RoboPass has officially launched! Make sure to hop in to Robocraft right now to begin unlocking new cosmetics as part of this major update.
RoboPass is available in two flavours, RoboPass Free and RoboPass Plus. check out the GIF below to see the full content unlockable from grade 1 to 30!
Those with the free version of RoboPass will unlock the bottom row, Whilst players who purchase RoboPass Plus will unlock items from both rows!
RoboPass Plus will cost just $9.99, or your local price! Owners of Premium For Life will be given a 50% discount and will also progress through the grades much faster due to earning double EXP
New Christmas Challenge
One of the changes we made during this update is to change the naming of Campaigns to Challenges. We felt that this better represented the current game play. In addition we've also created a brand new challenge called "Sleigh Ride" where you'll face waves of Christmas themed robots on a Christmas themed map previously seen at the end of 2016.
New HoloFlags
We’ve created several new holoflags for players to unlock. To celebrate our very first season of RoboPass there will also be a very special season 1 HoloFlag which will unlock at grade 11!
The Season 1 HoloFlag will be available for the free version of RoboPass and RoboPass Plus.
Previously revealed content
Over the last week we've been sharing news every single day, for those who missed these here are just a few of the new pieces of content which will be available with RoboPass:
Go Play RoboPass Season 1 now!
So without any further ado, The RoboPass update is live right now! It will be available to purchase in game for $9.99. Premium For Life players will receive a 50% discount! So go play it, give us your feedback!
Robocraft Update: #1.13-2665
Below are the full patch notes for the RoboPass Update; to find out more information about some of the new features and content, please read the accompanying post here.
NEW:
RoboPass Season 1 is live! Earn XP to unlock free cosmetics, or buy RoboPass Plus to get lots of extra rewards from this Season. Premium For Life players get 50% off RoboPass Plus!
New Christmas Challenge “Sleigh Ride” available to play at all difficulty levels!
New flaming exhaust blower and flaming exhaust stacks cosmetic cubes obtainable via RoboPass.
New Death & Spawn Effects! Unlocked effects can be set in the “Customize” screen for each robot in your mothership.
New Present spawn and Firework death effect obtainable via RoboPass.
New Black hole spawn and Black Hole death effect obtainable via RoboPass.
New Royale Lander spawn and Feather death effect obtainable via RoboPass.
New Christmas Present (Large and Small variants) obtainable via RoboPass.
New Neon Cubes obtainable via RoboPass.
New Fairy Light cosmetic item obtainable via RoboPass.
New T5 Seeker variant: Firework Launcher obtainable via RoboPass. Please note: This requires the unlocking of the T5 Seeker Launcher on the tech tree to use.
New Holoflags: Snowflake, Candy Cane, “Santa Cray”, 2019, & “RoboPass Season 1” obtainable via RoboPass.
New Vapor Trails: Snowflake and Firework obtainable via RoboPass.
New native real money store. A cleaner and clearer user interface for making in-game purchases.
OTHER IMPROVEMENTS & CHANGES:
Obtaining multiple Tech Points in a single battle (via gaining more than one level) will now only display one screen.
Players below level 76 in Tiers 1 & 2 playing in Bronze or Silver ranks will be match-made in a different lobby to improve new user experience.
Item shop now has notification badge on top-bar UI when new items are available for purchase.
Added “Quick Purchase” buttons to currency UI to make it clear where to add more Cosmetic Credits and Premium.
Updated pricing of real-money items to make local currency exchange rates more consistent.
Item shop improvements.
BUG FIXES:
Tesla blades properly animate to open when active.
Windowmaker Module no longer highlights team mates when activated.
Ghost Module effect no longer removed when another robot in battle is destroyed.
2000 CPU robots with additional cosmetics now display as T5, not TM in mothership UI. This also addressed an issue that prevented users queueing as a party if one member’s robot was considered TM due to cosmetic parts.
Chaingun fire rate at 0 energy fixed to work as intended.
Fixed T3 Cross Strut connection point issue.
Robots downloaded from CRF are no longer given keyboard controls by default.
“Go to Tech Tree” button now correctly opens Tech Tree UI.
ESC now closes the language selection screen on login UI without throwing an error.
If the party leader changes robot within the same Tier as the rest of the party, party members will no longer be kicked from queue.
