Exceptionally for this edition, the Warrior's Den has returned to a live in-person stream to celebrate Title Update 2 of the current season, Y6S2: Curse of the Scarab! TU2 is set to launch on July 28th.
In this Warrior's Den recap article, we will go over all of the Title Update 2 goodies: New Hero, Throwback Events, Hero Fests, Patch Notes, Testing Grounds Update, and a Competitive Update.
For a quick recap of what was covered in TU1, check out our June 9th article here
Free Week & Friend Referral Program starting July 28th
Starting July 28th for one week, players can try For Honor for free on Playstation, Epic, Ubiconnect and Steam. Players can preload the game starting on July 26th.
In addition, the Friend referral Program returns! This is a way for our For Honor players (aka Referrers) to earn in-game rewards and share their love for the game with new players (aka Recruits). By inviting new players to join you in For Honor, both you and your friends will earn rewards.
Year 6, So Far....
From the start of Year 6, Hero Skins were introduced - Lord Ramiel (Y6S1) and now, Bolthorn the Cursed (Y6S2). Two more Hero Skins will be introduced in next seasons - One in Y6S3 TU2 and the other in Y6S4 TU1.
In addition to Hero Skins, two Heroes will be added to the Outlanders roster- one in this upcoming Y6S2 TU2 and the other in Y6S4 TU2.
For a more indepth discussion of what Y6S2 TU2 has to offer, including the new Hero: Medjay, we encourage you to check out the Warrior's Den VOD
On the eve of battle, a great pharaoh whose name has long been forgotten once said: "Give me a dozen of my loyal Medjay over an army and I shall win the day."
The day the Cataclysm struck the world, the flourishing kingdom of Egypt collapsed. Its once mighty landmarks were destroyed, swallowed by earth, water and sand. Its significant achievements were forgotten, and its thriving people, no more. But not all was lost. The Medjay are the last survivors of this lost civilization. Warriors once tasked with protecting their homeland, they are now the keepers of their culture. The deserts they call home are filled with lost riches, and the Medjay have long fought back adventurers, explorers and would-be treasure hunters.
With no throne left to defend, the Medjay evolved into something else. Outside of the confines of their old responsibilities, the warriors developed a new, dual-wielding fighting style as they embraced a more offensive approach. With the path to Heathmoor now open to them, the Medjay see a new land in dire need of guardianship. Driven by integrity and honor, these warriors have a strong moral compass that never points toward corruption and dishonesty. They are willing to sacrifice everything to enforce what they believe is right - no matter where they are, or who they choose to fight for.
Medjay joins Pirate Queen as the second Outlander Hero in For Honor! The Hero will come with two sets, will be exclusively available for purchase starting July 28th for 7.99$ as a bundle that includes the Hero, one Ornament, one Elite Outfit, seven days of Champion Status and three scavenger crates. Players will also be able to unlock the hero starting August 11th for 15 000 Steel in-game.
There will be a free Event Pass: Medjay's Deliverance available from July 28th to August 18th. Play through the event to reap exclusive, limited-time rewards such as an execution, ornament, effect, and more
COVENANT GAMES: HORKOS MASQUERADE
The limited-time event, Horkos Masquerade returns! From August 18th to August 25th, play the special 4v4 game-mode, Carousel of Horkos. You must defeat all members of the enemy team at the same time to win the round! The limited-time event Battle Outfit, Ornament, and Effect will be lootable during the week. A note that there will be some content unavailable for the heroes, Pirate & Medjay. Horkos Grimoire Emote is also unavailable for the Kyoshin. All missing content will be available at a later date.
THROWBACK EVENT: BATTLE OF THE ECLIPSE
From September 1st to September 8th, play the limited-time 4v4 gamemode, Eclipse. Capture the Powered Forge to get the Draconite Scythe and defeat the enemy's Commander. The Battle of the Eclipse Event Pass will also return for the duration of the event! Please note that any hero launched after the release of Battle of the Eclipse event will not have the content retrofitted, however, players will be able to catch progression where they left it previously.
HERO FEST: ZHANHU & SHAMAN
A quick reminder that the Hero Fest is a week-long fest where one specific Hero will be accessible for free and on sale for purchase if you want to continue to play the Hero after the week is over. In addition, a unique execution will be released for that Hero. Players will also be getting two free symbols when they log into the game.
