Robocraft - RapheePlays
Hello Robocrafters!

We will be launching our next major update to Robocraft on March 7th* and more info will be revealed in the coming days. Everyone is hard at work including Cray who is overseeing the next new feature to Robocraft! Can you guess what he’s working on?



Build, Drive, Fight!
ReelBigKris

*This is an estimated date and may be impacted should we come across any issues during the development period… Of course, if we don’t hit that date, blame Josh!
Robocraft - RapheePlays
Hello Robocrafters!

We are now out of maintenance. We have addressed the following bugs in this update:

Fixes

  • Robots at 10,000CPU with extra cosmetic CPU can now be downloaded from the factory into a new bay without bringing up an error.
  • Copying a robot that exactly fits in a bay into another bay of the same size will no longer show a cost to perform this action.
  • Fixed a bug that could trigger an error if the confirm button of the Bay Upgrade screen was clicked multiple times
  • Fixed visual issues with EMP effects
  • The tutorial can now be skipped.
  • Single leg builds can now be controlled without needing to force a respawn.

Let us know if you experience any issues!

Additionally, we are taking your feedback for Weapon balance and Movement physics after last week's major overhauled physics update. Do follow the links below to provide feedback now!

Weapons: https://docs.google.com/forms/d/e/1FAIpQLSenmdDdz9HwbKY82tQzoj4dMucqTT-FnSm5bUbY5NFMpQuwjQ/viewform

Movement: https://docs.google.com/forms/d/e/1FAIpQLSfzh1DW4SqrTHdayqO_PEzgjx3SEqpKTIcbNeME0hXwovhHww/viewform

Build, Drive, Fight!
ReelBigKris
Robocraft - RapheePlays


Hello Robocrafters! The big physics agility update is now live! Josh and Chris live streamed a developer build last night, showing off the changes to the agility system, the CPU progression system and revealed the NEW flying AI robots. We uploaded that video to our YouTube channel where you can watch it on demand!

https://youtu.be/JeNdlJxoL3g

MAJOR PHYSICS OVERHAUL



This massive update includes big changes to the way robots feel. Gifs, screenshots and text don’t do it justice, you HAVE to play it in order to really experience the types of changes that F=ma has on all existing and new robots! So what are you waiting for?! Play it now, install the game if you haven’t done so already and then let us know how the new robots FEEL when controlling them.

For those of you who aren’t able to access a PC to play Robocraft RIGHT NOW, read on for further details on the changes in this major update.

AGILITY OVERHAUL
Heavy robots feel heavier, lighter robots are much more nimble. Robots will also rotate at different speeds to factor in these new changes, meaning if you have created a completely fearsome robot with Weapons attached to one side, you should be even more cautious of being flanked if you haven't factored in your rotation speed! We expect players will create new strategies, playstyles and even builds to consider for this major change to movement.

Sprinter Legs have also had a particularly nice adjustment made to them which removes the delay in movement after landing from a jump. They are now more agile than ever before, and will be able to jump in and out of battle quickly.



The movement parts that have received the F=ma physics overhaul include

  • Sprinters
  • Mechs
  • Hovers
  • Rotors
  • Thrusters
  • Propellers

Other movement parts are already being worked on and will release very soon! Let us know what you think of these new changes after spending some time with them.

CPU Progression
Another system that we introduced last week was CPU progression. This system gives new players a greater sense of progression and adds greater value to Robits.. We understand that building massive robots from scratch can be pretty intimidating, so new players will start with a garage bay of 750CPU. From there they will spend Robits to upgrade their bay at a reasonable pace, while learning more about the building systems. There’s a lot of complexity during the later tiers of Robocraft and it can be quite challenging for new players. Of course, as we see new players interacting with these changes, we will adjust to improve everyone's play experience.

Players who have already created various garage bays will not have to worry about these changes for any robots that were attached to a bay BEFORE this update went live. Your robots garage bays are automatically upgraded to store your robot without spending additional CPU. however when purchasing any new garage bays, you will need to upgrade them via Robits.



