Robocraft - leftofnever
Below are the full patch notes for the Infinity Update; to find out more information about some of the new features and content, please read the accompanying post here.

NEW:
  • Infinity Cube System - once you unlock a part on the Tech Tree or purchase a cosmetic, you can use it as many times as you like
  • Tiers return to Robocraft
  • New Tier 3 and Tier 4 Campaigns
  • New Custom mothership skins (purchasable from the Item Shop when in rotation)
  • More colors for all players - Premium players have 32 colors; free players have 10
  • New Ops room Tab containing the Tech Tree, Daily Quests and Tier overview screen (to see your Tier progress)
  • New Quickplay system - opt in or out of TDM and Battle Arena game modes
  • New Item Shop for cosmetic items and custom mothership skins
  • New Robot Ranking system tied to the new Tiers
  • Infinity Factory (CRF) - If you have the parts unlocked you can download Robots freely
  • New Strut parts added to the game
  • New Tech tree layout to accommodate changes and new parts
  • Tech Point unlock costs reworked in line with item part Tier placement
  • All Tier 0 and Tier 1 parts unlocked on the Tech Tree for new players. Existing players can unlock them at zero Tech Point cost
  • New weapon projectile effects
  • New weapon projectile hit effects
  • Edit mode HUD updated to display shortcut commands
  • Robot voting system at the end of battle - vote on the best robot from the top 5 scorers
  • New 'incomplete parts' system that alerts a player when they only have the left version of something so they are less confused when using the mirror function in edit mode
  • HUD can be turned off in mothership and edit mode with ‘=’ button
  • Feedback/Support/FAQ buttons in the Home screen
  • Players matchmade by Robot Tier eg. Tier 3 Robots matched against Tier 3 Robots
  • All party members must play with the same Robot Tier
  • New Play menu layout
  • New loading screens for Home/Test
  • New battle loading screen
  • New Lobby screen while waiting for battle
  • New Login screen layout
  • AI-controlled robots will fill empty seats if players are queuing for battle for an extended period of time

OTHER IMPROVEMENTS & CHANGES:
  • All players now have improved bay visuals
  • The game checks a Robot has functional cubes (movement + weapons) before allowing it to enter battle
  • Updated settings screen with tabs for Visual/Audio etc.
  • Profanity filter enabled for all players and can no longer be switched off
  • Players existing League Rank converted to new Tier 5 Rank
  • Updated the Altimeter and Speedometer models to remove any units from the texture (ft/m & mph/kph)
  • Updated old orange Robocraft branding to new blue Robocraft branding
  • Updated the branding across the official Robocraft website, forums and social spaces
  • Updated the minimum specification requirements on Steam Store
  • Electroplates have been reorganised so there are three per Tier (T2, T3, T4 and T5)
  • General lighting improvements on a number of maps
  • Controls can be edited via the Pause Menu when in battle
  • Settings can be edited via the Pause Menu when in battle
  • Improved visual fades between game screens
  • In-game user-interface now supports dynamic scaling to support higher monitor resolutions
  • Improvements to the battle kill feed above the mini-map to make it easier to read
  • Tooltips added to a number of buttons in-game to assist new players
  • Improvements to Factory search filters (part of a series of planned improvements)
  • Updated in-game buttons to 'Save and Test' and 'Save and Exit' to make it clearer for players when saving a Robot in edit mode
  • General improvements to menu layouts in the game
  • Building Gun model in Edit mode no longer displays selected cube quantity
  • Paint Gun model updated in Edit mode to accommodate additional colors
  • XP is earned more appropriately to the infinity unlocking system
  • Forge and Recycle functionality removed as it is no longer required with players having infinite inventory
  • League Arena mode removed - both TDM and BA game modes are now competitive and contribute to your Tier ranking. Players cannot drop rank any lower than their highest rank badge in each tier i.e. if you reach silver, you will never drop below silver but you can fluctuate between silver and gold
  • General improvements to Campaign Mode
  • Award Golden variants of the legendary weapon and movement parts to players who have 25+ of their regular version in their inventory prior to the Infinity Update
  • Main menu screen improvements including a split screen showing the player's Robot on the right-hand side
  • Windows XP no longer supported
  • Hurt Locker achievement changed to Win a Campaign