From August 25th to September 1st, there will be a Hero Fest for the ZhanHu. From September 8th to September 15th, the following Hero Fest will be for the Shaman
COMPETITIVE UPDATE
After the conclusion of the Dominion Series 2021, we have been taking time to look through our learnings and what can be improved. This time around for Year 6, we will be taking a small step back to focus on running community tournaments in order include more players and address feedback we have gotten. Don't fret- Dominion Series will return eventually, but for now we've decided we wanted to take this opportunity to continue building the foundation of our grassroots initiatives and explore different avenues.
TESTING GROUNDS UPDATE
Testing Grounds is our tool allowing you the players to test changes in a specific environment and give us your feedback before we potentially implement them in the platform. Sometimes it works, sometimes it doesn't. In this case for the Guardbreak Vulnerability Changes TG, we've taken the decision to hold the majority of the proposed changes back and to not implement them in the platform. However, we have decided to move forward with bringing Dodge Attacks to heroes that do not have them. This change will be implemented at the release of Y6S3.
Thank you to everyone who provided feedback during this Testing Ground.
PATCH NOTES
The following were covered during the livestream:
PIRATE ARMOR VARIATIONS
Two Armor Variations of Pirate were missing from the release of S22TU1 - it will be added at the release of S22TU2. Two more Armor Variations will be released in S23TU1.
MATCH END FLOW IMPROVEMENT
STAMINA IMPROVEMENT
TARGETABLE FEATS
PARRY FLASH INDICATOR REMOVAL
For more information and other details, an article for the Y6S2 TU2 Patch Notes will be available on July 29th on our Website.
FOR HONOR’S REFERRAL PROGRAM STARTS TODAY, JULY 28TH UNTIL NOVEMBER 24TH 2022!
The Friend Referral Program gives you the possibility to invite your friends on the For Honor battlefield and to earn rewards by doing so!
From XP boosts, scavenger crates, to days of Champion Status; the Friend Referral program begins July 28, 2022 and runs until Nov 24, 2022. For honor players from all platforms are eligible for this program.
At the same time, the Free Week starts on PlayStation, Epic, UbiConnect and Steam on July 28. For more information about the Free Week, please visit: https://youtu.be/Zy5_CCY96bw
When his friend Bolthorn stole the Scarab Bracelet from the desert kingdom, Neferkha knew what would happen next. He left his homeland to chase the Raider, following the relic’s trail of waste and death to its heart in Valkenheim. There Neferkha found Bolthorn, a cursed shell of his former self. An epic battle ensued – with Neferkha ultimately besting his friend. Rather than killing the Viking, Neferkha spared his life and removed the Bracelet to lift the curse. Having witnessed the relic’s destruction, Neferkha had realized the jewel belonged to a different time and place; it was simply to dangerous, even for himself, the last heir of the Pharaohs. The Medjay left Valkenheim so it might begin to heal. He became a mercenary to buy his way back home, where he would return the Bracelet to its resting place.
Difficulty: Hard
Weapon Transform
Dual Fighting Styles
Good Melee Range in Staff Mode
Special Capabilities
Unique dual utility feats
Unstoppable infinite chain in Staff mode
High aggression and speed in Axes mode
Stays in current mode when hit, unlike other multi-mode heroes
IMPROVEMENTS
Match End Flow
All screens shown after completing a match have been redesigned for improved legibility, clearer progression information, and with less disruptive animations so it is quicker to reach the options for the next match.
NEW OPTION: Deactivate the Parry Flash Indicator (in Arena, and all Custom Match Game Modes)
Players can now deactivate the Parry Flash Indicator, which usually flashes at the correct timing to Parry an attack, in the Arena as well as during Custom Games.
This option appears in the Arena under “Arena -> Arena Settings -> Parry Flash Indicator”, and in the Custom Game Match under “Custom Game -> Game Mode -> Parry Flash Indicator”
Developer's Comment: Competitive players in the Dominion Series have been requesting this option for some time. Adding this option is meant to reduce the efficiency of players who have exceptional reaction times and to limit certain kinds of cheats.
We specifically add this as an Option only in Custom Games and Arena so that competitive play can intentionally remove the parry flash to improve the level of offense in their games.