There will be other forms of usage for Robits which will affect ALL players. We understand many veterans have amassed a massive number of Robits and have also MAXED out all their garage bays, so the CPU progression system won't affect you. BUT the next feature we will implement will give everyone a reason to use Robits

New Starter bots!
In order to provide players with robots that meet the 750CPU limit, we have had to create a few new starter robots for players. Check them out below!







Adjusted Body Builder Templates
The Body builder templates have been adjusted so that they are well below 750CPU AND still allow you to place movement parts and weapons onto the robot.

AI have taken to the skies!
The AI robots have obtained their pilots license and are now able to use robots installed with wings and rudders! As seen in last night dev stream, they are tenacious!

Cosmetic Credits are now Cosmic Credits
We have rebranded Cosmetic credits into Cosmic credits, you’ll still be able to purchase Cosmetic items with these credits and they’ll continue to function as originally intended. However they will have the added functionality to exchange them for Robits as we make Robits more valuable.

Weapon Balance Feedback Changes
Around 1,000 players were involved in our last big weapon balance feedback form! We’d like to thank everyone who took the time to answer a few questions and even submit a couple of suggestions on how you feel we should improve Robocraft. We are currently talking internally about some of the most requested features and will update you once we have more concrete plans.

This update included a variety of weapon changes based on community feedback and we wanted to share the results so that you know why we are making certain changes. Of course, balancing is an ongoing development as we continue to improve Robocraft. So a few days from now we’ll be opening up the weapon balance feedback thread once more.

Below are the results from the feedback form and on the furthest right hand side is a column of changes we’re making.







In addition, below is a list of changes in text form in case it is difficult to read the images above:

Laser
  • Decrease Damage by 5%
  • Decrease Energy consumption by 5%
Plasma
  • Decreased Damage by 15%
  • Reduced Energy consumption by 10%
  • Increased time between shots by 0.025
  • Increased explosion radius by 5%

Rail
  • Increased damage per shot by 10%
  • Increased energy consumption by 10%
  • Increased time between shots by 0.25
  • Decreased movement inacuracy by 5%

Nano
  • Increased healing per shot by 5%
  • Decreased energy consumption by 5.25%

Aeroflak
  • Increased damage by 5%
  • Decreased energy consumption by 10%

Seeker
  • Decreased damage by 5%
  • Decreased energy consumption by 5%
  • Increased projectile range by 5%

Ion
  • Increased damage per shot by 2.5%
  • Decreased energy consumption by 5%
  • Decreased time between shots by 2.5%

Chaingun
  • No changes

Mortar
  • Increased damage by 2.5%
  • Increased projectile range by 5%

Tesla
  • Increased health by 5%

We hope that you enjoy these changes, we’ll wait a few days until we open up the official feedback thread again. Additionally, if you do use the feedback thread, know that the additional suggestions (which aren’t related to weapon balance) are also being looked into! We are doing our very best to create a game for our players, and seeing this data and the most requested features in this form when there are hundreds of thousands of players every month is really useful. If you and your friends who play Robocraft didn’t send any feedback for the last form, Make sure you do it next time and we’ll have even more data to work with!

RoboPass Ends on February 18th


Our first season of RoboPass ends this Monday on February 18th! Players were able to progress through 30 grades to unlock cosmetic items and cosmetic credits. Some of these items included a firework seeker, new spawn and death animations and Neon cubes! Those who progressed through the free version of Robopass unlocked several items, but those who purchased RoboPass plus unlocked additional items at the cost of $9.99 (or $4.99 for owners of Lifetime premium)

If you have played the free version of RoboPass, you can purchase RoboPass plus to unlock all items up to your current grade! These items in total (including CC) would be worth around $100 if purchased individually.

We’ll reveal more news on Season 2 of RoboPass soon!

Live Stream later today at 17:00 UTC


Later today Josh and Chris will stream Robocraft once more, playing the latest MAJOR agility physics update against other players! The stream will be broadcasted directly on the Steam Page, on Twitch and on Youtube!