BUG FIXES:
  • The Gold Laser, Top 100 Holoflag, Gold Silver and Bronze badges are now displayed right at the bottom of the player's inventory rather than being grouped together
  • Fixed a bug which caused jagged shading on the Cardboard Ion particle effects
  • Campaign localisations further updated
  • Fixed some missing localised language text in Campaign mode
  • Fixed a bug which caused the wrong error message to appear when attempting to enter a Campaign with a zero CPU Robot bay
  • Fixed a bug which caused the wrong voice-over to play at the start of a Campaign
  • Fixed a bug which caused the music to clip in Test Mode
  • Cardboard ION and Wheel parts now darken when damaged in-battle
  • Fixed an issue with 'click focus' on the custom avatar image select pop-up
  • Fixed a bug which sometimes caused AI weapons to fire through solid objects
  • Fixed a collision issue on the Carbon 6 variant of T5 Plasma weapon

KNOWN ISSUES:
  • Robots that are uploaded by ‘new players' will not appear in search results when filtering by username
  • Chat channel tags ([Clan] etc.) may overflow onto another line if they are long enough
  • On the Battle Summary screen the get premium button displays even if you have premium
  • The get Premium button on the Battle Summary screen will not open the Store
  • Factory downloaded robots are defaulting to Keyboard Controls
  • If a player with a custom avatar but no active premium clicks on their avatar, it will reset to a default image
  • Some of the tooltip text for the T5 Chaingun (gold variant) is incorrect - please note that the actual data is correct
  • An active ghost module will deactivate when any player dies in battle

With today's update, an issue came to light that affects some players. Any player that copied their Robots prior to dismantling the original and recycling ALL of the parts before the Infinity Update may have broken Robots in their bays due to part data not being found. Unfortunately, it isn't possible to recover this data and fix any broken Robots. We apologise unreservedly for this error and for any time lost in building/rebuilding Robots. We will ensure that steps are in place to ensure issues like this do not happen again.

Robocraft - leftofnever


We're very excited to announce that the Infinity Update will be released this Wednesday, November 14th. The Infinity Update is the culmination of many months of hard work from the development team and brings with it a number of changes and gameplay improvements to Robocraft including:


The Infinity Update is scheduled for release on Wednesday and is Robocraft’s single biggest update. As such, players should expect some issues on launch day. By working with us and reporting issues and bugs through our support system, we can fix them as quickly as possible.

Please note that we will take the game offline at 09:00 (UTC) on 14/11/18 to update the game. Maintenance is expected to take up to four hours but could be extended if we come across any complications.

The full patch notes will be published tomorrow.

Recycling information:
With the infinitisation of Robocraft there will be no Recycle or Forge functionality in the game; once you unlock a part on the Tech Tree or purchase a special part from the Item Shop you will receive an infinite amount of them. If you wish to maximise your Robit and Cosmetic Credit balances, please recycle any unwanted parts prior to the update as any owned or unlocked parts will be “infinitised” with the update.

Don’t forget that if you have 25 of each legendary movement part and weapon (Not C6 or other Cosmetic variants) in your inventory when the Infinity Update launches, you will receive an infinite amount of special golden variants.Read the full announcement post here.

Why the Infinity Update?
As developers we want to be able to deliver more cool content and fabulous features to you faster, but as we’re currently split between three very different versions of Robocraft (RC Steam/Launcher, RC Infinity on Xbox One and the F2P Robocraft Infinity in China (co-developed with Tencent)) it’s incredibly difficult for a small indie to deliver on that. So with the Infinity Update, we will be bringing all the good stuff from the Chinese version to the Steam version. This parity between the versions will allow us to deliver more new features, improvements, bug fixes and content faster.

