coming October 20th. Phase 2 will allow our players to group and play with cross platform friends.
Previously in Phase 1, players were limited to crossplay through matchmaking only. This means you could not add friends from different platforms and play with them. With the implementation of Phase 2, players will be able to group with their friends from any platform. In Y6S3 TU1, we are implementing voice-chat in crossplay matches, a new block-list feature and removing P2P connection.
1. What is Phase 2 of Crossplay?
Crossplay Phase 2's functionality will extend to group play with your cross-platform friends and/or players. Your friends' platform of choice will no longer be a blocker when looking to play together.
You will be able to group with other online players under the same Ubisoft account (also called linked profiles), which allows players having played the game on more than 1 platform under the same Ubisoft account to play together.
However, progression is still isolated per platform, as there is no cross-progression.
2. Do I need a specific Ubisoft account to play For Honor?
Yes, if you play on console it is mandatory to link your console account to a Ubisoft Account to play For Honor. If you do not have a Ubisoft account, the game will ask you to create one at the first launch. If you have already played For Honor, you already have a Ubisoft Account.
3. How do I add a cross-platform friend?
Open Ubisoft Connect on any device or via the in-game shortcuts found in the "Group" or "Customize" tabs. Then, cycle to the friends' tab and search for your friends' Ubisoft Connect username.
If you are already in a match or group, you can also simply view the player's profile and select "Send Friend Request".
4. How do I find my Ubisoft Connect username?
It should be visible on the "Profile" tab in Ubisoft Connect. You can also see it be selecting your own profile in the Group menu.
5. How do I accept a friend request?
Open Ubisoft Connect on any device or via the in-game shortcuts found in the "Group" or "Customize" tabs. Then, cycle to the friends' tab and view your pending friend requests.
6. How do I play with friends that are on another platform?
The process is the same as it was previously. Players need to become friends on Ubisoft connect first. Then you simply head to the groups tab and invite your friends through the friends list.
7. Will the matchmaking system be readjusted at the launch of Phase 2 on October 20th, 2022?
No, there is no need to readjust the matchmaking system as the implementation of Phase 2 only adds the ability to add cross platform friends as well as play with them.
8. Will in game communication change with Crossplay Phase 2?
To deploy Phase 2, voice-chat in Crossplay matches will be introduced at the beginning of Y6S3 TU1.
Additionally, all players can still use the quick-chat messages to communicate with their teammates. PC players can use standard text chat as well.
9. Can I disable Voice Chat?
Yes, you can mute individual users using the "Mute voice" option on their player card.
As a reminder, consoles have built-in cross-platform preferences. If our users are experiencing problems with Cross-play or Cross-platform voice chat, they should verify their current preferences. For more information, players should refer to their console's user guide for more information.
10. Which game modes will not support Crossplay?
Story Mode (Coop) & Arcade Mode (Coop). All other game modes are supported for Crossplay.
11. How do I opt out of Crossplay?
Players can opt out of cross-play by going to Options > Online > Cross-play.
Opting out of crossplay is not recommended as matchmaking queue's will be much longer.
12. Do I still need to configure my router with open NAT (green NAT)?
No, with the release of Y6S3 TU1 on September 15th, we are completely removing all remaining P2P connections into the game. This means that we do not show the NAT status in game anymore and this configuration is not required anymore. All connections are now transferred on Servers.
Take note that with the transfer of custom matches on dedicated servers we cannot support Nvidia Ansel technology in this game mode. We are investigating how to re-integrate such a feature later.
13. What is the new in-game block list?
With the release of Y6S3 TU1 on September 15th, we are releasing a new tool to enhance the management of friends in game. You will also be able to blacklist other users to reduce the toxicity. When blocking other users, their voice chat and text chat will automatically be muted in game if encountered. Additionally, it will remove the emblem's visual of the blocked player. You can also easily block and unblock friends from the player card activity.
With the release of the cross-platform friends list, the block list will be compatible with cross-platform friends, it will also block the group invitations from cross-platform friends that you have blocked. All the 1st party group invitation sent via your 1st party system on console remains managed by the 1st party block list integrated into your console system.
