Robocraft - Drognin
Quick announcement to show off the new bloom effects which will be hitting Robocraft in this Thursday's "Strut Your Stuff" update! Check it out below!

Robocraft - Drognin
Quick announcement to show off the new bloom effects which will be hitting Robocraft in this Thursday's "Strut Your Stuff" update! Check it out below!

Robocraft - Gribb

Damage Model Changes

With this Thursday’s ‘Strut Your Stuff’ update, there are some changes coming to how damage propagates from weapons and weight changes to certain movement parts in Robocraft. We wanted to take a moment to communicate these changes ahead of time to help make you guys more aware of them, without needing to read through all the patch notes to find them later on in the week.


Anti-Gunbrella Changes

Anti-gunbrella is a damage mechanic which has been a part of Robocraft since the introduction of plasma, the first area-of-effect (AoE) weapon (for more on anti-gunbrella, see barrier protection and resistivity via the Robocraft wiki here). In short, when shooting a component directly, it causes some of the damage to go straight through to the cubes attached to it, simulating the effect of an explosion by damaging an area beyond the component hit.

In the next major update, this mechanic is being removed, and AoE weapons such as plasma, flak and LOML are having their damage mechanic changed. These weapons are gaining a real AoE component and will now deal damage at multiple points on the robot they hit, within the range of the explosion.

Weight Changes

Historically Mech Legs and Tank Tracks have had an extremely high mass value. This was due to the possibility of exploiting the anti-gunbrella mechanic in tandem with the high armor values of Mech Legs and Tank Tracks, thus creating an abnormally difficult to kill flying robot.

However with the removal of the anti-gunbrella mechanic, Mech Legs and Tank Tracks can have their mass decreased to more reasonable levels. This means they will work with thrusters and as parts of flyers.

The weight changes can be found below. Click to enlarge the image.



For more information about this post and this Thursday's (4th August) Strut Your Stuff update, please visit robocraftgame.com

Special thanks to Archthunder and Killroy1975 for the use of their robots in the image for this post!
Robocraft - Gribb85

Damage Model Changes

With this Thursday’s ‘Strut Your Stuff’ update, there are some changes coming to how damage propagates from weapons and weight changes to certain movement parts in Robocraft. We wanted to take a moment to communicate these changes ahead of time to help make you guys more aware of them, without needing to read through all the patch notes to find them later on in the week.


Anti-Gunbrella Changes

Anti-gunbrella is a damage mechanic which has been a part of Robocraft since the introduction of plasma, the first area-of-effect (AoE) weapon (for more on anti-gunbrella, see barrier protection and resistivity via the Robocraft wiki here). In short, when shooting a component directly, it causes some of the damage to go straight through to the cubes attached to it, simulating the effect of an explosion by damaging an area beyond the component hit.

In the next major update, this mechanic is being removed, and AoE weapons such as plasma, flak and LOML are having their damage mechanic changed. These weapons are gaining a real AoE component and will now deal damage at multiple points on the robot they hit, within the range of the explosion.

Weight Changes

Historically Mech Legs and Tank Tracks have had an extremely high mass value. This was due to the possibility of exploiting the anti-gunbrella mechanic in tandem with the high armor values of Mech Legs and Tank Tracks, thus creating an abnormally difficult to kill flying robot.

However with the removal of the anti-gunbrella mechanic, Mech Legs and Tank Tracks can have their mass decreased to more reasonable levels. This means they will work with thrusters and as parts of flyers.

The weight changes can be found below. Click to enlarge the image.



For more information about this post and this Thursday's (4th August) Strut Your Stuff update, please visit robocraftgame.com

Special thanks to Archthunder and Killroy1975 for the use of their robots in the image for this post!
Robocraft - Gribb85


Today Robocraft servers will enter maintenance at 10:00 (UTC+1).

This maintenance period is expected to take up to 1 hour and during this time Robocraft servers will be offline.

The purpose of the maintenance is to implement important server infrastructure changes. There is a chance this maintenance period will be extended if we come across any unforeseen issues, so please keep an eye on this page for updates.

