Robocraft will enter maintenance at 10:00 AM UTC+1 on the 2nd of April 2019 for one hour. This is to prepare a hotfix which will include the following bug fixes.
All completed daily quests are now replaced each day.
Three daily quests are given to new users on login, rather than one.
Fixed missing sprites in inventory for Radar Jammers.
Emotigrams now appear in Pit custom games.
Users can no longer purchase RoboPass Plus multiple times.
Fixed an issue that caused emotigram audio to be offset.
Tapping V will now play the default emotigram, holding V will now open the emotigram wheel.
Clan player list now displays correctly if opened while in lobby queue.
Fixed missing localisation on the season 2 holoflag.
RoboPass Season 2 is now live! Progress through 30 Grades to unlock awesome cosmetic items. This season is very much focused on several parts which have been present in Robocraft before, including the bunny pilot seat, jammers, radars and retro cubes!
There’s just one more item to reveal…
The Retro Mothership
Some veterans may remember this mothership bay from 2014! We have brought it back as an unlockable bay skin and edit area. Here is the classic old bay skin.
And here is the classic retro edit area
Over the past week we’ve revealed a bunch of unlockable cosmetic items here are just a few highlights:
Emotigrams
We also announced an entirely brand new feature, the emotigrams, which provides a different way to communicate with team mates and the enemy.
RoboPass will last three months and end on July the 1st at 11:00 UTC+0. This should give players plenty of time to progress through all the grades before RoboPass season 2 ends
RoboPass
This version of RoboPass is free for all players. They will be able to progress as standard through all grades but will only be able to unlock the following items for free.
Retro Cube
Bunny Holoflag
Cartoon Boom Explosion Death
Season 2 Holoflag
Heart Emotigram
225,000 Robits
LOL Emotigram
Loot Crate Spawn
At any time, players of RoboPass will be able to purchase RoboPass Plus and their progress through the grades will be transferred to unlock any items they would have done up to their current grade
RoboPass plus
Available for $9.99 (or $4.99 for Premium For Life owners), RoboPass Plus owners will earn EXP to progress through all grades, they will unlock the items listed above from the free version and an additional number of cosmetics listed below:
Easter Egg Spawn
22,500 Robits
Retro Edge Cube
Chicken Face Emotigram
Retro Corner Cube
Easter Egg Holoflag
Retro Inner Cube
Jammer Part Bundle
100,000 Robits
Flower Vapour Trail
150 Cosmic Credits
Spring Rod Part
Bunny Pilot Seat
175,000 Robits
Spring Rod Part (Short)
225 Cosmic Credits
Radar Part Bundle
Reciever Part Bundle
Retro mothership Bay Skin
300,000 Robits
Warp Out Explosion Death
300 Cosmic Credit Bundle
Warp In Spawn
Face Palm Emotigram
Egg launcher (Mortar)
Flipper part Bundle
400 Cosmic Credit
Nuclear Explosion Death
Premium For Life Owners
Premium For Life owners will receive 50% off RoboPass plus and will also progress through grades at double the speed due to their double EXP perk. Find out more about Premium For Life from the following link:
Best of luck progressing through all the grades and unlocking all of these cosmetic items! This build also contains some significant changes to weapon and movement part balancing so we’ll be very interested in seeing what you think of these changes too!
See you on the battlefield
Build, Drive, Fight ReelBigKris
RoboPass Season 2 Patch Notes
Additions/Changes
Added Strut Diagonal 3d L/R short variants
RoboPass Season 2
Emotigrams
EAC update
Bug fixes
Fixed a bug that caused the weapon upgrade prompts to appear on max power weapons
Skis now turn correctly
Fixed an issue where swapping to another screen while weapon power/rank bar is animating, you’ll be stuck with visual effects looping
Copying a robot into a bay that requires an upgrade will set both bays to the same CPU limit
Fixed an issue where players were not receiving Robits when users play with their CRF robot
Fixed an issue where if you receive a ‘rate this robot’ dialogue after battle, the loadout slots in the info panel will be incorrect.
Clans can no longer have Chinese or Russian characters.
You can no longer select weapons in the robot info panel while in edit mode
Improvements to handling when reversing with tank tracks
Neon cube no longer appears in the tutorial inventory
Balance changes We've made a bunch of changes in regards to balance. Most of the changes have been done to weapon and movement parts based upon the community feedback polls we've been running. Other changes have been made to make it easier to experiment with F=MA using light and heavy cubes by bringing their tier down to match that of medium cubes. This mean your light robot won't be forced into higher tiers anymore. As well as all of this, we've made changes to increase the TTK (Time to Kill) which has addressed two requests from the community provided to us in the additional feedback section; Increase TTK and Give cubes more health."