Normal matchmaking games continue to have the Parry Flash to help players learn the sense of timing to Parry attacks.
Out Of Stamina (OOS) State is now less punishing
Stamina Pause no longer applies on players who are Out of Stamina
Stamina is now fully refilled when getting up from the Unbalanced state
Developer's Comment: Previously, players in the OOS could conceivably be forced to stay in that state until killed. If your opponent had a quick Dodge Forward Bash attack, they could continually bash you to keep your stamina from ever refilling, while slowly killing you and limiting your options. By removing Stamina Pause while OOS, you should be able to get out of OOS more reliably, which should be less frustrating.
Similarly, we’ve now given back full Stamina whenever you get up from the Unbalanced state. The intent is that if you’ve been unbalanced, the opponent should have a single good opportunity for a punish, but not more than one. Out of Stamina punishes are typically the highest damaging punishes available – while we want players to have an opportunity for a big punish when their opponent overextends, the reward could be larger than intended when the opponent remained Out of Stamina and could be unbalanced for another large punish. This change should address this concern and make becoming Out of Stamina less frustrating.
Improvement to Targetable Feats thrown at a Locked target who is Dodging or has the Stealth feat active
Targetable Feats are no longer affected by Stealth and should correctly track opponents who have the Stealth feat active
Targetable Feats now track Dodging opponents better, especially Grenade-type feats, which could be thrown off-target by a large amount.
Developer's Comment: We’re changing how Targetable Feats interact with Stealth and Dodging opponents to make the feats more consistent.
When an opponent had Stealth active, Targetable Feats would miss at moments where they did not feel like they should (ie. Your opponent was walking sideways). This makes the Feats more consistent in their tracking of Stealth opponents and no longer have Stealth be a hard counter to Targetable Feats.
Similarly, some Targetable feats, such as Grenade-type feats, had a tracking issue when used against a Dodging opponent, where they would land in unexpected locations. With this change, they should land as expected at the opponent even if they Dodge.
Targetable Feats are still able to be Dodged, but the result of the feats should be more consistent with the anticipated behavior.
BUG FIXES
FIGHTERS
Warlord
[Bug Fix] Fixed an issue that caused the Warlord's “Headsplitter Leap Alternate” to be unable target swap
[Bug Fix] Fixed an issue that caused the Warlord’s Out of Lock Light Finisher to have Superior Block (FH-125)
[Bug Fix] Fixed an issue that caused the Warlord to be unable to change guard after initiating a Guard Break
Conqueror
[Bug Fix] Fixed an issue that caused the Conqueror "Shield Basher" feat to be missing the visual feedback on Hit
Orochi
[Bug Fix] Fixed an issue that caused the Orochi camera to shake when performing some side left attack followed by a light attack (FH-3665)
[Bug Fix] Fixed an issue that caused the Orochi to be unable to track an opponent after Sprint Attack into Top Heavy Finisher into Feint into Guard Break
[Bug Fix] Fixed an issue that caused the Orochi to be unable to change guard after initiating a Guard Break
Nobushi
[Bug Fix] Fixed an issue that caused the Nobushi Top Heavy from Hidden Stance to have a shorter feint window than side ones (FH-1308)
Gladiator
[Bug Fix] Fixed an issue that caused the Gladiator “Counter Jab” to be usable Out of Lock
Berserker
[Bug Fix] Fixed an issue that caused the Berserker “Skilled Slash” to be usable Out of Lock
Highlander
[Bug Fix] Fixed an issue that caused the Highlander's Heavy Openers to be vulnerable to Guard Breaks for 466ms rather than the expected 433ms
Shaman
[Bug Fix] Fixed an issue that caused the Shaman “Raven's Bile” and “Raven’s Claw” to allow side movement during the animation
Shinobi
[Bug Fix] Fixed an issue that caused the Shinobi “Shadow Strike” to be usable Out of Lock
Aramusha
[Bug Fix] Fixed an issue that caused the Aramusha Heavy Openers to have an inconsistent Guard Break vulnerability window depending on the position of the guard. This is now fixed, so the Side Heavy Openers now correctly have 433ms of Guard Break vulnerability (FH-3931)
