Robocraft - leftofnever


#THECRATEESCAPE

Dear Robocraft Community,

Thank you so so much for all your feedback on Monday's ‘Removing Crates’ blog post. It was amazing to see all the positive contributions from everyone.

Myself and the dev team spent most of yesterday trawling over the feedback from as many sources as we could find (Twitter, FB, Forums, Discord, Reddit, etc) and trying to soak up the general sentiment towards some of the ideas.

Below is a summary of our perception of what the feeling in the community is towards the ideas and where we are on our plans after hearing them. Please leave feedback if you think our interpretation of these things is totally wrong; nothing is set in stone.

Best regards
Mark, CEO, Freejam

  • Removing Crates 100% from the game - This was fairly universally liked and so we’re planning to focus on going ahead with all the changes needed to remove them ASAP.
  • Rewarding Robits at the end of battle based on performance - Again, this was fairly universally liked and so we’re planning to proceed with this plan.
  • Daily Quests - In general the feeling was that this was a good thing. There were some concerns about what the quests might be, but on the whole the feeling was ‘a good alternative to Daily Crates’
  • Tech Tree - Overall players are happy to see the Tech Tree coming back as an alternative progression system to crates. There were some questions regarding how existing accounts will be treated and we’ve aimed to answer those in an FAQ below.
  • Tiers Coming Back - Mostly the community seemed to like the idea of bringing 3 Tiers back. Some asked why just 3 Tiers, why not 5 or 10 like before? but the main reason for this is that we don’t really have enough players online at certain times to support more than 3 and retain all the other options we have as well like Parties, Custom Games, Brawl, low queue times, and a level of skill matchmaking. Our plan is to start with 3 tiers and, if we can grow the player base we can add more tiers if the community still wants it at that time.
  • BA, Elimination and TDM in a rolling roster - Most players seemed to like this idea but some players were concerned that they would have to play game modes they didn’t like. This was probably a fault of our communication but we want to reassure everyone that the opt out options will allow you to exclude modes you don’t like playing. Anyway, overall it seems you’re happy for us to proceed with this plan too.
  • Removing Purchasable Crates - Most of the community seemed fine with this and for us to monetise the game via Premium and Cosmetic Credits. Some asked for a way to get Cosmetic Credits without paying but in exchange for some sort of long grind. We have an idea for this (see the Skills section below).
  • Premium at 25%- This was the idea of reducing the Premium benefits for new users buying Premium from 100% to 25% with those who already owned Premium keeping 100%. We don’t feel comfortable reducing the % benefit for existing Premium users. Some are OK with it but others won’t be and we just don’t want go there. So, we’re left with a decision to either keep it as it is, i.e. with Premium at 100%, or create the split between new and older users with Premium. The latter caused a lot of controversy within the community yesterday with many feeling it wasn’t fair so we feel that it’s best for us to leave it at 100% for now as it’s not really important to our main goal of ‘crate removal’ anyway. It’s not a closed book and we’re happy to circle back on it at a later date once the crates are gone if the community still feels the game is too P2W at that stage. We determined to get to a point where the community feels we are monetising Robocraft in a fair way.
  • Removing Boosts - This was met with some controversy. Some felt it was good to remove them while others felt that their removal would hurt build diversity and break some fun builds. We pondered it more today and felt that it could potentially break quite a lot and force us to rebalance a lot of things; so since it is not critical to our main mission of ‘remove the crates’ we want to park this idea for now and circle back on it after the other changes above are live.
  • Skills - This was the most overall controversial thing. To be fair it wasn’t fleshed out by us very well (as we haven’t really designed it), but a lot of the community highlighted big potential problems with it even conceptually ranging from ‘seal clubbing’ issue to ‘not very Robocraft as I can’t tell what a Robots power is just by looking at it’. We think these are valid criticisms and since Skills are not critical to the removal of crates [and that is our main goal for now] we will park the idea for the time being. BUT, READ BELOW FOR A NEW IDEA.
CC FOR VETS - Our main reason for wanting to consider something like a Skill Tree was to ensure that players who had been playing for a while and had unlocked everything on the Tech Tree still had potential rewards to get. We wondered if a simple solution to this was ‘If you have unlocked everything on the Tech Tree you will start you get ‘1 Cosmetic Credit’ per level instead of 1 Tech Point, so can then begin to unlock the cosmetics for free also. This also means that existing users with very high level will automatically receive a bunch of CC (equal to the number of levels they are higher than the number needed to unlock the whole Tech Tree. Also, we thought having an option to Forge a Cosmetic Credit for Robits could be added as well (say 1,000,000 Robits for 1 CC). Many suggested that we need to invest more time in better cosmetic offerings and we agree so we’ve been discussing ways to do this.

