Robocraft - leftofnever
Hi,
Continuing with our look at all the new features and content coming to Robocraft with the Infinity Update later in November, today we can reveal that mothership bay changes aren't just for Hallowfest. No siree! You'll soon be able to change them whenever you want. With the Infinity Update, we are adding custom mothership skins!

Purchased via the new Item Shop with Cosmetic Credits, the custom mothership skins are applied to Robots via the 'configure' button (which is also getting a bit of a makeover) on the main game screen. This means that your different Robots can have different mothership and garage bay skins.



So, what skins are going to be available? Take a look at these beauts!







Three skins will be available initially, and the art team have promised more will be added in the future.

When you apply a custom skin, it not only updates the garage bay, it changes the edit mode view too. They're like Star Trek Holodecks made real (real in Robocraft).



New Standard Mothership bay
Alongside the new custom mothership bay, we will be switching all players, both free and premium, to a new fresh-looking mothership bay that can be seen in the screenshot below.



Important information about the Infinity Update
The Infinity Update is without question the biggest single update we've ever planned for Robocraft; it's more than just the introduction of the Infinity Cube system. Due to the sheer size/scope of the update we want to make it absolutely clear that there will in all likelihood be issues and bugs associated with the launch; it's simply not possible for us as a small dev team to have crossed all the "t"s and dotted all the "i"s and thought of everything when producing the update. But, by working with us to raise any game-breaking / glaringly obvious issues through our support team, we'll be able to fix them as quickly as possible.

Thanks for being awesome!
Robocraft - leftofnever
Hey there Robocrafters,
In the run-up to the Infinity Update that we plan to ship to you later this month, we're going to be revealing more about all the new content coming to your favourite Robo-building game. So far we've talked about how you can get some super-sweet golden guns and what the Infinity Cube system is. In this post we're going to cover Tiers, explaining what they are, how they'll work, and what changes they'll bring to the game. We'll also be sharing some screenshots of the amazing work the art-team have produced to highlight this new feature.

I know we've already mentioned this in the previous posts, but the Infinity Update is without question the biggest single update we've ever planned for Robocraft. Due to the sheer size/scope of the update we want to make it absolutely clear that there will in all likelihood be issues and bugs associated with the launch. But, by working with us to raise any game-breaking / glaringly obvious issues, we'll be able to fix them as quickly as possible.

5 Tiers
Those of you who've been playing Robocraft since the early days will no doubt be familiar with the concept of Tiers as they were in the game back when it was still in Early Access. As part of the development of the game, they were later removed. After listening to your feedback and investigating alternatives, we are going to bring them back. As Robocraft has changed a lot since they were originally in the game, we couldn't simply add them back as they were. Instead, we went back to the drawing board and have worked them in from the ground-up.

Robocraft will soon have five standard Tiers used for matchmaking and an additional one for Megabots. A Robot's Tier placement is solely dependant on the parts used to construct the Robot; this is known as the "Robot Ranking". Any Robots built above 2,000 CPU will automatically be placed in the Megabot Tier, regardless of the robots Robot Ranking.

Robot Ranking
Every part in the game including cubes, weapons, modules and cosmetics will be given a Robot Ranking stat; you'll be able to see a part's ranking stat by hovering over it in your inventory. When constructing/editing a Robot, you'll see both the Robot's current Tier as well as a running Robot Ranking total. Adding more parts or changing parts for ones with a higher ranking stat will increase the ranking stat. Removing parts or changing them for parts with a lower ranking stat will decrease your Robot's ranking. Once a Robot ranking moves above or below a threshold, the Robot will change up/down a Tier. This system allows you to fine-tune your Robot to fit a desired Tier.



You may have already spotted this in the screenshot we released yesterday; with the introduction of Tiers, each Robot part will also be renamed to follow the previous Tier naming convention: eg. a Laser Wasp will become a T0 Laser, and a Laser Leviathan will become a T5 Laser etc. Please note that placing a T5 Laser on a Robot may not make the Robot a Tier 5 Robot, a Robot's Tier placement is calculated by the Robot Ranking.

Changes to Matchmaking
With the introduction of the Tiers, we no longer be matching players queuing for battle by MMR; players will be matched by the Tier of their Robot. Keeping both the MMR and Tier as a form of matchmaking would greatly increase the queue times for battle and so by removing one form of matchmaking, queue times will be improved.

