In addition to the following list for this patch there is a lot of work currently being done on the basebuilding system. There is no ETA for basebuilding yet, but we will be doing some streams of it as parts of the system are completed.
Game
Vehicle wheels will now display correctly and the vehicle bouncing issue should be fixed.
Optimized networking layer to reduce bandwidth usage
Map
All tractor props have been removed
Added logs at current river boundaries so players can avoid getting boats stuck there
Updated gravel texture material
Generators now have a physics proxy so you can't walk through them
Added vehicle spawn locations to some of the newer areas we've released
Items
Increased running speed while using a Torch
Old rugged backpack model replaced with new model
New rugged backpack has four color variations
Added baseball bat - primary weapon and will appear on your back when not used
Jerry cans now spawn with a physics proxy
Torch no longer leaves behind a particle effect and sound when deselected or entering water
Fixed attachment points for the M40A5 so sniper scope is in correct location
Added in 5.56 rounds and spent rounds
Adjusted particle effects for the AT-15 and M40A5 rifles
Adjusted all spawn percentages for melee weapons
Crafting
Baseball bat can be improved with nails
Vehicles The tires don't display the damage % correctly. For now, you can drag a destroyed tire into your inventory and back onto the vehicle to repair it.
Added drivable tractor
Boats have pushable flag set, so players can push them a little when needed
Moved exit position for passengers to be inside of the boat instead of outside in the water
Adjusted wheel physics proxy so quadbike doesn't appear to float above the ground a little, fixed handle bar rotation
Fixed missing horn sound on the truck
UI
Sniper scope icon added
Added icons for new baseball bat weapons
Added icons for new rugged backpack variations
Fixed incorrect display of vehicle wheels appearing
AI
Fixed mutant spawning inside of a house and being stuck in the floor
Sounds There is an issue where you can currently hear firing sounds really far away (a byproduct of the reverb system we're working on). We will hotfix soon to remove those.
Sounds added for the tractor
Many weapon sounds updated with reverb now when firing
Fixed duplicate firing sound from the shotgun
Animations
Animation set added for the baseball bat
Altered the flashlight animations so he light is held up instead of the old down position
New rugged backpack properly skinned to deform with character movement
Added another fist melee animation variation
Models/Textures
Sandbags texture adjusted to not be as bright
Adjusted textures on the large rock walls and stone rocks
ATM model updated
Fixed some flickering issues on one of the warehouses
Fixed LOD textures on the church
Fixed some flickering decals on some building floors
Fixed bodybags LODs
Fixed surface types for the military tent LODs
Improved texture on one of the shed models
Fixed wooden fence that didn't have a surface type assigned to it
In addition to the following list for this patch there is a lot of work currently being done on the basebuilding system. There is no ETA for basebuilding yet, but we will be doing some streams of it as parts of the system are completed.
Game
Vehicle wheels will now display correctly and the vehicle bouncing issue should be fixed.
Optimized networking layer to reduce bandwidth usage
Map
All tractor props have been removed
Added logs at current river boundaries so players can avoid getting boats stuck there
Updated gravel texture material
Generators now have a physics proxy so you can't walk through them
Added vehicle spawn locations to some of the newer areas we've released
Items
Increased running speed while using a Torch
Old rugged backpack model replaced with new model
New rugged backpack has four color variations
Added baseball bat - primary weapon and will appear on your back when not used
Jerry cans now spawn with a physics proxy
Torch no longer leaves behind a particle effect and sound when deselected or entering water
Fixed attachment points for the M40A5 so sniper scope is in correct location
Added in 5.56 rounds and spent rounds
Adjusted particle effects for the AT-15 and M40A5 rifles
Adjusted all spawn percentages for melee weapons
Crafting
Baseball bat can be improved with nails
Vehicles The tires don't display the damage % correctly. For now, you can drag a destroyed tire into your inventory and back onto the vehicle to repair it.
Added drivable tractor
Boats have pushable flag set, so players can push them a little when needed
Moved exit position for passengers to be inside of the boat instead of outside in the water
Adjusted wheel physics proxy so quadbike doesn't appear to float above the ground a little, fixed handle bar rotation
Fixed missing horn sound on the truck
UI
Sniper scope icon added
Added icons for new baseball bat weapons
Added icons for new rugged backpack variations
Fixed incorrect display of vehicle wheels appearing
AI
Fixed mutant spawning inside of a house and being stuck in the floor
Sounds There is an issue where you can currently hear firing sounds really far away (a byproduct of the reverb system we're working on). We will hotfix soon to remove those.
Sounds added for the tractor
Many weapon sounds updated with reverb now when firing
Fixed duplicate firing sound from the shotgun
Animations
Animation set added for the baseball bat
Altered the flashlight animations so he light is held up instead of the old down position
New rugged backpack properly skinned to deform with character movement
Added another fist melee animation variation
Models/Textures
Sandbags texture adjusted to not be as bright
Adjusted textures on the large rock walls and stone rocks
ATM model updated
Fixed some flickering issues on one of the warehouses
Fixed LOD textures on the church
Fixed some flickering decals on some building floors
Fixed bodybags LODs
Fixed surface types for the military tent LODs
Improved texture on one of the shed models
Fixed wooden fence that didn't have a surface type assigned to it
We've been working on getting our basebuilding system working again and wanted to share some images with all of you.
Note:The models you see in the images are around two years old now and some of them will probably be changed and several new parts to craft will be added. All of the images are from one of our test levels - that's why it's so plain and flat looking.
Here is a link to our forums with all the images if you want to see them for yourself.
We've been working on getting our basebuilding system working again and wanted to share some images with all of you.
Note:The models you see in the images are around two years old now and some of them will probably be changed and several new parts to craft will be added. All of the images are from one of our test levels - that's why it's so plain and flat looking.
Here is a link to our forums with all the images if you want to see them for yourself.