FAQ
Q. When will this update come out?
A. Soon™ - In all seriousness, we're still very much at the planning stages at the moment and our goal is to release the changes in steps so we can get them to you sooner. When we've finished the planning, we'll give you a timeline as to when you can expect what.

Q. Will I have to unlock all my existing parts on the tech tree?
A. No - any parts you currently have in your inventory will be unlocked in the tech tree. Therefore, none of your bots will be broken by the coming updates.

Q. Why are you only having 3 tiers and not 10?
A. Initially we want to start small as the current playerbase could not support 10 tiers without painful queue times. If the player numbers increase, then we can look at expanding tiers beyond 3.

Q. What will happen to Megabots?
A. We've seen all your feedback surrounding your love for Megabots and we will look at how we can make better use of them after we have completed a majority of the crate removal work.

Q. Will it be possible to obtain cosmetics without paying?
A. Yes! We will devise a system where you will be able to convert Robits into CC (cosmetic credits). Also, once you unlock everything on the tech tree, any tech points earned through levelling up will be automatically converted into CC.

Q. If the tech tree has 100 items on it and I'm level 500, will I get 400 CC?
A. Yes you will!

Q. Are you removing crates due to legal reason and the whole EA debacle ?
A. No. The legality of loot crates is still up for debate and although we are aware of the issues surrounding them this did not inform our decision. We simply took way too long to listen to the community on how much they hate crates.

Q. Will we still keep our robots?
A. Yes, but the proposed balance changes and tiers may require you to change them a bit.

Q. With all of these changes, does this mean the CRF will be removed?
A. No, we have no plans to remove the CRF - this update is all about the removal of crates.

Q. Will we be able to reset our progress to experience the full tech tree?
A. No, we have no plans to allow an account reset. You can however create as many free accounts as you wish.

Q. After the implementation of the system with "Tech Tree", will there be the League Arena and Brawl sections?
A. When we introduce the new Tiers system, League Arena will become Tier 3. BRAWL will remain but will only be live during special events.

Q. If I purchase crates, and then do not open them, and then the update comes and removes the crates, what will happen? Will I lose them?
A. Yes you will, but we will give players plenty of time for people to open their crates and an in game warning of when the incoming update will drop. Worst case scenario you can contact our customer support and we will refund you accordingly.

Q. Can we buy premium now and keep the 100%?
A. Yes, you can. However, due to overwhelming feedback from the community who felt that our planned changes to premium were unfair, therefore, we have decided against making these changes at this time.

Q. Does that mean we can only earn Robits from buying other player’s robots?
A. No, you will earn Robits at the end of every battle. The amount earned will be based on your performance in battle.

Q. You said game rules would be randomized sometimes, will we be able to switch-out our robots mid-game?
A. We would love to be able to let you switch bot mid battle, i.e. from a 'deck' of bots. We're investigating the feasibility of the idea now. Might only be able to switch after death. We think it's the only real way to solve match-making between Robot types as players can counter.

Q. What about pilot seats, old maps, old BA, no auto-heal, old flight controls, bigger team sizes?
A. Initially we're focusing on removing crates and associated changes that need to happen to make that work. We can look at other things like Pilot Seats, Weapon Energy and the like after we've done this work and got more community feedback.

Q. All this is great at appeasing older players, but how will Robocraft appeal to new players?
A. New players will hopefully enjoy the progression system and be motivated to build and learn different bots that cater to the different play styles offered in game. If older players are happy, newer players will want to become older players.

Q. All this is great, but how will Robocraft monetise and grow from here?
A. Of course we will develop new cosmetics to supplement the existing ones which can be forged with CC - cosmetic credits. Cosmetic Credits will be purchasable in bundles in-game or earned through play.

Q. Is this really happening?
A. Yes, yes it is. We’ve listened to your feedback and while we are not simply returning the game to 2014 we are revisiting those popular features with a view to updating them for the 2018

Q. Does Freejam feel silly for not doing this earlier and/or feel that some of the last 2 years of development were wasted?
A. I wouldn't say "feel silly" but we definitely acknowledge making mistakes. To be honest we make mistakes all the time. Game dev is a non-exact science and it's a very competitive and challenging industry. Freejam fundamentally believes that making mistakes is OK, but not learning from making mistakes is a big no no. The key is to learn and grow and become better.