Sony
Xbox
Note that since the in-game cross-platform block feature uses their Ubisoft account, these users will also be blocked in other Ubisoft titles.
14. How do I prevent someone spamming invites?
You can add any cross-platform user into the in-game block list to avoid all their invitation requests.
15.What happens if I own For Honor on multiple platforms, but all of the accounts share the same Ubisoft Account?
You will automatically add your other accounts as friends. You can invite them like any other player. However, you cannot block these users.
Starting September 15th, Y6S3: The Demon Dagger brings new elements and stories to the world of For Honor for this third season of Year 6: Lost Horizons.
Something has awakened in the Myre. For centuries, a cavern at the heart of the swamps was sealed off until a fissure split open. Ancient Samurai once knew the truth of the cave, but the echo of their warnings had faded across the ages to a whisper. It was a prison. Now demons, once banished to the bowels of the earth, have escaped. And after their long, unholy hibernation, the Yokai hunger.
Motoori noticed small signs first. The young Orochi was the first to warn of the villagers' strange behavior. Honorable Nobushi babbled and cursed. Aramusha bent and twisted impossibly. At length, the eyes of the Samurai took on pale glows - the last mutation before their massacre on Temple Garden. By then the Yokai's possession was complete. To save the survivors, Motoori told them of another fable: the Mamono Dagger, a mythical blade said to trap spirits of the Yokai. But the demon dagger bears a terrible cost... and none are worse cut than its wielder.
For detailed discussion of the season and what's to come with the For Honor Dev Team, be sure to check out the Warrior's Den VOD to see what's to come on September 15th at launch Y6S3: The Demon Dagger.
For Honor Y6S3: The Demon Dagger
In this Warrior's Den recap article, we'll mainly go over what Title Update 1 has to offer: an Event Pass: The Yokai Nightmare, a new Battle Pass, new Testing Grounds, two new Hero Fest with Warmonger from October 6th 2022 to October 13th , 2022 and Tiandi from October 13th, 2022 to October 20th, 2022, Patch Notes information and an update regarding the crossplay and more.
The two last Armor Variations of Pirate that were missing will be also released at launch of S23TU1.
Title Update 2 will introduce a new Hero Skin, a new Halloween Event, new Testing Grounds and Armor Variations, two new Hero Fest, Covenant Games: Heralds of Chimera and Crossplay Phase 2 implemented at the launch of the Title Update 2. More information to come at a later date for TU2.
The Yokai Nightmare
For this season launch, The Yokai Nightmare event pass is going to start on September 15th all the way through October 6. With this event pass, players will have a Mood Effect, a Battle Outfit, one Ornament and access to lootable weapons available for three weeks.
Crossplay Update
With Phase 1 being introduced on March 17th, 2022, alongside the launch of Y6S1, where Crossplay were enabled in matchmaking for PVP and PVE modes, unifying the 3 player pools for all PC, PlayStation, and Xbox players.
We are excited to announce that Crossplay Phase 2 is coming to For Honor at the launch of Y6S3 TU2 (October 20th, 2022). This Crossplay functionality will extend to group play with your cross-platform friends. Your friends' platform of choice will no longer be a blocker when looking to play together.
Before the deployment of Phase 2, some changes will be applied at the launch of Y6S3 TU1 (September 15th 2022) such as migrating Custom match and remaining P2P Gamemode (Story Mode, Arcade Mode, Training Arena, Voice chat system and also the entire group system) on Servers, the reactivation of the Voice chat for cross-platform matches and the addition of the Block list in-game.
If you want more info on Crossplay, we have a dedicated FAQ that will answer a lot of the questions that you may have: forhonorgame.com/CrossplayFAQ as well as the Warrior's Den VOD.
Competitive Update - Into the Fray
For Honor Into the Fray 2022 tournament has finally concluded! Over 200 teams competed for four weekends from August 13th to Sep 4th in a Dominion Conquest format. For more information on the structure and breakdown of prizes, check out our previous article here. Also, keep an eye out for tournaments coming in the near future.
