Robocraft - RapheePlays
Hello Robocrafters,

Today we’re revealing a new cosmetic item called the Spring Rods. Coming in three flavours, these parts will bounce your robot* into battle

They're bouncy, trouncy, flouncy, pouncy… Fun, fun, fun, fun, fun!
The spring rods were developed at a research facility to assist with impact force. Using teleportation technology to transport robots into battle is an expensive process. The plan was simple, launch robots from one planet to another and use spring rods to reduce the impact damage from the planets gravity.

The project was not successful and spring rods were rebranded to become a cosmetic item. Spring Rods come in three sizes; large, not so large and not very large at all.



The Spring Rods will be an unlockable item once RoboPass arrives on the 28th of March! Tomorrow we’ll reveal more cosmetic items!

Until then; Build, Drive, Fight!
ReelBigKris

*Spring Rods are a purely cosmetic item and thus no actual bouncing will occur, pilots expecting to see increased elevation by installing these parts will be significantly disappointed.
Robocraft - RapheePlays
Hello Robocrafters,

Sometimes you gotta ride fast, or face being destroyed by a volley of projectiles! Earlier today we revealed a new death effect which will be coming to RoboPass.

All robots run on electricity, until another form of power can be found. Sometimes their power cores can be a little unstable though. Which can result in this happening -



Don't panic though! The explosion is (relatively) small, and the amount of radiation released is harmless... to robots.

Our second death effect which we revealed earlier today is related to the warp in spawn effect we revealed yesterday. The Warp out death effect transports your robot the very second before it is ultimately destroyed!



Similar technology to the Short-Range Warp, the Emergency Reclamation Warp system was designed when robits were still extremely precious after the collapse of major production infrastructure during the battle of Mars. Since robits were so valuable, use of inexpensive disposable beacon drones was common to salvage robots before they were completely destroyed, to minimize loss of resources and allow robots to be repaired instead of replaced.

Where does your robot go? Damned if we know… On a side note, Javier, if you are reading this, let us know you’re safe, your parents won’t stop calling the office.

Our final Death effect brings a sense of humour to all of the destruction you see on the battlefield.



Surely this comical display of robotic ruin will brighten anyone's day. Equip this death effect when you’re feeling rather chipper!

And finally, to those of you who are so skilled that you are genuinely concerned that you will never get to experience your own destruction effects, may I present to you a new vapour trail



In a world filled with mechanical mayhem and colossal carnage, the Flower vapour trail is a breath of fresh air!

That’s it for today’s cosmetic reveal, tomorrow we’ll be sharing further cosmetic items for our RoboPass which launches on the 28th of March 2019

Until then; Build, Drive, Fight!
ReelBigKris
Robocraft - RapheePlays
Hello Robocrafters!

Keeping in line with RoboPass tradition (Can it be classified as a tradition on the second occasion?) we are first revealing the new spawn effects which are part of Robopass. Earlier today we revealed the Warp in spawn effect.



An early prototype of the modern E14-designed deployment warp, which transports large objects by directed energy beam; early designs had much longer range, but targetting required the use of local warp beacons to calibrate the warp properly and prevent robots from warping into solid objects and being instantly crushed.

This spawn effect is inspired from a classic earth film where a robot travels back in time to eliminate an organic being. The sequel is our favorite though, as another version of this robot travels back in time, finds the organic beings child and through the power of love breaks all robotic protocols to initiate the dangerous thumbs up maneuver. Truly a classic.

Next. We’re happy to announce the return of Loot Crates!




Just kidding! We dug up one of the old unloved crates we buried behind the office when we scrapped them last year. We then converted it into a transporter device which will deliver your robots into battle in style!



There is just one more spawn effect to unlock which we’ll reveal in just a few days! It is part of a pack so it felt wrong to separate them!

RoboPass Season 2 launches on 28th of March 2019. Tomorrow we’ll reveal another cosmetic type!