Q. Can I have your address? I'd like to give you a hug.
A. If we deliver what we promise, and you like it, you can come and visit the studio to give the whole dev team a hug.
Apr 23, 2018
Robocraft - leftofnever


Dear Robocraft Community,
We have decided to remove Loot Crates/Boxes from ALL forms of Robocraft in response to persistent feedback from the community disliking their RNG nature of progression and P2W feeling.

We are seeking feedback from the Robocraft community on these changes and we’re ready to change the plans if you hate them, so please take some time to leave feedback on them on the forums and various community spaces.

TL:DR
  • We’re removing crates 100%
  • We’re adding back a Tech Tree and Tech Points
  • We’re adding back Tiers, but just 3 of them
  • We’re removing Boosts
  • We’re rewarding Robits based on performance in battle
  • We’re adding Daily Quests in place of Daily Crates
  • We’re adding a Cosmetic Credits currency so you can buy cosmetics that you want
  • We are removing all ways of buying parts with real money (aside from cosmetics)
  • We’re keeping Premium as the only way to speed up progress, but reducing this to +25% (existing Premium users will keep +100%, all other Premium benefits will remain)
  • We’re planning to add a Skill Tree for vets
  • None of this is set in stone as we want to get community feedback first
  • It won’t all be implemented together at once (as it will take a while), we will implement it and release it in steps so you get the changes faster

Robits Rewards
The focus is to give a performance based predictable reward and remove all RNG and Crates from the rewards equation:
  • Remove all crates from the game and replace them with Robits and XP rewards based on players performance in battle
  • The End of Battle rewards screen will give you XP AND Robits
  • Since XP is proportional to ‘score’ in battle (i.e. performance), we will relate Robits rewards to XP (so Robits will be based on performance also)
  • You will use Robits earned in battle to Forge whichever parts you want, but you will need to ‘unlock’ them first via the Tech Tree (see below)
  • Premium users will get +25% extra Robits and XP (existing Premium and P4L users will retain +100%)

Daily Quests
Rather than logging in each day to open your crate we will reward you for completing daily quests:
  • Currently we award a Daily Crate for logging in each day
  • We will replace this with a Daily Quests system
  • Each day you will receive a new Quest (e.g. get 5 kills with Ion or Tesla) and on completing that quest you will receive a chunk of XP and Robits
  • We will aim to add interesting Quests that encourage play in all game modes and utilising different Robot builds, this will reward versatile players and encourage diversity
  • You will be able to ‘re-roll’ one quest per day so that if you get a quest you do not like you can to turn it into another one
  • Quests will be selected randomly from a pool of quests that we can grow over time. We’d be happy to receive feedback from the community on what you think may be good quests to add once the system is up and running
  • Premium users will get +25% Robits and XP rewards from Quests also (existing Premium and P4L users will retain +100%)

Tech Tree
With no crates we’re going to need to an alternative progression system. One that does not involve RNG and provides greater choice and a clear progression path.
  • Some of you will remember the old Hex Tree, here’s an old screenshot:



  • We will be bringing back the Tech Tree with a new layout that will offer choices as you progress to unlock all the parts, similar to the very early Tech Tree layouts (not the spiral one)
  • We will be bringing back Tech Points
  • Each time you Level Up you will earn 1 x Tech Point
  • Since Premium users get +25% XP they will level up faster (existing Premium and P4L users will get +100%)
  • Each part on the Tech Tree will have a Tech Point cost to unlock (normally 1, but might be more for Epics and Legendaries)
  • Epic and Legendary parts will be on the outer edges of the Tech Tree so will take longer to acquire
  • Cosmetic Skins (like Carbon 6 weapons or Thrusters) will automatically unlock when their ‘parent’ part is unlocked via the Tech Tree, so you will NOT be able to ‘buy’ any form of functional weapon or part until you have earned it in the normal way by playing
  • All parts you already own will be unlocked on the Tech Tree already when this feature is released, so you will not need to unlock them all again
  • Players will start with lower CPU and unlock extra CPU on the Tech Tree up to max 2,000, existing players will have all CPU already unlocked to prevent locking out any Robots you already have
  • Level progression will be flattened, so the rate of getting new levels will be the same regardless of if you are level 20 or level 5000, this is so that new tech points are acquired are at the same rate always (this is important for the Skill Tree see below)

Tiers Coming Back
Then we need to find a way to protect new users from feeling like they are being seal clubbed, particularly by high CPU Robots with Epic and Legendary parts on:
  • We want to keep queue times short so we going for 3 x Tiers
  • Tier 1 will be <1000 CPU, No Epic and Legendary parts allowed, Skills disabled
  • Tier 2 will be <1500 CPU, No Legendary parts allowed, Skills enabled
  • Tier 3 will be Max CPU, all parts allowed, skills enabled, League rank and badges apply