Steam Link: (https://store.steampowered.com/app/301520/Robocraft/)
Twitch Link: (https://www.twitch.tv/freejam)
Youtube Link: (https://www.youtube.com/channel/UCt4-QGbiUuO9a5ketAuf3xg)

UPDATE IS NOW LIVE! GO PLAY IT
What are you doing reading this still!? Go play Robocraft right now and experience the MAJOR changes to agility that we have been working on! If you still need more reading material, patch notes will be posted below, but in order to really understand the new changes we have made, you NEED to play it!

Patch notes are below, but seriously, go play Robocraft right after reading them!

Features:

  • Agility Physics for Sprinters, Mechs, Hovers, Rotors, Thrusters and Propellers
  • New Garage Bays now have a 750 CPU limit and can be upgraded using Robits
  • Changed Starter Robots and Body Builder parts to fit within the 750 CPU limit
  • Rebalanced Tier brackets to give an effective CPU limit for each tier
  • Weapon balance changes based on player survey feedback
  • The AI can now use flying robots with Wings and Rudders
  • Reverted intro video trailer
  • Extra Robits can now be bought in the Store using CC
  • CC renamed from Cosmetic Credits to Cosmic Credits

Improvements:

  • Mortar VFX improved
  • Single gun fire rate for Plasma didn't match the stats shown on the weapon info tooltip
  • Neon cubes no longer have a darker border
  • Clicking 'back to the game' after a successful purchase in a non-Steam client now closes the store instead of going to another ‘thank-you’ page
  • Further Improvements to lobby queue time accuracy

Balance
  • The base speed of the rotor has been increased from 160 MPH to 200 MPH

Bugs:

  • Weapon inaccuracy is lost after pausing in single player
  • CoM orb now displays when entering edit mode if it is enabled in the settings menu.
  • Centre of Mass orb is no longer visible on the home screen
  • Fixed a bug that caused weapons to stop firing if one of them ended up pointing into the terrain while the others were valid
  • Fixed an issue with players who were forced to quit due to a daily quest error (if you experienced this issue before, please let us know if this has resolved the issue)
  • Fixed an issue where certain users end up unable to accept or send party invites due to bad redis data
  • AI robots with Tesla can no longer deal damage to their own reactor
  • Fixed a bug that caused the 'sideways driving' checkbox setting to be visually incorrect in certain situations
  • Rail crosshair no longer pulsates when idle
  • The camera is now centred on the Supernova if you are shooting and moving your camera as the match ends

Known issues:
  • Players are unable to use the “Skip Tutorial” button
  • Single leg builds will not work properly until they respawn.

See you in game!

Build, Drive, Fight!
ReelBigKris
Robocraft - RapheePlays


We will be having a scheduled maintenance from 10am to deploy the Agility and CPU Upgrade build, we expect the maintenance to last about 2hrs

Read more about the planned update here:

https://steamcommunity.com/games/301520/announcements/detail/1760248640397529922
Robocraft - RapheePlays


Hello Robocrafters!

The BIG physics update will go live tomorrow! But this evening Chris and Josh are going to be streaming a new build of Robocraft today and tomorrow! Today they’ll be building new robots in preparation for the big agility update. And tomorrow they’ll be using the robots they built to play online against other players!

Make sure to check out the streams at 17:00 UTC directly on the front page of Steam

https://store.steampowered.com/app/301520/Robocraft/

Tomorrow marks the release of our overhauled agility system! Along with it will come various bug fixes and weapon balance adjustments based on feedback from the community. We’re very much looking forward to seeing exactly what you think of our new F=ma system and would love to hear your feedback once you experience it.

Tomorrow the update will include the following features:

  • Weapon Balance changes based on survey feedback
  • Rebalancing Tier brackets
  • Updated Steam starter robots
  • Updated Steam Body Builder robots to all be under 750CPU
  • Convert Cosmetic Credits into Cosmic Credits
  • Sprinter & Mech Legs Agility Movement
  • Thrusters & Propellers Agility Movement
  • Hovers Agility Movement
  • Rotors Agility Movement
  • Upgrading bays via Robits
  • Robits now purchasable from the item shop
  • AI can now use Aerofoil movement parts in BA and TDM

Year of The Pig Chinese New Year!
We ran a year of the pig artbot competition to line up with the Lunar New Year! There have been some truly awesome entries and we’d like to thank everyone who has taken the time to build some incredible robots.