[Bug Fix] Fixed an issue that caused the Aramusha “Fury Unleashed” to not be cancellable into Blade Blockade (FH-1913)
Kyoshin
[Bug Fix] Fixed an issue that caused the Kyoshin's Out of Lock Light Opener to be incorrectly vulnerable to Guard Break for the first 300ms. It is now correctly set to 100ms
[Bug Fix] Fixed an issue that caused the Kyoshin Guard Break to play the sound of a successful Guard Break even if it unsuccessful (FH-3818)
Pirate
[Bug Fix] Fixed an issue that caused the Pirate “Walk the Plank” to not feed the correct revenge value
FEATS
[Bug Fix] Fixed an issue that caused the Shugoki and Aramusha would act as if Rock Steady was active while using Short Tempered Feat
[Bug Fix] Fixed an issue that caused the Pirate Queen's second feat "Pocket Bomb" to make Guardian and Commander to run or remain idle for a few seconds
[Bug Fix] Fixed an issue that caused the Lawbringer “Igneus Imber” feat to get an infinite cooldown if it is interrupted within a specific time window (FH-1214)
MAP
[Bug Fix] Fixed an issue that caused the players to fall through the floor near the first capture point of Walled City
BOTS
[Bug Fix] Fixed an issue that caused the Shaolin Bots to be unable perform Top Light Openers
[Bug Fix] Fixed an issue that caused the Highlander Bot to have an invalid feat distribution (FH-3713)
ADVANCED TACTICS
[Bug Fix] Fixed an issue that caused the Shaolin's Relentless Light Finisher and Relentless to not validate when the player performs it starting with Light from Top stance [Bug Fix] Fixed an issue that caused the Pirate Queen's Advanced Tactics to ask the player to perform a Dodge Attack instead of Side Dodge Attack
SOUND
[Bug Fix] Fixed an issue that caused the Behind These Blue Eyes sound effect to continue playing after the emote has been interrupted (FH-2473)
CUSTOMIZATION
[Bug Fix] Fixed an issue that caused the Nobushi's Ganban helm to be missing a front piece of cloth (Part of FH-4010) [Bug Fix] Fixed an issue that caused the Tiandi's Yi Ru Fan Zhang execution to be missing controller rumble/vibration on the final hit (Part of FH-3932) [Bug Fix] Fixed an issue that caused the Kensei Kenka arms to clip with the shoulder (FH-3879) [Bug Fix] Fixed an issue that caused some Black Prior Shields to display the paint pattern sideways (FH-3863) [Bug Fix] Fixed an issue that caused the Orochi Kozane chest cloth to have no physics on alternate body type (FH-3857) [Bug Fix] Fixed an issue that caused the Requiescat in Pace Execution to have the Hidden Blade misaligned (FH-3775) [Bug Fix] Fixed an issue that caused the Orochi Kozane helm ribbon to have no physics on alternate body type (FH-4017)
LOCALISATION
[Bug Fix] Fixed an issue that caused two Shaolin weapon to have the same name in German (FH-4020)
PC
[Bug Fix] Fixed an issue that caused the In-game Recommended Quality Presets to be inaccurate
Heralds of Chimera, the game mode of the Chimera Banquet event will be available from June 2nd to June 9th. A new Mood Effect as well as Battle Outfit and an Ornament are going to be lootable during the week. Let the festivities begin! Play the limited-time game mode and collect the exclusive rewards while it last.
We’ll see you on the battlefield! Daubeny accepts only the best.
We are excited to announce that Crossplay is coming to For Honor on PC, PlayStation, and Xbox. Crossplay will be implemented in 2 phases, with Phase 1 being introduced on March 17th.
Crossplay has been an ambition of our team for a very long time. There have been many technical challenges to bring Crossplay to For Honor because the core technical game components were not originally designed to support it. Thanks to the hard work of the team, we are now proud to bring Crossplay to our Warriors. We believe Crossplay will benefit For Honor and its long-term vision.
Below, we answer some questions you might have concerning For Honor’s Crossplay and its deployment.
How will Crossplay be deployed in For Honor?
Crossplay will be deployed in 2 Phases in For Honor. Phase 1 will launch on March 17th 2022, along side the launch of Y6S1: Golden Age.
The launch of Phase 2 will happen at a later date as it is currently under development.
What is Phase 1 of Crossplay?
In Phase 1, Crossplay will be enabled for matchmaking for PVP and PVE modes, unifying the 3 player pools for all PC, Playstation, and Xbox players.