BA, Elimination and TDM
We want to keep the variety of games modes we have, whilst having tiers; so here is an idea of how to do this and keep low queue times at the same time:
  • All Tiers will feature all 3 modes, BA, Elimination and TDM
  • When you join the queue, the Lobby will cycle between BA, Elimination and TDM which will allow all game modes to stay in all tiers and keep queue times low, the lobby will choose the game mode and you’ll see the mode that’s been chosen on the loading screen as the level loads
  • Opting in to all three game modes will give you shortest queue times (a bit like in Rocket League)
    But, if there are game modes you hate playing you will be able to ‘opt out’ via a simple game mode options menu so you only get game modes you like playing, but may see longer queue times when you do this
  • Initially In Tier 3, TDM and BA will be ‘Ranked’ and affect MMR/League, whereas Elimination will not affect rank. Later we may make changes to Elimination (such as 3 rounds) so that it can feature as part of the ranked setup
  • One thing this system will allow is different game mode setups as well, for example we could have BA with Cap Points sometimes and BA with Crystal Towers on other times. We could have Auto-heal on sometimes and off on others, with the rules displayed on the loading screen each time, so more variety whilst still retaining 3 tiers and short queue times, Pit scoring in TDM, and other random things like it


Removing Boosts
With the re-introduction of Tiers and the Tech Tree we like to simplify things and remove the Boosts. Here’s how it would work, let us know your thoughts:
  • We could remove the Damage Boost and Health Boost system
  • We could keep the Speed Boost system but reflect this as a simple ‘Top Speed’ stat, rather than a ‘Base Speed’ and ‘Speed Boost’, this is so that ‘more Thrusters = more Speed’ which is what most users expect
  • We could remove the extra weapons in each rarity (i.e. Wasp and Hornet are both Uncommon and aren’t that different, so we’d remove one of them, same for Plasma and same for other parts, moving towards 1 per Rarity as in Infinity)
  • Weapons could be re-balanced so that lower rarities would tend to be ‘lower energy consumption’ and ‘faster fire-rates’ but ‘lower damage’, so smaller weapons would still be useful in various ways even in Tier 3
  • We’d need to do a bunch of other balance changes to make the above work out OK also, but haven’t figured out that detail yet (Health and Light blocks for example)

Remove purchasable Protonium Crates
We obviously need to remove crates you can buy in the store and tweak some other monetisation and reward systems:
  • We will remove purchasable Crates from the Store so you will no longer be able to buy crates
  • We will keep Premium which will retain extra colors, 3x recycle rates, and custom avatars
  • We will reduce the bonus that you get for XP and Robits with Premium to +25%
  • Existing Premium users and Premium for Life users will keep the +100% benefits
  • We will remove ALL ways of buying cubes directly with money (e.g. currently you can purchase crates and we will not be providing an alternative way) so there will not be a way of Forging non-cosmetic cubes with currency that is purchased (like the old Galaxy Cash allowed). You will need Robits to Forge all functional parts
  • We will add a new Cosmetic Credits currency which users will be able to buy in bundles
  • All cosmetics will need to be Forged with Cosmetic Credits (focusing more on monetising cosmetics and less on monetising progress)
  • Cosmetic skins (like Weapons and Movement parts) will need to be Forged with a combination of Robits and Cosmetic credits - so you will not be able to pay money to get them faster
  • We will be changing the Robits costs of parts in the Forge, largely to make grinding for Legendaries more reasonable. Our current thinking is that 10 average battles for a Legendary weapon (5 for Premium) feels fair. Let us know what you think of this.



Skills
Then we need to add something for the vets, who have already unlocked all the parts and have a million of each in their inventory:
  • For those users who have already unlocked all of the parts we want to add a Skill Tree
  • This is still being designed so could change. We’re just floating an idea out there at this stage
  • Essentially Tech Points (TP) will be able to be spent on ‘Skills’
  • Current ideas for skills are things that affect you globally, i.e. % reduction in respawn time, or % reduction in auto-heal cooldown, or % improvement in weapon energy and many like it
  • These % will be small and incremental, but noticeable for good players, so more of an ‘end game’ progression than a new user thing
  • You will not be able to level up all skills and max the tree, there will be a limit to how many TP you can spend on a single tree, so you have to make choices
  • You will be able to change your choice by deleting a skill but you will lose that TP and will need to earn it again
  • You will be able to create multiple skill trees and name them
  • You will be able to assign a skill tree to each Robot in your Garage so can have custom ones per Robot, or groups of Robots that share a tree


Anyway, sorry for the really long blog post with tons of text, but I assumed you’d want as much info as I could provide.

