We have now released the latest update “Plan, Adapt, Eliminate” to Robocraft!
This update contains the following core highlights
Event system added
Gravity added to each of the three planets
Elimination game mode added with 10 vs 10
Weapon balance changes
We did come across a few issues with our visibility condition for the event system. This meant that the fog was not behaving as expected. Certain parts could still be visible through even the thickest fog and lock on weapons were still able to target players through the fog. We were considering delaying this update once more to fix these issues. However as we had already delayed this build once and understand there is a lot of demand to play Elimination, we have decided to force our event system to always select “Clear skies” for all maps for now.
At 10:00Am UTC+1 on 17th of May 2019 we will be entering maintenance to implement a hot fix for the visibility conditions. This will last for approximately one hour
Additionally, we are aware that players are experiencing some server issues, the team responsible for the server are still working on these issues. I’d like to thank everyone who has reported the problems officially, sent output logs and screenshots. We really do hope that this can be resolved soon.
Event System
You’ll be told of the current map, game mode and its conditions BEFORE you even choose to join a game. This means you can select an appropriate robot for the situation.
The event viewer will display the following conditions
Map Name
Game Mode
Gravity
Visibility conditions (Currently set to clear at all times)
Auto healing active or disabled
Air density
The event system will refresh every hour at random so you have enough time to make adjustments to your robots or select one robot from your garage that will work with the current event conditions.
Elimination Returns!
A highly requested game mode returns to Robocraft! When Elimination is selected from the event system, this game mode will come with a few other conditions which are not available in any other game mode.
The team size will increase to ten
Auto healing will be disabled
There will be no respawns
We will be keeping an eye on the performance of this game mode over the coming days. This includes any performance drops or even if there are more active players while this game mode is active. We know a lot of you have been really looking forward to playing this game mode and I hope you all enjoy it!
Alongside these updates are a round of balance changes based upon community feedback.
The full list of changes are below:
Weapons
NANO
Increased Healing per Shot by 5% (BUFF)
Decreased Energy per Shot by 5% (BUFF)
Increased Projectile Speed by 10% (BUFF)
AEROFLAK
Decreased Damage per Stack by 2.5% (NERF)
SEEKER (T4 & T5)
Increased Projectile Range by 5% (BUFF)
TESLA
The Mass changes from the previous Feedback Form will be implemented in this patch.
T2 - 48 → 32
T3 - 60 → 40
T4 - 72 → 48
MOVEMENT
WHEEL
Increased Health by 5% (BUFF)
Increased Top Speed by 2.5% (BUFF)
Increased Agility (BUFF)
TANK
Increased Health by 5% (BUFF)
Increased Top Speed by 2.5% (BUFF)
Increased Agility (BUFF)
MECH
Increased Health by 5% (BUFF)
Increased Agility for Heavy bots (BUFF)
Increased Jump Height (BUFF)
SPRINTER
Increased Health by 5% (BUFF)
Increased Top Speed by 5% (BUFF)
Increased Agility (BUFF)
Increased Jump Height (BUFF)
INSECT
Increased Health by 5% (BUFF)
Increased Top Speed by 2.5% (BUFF)
Increased Agility (BUFF)
Increased Jump Height (BUFF)
The Mass changes from the previous Feedback Form will be implemented in this patch.
T3 - 160 → 120
T4 - 176 → 132
SKI
Increased Health by 5% (BUFF)
Increased Top Speed by 2.5% (BUFF)
The Mass changes from the previous Feedback Form will be implemented in this patch. 22.5 → 12.5
HOVER
Increased Top Speed by 2.5% (BUFF)
Increased Agility (BUFF)
Increased Optimum Carry Mass by 7.5% (BUFF)
ROTOR
Decreased Light bot Agility (NERF)
Increased Heavy bot Agility (BUFF)
WING
Increased Health by 2.5% (BUFF)
Increased Top Speed by 2.5% (BUFF)
Increased Agility (BUFF)
RUDDER
Increased Top Speed by 2.5% (BUFF)
Increased Agility (BUFF)
Increased Optimum Carry Mass by 2.5% (BUFF)
THRUSTER
Increased Top Speed by 2.5% (BUFF)
Decreased Spin-up Time (BUFF)
The Mass changes from the previous Feedback Form will be implemented in this patch.