What are the benefits of Crossplay Phase 1?
With Phase 1 unifying the 3 player pools into 1, players should see an improvement in their matchmaking time, and have a better For Honor experience for online multiplayer game sessions. Will the matchmaking system readjust at the launch of Phase 1?
Yes, when Phase 1 comes into effect, player skill ratings must be reset to use the new unified player pools and create balanced matchmaking matches. It will take a few games to re-calibrate your personal skill rating. As a result, Crossplay may connect you with players of varying skill for the first few games after its deployment.
Will in-game communication be affected by Crossplay Phase 1?
Due to technical constraints ingame voice chat will be have to be disabled for all Crossplay matches. We do have plans to reintroduce voice chat for Crossplay matches at a later date. PC users will still be able to use the free text chat fuction and any messages from it will only be visible by other PC players. Console users will still have access to quick text options and will be visible by all players regardless of platform.
What is Phase 2 of Crossplay?
In Phase 2, Crossplay functionality will extend to group play with your cross-platform friends and/or players. Your friends’ platform of choice will no longer be a blocker when looking to play together. More on how this will work when Phase 2 will be announced.
Why is Crossplay being deployed in 2 phases and not all together?
Phase 1 was ready to be deployed and we expect it to have a positive impact on the players’ matchmaking experience and therefore felt no need to delay its release for alignment with group play intended in Phase 2.
Which modes include Crossplay?
Crossplay will include PVP and PVE game modes, excluding Campaign Mode, Training Mode, Custom Match (Phase 1 only), Arcade Mode, and Rank Mode.
Can I Disable Crossplay?
Yes. On March 17th, Crossplay will be automatically enabled for all players. Players will still have the option to opt out of Crossplay should they wish. Don’t forget that if you opt-out for Crossplay you might experience higher wait times for matchmaking and lower quality of matches.
How do I opt out Crossplay?
You can opt out Crossplay in the Settings Menu under the new 'Online' option.
As we head into the final chapter of For Honor’s Year 5: Year of Covenants, we know that many of you may have been waiting to know more about what’s next.
Today, we are really happy to announce that For Honor will be back with another year of new content with Year 6: Lost Horizons, starting March 17th.
For more than 5 years, we have had the opportunity to try new things, improve and evolve with you, our community, while staying true to For Honor’s identity. As we conclude Year 5, we are really excited to experience with you what we have in store for the upcoming year.
Without further ado, here's a sneak peek of what to expect for Year 6: Lost Horizons. More information will follow as we get closer to the launch of Year 6 Season 1. Stay tuned!
Year 6: Lost Horizons
In Year 6, the world of For Honor is getting bigger and it starts with the arrival of a new group of heroes presented in Y5S4, the Outlanders.
Venturing from the outside, the Outlanders will view the For Honor world under a new lense but also impact Heathmoor with novel forms of combat and cultures.
The first of this group, the Pirate, bring with them multiple relics they have collected across their different travels. These relics will uncover these lost horizons and forgotten mythologies of Heathmoor.
These relics will be unveiled one by one each season and will help push the boundaries of new themes that will be explored.
Unlike previous years, the Year 6 narrative will not necessarily unfold in chronological order.
You can expect a first glimpse as we get closer to March 17 once Year 6: Lost Horizons begins.
Four Unique Seasons and Two New Outlander Heroes joining the battlefield
Similarly to Year 5, Year 6 will have four unique Seasons and two new heroes. Both of them will be part of the new group, the Outlanders.
The first new hero will be released in Y6S2 TU2, and the second hero in Y6S4 TU2. Both will bring new elements of combat that differ from the existing factions and we can't wait to see your reaction to how they will shake up the battlefield.
For more details about the Outlanders, you can check out our special FAQ article.
Seasonal cosmetics and a new customization option: Hero Skins
Along with existing offers such as new unique battle passes each season, themed armor and weapon variations, content of the week; Starting in Y6S1, we will be adding a new customization option to the mix: Hero Skins.
Hero Skins will be a new option in the hero appearance customization tab. Here, players will be able to select any Hero Skins that are available to the hero that they are looking to customize.