I really want to emphasize this isn’t set in stone; we really want to get your feedback on these ideas and we’re ready to make changes to these plans if you hate them or if there are any major issues with some of them.

We have created a forum post for you to leave your feedback on, and if you want, you can reach out to us directly via our social media channels over on Facebook and Twitter.

Best regards
Mark, CEO, Freejam
Robocraft - leftofnever


We're taking to the skies this weekend with our next exciting BRAWL, "Flying High". Participating players will be challenged high above the battlefield at Vanguard's End . This special Elimination mode BRAWL will pit two teams of five in fabulous flying machines where only Laser weapons and Nanos are permitted. Those thinking they'll be able to duck out of the action to re-heal will need support from healers as we're turning off auto-heal. The full BRAWL rules are below.

Happy Hunting!

BRAWL Rules:
  • Game Mode: Elimination
  • Map: Vanguard's End
  • Players: 5 v 5
  • Permitted Weapons: Only Lasers and Nanos
  • Permitted Movement: Thrusters, Propellers, Wings and Rudders only
  • Modules Permitted: Yes
  • Parties Permitted: No
  • CPU Restrictions: Min: 100 / Max: 2,000
  • Auto-heal: Off
  • First win bonus: 3x XP + 3x Protonium Crates
Robocraft - leftofnever
NEW:
*Please note that the Reconnect does not work in Elimination or Pit game modes.
  • Prizes for Solo League Competition have been added to the game - these will be manually added to winning player accounts
  • Uncommon Grounds BRAWL
    • BRAWL Rules:
      • Game Mode: Elimination
      • No. of Players: 10 v 10
      • Common and Uncommon Parts only
      • CPU Restrictions: 100 CPU min / 450 CPU max
      • No Aerofoils, Rotors, Hovers, Thrusters, Propellers, Helium
      • First Win Bonus: 2x XP + 2x Protonium Crates
BUG FIXES:
  • An exploit for weapon invulnerability has been fixed
  • The VO for when a player reconnects to a battle has been fixed - the correct VO now plays
  • If a player reconnects to a TDM game, the kill UI will now display the correct number of kills
  • Battle chat no longer displays chat for games you are not participating in
  • Fixed a bug which caused players not to heal when under their base shield
  • Fixed a bug which caused rotors to function on a robot after being shot off
  • Fixed an issue with some speed boosts being inaccurate
  • Updated some missing character strings in non-English languages
KNOWN ISSUES:
  • Parties (Platoon and custom) may become disbanded if a user disconnects in that party
  • When reconnecting to a game, audio cues you've missed out on will be queued up and play when you load in. Also sound effects may be heard during battle loading for a reconnecting player.
  • If reconnecting while a mining point is being captured then the UI may temporarily be out of sync with the point progress
  • Reactor Values may be 1% out of sync if you reconnect to a battle
  • Reconnecting in a custom game doesn't give you the custom values set in lobby
Robocraft - leftofnever


Last week we finally added Reconnect to Robocraft! Yaaay! Unfortunately, along with this much-requested feature we shipped some bugs which caused us to revert the update. Boooo! Those bugs have been fixed and we're now ready to 'take 2' with the Reconnect Update! Alongside the Reconnect feature we've added a new Elimination mode BRAWL called "Uncommon Grounds" and fixed a few bugs too. You'll find the patch notes below.

NEW:
*Please note that the Reconnect does not work in Elimination or Pit game modes.
  • Prizes for Solo League Competition have been added to the game - these will be manually added to winning player accounts
  • Uncommon Grounds BRAWL
    • BRAWL Rules:
      • Game Mode: Elimination
      • No. of Players: 10 v 10
      • Common and Uncommon Parts only
      • CPU Restrictions: 100 CPU min / 450 CPU max
      • No Aerofoils, Rotors, Hovers, Thrusters, Propellers, Helium
      • First Win Bonus: 2x XP + 2x Protonium Crates
BUG FIXES:
  • An exploit for weapon invulnerability has been fixed
  • The VO for when a player reconnects to a battle has been fixed - the correct VO now plays
  • If a player reconnects to a TDM game, the kill UI will now display the correct number of kills
  • Battle chat no longer displays chat for games you are not participating in
  • Fixed a bug which caused players not to heal when under their base shield
  • Fixed a bug which caused rotors to function on a robot after being shot off
  • Fixed an issue with some speed boosts being inaccurate
  • Updated some missing character strings in non-English languages
KNOWN ISSUES:
  • Parties (Platoon and custom) may become disbanded if a user disconnects in that party
  • When reconnecting to a game, audio cues you've missed out on will be queued up and play when you load in. Also sound effects may be heard during battle loading for a reconnecting player.
  • If reconnecting while a mining point is being captured then the UI may temporarily be out of sync with the point progress
  • Reactor Values may be 1% out of sync if you reconnect to a battle
  • Reconnecting in a custom game doesn't give you the custom values set in lobby
Robocraft - leftofnever