T1 - 10 → 7.5
T2 - 12 → 9
T3 - 14 → 10.5
T4 - 16 → 12
T5 18 → 13.5
CUBES & MODULES
Helium
Increased Helium Health by 5% (BUFF)
The Lift changes from the previous Feedback Form will be implemented in this patch. 350 → 367.5
Light Cube
Increased Cube Health by 5% (BUFF)
Heavy Cube
Increased Cube Health by 5% (BUFF)
Blink Module
Decreased Blink Cooldown by 10% (BUFF)
Increased Blink Range by 10% (BUFF)
Ghost Module
Decreased Ghost Cost by 10% (BUFF)
EMP Module
Decreased EMP Cooldown by 10% (BUFF)
Window Maker Module
Decreased Window Cooldown by 10% (BUFF)
Increased Window Duration by 2.5 seconds (BUFF)
Additions
Event system added
Elimination Mode added to event system rotation
Matchmaking
Party MMR calculations updated to avoid high level parties gettign matched against low level players
Better team balancing by trying to balance MMR/Tier better across both teams where possible
AI
Ai support player spotting
AI will no longer 'disconnect' when a player leaves
General
Improved load times when editing, selecting and creating robots
Balance changes to weapons and parts
Localisation adjustments (thanks to our Mods!)
Fixes
Fixed an error when trying to upgrade a max CPU bay
Cosmetics in robopass screen are now labelled as cosmetic instead of cube
clicking 'Get robits' in the insufficient funds dialogue will no longer cause an issue.
Robopass progress screen no longer appears at the end of custom games.
Thank you everyone for your patience for this update, we will be working to resolve the issues with the visibility condition over the coming days. So please stay tuned for further info. In the meantime, load up Robocraft and Build, Drive, Fight!
We revealed the new Event System last week which adds a new map rotation system which lets players know exactly what map and game mode they will be entering before they even select a robot. You can read more about that system from the link below:
Today we wanted to reveal a new factor which will also be included in the rotation and will affect the type of weapons that you would bring into battle. There are in total three variations that will affect map rotation and the first of which is:
Visibility
Earth, Mars and GL1214b will each have factors which will affect their visibility.
On Earth, your visibility will be affected by a wave of fog lingering over the power plant!
While on Mars, nature itself will hurl the very ground around the map with aggressive sand storms!
And on the freezing planet of GL1214b, your vision will be obscured by the falling snow!
Here is an example of very poor visibility on the planet GL1214b
As previously shared, the Event System will rotate game maps and game modes every few hours. The Event System will also select a level of visibility for each map and you’ll be alerted before you select a robot and enter the battle.
We expect that visibility will now have an impact on the type of weapons you’ll bring into a game. During good visibility, long range rail guns will be a force to be reckoned with. But during very poor visibility, a high speed tesla robot attacking from the fog will be a formidable opponent!
The visibility will also affect usernames and the distance at which an AI robot will be able to spot you!
We will be entering maintenance on 10th of May 2019 at 10:00AM UTC+1 to issue a temporary fix to the "error loading item shop bundle" error. This should last no longer than one hour.
Last week we revealed the Event system, designed to make building matter more by providing players with information on the map and game mode BEFORE entering a battle.
Today we wanted to reveal two additional parameters which will be at play for each of the three planets currently available in Robocraft.
Air density
We will be adjusting the density of the atmosphere for each of the planets, This will adjust the flight ceiling. Both Earth and GL1214b will see their air density remain much the same but Mars will be affected by these changes
Mars’ lower than normal air density will mean that aircraft will fly at a lower height than on any other planet. This will mean that those using aircraft as their primary robot will need to be cautious as they won’t be able to fly quite so high on Mars, making them a bigger target for all players.
In addition to air density changes we will also be making adjustments to each planets gravity.
Gravity
Each planet will have its own gravity which will impact a few core factors when designing your robot.
Jump height
Falling acceleration
Optimum carry mass
Planet Earth is unaffected by these changes so any robots built up to this point will operate as expected on Planet Earth. Below is a comparison gif to show the impact gravity has across each of the three planets when using a heavy mech walker
On Mars, Gravity will be reduced and this means that you’ll even be able to attach more to your robot before their carry mass is maxed out.
But be careful, while playing on GL1214b, Gravity will be increased and will mean that it is in your best interest to design an efficient robot which is not impacted by the increased gravity of the planet.