But what are they? Hero Skins are top-to-bottom designs that affect every element of a hero’s appearance harmoniously. With these full-set designs we can push the boundaries of all the elements composing the hero’s customization and push the fantasy of their identity even more. This includes armor, weapon, body type, skin, facial features in novel ways, and we cannot wait to show you what it looks like!
For Year 6, we are aiming to release one hero skin per season for a single hero within the current For Honor roster.
When equipped, the Hero Skin will override the customization and body type you already have on your hero while Perks will remain unchanged. You cannot dismantle Hero Skins but some customization elements can be changed such as Color Palettes and Materials.
The Hero Skin is an additional option for the player to customize their hero. It is important to mention that the traditional customization system remains.
The Hero Skins can be purchased anytime with Steel or in stores upon their release.
We will give you more details about the Hero Skins and the season itself in March 2022.
Fight: Core Experience
With a total of 30 playable heroes and two new ones on their way, we will continue working on hero balancing and fight system improvements to give the best gameplay experience to the community.
Of course, we will also bring back and continue prioritizing Testing Grounds for each season.
This has been an amazing tool that has helped us connect with you and have a more direct line to your feedback. This has and will continue to help shape the For Honor experience as we head into Year 6.
Competitive
The competitive scene was a pillar we expanded on in Year 5, where we introduced a new year-long format to our competitive program: the Dominion Series.
Our plan for Year 6 is to continue supporting and expanding the competitive scene as much as possible, whether it is for experienced competitors of the program or new players looking to break into it.
More details on Year 6’s competitive program will be shared at a later date. Don’t miss the Dominion Series Finals that will be held on February 12 that will conclude this full competitive year. Here, the winners For Honor 2021 Dominion Series Regional Champions will be crowned.
More details to come
That’s all we have to share with you today, we can’t wait to show you what we have in store for Y6!
In the meantime, you never know, there might be some clues dropped in some places.
Lastly, we want to thank you once again for all these years and your loyalty warriors!
The Outlanders are a group of heroes who hail from lands far from Heathmoor not many people know of. They are not part of the traditional factions (Viking, Samurai, Knights, and Wu Lin).
The Outlanders are free adventurers who have no cultural links between each other. They fight for those who are loyal to them or who pay them well.
Presented in Year 5 Season 4 in Title Update 2, the Outlanders are introduced by the first hero of this group, the Pirate. The Pirate will defend their loot and treasures to the death.
Do the Outlanders have an emblem?
Yes, the Outlanders have their own emblem. Below you can see the new emblem of this group of heroes.
First, we added elements representing their mindset and the common goal they share, such as a compass and a sextant.
Being part of the For Honor world, we have not forgotten to add a dagger in the middle of the emblem.
All these elements and colors combined to represent the traveling and fighting side of the Outlanders.
Why are we adding this group to For Honor?
The arrival of the Outlanders allows us the opportunity to expand the choice of cultures we can explore when creating new heroes and in-game realization. This will bring more diversity to For Honor and allow us to tell stories that were not possible with the existing factions.
Are they a new faction? What makes them different from the other factions?
We don’t consider the Outlanders as a traditional faction since, unlike Viking, Samurai, Knights and Wu Lin, they will hardly share cultural similarities. This is done on purpose, to allow ourselves a greater liberty for the future of the game. The Outlanders will also not be taking part in the Faction War because they are adventurers who are not interested in settling down and conquering new land.
Y5S4’s new hero, the Pirate, resembles the Wu Lin in culture. Why are they part of the Outlanders group and not the Wu Lin?
In our story, the Pirate hero will be shaking things up for this season and serves as a segue (or as a Trojan Horse, if you prefer) to introduce the Outlanders. As explorers and adventurers, they are the ones who will bring the relics, and they will establish a connection between Heathmoor and this new group of Heroes….
The Pirate seems to have an ascendance to the Wu Lin. Does this mean that new heroes will also have ascendance such as Viking, Samurai, Knights or Wu Lin?
Not necessarily. With the Outlanders, the goal is to introduce something new, to expand the choice of heroes and bring different cultures and backgrounds in Heathmoor.
Starting September 9th, Y5S3 Tempest brings drastic change to the world of For Honor as we close the chapter on Y5S2: Mirage.
