Euro Truck Simulator 2 - Valve
Today's Deal: Save 80% on Euro Truck Simulator 2!*


Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time
Euro Truck Simulator 2 - Timmy


We have a new optional set of impressive paint jobs available for you to enjoy - Force of Nature Paint Jobs Pack DLC for Euro Truck Simulator 2 is released today on Steam.



The new set of 6 paint jobs was painstakingly crafted to fit all game trucks again. We hope that they will provide additional fuel to your driving passion. Enjoy!



Euro Truck Simulator 2 - Timmy the Melon Thief 🍉


We have a new optional set of impressive paint jobs available for you to enjoy - Force of Nature Paint Jobs Pack DLC for Euro Truck Simulator 2 is released today on Steam.



The new set of 6 paint jobs was painstakingly crafted to fit all game trucks again. We hope that they will provide additional fuel to your driving passion. Enjoy!



Euro Truck Simulator 2 - Valve
Euro Truck Simulator 2 - Force of Nature Paint Jobs Pack, all new content for Euro Truck Simulator 2 is Now Available on Steam and is 20% off!*

Customize your truck with a choice of six impressive paint jobs inspired by elemental forces!

Paint schemes included:


  • Blazing Fire
  • Lightning Bolt
  • Magma Heat
  • Water Surge
  • Smoke Puffs
  • Human Spirit
All of these powerful themes are applicable to any in-game truck.


*Offer ends April 11 at 10AM Pacific Time
Euro Truck Simulator 2 - Timmy
The highly anticipated AI update (and also the largest update so far) for Euro Truck Simulator 2 has just been released for everyone.

It took us a while, but it's finally here! We want to say thanks for amazing support of everyone who has helped us with beta testing and reporting remaining problems with this patch. We have been through a very rigorous public feedback loop - and over 20 intermittent beta builds! It has taken us longer than we anticipated to finalize the game update, but as a bonus we have managed to work around critical compatibility problems with several popular mod packages.

As mentioned in the previous blog post, this update doesn't include only AI changes, but also other improvements.

Code:
  • Brand new traffic AI system;
  • Oculus Rift support (with the -oculus launch option - this will be improved in the future), now also in the retail version;
  • Early support for gamepad-controlled mouse cursor;
  • Improved handling of automatic gearbox (more gears, interaction with cruise control);
  • Improved compatibility with semi-broken prefabs used in mods;
  • Improved error handling in radio playback;
  • Updated defaults for the Xbox 360 controller in the input wizard to provide a better initial experience.
Models:
  • Scania Streamline improvements (model, textures, paint jobs, new parts and accessories) - you may need visit truck dealer and re-purchase some parts;
  • Volvo FH16 improvements (interior, wipers, shadows);
  • Iveco Hi-way improvements (dashboard computer, shadows);
  • Paintjobs are properly applied on add-ons in interior views;
  • Map improvements.
Sound:
  • V8 engine sounds for Scania R and Scania Streamline.

The full list of changes through public betas is listed in this Steam discussion thread.

Steam version will be updated automatically, retail patch can be found on the update page. We expect high amount of people trying to download this update and we are fairly sure our server won't handle it, so consider activating your key on Steam and downloading it much faster from Steam servers.

Modding info

If you want to make a mod for ETS2 or if your existing mod doesn't work in 1.9, please read 1.9 modding changes.

If you are using mods and some of them don't work, please be patient. ProMods with support for 1.9 will be released today (thanks guys for your bug reports for 1.9!), other map and physics mods (this includes weather mods etc. which can change physics values) may not work correctly.
Euro Truck Simulator 2 - Timmy the Melon Thief 🍉
The highly anticipated AI update (and also the largest update so far) for Euro Truck Simulator 2 has just been released for everyone.

It took us a while, but it's finally here! We want to say thanks for amazing support of everyone who has helped us with beta testing and reporting remaining problems with this patch. We have been through a very rigorous public feedback loop - and over 20 intermittent beta builds! It has taken us longer than we anticipated to finalize the game update, but as a bonus we have managed to work around critical compatibility problems with several popular mod packages.

As mentioned in the previous blog post, this update doesn't include only AI changes, but also other improvements.

Code:
  • Brand new traffic AI system;
  • Oculus Rift support (with the -oculus launch option - this will be improved in the future), now also in the retail version;
  • Early support for gamepad-controlled mouse cursor;
  • Improved handling of automatic gearbox (more gears, interaction with cruise control);
  • Improved compatibility with semi-broken prefabs used in mods;
  • Improved error handling in radio playback;
  • Updated defaults for the Xbox 360 controller in the input wizard to provide a better initial experience.
Models:
  • Scania Streamline improvements (model, textures, paint jobs, new parts and accessories) - you may need visit truck dealer and re-purchase some parts;
  • Volvo FH16 improvements (interior, wipers, shadows);
  • Iveco Hi-way improvements (dashboard computer, shadows);
  • Paintjobs are properly applied on add-ons in interior views;
  • Map improvements.
Sound:
  • V8 engine sounds for Scania R and Scania Streamline.

