Ylands - rihapat
Ahoy Ylanders!

With update 2.2, those who started a new game (or reset their progress) can experience a new introductory scene before arriving at the starting island. Let's discuss why it was added and what it brings to Ylands.

One of the biggest challenges for free-to-play (F2P) games is retention. Many players try them out, but only a few stick around long enough to make a significant impact. Casual F2P games, like shooters, puzzles, and match-threes, have it easier. They can showcase their core gameplay almost immediately after the player starts the game for the first time (despite clicking through countless popup windows).

For a game like Ylands, this is much more complicated. Up until 2.2, you started with nothing and very little to do besides picking up items. You picked grass, sticks, stones, and flint. These were your first minutes in the game, and based on this, you decided whether to give it more time, which could turn into hours. The math is simple: more new players playing the game equals more effort put into improving the game for everyone.



In update 2.2, we added the Tech Tree and Handbook Quests. Suddenly, you can clearly see what you can achieve and how to get there. There's always something interesting to do.

However, this doesn't entirely solve the problem I mentioned earlier. For the new player, it's more like a promise that there are some great things ahead and that the game becomes much more fun and interesting once you get past the "gathering phase."

What we wanted to do was give players a taste of how great it is to have your own ship, explore various unique places, and do it as soon as possible.

This is why the short playable intro scene was added. Based on the numbers we've seen, it seems to be working. More new players are finishing the subsequent tutorial than before, and they are staying longer.

Knowing that this works, we can safely proceed to the second phase of the Intro scene operation - releasing a vastly improved and polished version of the intro scene. We believe this will give new players even more reasons to invest time in the game, discovering its unique and complex nature. This new version of the intro scene, featuring sailing, underground exploration, and more sailing, should become available in about a month or two.

Have fun and stay classy, Ylanders!
Ylands - rihapat
Ahoy Ylanders!

All of the beautiful melodies that accompany you on your adventures in the world of Ylands are here for you now. Purchase the Ylands Original Soundtrack by the composer Varhan Orchestrovič Bauer on Steam!



Going out to grab some groceries? Put on the dungeon music (aka Memorable Mysteries) and feel the thrill of a golem lurking around the corner on the streets of your own town!

Changing a lightbulb or fixing a shelf? Casually Crafting or Building Blueprints are the songs for this occasion! But be careful, you might start to see polygons if you give in to that feeling too much.

Facing an aggressive person on the street? Don't forget to change the song on Hostile Hyena and remember, if you manage to gain a certain distance, they'll leave you be!

The time to bring adventure to your everyday life is now. Get the soundtrack here:https://store.steampowered.com/app/2848670/Ylands_Original_Soundtrack/




Track Listing:

  • Adventure Awaits - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Serene Sunrise - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Casually Crafting - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Building Blueprints - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Propeller Pack - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Evening Encounters - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Very Vague - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Hostile Hyenav - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Memorable Mysteries - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Naval Navigation - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Underwater Universe - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Quirky Quests - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Lazy Life - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Interesting Idea - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Kind Kerfuffle - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Gloomy Ghosts - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Fluty Flute - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Diving Deep - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Terrorbird Terror - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Ominous Omen - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Random Rest - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Just Join (Already) - Bohemia Interactive, Varhan Orchestrovič Bauer
Ylands - rihapat
Ahoy, Ylanders!

You may have noticed we do a lot of competitions on Discord. Well, this time we have something extra special for you!

Have you met Ros Bobb? Doesn't it feel sad how he is just standing there in the open, his paintings getting washed away by the rain, so he has to repaint them every day. Well, now you have a chance to save him.

We want you to build a house, a studio, a stall, or anything else for Ros Bobb and we will add it to the game!


How to join:

  • Join our Discord: https://discord.gg/ylands
  • Look at the rules in #competition_announcements
  • Submit your beautiful entry and get a chance to get your asset in the game and win 1000 Coyns!

We are most excited to see what our creative community can come up with. And Ros Bobb? Ros Bobb is eagerly waiting in the rain for your help.

Stay Classy, Ylanders!

Mar 13, 2024
Ylands - anickasvecova
⭐ HIGHLIGHTS ⭐
  • Tech Tree - When you select a known recipe in the Tech Tree, it will now also be selected in the crafting menu.
  • Continue on your Adventure - Some of you who skipped the last two updates couldn't continue playing. Not anymore!
  • Handbook Rewards - Some players didn't receive their rewards during multiplayer gameplay, but now they will have them back.
  • Elmwood's outpost - A few Ylanders had their progress in this story Yland restarted; we have reverted it.
  • Low memory optimization - You might have experienced a crash on Crimson Shores Yland - this issue is now fixed.

FIXED
[YLD-50689] Fixed: Handbook rewards: Collectibles rewards can be claimed for clients again. Affected players will receive all rewards they should have gotten after the loading of exploration map.

[YLD-50630] Fixed: Reduced memory consumed by lights shadow maps to manageable amount.

[YLD-50644] Fixed: Exploration map compatibility issues for saves made in before 1.10.