Thanks as always for your continued patience and support.
Robocraft - leftofnever
Alongside the infinitisation and graphical overhaul that's coming to Robocraft with the planned Infinity Update, the team have also given Campaign Mode some love, with new Campaigns to play, game modes and improvements.



Tiered Campaigns
Campaigns have been tweaked so they're specific to a Tier. This means that alongside any other Campaign restrictions that are in place, your Robot must fit within a required Tier. Previous cube restrictions in both Target Practice and Mask Raid Campaigns have been lifted.

New Game Modes
The Infinity Update will introduce two new game modes to Campaign - Survival and Blitz.

  • Survival - As the name suggests, you need to survive an ever-increasing horde of enemies until the timer hits zero.

  • Blitz - This is a variation on the existing Elimination mode; only this time you have to destroy all the enemies within a time limit.

Two New Campaigns
We've created two new Campaigns for the Infinity Update for you to master; a T3 Survival mode Campaign called Food Fight and a T4 Blitz mode Campaign called Dino Dash. See the Campaign details are below.





Other Improvements to Campaign Mode
We'll be adding a number of improvements to Campaign Mode; check out the list below:
  • Campaign Mode now supports multiple Robot types in a single wave
  • Continuous spawning in a wave now supported
  • The current Target Practice Campaign will be changed to a T1 Campaign where only T1 Robots are permitted to enter. Other restrictions have been lifted for this Campaign
  • The Mask Raid Campaign will become a T2 Robot only Campaign. Other Campaign restrictions have been lifted
  • Enemy robots now spawn in after the wave start countdown has ended
  • In Campaigns where there is only one Boss, their health bar will be clearly displayed on-screen (see screenshot below)



Why the Infinity Update?
As developers we want to be able to deliver more cool content and fabulous features to you faster, but as we’re currently split between three very different versions of Robocraft (RC Steam/Launcher, RC Infinity on Xbox One and the F2P Robocraft Infinity in China (co-developed with Tencent)) it’s incredibly difficult for a small indie to deliver on that. So with the Infinity Update, we will be bringing all the good stuff from the Chinese version to the Steam version. This parity between the versions will allow us to deliver more new features, improvements, bug fixes and content faster.

The Infinity Update is scheduled for release in November and is Robocraft's single biggest update. As such, players should expect some issues on launch day. By working with us and reporting issues and bugs through our support system, we can fix them as quickly as possible.

Thanks as always for your continued patience and support.
Robocraft - leftofnever
Hey there Robocrafters,
We're continuing our look at the new content coming to Robocraft this month in the planned Infinity Update; today we're going to take a peek behind the curtains and talk a bit about the new Item Shop and why not everything is free in a free-to-play game like Robocraft. But before we get into the fine details of the new Item Shop, we want to talk a little bit about revenue.

Free-to-play games aren't free-to-make
Games, like books and movies, are entertainment; to many, they're distractions from the real world. To us, they're our livelihoods; they're our chosen career. Some people choose a profession in medicine, we choose to make games. This won't be a surprise to many of you, but making games costs money; and more often than not, multiplayer online games that are run as a service (like Robocraft) cost considerably more to make and maintain than say a single-player 8-bit inspired game created by one talented person in their bedroom.

Keeping the lights on
Robocraft is developed by a team of incredibly talented and hard-working individuals whom all need to be paid for their hard work - they, like many of you, have families to feed and bills to pay. So how do we keep the Robocraft lights on when it is free-to-play? With your support; through the purchase of Premium, Cosmetic Credits, and in the past, crates. We're not going to sugar-coat this, or cover anything up; crates in Robocraft kept the lights on, and without crates in the game prior to them being removed, there's a very good chance that you wouldn't be reading this now.