Recently, we partnered up with our lovely colleagues working on Robocraft Royale to give you the opportunity to design some prehistoric Robots that would be added to Robocraft Royale. And by jove did you rise to the challenge and create some amazing artbots; your levels of creativity are something to behold.

Now, if you're following the development of our 'Battle Royale' experiment, you'll know that the game is currently offline while the team works on implementing your feedback and improving the Robocraft Royale experience. So, what about all the hard work you all did creating awesome prehistoric artbots? Well, we've looked through all the submissions and picked our favourites (listed below) and our goal is still to add these to Robocraft Royale at a later date. The Robots we picked will earn their creators a T-Rex cosmetic mask for Robocraft.

Robocraft x Robocraft Royale Prehistoric Artbot Winners:
  • RR01 Pterodactyl by Octavia63
  • RR01 MECH-REX by VENOREX
  • RR01 Mech-Spino by n071w0
  • RR01 Dino Car by bobeksmrodek
  • RR01 Reptilius Lowe by spino0246
  • RR01 Caveman by DomegatronX
  • RR01 Ptero's Mech by Basef134
  • RR01 Insectus max by jamesburberry110
  • RR01 Meganeuropsis by Jendar2012
  • RR01 by Flonex2.0
  • RR01 'Prehistoric' PC by BenDaBoss123
  • RR01-Angry Baby by Zalera57
  • RR01 Mr. Beach Raptor by Sharp_Shark
  • RR01 Flintstones Car__ by The_Crest_Baron
  • RR01 DinoRacer by Doo21XX
  • RR01 Dino Rod by moss972
  • RR01 Stegosaur by Gianbox2215
  • RR01 : Mr.REX by gohten
  • RR01- Dinosaur bones by hiyokorobo
  • RR01 Ammonite by star_mouse1293
  • RR01 Phorusrhacos by armanjahangir
  • RR01 Caveman Bros. by damegi0424
  • RR01 Ancient Racer by pentagon1994
  • RR01 Fossil Warrior by pentagon1994
  • RR01 Anomalocaris by star_mouse1293
  • RR01 DragonSeries ßSP by GreninjaDragon
  • RR01 Pentaceratops by pentagon1994
  • RR01 Pteranodon by qwertyse2
  • RR01 Phorusrhacos by armanjahangir
  • RR01 Dinorider by pentagon1994
  • rr01 Flintston by sudigum123
  • RR01 Meteor by TheyCallMeMJ
  • RR01 Neandertal by orisaEX
  • RR01 Liopleurodon by star_mouse1293
  • RR01 NAUTILUS SNIPER by Yama-05
  • RR01 Stegotron by TheyCallMeMJ
  • RR01 Paleolithic man by Aluna_jp
  • RR01 Meganeura by Aluna_jp
In addition to this, we've split the submissions into five categories, and will award additional prizes of Protonium Crates or Premium time to the winners of each of these categories with the overall winner (our most favourite Robot) becoming a featured Robot on the CRF.


Land


3rd: RR01 Stegosaur by Gianbox2215


2nd: RR01- Dinosaur bones by hiyokorobo


Winner: RR01 : Mr.REX by gohten


Sea


3rd: RR01 NAUTILUS SNIPER by Yama-05


2nd: RR01 by Flonex2.0


Winner: RR01 Liopleurodon by star_mouse1293


Air



3rd: RR01 Meganeuropsis by Jendar2012


2nd: RR01 Meganeura by Aluna_jp


Winner: RR01 Pterodactyl by Octavia63


Vehicles



3rd: RR01 Dino Rod by moss972


2nd: RR01 Flintstones Car__ by The_Crest_Baron


Winner: RR01 DinoRacer by Doo21XX

People



3rd: RR01 Neandertal by orisaEX


2nd: RR01 Caveman Bros. by damegi0424


Winner: RR01 Dinorider by pentagon1994

Overall Winner


RR01 : Mr.REX by gohten

Congratulations to all the winners and thanks to everyone that participated in the competition - you officially rock!
Robocraft - leftofnever


Recently, we partnered up with our lovely colleagues working on Robocraft Royale to give you the opportunity to design some prehistoric Robots that would be added to Robocraft Royale. And by jove did you rise to the challenge and create some amazing artbots; your levels of creativity are something to behold.