The full list of changes through public betas is listed in this Steam discussion thread.

Steam version will be updated automatically, retail patch can be found on the update page. We expect high amount of people trying to download this update and we are fairly sure our server won't handle it, so consider activating your key on Steam and downloading it much faster from Steam servers.

Modding info

If you want to make a mod for ETS2 or if your existing mod doesn't work in 1.9, please read 1.9 modding changes.

If you are using mods and some of them don't work, please be patient. ProMods with support for 1.9 will be released today (thanks guys for your bug reports for 1.9!), other map and physics mods (this includes weather mods etc. which can change physics values) may not work correctly.
Euro Truck Simulator 2
The Rift Report - Euro Truck Simulator


Every Tuesday Andy straps on the Oculus Rift and dives headfirst into the world of virtual reality. Is it really the future of PC gaming? Let s find out.

When I first heard about how amazing Oculus Rift was, I was unconvinced. I m naturally wary of any technology heralded as THE FUTURE, because I know that, in most cases, we ll look back at ourselves and laugh at how excited we got about such rubbish technology. But then I stuck my head in one and was instantly converted. Now I ve become a tedious VR evangelist, bending the ear of anyone who ll listen about how incredible it is, and forcing people to sit at my desk and try it for themselves. So to give the guys in the office peace, I ve decided to start this new weekly report on all things VR, both for people curious about the tech, and those of you who already own a Rift.

Driving from Stuttgart to Aberdeen in Euro Truck Simulator 2



The unironically brilliant Euro Truck Simulator 2 recently added experimental Oculus Rift support. While the idea of using VR to simulate slowly driving down the M4 might seem like a gross misuse of the technology, it s actually one of the best Rift games I ve played. Those lovingly modelled cabins give your surroundings a real sense of depth and space. It s so detailed that when it rains, you see the droplets streak along the glass as you build up speed. With a good force feedback wheel (I used a Thrustmaster Ferrari F430), the rumble of your tyres on the tarmac and steering resistance only add to the hypnotic realism. If you turn and look out of the driver s window, the camera flips back to show you the rear end of the truck. This gives you a realistic feeling of leaning out of the window.

I decide to stress test the simulation by driving non-stop from Stuttgart to Aberdeen. After about 30 minutes of driving, my brain is convinced I m sitting in a truck on a German motorway, and not on a squeaky chair in an office in Bath. The cabin feels weirdly real, and there s something quite relaxing about cruising along with the wheel rumbling softly in my hands. At one point I was so convinced by the 3D cabin, I tried to lean my arm on the door. The door that doesn t exist. But then I start getting hot. The insulating foam around the Rift s eyepiece, the fluffy velour earpads of my Beyerdynamic headphones, and our stiflingly warm office force me to pull the headset off. I m sweating buckets. So I barely made it out of Germany, but while it lasted it was a great example of how virtual reality can give simulators an extra layer of immersion. Just make sure you ve got a desk fan to hand.

Buy Euro Truck Simulator
To enable Oculus Rift mode, right click on the game in your Steam library, go to the betas tab, opt into the oculus experimental branch, then add -oculus to your launch options.

Watching Star Wars in a virtual cinema



VR Cinema is a virtual movie theatre that allows you to watch video files imported from your PC on a remarkably convincing cinema screen. I watched a 1080p Blu-ray rip of the first Star Wars film, and it s one of the most impressive Rift experiences I ve had so far. You can wander around the theatre freely, or use a hologram-like interface to jump between seats. The screen feels genuinely massive, especially when you walk towards it and look up. Cleverly, the lighting around you reacts dynamically to what s happening in the film. If a scene is dark the theatre will be plunged into blackness, but if there s a brighter moment, like an explosion, it ll light up with the same colour as the image on the screen. You can even see a projector on the back wall if you look behind you. It s like having your own personal 500-inch TV, and you don t have to worry about idiots talking through the film.

