Several kiosks have been placed around the map in Amalgamated branded buildings
Kiosks will allow players to store and retrieve items to/from their Steam inventory for the game
To store and retrieve items it will cost amCoins - a new in-game currency which can only be found or looted as you play the game
amCoins are like any other item you find and carry on your player, and can be looted from your corpse
amCoins, and a few other specific items, cannot be stored in a kiosk
The amCoin cost will vary depending on the item - weapons are more expensive to store and retrieve than rags, for example
You may use the kiosk system to transfer items between servers - store them on one server, then retrieve them on another
Only crafting guides and a few cosmetic items can be sold or traded on Steam - all other items cannot be sold/traded and are for your use only
If an item is stackable, only a full stack can be stored in a kiosk - stack size is displayed in Steam
Damaged items cannot be stored (you will be able to repair items in a future update)
Only empty magazines can be stored in a kiosk - unload the ammunition first, then store the magazine and ammo separately
There is a base building part kiosk that spawns in the world and can be dragged back to your base using some vehicles so the kiosk can be used there
A kiosk placed in a base can only be used by clan members of the base it is in
Only you can see your items stored in a kiosk, and multiple people can use a kiosk at the same time
Items stored in a kiosk cannot be looted by other players
Server Renters
Should you desire to disable the kiosks on your rented server you can add the following line to your hosting.cfg file to disable them. This will prevent players from being able to store or retrieve items on your server: steam_inventory_enable = 0
Game
New waist slot added to players. Used for fanny-style packs
When scavenging for items the action menu will appear with a scroll wheel icon if there are items you can find
Scavenging for items added to many of the newer world assets
Optimized net behavior of environmental areas
Fixed issue with corpses who have been interacted with that could cause them to disappear too soon
AI team fixed some memory leaks on the servers - will increase server stability
Fixed bug which allowed being able to store items inside of other items when you shouldn't be allowed to do so
Shader cache updated to reduce stalls while playing
Crafting
Many crafting times reduced, some greatly - especially for base parts
Craftable fanny pack added
Fixed recipe for 2 meter versions of the nerve grenade trap
Items
Amcoin Ledger added - can store up to 100 amCoins
Fanny pack added - several color variations - will not be displayed on your character for now
Increased view distance for mushrooms
Heatpack item added - start storing them for the upcoming temperature system
Vehicles
Vehicle damage should be correctly sent to all clients
Fixed how vehicle damage is applied - fixes the seemingly random vehicle despawns
Jet ski added - 2 person vehicle - textures and sound effects are WIP - they will be improved
Increased number of spawning dirt bikes
Increased number of spawning quad bikes
Fixed bus physics proxy setup
Fixed pick up truck physics proxy setup
Base Building
Large storage crate size increased from 20 to 25 slots
Can now place 4 small storage crates in a base (was 1)
Can now place 2 large storage crates in a base (was 1) - requires Storage crafting guide to craft large crates
AI
Changed baby spider explosion damage type so it doesn't do as much damage to vehicles
UI
UI scale size slider added (50% to 125% sizing)
New hints added to main screen
Icon quantity field adjusts its width automatically - fixes clipping issue when the count is > 99
If a player's inventory is open then the health bar of any targeted base building part is hidden while the inventory is opened
Almost all in-game icons have been regenerated, so the looks of many icons will change slightly
Map
Added new dock area north of Hayward
Added New Cargo Ship area north of the docks
Added new Residential bunkers (spread around the map)
Added New Log Cabins
Added new makeshift bunkers (spread around the map)
Fixed graffiti on some broken buses
Animations
Fixed UVs on Aviator glasses
Fixed some skinning issues on female hazmat suit
Jetski animations
First Select animations added for the AT-12 Shotgun and the 870 Tactical Shotgun
Models/Textures
Added LOD for bus wheels
Fixed destroyed LODs for pick up truck - added damaged version of wheels
A Twitch stream will be starting in about 30 minutes on twitch.tv/miscreated at 5PM Eastern time. The main topic will be some upcoming inventory changes. Please stop by and see what will be new!
Now scales correctly based on the the screen resolution
Damage bar is displayed for items that have health
Tooltip updated with a lot more information - damage amounts, bleed chance, resistances, etc.