Now, if you're following the development of our 'Battle Royale' experiment, you'll know that the game is currently offline while the team works on implementing your feedback and improving the Robocraft Royale experience. So, what about all the hard work you all did creating awesome prehistoric artbots? Well, we've looked through all the submissions and picked our favourites (listed below) and our goal is still to add these to Robocraft Royale at a later date. The Robots we picked will earn their creators a T-Rex cosmetic mask for Robocraft.

Robocraft x Robocraft Royale Prehistoric Artbot Winners:
  • RR01 Pterodactyl by Octavia63
  • RR01 MECH-REX by VENOREX
  • RR01 Mech-Spino by n071w0
  • RR01 Dino Car by bobeksmrodek
  • RR01 Reptilius Lowe by spino0246
  • RR01 Caveman by DomegatronX
  • RR01 Ptero's Mech by Basef134
  • RR01 Insectus max by jamesburberry110
  • RR01 Meganeuropsis by Jendar2012
  • RR01 by Flonex2.0
  • RR01 'Prehistoric' PC by BenDaBoss123
  • RR01-Angry Baby by Zalera57
  • RR01 Mr. Beach Raptor by Sharp_Shark
  • RR01 Flintstones Car__ by The_Crest_Baron
  • RR01 DinoRacer by Doo21XX
  • RR01 Dino Rod by moss972
  • RR01 Stegosaur by Gianbox2215
  • RR01 : Mr.REX by gohten
  • RR01- Dinosaur bones by hiyokorobo
  • RR01 Ammonite by star_mouse1293
  • RR01 Phorusrhacos by armanjahangir
  • RR01 Caveman Bros. by damegi0424
  • RR01 Ancient Racer by pentagon1994
  • RR01 Fossil Warrior by pentagon1994
  • RR01 Anomalocaris by star_mouse1293
  • RR01 DragonSeries ßSP by GreninjaDragon
  • RR01 Pentaceratops by pentagon1994
  • RR01 Pteranodon by qwertyse2
  • RR01 Phorusrhacos by armanjahangir
  • RR01 Dinorider by pentagon1994
  • rr01 Flintston by sudigum123
  • RR01 Meteor by TheyCallMeMJ
  • RR01 Neandertal by orisaEX
  • RR01 Liopleurodon by star_mouse1293
  • RR01 NAUTILUS SNIPER by Yama-05
  • RR01 Stegotron by TheyCallMeMJ
  • RR01 Paleolithic man by Aluna_jp
  • RR01 Meganeura by Aluna_jp
In addition to this, we've split the submissions into five categories, and will award additional prizes of Protonium Crates or Premium time to the winners of each of these categories with the overall winner (our most favourite Robot) becoming a featured Robot on the CRF.


Land


3rd: RR01 Stegosaur by Gianbox2215


2nd: RR01- Dinosaur bones by hiyokorobo


Winner: RR01 : Mr.REX by gohten


Sea


3rd: RR01 NAUTILUS SNIPER by Yama-05


2nd: RR01 by Flonex2.0


Winner: RR01 Liopleurodon by star_mouse1293


Air



3rd: RR01 Meganeuropsis by Jendar2012


2nd: RR01 Meganeura by Aluna_jp


Winner: RR01 Pterodactyl by Octavia63


Vehicles



3rd: RR01 Dino Rod by moss972


2nd: RR01 Flintstones Car__ by The_Crest_Baron


Winner: RR01 DinoRacer by Doo21XX

People



3rd: RR01 Neandertal by orisaEX


2nd: RR01 Caveman Bros. by damegi0424


Winner: RR01 Dinorider by pentagon1994

Overall Winner


RR01 : Mr.REX by gohten

Congratulations to all the winners and thanks to everyone that participated in the competition - you officially rock!
Robocraft - leftofnever
PSA: Due to unforeseen issues with today's Reconnect Update, we have reverted the game back to it's previous state.

Apologies for the inconvenience and thanks for your patience and support.