Read the full balance pass notes by visiting the link below:
Hello Robocrafters! Today we’re revealing a brand new feature to Robocraft. Emotigrams!
What are Emotigrams?!
They are a digital transmission which is conveyed via methods of iconography. When they say “A picture tells a thousand words” we’re pretty sure they were talking specifically about Emotigram technology.
Emotigrams can be used in battle to communicate with fellow teammates and even the enemy. They could be used to show your love of another players robot
Or they can be used to comment on another players shortcomings!
Several of these emotigrams are unlockable via RoboPass Plus and a couple will be available immediately as standard for all players.
How do we use the Emotigrams?
Emotigrams can be selected by clicking your avatar and selecting Emotigrams from the drop down window. This will open the Emotigram window where you'll be able to select up to six Emotigrams to use in battle.
Once in game hold V and you'll be bring up the Emotigram wheel. Hovering over one of these and letting go of V will then play that Emotigram.
The thumbs up and thumbs down Emotigrams will be automatically added to the Emotigram wheel of all players in tomorrows build. Other Emotigrams will be unlocked via RoboPass Season 2.
Planned maintenence
At 10:00AM UTC on 28th of March 2019, there will be scheduled maintenance to prepare Robocraft for the incoming update. This will last approximately two hours and a full patch note list will be released once the build has gone live.
RoboPass launches at around 12:00 UTC 28th March 2019!
We are very much looking forward to seeing you create awesome new robots with the new cosmetic items and trying out the new balance changes which we revealed yesterday. You can read more about these balance changes by clicking the link below:
Sure, we’re nearly four weeks early, but if you ever went into a supermarket from early February you’re bound to find a ton of Easter Eggs taking up important shelf space! Easter will take place in the middle of RoboPass Season 2 and there are several items which can be unlocked within RoboPass including an epic new weapon skin.
Some say the Easter bunny travels through the star system powered by the smiles of all the children on planet earth. That’s baloney, he travels with the star system on a basket of eggs powered by Biofuel.
Bunny Pilot Seat The Easter Bunny takes his seat in the battle. Don’t let his rotund exterior or his buck teeth fool you. He is a terrifying force of nature with an overwhelming urge to eliminate anything that is not cute and fluffy. Watch out!
Bunny holoflag One of our probes travelled across the entire galaxy to locate any sign of life, when they came back they found only one image... A flag planted firmly on the surface of a planet which we believe is unable to sustain organic life.
We’re not sure how many planets the Easter Bunny has claimed in his galactic journey across space, but we know we don’t want to be on the receiving end of this ancient being’s conquest through our star system. Make sure to equip this flag on Easter Sunday to avoid their wrath!
Bringing an egg to a gunfight The Easter Bunny has designed a mortar that they have named the “Egg launcher”. This large scale weapon launches hefty decorative eggs designed to annihilate the opposition. We have stolen this technology and started to implement it into our own weapons.
Once the Mortar shell hits its target the surrounding area will spawn some rather beautiful flowers!
But don’t let this fool you, we have reason to believe that this weapon is in fact an ancient terraforming weapon which alters the properties of an entire planet. In this case the results last but a few seconds, but we suspect that the Easter bunny is constructing a much larger scale device to terraform the planets that he has already claimed.
All of these items will be a part of RoboPass which launches on 28th of March 2018. Unlock all of these items and swear allegiance to the fluffy one before Easter Sunday on the 21st of April.
Balance Changes
Part of RoboPass Season 2's update will include a selection of balance changes. Read below for more details
Additions
Strut Diagonal 3D Left Short part
Strut Diagonal 3D Right Short part
You can find these parts in the Tech Tree
General Changes
Light,and Heavy Cubes are all being set to Tier 1 to match the Medium cube Tier. (Originally Light [Tier 4], and Heavy [Tier 3]. Compact Cubes will remain Tier 5.) We are doing this to let players experiment with light, medium and heavy tiers (and the impact this has on agility) from the start of the game.
All Modules will be set to Tier 3. (Originally all modules were Tier 5).
In order to better position the heavy and light cubes with the change in tier, the tech tree has been updated
Robot Ranking Re-adjusted to allow for better CPU restrictions per Tier.