New players will not initially be able to play in any Tier other than Tier 1. However, as they level up and unlock new parts on the Tech Tree and start building new Robots they will be able to play in other Tiers.

If you're playing with friends in a party, you will need to ensure you're all picking Robots with the same Tier. The Party widget and UI will clearly display what Tier each Party member is in and it will be clearly displayed in-game that this is the case.

Tier Rank Progression
One of the biggest game changers coming with Tiers is the introduction of a new form of game progression, Tier Ranking. Unlike the previous Tier system, the new Tiers will also have a Rank progression system, similar to current League but there will be one for each Tier. In each Tier you will be able to progress from Bronze through to Protonium by winning more games of TDM or Battle Arena (excluding custom games, BRAWLs or single-player games) than you lose.

As you move through the ranks, your progression bar will increase and decrease based on your wins and losses in battles. However, unlike the current League, in the new Tier system, once you acquire a whole Rank (eg. Tier 4 Gold) you will ‘lock it in’, so if you decide you want to mess around in T4 for a bit you won’t ever lose that Gold rank.

Also the progression system will be different at each Rank and each Tier. This means it will be easier to get from Bronze to Silver than it is to get from Diamond to Protonium, and easier to get to Protonium in Tier 1 than it is in Tier 5. As you progress through the Tier ranks you'll be able to view your progress on the Tier Ranking screen via the "OPS ROOM" (more on this below).



We should point out that with the introduction of this new Tier-based progression system, we will be retiring the current one as the two are not compatible.The Old League badges will be unobtainable when Tiers have been added, but will remain in the game and be useable by players who have already unlocked them. All current League rankings will be transferred to the Tier 5 ranking.

Ops Room
To finish today's post, a number of you out there were intrigued to know what was hidden behind the Ops Room screen that was teased in yesterday's post. Well, we can reveal that the Ops Room is where you'll find the Tech Tree, Daily Quests and your Tier Rank. The Ops Room will grow as we add more content and features required to run your Robocraft mothership.



Again, we want to stipulate that the sheer scale of the Infinity Update will bring with it unforeseen issues and bugs but together we can stamp them out!

Thanks as always for your continued support and feedback for Robocraft, it is very much appreciated.
Robocraft - leftofnever
Hey all,
Yesterday we told you all about our plans for the "Great Golden Gun Programme" that will reward those of you who've built up an inventory of legendary weapons and movement parts with unlimited golden variants when we release the Infinity Update later in November.

In this post we're going to explain/re-cap a bit more about one of the biggest changes coming to Robocraft - infinite parts; explaining what it means and how it will affect you.

Before we do, I just want to clarify a couple of points raised in relation to yesterday's Golden Gun forum post as there was some confusion as to what parts are included and if parts on robots were counted.

  • Only the parts listed on the forum post (see here) are included in the programme. Legendary modules, blocks or Carbon 6/Cosmetic skins are not included
  • Players must own at least 25 of an included legendary part either in their inventory or on any of their robots in order to qualify for the golden variant
  • Players having an excess of one part cannot request a golden variant of another
  • We have no plans to make the golden variants available to Robocraft PC players outside of this promotion at this time.
  • If you don't currently have enough inventory to meet the minimum requirements, you've a couple of weeks before the update lands and so there's still some time to forge the parts. If you're low on Robits, consider recycling unwanted parts as these will become redundant when the Infinity Update is released. Remember premium offers triple the recycle rate and it's available to purchase in the in-game store.

Now… the Infinity Cube system

Infinite Cubes = Infinite Options
Currently in Robocraft, once you unlock an item on the Tech Tree, you're gifted a few of them so you can start using them on your robots; these can quickly be used up on a single Robot and you have to forge more. But what happens if you don't have enough Robits to forge more? Well, you currently need to earn more Robits, recycle unwanted parts or remove a part from another Robot. All of these are not ideal if you want to finish a robot for battle and add unnecessary grind into the game. While we understand some players like the grind, others don't and would prefer not to have build limitations placed upon them.

We want players to have the freedom to build what they want, when they want, and with the parts they've unlocked on the Tech Tree; which is why we're saying goodbye to both the forge and recycle features and making all cubes, parts and cosmetics unlimited. Once you've unlocked a part on the Tech Tree or purchased a cosmetic with CC (Cosmetic Credits) you'll have an unlimited amount to use as and when you want without ever having to worry about inventory. Talking of inventory, here's what the new Inventory screen will look like.



