Big savings on our most popular bundles and Premium plans
If you’ve been following our recent flurry of activity across social media or browsing the Robocraftgame.com website, you’ll know that we have officially left ALPHA and entered BETA. To celebrate the milestone in Robocraft’s development, we’ve knocked 20% off the price of our most popular crate packs, Premium plans and Steam bundles.
From now until Thursday March 9th at 10:00 (UTC) you can save 20% on selected Premium packages and Salvage Crate bundles from the Robocraft in-game store! In addition to that, we’ve also discounted all of our Steam bundles by 20% too. That includes the tasty Premium for Life pack!
What’s really great about the Steam bundles is that you can gift ‘em. That’s right! Know someone who has a birthday coming up that’s also a fan of Robocraft? Give them the perfect gift!
What do these discounts look like? Please note that the prices below are shown in GBP/USD/Euro; please check your Xsolla or Steam Store for the correct pricing in your country.
Big savings on our most popular bundles and Premium plans
If you’ve been following our recent flurry of activity across social media or browsing the Robocraftgame.com website, you’ll know that we have officially left ALPHA and entered BETA. To celebrate the milestone in Robocraft’s development, we’ve knocked 20% off the price of our most popular crate packs, Premium plans and Steam bundles.
From now until Thursday March 9th at 10:00 (UTC) you can save 20% on selected Premium packages and Salvage Crate bundles from the Robocraft in-game store! In addition to that, we’ve also discounted all of our Steam bundles by 20% too. That includes the tasty Premium for Life pack!
What’s really great about the Steam bundles is that you can gift ‘em. That’s right! Know someone who has a birthday coming up that’s also a fan of Robocraft? Give them the perfect gift!
What do these discounts look like? Please note that the prices below are shown in GBP/USD/Euro; please check your Xsolla or Steam Store for the correct pricing in your country.
We did it! After three years in Alpha and a whole lot of blood, sweat and tears, Robocraft has left Alpha and is now officially in BETA!
Today’s BETA update is a massive beast, one of our biggest in fact, with lots of great stuff including a completely reworked Normal Mode, new map designs, matchmaking improvements, balance changes and bug fixes. With Robocraft in BETA it means we have laid down the foundations of Robocraft’s core game modes and features.
For a more in-depth look at some of the changes, have a look at the following blog posts from earlier this week:
We did it! After three years in Alpha and a whole lot of blood, sweat and tears, Robocraft has left Alpha and is now officially in BETA!
Today’s BETA update is a massive beast, one of our biggest in fact, with lots of great stuff including a completely reworked Normal Mode, new map designs, matchmaking improvements, balance changes and bug fixes. With Robocraft in BETA it means we have laid down the foundations of Robocraft’s core game modes and features.
For a more in-depth look at some of the changes, have a look at the following blog posts from earlier this week:
Towers removed from Normal Mode and replaced with Mining Points
The team objective in Normal Mode’ changed to ‘The Annihilator’
Changes to the Protonium Reactors in Normal Mode - crystals now form on the tower as they are mined from Mining Points (essentially capture points).
Introduction of Protonite Core game mechanic to Normal Mode
Game maps re-worked:
Earth - Birmingham Power station - totally new map for Normal Mode
Earth - Vanguard’s End - minor changes
GJ 1214b - Spitzer Dam - minor changes
GJ 1214b - Ophiuchus Valley - totally reworked map
Mars - Tihonium Canyon - major changes
Mars - Tharsis Rift - totally reworked map
New Adaptive Music System. Now the music which plays during matches will evolve based on events taking place, for instance when the Protonite Core appears the pace of the music is increased.
New sound effects and voice overs
All maps, including Test Mode have new skyboxes
The Battle Loading screen now shows hints on how to play the chosen game mode effectively
OTHER CHANGES:
No more Overclocker. All weapons, movement types, etc. have been balanced to Overclocker level 5 (in line with Basic Mode)
‘Respawn Escalator’ removed - respawn times are always 15 seconds long in Normal Mode
Players will auto-respawn in Normal Mode
‘Protonivity Escalator’ removed
At the start of a battle both team’s Fusion Shields are active
A team’s Fusion Shield will deactivate when the opposing team owns all three Mining Points
Fusion Shield healing is still active for allies when their base shield is down
Players can’t move through an enemy shield to enter the base when it is active
Players can’t shoot through an enemy shield when it is active
If a player is in an enemy base and the enemy's shield becomes active, the player will take damage and lose the ability to fire their weapons but they can still use modules and move out of the base (through the shield)
Matchmaking improvements to reduce the MMR difference between two teams - It will be added to the client early next week
Updated end of battle scoreboard now includes an ‘objective score’ which is gained by capturing points, destroying the Protonite Core and reactor crystals
In Normal Mode, members of the same clan can now play on opposing teams in the same battle
Increased the speed at which players level up
Epic Carbon 6 Plasma forge costs increased
Removed Ophiuchus Valley, Spitzer Dam and Tihonium Canyon maps from current BRAWL
Reduced AFK (away from keyboard) detection time to 3 minutes.