We're not "money hungry" or "greedy devs" as some have stated; we're keeping the game powered and alive. But things change, and your feedback regarding crates in the game combined with the attitude shift towards them in the industry resulted in them being removed back in the early part of 2018. While the removal of crates from the game was the right thing to do, it hit us hard in terms of money coming in. When one well dries up, you need to look at sourcing water from other streams to keep the hydro-powered generator running that powers Robocraft's lights.

The Item Shop
With the Infinity Update, we're looking to source water from a new stream - the Item Shop.



We're not shying away from the fact that the Robocraft Item Shop looks similar in both form and function to the shop in the incredibly popular game Fortnite. Let's be honest here, they completely nailed it and it's incredibly hard not to be inspired by it. So we're adopting a similar model; with time-based, limited availability items that are rotated on a regular basis.

The Item Shop is split into two areas:
  • FEATURED - with items being rotated every 7 days
  • DAILY - with items being rotated every 24 hours
We want the Item Shop to be the first place you visit when you boot up Robocraft; as some items are only there for 24 hours, you'll want to see what's there before they get swapped out. Don't worry though, as if you miss out on an item, it'll return in a later rotation.

In the Item Shop you'll be able to purchase not only cosmetic parts, flags and skins, but also you'll be able to purchase items such as Mothership Skins and a whole host of other exciting things with which to make your Robocraft unique to you. Our art team are hard at work on a number of awesome items that you'll be able to purchase from the Item Shop including special seasonal goods that will only be available for a short period of time once a year.

Remember, once you purchase something from the Item Shop, you'll have an Infinite Number to play with.

Please note that the prices in the above image are NOT FINAL and subject to change.

Robits and Cosmetic Credits
As you will see in the screenshot above, some items can be purchased with Cosmetic Credits, some with Robits, and some with Robits or Cosmetic Credits. We want to make it clear that there will always be something in the Item Shop that can be purchased with Robits on any given day. We're keen to bring you more promotional sales throughout the year and so you will find on occasions that some items are offered at a discounted price for a period of time.

Cosmetic Credit bundles can be purchased via the Store button in-game. We're also looking at ways of making the purchase of cosmetics and CC more intuitive and less 'clicky, clicky, linky, linky'.

Boost your Balance
With all parts becoming infinite, the Infinity Update will remove the recycle functionality as it will no longer be needed. So if you want to boost your Robits or Cosmetic Credits balance, we do recommend you recycle your inventory before the update to maximise your Robocraft Bank Balance. If you have five Pirate Flags, recycle four of them. Got 30 Steering Wheel Monster? Recycle five of them to take advantage of the special golden gun initiative.

Why the Infinity Update?
As developers we want to be able to deliver more cool content and fabulous features to you faster, but as we’re currently split between three very different versions of Robocraft (RC Steam/Launcher, RC Infinity on Xbox One and the F2P Robocraft Infinity in China (co-developed with Tencent)) it’s incredibly difficult for a small indie to deliver on that. So with the Infinity Update, we will be bringing all the good stuff from the Chinese version to the Steam version. This parity between the versions will allow us to deliver more new features, improvements, bug fixes and content faster.

The Infinity Update is scheduled for release in November and is Robocraft's single biggest update. As such, players should expect some issues on launch day. By working with us and reporting issues and bugs through our support system, we can fix them as quickly as possible.

Thanks as always for your continued patience and support.
Robocraft - leftofnever
If you've been following our Infinity Update announcements, you'll know that we're bringing back Tiers to Robocraft. Be sure to check out our recent forum post on this exciting news if you haven't read it yet. To accommodate Tiers, we need to update other parts of Robocraft which are either directly or indirectly impacted by their reintroduction. One part of the game that is indirectly affected by Tiers is the Community Robot Factory (or Factory as referenced in-game), and so with the Infinity Update, we will be introducing some changes to the Factory. Please be aware that this is the first pass for the Factory and it will be improved further still. We'll be completely honest; we ran out of time! It just wasn't possible to get all the improvements in for the Infinity Update.