Scrollable inventory list
Mouse wheel works to scroll inventory and lists - can also scroll while dragging an icon
Tooltips will no longer go offscreen
Context menus and tooltips windows dynamically adjust their size as needed
Environmental Changes
The game is now aware of the area a player is in and evaluates a shelter value (how much protection you receive from the area from weather)
The following types of areas are detected: - Insides of houses and bases as well as areas partly inside - Ocean, rivers and seas you can dive into - Sewers, caves, cellars and bunkers - Vehicles
The radstorm is deadly when you are not seeking shelter or have protective items equipped or consumed. Radiation areas are detectable with a Geiger counter or noticeable by a slightly blue glow. Stock up on anti-rad pills, anti-rad mushrooms or potassium-iodine pills before entering known radiation areas. You can check item details and differences in your inventory tooltips by hovering over them. Anti-rad pills, anti-rad mushrooms or potassium-iodine pills help against radiation. The environment protection effects scale with the health of the item, this can be checked in the UI
Other environmental stats on items include: - Physical (Tornado, Collisions, Fall damage) - Gas Smoke (Gas Grenades and areas) - Blindness (Flashbang) - Fire (Molotov, Fire areas) - Explosions (Grenades, Exploding vehicles) - Feet sharp (Punji traps) - Ray radiations (very little protection against that even with full hazmat gear; only reduced in sheltered areas if the area isn't causing the effect itself) - Additional to the environmental stats which apply to the player in general, body part protection stats exist which are also be output in the UI. - For relevant protective types there is differentiation of what is causing it (e.g. ground based, rain based, gas based) - Future work: Temperature, Acid, Electricity, Wetness/Humidity, Rain, Fire area revamp
Changed behaviour of radiation stats: - Additional radiation received after 100% gets converted to damage - Radiation slowly is healed (25% per hour), but only up to 40% of it - Radiation reduces now up to 25% of your max health until cured - While over 85% radiation you start to slowly lose health and can't heal until the radiation is cured first
Going underwater in the middle of a radiation storm protects against its negative effects
Game
Many updates to the environmental effects in the game
Environmental effects will now damage and/or kill you - wear appropriate clothing
Tweaked visuals of bullet impact effects to improve visuals at a distance
Fixed apple, repair, and killing brute achievements
Items no longer get dropped in game until the drop is confirmed in the database
Fix Surviotron display appearing after being kicked from a server
Add time of day ("TOD") into damage log outputs so server admins can see what the in-game time was during events
Scale explosion bleed chance off of received damage, rather than base 50% chance
If a server loses connection to the backend database it will restart the server to prevent player progression loss
Changed underwater state detection for correct drowning/oxygen level processing
Some new hints and additions added to main menu
Decreased max penetration thickness on projectile ammo
Shader cache updated
Removed some EAC, and sound engine, spam from client logs
Made changes to code causing issues with vehicle controls - May cause issues typing in some clan names while driving
Include any placeable (tents, storage boxes, etc) in the base faction 2
Kythera major version update - performance improvements, bug fixes, updates to behavior trees
Items
Pistol flashlight added
Added flashlight support to AA12 shotgun
Updated/improved some item descriptions
Environmental protections added to majority of clothing - check tooltips for information
Fixed shoulder pads not being destroyable
Potassium iodide pills added
Potassium iodide pills offer resistance against radiation for some time and can be extended up to 3x, but with a 50% reduction from the original duration
Survivotron updated to display radiation and temperature
Add tritium sights to pistols and tactical shotgun
Fixed several issues with lug wrench damage processing
Increased spawn chance for anti-rad pills and anti-rad mushrooms
Geiger counter (on Surviotron) will sound and display radiation when present, all interactable objects and areas now. (This can also be muted)
Vehicles
Items that initially spawn in a vehicle are now correctly stored in the database - they would disappear on server restart before
Altered damage behavior on the bicycle
Updated damage configuration on sedans and several other tweaks 5-ton truck - fixed destroyed vehicle bugged wheel proxies, handling when < 100% wheel condition
Tweaked third person camera distance on dirt bike and removed roll suppression in first person when leaning
Armored trucks, sedans, and SUVs partially protect players from environmental effects (only enclosed seats)
AI
Spider AI buffed - be careful and observant!
Baby spiders added - spawned from the large spider mutant
Venom spit aim improved to sometimes hit unconscious players
Disable breakage effects on fish and the incorrect spawning of ice particles
Some mutants will take evasive action if a player stares directly at them
Fix for some animation updates not being sent over the network
Make bird boids invulnerable to prevent physicalized corpse from colliding with vehicles
Bear is more likely to chase if player runs away
Bear will move closer to the player instead of standing up occasionally
Mutants turn to face you more often for melee attacks
Reduced teleporting issues for mutants in close combat
Map
Above ground radiation areas have been revamped - they are also more noticeable as being dangerous
Added more mushroom spawns by in land water areas (i.e. swamps and rivers)
Added small sewer rooms to various towns on the map (for radiation storm shelter)
Revamped Radiation valley near center of map
Animations
Fixed mag orientation for M40A5 during reloading
Added faster strafing animations for the human spider mutant
Extra out of reach animation added for the human spider mutant
Altered setup for the crossbow ammunition to solve some issues during reloading - also added reload from empty animation
Altered no weapon falling loop to suit our SFP camera system
Additional fixes to help reduce chance of a server not accepting incoming connections
If a memory allocation fails for any reason the game will terminate (helps fix a low memory exploit)
Many shader compilation issues fixed
Procedural facial animations support added (mouth, eyes, brows)
Slightly reduced chances of light fog and rain
Environmental effect/detection/protection system in place (testable with Geiger counter integrated in Survivotron) - player is not damaged in this update (soon though!)
Shader cache updated
Items
Geiger counter support added to Survivotron
Added throwable C4 explosive item (detonates after 3 seconds)
Added propane tank trap (two sizes)
Added in 2 meter size versions for many existing traps
Adjusted weight of rugs and pelts
Bear meat is curable on a drying rack
Fixed spelling of khaki items
Puffy jacket items added (many variations)
Fixed raincoat descriptions and protection configurations
Fixed yellow raincoat weight
In-game map updated to match level updates
Lowered weight of propane tank and propane tank traps
Vehicles
Second seat added to the tractor
Updated tractor damage setup
General tractor configuration improvements
Base Building
Added in new metal wall with large shooting window
Added in optimized tow versions for some metal parts that didn't have them (makes towing them easier)
Changed plated parts surface type from metal_thick to metal to make projectile penetration more realistic
Fixed descriptions on roof parts
AI
New spider-like AI added
Mutants will throw rocks on sight sometimes
Mutants will no longer attempt to throw rocks at a target behind them
Improved netsync code for AI
Map
Added new Gas Station building on the north east beach road
Fixed issue where AI would walk into a lake close to the center of the map
Have some questions before you decide to buy? Come join the community on Discord, our developers are active and always helping with questions. Join here: https://discordapp.com/invite/miscreated
Have some questions before you decide to buy? Come join the community on Discord, our developers are active and always helping with questions. Join here: https://discordapp.com/invite/miscreated