Added the word ‘cancer’ to the profanity filter
Improved translations based on community feedback from German and French audiences. We have more improvements planned for these languages and others in future updates.
BALANCE CHANGES:
All Sprinter Legs have had their Carry Mass and Health reduced
All Mech Legs have had their speed increased by 10 MPH
All Hovers have had their weight and carrying capacity balanced
All Tesla damage and energy per shot reduced
Nano RMB functionality removed - Nano now requires manual aiming. Clicking the right-mouse button when using a Nano will now zoom in, the same as other weapons
BUG FIXES:
Fixed a bug that caused the weapon loadout icons to flash red for a few seconds upon entering a game
Fixed a bug that caused a cube to be placed in the wrong position when attempting to place a large cube on the bottom of a robot in mirror mode
Fixed a bug that caused the yellow leader visual effect to play for everyone who spawned in even if they are not the leader in Pit mode BRAWL (does not apply to the current BRAWL)
Fixed a bug that produced an error message when placing cubes too fast in mirror mode
Fixed a bug that caused a server error when accepting an invite to a clan which makes you the 50th member
Fixed an issue that made it possible for players to receive the exact same crate twice through a bad internet connection
The 'load more' button in the clan search tab is now easier to click
Fixed the splash loading screen text appearing incorrectly when playing at a high resolution
Cleaned up a very messy looking hill on the Vanguard’s End map
Sharpened the adverts in the lobby screen when playing at low quality
Re-aligned the text on the XSOLLA in-game shop page when choosing your payment type
Translated the ‘Disconnected Cubes’ dialog box into multiple languages
Fixed a bug that allowed a player to remove the GUI (Game User Interface) from the crate opening screen which then prevented the player from collecting their final crate
Translated the "User Does Not Exist" text for friend invites and whispers into multiple languages
Translated "Clan Details" into multiple languages
Translated "You have to Upload an Avatar to Create a Clan" into multiple languages
Translated "Invite Already Sent" when adding a friend into multiple languages
Translated the dialog box that appears when a player attempts to use a promo code that was previously used on their account into multiple languages
Fixed a visual bug that occurred around the edges of test mode on higher quality settings
Towers removed from Normal Mode and replaced with Mining Points
The team objective in Normal Mode’ changed to ‘The Annihilator’
Changes to the Protonium Reactors in Normal Mode - crystals now form on the tower as they are mined from Mining Points (essentially capture points).
Introduction of Protonite Core game mechanic to Normal Mode
Game maps re-worked:
Earth - Birmingham Power station - totally new map for Normal Mode
Earth - Vanguard’s End - minor changes
GJ 1214b - Spitzer Dam - minor changes
GJ 1214b - Ophiuchus Valley - totally reworked map
Mars - Tihonium Canyon - major changes
Mars - Tharsis Rift - totally reworked map
New Adaptive Music System. Now the music which plays during matches will evolve based on events taking place, for instance when the Protonite Core appears the pace of the music is increased.