Until then; Build, Drive, Fight
ReelBigKris

Note from ReelBigKris on Youtube premiere: Earlier today we revealed the Warp In effect via YouTube as a live premiere. While we did mention this would have just one item to reveal, maybe it was a bit too extravagant. Players expected much more! While we’ll still be revealing short new videos at 17:00 several days throughout the next week they will NOT be revealed via YouTube premiere. Sorry to those that were expecting more, it was an experiment and on this occasion it did not work. Any Youtube live premieres planned for the future will be significantly much more substantial!
Robocraft - RapheePlays


Hello Robocrafters!

We’re pleased to announce that RoboPass Season 2 is nearly upon us. In fact Season 2 will go live in just seven days! There will be thirty items to unlock, some of which will be part of a new upcoming feature.

All items in RoboPass will be purely cosmetic. Veterans may recognise some of the items which will be making a return in cosmetic form. Season 2 will cost $9.99 but Premium For Life owners will receive a 50% discount while also progressing twice as fast through all grades.

Tomorrow we’ll be revealing the very first cosmetic item at 17:00 UTC via Youtube premiere.

https://www.youtube.com/watch?v=JzeWPgKZT1E&feature=youtu.be

A blog post following shortly after at 18:00 UTC will provide further details.

Stay tuned, but until then, Build, Drive, Fight!
ReelBigKris
Robocraft - RapheePlays
Hi everyone,

A new hotfix has just been made to address some issues and fix bugs. Full details are below:

Changes

  • Rebalance Robot Ranking of Parts
  • RR per CPU for T4 parts changed from 500 to 1,000
  • RR per CPU for T5 parts changed from 2,500 to 10,000
  • Upper boundary for T4 robots changed from 875,000 to 1,750,000
  • T5 robots begin at a RR of 1,750,001
  • Weapon Upgrade banner now stays on screen slightly longer to make it easier to read
  • New weapon stats after an upgrade are highlighted green until you swap weapon to help make it clearer
  • Player 'Rank Up' banner now has AFX and lasts a bit longer
  • Slight tweaks to enemy spawn counts in T3 campaign to improve framerate
  • Strut Short Diagonal 2D now has 60kg Mass and Strut Diagonal 2D has 90kg Mass
  • Improved visual messaging in the Robot Info Panel for weapons that can be upgraded


Additions
  • Rank/Power icons added to their bars in the Robot Info Panel to provide clearer messaging
  • New Visual effects on the weapon Rank/Power bars

Fixes
  • Fixed an issue with the camera when opening the Body Builder with a Bay Skin equipped
  • Fixed issues with the Battle Loading screen in 21:9 resolutions
  • Fixed a sizing issue with the power exp label
  • Weapons screen now uses the selected quality settings.
  • Fixed an issue where Bronze Rank Steam achievement was not being awarded
  • Swapping screen during the 'weapon upgraded' banner animation no longer causes it to get stuck
  • Challenge badge award screen no longer uses a poorly scaled badge
  • Fixed lighting on Weapons screen
  • Fixed an issue where languages were not being updated when you change language in game
  • Idle weapon upgrade animation no longer plays when you open the weapons screen after the first time
  • Fixed an issue where after upgrading a bay in edit mode, any changes to the loadout will not be saved/displayed correctly

Amendment to some changes which were not included in last weeks patch notes
We realised that the patch notes didn;t include all of the changes from the “Rise up the ranks” update. Specifically changes to weapon mass. Weapon mass has now been normalised. All weapons now have a mass of 4KG per CPU. As an example a T0 laser is 40Kg and a T5 laser is 1000KG. This was to address inconsistencies in the weapon masses across the board.

There are just a few more hours left for our weapon and movement balance feedback. Not only are we reading comments based on the questions, but we’re also reading comments placed in the “additional” section. If there is something you want heard, make sure to submit your responses now!

Weapon balance Feedback

Movement balance feedback

Build, Drive, Fight
ReelBigKris
Robocraft - RapheePlays


Hi everyone,

At 10:00AM UTC on 15th of March, Robocraft will enter scheduled maintenance for one hour. This is to prepare the game for a bug fixing update. Patch notes will follow once maintenance has completed

All the best,
ReelBigKris
Robocraft - RapheePlays
Hello Robocrafters!

A massive update has just gone live to Robocraft! The team have been working on a new feature which will provide greater progression across all weapon types! That feature is called Weapon Ranking!

