Tales of Rebellion will be returning for the Part III! This event starts on Thursday, January 7th. Get ready to participate in all three activities and use the final version of the Draconite weapon to defeat the Order of Horkos. The rebellion will last until January 28th.
Here is a recap of the three activities:
RESCUE : Capture points to move forward while protecting Ilma, the blacksmith. Conquer the map back from the Warmongers!
PILLAGE : Kill minions to gain Draconite crystals and bring them back to the deposit zone to gain points. Secure 1000 points before the Order of Horkos does to win.
OVERTHROW : Defend the blacksmith while she forges a Draconite weapon. Use the exotic weapon to defeat the Horkos leader.
Players have the opportunity to earn 30 Tiers of gear and loot including a new Battle Outfit, Emblem Outline, Ornaments, and a Chimera Mood Effect. There will be also new weapons to loot!
After patiently waiting and sipping on your favorite holiday beverage of choice with Gryphon, the Frost Wind Parade is finally here!
Starting today December 17th, until January 7th, For Honor’s limited-time holiday event Frost Wind Parade is live.
Throughout the entire event warriors will once again be able to enjoy Ice Brawlers, a game mode in which players Brawl on a sheet of ice that breaks over time. To be victorious, Warriors will need to vanquish their foes while at the same time being careful not to fall off the ever-shrinking icy battleground.
During the event, players will have the opportunity to loot holiday-themed battle outfits, mood effects, and ornaments from random drops at the end of all matches during the event. Warriors can also purchase exclusive Illustrious Outfits and Executions inspired by the holiday gift giving spirit.
Go forth warriors, polish your warmest armor, sharpen your favorite weapon, and join the Frost Wind Parade. May it be jolly and with many ledges.
A well-known veteran returns to unite the Alliance against the Horkos. The one who is now known as 'Gryphon' has traveled far and wide, learned fighting techniques from warriors across all of Heathmoor and added his own deadly twist to them. Wielding the bardiche, this charismatic leader excels in all situations and keeps his allies alive to fight another day.
Difficulty: Easy
Support/Healer
Good Melee Range
Special Capabilities
Strong Mix-Up in the Chain Finishers
Many Maneuvers and Attacks shortcut to the Chain Finisher Mix-Up
Many Team-Healing Support Feats
REVENGE
We have further improved the Revenge User Interface to display more information: The Revenge gauge around enemies’ emblems will now blink if your next attack will increase their Revenge
We have removed the old Revenge Gauge in the bottom left screen as the information there was a duplicate of the gauge around players’ emblems
Developer’s comment:The original intention behind the recent Revenge changes was to allow players to make better decisions during group fights. Showing the Revenge gauge was a first step, and we’re now displaying more granular information by indicating whether or not an attack will feed revenge to ensure players can adjust their course of actions accordingly.
We have replaced the “Revenge Attack” Feat with “Executioner’s Respite”. “Executioner’s Respite” increases heals of executions by 50% of their base value
Developer’s comment: Now that the Revenge status is visible by everyone, having a Feat that lets the owner alter their Revenge state by themselves made it look inconsistent and confusing. and it defeated the purpose of giving better information on players’ status. We've replaced the feat with a whole new effect for any Hero that uses it, which we hope will be useful to all of them.
We have updated the “Righteous Deflection” Feat to ensure it no longer affects Revenge gains but the other effects of the Feat remain unchanged
Developer’s comment:For the same reason we have changed the “Revenge Attack” Feat, we made sure players cannot affect their Revenge status by themselves anymore with “Righteous Deflection”.
NEXT GEN SUPPORT
Additionally to the graphical improvements that were available since the launch of the PS5, Xbox Series X and Xbox Serie S, we are happy to introduce a 60 Frame Rate per Second on those consoles, so to recap:
Available since the consoles launch
4k Resolution on PS5 and Xbox Series X, 1080p on Xbox Series S
Increased Level of Detail
Increased Shadow Resolution
Screen Space Reflection
Available with 2.24.0
All the above
60 FPS on PS5, Xbox Series X and Xbox Series S
2-STEPS VERIFICATION REWARDS
Activate the 2-Steps Verification to receive 7 Days of Champion Status and “Horns of Eminence” Ornament! If you already activated the 2-Steps Verification in the past, your reward will automatically be delivered on your next login. Please note this reward can only be redeemed once.