New sound effects and voice overs
All maps, including Test Mode have new skyboxes
The Battle Loading screen now shows hints on how to play the chosen game mode effectively
OTHER CHANGES:
No more Overclocker. All weapons, movement types, etc. have been balanced to Overclocker level 5 (in line with Basic Mode)
‘Respawn Escalator’ removed - respawn times are always 15 seconds long in Normal Mode
Players will auto-respawn in Normal Mode
‘Protonivity Escalator’ removed
At the start of a battle both team’s Fusion Shields are active
A team’s Fusion Shield will deactivate when the opposing team owns all three Mining Points
Fusion Shield healing is still active for allies when their base shield is down
Players can’t move through an enemy shield to enter the base when it is active
Players can’t shoot through an enemy shield when it is active
If a player is in an enemy base and the enemy's shield becomes active, the player will take damage and lose the ability to fire their weapons but they can still use modules and move out of the base (through the shield)
Matchmaking improvements to reduce the MMR difference between two teams - It will be added to the client early next week
Updated end of battle scoreboard now includes an ‘objective score’ which is gained by capturing points, destroying the Protonite Core and reactor crystals
In Normal Mode, members of the same clan can now play on opposing teams in the same battle
Increased the speed at which players level up
Epic Carbon 6 Plasma forge costs increased
Removed Ophiuchus Valley, Spitzer Dam and Tihonium Canyon maps from current BRAWL
Reduced AFK (away from keyboard) detection time to 3 minutes.
Added the word ‘cancer’ to the profanity filter
Improved translations based on community feedback from German and French audiences. We have more improvements planned for these languages and others in future updates.
BALANCE CHANGES:
All Sprinter Legs have had their Carry Mass and Health reduced
All Mech Legs have had their speed increased by 10 MPH
All Hovers have had their weight and carrying capacity balanced
All Tesla damage and energy per shot reduced
Nano RMB functionality removed - Nano now requires manual aiming. Clicking the right-mouse button when using a Nano will now zoom in, the same as other weapons
BUG FIXES:
Fixed a bug that caused the weapon loadout icons to flash red for a few seconds upon entering a game
Fixed a bug that caused a cube to be placed in the wrong position when attempting to place a large cube on the bottom of a robot in mirror mode
Fixed a bug that caused the yellow leader visual effect to play for everyone who spawned in even if they are not the leader in Pit mode BRAWL (does not apply to the current BRAWL)
Fixed a bug that produced an error message when placing cubes too fast in mirror mode
Fixed a bug that caused a server error when accepting an invite to a clan which makes you the 50th member
Fixed an issue that made it possible for players to receive the exact same crate twice through a bad internet connection
The 'load more' button in the clan search tab is now easier to click
Fixed the splash loading screen text appearing incorrectly when playing at a high resolution
Cleaned up a very messy looking hill on the Vanguard’s End map
Sharpened the adverts in the lobby screen when playing at low quality
Re-aligned the text on the XSOLLA in-game shop page when choosing your payment type
Translated the ‘Disconnected Cubes’ dialog box into multiple languages
Fixed a bug that allowed a player to remove the GUI (Game User Interface) from the crate opening screen which then prevented the player from collecting their final crate
Translated the "User Does Not Exist" text for friend invites and whispers into multiple languages
Translated "Clan Details" into multiple languages
Translated "You have to Upload an Avatar to Create a Clan" into multiple languages
Translated "Invite Already Sent" when adding a friend into multiple languages
Translated the dialog box that appears when a player attempts to use a promo code that was previously used on their account into multiple languages
Fixed a visual bug that occurred around the edges of test mode on higher quality settings
The finish line is in sight; we’re almost there! Tomorrow, March 2nd, we’re finally leaving Alpha and entering the next phase in Robocraft’s development - BETA. With Robocraft entering BETA it means we lay down the final foundations of Robocraft’s core game modes and features. Tomorrow is Robocraft Day!
Tomorrow’s BETA update is a massive beast, one of our biggest in fact, with lots of great stuff including a completely reworked Normal Mode, new map designs, matchmaking improvements, balance changes and bug fixes.
For a more in-depth look at some of the changes have a look at the following blog posts from earlier this week:
So, what’s in tomorrow’s update? Check out the extensive list below.
NEW:
Normal Mode now 5v5
Towers removed from Normal Mode and replaced with Mining Points
The team objective in Normal Mode’ changed to ‘The Annihilator’
Changes to the Protonium Reactors in Normal Mode - crystals now form on the tower as they are mined from Mining Points (essentially capture points).
Introduction of Protonite Core game mechanic to Normal Mode
Game maps re-worked:
Earth - Birmingham Power station - totally new map for Normal Mode
Earth - Vanguard’s End - minor changes
GJ 1214b - Spitzer Dam - minor changes
GJ 1214b - Ophiuchus Valley - totally reworked map
Mars - Tihonium Canyon - major changes
Mars - Tharsis Rift - totally reworked map
New Adaptive Music System. Now the music which plays during matches will evolve based on events taking place, for instance when the Protonite Core appears the pace of the music is increased.