Congratulations to our following winners:
AM PC 1: "pretty amateur" - MuttiMia, Cube_. , borko___ , RosyCigarette , S3nzo. AM Xbox 1: "Smoothbrains" - Mors ipsum, Zashl, Aikor, Jaykobiyashe AM Xbox 2: "The Zero Requiem" - Soldov, Caelid, NazarethVen, I KamiKira I AM PS 1: "Grandmasters are cringe" - mayco, YevGeny--, BabaDominator, LegendReeves_, INightlyy AM PS 2: "Casuals" - Glasorus, InScontro_, ZRaikoho, Kenalvarez_, N-Gultas-M AM PC 2: "SilverGeilings" - MacGeiler, KYSilver, Tortoise_., ArtificialLunar Pro PC: "AutoHotkey" - Egg.AHK, Blitss.AHK, Noir.AHK, Keltic. For complete full standings and bracket of each tournament, visit the battlefy page at https://battlefy.com/into-the-fray
All participants get an exclusive reward, which will be delivered in Y6S3 TU2.
Additionally, the VODs of each are available on the For Honor Discord Dojo Youtube Channel
Battle Pass
For centuries, the Yokai lay dormant in their cave. But after a chasm was formed in the seal of their cage, these malevolent demons are now free to haunt the swamps of the Myre once more. From the depths of their cavernous prison, weapons from the past are found. Bearing the markings of these vicious spirits, these weapons are ready to be wielded by only the bravest of warriors - those willing to face the Yokai and cast them back to their hellish realm.
Take part in the hunt for the Yokai with the Y6S3 Battle Pass. Get 100 tiers of rewards for all heroes to unlock new weapons and mood effects. Premium rewards include themed outfits, effects, weapons, a battle points boost from completed matches, 11K steel and more. This Y6S3 Battle Pass will be available from season launch to December 8th, 2022.
Patch Notes and Testing Grounds
In this Warrior's Den, we presented you some of the changes that are going live at the launch of Y6S3. The full patch notes will be available on Thursday the 15th of September.
For this season, two topics are going to be entering the Testing Grounds from March 31st to April 6th:
Valkyrie Rework Tiandi Rework Counter Guardbreak frame advantage If you want to learn more about the changes implemented at launch and what's to come in the Testing Grounds this Title Update, there's a dedicated article that breaks down all the information provided by the fight team: forhonorgame.com/TU1_testing_grounds
Finally, if you want to have more information about the Y6S3, be sure to check out the Warrior's Den VOD.
We'll see you again at the next Warrior's Den Recap, or on the battlefield!
Exceptionally for this edition, the Warrior's Den has returned to a live in-person stream to celebrate Title Update 2 of the current season, Y6S2: Curse of the Scarab! TU2 is set to launch on July 28th.
In this Warrior's Den recap article, we will go over all of the Title Update 2 goodies: New Hero, Throwback Events, Hero Fests, Patch Notes, Testing Grounds Update, and a Competitive Update.
For a quick recap of what was covered in TU1, check out our June 9th article here
Free Week & Friend Referral Program starting July 28th
Starting July 28th for one week, players can try For Honor for free on Playstation, Epic, Ubiconnect and Steam. Players can preload the game starting on July 26th.
In addition, the Friend referral Program returns! This is a way for our For Honor players (aka Referrers) to earn in-game rewards and share their love for the game with new players (aka Recruits). By inviting new players to join you in For Honor, both you and your friends will earn rewards.
Year 6, So Far....
From the start of Year 6, Hero Skins were introduced - Lord Ramiel (Y6S1) and now, Bolthorn the Cursed (Y6S2). Two more Hero Skins will be introduced in next seasons - One in Y6S3 TU2 and the other in Y6S4 TU1.
In addition to Hero Skins, two Heroes will be added to the Outlanders roster- one in this upcoming Y6S2 TU2 and the other in Y6S4 TU2.
For a more indepth discussion of what Y6S2 TU2 has to offer, including the new Hero: Medjay, we encourage you to check out the Warrior's Den VOD
On the eve of battle, a great pharaoh whose name has long been forgotten once said: "Give me a dozen of my loyal Medjay over an army and I shall win the day."