This is the kind of thing that ll give Oculus Rift mainstream appeal beyond games. The idea of watching old or obscure films on the big screen that you d otherwise never get the chance to is a powerful one, especially for cinephiles. Even with our development kit, which is a much lower resolution than the commercial Rift will be, it works incredibly well. I tried a few other films Blade Runner, Children of Men, The Shining and noticed that after 30-40 minutes of watching them, when I was sufficiently lost in the story, I completely forgot that I was looking at a virtual screen. It was like I d fooled my brain into thinking I was actually at the cinema, which is a very strange feeling. The only problem is comfort. I have a hard time sitting through a film with 3D glasses on, never mind a plastic box strapped to my head. But get over that and this is one of the Rift s most tantalising showcases.

Download VR Cinema
VR Cinema supports .avi, .mp4, .mkv, and .wmv files. If you import a video and see a blank screen, download the Combined Community Codec Pack.

Reliving virtual memories



One of the most surprising effects of using the Rift for extended periods of time is having distinct, three-dimensional memories of places that don t exist. When I think of that movie theatre from VR Cinema, I don t think of it as somewhere I viewed passively on a screen: I remember it as a place. I recall its dimensions and its lighting. There s something unnatural about remembering things that didn t happen so vividly and tangibly, which makes me think of how replicants in Ridley Scott s tech-noir masterpiece Blade Runner were implanted with fake memories to make them believe they re human. Rift does things to the brain that it wasn t built for, and it ll be interesting to see what other sensations and effects emerge from prolonged use. Let s hope it s not slowly melting my brain. If I start ranting about hearing voices and tasting colours in this column, please alert the authorities.

Jerry s Place is a Rift demo that lets you explore Jerry Seinfeld s apartment, as featured in hit 90s sitcom Seinfeld. I ve watched every episode a handful of times and I know the place inside out, but seeing it in 3D, and walking around it, was a bizarre feeling. Then I watched the show a couple of nights later and really felt like I d been on the set before. I had a sense of it as a physical space, rather than a 2D projection. I really hope I see more of this in the future. Exploring film and TV sets in Rift could become huge, and like the virtual cinema, open it up to a much wider audience outside of gaming. Imagine being able to wander around the Starship Enterprise, or Twin Peaks, or Winterfell, or well, you get the idea. Developers could work with set designers to make these worlds as accurate as possible. If this becomes a thing, I might just live inside the Rift forever.

Download Jerry s Place
Plug time! What drives a man to recreate a set from a 90s sitcom for a futuristic VR headset? I ask the creator of Jerry s Place this, and more, in the next issue of PC Gamer.

Community FAQ
Want to know something about Oculus Rift? Ask and Andy will answer. Tweet your questions to @pc_gamer with the hashtag #oculusfaq or leave them in the comments.

Any side effects from playing it for prolonged times? Dave Jewitt

People react differently to using the Rift. I know at least one person who had to take it off after five minutes because it made them feel sick. But I ve been mostly fine. Besides overheating, I ve had the occasional mild headache, which didn t last for more than a few minutes, and a slight feeling of seasickness after smashing my ship into an asteroid in Elite: Dangerous. The one exception is Half-Life 2, which made me feel like I was going to vomit almost immediately. I m not sure why. It could be the high frame rate, or the field of view. It s hard to tell when you re in there.

How much is a Rift, and is it worth waiting for an updated consumer version? Eoin Hurrell

Anyone can order a development kit from the Oculus VR website for $300 (about 180), but you won t be getting the full experience. This version is a much lower resolution than the consumer model will be. It s still impressive, and the sensation of 3D still works, but it s not in HD. I can only imagine what it ll look like in 1080p. As soon as we get one of the new Crystal Cove prototypes, which have a higher display resolution and more accurate head tracking, I ll let you know how much better it is. But if you have the money, the development kit is still a lot of fun to play with. There are hundreds of games, tech demos, applications, and other playthings to experiment with, which can be downloaded from sites like RiftEnabled.

How many times have you gasped and gone Oh, fuck Athene Allen

Many, many times. One of my favourite things is seeing peoples reactions as they use the Rift for the first time. It s always the same: gasping, swearing, and inevitably saying Wow! as something flies past their head. I can see why the Rift has generated so much buzz, because the first time you use it you can t help but be impressed. There s no hard sell required: Oculus just have to strap it to a potential investor s head and wait for the money to roll in. Even now, after having clocked at least 30 hours in the thing, I still find myself exclaiming out loud, or staring in awe at things with my mouth hanging open.

For more adventures in virtual reality, return next Tuesday for the next edition of The Rift Report.
Euro Truck Simulator 2 - Timmy
It has taken us a lot of fine-tuning, but finally we are very close to releasing the 1.9 update for Euro Truck Simulator 2.



We have spent considerable time in closed beta testing, and we feel the stability of the build is now very solid. That's why we would like to invite everybody in our fanbase for the final check. Hopefully, if things prove solid under such a scrutiny, the final official retail/Steam update may only be hours or at worst days away from us.