One more condition to reveal
The Air density and Gravity are locked to a planets atmosphere. But there will be one more condition which will change the battlefield. We'll reveal more news on that soon!
This was to implement a temporary fix for an issue with our server and databases. This should remove some error messages which would allow players to continue to play the game while we continue to work on a true fix for this issue.
Thank you for your patience as we try to address these issues. We will continue to update you with further news. As we continue to fix these issues. Please let us know if the issues you have experienced over the last few days have been resolved.
Our team is still working on the server and will continue to address any issues that arise. We are currently looking at our systems to compensate players who were affected by server issues during the weekend and will reveal more news on that soon.
Over the weekend we received a number of reports from players who are experiencing issues with connecting to the Robocraft server. There were several variants of messages that have popped up and we have been working over the weekend to try and find the cause and solution to these issues.
Unfortunately we still need a bit more time to fully eliminate these issues and thank everyone for their patience so far
We are sorry about this and are doing our very best to get you back to building, driving and fighting as soon as possible.
I will update this announcement as I receive further news.
Yesterday we shared some news regarding our next update title 'Plan, Adapt, Eliminate'. Unfortunately we will need to spend just a little more time to address several issues that were discovered during our tests. We now anticipate that the update will release on the week starting May 13th.
As we get closer to that date, we will confirm a concrete date. We are very sorry for any inconvenience caused and thank you for your patience.
This update was originally scheduled to go live on May 9th. However, due to some issues that have arisen during testing, we have had to delay the update to the week starting May 13th. We are very sorry about this and thank you for your patience
Original post 2nd May 2019 (Mentions of May 9th date have been replaced)
Hello Robocrafters!
Today, we’re revealing a new system that will help increase the optimisation of matchmaking and allow players to make impactful build decisions BEFORE they enter a match. We call it, the Event system
So what is the event system? We do have a list of our objectives below:
Make building matter More
Increase Matchmaking Quality
Decrease queue times
Fewer team spots taken by AI
More varied gameplay and map conditions
This is done by introducing a new map and game mode rotation system whereby only one map, game mode and set of conditions is active at a time
Plan
The event system will allow you to see what map, game mode and conditions are currently active. This will refresh every few hours and will allow you to plan your next step
Adapt
You may need to adjust your playstyle and robot selection when considering the map, game mode and current conditions. Perhaps a long range weapon is not feasible due to the current conditions? Maybe there will be times when a short range weapon will be much more useful, but can lead to incredible chaos. Adapt your robot to compete efficiently.
Eliminate
You've checked the event viewer, you've selected your robot, now you need to launch into battle!
That last point is even more apt as we are bringing back a highly requested game mode, Elimination!
Elimination will be placed into the new game mode rotation this month. This is a highly requested game mode from many players and we are looking forward to seeing you try out the Elimination game mode
If you are not familiar with Elimination mode, each team will start with a number of players. If any person is destroyed, they will be eliminated from the game and will be unable to respawn. The last team with at least one robot still standing will win.... However you can also try to capture the enemy's Base to win the game.
When Elimination has been selected by the Event system, there will be a few changes from other game modes.
Auto healing is disabled in Elimination
We have heard that players have requested the removal of auto heal. While Elimination is active, Auto heal will be disabled. So you're going to want to make sure your team has at least one healer to keep your team in the battle!
Team sizes increase to ten per team in Elimination
Each team will now start with 10 robots! We will be keeping an eye on feedback and performance during Elimination. There is a chance that this team size may be reduced if it causes significant issues for players, but we will keep you posted.
And finally, a couple of maps will be added into the map rotation
Returning to Helion Crater
We will be adding Helion Crater to the map rotation! This was the first map ever created for Robocraft when we launched and we hope veterans and new players will enjoy its return to map rotation.
Gliese Lake!
The frozen map of Gliese Lake will be added to the map rotation too!
The Event System, elimination mode and the two returning maps will be a part of the next update due the week starting May 13th.
We will also share more details next week regarding the 'conditions' that the Event System will select for each event.
A team at Freejam are currently working on a series of playable prototypes titled Robocraft Experiments. We plan to release our first playable experiment very soon. If you want to find out more and become an Experimenter, please follow us on Reddit and Twitter from the links below:
We will be entering maintenance at 11:00AM UTC+1 today and will last about 30 minutes.
This update will be changing the way that the matchmaking rating for parties is calculated, so they tend to get matched against slightly tougher opponents than currently.