[YLD-50645] Fixed: Editor: Freeze when you start PC only empty world.

[YLD-50666] Fixed: Editor: Custom transactions in scenarios without gameset/scenario data never finished, always resulted in refund.

[YLD-50674] Fixed: Editor: Is group tile does not work correctly in custom tools when you provide them anything else than Group/Entity/Game logic.

Fixed: Entity thumbnails in inventory can sometimes disappear or get switched with different ones.


TWEAKED


Tweaked: Improved readability of table view.
Ylands - rihapat
Ahoy, Ylanders!

Have you ever wondered how feedback works and what goes on behind the curtain? Some of you are in contact with our beloved community manager, Anna, who keeps communication with you. When you write in-game feedback, Anna sifts through all the messages and forwards any unreported bugs to our QA team. Feedback is sent along with the Adventure save of the game from when you submitted the feedback and log files. Often, it's like a detective job, scouring log files for anything suspicious, especially related exceptions or errors. Thanks to this process, we can progress in our attempts to reproduce reported bugs.



HUNTING

Some issues are obvious, like visual glitches such as bugged icons of assets. However, often it's not that easy, and we may spend hours trying our best to reproduce the reported bug. In cases where reproducing the bug isn't straightforward, we use Unity tools to import data from log files sent with the feedback to our characters. This helps us see the issue from your perspective, allowing us to piece together the mystery. This tool is valuable, especially because a bug might only be reproducible with your data, aiding programmers in potential fixes. Additionally, it helps us consider scenarios of what happened, better enabling us to understand the situation. Our character, with your data imported, has your clothing, inventory, and map. Combined with the report, we can more easily imagine what was happening when the bug occurred. During our search, we often uncover many unrelated bugs, making the search itself effective in bug hunting. With a small team of testers and numerous elements in our game, it's challenging to keep track of everything. Your reports are crucial, and we take the time to address each one, enhancing the game thanks to your contributions.

FEEDBACK

It's not just about bugs; it's crucial to see your perspective on what's annoying or unpleasant. We are immersed in the game daily, sometimes missing obvious things or getting lost in details. Your feedback helps us see the bigger picture—the game as a complete product, not just individual pieces. We value your feedback and strive to improve the game accordingly. Some of us in the Ylands team keep a close eye on Discord channels to catch all the bugs or other issues. Feedback on the game can sometimes be contradictory, so we consider the majority of feedback and the core direction of the game.

COMMUNICATION

Solving reported bugs involves communication with various areas of our Ylands team, especially programmers. We may need help understanding log files, exceptions, and errors. Cooperation with designers is essential too, as sometimes issues are more design-related than bugs, requiring the input of designers. Testers also provide feedback when a new feature is implemented, contributing to the polishing process before the feature becomes fully functional. In the case of your sent feedback, we are the ones trying to reproduce reported bugs, and our community manager then maintains communication with you.

RANDOM BUGS

These are the tricky ones, and we're powerless against them since random bugs may appear once and never again. Fortunately, we have Unity tools to mitigate the damage from these bugs, such as a tool for restoring lost items and exploration points. As mentioned, feedback, whether bug reports or general feedback, is crucial for us to uncover hidden bugs. Your help in catching them is invaluable.

Thank you, and have a fantastic day!



Stay classy and keep providing feedback!
Ylands - nikki.severin
Ahoy Ylanders,

In today's dev diary, we will look at a significant change in the history of Ylands development that fundamentally influenced the creation of new assets and significantly improved players' ability to personalize their game creations and equipment.

In the initial stages of game development, it was essential for us to design a specific visual style that would be unique and have great potential to not visually age soon. This key aspect was further influenced by other particular requirements, such as the need for a smooth change in the time of day, weather, and editable terrain.

With an increasing number of players and the amount of time they spent in the game, there came a need for a more significant variability in-game assets, even though the game already contained thousands of unique objects. After testing various options for solving this problem, we decided to make all game objects colorable. On the one hand, this decision was great because it potentially created infinite variations of current assets without negatively impacting the data size. However, on the other hand, it brought a tremendous amount of work for the entire graphics team.





To preserve the original visual style, we designed a system that would keep the artistically stylized shading of the model while also adding the possibility to colorize this model with three different colors. We achieved this effect by adding a second UV set to each model, which contains information about which part of the model is colored with one of these three colors. The original shading of the model remained stored in the first UV set, which now only contains different shades of gray. The final visual of the model is created inside the game engine using a custom shader, where the black-and-white shading is multiplied by the defined colors. In the game, there is a database where each object has its base colors stored, so the resulting visual corresponds to the original one, with the new option to change this coloration anytime.

This new feature allowed us to create even more beautiful and diverse game environments, and more importantly, it allowed you, our players, to unlimitedly customize your creations, such as building your dream house and coloring it according to your preferences at any time in the future.

Do you use this option in the game? What is your favorite way to use it? Let us know!



Stay Classy!
Ylands - rihapat
Ahoy Ylanders!