Player Inventories

When we release the Infinity Update (currently scheduled for Mid-November), all player accounts will be upgraded to the Infinite cubes system. Any parts a player has unlocked on the Tech Tree or any special cosmetic parts they own will be Infinitised! This means you'll have unlimited quantities of that part. Whether you have 1 Top Laser Wasp or 1,000, once the Infinity Update has been released, you'll have unlimited Top Laser Wasps. Even if you have zero Top Laser Wasps in your inventory, as long as it has been unlocked on the Tech Tree, it will be Infinitised.

Boost your Robits balance
As already mentioned, the Infinity Update will remove the recycle functionality, it will no longer be needed as everyone will have unlimited parts. So if you want to boost your Robits or Cosmetic Credits balance, we do recommend you recycle your inventory before the update to maximise your Robocraft Bank Balance. So, if you have five Pirate Flags, recycle 4 of them. Got 30 Steering Wheel Monster? Recycle five of them to take advantage of the special golden gun initiative.

Pro-Tip: Premium will give you triple the Robits when recycling standard (non-cosmetic) parts.

Spending Robits post-Infinity Update
Currently, players use Robits to forge new parts; with the removal of the Forge, it would make Robits redundant as there would be nothing to spend them on. So, we're going to give you things to spend them on - cosmetics! As previously mentioned in an earlier dev jam, we're going to make some cosmetic parts forgeable with Robits. Some will still remain CC-exclusive, but rest-assured, there will be things to spend your hard-earned Robits on.

Important information about the Infinity Update
The Infinity Update is without question the biggest single update we've ever planned for Robocraft; it's more than just the introduction of the Infinity Cube system. There are so many new and exciting features and content being added to the game including Tiers, Quick Play, visual improvements, new Item Shop, CRF changes, and some new parts too. All of these and more we will be talking about in the run-up to the Infinity Update release!

Due to the sheer size/scope of the update we want to make it absolutely clear that there will in all likelihood be issues and bugs associated with the launch; it's simply not possible for us as a small dev team to have crossed all the "t"s and dotted all the "i"s and thought of everything when coding all the great stuff that's coming! But, by working with us to raise any game-breaking / glaringly obvious issues through the correct channels, we'll be able to fix them as quickly as possible.

Even though we don't have a confirmed release date yet, we're looking at dates that fall in the early part of the week so we can fix any game-breaking issues before the end of the week. Again, once we've nailed down the release date, we'll let you know.

Thanks for your continued support for Robocraft and for your patience when things don't always go to plan.

Robocraft - leftofnever


Hey all,
It's time to announce the details of the "Great Golden Gun Exchange Programme".

When we announced our plans to "Infinitise" Robocraft, we revealed that we would be rewarding players who owned a number of legendary parts with sparkly golden variants that would be automatically added to player accounts upon the release of the Infinity Update. At the time, we were unsure as to how many copies of a legendary part you would need in order to get the golden variant and we stated that once this had been confirmed, we'd let you know.

So, how many parts do you need to get a golden variant? 25 (or more)!

If you have at least 25 of a Legendary movement or weapon part listed below prior to the Infinity Update, you'll receive a golden variant once the update is live.

Legendary Movement Parts:
  • Steering Wheel Monster
  • Wheel Monster
  • Mech Leg Titan
  • Hover Blade Hurricane
Legendary Weapons:
  • Laser Leviathan
  • Plasma Goliathon
  • Rail Impaler
  • LOML Viper
  • Ion Distorter
  • Chain Shredder
  • Gyro Mortar
Want all the golden variants? Ensure you have at least 25 of each part before the Infinity Update goes live. Our current plan is to launch the Infinity Update mid-November (subject to change).

Important information about the Infinity Update

The Infinity Update is without question the biggest single update we've ever planned for Robocraft; it's more than just the introduction of the Infinity Cube system. There are so many new and exciting features and content being added to the game including Tiers, Quick Play, visual improvements, new Item Shop, CRF changes, and some new parts too. All of these and more we will be talking about in the run-up to the Infinity Update release!