Windows firewall popup no longer triggers on first connection to multiplayer match.
AI Players now show loadout correctly in pre-battle UI summary screen.
Protonium core “shimmer” VFX properly disappears after protonium core is damaged but not destroyed.
Custom avatars no longer removed for users without active Premium when dismissing the avatar selection dialogue with ESC key or “Cancel”.
Premium bonus now correctly messaged as +100% not +25%. This awarded 100% bonus to Premium users correctly but messaged the premium bonus incorrectly.
Item shop purchase confirmation text now correctly swapped with post-purchase “thank you” text.
Brawl daily quest will not be drawn while Brawl mode is set to inactive as it cannot be achieved.
Fixed issue where the Hover/Rotor daily quest “Hover Over” could not be completed.
Custom Game UI now correctly renders on 4:3 resolutions.
Glass Cube Health and Mass details now correct on tooltip UI
Missing audio effect for when rolling over UI elements in Campaign details fixed.
Fixed problem where users who haven't logged in for a long time would have their robots disappear from the CRF until their next login.
Campaign restrictions now accurate across tiers. Previously there were exceptions where a part may have been permitted within the rules as written but excluded due to tier restrictions.
“Top 100” Holoflag missing texture fixed.
Addressed edge case where a user with a pending completed quest confirmation pop-up would be stuck on a blurry screen when logging in.
Addressed rare account corruption issue that prevented users from logging in.
Hey everyone! We are just one more day away until RoboPass launches!
Today we wanted to reveal another Cosmetic item. The T5 Firework Seeker!
The T5 Firework Seeker is based on the T5 Seeker but has a much more festive skin equipped with pre-lit fireworks which are used as projectiles! These projectiles also explode into a colourful firework display!
Balance Changes
Last week we shared some details on the balance changes that were coming to Robocraft in combination with RoboPass. Based on feedback from the community, the Seeker, Chaingun and Mortar have had their health reduced just a little bit. so the health per CPU is consistent for all weapons.
Once this update goes live. We will follow the data very closely to see how players respond to these changes. Based on feedback we will change the numbers. Of course, once you play the latest update, do let us know your thoughts!
Planned Maintenance
To prepare the game for RoboPass and our other changes we will need to go into maintenance beginning from 10:00AM GMT and will last approximately three hours.
Tomorrow we’ll reveal the very last piece of content that will arrive as part of the RoboPass update as well as a full ChangeLog. Until then, Build, Drive Fight!
It is but two days until RoboPass launches! Some of you may have been pretty eagle eyed during our first content tease drop for Robocraft! During the Spawn announcement, we shared an image of the customisation window.
You may have noticed an additional tab called “Destruction Effects”. These are special effects that play when your robot is destroyed by enemy players. There are three Destruction effects available to unlock in Robo Pass.
The first is the feather destruction effect. This effect is available to unlock for players for the free RoboPass and RoboPass Plus.
The second destruction effect is the firework!
And the final destruction effect which is the very last grade for RoboPass Plus is the Black Hole destruction effect
Not only do these effects look great, but each of them will play a sound effect when used!
RoboPass Season 1 will release on the 18th of December 2018! We know you’re going to have a lot of fun with the content planned for this major seasonal update. But there is still more content to share. So until then, Build, Drive, Fight!
RoboPass Season 1 will arrive in just a few days and we’ve already revealed a number of cosmetic unlocks… Today we’re revealing another new type of cosmetic!
In today’s post we wanted to share with you a new cosmetic piece which will behave just a little differently compared to previous types of cosmetic items. The Exhaust Blower
Once you’ve placed the the Exhaust Blower, your robot will look awesome. But once your robot starts moving, the Exhaust Blower will begin to function!
The flame effect that plays from the exhaust blower will only emit once you press the W key. This is the very first cosmetic item in Robocraft which will react to a button press from the player. In the future we’d love to give players even more actions which are performed with a button press. Let us know what you think of this type of cosmetic item which react to button presses!
In just a few days all of our players will be able to experience the first ever RoboPass! Stay tuned to tomorrow's new content reveal. Until then, Build, Drive, Fight!
We are a few days away from the launch of our first ever RoboPass, currently set to go live on December 18th 2018!
