The new big fat update is on the verge of happening and today we will share with you probably the biggest new feature revealed so far! Everyone who will join the Classy Adventurers Guild (meaning every Ylander) will get their own Handbook.
A Handbook? What is that?!
TL;DR it's a super cool guide that's gonna give you all sorts of juicy Ylands lore and quest. Some are easy-peasy and great for newbies, while others are gonna test even the most veteran Ylanders out there (Looking at you YoHas). Follow your Diary journal from the day your ship sank all the way to the end of the story. Every time you do something new or cool in the game, your character will have their own ideas and notes about those things, which might push you towards further exploration and fun! So, for example when trying to swim underwater for the first time, your character might observe how a certain piece of equipment might make flip-flopping in the water easier and faster, scribbling their idea down in the Diary. You will be guided through your first crafted campfire, your first sailing, and discovering new lands. It should help you and new players understand why you learned each recipe and where to find things in the world.
Not only that but you also get a list of things you might want to achieve next. Therefore, becoming an experienced adventurer is much easier now.
Here are some leaked sketches
As Horatio Reginald Elmwood is not the most thoughtful and disciplined of adventurers there are some leaked pictures of the Handbook, so check those out! These will appear next to important events in your Diary.
We're stoked to bring this feature to you as we think it's gonna help you connect with the world of Ylands even more!
So, get ready to dive into The Handbook and let us know what you think. We can't wait to hear your thoughts.
So, sailing to the edge of the map so you can travel to the next yland, is cool stuff, right? You can feel the adventure in your veins! Water splashing, the soundtrack playing all around, fish vibing, sun shining, and other cool Ylands stuff that we all love.
Maybe at first, but when it's your three hundred and forty-fifth sail to another yland it feels kinda pointless, and you are 100% right! So, we do what? We go and fix it! From the upcoming update, all you need is to be ready to steer your ship, and you are good to go.
But wait there is more! Quick question: What was the weather like when you arrived at a new location the last time? Let me guess, it was sunny! Did I get it right? I'm not trying to be 5head or anything but yea, I got it right. đ That's just how it is, but not for long! Starting with the next update, the weather and the daytime upon your arrival at a location will be random.
"More dangerous? Probably. More fun? Definitely!" - Horatio Reginald Elmwood
We thought that the adventure atmosphere would be way more tangible when you arrive at an unknown location during a night or a storm or, you know, both. Also, we like to think that all kinds of weather in the Ylands are quite beautiful so showing that off seemed like a good idea.
Anyway, that's it for today, wish you a great weekend, and let us know what you think about these changes in the comments!
Today we are bringing you something very special. We are proud to introduce Ylands Crew!
What is Ylands Crew? Ylands Crew is a group of our closest streamers, Youtubers and other content creators. They love Ylands and regularly create classy content about the game, and we support them in return. So, you can get excited for more videos from Ylands Crew on our social media and special streams with Devs and content creators!
What's in it for them? We give our Ylands Crew free DLCs, coyns, pets, and other in-game stuff. Luckily, they will get some more of those to give them away to their viewers. Also, you might notice some neat Ylands graphics on their channels, and we will be always happy to promote their content on our socials.Â
So, give them a follow to stay up to date on all the fun Ylands content! We will share the details about every single one of them very soon. Keep in mind that this is just the beginning, more members are being approached to join as we speak. If you have a favourite content creator in mind, don't hesitate to suggest them to us.
Are you a content creator who would like to join the Crew? If so... YAY! Don't hesitate and send us a PM on socials, Discord, or an email to community@ylands.com with a link to your channel. We will contact you with details.
Are you ready for the weekend? I bet you are, but first, the last dev diary of this month is here. Yay! What's it about, you ask? TL;DR: Toxicity is bad, and if you encounter such behaviour let us know! Let's get to it.
Disputes among sailors happen, no biggie, but we all wanna feel good in Ylands, right? So here is a list of some main salty behaviours that are crossing the line of friendly banter among seawolfs and how to deal with them.
Reportable behaviours:
Swearing, insults and other forms of verbal abuse How can anyone call themselves an adventurer if they are mean to others? I don't get that.
Feel free to report them to us!
Threats Any kind of threat needs to be adressed, both in real live and virtual environment.