The 1.9 update is one of the largest patches we have ever worked on, hence the long time to wrap it up. Work on the new vehicle AI code has actually started even before ETS2 was released, some year and a half ago, but we gave it all the time it needed to mature. It replaces the entire traffic AI code with a new system. Its far more flexible, and it is paving the way for yet more improvements in the future (country-specific behavior of traffic lights is a much needed planned feature for the future for example).



We would like to thank everybody actively participating in our closed beta group for help and feedback. We were also fortunate to have one of the beta testers already prepare a little comparison clip showing the changes in the AI, thanks Tomáš!

https://www.youtube.com/watch?v=zoO5jer-Vpk

You will find the 1.9 update in the branch "public_beta" on Steam (Library -> right click on ETS2 -> Properties -> Betas -> select public_beta). Make sure to back up your player profile so that you have a way to revert back to older version of the game if needed. Please use our Message Board to provide technical issues feedback, it allows for better parsing of the info for everybody rather than just comments: http://forum.scssoft.com/viewforum.php?f=143. Thanks!

To recap the highlights of the 1.9 patch:

Code:
  • Brand new traffic car AI system;
  • Improved maneuverability, touches to suspension and collision physics (more work planned still);
  • Early support for Oculus Rift and gamepad-controlled mouse cursor;
    Improved handling of automatic gearbox (more gears, interaction with cruise control);
  • Improved compatibility with semi-broken prefabs used in mods;
  • Improved error handling in radio playback.
Models:
  • Scania Streamline improvements (model, textures, paint jobs, new parts and accessories) - you may need visit truck dealer and re-purchase some parts;
  • Volvo FH16 improvements (interior, wipers, shadows);
  • Iveco Hi-way improvements (dashboard computer, shadows);
  • Paintjobs are properly applied on add-ons in interior views;
  • Map improvements.
Sound:
  • V8 engine sounds for Scania R and Scania Streamline.
Euro Truck Simulator 2 - Timmy the Melon Thief 🍉
It has taken us a lot of fine-tuning, but finally we are very close to releasing the 1.9 update for Euro Truck Simulator 2.



We have spent considerable time in closed beta testing, and we feel the stability of the build is now very solid. That's why we would like to invite everybody in our fanbase for the final check. Hopefully, if things prove solid under such a scrutiny, the final official retail/Steam update may only be hours or at worst days away from us.

The 1.9 update is one of the largest patches we have ever worked on, hence the long time to wrap it up. Work on the new vehicle AI code has actually started even before ETS2 was released, some year and a half ago, but we gave it all the time it needed to mature. It replaces the entire traffic AI code with a new system. Its far more flexible, and it is paving the way for yet more improvements in the future (country-specific behavior of traffic lights is a much needed planned feature for the future for example).



We would like to thank everybody actively participating in our closed beta group for help and feedback. We were also fortunate to have one of the beta testers already prepare a little comparison clip showing the changes in the AI, thanks Tomáš!

https://www.youtube.com/watch?v=zoO5jer-Vpk

You will find the 1.9 update in the branch "public_beta" on Steam (Library -> right click on ETS2 -> Properties -> Betas -> select public_beta). Make sure to back up your player profile so that you have a way to revert back to older version of the game if needed. Please use our Message Board to provide technical issues feedback, it allows for better parsing of the info for everybody rather than just comments: http://forum.scssoft.com/viewforum.php?f=143. Thanks!

To recap the highlights of the 1.9 patch:

Code:
  • Brand new traffic car AI system;
  • Improved maneuverability, touches to suspension and collision physics (more work planned still);
  • Early support for Oculus Rift and gamepad-controlled mouse cursor;
    Improved handling of automatic gearbox (more gears, interaction with cruise control);
  • Improved compatibility with semi-broken prefabs used in mods;
  • Improved error handling in radio playback.
Models:
  • Scania Streamline improvements (model, textures, paint jobs, new parts and accessories) - you may need visit truck dealer and re-purchase some parts;
  • Volvo FH16 improvements (interior, wipers, shadows);
  • Iveco Hi-way improvements (dashboard computer, shadows);
  • Paintjobs are properly applied on add-ons in interior views;
  • Map improvements.
Sound:
  • V8 engine sounds for Scania R and Scania Streamline.
Euro Truck Simulator 2 - Timmy
The first Euro Truck Simulator is was in Humble Weekly with more simulation titles:
If you have played only ETS2, if you are a fan of various simulators, or if you simply want a few more games in your ever-growing Steam library - go get it!
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