RoboPass is a seasonal event where players can unlock new cosmetic items during the two month active period; RoboPass Season 1 will end February 18th 2019.
You can read more about what RoboPass is exactly by following the link below:
There’s a ton of content coming with it that we’ve already announced which includes:
Brand New Spawn Effects
Players will be able to choose how they enter the fight with three awesome spawn effects.
New Cosmetic Item
The fairy lights were revealed as a new type of cosmetic item.
Present Cosmetics
Available in large and small!
Neon Cubes
Making their first appearance in Robocraft, these neon cubes debuted in Robocraft Infinity on the Xbox One.
And today we are revealing another pair of cosmetic items:
New Vapour Trails
Vapour trails allow players to set an effect which will follow their robot’s movements. As part of RoboPass season 1, there will be a couple of new trails which you’ll be able to place on your robot. The first one is the snowflake vapour trail.
Our second vapour trail effect is the firework vapour trail!
RoboPass is scheduled to go live on the 18th of December, but we still have more content to reveal! Check back tomorrow for more info! Until then, Build, Drive, Fight!
For those of you who follow us on Twitter, you would have seen our announcements for our upcoming RoboPass feature that will be released alongside the Boosts removal update. We’ve announced tons of new cosmetics that will make their way into the game through this RoboPass which will be released next week. A couple of you have inquired about the balance of the parts with this update, so this DevJam hopes to answer some of those questions.
Time to Kill
The community asked us to remove the Boosts, and so we are removing them with this RoboPass release. Removing Boosts brings with it a huge change to the TTK (Time To Kill), so in order to compensate for this, we’ve had to make some changes to the DPS (Damage Per Second) of the weapons. These change are reflected in the table below.
More like 2014
With such a big change to the balance of the game, we felt it would be a good idea to also make some adjustments to the weapons stats, to make them feel similar to how they were in the early Robocraft days.
When Loot Crates were introduced, weapons were balanced so that a T0 Laser could be as effective as a T5 Laser, as robots were not split by Tiers any Tier of Laser could be used on your robot. They were balanced to be fairly equal when it came to DPS, however, after RoboPass T5 Lasers will be more powerful than T4 Lasers and this pattern will be true for all weapons.
NB: The cooldown (time between shots) and Energy cost per shot have been normalised across weapon Tiers. This makes the firing rate the same for any Tier of that weapon, with Damage per shot, CPU Cost and Health being key differences as you go up the Tiers.
Type
Tier
CPU Cost
Max Fire Rate
Energy Cost
Damage
Health
Laser
0
10
6.67
500
11,400
10,000
Laser
1
14
6.67
500
15,960
14,140
Laser
2
18
6.67
500
20,520
18,540
Laser
3
22
6.67
500
25,080
23,760
Laser
4
26
6.67
500
29,640
29,120
Laser
5
250
6.67
500
29640
300000
Plasma
0
14
13.33
2000
46,200
14,000
Plasma
1
18
13.33
2000
59,400
18,180
Plasma
2
22
13.33
2000
72,600
22,660
Plasma
3
26
13.33
2000
85,800
28,080
Plasma
4
30
13.33
2000
99,000
33,600
Plasma
5
300
13.33
2000
112,200
360,000
Rail
1
18
1.33
2750
70,200
18,180
Rail
2
22
1.33
2750
85,800
22,660
Rail
3
26
1.33
2750
101,400
28,080
Rail
4
30
1.33
2750
117,000
33,600
Rail
5
260
1.33
2750
132,600
312,000
Nano
2
18
13.33
300
5,130
18,540
Nano
3
22
13.33
300
6,270
23,760
Nano
4
26
13.33
300
7,410
29,120
Aeroflak
4
150
2.0
1750
15,000
168,000
Aeroflak
5
300
2.0
1750
21,000
360,000
Seeker
3
100
13.33
300
6,750
130,000
Seeker
4
140
2.5
2000
72,750
196,000
Seeker
5
275
2.5
2000
99,000
412,500
Ion
4
145
1.0
4000
174,000
162,400
Ion
5
245
1.0
4000
269,500
294,000
Chaingun
4
165
10.0
1750
8,250
231,000
Chaingun
5
325
10.0
1750
12,250
487,500
Mortar
5
290
0.87
4500
225,000
435,000
Tesla
2
16
4.0
1250
52,000
16,480
Tesla
3
20
4.0
1250
65,000
21,600
Tesla
4
24
4.0
1250
78,000
26,880
Important Notes
Cooldown (time between shots) and Energy per shot is the same for each tier of weapon
Damage and health increase the higher the tier of the weapon
CPU values of parts are not changing
TTK(Time To Kill) is going to decrease due to the boost removal
20% reduction in speed boost
Movement part health is getting a 10% increase
Health and Damage boost are removed
Laser projectile speeds at low Tier have been increased, so now they are slower as you progress to Tier 5 (meaning a higher skill with Lasers is required at higher Tiers)
Today we wanted to reveal a few new cosmetic pieces that will light up your robot. These new pieces of content will arrive on the 17th of December with the first season of RoboPass.