Due to the sheer size/scope of the update we want to make it absolutely clear that there will in all likelihood be issues and bugs associated with the launch; it's simply not possible for us as a small dev team to have crossed all the "t"s and dotted all the "i"s and thought of everything when coding all the great stuff that's coming! But, by working with us to raise any game-breaking / glaringly obvious issues through the correct channels, we'll be able to fix them as quickly as possible.

Even though we don't have a confirmed release date yet, we're looking at dates that fall in the early part of the week so we can fix any game-breaking issues before the end of the week. Again, once we've nailed down the release date, we'll let you know.

Thanks for your continued support for Robocraft and for your patience when things don't always go to plan. :)
Robocraft - leftofnever


Deep Discount on Lifetime Premium in our Halloween Sale

This Halloween we’re slash(er)ing 30% off Lifetime Premium!!! A no-brainer of a deal for all you ghouls and zombies!

This discount is now live until 17:00 (UTC) November 1st when purchasing it through Steam or in-game via Xsolla.

Why buy Lifetime Premium at a discounted rate?

- Doubles the amount of experience (XP) earned from matches
- Allows all paint colours for use in the Editor than the standard four colours
- Additional Cosmetic CPU
- Upload your own personal avatar picture

Sale prices:

- Lifetime Premium: WAS: £31.99 / $44.99 / €37.99
- Lifetime Premium: NOW: £22.39 / $31.49 / €26.59

The sale prices in your country's currency can be found on the Robocraft Steam Store page or via the in-game shop.

Remember, this will end at 17:00PM (UTC) on Thursday 1st November. Don't miss out!
Robocraft - leftofnever
NEW:
Hallowfest 5 event:
  • Time-limited Trick or Treat Campaign with exclusive night map
  • Updated build-mode Mothership bay
  • Maps updated with spooky pumpkins
  • Promotional code for FREE cosmetic parts (code found in-game)
  • Spooky sounds and music for Trick or Treat Campaign
OTHER CHANGES:
  • All cosmetic parts now display a base health of 1
  • Respawn shield bubble now works in Campaign mode excluding initial wave start respawn
  • Spawn shield timer reduced from 10 seconds to five in Team Deathmatch and Campaign (respawns only) modes
  • AI-controlled bots in Single Player vs AI mode can now use a wider range of weapons
  • Restricted some parts that were unintentionally permitted in the Target
  • Practice and Mask Raid Campaigns
BALANCE CHANGES:
The following spooky parts will receive a health boost for the duration of the Hallowfest 5 event. These boosts affect all game modes.
  • Scary Mask base health increased to 1,620
  • Spider Insect Legs base health increased to 74,250
  • Vampire Bat Wing base health increased to 25,988
  • Vampire Bat Rudder base health increased to 18,985
  • Bat Wing base health increased to 21,938
  • Bat Rudder base health increased to 15,525

BUG FIXES:
  • Fixed a bug which caused some Robots with a low centre of mass to spawn underground in Campaign mode
  • Fixed a bug which prevented voice-overs from playing in multiplayer games

KNOWN ISSUES:
  • Team Deathmatch intro voice over plays at the start of any Campaign game played
Robocraft - leftofnever


The season of the Robotic Witch is upon us as our annual Halloween-themed spooky in-game event Hallowfest has returned to Robocraft. For all the details of the event, and the update patch notes, read on… If you dare!!

This year’s Hallowfest 5 event brings with it a time-limited Trick or Treat Campaign complete with exclusive night map, a special promotional code that will unlock a number of scary cosmetic parts, an updated Mothership with animated haunted portraits of some of the developers, terrifying pumpkins scattered across the different maps and much, much more.



Trick or Treat Campaign:
Darkness has fallen across the land in the special time-limited Campaign, Trick or Treat. Battle five waves of ghastly robotic beasties across the darkened landscape of “Hell Crater”; complete with haunting sound effects and music. The Trick or Treat Campaign will require players to build Robots that utilise specific spooky cosmetic parts.



FREE spooky parts for all players:
To participate in the Trick or Treat Campaign, you will need to build a robot that uses Spider Insect Legs or Bat Wings and Rudders. We know that these parts can only be forged using Cosmetic Credits and so everyone is going to get a stack of them for FREE when redeeming a promotional code in-game. The code will only be valid until 23:59 (UTC) on November 4th so you’ll need to use it before then if you want the free parts. The code will be revealed in-game once the update is live.