We all love some ships, right? This time Prokop the Asset Designer (and a Deckleader as is written in his sea book) has something to say to you classy bunch, as he might be one of the biggest historical ship enthusiasts among the team. For designers, it is important to draw inspiration from things they are passionate about, so take this as a peek inside the mind of an Ylands designer!



Building a ship as your mobile base and travelling across the vast oceans is an inseparable part of the Ylands experience. But that is also not far from reality, because not only you, classy adventurers, use your ships as mobile bases. Did you know that ships were, and in many cases still are, floating manufactures with plenty of "workstations"?

That's right, during the Age of Sails many specialists with their proper equipment were a part of the crew. The sailmaker was a skilled tailor able to stitch and patch any damaged sails, the cook used the stove aboard to bake fresh crackers. But perhaps the most skillful artisan of them all must have been the ship carpenter able to not only repair the hull, but also make a whole new bow figure if it was hit with a cannonball for example. In the diaries of the great explorer James Cook, you can learn that when a mast was broken in the storm, the captain ordered the ship to be dragged to the shore on a desert yland. Then the carpenter looked for some good tree and made whole new mast from it. All that was done in only a few days, but imagine doing that to repair your ship in Ylands, that would have been quite the workout!

Although many expeditions in our real world are no longer done aboard sailing ships, you can still experience uncovering the unknown under the sails and charting new maps in Ylands. As the game medium simplifies things but also allows many fantasies to come through, you can build your ship however you like without the need of having properly trained carpenter. And with the upcoming Update 2.2, you may even get your ship going faster with the new Elven Sails than you could with an engine!


Let us know what your favourite sail ship is and a fact about it in the comments. For Prokop, this would definitely be the brig La Grace, as its captain, Augustine Herman, was the only known Czech privateer in the Caribbean!

Stay Classy, Ylanders!
Ylands - rihapat


Ahoy Ylanders,

It is finally here! We know, we know, it's been a while and sorry about that, but we think the major improvements and over 200 fixes, additions and tweaks are worth the wait! Before you skip to those long requested features, let us thank you for sticking with us in 2023, you are making wonders in Ylands! Let's see what Update 2.2: Tremendous Techtree has brought for you!



Tech Tree

Tired of randomly exploring the world to find specific recipes? So were we. But now, we're introducing a much better way to get them - The Tech Tree! Finally, you can take technological progress into your own hands and be in charge of advancing through the tree and helping it grow.



Wanna know more specifics about the Tech Tree? Go see this Dev Diary: https://ylands.com/community/topic/32592-dev-diary-298-big-technology-change-incoming/

And to help you get started with the Tech Tree, we have a competition on our Discord! Join in and compete with other adventurers for the limited Fox on Board pet. Join the competition here: https://discord.gg/ylands?event=1207664814902480976



Handbook rewards

Handbook is great, but everything can be improved. That's our mindset in a nutshell, so what is the Handbook improvement? Rewards for you! Some of these rewards will be useful in your journey and some are Handbook exclusive.



One of the exclusive rewards is a C.A.G. avatar frame that can be claimed only by helping Reginald Elmwood with his assignment. What are some of the other rewards? Go open up your Adventurers Handbook and find out!



Compass improvements

Behold! A brand new never-disappearing compass found its way to Ylands. Storm, fog, night or the brightest sunshine - worry not! With its updated visual, the new compass will always help you find your way... or cave entrances, as those too are marked on the compass from now on. (Our miners reported dozens of hours saved when looking for resource deposits.)



Avatar frames

Wanna treat yourself by getting an exclusive look for everyone to see? A whole new section of the shop is here and with it an immense dose of style! Choose yours and show it off for all Ylanders to see!





Proximity chat

Yeah, every game has some kind of voice chat, but where is the immersion? In close proximity. So, make sure to test this new feature out with your closest friends! At least in the Adventure mode, where you can only hear each other when relatively nearby. But worry not, when playing in Creative, you can hear each other regardless of how far apart you are.



Mobile aim assist

Yet another thing you've been asking for quite often. Here it is! Better aim for mobile users. Pew! Pew! Pew!

Are you curious about other new features, fixes and additions? See the Changelog for update 2.2 here: https://ylands.com/community/topic/32773-22-tremendous-tech-tree-changelog/



Valentine sale is ON right now!

Our lovely Valentine's sales are still going on. Exclusive limited pet Fox on Board and discounts on more pets, recipes and, of course, the proposal emote! Head to the shop and send a gift to that special player.
Ylands - rihapat
⭐ HIGHLIGHTS ⭐

Update 2.2: Tremendous Techtree is here! Let's dive into more than 200 improvements and 18 new major features. See Highlights at the top, New Assets in the middle and all of the small and big fixes at the bottom of this page.





Tech Tree

Progress on your own terms! Unlock core and (most) optional recipes in a brand new Tech Tree. Discover all of the recipe categories, decide what you want to unlock and be the master of your own progress. Curious about details? Find out more HERE.