Our first reveal today is a brand new type of cosmetic item which has two connection points. You’ll be able to create some beautiful patterns for your robots: The fairy lights
We’ve decorated a robot with these new lights to show you just how it will look in game.
Additionally, for those who want to do something creative with the lights, the lights blink based on a BPM of 100! So it’s technically possible to match up a song to these lights.
To partner up with the fairy lights is another cosmetic item which is the present.
Available in both large and small, combined with the fairy lights you can create some beautiful festive robots! Here is a Santa Sleigh packed to the brim with the new present cosmetics.
Our last cosmetic reveal for today may be familiar to those of you who played Robocraft Infinity on Xbox One. Previously an Xbox One exclusive, the neon cubes will very soon be placeable in Robocraft.
These new cosmetic items will join the already announced spawning effects that were revealed yesterday as part of the RoboPass update. There will be more announced tomorrow! Until then, Build, Drive, Fight!
The RoboPass is coming! It is just the start of our growing efforts to provide players with content much more frequently. Read more about the details of the RoboPass by checking out the announcement below:
We have some great news about a major update coming before Christmas - ROBOPASS!
Many in the community have been asking us to give more information on this so in response, here is some more detail on RoboPass.
For a while now we’ve had a lot of requests from players who have unlocked everything in game, they want ‘something to play for’. RoboPass is designed to give everyone 2 months of new content to earn by playing and earning exp.
Here’s how RoboPass works:
RoboPass is a new screen added to the game
Whenever you return to the Mothership after battle your progress on RoboPass will be updated
RoboPass has 30 ‘Grades’, Grades are a bit like ‘Levels’ but these are specific to RoboPass (Grades are earned at different rate to Player Levels)
You earn Grades by gaining XP
To get all 30 Grades will take around ~60 hours of play (based on average XP earning rate)
To get everything you must earn all 30 grades within the 2 months that RoboPass will be running
There are 2 x Rows of content, the bottom row is for players who are playing for free, so even if you do not own RoboPass Plus you can still unlock new content by earning the ‘Grades’
The Top Row is called ‘RoboPass Plus’ and ensures you unlock tons of extra content* on top of what is available for free
Even if you don't own ‘RoboPass Plus, your progress throughout the grades will be saved, so at any point in during the RoboPass period you will be able to buy RoboPass Plus and retrospectively unlock all the items for Grades you have previously earned
The best content* is on the RoboPass Plus row but there is some cool content* on the top (free) row also
Premium users progress through RoboPass 2x faster than those without Premium
Premium for Life! Users will get a 50% discount on RoboPass Plus**
RoboPass contains a total of $100 worth of new content*
RoboPass Plus is $9.99 (so you get $100 content for $9.99)
Premium for Life! Users get RoboPass Plus for $4.99 (so $100 content for $4.99)
When we removed Loot Crates from the game and moved to the Infinity system we committed to monetising Robocraft in a different way, a super fair cosmetic only way. For us this meant we needed to add cosmetic items that users would want to buy whilst retaining perks for Premium users and extra perks for Premium for Life! users.
We will be sharing more details on the unlockable content* up until the release of RoboPass on 17th of December.
*The items in RoboPass are 100% Cosmetic plus some CC and some Robits, they are not needed to win in battle and cannot improve your Robot’s performance
**RoboPass has been designed to run for a single 2 month season. We will see how successful it is and at the end of the season and decide if we will continue to do more Season Passes or if we will switch to another way of adding content and monetising if it’s unpopular.