Ylands - adam.snellgrove
tl;dr
- New Menu look
- More games visible from the get-go
- New ways to communicate

Hey there Ylanders!


It has been a while since we messed around with the Main Menu, so here we go again 😊 The Main Menu should be the gateway to everything Ylands and we wanted our new version to reflect this. While the old Menu was cool, it no longer was enough to encapsulate all the awesome games constantly popping up in the Workshop. So the main aim was to give these games much more space to live in and to get noticed because they did tend to fall between the cracks a bit in the old menu, if they weren’t featured, which is a terrible shame.


So in the new Menu you’ll always have all kinds of different games visible to you in different categories, like Featured games (by the Ylands team) of which there can now be many more, your recently played games, your exported projects, top rated games by the community and many more. We also have some cool new tools to promote good games and to get them to the top of your lists, so you always see the crème de la crème of Ylands creations 🤩 Games will also be categorised into different genres, so you'll be able to quickly get playing the games YOU want to play.



But that’s not all that will be changing with the menu. We are also implementing a much better communication system, so that players can message each other through Ylands and we can message players and thus be able to interact much more with our Creators and Players alike 🤗


There will be many more cool improvements in the new Menu but that’s for you Ylanders to explore for yourselves once update 1.4 drops 😁


And that’s all for today, so keep safe and stay classy Ylanders!
Ylands - adam.snellgrove
tl;dr
- Naru is really good in the Editor
- He'll start writing a new "How To" column on our Forums
- Dev Diaries will still continue as normal

Hey there Ylanders! 

Naru has swung round our Dev Diary today to talk about some of his awesome creations in Ylands. You might have seen them before, but these are some of the best he has to show, though he has countless more hidden up his sleeve. But just for reference here are the gifs of these creations so you can marvel at them separately or all at once 😁

Naru gifs: https://ylands.com/community/topic/28144-naru-dev-diary-138-creations/

But one announcement that will please many a creator here on the Forums is, that Naru will begin his own column on our forums, where he will explain how to do, what he can do so well 😊 It will be called Naru’s Corner and every other week (bi-weekly) we’ll make a short video teasing the topic and then Naru will dive into the forums and explain, just how he created and put together that week’s effect. So, a lot to look forward to. 



But don’t you worry, this won’t replace our weekly Dev Diaries and you can still look forward to a weekly Dev Diary full of juicy information to go through. 

And that’s it for today Ylanders, so have fun and stay classy! 

*Youtube Link*
Ylands - adam.snellgrove
tl;dr

- New improvements for the editor
- Editable pivot
- Custom Controls now a game logic
- Importing of external spreadsheet data
- Much more!

Hey there Ylanders!

Hope you’re enjoying your Pump-action corn guns and Pineapple grenades, but it has been some time since we told you about some news on the creating part. It might not be flashy, it might not be sexy, but a lot of creators I’m sure will find the improvements coming in update 1.4 quite exciting.



So first off this is a huge time saver for a lot of you out there, we have made a function to edit the pivot in a group or weld. So, this means you can always pick, where the center of the weld and group is without making overly difficult changes to your creation. This will be a great help to scripters but also to just creators, who like to make custom assets and want to have the best possible control over them when placing and rotating them.

Another neat improvement we’ll be adding is the transformation of Custom Controls into their own game logic, so you can create multiple sets of control and then switch between them on the fly in-game. This means, that you can for example, seamlessly create a cinematic sequence with an animated camera and disable controls or you can even share controls as a composition!

Also, we’ll be implementing a new database game logic, which will let you import external spreadsheet data into the game. This will come in handy especially when designing a large-scale RPG for instance or anything similar, that needs a lot of static data.



We are also constantly improving visual scripting and aspects connected to it, so for instance we are working on speeding up the search panel to shave off waiting time for creators. We’re also making the terrain tools better with a few tweaks you might enjoy and we’re implementing an Advanced Script profiler, which will help you to identify, which script is especially taxing on the game.

And that’s it for now. It does sound like a lot of technical mumbo jumbo, but believe you me, that these improvements will give creators the necessary tools to create ever greater and more impressive games.

So until next time, stay classy Ylanders!
Ylands - adam.snellgrove
tl;dr
- New Update up
- Goodie Pack #1 for all
- New Weapons
- New Items for Creators

Hey there Ylanders! 

Today we are releasing our first Goodie Pack! As we have talked before, there are some really cool things included in this and we will try and release a Goodie Pack between major updates to keep your Creative and Exploration juices flowing. And this time it really has a reason to flow, cause of the crazy items we packed this pack with 😁



So first off we have the weapons! Now you already saw the awesome Pump-action corn gun and the devastating Pineapple grenade, but we’re also introducing the magnificent Banana pistol. So having a banana as your only form of defense will no longer be a cause for alarm and you can even hunt yourself a bit of rabbit or other small critters with a modified banana 🍌



But that’s definitely not all, so while the Explorers out there will be collecting Pineapples to surprise an unsuspecting Wendigo, Creators will have something to play around with too! We’ve added some cool stickers you can decorate your games with, such as the Smile sticker, Angry smile sticker, Crazy smile sticker, and the Moustache sticker. We’ve also added some other items you can arrange around the map, such as Star glasses, Crazy glasses, and Alien glasses and we’ll be adding items such as these in future Goodie Packs too. Also, Jenda (our audio fellow) has come up with a new music track for you to use in your games, so look out for that as well 😁

And finally, we are also including some bug fixes in this mini-update and so hopefully now you shouldn’t have any more trouble with Entity labels, On attack range events and quick uploading your creations 😉

Check out the full changelog here. 