Under a scorching sun, the factions of Heathmoor long fought for water. But what was once scarce then came in overwhelming abundance. The unbearable heat of the drought melted the glaciers of Valkenheim and as a result, the water levels rose dangerously. Torrential rains and violent winds fell upon Heathmoor, with no end to the storm in sight. With the home they once knew overrun with water, warriors found themselves out of their element. All except the Vikings, for whom the storm had brought about rebirth… and an opportunity to reign supreme.
The aforementioned themes are strongly represented in Y5S3 Tempest’s in-game realization and seasonal customization. For more information about the season, continue reading. We’ll go over the Storm Tides event, this season’s Battle Pass, everything regarding the Testing Grounds and more. Stay tuned for new armor variations and maybe some other surprises for Y5S3 TU2.
Lastly, for this season, we are excited to announce that, at launch, all heroes will be receiving a unique execution.
For detailed discussion of the season and what’s to come with the For Honor Dev Team, be sure to check out the Warrior’s Den VOD to see what’s to come on September 9th at launch Y5S3: Tempest. Y5S3 WD Reveal VOD
Storm Tides
Amid catastrophic flooding, Horkos and Chimera both struggled to survive. As safe land became a rare commodity, the animosity between warriors only intensified. Starting on season Launch until September 30th, players will be able to play through a Free Event Pass and gain access to a multitude of rewards such as a new Battle Outfit, an Effect as well as an Ornament. During the event there will also be new weapons available for players to loot.
Battle Pass
The coming of unending rains led the Vikings to believe that Aegir and Ran, the deities of the sea, were listening. Legends said that the married couple ruled over the oceans, and that their generosity came from offerings. For Chimera, this meant honoring Ran by respecting nature. But Aegir demanded blood… and Horkos were more than happy to provide.
These themes make a strong impact in this season’s Battle Pass. It is now possible to dress your warriors with gear that will remind you of Norse divinity or to wear the jewels of the ocean.
Gear up for the storm with the Y5S3 Battle Pass. Get 100 tiers of rewards for all heroes to unlock new weapons and effects. Premium rewards include Tempest themed outfits, effects, weapons, a battle points boost from completed matches, 11K steel and more. This Y5S3 Battle Pass will be available from season launch to December 6th.
Dominion Series
The Stage 2 of the Dominion Series concluded on Saturday, Aug 28th. Participating teams in the NA and EU region were granted cash prizes and points that will count towards the Championship Finals in February. The VOD will be available on the ForHonorGame Twitch channel and on Ubisoft’s YouTube channel. The bracket results can also be found on battlefly here for the EU region and NA region.
Two more stages are left for the 2021 Dominion Series – Registrations for the Stage 3 Qualifiers are currently live at battlefy.com/dominionseries and the first Qualifier will begin on Oct 9th.
Testing Grounds
Following up on last season’s Testing Grounds phase, we have a lot of elements that will enter the live game at launch of this season through Patch Changes:
Orochi Improvements
Raider Improvements
Option Selects Improvements
Rally Call/Vital Leech Improvements
“Sticky Dodge” Improvements
Crashing Charge nerfs
For this season, two topics are going to be entering the Testing Grounds from September 16th to the 30th:
Shinobi Rework
Dominion Improvements
If you want more information on the changes implemented at launch and what’s to come in the Testing Grounds this season, here is a dedicated article that breaks down all the details given by the fight team: Testing Grounds
That is the recap that we have for you Warriors and we hope you enjoyed the Warrior’s Den!
We’ll see you again at the next Warrior’s Den Recap. Remember, no one is safe from the Tempest.
The Referral Program gives you the possibility to invite your friends on the For Honor battlefield and to earn rewards by doing so!
From XP boosts, scavenger crates, to days of Champion Status; the Referral program begins July 22 2021 and runs until Oct 21 2021. For honor players from all platforms are eligible for this program. Referrals must be made to friends from the same platform but not limited to your friend list.
The Kyoshin are legendary Samurai who have a deep connection to the spiritual realms. Their special training led them to master the art of fighting with a concealed blade, the Shikomizue. While they flow through battle wielding their sword and scabbard, they use heavenly powers to gain the upper hand against the enemy. Their special Kaze Stance can block incoming attacks and allow them to retaliate quickly.