New Factory
The updated Factory will still be the place to upload and download Robots that have been created and shared by the community; it will just look somewhat different to what it does currently.



The new Factory will look just like the image above; you can see that Robit earnings are still displayed in the top left, and Search is still on the right-hand side of the screen. What has moved is the filter button. Please note that this is a temporary move, all filter options will return to the left side in a future update.



For the Infinity Update, we've streamlined the number of available filters; adding in tiers and limiting categories to movement and weapon type. As already mentioned, this is the first pass at the Factory; the art team is already working on improving the Factory. Here's a work-in-progress screenshot of what you can expect in a future update.



As you can see, a lot more filter options will be added later; so please bear with us during this transitionary period. Other visual changes you'll notice are that if you have selected "show locked bots" in the filter options, unavailable Robots will appear greyed-out in the results. Available Robots are highlighted blue; while the currently selected Robot will be highlighted in white.

Important information about Tier filters
Please note that any Robot uploaded before Infinity Update will not have Robot Ranking data embedded. This means that while the Tier will be correctly displayed and your Robots will appear in the CRF when NOT filtering by Tier; when filtering by Tier they will not appear.

We do recommend that you re-upload your Robots to the Factory once the Infinity Update releases if you want to get on the filtered Tier results. It's the perfect opportunity for your Robots to potentially fly to the top of the Factory market if they appear in the filter by Tier search results on release day.

Robit Rewards

If players upload Robots to the Factory, they'll earn Robits every time a downloaded Robot is played in battle. The maximum amount that can be earned is 15,000 Robits per Robot download. So, if your Robot is downloaded 100 times and each person that downloaded it completed 10 battles with it, you would earn 1,500,000 Robits!

But what will you spend the Robits on if there's no forge and all parts are infinite? Cosmetics! With the Infinity Update, we'll be launching a new Item Shop where you'll be able to spend your Robits on cool cosmetics. We'll be talking about the Item Shop in detail tomorrow, but rest assured, we've planned for lots of awesome items that you'll be able to spend your Robits on.

Why the Infinity Update?
As developers we want to be able to deliver more cool content and fabulous features to you faster, but as we’re currently split between three very different versions of Robocraft (RC Steam/Launcher, RC Infinity on Xbox One and the F2P Robocraft Infinity in China (co-developed with Tencent)) it’s incredibly difficult for a small indie to deliver on that. So with the Infinity Update, we will be bringing all the good stuff from the Chinese version to the Steam version. This parity between the versions will allow us to deliver more new features, improvements, bug fixes and content faster.

The Infinity Update is scheduled for release in November and is Robocraft's single biggest update. As such, players should expect some issues on launch day. By working with us and reporting issues and bugs through our support system, we can fix them as quickly as possible.

Thanks as always for your continued patience and support.
Robocraft - leftofnever
Hey there Robocrafters,
Today in our continued look at the forthcoming Infinity Update for Robocraft, we're going to dive into the new and improved "PLAY" menu, and talk a bit about Quick Play.

Along with all the new features and content we're adding to Robocraft with the Infinity Update, we are also giving the main menu and UI an overhaul, and introducing a new "Quick Play" option. As you can see from the screenshot below, the play menu is now split into three areas; "Multiplayer", "Single Player" and "Custom Play".



Multiplayer
For many of you, you just want to battle other Robots and are happy to play either Team Deathmatch or Battle Arena modes. Currently, you have to queue for either and take a chance that others are queueing up for the same game mode. As queuing up for a different game mode to others could lead to increased wait time to start a game, we're going to reduce queue times by giving you the option to jump into a random game mode. By default, the game will pick a game mode (currently TDM or BA) and you'll join other players in the same Robot Tier. The chosen Tier you'll be playing is displayed above the word "multiplayer" and this is based on the selected Robot. As you can see from the screenshot above, the Gladiator is a Tier 1 Robot.