For localised maintenance timings for multiple regions around the world, please click here: http://www.worldtimebuddy.com/?qm=1&lid=8,2643743,1850147,524901&h=8&date=2016-8-1&sln=2-3
Robocraft - Gribb
STRUT – Noun
A rod or bar forming part of a framework and designed to resist compression.
“a supporting strut”

In Robocraft's last update, we introduced two new aerorods giving you even more freedom to create all-powerful and gorgeous looking robots. However, we don’t plan on stopping there…Not content with giving you guys two couple diagonal rods, we’ve created 7, yes, SEVEN, epic new cube connectors suited to weapon mounting which we call Struts and guess what? They’re coming next week!!



That’s right, with next Thursday’s (August 4th) ‘Strut Your Stuff’ update, you’ll be able to get your hands on the new set of ‘struts’ shown above that are stronger, heavier versions of their aerorod cousins and will give you more choice when kitting out your robots. In addition to five ‘struty’ versions of existing rods, we’ll be introducing two new strut types: Slice and Ramp.

Given the new struts are both stronger and heavier, it’s only natural that they would have a larger impact on your bots CPU and Mass – they have 3x the CPU load compared to their regular versions and 15x mass. They do come with health benefits though; they’re 3x stronger than good old regular rods.

All of these Struts will be classed as Epic and they drop in pairs at all times – just as normal rods do.



Also, the previously named ‘L Shaped’ rod will now renamed ‘Arc’ in next week’s update – this is to make the naming structure easier to comprehend and consistent.

So, retrofit your robots with some kick-ass parts next week and you’ll soon be strutting around Battle Arena like you own the place. And yes, the center of mass indicators revealed yesterday will launch with the ‘Strut Your Stuff’ update.

Robo-builders, we salute you!

Feel free to tell us your thoughts on Struts via the Robocraft forums linked here: http://robocraftgame.com/forums/topic/introducing-struts/
Robocraft - Gribb85
STRUT – Noun
A rod or bar forming part of a framework and designed to resist compression.
“a supporting strut”

In Robocraft's last update, we introduced two new aerorods giving you even more freedom to create all-powerful and gorgeous looking robots. However, we don’t plan on stopping there…Not content with giving you guys two couple diagonal rods, we’ve created 7, yes, SEVEN, epic new cube connectors suited to weapon mounting which we call Struts and guess what? They’re coming next week!!



That’s right, with next Thursday’s (August 4th) ‘Strut Your Stuff’ update, you’ll be able to get your hands on the new set of ‘struts’ shown above that are stronger, heavier versions of their aerorod cousins and will give you more choice when kitting out your robots. In addition to five ‘struty’ versions of existing rods, we’ll be introducing two new strut types: Slice and Ramp.

Given the new struts are both stronger and heavier, it’s only natural that they would have a larger impact on your bots CPU and Mass – they have 3x the CPU load compared to their regular versions and 15x mass. They do come with health benefits though; they’re 3x stronger than good old regular rods.

All of these Struts will be classed as Epic and they drop in pairs at all times – just as normal rods do.



Also, the previously named ‘L Shaped’ rod will now renamed ‘Arc’ in next week’s update – this is to make the naming structure easier to comprehend and consistent.

So, retrofit your robots with some kick-ass parts next week and you’ll soon be strutting around Battle Arena like you own the place. And yes, the center of mass indicators revealed yesterday will launch with the ‘Strut Your Stuff’ update.

Robo-builders, we salute you!

Feel free to tell us your thoughts on Struts via the Robocraft forums linked here: http://robocraftgame.com/forums/topic/introducing-struts/
Robocraft - leftofnever


Center of Mass Indicators and more are coming soon to Robocraft. In our second Quality of Life poll you voted in your thousands and made it known to us that you wanted more information when building your robots, in particular adding a “robot center of mass, total mass and total health indicators in edit mode”. As with all the QoL polls, the winner gets priority over the other features and we got busy implementing the feature as soon as we could and we’re pleased to announce that very soon this functionality will make its way into Robocraft!

We’ll be releasing the new advanced build information as part of the next BIG game update and in short, will believe this new information will help both new and veteran builders create better robots, quicker and easier.