The grand winner of 500CC is

Manana81 with his robot ‘THE GENEROUS PIG 2019’



This incredible pig & Dragon combo is not only visually beautiful to look at but is also combat ready. The tesla’s provide this robot with a dangerous bite and the pig is wielding a bowl filled with healing goodness!

Runner Ups:
We also have four runner ups

BR4Y4NGAM3R with his robot ‘Pig Lunar’


This blue piggy bot is an elegant answer to the question “what if pigs had wheels?”. Charming and was one of the favorites of a few members from the Freejam team

Kronoswm’s ‘Okkoto’ was inspired by the film ‘Princess Mononoke’ (if you haven't seen it, you should!). This bot does an incredible job of creating a spiky fur and an incredible level of detail in comparison to its film counterpart.



Kura3000 entered three robots into this competition. For fairness we included just one of his piggy bots into the draw. That Pig was aptly named “Year of the pig” which uses neon cubes to create a great vibrant background and platform for one of the happiest pigs you ever did saw!



Hoelderlin’s ‘Festival Pig’ encapsulates the Lunar New year perfectly! Bright red chinese lanterns and adorable little hoofed feet complete this pigs red attire.



Blue_Diamond_2017 created a Megapig called “laser pig”. We are particularly fond of it’s giant curly tail!




Honorable mentions:
The first honorable mention is from Pun_Shinamon, unfortunately they were just one day late to enter the Artbot competition so their entry didn't count. But as a result of this, in the future all Artbot competitions will run for two weeks so that we can give players much more time to enter.




InsaneLiving shared his pig based version of Ghidora, an iconic villain from the Godzilla films



Thank you to everyone who entered this art bot competition, If you want to see all of the entries, You can still view the entries by clicking this hashtag #RCLunarNewYear

See you tomorrow when the BIG physics update launches!

Build, Drive, Fight
ReelBigKris

Robocraft - RapheePlays


Hello Robocrafters!

Welcome to February the 6th’s Dev Jam! This week we share details on movement physics overhauls, CPU progression system and remind you about this weeks Artbot Challenge

Making Building Matter More!
A major physics overhaul factoring in F=MA (and inertia!) will launch next week. Robots which are large and bulky will not be as nimble as a much smaller and lighter robot. While it is very difficult to describe how this feels in words, we know that you will feel the difference once these changes are live. We can't wait to see what you think of this major update as robots should feel much more satisfying to control.

The first selection of movement parts that will benefit from the agility and physics overhaul will be:

  • Rotors
  • Thrusters/ Propellers
  • Hovers
  • Mech legs/ Sprinter Legs
Other movement types will be be adjusted to factor in the F=MA system over the next few updates. Each movement part is being adjusted individually to improve the overall feel of movement in Robocraft and make building matter more!

CPU Limits
To provide a refined building experience and to help new players settle into Robocraft we have reduced the initial CPU limit for garage bays. We have chosen to do this for the following reasons:

Reduce the size and complexity of robots for new players.
Give players a sense of incremental progression.
Provide a long term use for Robits.

In addition we are going to be changing the robot ranking scores and limits so lower tiers effectively have lower CPU limits.

This ensures a robot at the CPU limit for a new bay will still be effective in Tier 1 and gradually raises the size and complexity of robots that players can build as they progress.