NEW:
*Please note that the Reconnect does not work in Elimination or Pit game modes.
  • BRAWL - Hellion Crater CARnage Part II - Rise of the Plasmas
    • Game Mode: The Pit
    • Map: Hellion Crater
    • Players: 10
    • Special Rules:
    • Max CPU 1,100
    • Permitted Movement: Wheel Scout or Wheel Discoverer Only
    • Permitted Weapons: Plasma Pulser Only
    • First Win Bonus: 3x XP and 3x Protonium Crates
  • Updated Splash screen
KNOWN ISSUES:
  • Currently all chat is being displayed to all players when in battle.
  • Parties (Platoon and custom) may become disbanded if a user disconnects in that party
  • The kill UI in Team Deathmatch may display 0 until it gets updated if you reconnect
  • When a disconnected player returns to the battlefield, the wrong VO plays
  • When reconnecting to a game, audio cues you've missed out on will be queued up and play when you load in. Also sound effects may be heard during battle loading for a reconnecting player.
  • If reconnecting while a mining point is being captured then the UI may temporarily be out of sync with the point progress
  • Reactor Values may be 1% out of sync if you reconnect to a battle
  • Reconnecting in a custom game doesn't give you the custom values set in lobby
Robocraft - leftofnever
PSA: Due to unforeseen issues with today's Reconnect Update, we have reverted the game back to it's previous state.

Apologies for the inconvenience and thanks for your patience and support.


NEW:
*Please note that the Reconnect does not work in Elimination or Pit game modes.
  • BRAWL - Hellion Crater CARnage Part II - Rise of the Plasmas
    • Game Mode: The Pit
    • Map: Hellion Crater
    • Players: 10
    • Special Rules:
    • Max CPU 1,100
    • Permitted Movement: Wheel Scout or Wheel Discoverer Only
    • Permitted Weapons: Plasma Pulser Only
    • First Win Bonus: 3x XP and 3x Protonium Crates
  • Updated Splash screen
KNOWN ISSUES:
  • Currently all chat is being displayed to all players when in battle.
  • Parties (Platoon and custom) may become disbanded if a user disconnects in that party
  • The kill UI in Team Deathmatch may display 0 until it gets updated if you reconnect
  • When a disconnected player returns to the battlefield, the wrong VO plays
  • When reconnecting to a game, audio cues you've missed out on will be queued up and play when you load in. Also sound effects may be heard during battle loading for a reconnecting player.
  • If reconnecting while a mining point is being captured then the UI may temporarily be out of sync with the point progress
  • Reactor Values may be 1% out of sync if you reconnect to a battle
  • Reconnecting in a custom game doesn't give you the custom values set in lobby
Robocraft - leftofnever


PSA: Due to unforeseen issues with today's Reconnect Update, we have reverted the game back to it's previous state.

Apologies for the inconvenience and thanks for your patience and support.


We're pleased to announce that our latest update is now live and that Reconnect is now in Robocraft! If you've suffered from disconnections in the past, you'll now be able to rejoin the battle (if it's still in-play). While the main focus for the update is the Reconnect feature, we snuck in a quick change to the BRAWL too. So power up the Plasmas with the latest BRAWL, Hellion Crater CARnage Part II - Rise of the Plasmas.

Many of you have asked why the MEGA PSK isn't in this update. The answer is simple - it doesn't exist! It was our little April Fools Day prank :) and I know many of you will be pleased to hear that.

NEW:
*Please note that the Reconnect does not work in Elimination or Pit game modes.
  • BRAWL - Hellion Crater CARnage Part II - Rise of the Plasmas
    • Game Mode: The Pit
    • Map: Hellion Crater
    • Players: 10
    • Special Rules:
    • Max CPU 1,100
    • Permitted Movement: Wheel Scout or Wheel Discoverer Only
    • Permitted Weapons: Plasma Pulser Only
    • First Win Bonus: 3x XP and 3x Protonium Crates
  • Updated Splash screen
KNOWN ISSUES:
  • Currently all chat is being displayed to all players when in battle.
  • Parties (Platoon and custom) may become disbanded if a user disconnects in that party
  • The kill UI in Team Deathmatch may display 0 until it gets updated if you reconnect
  • When a disconnected player returns to the battlefield, the wrong VO plays
  • When reconnecting to a game, audio cues you've missed out on will be queued up and play when you load in. Also sound effects may be heard during battle loading for a reconnecting player.
  • If reconnecting while a mining point is being captured then the UI may temporarily be out of sync with the point progress
  • Reactor Values may be 1% out of sync if you reconnect to a battle
  • Reconnecting in a custom game doesn't give you the custom values set in lobby
...