Handbook rewards

New rewards for handbook tasks and story. Some rewards can be obtained only through the handbook and nowhere else, so remember to claim them!

Compass overhaul

Compass is now always visible and has an all-new visual for increased contrast. Yes, now you can see it even during bad weather. We also added the detection of cave entrances, so you know where (not) to hide when the storm hits.

Proximity chat

Players are now able to communicate via an in-built proximity voice chat in multiplayer sessions. In Adventure mode you can only hear Ylanders that are close to you. In Creative mode you can be miles away and still hear each other clearly.

Inspection window overhaul

We felt the item detail window was too hidden, so we displayed it more prominently (replaced the "Used In" button). Used In was moved to the item detail window, along with several new functions (Link to the crafting recipe, ability to craft more of the same item, etc.).

Alchemy changed to crafting

The alchemy table now works as any other workstation (potions are researched in the Tech Tree as most of the other recipes).

Region map multiplayer adjustment

Do you often run out of space in the region map? Now all your maps are single-player by default. This should double the space for your own ylands!

Avatar frames

Now you can change the borders of your avatar's face. You can gain some as a reward or buy some in the shop. Your avatar's frames are visible by everyone who sees your avatar.

Biotop polishing

Flora and fauna are now region-specific. We also changed the visual (both terrain and new entities) of every region. There are now some new animals like hens, and many new plants, rocks, and trees.

Random encounters

Random encounters are now region-specific (except for vendors). Vendor encounters were rebalanced and their compositions were updated. Optional recipes were separated into smaller pools to reflect progress in the Tech Tree. We also added a new method for the optional recipe and exploration point acquisition (Interactive entities hidden in Random encounters).

Quality of life improvements

List of valid entities for inventory containers extended (or changed). Tutorial rebalanced for new changes. Items automatically removed from containers no longer drop on the ground
Destroyed entities from REs no longer drop resources. Hardened items no longer fall to the ground when terrain is modified below them. Stumps can be removed using a pick tool. Empty categories in the Crafting menu are hidden until you learn their contents.

Sailing speed rebalance

Boats were rebalanced to be slower than most ships. Ship speeds were rebalanced for a more linear progression. The angle of optimal wind was increased and the negative effect of sailing against the wind decreased. The power of sails and engines is applied by an exponential curve - less power is required to reach a reasonable speed.

Aim assist

Players playing on mobile are now being assisted with aiming.

Secondary Interaction bound to E key

Some radial menu actions were moved to a separate hotkey.

Feedback improvement
You can send feedback messages with attached saved file containing your progress at a selected yland.

Indicators for saving and bad connection

Whenever the game autosaves, an indicator flashes in the bottom right corner. Should you experience issues with an internet connection, the game will display that as well. Also, losing progress when your internet connection is poor should be mitigated to a minimum.

EDITOR: Custom tools folders

Organize Toolbox neatly into virtual folders.

EDITOR: Debug stepping alpha version

Introducing an alpha version of a powerful debugging tool for Custom Games containing complicated Visual Script. Add breakpoints to Visual Script tiles, test the game in the Debug mode, and walk through the script step by step. This feature is hidden by default but can be enabled by /enabledebugging 1.




NEW ASSETS

ACTORS:

Takahe

Hen

Stormfeathered Banty

Skinwalker



ENVIRONMENT:

Basalt Formations

Tall Basalt Formations

Chalk Formations

Pebble Stones



PLANTS:

Equatorial Grass

Monsoonal Grass

Moorland Grass

Red Maple

Willow

Alienifer

Alienboo

Alienlow

Alientato

Alienflower

Alientail

Aliendron

Sunflower

Cow Parsnip

Amorphophalus

Ginseng

Morel

Parasol



VEHICLES:

Elven Ship (+parts)



ITEMS:

Folder

Suitcase

Hunter's Satchel

Hen Bait

Stormfeathered Banty Bait




ADDITIONS / REMOVED

[YLD-40870] Added: Crafting screen now hides empty categories and recipe groups until the player learns at least one recipe that belongs to that category/group.

[YLD-46698] Added: Border images to the store and profile tab.

[YLD-48091] Added: New specific charge attack for colossus.

[YLD-48988] Added: Some interactions now have animations assigned (Open/Close doors, containers, Padlock operations, Cannon Reload etc.).

[YLD-49572] Added: Created a Diary event condition for a new event guiding the player to create a Torch - NIGHTFALL NECESSITIES.



[YLD-36526] Added: VS: Get/set rotation offset for map markers.

[YLD-45242] Added: VS: Get platform script tile to client script.

[YLD-45843] Added: VS: You can now edit/delete variables in search panel.

[YLD-47118] Added: VS: On loading camera fade in started to client Event listener.

[YLD-47362] Added: VS: Get/set text size for Text/Input widgets.

[YLD-47432] Added: VS: On local player loaded to client Event listener.

[YLD-48470] Added: VS: Is open (doors/chests) script tile.

[YLD-49586] Added: VS: On Invulnerable Hit event.