Weapon Ranking
Any time you deal damage with a weapon or heal with nano's you will be earning XP for that weapon. Earn enough XP and you'll be able to upgrade that guns power with the help of Crays giant robot claw!



There are currently thirty weapons to upgrade, each of which have ten levels to progress though. You can read more about the weapon upgrade system by clicking the link below:

https://steamcommunity.com/games/301520/announcements/detail/1821048502382338610

Leaderboards
The global and regional leader boards will track player ratings and weapon ratings. You can participate as an individual, or you and your friends can rise to the top as part of a clan.

Read more about the leader boards by clicking the link below:

https://steamcommunity.com/games/301520/announcements/detail/1776011874558230316

Try out the latest update now!

https://store.steampowered.com/app/301520/Robocraft/

Manual Display name Change!
In addition we have also given players the chance to change their name manually! You can log into your account and change your name by clicking the link below:

Change my Display name

You will however be unable to change your name if you have received a warning or a mute in the past. In these cases, you must contact support.

Update notes

Additions:
  • Allow Player name changes in account settings (website)
  • Weapon upgrades
  • Leaderboards
  • AI Support for Nano, Chainguns & Rotors
  • 6th Birthday Holoflag added to the Item Store for 0 Robits


Changes
  • Daily Quest balancing - All daily quests now offer double the Robits and EXP for both Premium and standard users
  • Parties are no longer required to use the same Tier of robot
  • Loadout slots reduced from 5 to 3. Existing robots with 5 weapon loadout slots will stay in your garage but can not be used until the loadout slots are reduced to 3.
  • Improvements to load times
  • Balance changes based on community feedback
  • Agility changes for Wheels, Tank Tracks, insect legs and wings
  • Achievements for “Earn x rank in any Tier” are now based on Player Rank
  • Slowed down the rate at which players level up.

Bug Fixes
  • Fixed a visual issue with Tesla in the voting screen.
  • Fixed a bug that caused Sprinter leg/Rotor combinations to travel at unintended speeds
  • Fixed a bug that caused the tutorial bot to fall over
  • Fixed a bug that occasionally caused the player to be locked to the paint gun in edit mode when switching between the guns
  • Party members are no longer kicked out of the lobby if the leader changes their Robot tier

Weapon Balancing
We received a ton of feedback from players for weapon balancing and have implemented balance changes for many of the weapons. below are a list of changes for each weapon part

Laser
  • Decreased damage by 5%
  • Reduced energy consumption by 5%

Plasma
  • Decreased damage by 10%
  • Reduced energy consumption by 10%
  • Increased time between shots by 0.05%
  • Increased explosion radius by 5%

Rail
  • Increased damage by 5%
  • Increased Energy consumption by 10%
  • Increased time between shots by 0.1
  • Increased projectile speed by 10%
  • Decreased movement inaccuracy by 5%

Nano
  • Reduced energy consumption by 10%

Aeroflak
  • Decreased energy consumption by 15%

Seeker
  • Decreased damage by 10%
  • Increased projectile range by 5%

Ion
  • Increased damage per shot by 2.5%

Chaingun
  • No changes to the chaingun

Mortar
  • Increased projectile range by 5%

Movement balance feedback
We have also actioned some movement balance improvements which have been gathered by the community after our F=MA update.

Wheels
  • Increased health by 5%

Tanks
  • Increased health by 10%

Mechs
  • Increased health by 7.5%
  • Decreased top speed by 10%
  • Increase mass by 10%
  • Increased agility for heavy mechs

Sprinters
  • Increase health by 5%
  • Increase to speed by 10%
  • Increased agility for heavy and light sprinters

Insect Legs
  • Increase health by 5%

Skis
  • Mass set to 1 per CPU instead of 0.5 per CPU

Hovers
  • Increased agility for light and heavy hovers

Rotors
  • Increased health by 7.5%
  • Decreased top speed by 10%
  • Decreased speed boost by 10%
  • Decreased agility for Heavy and light rotors

Aerofoils
  • Increase health by 5%
  • Increase top speed by 5%

Thrusters
  • Increase top speed by 10%
  • Increase speed boost by 5%
  • Decreased agility for light thrusters