If there's a particular game mode you don't want to play, you can opt-out of it by clicking on the cog icon in the multiplayer select box.

It's worth mentioning again that both Team Deathmatch and Battle Arena are 'ranked' game modes, and playing these will allow you to progress through the Tier Ranks. Read our recent Tiers announcement post for more information.



Where's Elimination?
You'll notice from the above screenshot that only Battle Arena and Team Deathmatch are available in Multiplayer mode; we know many of you will be wondering where Elimination is. Initially, only BA and TDM will be available in quick play; we are looking to add Elimination in the future, and we'll let you know more as and when we confirm the details. So stay tuned as they say!

Single Player
Single player is where you'll find Campaigns, Play Vs AI, and the game's Tutorial. We will have a new campaign ready for the Infinity Update, and we'll reveal what that is later in the week.



Custom Play
Clicking on Custom Play will take you to Custom Games and the BRAWL game modes.

To finish, and we apologise for repeating ourselves, but the Infinity Update is without question the biggest single update we've ever planned for Robocraft; the Infinity Update is more than just a new "PLAY" menu. Due to the sheer size/scope of the update we want to make it absolutely clear that there will in all likelihood be issues and bugs associated with the launch; it's simply not possible for us as a small dev team to have crossed all the "t"s and dotted all the "i"s and thought of everything when coding everything. But, by working with us to raise any game-breaking / glaringly obvious issues through support, we'll be able to fix them as quickly as possible.

Thanks for your continued support for Robocraft and for your patience when things don't always go to plan.
Nov 6, 2018
Robocraft - leftofnever


Hey all,
If you’ve been following our Twitter or Facebook channels, our Steam page, or visited the Robocraft forums in the past week, you’ll have no doubt seen our daily Infinity Update announcements and reveals.

If you’ve missed any of the announcements, here’s what we’ve revealed to-date:

Follow the links above to get the low-down on these features. We’ve still more to announce, and we’ll continue to do so daily right up until the release of the Infinity Update.

As you can see just from the features mentioned above, and without talking about the content we’ve yet to reveal, the Infinity Update is shaping up to be the biggest single update in Robocraft’s life. It really is a MASSIVE undertaking for our small, incredibly dedicated and hard-working team of coders, artists, QA, and production. All this new content needs to be added to the existing legacy code, which has been modified, changed and updated throughout Robocraft’s life. Hannah and Ben in the QA team are currently blasting their way through the test plans, raising issues with the coders who then have to work through thousands of lines of code to fix the reported issues without breaking more things along the way as fixing one bug can raise an underlying issue that also needs to be resolved too.

While the team are doing their best to fix all the issues prior to the Infinity Update launching, we’ll be completely honest with you and state that there will in all likelihood be “Day One” issues. Despite our best efforts and working overtime, we honestly don’t think we’ll have covered off every eventuality in-order to deliver an issue-free update. So, we will need you to bear with us while we fix any bugs that come up on launch day. But by working with us and reporting any bugs and issues through our support system, we’ll be able to assign them to the right team member and fix them ASAP. We know, as gamers ourselves, that it can be incredibly frustrating when a game is updated and something is broken for you, but just telling us “the update is broken fix it!” on Facebook doesn’t help us fix the issue. By using the support systems we have in place, we’re hoping you’ll be able to explain what the issue is, and provide additional evidence in the form of output logs, screenshots, or even videos. Anything you can provide that will help us fix the issue is always greatly appreciated.

To finish, the Infinity Update is a new and exciting phase in the life of Robocraft and one we hope you enjoy. Remember, your feedback is very important to us, but please, keep it civil, constructive and don’t resort to threats and abuse when communicating with us - we’re only human after all.