New sound effects and voice overs
All maps, including Test Mode have new skyboxes
The Battle Loading screen now shows hints on how to play the chosen game mode effectively
OTHER CHANGES:
No more Overclocker. All weapons, movement types, etc. have been balanced to Overclocker level 5 (in line with Basic Mode)
‘Respawn Escalator’ removed - respawn times are always 15 seconds long in Normal Mode
Players will auto-respawn in Normal Mode
‘Protonivity Escalator’ removed
At the start of a battle both team’s Fusion Shields are active
A team’s Fusion Shield will deactivate when the opposing team owns all three Mining Points
Fusion Shield healing is still active for allies when their base shield is down
Players can’t move through an enemy shield to enter the base when it is active
Players can’t shoot through an enemy shield when it is active
If a player is in an enemy base and the enemy's shield becomes active, the player will take damage and lose the ability to fire their weapons but they can still use modules and move out of the base (through the shield)
Matchmaking improvements to reduce the MMR difference between two teams
Updated end of battle scoreboard now includes an ‘objective score’ which is gained by capturing points, destroying the Protonite Core and reactor crystals
In Normal Mode, members of the same clan can now play on opposing teams in the same battle
Increased the speed at which players level up
Epic Carbon 6 Plasma forge costs increased
Removed Ophiuchus Valley, Spitzer Dam and Tihonium Canyon maps from current BRAWL
Reduced AFK (away from keyboard) detection time to 3 minutes.
Added the word ‘cancer’ to the profanity filter
Improved translations based on community feedback from German and French audiences. We have more improvements planned for these languages and others in future updates.
BALANCE CHANGES:
All Sprinter Legs have had their Carry Mass and Health reduced
All Mech Legs have had their speed increased by 10 MPH
All Hovers have had their weight and carrying capacity balanced
All Tesla damage and energy per shot reduced
Nano RMB functionality removed - Nano now requires manual aiming. Clicking the right-mouse button when using a Nano will now zoom in, the same as other weapons
BUG FIXES:
Fixed a bug that caused the weapon loadout icons to flash red for a few seconds upon entering a game
Fixed a bug that caused a cube to be placed in the wrong position when attempting to place a large cube on the bottom of a robot in mirror mode
Fixed a bug that caused the yellow leader visual effect to play for everyone who spawned in even if they are not the leader in Pit mode BRAWL (does not apply to the current BRAWL)
Fixed a bug that produced an error message when placing cubes too fast in mirror mode
Fixed a bug that caused a server error when accepting an invite to a clan which makes you the 50th member
Fixed an issue that made it possible for players to receive the exact same crate twice through a bad internet connection
The 'load more' button in the clan search tab is now easier to click
Fixed the splash loading screen text appearing incorrectly when playing at a high resolution
Cleaned up a very messy looking hill on the Vanguard’s End map
Sharpened the adverts in the lobby screen when playing at low quality
Re-aligned the text on the XSOLLA in-game shop page when choosing your payment type
Translated the ‘Disconnected Cubes’ dialog box into multiple languages
Fixed a bug that allowed a player to remove the GUI (Game User Interface) from the crate opening screen which then prevented the player from collecting their final crate
Translated the "User Does Not Exist" text for friend invites and whispers into multiple languages
Translated "Clan Details" into multiple languages
Translated "You have to Upload an Avatar to Create a Clan" into multiple languages
Translated "Invite Already Sent" when adding a friend into multiple languages
Translated the dialog box that appears when a player attempts to use a promo code that was previously used on their account into multiple languages
Fixed a visual bug that occurred around the edges of test mode on higher quality settings
The finish line is in sight; we’re almost there! Tomorrow, March 2nd, we’re finally leaving Alpha and entering the next phase in Robocraft’s development - BETA. With Robocraft entering BETA it means we lay down the final foundations of Robocraft’s core game modes and features. Tomorrow is Robocraft Day!
Tomorrow’s BETA update is a massive beast, one of our biggest in fact, with lots of great stuff including a completely reworked Normal Mode, new map designs, matchmaking improvements, balance changes and bug fixes.
For a more in-depth look at some of the changes have a look at the following blog posts from earlier this week:
So, what’s in tomorrow’s update? Check out the extensive list below.