Individual CPU Limits for bays
Each garage bay will have its own CPU limit and will start at 750CPU. However, each bay can be upgraded individually up to a maximum of 2,000 CPU. In order to increase the CPU it will cost a number of Robits. Each upgrade will increase the CPU limit of each bay by a small amount



The Robits cost per upgrade from this gif are not representative of the final values and may be subject to change

Megabots
Once a bay reaches the normal CPU limit of 2,000, you can upgrade it once more to turn it into a “Max CPU” bay. Once you have done this, the bay can not be upgraded any further and you’ll be able to build robots in it to a CPU limit of 10,000. Please note, that even if you upgrade a bay to “Max CPU” it doesn’t mean that everything you build in that bay needs to be a Megabot.

Downloading Robots from the Factory under the new CPU progression system
We will be updating the factory to provide more information on the amount of CPU you will be expected to have in a bay before you download a robot from the factory. If you have a bay that only has 1,000 CPU, you’ll be unable to download a 1,500 CPU robot until you upgrade your bay to fit the 1,500 CPU requirement of the bot that you’d like to download.

Starter Bots
We have adjusted the starter bots and the modularized body builder so that they fall below the 750CPU limit for new players.

Current bay CPU Conversion
We will be converting all current T1 - T5 active bays into a 2000 CPU bay. However if you have a Megabot in a garage bay, that bay will be converted into a Max CPU bay.

Making Robits meaningful
The CPU progression is just one upgradeable feature that players will be able to spend their Robits on. Over the coming weeks we’ll be sharing more details on new types of uses for Robits.

Cosmetic Credits Turning Into Cosmic Credits
During the next update we will be renaming cosmetic credits for all accounts into Cosmic Credits. While players will still be able to purchase cosmetic items with this form of currency, we’re also going to be allowing players to purchase Robits with Cosmetic Credits.

Lunar New Year - Pig Themed Robot

To celebrate the Lunar New Year, Robocraft Premium For Life is on sale at 30% off!

We are also running an Artbot competition To celebrate the dawning of the year of the pig which will end on the 12th of February. Five robocrafters will receive 100 CC each and one lucky Robocrafter will win 500CC!

For more details on how to enter, please visit the competition announcement below:

https://steamcommunity.com/games/301520/announcements/detail/1756870026710119858

The competition closes on february 12th, winners will be chosen at random on the 14th of February

Build, Drive, Fight!
ReelBigKris
Robocraft - RapheePlays


Hello Robocrafters!

To celebrate the Lunar New Year and the Year of the Pig! We wanted to run a fun art bot competition for players. We've been focusing a lot of our time over the last several weeks to balance the game to make combat more fun but this week we want to see your incredible robotic creations.

The prizes for this competition include:
  • 1 grand prize of 500 CC
  • 5 runner up prizes of 100 CC

In order to enter this competition you must create an amazing piggy based robot and share a screenshot of it on Twitter. There are a few rules that you must follow to validate your entry.

Year of the Pig Rules
  • Create an awe inspiring pig robot
  • Take a screenshot of your pig robot
  • Post the screenshot on twitter and include your display name, the robot name and the following Hashtag # RCLunarNewYear
  • The tweet must also include the following Bitly link: (http://bit.ly/RCLunarNewYear)

Competition ends on the 11th of February and winners will be announced on the 13th of February. So you have all of this weekend to create a pig themed robot. We'll be looking for creativity, originality and even battle readiness! If you can create a great pig that can prove itself in battle we'd even love to see a video of that!

Good luck Robocrafters, we can't wait to see what you create!

Lifetime Premium now 30% off
Additionally Lifetime premium is now 30% off in Steam's Lunar new Year Sale. Click the link below to purchase.

https://store.steampowered.com/app/570960/Robocraft__Premium_for_Life_Pack/

Tomorrow we will release a new Dev Jam! So until then; Build, Drive, Fight

ReelBigKris
Robocraft - RapheePlays
Hi everyone!

We have completed our planned maintenance and Robocraft is now up and running. We have been updating our database infrastructure. Players may experience some issues over the next few days. Do let us know if you see anything odd!

Build, Drive, Fight!
ReelBigKris
Robocraft - RapheePlays
Hello everyone,

Welcome to the January monthly recap! A special announcement post which details the last month of happenings in bitesize chunks! If a particular topic interests you further you can read more about it by clicking the relevant links.