[YLD-44476] Added: Editor: you can attach AI Behavior to actors from AI Behavior's properties.

[YLD-46148] Added: Editor: CTRL+LMB Doubleclick on a Group should select all Groups in the scene.

[YLD-46149] Added: Editor: "Remove all" button to properties window for array type attributes.

[YLD-46490] Added: Editor: Custom Tools: an "On cancel" branch to the Show Progress Screen VS tile.

[YLD-46674] Added: Editor: Layout - you can now select which widget you want to be able reference in scripts.

[YLD-47354] Added: Editor: Show selection in explorer to RMB context menu of current selection.

[YLD-48467] Added: Editor: entity preview to Properties window.

[YLD-48531] Added: Editor: the third view for game logic objects (no icons, just how they will look in game).

[YLD-48602] Added: Editor: you can set up visibility of a compass widget now.

[YLD-48605] Added: Editor: number of selected objects to Properties window.

[YLD-48748] Added: Editor: Open dialogue parameter to each dialogue's option. You may now create dialog trees without using any scripting.

[YLD-48884] Added: Editor: Entity class / Any entity filters to Trigger zone.

[YLD-49056] Added: Editor: Custom tools: Is Valid In Game Blueprint script tile.

[YLD-49114] Added: Editor: Custom tools: Show In Add Entity Panel script tile.

[YLD-49220] Added: Editor: Custom tools: tiles working with AI Behaviour game logic object.



Added: A couple of Oriental themed Far East region Random Encounters.

Added: An exponential curve to Power to Speed ratio for all ships (0.5).

Added: Mythical Takahe taming Random Encounter.

Added: Tier tags for enemies, tools, weapons, armor, ship and diving gear.



Added: VS: Get/set healthbar visibility to custom tools.



Added: Editor: "Is Obsolete" Visual Script tile.

Added: Editor: Custom Tool Folders.



[YLD-46339] Removed: one variant for each Remove label type (entity, game logic, group).

Removed: Explosive kegs from Conquistador Fort RE (Explosives balanced for Taiga Region and above).




TWEAKED

[YLD-44874] Tweaked: Entering Ylands that need to have their data downloaded shows the download progress.

[YLD-45277] Tweaked: Increased Project table placing distance to match Blueprint placing distance.

[YLD-48103] Tweaked: Goat: Charge attack made a bit slower and the attack with head is visible now.

[YLD-48104] Tweaked: Goat light attack is a bit slower, fixed transition to combat idle pose.

[YLD-48106] Tweaked: Goat: Use current special attack animation as heavy.

[YLD-48108] Tweaked: Deer: Charge attack changed not to look like being hit back and bounce off player.

[YLD-48113] Tweaked: Changed Colossus Special Attack animation to be less shaky and added a significant windup.

[YLD-48540] Tweaked: Rebalanced existing Vendor Shipments and added new ones.

[YLD-48638] Tweaked: Rhino: Character dismount had wrong exit pose rotated sideways, now set correctly.

[YLD-48950] Tweaked: Increased angles of favourable and unfavourable wind effects + lowered the speed penalty incurred.

[YLD-48960] Tweaked: Attack cooldown for Male and Female NPCs set to 3s; Combat Range set to 100m; Heavy Attack chance set to 30% (previously 60%).

[YLD-49638] Tweaked: Ships: Single |W| hit now sets max speed.

[YLD-49778] Tweaked: Adjusted the priority of interactible entities when focusing entities, so that the ones that provide an interaction are focused more often that those without any interactions. One specific case where it should help is focusing the ladders on your ships.

[YLD-50383] Tweaked: Introduced damage instance caching to the system that takes care of monitoring damage for Handbook purposes. This change should significantly improve performance when getting hurt (i.e. remove stuttering) as well as reduce unnecessary allocations.



[YLD-39810] Tweaked: Editor: Duplicate now does not override copy/paste cache.

[YLD-44523] Tweaked: Editor: Custom tools: Cancelling Progress screen in Tool mode now does not revert made changes.

[YLD-45935] Tweaked: Editor: Game now prevents Script module export if there are any issues in it or in its components.

[YLD-46061] Tweaked: Editor: If placing composition with Storage Game Logic objects updates existing ones then now user get message about it.

[YLD-46061] Tweaked: Editor: Update Storage Game Logic objects are moved to a new position after a blueprint is placed.

[YLD-46128] Tweaked: Editor: Adding new images to Image library and music to Music library is now faster.

[YLD-47095] Tweaked: Editor: It shouldn't be possible to playtest/export scenarios containing actors in animated groups.

[YLD-48048] Tweaked: Editor: Changing properties of Custom HUD/Window should be now more responsive. (faster).

[YLD-48249] Tweaked: Editor: Contextual search is cleared when there is no object to be shown.

[YLD-48323] Tweaked: Editor: Behavior of moving entities with terraforming tool.

[YLD-48340] Tweaked: Editor: Update font colors for legibility.

[YLD-48509] Tweaked: Editor: Even invisible trigger zones can have custom color set.