Propellers
  • Increased top speed by 10%

In addition to the changes above, the following Mass per CPUs will apply to these parts

  • Wheels - 20kg per CPU (Current)
  • Tank Tracks - 40kg per CPU (Only the lowest track current has this value)
  • Mech Legs - 30kg per CPU (Current)
  • Sprinter Legs - 25kg per CPU (0.5kg/CPU increase)
  • Insect Legs - 5kg per CPU (Increase from 0.37kg/cpu)
  • Ski - 1KG per CPU (Increase from 0.5kg/cpu)
  • Hover - 5kg per CPU ( Only the Mega Hover currently has this value)
  • Rotor - 5kg per CPU (Increase from 0.36kg/cpu on average per part)
  • Wing - 1kg per CPU (Increase from 0.43kg/cpu on average per part)
  • Rudder - 1kg per CPU (Increase from 0.32kg/cpu on average per part)
  • Thruster - 1kg per CPU (Increase from 0.465kg/cpu on average per part)
  • Propeller - 3kg per CPU (Current)

We hope that you enjoy the new update! Build, Drive, Fight!
ReelBigKris
Robocraft - RapheePlays


Hi Robocrafters!
A major update launches tomorrow! This is the first major update to Robocraft in 2019 and we plan to create even bigger and better updates as we progress throughout the rest of the year!

Below are the core highlights for this update:

1) Weapon upgrading
2) Leaderboards
3) AI Support Nano
4) AI Support Rotors
5) AI Support Chaingun
6) Maximum Loadouts reduced from 5-3
7) Player can change their own name manually (On Account settings on Website)
8) Agility changes for Aerofoils
9) Agility changes for Tank tracks
10) Agility changes for Insect Legs
11) Agility Changes for Wheels
12) Improved loading speed when logging in and when returning to garage.
13) Balances changes based on community feedback

As we revealed earlier in the week, Weapon upgrading will use Robits which you earn at the end of matches. Play Robocraft now, and begin earning Robits!

Build, Drive, Fight
ReelBigKris



Robocraft - RapheePlays
Hello Robocrafters!

Last week we revealed that players will be able to level up their weapons with Cray’s giant robotic claw! Today we wanted to reveal more information on how you upgrade weapons.



As you deal damage (or heal) in matches, your gun will earn XP. Let’s say you have a robot equipped with lasers and nano’s. If you spend all of your time dealing damage with lasers, the XP you earn in game will be given exclusively to that weapon. If you ONLY used nano’s, then you would only receive experience for your nano weapon.



However, if you deal damage and heal at the same time, the amount of XP that you’ll earn will be split between the two respective on much damage or healing you caused with each weapon. So if you spent a lot of time dealing damage and only a little time healing, then you’ll gain a significant amount of XP for the damage dealing weapon compared to the healing based weapon.

Level up!
Once you have filled the XP bar for a weapon, you’ll be able to spend Robits to level up that weapon! There are ten levels to progress through for over 30 weapons which means there are 300 opportunities to level up your arsenal! The weapons level will be shown in your inventory.



But you will upgrade your weapons from the weapons tab on the home screen.



But what happens once you level up a weapon? They will increase in firepower. Here are the stats of a level 1 Tier 0 laser



And here are the stats for a level 5 Tier 0 laser



It will take a significant amount of time to level up a weapon completely and we’ll reveal how all of these these new changes will affect Matchmaking very soon!

Build, Drive, Fight
ReelBigKris
Robocraft - RapheePlays
Hello Robocrafters!


Earlier this week we revealed the full image of the next new feature we’re working on. This featured Cray and a giant robot claw looming over a laser.



And today we wanted to reveal just a little more information on this image.



We shared this image in yesterdays tease. That blast from the robot arm is used to level up weapons! There are ten levels in total for each weapon. Progressing through each level will increase your weapon ranking and will play a factor into the matchmaking process (but more on that later)

On March 7th you'll be able to upgrade 30 weapons, each with ten levels of progression. We'll reveal a little more info on the weapon level system on Monday! Until then; Build, Drive, Fight

ReelBigKris
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