Known Issue: The Ornament will not be highlighted as a “New” Item in your inventory
For any issues with the 2-Steps Verification: Please consult this FAQ or contact Customer Support.
IMPROVEMENTS
FEATS
[Adjustment] Decreased Bounty Hunter heals to 20 (from 30).
Developer's comment:Bounty Hunter is already considered a 1st pick for all Heroes that carry it for its very high payoff, passive status with no cooldown and easy conditions to fulfill. Coupled with the Devourer Perk and now Executioner's Respite, we decided to lower its healing values to something we feel is more in line with the power level of a Tier 1 Feat.
MAP
Beachhead
Removed spikes from Capture Zone A
Attackers now have a secondary entrance in to Capture Zone C via a new sloped path, that veers right and leads through a broken wall that then connects to the zone
Added a new bridge connection between Capture Zone C and the ramparts on the opposite side, which were previously not part of the playing area. The bridge overlooks the Mid Lane
Attackers can now access the left-hand side of the ramparts via a ladder
Added stairs that connect Mid Lane to Capture Zone C, removing the one way drops onto Mid Lane throughout the area
Reworked Ashfeld lighting environment to make it brighter
Beachhead Duel
Moved one of the duel arenas from the Ramparts (Capture Zone C) to the Defender Stronghold
Beachhead Brawl
Removed props and fires and centered Player spawn points at Mid Lane
Developer's comment:Beachhead was in much need for some drastic changes for some time. Attackers had too few options when it came to navigating towards both Capture Zone areas. The newly added slopes, stairs and ladders will now allow Attackers (as well as Defenders) to easily get to wherever they need to go. Another issue in the map was that Mid-Lane was subjected to too many drop attack opportunities throughout its entire length due to the one-way drops. With the new stairs and bridge we keep the navigational options while removing the frustration of getting drop-attacked too often. Finally, the spikes at Capture Zone A were a major point of frustration and were too gratuitous in their position. We strongly believe this change makes the area much healthier as an integral fighting space.
BUG FIXES
GENERAL
[Bug Fix] Fixed an issue that caused damage inconsistencies in between Out of Stamina and Out of Lock Attacks (FH-473)
Decreased Warden Out of Stamina Neutral Top Light to 12 damage (from 15)
Decreased Conqueror Out of Lock Neutral Heavy to 22 damage (from 24)
Decreased Conqueror Out of Stamina and Out of Lock Neutral Light to 12 damage (from 13)
Decreased Lawbringer Out of Stamina and Out of Lock Neutral Light to 12 damage (from 15)
FIGHTERS
Nobushi
[Bug Fix] Fixed an issue that caused the Nobushi to not dodge in the desired direction after throwing an opponent to the right and buffering a dodge (FH-246)
[Bug Fix] Fixed an issue that caused the Nobushi to be unable to Counter Guard Break after feinting a Zone Attack (FH-209)
Raider
[Bug Fix] Fixed an issue that caused the Raider’s “Storm” and “Raider Fury” to cancel into Storming Tap without specifically inputting a "Light Attack" after the Zone Attack input (FH-640)
Berserker
[Bug Fix] Fixed an issue that caused the Berserker's Left Side Heavy attacks to have an incorrect and much faster animation (FH-517)
[Bug Fix] Fixed an issue that caused the Berserker’s Light attack blocked animations to appear on the wrong side after performing “Dance of Paired Blades” (FH-482)
Highlander
[Bug Fix] Chained Light Recoveries are now 833ms on hit and 733ms on block, both in-lock and out of lock
Developer's comment:
This ensures Highlander is not frame advantaged after chained lights, since they give a medium reaction.