[YLD-48530] Tweaked: Editor: Keep GL view settings in camera preview (now it always hides game logic objects).

[YLD-48624] Tweaked: Editor: Block dimension info added into info box for entity under mouse cursor.

[YLD-48668] Tweaked: Editor: Size of helper grid crosses when dragging an object.

[YLD-48741] Tweaked: Editor: New answer options in Dialogue GL are now enabled by default.

[YLD-49413] Tweaked: Editor: .csv file are now imported automatically after you select them in file browser.

[YLD-49551] Tweaked: Editor: When creating blueprint consisting game logic objects then Creator's blueprint should be preselected now.

[YLD-50004] Tweaked: Editor: Names of text sizes after adding new Medium large size.



[YLD-39810] Tweaked: VS: Duplicate for script tiles will not override Copy-Paste cache anymore.

[YLD-46283] Tweaked: VS: Error message when trying to send message to server/client with argument of unsupported type.

[YLD-46742] Tweaked: VS: You are now able to delete the last canvas. It will also delete all variables / enums in the script.

[YLD-46844] Tweaked: VS: Equip item will now equip item to empty slot even though player's inventory is full.

[YLD-48411] Tweaked: VS: Show bubble now supports any object as Text argument.

[YLD-49119] Tweaked: VS: None is now set as first in the list of enum's options.



Tweaked: Implementation in story section so that it's better equipped to detect whether the reward page should be displayed. The section code now also has some idea of where the chapters actually start.

Tweaked: Adjusted landscape occurrence in biome regions to increase chance of bigger ylands.

Tweaked: Alchemy Table now should work like regular workstation.

Tweaked: Beds renamed to be more differentiated.

Tweaked: Burning items like candles and lanterns are not extinguished automatically by time.

Tweaked: Camel combat animations retimed to new AI combat design.

Tweaked: Chairs renamed to be more differentiated.

Tweaked: Chilly woes event task so it requires the player to craft Cup of Tea instead of Stew.

Tweaked: Chimera: Combat movement is redone to new speed of 3 m/s, more action in combat idle, light attack fixed twitchy legs, heavy attack longer, swipe longer windup phase, charge attack changed not to bounce off player.

Tweaked: Clay can spawn in Tropical Mountains.

Tweaked: Coconut Drink is now consumed like a potion.

Tweaked: Coconut Drinks and Cup of Tea can be drunk no matter the hunger level.

Tweaked: Crickephant: Shorter and different light attack; longer, more powerful animation in heavy attack; stronger and longer special attack with more obvious windup phase.

Tweaked: Decrease minimal Dig strength on Copper vein so that Obsidian pick can dig it.

Tweaked: Descriptions of items tweaked to help with finding them.

Tweaked: Digging terrain should no longer give random items.

Tweaked: Doors renamed to be more differentiated.

Tweaked: Elven bow's accuracy and draw time nerfed.

Tweaked: Engineer Vendor now also offers Sulphur Chunks and Rubber Slabs.

Tweaked: Farmer's Revenge spread and effective range significantly nerfed.

Tweaked: Flint Chunk gets more visible models.

Tweaked: Increased base speed of Junk Ship, decreased base speed of Upper Deck Boat.

Tweaked: Lamps renamed to be more differentiated.

Tweaked: Lowered HP of mutated animals.

Tweaked: Mayan clothes renamed to Plumed Clothes.

Tweaked: Moved RE101 Mark I Armor Random Encounter from Taiga to Polar Region.

Tweaked: Names of carpets and teepees to be more distinguishable.

Tweaked: Non aggressive animals flee distance reduced, their ranged vulnerability increased.

Tweaked: Potion Ingredient tag removed from Grass.

Tweaked: Relict and Encounter Secrets given the No Catalog tag to prevent confusion in editor.

Tweaked: Removed Explosive kegs from Conquistador Fort RE (Explosives balanced for Taiga Region and above).

Tweaked: Rocks renamed to correspond their color and drop.

Tweaked: Sacks, Urns, Boxes and Cabinets renamed to be more differentiated.

Tweaked: Ship hulls more vulnerable to fire damage.

Tweaked: Signs renamed to be more differentiated.

Tweaked: Statues, idols, busts and monoliths renamed to be better differentiated from each other.

Tweaked: Stone Armor renamed to Flint Armor and Rockhard Armor renamed to Stone Armor to better resemble their recipes.

Tweaked: Tables renamed to be differentiated more.

Tweaked: Tombstones and sarcophagi renamed to be more differentiated.

Tweaked: Vases renamed to be more differentiated.




FIXED

[YLD-33503] Fixed: You can rotate actors around X/Z axis.

[YLD-34915] Fixed: Player can appear under terrain after reconnect on owned ship near steep terrain in some rare edge cases.

[YLD-36691] Fixed: You can see holes under waves if they are close to steep or modified terrain.

[YLD-37944] Fixed: Scrolling the mobile inventory fully down before playing through the tutorial that has the player craft a stone axe no longer results in the tutorial flow being stuck until session reset.