We issued a new balance update based upon early player feedback which contains changes to various weapons. At the same time, a community feedback thread had been pinned to the top of Steam forums and website forums to gain valuable data direct from players.

We revealed the first work in progress gifs showing the new F=ma changes we’re looking to release in an upcoming update. The first movement part we had shown which had these changes implemented were rotors.




Of course, more parts will receive these agility changes so stay tuned for further updates!

Based on a couple of community feedback threads we had created several weeks ago, we began to roll out our findings in a brand new update! The data we had received was very valuable and allowed us to release the first Community Balance Update. We are hoping to continue to create interesting polls and feedback forms to allow us to greatly refine the core game experience.

Alongside this community balances update we included a variety of quality of life improvements and bug fixes.

Our current community balance feedback survey has over 300 players sharing their thoughts on Robocraft

January 28th - Premium For Life Sale
While not an official announcement, It is still worth mentioning! The Premium For Life membership for Robocraft is now on sale at 30% off. It contains the following benefits:

  • Grants all paint colours for use in the Editor
  • Doubles the amount of experience and robits earned from matches
  • Upload your own personal avatar picture
  • Additional Cosmetic CPU

https://store.steampowered.com/app/570960/Robocraft__Premium_for_Life_Pack/

In addition, Premium For Life also grants a 50% discount to RoboPass Season 1, which will be ending on February 18th.

The Protonium Campaign Challenge


While not directly linked to January, we are announcing the winners for the Protonium challenge competition today!

We’ll be crediting the following players 5,000 CC each for successfully completing Protonium Difficulty and sharing their video on Twitter

  • Rafyfou
  • -Lumen-
  • Dued
  • Coob2003
  • BONEs_BROKER
  • The-Alien
  • Nefilm
  • Venturinblue
  • Vectron2
  • Nakkaryo-n
  • LordForce
  • Serg_04
  • JJson400
  • Chan Tzi
  • Iwaken225
  • Dustybin
  • Hosi
  • Drake1001
  • Sharkaporyum
  • TheReD40
  • VintageGriffin
  • Gabriel317
  • Ben-Skywalker
  • PathForger
  • DehSpy


February
RoboPass ends on the 18th of February, so make sure that you have unlocked all of the grades by then to unlock awesome cosmetic items. To purchase these items individually will cost over $100 but of course playing through RoboPass to unlock these items will cost just $9.99 (Or $4.99 for Premium For life owners).

Additionally below is just a tease of our workload for the month of February:

  • Physics adjustments to movement parts.
  • Provide more value to Robits for new players and veterans.
  • Flying AI bots and other AI changes
  • Work towards RoboPass Season 2

Additionally, the Lunar New Year is next week. It’ll be the year of the pig. If you’re looking for a cool new artbot to build this weekend, maybe consider building a pig!

Build, Drive, Fight
ReelBigKris

Update 01/02/2019: Planned Maintenence

On February 4th at 10:00AM UTC we will be entering planned maintenance. This will last approximately two hours. Stay tuned for further info via our official social media channels.

Robocraft - RapheePlays
Hello everyone!

Yesterday we released an update to Robocraft which contained several changes to weapon balancing. Do try out the latest build and experience the changes for yourself. There were a variety of buffs to several weapons, and a nerf to the Plasma.



Read the full announcement by clicking here

We feel that we got some really valuable information from players when we asked for feedback and we’d like to continue to have this sort of interaction with our community when approaching certain topics such as balancing.

A new survey has been created which allows us to collate the data much more easily than our last feedback survey thread. It contains a selection of multiple choice questions as well as a few areas where you can submit feedback not linked directly to Weapon balancing. Based on overall consensus and our own internal analytics we’ll be able to make some good decisions that will help improve the overall quality of Robocrafts weapon balancing and core game experiences.

A google account is required to fill out the form below:

Feedback Form

We thank everyone in advance for taking the time to fill out this form, it will be very useful and we can’t wait to get some really amazing feedback from you all.

Build, Drive, Fight!
ReelBigKris
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