Difficulty: Hard
Counter-Attacker Fighting Style
Group Fighting Specialist
Special Capabilities
Kaze Stance: Defensive Stance that Blocks Incoming Attacks
Kaze Attacks: Attacks from Kaze Stance can lead to Quick Combos
Unblockable and Undodgeable Mix-Ups
IMPROVEMENTS
USER INTERFACE
Traits menu changes:
New tile icon
The ‘Gender’ tab (in English) has been changed to “Body Type”
Default Body Type (and associated voice) appears as “1” on screen; if there’s any Alternate option available, it appears as “2”
Developer’s comment:These modifications only affect UI; heroes still have the same amount of customization options as before.
BUG FIXES
FIGHTERS
Warden
(Bug Fix) Fixed an issue that caused the Warden's Out of Stamina right side Heavy attack to have the wrong animation (FH-1676)
Kensei
(Bug Fix) Fixed an issue that caused the Kensei to play the wrong block animation after blocking a Heavy Light combo from different sides (FH-1525)
Nobushi
(Bug Fix) Fixed an issue that caused the Nobushi to have odd animation transitions when chaining into Heavy Finisher (FH-1407)
Jiang Jun
(Bug Fix) Fixed an issue that caused the Jiang Jun's Top Light into Top Light chain to have an offset camera (FH-1512)
Hitokiri
(Bug Fix) Fixed an issue that caused the Hitokiri to have the wrong animation during Side Dodge Heavy Chain (FH-1569)
Jormungandr
(Bug Fix) Fixed an issue that caused the Jormungandr to have a sliding dodge animation after a feint (FH-537)
Zhanhu
(Bug Fix) Fixed an issue that caused the Zhanhu right side Heavy to have the wrong animation when performed after a right-side parry
FEATS
(Bug Fix) Fixed an issue that caused Heroes to not receive damage if they run in the center of “Arrow Strike” (FH-1266)
MAP
Citadel Gate
(Bug Fix) Fixed an issue that allowed the player to bypass the collisions and get out of the world at multiple locations near Capture Point C
High Fort
(Bug Fix) Fixed an issue that allowed the player to be able to bypass collisions after getting bumped at multiple locations
Qiang Pass
(Bug Fix) Fixed an issue that caused the player to get killed when opponent performs shield bash towards the corners of inner and outer gates (FH-252)
(Bug Fix) Fixed an issue that caused the opponent to be killed if a bump attack or guard break bump is used near the gate in phase 1 (FH-1404)
USER INTERFACE
(Bug Fix) Fixed an issue that caused a visual glitch to be displayed on Hero’s right side (FH-1873)
(Bug Fix) Fixed an issue that blocked Faction Change at the beginning of a new Season
(Bug Fix) Fixed an issue that caused a Field of View change from 87 to 90 to display floating banners in the background (FH-1770)
(Bug Fix) Fixed an issue that caused the Respawn timers for both teams to disappear when either team enters breaking, even though non-breaking players were still able to respawn (FH-1402)
CUSTOMIZATION
(Bug Fix) Fixed an issue that caused the Tiandi, Shaolin, Nuxia and Jiang Jun to be missing Gambler's Fallacy Battle Outfit (FH-1864)
(Bug Fix) Fixed an issue that caused inconsistencies with opponent’s bodies collisions after the Warden's “Blackstone Bash” Execution (FH-1796)
(Bug Fix) Fixed an issue that caused a Frame Rate drop when highlighting Season 18 Battle Pass Emblem in Emblem Editor
(Bug Fix) Fixed an issue that caused the Warden’s “Megaera Chest” piece to not have physics simulation
(Bug Fix) Fixed an issue that caused the Jormungandr's “Eclipse” event weapon parts to be positioned backward (FH-1387)
(Bug Fix) Fixed an issue that caused the Hitokiri “Butterfly Beheading” execution to be louder than expected (FH-1615)
(Bug Fix) Fixed an issue that caused the Weapon to be offset for the Berserker while performing the “Severe Amputation” Execution in the barracks and in game (FH-2140)
(Bug Fix) Fixed an issue that caused the Shinobi's "Hooked on a Killing" Execution to last longer than expected (FH-1508)
(Bug Fix) Fixed an issue that caused the Orochi “Seijuro's Finesse” Execution camera to not face in the right direction after the execution (FH-1427)
(Bug Fix) Fixed an issue that caused the Raider “Steinunn chest” piece to not apply the color palette on the chest (FH-1074)