Aramusha
[Bug Fix] Fixed an issue that caused the Aramusha's Zone Attack Guard Break vulnerability to be 200ms instead of 100ms (FH-401)
[Bug Fix] Fixed an issue that caused the Aramusha's Guard Break to bounces off an opponent after performing “Rushing Wind” to Side Heavy feinted to Guard Break (FH-235)
[Adjustment] Added extra forward movement on Neutral Lights and Neutral Heavies to ensure they connect after a Parry (FH-368)
Nuxia
[Bug Fix] Fixed an issue that caused the Nuxia to be unable to chain into her Zone Attack after a Light attack hit or on bad block (FH-208)
Jiang Jun
[Bug Fix] Fixed an issue that caused the Jiang Jung' to spin around while feinting left Unblockable finisher (FH-453)
Jormungandr
[Bug Fix] Fixed an issue that caused the Jormungandr to have sliding animation when dodging after a feint (FH-537)
FEATS
[Bug Fix] Fixed an issue that caused the "Berzerker" Feat to apply Visual Effect on the hand of the hero despite the buff having ended (FH-358)
[Bug Fix] Fixed an issue that caused the “Spear Storm” Feat area of effect to appear smaller than it is
MAP
[Bug Fix] Fixed an issue that caused the Shinobi to pass through a statue in Citadel Gate (FH-374)
USER INTERFACE
[Bug Fix] Fixed an issue that cause the Y4S1 Battle Pass Weapons to be missing their descriptions
[Bug Fix] Fixed an issue that caused the matchmaking screen stats to not be properly formatted
CUSTOMIZATION
[Bug Fix] Fixed an issue that caused the scarf on Highlander's “Fir Bolg Chest” to not apply colors (FH-629)
[Bug Fix] Fixed an issue that caused the Peacekeeper’s “Basina Arms” to have black stripes at top and bottom (FH-598)
[Bug Fix] Fixed an issue that caused the Shaolin's “Wu Song Chest” tassels on the back to be flagged as armor cloth (FH-610)
[Bug Fix] Fixed an issue that caused the Male Berserker's “Hallvard Arms” left shoulder plate to not cover the whole shoulder like the Female characters (FH-604)
[Bug Fix] Fixed an issue that caused the Embossing on Lawbringers "Angelet Helm" to be too small (FH-587)
[Bug Fix] Fixed an issue that caused the Peacekeeper's “Tisiphone Arms” right shoulder to not show paint pattern, symbols, embossing’s or materials (FH-563)
[Bug Fix] Fixed an issue that caused the Kensei’s “Amakusa Chest” outline to not apply colors for Female characters (FH-554)
[Bug Fix] Fixed an issue that caused the Kensei's “Amakusa Helm” to be missing physics (FH-552)
[Bug Fix] Fixed an issue that caused the Orochi’s “Serow Chest”, “Hakata Chest” or “Tenma Chest” to not apply paint pattern on whole Standard area for Female characters (FH-536)
[Bug Fix] Fixed an issue that caused the Orochi “Hakata Arms” to not show material on backhand plates for female characters (FH-509)
[Bug Fix] Fixed an issue that caused the “Horkos Phantom” Idle Effect to be missing the glowing green eyes and mist visual effect (FH-530)
[Bug Fix] Fixed an issue that caused the Black Prior’s Event Effect "Vortiger's Dark Oath" to have a brighter visual effect that expected (FH-528)
[Bug Fix] Fixed an issue that caused the Warden’s “Sheeden's Guard” to be inverted (FH-521)
[Bug Fix] Fixed an issue that caused various Berserker helmets to be missing physics (Hallvard, Shergar, Benetram, Velyris, Aegolius, Bramblepelt and Lynea) (FH-520)
[Bug Fix] Fixed an issue that caused all Nuxia's right arms to clip with her chest in the barracks menu (FH-484)
[Bug Fix] Fixed an issue that caused the Warlord's "Engelbrekt Helm" neck texture to disappears when you equip a chest piece from any armour set except from "Engelbrekt" set (FH-487)
[Bug Fix] Fixed an issue that caused the Black Prior's “Forcas Chest”, “Murmur Chest”, “Vassago Chest” and “Queen's Pawn Chest” to be missing paint patterns on the shoulders
[Bug Fix] Fixed an issue that caused the Highlander's “Dreadful Exodus Helm” hair and beard colors to be inconsistent (FH-856)
[Bug Fix] Fixed an issue that caused the Tiandi’s execution “Hold This” to not ledge (FH-441)
[Bug Fix] Fixed an issue that caused the Female Orochi "Kozane Arms", "Honemi Arms", "Tosei Arms" or "Kuroshi Arms" ro have an misalign plate on when paired with the "Abyssal Walker Chest" or "Zengo Chest" in Barracks and in-game (FH-299)
[Bug Fix] Fixed an issue that caused the Peacekeeper's “Silence Watcher Chest” boots do not change material color (FH-324)