Cheaters Oof, this is getting out of hand. I don't even wanna say this! You noticed someone who's obviously cheating, I guess you know what to do by now.
Feel free to report them to us!
Disrupting and bullying gameplay Anyone stealing your stuff repeatedly or forcing you to pay a protection fee? Maybe that's a bit extreme, but if you do encounter some in-game meanies now you know what to do!
Feel free to report!
Anything that bothers you No problem is too small. You have something on your mind? Speak up right now in the comments below!
Reporting 101:
Yea, report them but how?
The report message must contain the type of behaviour that occurred and an in-game name of the reported meanie. It's ideal to enclose some kind of proof, like a screenshot. Then choose whatever option suits you the best and get in touch with us!
We know that one of the things that keep you up at night is the question "What is C.A.G"? Or at least we are pretty sure it would, if we ever mentioned it before. So what is C.A.G. ?
No, it's not Cool Angry Gorillas, it stands for Classy Adventurers Guild. It's the most prestigious guild, whose members are bold men and women traveling to all corners of the world to explore the unknown. (So far no other guild for travelers exists, so the competition for the most prestigious one was not that big). They are fighters. They are builders. They are survivors and dreamers. They are...
Adventurers.
So from this day, wherever you see its emblem and the strong, wise message "Ne biberis mare" you'll know that adventure is close. And you can trust us that you will get to see this a lot in the upcoming months and years.
Let us conclude with a personal message from one of the greatest living adventurers of our time, a proud C.A.G. member, Mr. Horatio Reginald Elmwood: "There will be times when you'll have to fight tooth and nail to survive. When all you have is your will to go on, your mission, and a cup of that unique, delicious Elmwood Classic Tea - now also available with the new Guava and Slimy Dirt flavors. It's these moments when boys become men. Girls become women. Old people become older. That is the circle of life. Just think about it. I do. Always."
Some of you may have noticed that we celebrated International Women's Day last week.
This year we decided to give thanks to all the incredible women who are part of the Ylands team. You can watch it here:
Now let's talk about #womeningaming. We are grateful to have so many ladies on our team, as it is still not quite common. And it can be pretty scary to join an industry where you don't see that much representation.
As a little girl, I thought I wanted to be so many things. A lawyer, a famous pianist, a famous painter, or a teacher. Yet I also always imagined making video games as something that I would love to do. And I was right. Being part of the process of creating video games is one of the biggest joys of my life. Having a sketch you made become a real thing in the game that people can enjoy, helping someone who has a problem and making their day better, or planning future assets based on what our players want, all of these things are something I dreamed of doing. Taking something that brings me so much happiness (video games) and dedicating 8+ hours a day to making it better for other people is something that is incredibly important to me. I know we are not doctors, lawyers, or firemen. But I swear that there were moments when video games saved my life. When someone told a story and connected with me on such a level that I felt heard, understood, and less alone. The feeling of being able to give this back to the world, well it is quite something. Thank you to all players who give us a reason to do this, you're amazing.
I always thought that you have to know programming or 3D art to become part of the game-making process. I never thought it would be a real possibility for me to work in the game industry. And I think a big part of that was not seeing many women who would tell me that there is a place for me as well. However, that is not true at all! Not only you can start at a position where you learn different skills you can also play to your strengths and go for 2D graphic design or like me put your people skills to the test. ËsteamhappyË This industry has a place for everyone, you just need to find out what you are good at. I hope one day we will see more women joining our industry. And I want to thank all the ladies on our team for being an inspiration to me and other girls who might want to join the game development process one day.
Now let's hear from them!
"I have been playing games since childhood and they have always been one of my biggest passions. And the best way to be closer to passion and never let it fade away is to be a part of it."
- Claire, Designer
"I always wanted people to react to my job with "Wow! That's cool!". Jokes aside, loving your job is not a common occurrence and I wanted to love what I do. And I love video games with all my heart."
- Nikki, Brand Manager
So thank you again, ladies, thank you our players for giving us this opportunity, and thank you Ylands team and Bohemia Interactive for having us. Stay Classy!