Rebalance of Challenges(Previously known as Campaigns)
Mass changes
The Mass of the Compact Cubes will be increased from 0.666 KG/CPU to 1 KG/CPU
The Mass for all Modules will be set to 3 KG/CPU
The Mass for all Electroshields will be set to 1 KG/CPU
Cube health changes
Light Cube health will be increased from 675 to 750
Medium Cube Health will be increased from 1350 to 1500
Heavy Cube Health will be increased from 1620 to 2000
Compact cube health will be increased from 3000 to 3750 (1000 HP/CPU to 1250 HP/CPU)
Helium health changed from 2025 to 4500 (337.5 HP/CPU to 750 HP/CPU)
Movement part health changes
Mech legs will have 2000 HP/CPU
Tank Track will have 2000 HP/CPU
Wheels will have 1500 HP/CPU
Skis will have 1500 HP/CPU
Insect Legs will have 1500 HP/CPU
Rotors will have 1250 HP/CPU
Sprinter Legs will have 1250 HP/CPU
Propellers will have 1250 HP/CPU
Hover Blades will have 750 HP/CPU
Wings and Rudders will have 750 HP/CPU
Thrusters will have 750 HP/CPU
Other health changes
Module Health will increase from 202.5 HP/CPU to 750 HP/CPU Electroshields health will be set to 2000 HP/CPU Strut weight will change from 5 KG/CPU to 10 KG/CPU Strut health will change from 1856 HP/CPU to 2000 HP/CPU Weapon health will be set to 1000 HP/CPU for all weapons.
Movement part CPU changes
T2 Wheel and T2 Steering Wheel CPU changed from 35 to 30
T3 Wheel and T3 Steering Wheel CPU changed from 50 to 40
T4 Wheel And T4 Steering Wheel CPU changed from 70 to 50
T2 Tank Track CPU changed from 65 to 50
T3 Tank Track CPU changed from 85 to 55
T4 Tank Track CPU changed from 105 to 60
Weapon Balance changes
Single gun fire-rates for T3 Seeker, T4 Seeker, T4 Aeroflak and T4 Chaingun set to 2x slower instead of 1.5x slower.
T3 Seeker Range decreased by 10%
In addition we have also made several balance changes based on our feedback forms.
Weapon Feedback
Laser: No Change Plasma: No Change Rail: Decrease Damage per shot by 5%, Increase Energy Consumption by 10%, Increase Time between shots by 0.1 seconds Nano: Increase Healing per shot by 5%, Decrease Energy Consumption by 5% Aeroflak: Decrease Energy Consumption by 10% Seeker: No Change Ion: No Change Chaingun: Increase Damage per shot by 5%, Increase shots per second to 13 from 12, Reduce spin up time by 5%, Decrease Accuracy Spread by 5% Mortar: No Change Tesla: Decrease Mass/CPU from 4 to 3, Decrease time between shots from 0.2 to 0.175
Movement Feedback
Wheel: Increase top speed by 5%, Increase Agility for Light and Heavy Vehicles Tank Tracks: Increase Top Speed by 3%, Increase Agility for Light and Heavy Vehicles Mech Legs: No Changes Sprinter Legs: No Changes Insects Legs: Decrease Mass per CPU from 5 to 4, Increase Top Speed by 5%, Increase Agility for Light and Heavy Vehicles, Increase Jump height for Light and Heavy Vehicles Skis: Decrease Mass per CPU from 1 to 0.9, Increase Top Speed by 5%, No Increase in Agility for Light and Heavy Vehicles as Skis don’t have agility component. Hovers: Increase Agility for Light and Heavy Vehicles, Increase Optimum Carry Mass by 5%, Increase Hover Height for Light Vehicles by 10% Rotors: Decrease Agility for Light Vehicles Wings and Rudders: Increase Top Speed by 5%, Increase Agility for Light and Heavy Vehicles, Increase Optimum Carry Mass by 5% Thrusters: Increase Top Speed by 5% Propellers: No Changes
Below is the data we received from these feedback forms.Click the images for a larger version of this data
RoboPass will launch in just two days, tomorrow we'll reveal a new feature which will contain several new cosmetics.
We revealed a few announcements ago that we will be bringing back a few items in cosmetic form to Robocraft. Today is the day that we share further info!
Alignment Rectifier
The Alignment Rectifier is today's first part making a cosmetic return to Robocraft. Initially, these were implemented into Robocraft and would be used to flip your vehicle. However these were removed as we adjusted how players are able to flip their vehicle back into an upright position.
Jammers
No, we have not placed tiny miniature 3d recreations of the freejam team as a cosmetic part. The radar jammers were initially in the game to cause your blip on enemy radars to disappear.
Radar Receiver
This spherical device allowed you to see enemies on your team mates radar within the receivers range. This meant that in order to get a good understanding of conflict on the battlefield, a radar receiver was useful to provide you with the location of the enemy. Various updates to our radar and map system have rendered this device unnecessary.
Enemy radar
The enemy radar pointed towards the nearest in-range enemy whilst also providing the location of nearby surrounding enemies on the mini map. This item did make it much harder to be ambushed by the enemy team but changes to the mini map system have made this device unnecessary.