[Bug Fix] Fixed an issue that caused the Female Kensei’s “Nagatsuki Helmet” to not change color (FH-430)
[Bug Fix] Fixed an issue that caused the “Death by Catapult” execution to cut off before the end (FH-454)
[Bug Fix] Fixed an issue that caused the Warlord's "Ylfur Chest" to have a piece on the belt that stretches with physics (FH-447)
[Bug Fix] Fixed an issue that caused the Female Zhanhu's head to shake unnaturally during walking animation (FH-356)
[Bug Fix] Fixed an issue that caused the Peacekeeper’s “Dark Lurker Chest” cloth to have stretching issues with the chest strap (FH-285)
[Bug Fix] Fixed an issue that caused the “Sandwraith's Mask” idle effect to interfere with the intended Execution and Emote Climax (FH-405)
[Bug Fix] Fixed an issue that caused the Warden’s “Chilled Tomb Chest”, “Tranquil Wayfarer Chest”, “Intrepid Wildcat Chest” and “Obscure Enigma Chest” to have the paint pattern on the back too zoomed in or stretched (FH-175)
[Bug Fix] Fixed an issue that caused the Nobushi's “Yoru No Miko Helmet” to have a seam on the back (FH-224)
[Bug Fix] Fixed an issue that caused the Peacekeeper "Arrow in the Head" Execution to have an offset Crossbow when performed on certain Heroes
The longer you watch, the more and better prizes you will earn. Watch a full 24 hours of For Honor from December 10th to December 17th and you will get all of the prizes listed below, including the grand prize of 2 Scavenger Crates, 7 days of Champion Status, and 4,000 Steel!
Additionally, from December 14th to December 16th, XP Boosts will drop daily during the campaign, so watch your favorite streamers as much as you can!
100K STEEL FOR TOP 10 STREAMERS
Streamers be sure you register your account and that you are streaming to the official For Honor Twitch directory. When the campaign ends, the top 10 Streamers will be awarded with 100,000 Steel!
FAQ
Q: How do I connect my accounts to be eligible for Twitch drops?
For Honor® Year 4 Season 4 Mayhem is now available for all players!
In a pivotal moment in Heathmoor’s history, rebels from all factions needed guidance to become a full-blown army, and the mercenary Gryphon answered their call to form the Chimera Alliance. Beginning today, the Knight Errant Gryphon invites players to join the resistance to defy the Order of Horkos and stop the Corruption in Year 4 Season 4 Mayhem.
Players can now unlock Gryphon as a playable Hero. Previously known as Holden Cross, Gryphon was a great warrior in the Order of the Lawbringers who fought side-by-side with Apollyon. After her death, he was rejected by his fellow Lawbringers, prompting him to join a mercenary guild and journey across the world, making friendships in all factions and learning new fighting techniques with a Bardiche, a sturdy poleaxe. Starting today, players can purchase Gryphon for $7.99 as part of a package that includes the new Hero, one exclusive Ornament, one Elite Outfit, three crates, and seven days of Champion Status. Players can also unlock the Gryphon Hero for 15,000 Steel in-game beginning December 24.
Starting today, players can also purchase the Year 4 Season 4 Battle Pass to gain access to 100 tiers of premium rewards including weapons, outfits, mood effect, and more. Players who want a head start unlocking this content can purchase the Year 4 Season 4 Battle Bundle, which instantly unlocks the first 25 tiers.
From today until December 17, For Honor’s Testing Grounds are once again opening for a new testing phase. All players will be able to try new gameplay improvements for Warden, Peacekeeper, Shugoki, and Nobushi.
In addition, Year 4 Season 4 Mayhem will also conclude the For Honor Dominion Series, the currently on-going competitive program Ubisoft announced in the beginning of Year 4. Players will have one more chance to compete in the Last Chance Qualifier Pools and Playoffs on Dec 19 and Jan 9 respectively to earn their spot in the Grand Finals, which will happen on Jan 23. The program consists of a $35,000 prize pool. More information can be found on http://battlefy.com/dominionseries.
Once again, we’re opening the Testing Grounds from December 10th to December 17th so that you can all try out new hero improvements!