Ahoy Ylanders!  There are many various play styles when it comes to Ylands. Some players like to build, stay in the same place and improve it over time, while others are traveling a lot exploring and fighting. Since the game in some ways favors those who travel and explore a lot, those who donât do that can be missing out on some things: most importantly, the non-core, aesthetic crafting recipes that you get for exploring various Random Encounters in the world.   There are hundreds of such recipes and so, if you â for example â want to create a great modern-looking house you will need to explore a lot to make sure you discover the recipes you want to use.  (Weâre talking about Adventure mode, since, of course, you have access to everything in the Creative mode). We've been getting feedback from players who donât necessarily want to do that.  And especially for those players in 1.12, we are introducing aesthetic Recipe Bundles. Those are various thematic bundles that you can get in Shop. Hereâs what you should know about those:Â
all the recipes that the bundles contain can be found in the world while playingÂ
the bundles contain only aesthetic recipes, so to unlock the various parts of the âtech treeâ and progress in the game you still need to play and craft various thingsÂ
once you get any bundle, you will always know the recipes contained in it â so even after youâve reset and restarted your game progress or the game worldÂ
they're just recipes so you still need to get the resources needed to craft each of the items and may have to use a workstation as well
Also, weâre currently designing something weâve already mentioned in the past â Recipe Trainers, which we would like to introduce to the game later this year, where you will be able to pick which aesthetic recipes to learn in exchange for Exploration points.Â
Thatâs all for today, so until the next time â stay classy!Â
You asked we listened. Are you also tired of not being able to run and having to roll over like a boulder every time you want to be faster? We are. We listened to your feedback and decided to implement sprinting.
In the next Update, the option to sprint will now be available. Sprint is triggered by the same button as roll. To roll, you will simply need to click SHIFT and to run, you will have to hold SHIFT down. That will trigger a new animation and faster movement. We also added a stamina bar that will be depleted by sprinting. The bar will appear under your character just like the oxygen bar does when you are swimming.
The dodge action also went through changes. You will no longer get stunned by using it too often however it won't be possible to spam as much.
Now you may ask - how fast will I run? The sprinting is 80% of the speed of wild boar. Yes, we measure speed in wild boars. Do you have a problem with that? :D
Thanks to our designer Pypse for giving us the details about this feature. Are you excited to run? Let us know what you think.
Let's talk about more changes that you will see in the game in the future. Many of you noticed that we are not oblivious to fixes that need to be done in our game. However, they take time. We take each feature that needs tweaks and we try to rework it step by step. So we asked our designer Prokop what changes is he working on:
For some time, we hoped that we can make the combat in our game more entertaining and balanced. And we hope we are on a right track. The AI is now much more responsive with larger zones where it can hit you. Players can no longer easily confuse the enemy by running through it when it attacks or just jumping on a bush and attacking from above. Enemies also respond much better to your repositioning and are able to fluently change attack angles.
Spamming dodge and jump attacks will no longer be the way to conquer. Although spamming dodge will no longer stun the player, you will not able to dodge as often as before. Also, jump attack damage will be significantly lowered and enemies should be able to attack you even when you jump above them.
The formula for counting damage is changing. Previously, it was using simple (INCOMING DAMAGE) - (TOTAL ARMOR RESIST) = (DAMAGE RECEIVED), which was balanced to the era when Ylands used difficulty tiers and no map traveling. Thus combat mathematics had to adapt to the new systems of difficulty scaling by biomes. The new formula is based on percental damage reduction, a system of vulnerabilities and resistances, which you will be able to explore by yourself while fighting enemies all around the biomes. What we expect from this new combat mathematics is a much more balanced and also balanceable (in the future) system, where it makes sense to use every protective gear you can get while still being able to fight across resources tiers and no longer being invincible like in the previous case of Guardian Armor.
This brings us to damage types. Those got some love as well as they will be much more important when fighting with special enemies and monsters in caves and REs. You can expect that ghosts could be quite resistant to physical damage and wood-based golems vulnerable to fire. Players will have more access to various damage-type weapons and armor, and utilizing those will be much more difficult than before. That does not mean that you will need to bring five different weapons and three different sets of armor while adventuring, but it means you will be rewarded with much easier combat, when you learn what themed enemies do and how you can prepare for them, like grabbing some fire-based weapons when going to loot some Temperate encounters in the night.
This being said, there are also some minor tweaks, renaming, balance changes, and new weapons, armor, and enemies to be expected, which we will keep as a surprise for now.
Thank you Prokop for telling us about all the processes that go into reworking combat. We look forward to exploring the changes in the future. And you Ylanders,