Thanks for being awesome.
Robocraft - leftofnever
Hey there Robocrafters,
Today we wanted to let you know about some very important Quality of Life improvements coming to Robocraft with the Infinity Update - specifically, in-battle QoL.

Battle-ready Robots
There's nothing more annoying to both you and your teammates when you enter battle with a Robot that isn't battle-ready. So, with the Infinity Update we will be running a background 'battle-ready check' prior to a player queuing up for battle. If your Robot doesn't have Movement Parts and/or Weapons attached, then you'll be presented with a little pop-up and you won't be able to queue.



In-battle Settings
One of the many QoL requests from our players is the ability to access the game's main settings and control/keyboard mapping options in-battle. We're pleased to announce that both of these will be accessible in-battle when the Infinity Update launches this month.



In-battle UI Improvements
Finally, the observant of you may have already spotted this in our earlier reveals, but the in-battle UI is also getting a fresh lick of paint. We've made a number of improvements to the in-game UI and you'll see these in the screenshot below. Among these improvements is that players will now see the correct team colors on the kill-feed located above the mini-map.



As you can probably imagine, the Infinity Update is shaping up to be the biggest single update we've ever released for Robocraft. As such, there will be issues with it when we launch it later this month. The team are working incredibly hard on fixing the bugs and issues associated with the update, but it simply isn't possible for us to spot every single issue and so we're going to need your help. Once the update is live and you see something unexpected or broken, please do let us know so we can fix it as quickly as possible.

Happy gaming!
Robocraft - leftofnever
As the development team take a well-earned break for the weekend, the Infinity Update reveals continue with gusto! We promise to keep this one short and sweet; we'll let the visuals do all the talking.

As part of the Infinity Update, we're also updating the version of Unity (the development engine we use for creating Robocraft). This newer version of Unity brings with it a lot of cool new features, fixed some bugs caused by legacy systems that have been overhauled and has allowed us to give some of the visual effects (VFX) some love.

Here's a couple of short video clips taken from a development build (and so are to be considered work in progress).

https://www.youtube.com/watch?v=z0L12N7bykc

https://www.youtube.com/watch?v=QRAE-n-C9Xk

All of these lovely things do come at a cost though as we will no longer be able to support Windows XP when the Infinity Update is released later in November.

Important information about the Infinity Update
The Infinity Update is without question the biggest single update we've ever planned for Robocraft; it's more than just the introduction of the Infinity Cube system. Due to the sheer size/scope of the update we want to make it absolutely clear that there will in all likelihood be issues and bugs associated with the launch; it's simply not possible for us as a small dev team to have crossed all the "t"s and dotted all the "i"s and thought of everything when producing the update. But, by working with us to raise any game-breaking / glaringly obvious issues through our support team, we'll be able to fix them as quickly as possible.

Thanks for being awesome!
Nov 3, 2018
Robocraft - leftofnever
Hey Robocrafters,
As we continue on our journey to release the Infinity Update, we're sharing with you some of the new features and content you'll be able to enjoy when the update lands later this month.

One of the most requested features from our community of awesome artbot builders is more colors; as many of you felt that the current palette was quite limiting. This can be especially so for those who don't have premium. So we've rooted through Bob Ross' box of acrylics and selected some lovely shades that we're bringing to Robocraft.

When the Infinity Update is released, Premium players will have an increased 32 color palette (up from 16) and free players will have 10 paint colors unlocked (up from 4). Check out the screenshot below of the new and improved color palettes. We're really excited to see how you use the new colors and so be sure to share your creations with us on our social channels and upload them to the Factory for others to view, download and enjoy in battle.



To finish, and I know we've already mentioned this in the previous posts, but the Infinity Update is blooming massive; we're adding so much content to the game that despite our best efforts, there will in all likelihood be day-one issues. But, by working with us to raise any game-breaking / glaringly obvious issues, we'll be able to fix them as quickly as possible.

Thanks as always you awesome Robocrafters.
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