Right here, we’ll be focusing on an overview of the changes and what we’re trying to fix with some of your favorite heroes. If you’re interested in a more in-depth exploration of the changes, we’re encouraging you to watch the Warrior’s Den segment where we go in depth on every change and discuss how it affects that hero’s gameplay.
This Testing Grounds features improvement to four heroes:
Warden
Peacekeeper
Shugoki
Nobushi
For Warden, we’re focusing on changes regarding fully charged Shoulder Bash feints and Back Dodge Shoulder Bash, as well as, making the hero more viable in 1v1 and 1vX situations.
Peacekeeper’s changes revolve around giving her more mobility in group fights as well as adding a new synergy point for her Bleeds. We’re also improving her base damage to help her defeat her opponents more swiftly.
Shugoki received changes aimed at some of his Armored moves. We’re also adding two new moves in his arsenal, giving him a way to catch up to rolling opponents as well to deal with bashes.
Finally, with Nobushi, we’re looking to improve her flow so that she is effective in 1v1 as well as in the minion lane.
Warden
Shoulder Bash is no longer accessible via Back Dodging.
Fully Charged Shoulder Bash no longer has extra movement when feinted.
Dev Comment:With these changes, Shoulder Bash should feel less effective defensively.
Each of Warden’s Attacks (except Shoulder Bash) can now chain to Shoulder Bash.
Dev Comment:Warden now has easier access to Shoulder Bash and is no longer limited to using Lights to go on the offensive. These changes along with the changes stated above shifts Warden’s 1v1 playstyle from defensive to more offensive.
Side Heavy Opener trajectories have been improved.
All Heavy Finishers are now 900ms and Unblockable.
Side Heavy Finisher trajectories have been improved.
Zone Attack recovery is now 500ms (from 1000ms).
Dev Comment:These are changes aimed at making Warden more effective in outnumbered scenarios.
Peacekeeper
All Heavy Attacks (including dodge attacks) now deal 5 extra baseline damage. Bleed damage has not changed.
When locked on to a Bleeding opponent, Heavy Finishers and the 2nd hit of Zone Attack are now Unblockable.
Dev Comment: Peacekeeper should now have stronger 1v1 pressure as well as be able to execute more often.
Dagger Cancel can now cancel its recovery with Dodge.
Dev Comment:Dagger Cancel should now be more useful in outnumbered situations.
Zone Attack is now Enhanced and gives a Heavy Parry reaction when Parried.
Zone Attack 2nd hit now soft feints to Guardbreak and Dodge.
Dev Comment: Zone Attack has been normalized and with the Unblockable changes now functions as an easy to access mixup from neutral.
Deflect is now performed with Heavy Attack instead of Light Attack
Dev Comment: This should make it easier to land deflects and removes the necessity to always press Light after a Dodge in case a Deflect was performed.
Shugoki
Light Openers no longer have Armor.
Demon’s Embrace no longer has Armor.
Dev Comment:Removal of Armor on these two moves should make them less oppressive.
NEW OPTION: Dodge Forward Heavy.
Dev Comment:Shugoki can now catch back rollers effectively.
NEW OPTION: Side Dodge Melee.
Dev Comment:Shugoki now has a tool to deal with Melee attacks.
Nobushi
Hidden Stance now costs 12 stamina (Down from 24).
Heavy Finishers and Heavy Attacks from Hidden Stance are now Undodgeable.
Zone Attack 2nd hit now soft feints into Kick, Heavy Finisher and Dodge.
Zone Attack 1st hit now costs 20 stamina (Down from 40).
Cobra Strike now chains to Heavy Finisher.
Sidewinder now chains to Heavy Finisher.
Dev Comment: Nobushi’s flow has been improved – Heavy Finishers being Undodgeable gives her a mixup with her Kicks, Zone Attack now also has a built-in mixup and her dodge attacks now give her stronger presence in the minion lane.
We hope you enjoy trying out these changes to Warden, Peacekeer, Shugoki, and Nobushi. We’ll be sending out a survey soon and we’ll be monitoring social media for feedback, so do not hesitate to voice your opinion on the changes.
It's that time of year again! Black Friday is here, so get ready for some amazing deals on our AAA games and save big on For Honor.
Defeat your enemies in the chaos of war! Save up to 75% off For Honor and claim the title of greatest warrior!