When using the code, players will receive:
  • 1x Complete Scary Mask
  • 6x Spider Insect Legs
  • 4x Vampire Bat Wings
  • 4x Vampire Bat Rudders
  • 4x Bat Wings
  • 4x Bat Rudders




Please note that the spooky parts are cosmetic variants of existing base parts and players must have the base part unlocked in the Tech Tree and have available inventory in order to use the cosmetic variant.

Health boost for spooky parts:
The spooky parts will receive a health boost for the duration of the event. These boosts affect all game modes.
  • Scary Mask base health increased to 1,620
  • Spider Insect Legs base health increased to 74,250
  • Vampire Bat Wing base health increased to 25,988
  • Vampire Bat Rudder base health increased to 18,985
  • Bat Wing base health increased to 21,938
  • Bat Rudder base health increased to 15,525

In addition to all the above, we will also be decorating the Build Mode Mothership with some suitably shocking decorations including spiders, pumpkins, terrifying messages and animated portraits. We have also sprinkled some pumpkins across all the maps in the game.

The Hallowfest 5 event will run through to Monday November 5th when it will leave orbit for another year.

Happy haunting all!
Robocraft - leftofnever



Hey there Robocrafters,
Please note that we’ll be taking the game offline from 10:00 AM (UTC+1) on Friday October 12th so we can apply a hotfix to the game. Please note that maintenance is expected to take up to one hour but could go on longer if we hit any issues when deploying the build.

The hotfix will address the following:

GAMEPLAY:

- Additional Campaign Mode language localisations added
- ‘Team Victory’ banner updated to state ‘Wave Complete’ in Campaign Mode - Updated the Victory and Defeat banners in TDM and Battle Arena/LA game
modes

BUG FIXES:

- Languages in Campaign mode now update correctly when changing language in the game client
- Fixed a bug which made the game unplayable if a Campaign mode image failed to load
- Fixed a bug which caused the animation and sound between Campaign Waves to be out of sync

Thanks for your continued patience and support while we update the game.
Robocraft - leftofnever


Last week, in the run-up to Campaign Mode First Draft launching, we released a couple of videos showing our community manager LeftofNever attempting to defeat a wave of killer bees in a few different Robots that were constructed very quickly with the sole intention of showing just how difficult Protonium level is in the new Campaign Mode. If you missed his gallant efforts, check out the video below.
https://www.youtube.com/watch?v=VpQRj5LAOU0&t=65s
Some of you out there were quick to pour scorn on our battle-weary CM for his apparent lack of gaming prowess when faced with 20 very angry bees and proclaimed that you could beat them without breaking into a sweat. So we want you to prove it! Show us a video of you beating any or all of the new campaigns on the hardest difficulty setting (Protonium).

We have 50 x 5,000 Cosmetic Credit bundles to give away and if you want to win one of them, simply share a video of yourself completing any Campaign game on Protonium Difficulty. We will then pick 50 videos at random, and their creators will each win 5,000 Cosmetic Credits.

Now, in order to validate your entry and to prove to us that you did indeed beat Campaign Mode on the hardest difficulty, you will need to capture your victory in video form, upload it to the Internet and share it with us on our Twitter page. You can use any video upload service but the video must be set to public and be viewable by anyone. You can if you want stream your efforts and share with us the recording afterwards. Remember also to include your Robocraft username in your Tweet so we can add the CC to the correct account!

Also, we don't want to see just the victory; we want to see the whole journey. This means you'll need to record video of yourself selecting the Robot and progressing through the Campaign Mode game from Wave 1 through to beating the Boss in Wave 5. It must be a single cut, with no sneaky edits.

Good luck!
Robocraft - leftofnever
NEW:
  • Campaign Mode (First-Draft) - an exciting new single-player experience for
  • Robocraft. Take on waves of Robots across five difficulty levels - will you defeat the Megabot final bosses?
  • AI Robots in Campaign mode use a wider range of weapons:
  • Laser
  • Rail
  • Plasma
  • PSK/LOML (do not lock on but will fire)
  • Ion
  • Tesla
  • Flak
  • Mortar
  • Chaingun

BUG FIXES:
  • Fixed a bug which caused some Robots equipped with hovers to be flipped when spawning
  • Lock-on weapons now display the correct text
  • Robot momentum no longer carries over upon respawn
  • AI Plasma splash damage now works as intended
  • AI can no longer see and shoot players using an active Ghost Module
...