Retro Cubes
And finally, Retro cubes are returning in cosmetic form in Robopass! We did tease them very briefly in yesterdays Spring rod post, but seems like no one noticed them! These cubes take on the material of cubes which many veterans may remember.. We hope that this brings back some nostalgia to those who are still playing today!
There are just a few more days until RoboPass season 2 launches!
The spring rods were developed at a research facility to assist with impact force. Using teleportation technology to transport robots into battle is an expensive process. The plan was simple, launch robots from one planet to another and use spring rods to reduce the impact damage from the planets gravity.
The project was not successful and spring rods were rebranded to become a cosmetic item. Spring Rods come in three sizes; large, not so large and not very large at all.
The Spring Rods will be an unlockable item once RoboPass arrives on the 28th of March! Tomorrow we’ll reveal more cosmetic items!
Until then; Build, Drive, Fight! ReelBigKris
*Spring Rods are a purely cosmetic item and thus no actual bouncing will occur, pilots expecting to see increased elevation by installing these parts will be significantly disappointed.
Sometimes you gotta ride fast, or face being destroyed by a volley of projectiles! Earlier today we revealed a new death effect which will be coming to RoboPass.
All robots run on electricity, until another form of power can be found. Sometimes their power cores can be a little unstable though. Which can result in this happening -
Don't panic though! The explosion is (relatively) small, and the amount of radiation released is harmless... to robots.
Our second death effect which we revealed earlier today is related to the warp in spawn effect we revealed yesterday. The Warp out death effect transports your robot the very second before it is ultimately destroyed!
Similar technology to the Short-Range Warp, the Emergency Reclamation Warp system was designed when robits were still extremely precious after the collapse of major production infrastructure during the battle of Mars. Since robits were so valuable, use of inexpensive disposable beacon drones was common to salvage robots before they were completely destroyed, to minimize loss of resources and allow robots to be repaired instead of replaced.
Where does your robot go? Damned if we know… On a side note, Javier, if you are reading this, let us know you’re safe, your parents won’t stop calling the office.
Our final Death effect brings a sense of humour to all of the destruction you see on the battlefield.
Surely this comical display of robotic ruin will brighten anyone's day. Equip this death effect when you’re feeling rather chipper!
And finally, to those of you who are so skilled that you are genuinely concerned that you will never get to experience your own destruction effects, may I present to you a new vapour trail
In a world filled with mechanical mayhem and colossal carnage, the Flower vapour trail is a breath of fresh air!
That’s it for today’s cosmetic reveal, tomorrow we’ll be sharing further cosmetic items for our RoboPass which launches on the 28th of March 2019
Keeping in line with RoboPass tradition (Can it be classified as a tradition on the second occasion?) we are first revealing the new spawn effects which are part of Robopass. Earlier today we revealed the Warp in spawn effect.
An early prototype of the modern E14-designed deployment warp, which transports large objects by directed energy beam; early designs had much longer range, but targetting required the use of local warp beacons to calibrate the warp properly and prevent robots from warping into solid objects and being instantly crushed.
This spawn effect is inspired from a classic earth film where a robot travels back in time to eliminate an organic being. The sequel is our favorite though, as another version of this robot travels back in time, finds the organic beings child and through the power of love breaks all robotic protocols to initiate the dangerous thumbs up maneuver. Truly a classic.
Next. We’re happy to announce the return of Loot Crates!
Just kidding! We dug up one of the old unloved crates we buried behind the office when we scrapped them last year. We then converted it into a transporter device which will deliver your robots into battle in style!
There is just one more spawn effect to unlock which we’ll reveal in just a few days! It is part of a pack so it felt wrong to separate them!
RoboPass Season 2 launches on 28th of March 2019. Tomorrow we’ll reveal another cosmetic type!
Until then; Build, Drive, Fight ReelBigKris
Note from ReelBigKris on Youtube premiere: Earlier today we revealed the Warp In effect via YouTube as a live premiere. While we did mention this would have just one item to reveal, maybe it was a bit too extravagant. Players expected much more! While we’ll still be revealing short new videos at 17:00 several days throughout the next week they will NOT be revealed via YouTube premiere. Sorry to those that were expecting more, it was an experiment and on this occasion it did not work. Any Youtube live premieres planned for the future will be significantly much more substantial!
We’re pleased to announce that RoboPass Season 2 is nearly upon us. In fact Season 2 will go live in just seven days! There will be thirty items to unlock, some of which will be part of a new upcoming feature.
All items in RoboPass will be purely cosmetic. Veterans may recognise some of the items which will be making a return in cosmetic form. Season 2 will cost $9.99 but Premium For Life owners will receive a 50% discount while also progressing twice as fast through all grades.
Tomorrow we’ll be revealing the very first cosmetic item at 17:00 UTC via Youtube premiere.