For even more excitement, get the For Honor Marching Fire Edition for up to 75% off. Fight as one of the Wu Lin warriors and play in a variety of thrilling modes including PvP, story campaign, PvE, and co-op.
Check out our Black Friday Sale today to shop amazing deals on For Honor.
Tales of Rebellion is back for an epic second round! Part II starts on Thursday, November 12th and the battle will continue until December 3rd. Come and fight along with the Rebellion with the power of the Draconite weapon!
Rescue, Pillage and Overthrow are back; sharpen your blade and jump into the battle.
RESCUE:
The Order of Horkos has seized a fortress in Valkenheim and stolen the Blacksmith's weapons! Escort and protect Ilma at all cost!
PILLAGE:
The enemy is collecting Draconite crystals and is becoming stronger. Time to cut their supplies and use the Draconite Weapon against them.
OVERTHROW:
Your old friend Ilma is back... and she's made interesting discoveries. The Draconite Weapon has new powers! Use it against the leader of the Viking Horkos!
The Free Event Pass enables players to earn 30 tiers of gear and loot including a new battle outfit, emblem outline, ornaments, and a Chimera mood effect. Players will also be able to loot new weapons!
On Thursday October 22nd, For Honor’s limited-time Halloween event Monsters of the Otherworld will be available to all players!
Get ready for a ghoulish thrill ride in the most horrifying double feature of the year: Slay your greatest fears in Endless March and Spooky Slashers for a chance to unlock exclusive limited-time content. Gear up for your next bone-chilling adventure in For Honor's Monsters of the Otherworld, available until November 12th!
The event begins with Endless March, a variant of the Dominion game mode in which minions are replaced by powerful skeletons, available throughout October 22 to November 5.
To end the event, from November 5 to November 12, Spooky Slashers will be available. In this game mode, players capture zones to gain special buffs, which they can use to slay the frightening demons lurking throughout the map. Players will need to keep their wits about them, as danger lurks around every corner, and dying means losing your hard-earned buffs.
Players will have the opportunity to earn Halloween-themed loot from our past 3 Halloween events throughout specific dates. Additionally, new exclusive themed rewards will be lootable from random drops at the end of all matches during the entire event, including Battle Outfits and a terrifying new Effect. Players can also purchase exclusive Executions and Effects inspired by Frankenstein’s Monster as well as previous years’ rewards.
We want to take a moment to thank all of the players who made contributions to the For Honor Bug Reporter! Because of you, the team has scheduled or implemented fixes for 158 player-submitted issues since Year 4, Season 2.
Our Production and QA/QC teams appreciate your efforts in helping us continue to improve For Honor!
PAINT PATTERNS
We have removed all forced paint patterns! All paint pattern slots in the hero customization menu can now be set to empty
REVENGE USER INTERFACE
We have added the revenge gauge around players’ emblems, in the widget
Developer's comment: Knowing whether an enemy is close to having Revenge ready is important information to manage group fights efficiently, which was previously missing from players' widgets
RANKED
We have increased the Ranked Rewards drop rates across the board
This affects all the cosmetic rewards that you can loot after playing ranked matches
Colors, Paint Patterns, Engravings and Symbols can now drop even if you lose a ranked match. Ornament drop chances have been increased, but they are still exclusive for winning matches.