NEW:
Normal Mode now 5v5
Towers removed from Normal Mode and replaced with Mining Points
The team objective in Normal Mode’ changed to ‘The Annihilator’
Changes to the Protonium Reactors in Normal Mode - crystals now form on the tower as they are mined from Mining Points (essentially capture points).
Introduction of Protonite Core game mechanic to Normal Mode
Game maps re-worked:
Earth - Birmingham Power station - totally new map for Normal Mode
Earth - Vanguard’s End - minor changes
GJ 1214b - Spitzer Dam - minor changes
GJ 1214b - Ophiuchus Valley - totally reworked map
Mars - Tihonium Canyon - major changes
Mars - Tharsis Rift - totally reworked map
New Adaptive Music System. Now the music which plays during matches will evolve based on events taking place, for instance when the Protonite Core appears the pace of the music is increased.
New sound effects and voice overs
All maps, including Test Mode have new skyboxes
The Battle Loading screen now shows hints on how to play the chosen game mode effectively
OTHER CHANGES:
No more Overclocker. All weapons, movement types, etc. have been balanced to Overclocker level 5 (in line with Basic Mode)
‘Respawn Escalator’ removed - respawn times are always 15 seconds long in Normal Mode
Players will auto-respawn in Normal Mode
‘Protonivity Escalator’ removed
At the start of a battle both team’s Fusion Shields are active
A team’s Fusion Shield will deactivate when the opposing team owns all three Mining Points
Fusion Shield healing is still active for allies when their base shield is down
Players can’t move through an enemy shield to enter the base when it is active
Players can’t shoot through an enemy shield when it is active
If a player is in an enemy base and the enemy's shield becomes active, the player will take damage and lose the ability to fire their weapons but they can still use modules and move out of the base (through the shield)
Matchmaking improvements to reduce the MMR difference between two teams
Updated end of battle scoreboard now includes an ‘objective score’ which is gained by capturing points, destroying the Protonite Core and reactor crystals
In Normal Mode, members of the same clan can now play on opposing teams in the same battle
Increased the speed at which players level up
Epic Carbon 6 Plasma forge costs increased
Removed Ophiuchus Valley, Spitzer Dam and Tihonium Canyon maps from current BRAWL
Reduced AFK (away from keyboard) detection time to 3 minutes.
Added the word ‘cancer’ to the profanity filter
Improved translations based on community feedback from German and French audiences. We have more improvements planned for these languages and others in future updates.
BALANCE CHANGES:
All Sprinter Legs have had their Carry Mass and Health reduced
All Mech Legs have had their speed increased by 10 MPH
All Hovers have had their weight and carrying capacity balanced
All Tesla damage and energy per shot reduced
Nano RMB functionality removed - Nano now requires manual aiming. Clicking the right-mouse button when using a Nano will now zoom in, the same as other weapons
BUG FIXES:
Fixed a bug that caused the weapon loadout icons to flash red for a few seconds upon entering a game
Fixed a bug that caused a cube to be placed in the wrong position when attempting to place a large cube on the bottom of a robot in mirror mode
Fixed a bug that caused the yellow leader visual effect to play for everyone who spawned in even if they are not the leader in Pit mode BRAWL (does not apply to the current BRAWL)
Fixed a bug that produced an error message when placing cubes too fast in mirror mode
Fixed a bug that caused a server error when accepting an invite to a clan which makes you the 50th member
Fixed an issue that made it possible for players to receive the exact same crate twice through a bad internet connection
The 'load more' button in the clan search tab is now easier to click
Fixed the splash loading screen text appearing incorrectly when playing at a high resolution
Cleaned up a very messy looking hill on the Vanguard’s End map
Sharpened the adverts in the lobby screen when playing at low quality
Re-aligned the text on the XSOLLA in-game shop page when choosing your payment type
Translated the ‘Disconnected Cubes’ dialog box into multiple languages
Fixed a bug that allowed a player to remove the GUI (Game User Interface) from the crate opening screen which then prevented the player from collecting their final crate
Translated the "User Does Not Exist" text for friend invites and whispers into multiple languages
Translated "Clan Details" into multiple languages
Translated "You have to Upload an Avatar to Create a Clan" into multiple languages
Translated "Invite Already Sent" when adding a friend into multiple languages
Translated the dialog box that appears when a player attempts to use a promo code that was previously used on their account into multiple languages
Fixed a visual bug that occurred around the edges of test mode on higher quality settings