[YLD-41766] Fixed: Skills: Particle does not appear while wearing a costume.

[YLD-41959] Fixed: Saves not found on Linux/Steam Deck.

[YLD-43182] Fixed: A rare exception that could occur when you accepted a clan invitation from a clan leader of another clan who also received your clan invitation and decided to accept it before you (it resulted in the original player trying to join a non-existent clan, throwing an unhandled exception).

[YLD-43595] Fixed: Issue that was causing needless allocations and spending CPU time on the in-game hotbar.

[YLD-43747] Fixed: Barely a Scratch! handbook event now properly unlocks after hiting an actor (animals/players/NPCs...) instead of general units (which also include vehicles).

[YLD-44743] Fixed: RE272 has a palm seedling that grows into a full tree on a table, exceeding all weight limits for the particular furniture.

[YLD-44838] Fixed: Some haunted entities do not revert color when the encounter is thoroughly exorcised.

[YLD-45396] Fixed: Left hand and fingers position in two handed ranged weapons changed.

[YLD-46169] Fixed: Game Logic Label GL can be assigned as its own label (can lead to errors).

[YLD-46171] Fixed: Mythical animals won't spawn in MP.

[YLD-46211] Fixed: Only one detail panel (item / bundle) should now be visible at a time in the trading screen.

[YLD-46361] Fixed: You can not playtest games with Player teams with assigned Player roles in some cases.

[YLD-46643] Fixed: Head and arms snap no more after attacks.

[YLD-46817] Fixed: Custom camera watching player is shaking when player is moving.

[YLD-46858] Fixed: Moved terrain on worlds from before 2.0.

[YLD-46894] Fixed: Obsolete crossbow bolts cause Blueprints to not load properly.

[YLD-46951] Fixed: Capturing Blueprint causes an exception in some cases.

[YLD-47739] Fixed: Hitting Return key in input fields should just submit the element and not do another action.

[YLD-47930] Fixed: Blunderbuss/Madman's Boomstick: Floating musket ball during reload, fixed missing animation on musket ball in shot to stay hidden.

[YLD-47932] Fixed: Bullet visible in barrel during shot for too long.

[YLD-47932] Fixed: Flintlock Muskets were showing bullet in barrel due to deleted animation keys.

[YLD-48131] Fixed: Missing loop on combat movement for Alpaca, Badger and Lizard.

[YLD-48268] Fixed: Smoke particle on engine on boat is now stopped instead of destroyed. Looks visually better.

[YLD-48336] Fixed: Mitigated an issue where the whole chat system would completely break when encountering a network issue during loading your clan data. Now it should load the rest of the chat system gracefully. (Reported on the official forums.).

[YLD-48364] Fixed: Fixed multiple particles on engine and also small mistake i forgot to check for situation when engine does not contain particle generators for smoke.

[YLD-48487] Fixed: Propeller packs that where stuck in overheat mode forever on loading to map should be fixed now.

[YLD-48594] Fixed: Text bubbles above the same entity can overlap each other.

[YLD-48638] Fixed: Character isn't sliding in dismounting Bear, Rhino and Wolverine.

[YLD-48759] Fixed: Set the looping ON in Block with 2H weapons animation.

[YLD-49193] Fixed: Mutated animals sometimes generate on tiny islands in the middle of the sea.

[YLD-49459] Fixed: Pet Dragons: Made the basic idle short and idle variant 2 much shorter, which were the source of the getting stuck in controller.

[YLD-49611] Fixed: Pick all ignores items placed to grid.

[YLD-49618] Fixed: Handbook rewards (manifested in Experimental): players with live progress still having unclaimed reward icon.

[YLD-49743] Fixed: NPC man/female cannot be selected as default value for entity type variables.

[YLD-49859] Fixed: Portraits in social screen should no longer be offset and covering status icons.

[YLD-49978] Fixed: Scrollbar in the mobile version of multiplayer settings popup is no longer super chonky.

[YLD-50154] Fixed: Layout in the feedback popup could get messed up when the input field got near to the character limit.

[YLD-50227] Fixed: It should no longer be possible to close the crafting screen during the tutorial that teaches players how to craft the stone axe, which could get them stuck until session reset.



[YLD-38395] Fixed: Editor: Script modules have wrong preview in Blueprints.

[YLD-39773] Fixed: Editor: Scenario name change gets reversed when you also change any of the Performance game settings.

[YLD-43625] Fixed: Editor: Non-interactive entity spawns when you click on it with LMB and RMB in the same frame.

[YLD-46706] Fixed: Editor: It is possible to select entities outside entity weld with Ctrl+double click in weld editing mode.

[YLD-46713] Fixed: Editor: Disabling punch attack also disables damage for unarmed NPCs.

[YLD-46781] Fixed: Editor: Cut operation gets cancelled when you try to paste onto a ship via RMB context menu.

[YLD-46850] Fixed: Editor: Copying objects from group edit mode into scene doesn't work correctly.

[YLD-47272] Fixed: Editor: Visual of Path GL.