Once activated via the settings menu, you’ll have access to the following data which is updated in realtime as you build your robot:

- Total health
- Average health per CPU
- Total shields
- Average shields per CPU
- Total mass
- Average mass per CPU

Our lovely community manager Drognin has created a video showing how it all works:

https://www.youtube.com/watch?v=-KEZgaJBchQ

Want to know a bit more? Here’s a quick deep-dive.

New Settings Options:
First off, to access these new data streams, and the CoM (Center of Mass) indicator, you’ll need to ensure they’re activated in the game settings menu (see below).



Center of Mass:
With the Center of Mass (COM) indicator activated, in edit mode you will see a visual indicator where the center of your robot is; invaluable for creating more balanced robots that aren’t going to fall over, be too top-heavy or uncontrollable on the battlefield.



Advanced Robot Build Information:
Once turned on in the settings menu, you’ll find the Advanced Robot Info indicator in the top-right hand corner of the screen in Edit Mode (see image below). The new information displayed will assist you in your bot building by displaying the following vital data:

- Total health
- Average health per CPU
- Total shields
- Average shields per CPU
- Total mass
- Average mass per CPU



Please note that shield data will only be displayed if you have shields present on your robot.

While we can’t give you a concrete release date for these new and exciting additions to Robocraft, we’re hoping (fingers and toes crossed here) that we’ll be able to announce the release date tomorrow. We will of course keep you in-the-loop on release dates and other important stuff.
Robocraft - leftofnever


Center of Mass Indicators and more are coming soon to Robocraft. In our second Quality of Life poll you voted in your thousands and made it known to us that you wanted more information when building your robots, in particular adding a “robot center of mass, total mass and total health indicators in edit mode”. As with all the QoL polls, the winner gets priority over the other features and we got busy implementing the feature as soon as we could and we’re pleased to announce that very soon this functionality will make its way into Robocraft!

We’ll be releasing the new advanced build information as part of the next BIG game update and in short, will believe this new information will help both new and veteran builders create better robots, quicker and easier.

Once activated via the settings menu, you’ll have access to the following data which is updated in realtime as you build your robot:

- Total health
- Average health per CPU
- Total shields
- Average shields per CPU
- Total mass
- Average mass per CPU

Our lovely community manager Drognin has created a video showing how it all works:

https://www.youtube.com/watch?v=-KEZgaJBchQ

Want to know a bit more? Here’s a quick deep-dive.

New Settings Options:
First off, to access these new data streams, and the CoM (Center of Mass) indicator, you’ll need to ensure they’re activated in the game settings menu (see below).



Center of Mass:
With the Center of Mass (COM) indicator activated, in edit mode you will see a visual indicator where the center of your robot is; invaluable for creating more balanced robots that aren’t going to fall over, be too top-heavy or uncontrollable on the battlefield.



Advanced Robot Build Information:
Once turned on in the settings menu, you’ll find the Advanced Robot Info indicator in the top-right hand corner of the screen in Edit Mode (see image below). The new information displayed will assist you in your bot building by displaying the following vital data:

- Total health
- Average health per CPU
- Total shields
- Average shields per CPU
- Total mass
- Average mass per CPU



Please note that shield data will only be displayed if you have shields present on your robot.

While we can’t give you a concrete release date for these new and exciting additions to Robocraft, we’re hoping (fingers and toes crossed here) that we’ll be able to announce the release date tomorrow. We will of course keep you in-the-loop on release dates and other important stuff.
Robocraft - leftofnever


UPDATE 11:29 (UTC +1): Please note that due to unforeseen circumstances, today's maintenance has been extended to 12:00 (UTC+1). We apologise for this longer than anticipated downtime and for the impact this has on your enjoyment of Robocraft.

UPDATE 10:55 (UTC+1): Maintenance has been extended to 11:30 (UTC+1). Deploying the fixes has taken longer than anticipated. Apologies for the delays all.

Today Robocraft servers will enter maintenance at 10:00 (UTC+1).

This maintenance period is expected to take up to 1 hour and during this time Robocraft servers will be offline.

The purpose of the maintenance is to apply multiple backend fixes which should stabilise server performance related to the Community Robot Factory (CRF).

For localised maintenance timings for multiple regions around the world, please click here.
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