The day the Cataclysm struck the world, the flourishing kingdom of Egypt collapsed. Its once mighty landmarks were destroyed, swallowed by earth, water and sand. Its significant achievements were forgotten, and its thriving people, no more. But not all was lost. The Medjay are the last survivors of this lost civilization. Warriors once tasked with protecting their homeland, they are now the keepers of their culture. The deserts they call home are filled with lost riches, and the Medjay have long fought back adventurers, explorers and would-be treasure hunters.
With no throne left to defend, the Medjay evolved into something else. Outside of the confines of their old responsibilities, the warriors developed a new, dual-wielding fighting style as they embraced a more offensive approach. With the path to Heathmoor now open to them, the Medjay see a new land in dire need of guardianship. Driven by integrity and honor, these warriors have a strong moral compass that never points toward corruption and dishonesty. They are willing to sacrifice everything to enforce what they believe is right - no matter where they are, or who they choose to fight for.
Medjay joins Pirate Queen as the second Outlander Hero in For Honor! The Hero will come with two sets, will be exclusively available for purchase starting July 28th for 7.99$ as a bundle that includes the Hero, one Ornament, one Elite Outfit, seven days of Champion Status and three scavenger crates. Players will also be able to unlock the hero starting August 11th for 15 000 Steel in-game.
There will be a free Event Pass: Medjay's Deliverance available from July 28th to August 18th. Play through the event to reap exclusive, limited-time rewards such as an execution, ornament, effect, and more
COVENANT GAMES: HORKOS MASQUERADE
The limited-time event, Horkos Masquerade returns! From August 18th to August 25th, play the special 4v4 game-mode, Carousel of Horkos. You must defeat all members of the enemy team at the same time to win the round! The limited-time event Battle Outfit, Ornament, and Effect will be lootable during the week. A note that there will be some content unavailable for the heroes, Pirate & Medjay. Horkos Grimoire Emote is also unavailable for the Kyoshin. All missing content will be available at a later date.
THROWBACK EVENT: BATTLE OF THE ECLIPSE
From September 1st to September 8th, play the limited-time 4v4 gamemode, Eclipse. Capture the Powered Forge to get the Draconite Scythe and defeat the enemy's Commander. The Battle of the Eclipse Event Pass will also return for the duration of the event! Please note that any hero launched after the release of Battle of the Eclipse event will not have the content retrofitted, however, players will be able to catch progression where they left it previously.
HERO FEST: ZHANHU & SHAMAN
A quick reminder that the Hero Fest is a week-long fest where one specific Hero will be accessible for free and on sale for purchase if you want to continue to play the Hero after the week is over. In addition, a unique execution will be released for that Hero. Players will also be getting two free symbols when they log into the game.
From August 25th to September 1st, there will be a Hero Fest for the ZhanHu. From September 8th to September 15th, the following Hero Fest will be for the Shaman
COMPETITIVE UPDATE
After the conclusion of the Dominion Series 2021, we have been taking time to look through our learnings and what can be improved. This time around for Year 6, we will be taking a small step back to focus on running community tournaments in order include more players and address feedback we have gotten. Don't fret- Dominion Series will return eventually, but for now we've decided we wanted to take this opportunity to continue building the foundation of our grassroots initiatives and explore different avenues.
TESTING GROUNDS UPDATE
Testing Grounds is our tool allowing you the players to test changes in a specific environment and give us your feedback before we potentially implement them in the platform. Sometimes it works, sometimes it doesn't. In this case for the Guardbreak Vulnerability Changes TG, we've taken the decision to hold the majority of the proposed changes back and to not implement them in the platform. However, we have decided to move forward with bringing Dodge Attacks to heroes that do not have them. This change will be implemented at the release of Y6S3.
Thank you to everyone who provided feedback during this Testing Ground.
PATCH NOTES
The following were covered during the livestream:
PIRATE ARMOR VARIATIONS
Two Armor Variations of Pirate were missing from the release of S22TU1 - it will be added at the release of S22TU2. Two more Armor Variations will be released in S23TU1.
MATCH END FLOW IMPROVEMENT
STAMINA IMPROVEMENT
TARGETABLE FEATS
PARRY FLASH INDICATOR REMOVAL
For more information and other details, an article for the Y6S2 TU2 Patch Notes will be available on July 29th on our Website.