[YLD-47889] Fixed: Editor: If you drag unselected tile in custom window, it will disappear and can freeze the game.

[YLD-48094] Fixed: Editor: There is missing "Start" in History panel which would get you before the first undo step.

[YLD-48168] Fixed: Editor: Undo for changes on an entity can remove attached Labels from the entity.

[YLD-48184] Fixed: Editor: Terraforming terrain near Entity welds breaks entity movement with terrain movement.

[YLD-48244] Fixed: Editor: Script module's private component GLs are available in VS to be referenced.

[YLD-48250] Fixed: Editor: Changes to a group object's position/rotation from outside of group edit mode don't persist.

[YLD-48453] Fixed: Editor: Non items are not added to weld in weld editing mode.

[YLD-48536] Fixed: Editor: Camera does not follow a reference point in camera preview.

[YLD-48630] Fixed: Editor: Rotation animator set to "Align with translation" does not work correctly in animator preview.

[YLD-48677] Fixed: Editor: Pixel cube in properties window is partly invisible.

[YLD-48919] Fixed: Editor: Roughen terrain type sub-options are missing tooltips and highlight.

[YLD-49388] Fixed: Editor: Removing item from container also cancels placing tool.

[YLD-49428] Fixed: Editor: Camera preview does not work correctly sometimes if you try to preview the same camera with different settings.

[YLD-49476] Fixed: Editor: There is no visible pivot widget when editing group's/entity weld's pivot.

[YLD-49501] Fixed: Editor: Camera looks in empty space on new Yland/Archipelago maps.

[YLD-49703] Fixed: Editor: Cut/paste of entities on vehicles does not work correctly.



[YLD-44939] Fixed: VS: Copy paste of events with variables does not work correctly.

[YLD-46226] Fixed: VS: There is an incorrect error message when you try to move a static group.

[YLD-46287] Fixed: VS: Enum to array does not work correctly in Custom tools.

[YLD-46371] Fixed: VS: Functions with arguments of Entity/Game logic/Group array type does not work correctly.

[YLD-46635] Fixed: VS: A script error in object spawned by Entity template does not navigate you to the source of the error.

[YLD-46819] Fixed: VS: Removing active propeller pack from player causes it to continually overheat when reequipped.

[YLD-47465] Fixed: VS: There is not working "THIS" available in Entity/Game logic/Group storage scripts.

[YLD-47849] Fixed: VS: Show bubble sometimes does not work correctly for animated objects.

[YLD-47905] Fixed: VS: Replace <source> <search value> <new value> throws internal error when search value is empty string.

[YLD-48325] Fixed: VS: Color literal tile get deselected after closing Color picker window.

[YLD-49007] Fixed: VS: There is no reference line to object referenced in Custom enum.


[YLD-46626] Fixed: Custom Tools: UI aligned to screen edges is not aligned correctly.


Fixed: A problem where searching for new Blueprints didn't work from the main menu.

Fixed: An extra ending slash in Blueprint tags list in the Blueprint detail popup.

Fixed: Current HP of some NPCs exceeds their maximum HP, resulting in looong healthbars.

Fixed: Entering Editor after account switch results in error spam.

Fixed: RE103 - Medieval House contains obsolete variants of paintings (replaced with pieces done by a more talented painter).

Fixed: Vendor NPCs are not present in a newly created map until another day passes.

Fixed: VS: Set AI Behavior does not work.

Fixed: VS: Tiles working with recipe have empty slot for recipe.
Ylands - rihapat
Ahoy Ylanders,

What do you love the most? Whether its your mum, spouse, yourself, your favourite pet or tea brand, Ylands game or the day after a paycheck, one thing's for sure: everyone likes sales and discounts! That's no secret, right?

That's also why we're writing this diary. This Valentine's Day won't be secret at all! Quite the opposite—Valentine's sales are coming to the Ylands shop and we hope they will be as visible as light itself. Let's see what we have in store for you!



Limited Pet

Everyone should get on board with this cute Fox On Board pet! You can see it in its eyes that it already loves you. Sadly, Foxy won't be here forever and is available only until 22nd of February.

Lovely Sale 'till 22nd of February

In case you need to propose to your significant other, this February there is a 50% discount on the Proposal emote! Also, we wanted to make sure that our lovely Fox won't be alone so we are throwing in a 30% discount on the Gryphon and Fairy pets!

But THE SALE is the Vases recipe bundle, which is 80% off. Feel free to gift it to all of your friends and go picking flowers together!

Discord Foxy Rewards

Already got the Fox On Board pet? Great! Send us a screenshot with your new lovely pet on our Discord server to the #screenshots_ylands. On the 13th of February, we will randomly choose 3 winners from everyone who sends a screenshot of Foxy accompanying them. The prize is yet another Fox pet that the winners can gift to their significant other.

Lastly, let us express our love to you. Thank you so much for constantly returning the love that we put into the development of Ylands by sticking with the game in the good times and worse times.

Stay Classy, Ylanders!
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