We have also updated the unlock condition for rewards and removed the reference to the seasons in which they were introduced, as some players thought these weren't available anymore
XP BOOST COST UPDATE
We have reduced the cost in salvage to activate the XP Boost:
1st XP Boost of the day: 250 Salvage (from 500)
2nd XP Boost of the day: 750 Salvage (from 1000)
3rd XP Boost of the day: 1250 Salvage (from 3000)
4th XP Boost of the day: 2750 Salvage (from 8000)
5th XP Boost of the day: 5000 Salvage (from 15000)
6th + XP Boost of the day: 9500 Salvage (from 15000)
IMPROVEMENTS
We adjusted the amount of time it takes for Players to gain control of their character's movement at the end of the opening cinematic across all Dominion maps
MAPS
Gauntlet
The drop-bridge directly connecting Capture Zones A and C is now a non-lethal drop. A platform was added underneath
The pit at Capture Zone C has been closed off and now allows navigation around it. The visual aesthetic of the room was altered to reflect this change
PODIUM
The camera angle on the podiums has been updated to present a much more dynamic angle. Several podium locations across different maps have been relocated for better aesthetic framing
USER INTERFACE
We have updated the rules for displaying joining/leaving game notifications to ensure you only get relevant messages:
You will only get notifications about other players joining or leaving when the match is already in progress
When leaving a match, you’ll only get a confirmation message that you left the session
We have merged the direction icons in the move set to make left or right directions moves more readable
We have added an option in Custom Match that allows you to deactivate the event content in your Custom Games
BUG FIXES
FIGHTERS
Kensei
[Bug Fix] Fixed an issue that caused the Kensei's dodge shadow to not have the proper visual. It's no longer the Hitokiri (FH-408)
Jiang Jun
[Bug Fix] Fixed an exploit with Jiang Jun's Heavy Finisher
FEATS
Zhanhu
[Bug Fix] Fixed issue that allowed the Zhanhu to perform Scorching Deluge in interior spaces (FH-258)
BREACH
[Bug Fix] Fixed issue that caused Pikeman to not respawn properly in some situations
ONLINE
[Bug Fix] Fixed an issue that could lead players to enter matchmaking with a group bigger than the game mode limit
AUDIO
[Bug Fix] Fixed an issue that caused the Harbor intro cinematic to be missing audio (FH-220)
USER INTERFACE
[Bug Fix] Fixed an issue that caused the Navigation of the War Map to deploy war assets with a controller impossible (FH-480)
[Bug Fix] Fixed an issue that caused the Shaolin's ”I'm Fine!” emote unlock condition to be false (FH-519)
[Bug Fix] Fixed an issue that caused the Warmonger's ornament thumbnail to be missing or be corrupted on reward screen after completing Apprentice Trials and Warriors Trials (FH-349)
[Bug Fix] Fixed an issue that caused Officers in Breach to have the wrong color customization for the group leader (FH-483)
CUSTOMIZATION
[Bug Fix] Fixed an issue that caused the Raider’s weapon to be offset while performing "Headhunting" Execution in barracks and in-game (FH-500)
[Bug Fix] Fixed an issue that caused the Centurion’s “Thessalia Helm” to have the same color material as “Epirus Helm” (FH-493)
[Bug Fix] Fixed an issue that caused the Raider's “Vithar Helm” beard to change color according to the selected skin color customization (FH-496)
[Bug Fix] Fixed an issue that caused the Warmonger’s “Omodamos Chest” cape paint pattern to not be applied to the whole area (FH-404)
[Bug Fix] Fixed an issue that caused the Female Tiandi's “Guan Suo Chest” metal parts to have odd physics (FH-406)
[Bug Fix] Fixed an issue that caused the Peacekeeper to stabs with the broad side of the “Nebula of Horkos” dagger (FH-379)
[Bug Fix] Fixed an issue that caused the Warden’s “Apogee of Horkos” weapon to points in the wrong direction(FH-254)
[Bug Fix] Fixed an issue that caused the Warmonger’s “Asbestos” and “Sabktes” capes to have offset paint patterns (FH-397)
[Bug Fix] Fixed an issue that caused the Gladiator's “Boastful Victoria” buckler to have offset paint patterns (FH-354)
[Bug Fix] Fixed an issue that caused the Shugoki’s "Aramaki", "Fujisawa", "Saotome" and "Blistering Oak" to not correctly apply paint patterns to the whole skirt area (FH-308)
[Bug Fix] Fixed an issue that caused the Nuxia's "Sanmiao" Chest to not correctly apply paint patterns (FH-244)
[Bug Fix] Fixed an issue that caused the Nobushi's “Yoru No Miko” helmet to have a visible seam on the back (FH-224)
[Bug Fix] Fixed an issue that caused the Black Prior’s “Demonic Primordial” chest to not display Paint Pattern on the back (FH-259)
[Bug Fix] Fixed an issue that caused the Hitokiri's "Spectral Slayer" customizations done on the right arm of Male to be duplicated on the left arm (FH-449)
[Bug Fix] Fixed an issue that caused the Warden's “Gabrielle's Zenith” to not be consistent with other variations of the same armor (FH-265)
ORDER
[Bug Fix] Fixed an issue that caused the Storied Orders to not be completed in some game modes (FH-518)