And that’s it for now, so have fun and stay classy Ylanders. 



Ylands - adam.snellgrove
tl;dr
-PINEAPPLE GRENAAAAADE!!!
- some music stuff

Hey there Ylanders, 

Our first goodie pack update is nearly here and so it is time to unveil the most epic feature I think we ever had the honour of making. The...PINEAPPLE GRENADE! 

This really, for many of us here in the Ylands team realized a long-held dream of making Pineapples explode. Because it is a very fine piece of fruit. Sweet with a lot of vitamins, enzymes, and antioxidants, but what always was missing is that satisfying explosion, when you throw one. I remember the first time I held a pineapple in a post-soviet world of Czechia and the disappointment I felt when I threw it and it didn’t explode. Well, no more childhood disappointments!!! Now you will be able to chuck a slightly enhanced pineapple in Ylands and get that fulfilling BANG! 



We are also adding a new piece of music into, Ylands as you can hear in the Dev Diary video, which will be available for Creators to add to their games to add a more light-hearted feel to it. We will be further expanding this ‘playlist’ of music for Creators and we are hoping to make a whole library, from which you’ll be able to pick and choose, what you want for your player’s experience.  

And that’s it for today, so until next time, enjoy pineapples responsibly and stay classy Ylanders! 

Ylands - adam.snellgrove
tl;dr
- New Goodie Packs
- Free Stuff!!!
- Pump-action Corngun and Banana Pistol
- Smiley Stickers and art objects

Hey there Ylanders!

We are happy to announce our first Goodie Pack which is coming very soon! Since we decided to take a little more time working on updates making sure everything is working as it should and that everything is top-notch, we also decided so as not to leave you hanging, to release these small Goodie Packs in between updates. These will always contain some urgent hot-fixes but also Assets for Exploration and the Editor, that you can play around with while waiting for the major update.

And this month we really turned up the Random factor 😃 Cause our designers came up with the much-needed Banana pistol and Pump-action Corngun! You'll be able to construct these two spectacular weapons using the trusty banana and fearsome corn and they'll be easier to construct, then later weapons. They will be able to fire your ordinary bullets and though they are made out of corn and bananas and thus aren't as powerful as other non-vegan weapons, they are better than bear fists...especially against bears 😬 Or as Major General's grandma used to say, Nana General, better a pistol made out of a banana in your hand, than a Zirconium Rifle in your plan. She was very wise. 



But that's not all, we also have some goodies for the Editor crowd! We have added some wacky stickers into the game for the lighthearted Creator, though a weird grin on a creepy statue can also be pretty...creepy...



So simply choose a sticker you want to use and position it unto your creation for that quality comedic value. And there are even more fun things coming in the Goodie Pack, so loads to look forward to.

And that's it for now, but you have plenty more Goodie Packs to look forward to in between other updates, so look out for that and of course, update 1.4 is also currently underway, so a lot of exciting stuff 😊

And until next time, stay classy Ylanders!

Ylands - adam.snellgrove
tl;dr
- Looking into transparent inventory option
- 4 suggestions up to a vote
- Visit our forums to vote

Hey there Ylanders!

Hope you are enjoying the new update and having loads of fun with the new Water features and Animal riding (jumping Ostriches are the best!). But our eyes have already turned to the next challenge and one of those is making the UI better. You had some great suggestions and they really inspired us, so thank you very much. One of the most requested changes was the transparent Inventory and we are going to specifically look into this, how we could solve the issue. We’re not even going to put it to a vote and start working on a solution right away 😊 The problem is, we have to figure out if different text and pictures will be legible enough in different environments. We will also look into options to make the transparent inventory optional too.



But now to the crux of today’s Dev Diary, you have come up with some really cool ideas and we wanted to put them to a vote to see, which one we should concentrate on the most (though we’ll probably get to all of them eventually). Use the reactions on our forum post (here: https://ylands.com/community/topic/27948-dev-diary-133-ui-suggestions/) to vote. Here are the options:



More intuitive exporting for beginners + Export Local button (instead of text command)

A favourite category in All Games, where favourited games from the Workshop show up

Short Description of game, when hovered over thumbnail in All Games

Summary of Player armour and weapon stats in Inventory




Don't forget to vote on our forums here: https://ylands.com/community/topic/27948-dev-diary-133-ui-suggestions/
We will be asking for more suggestions from you guys very soon, so keep a lookout and whenever you have a suggestion of your own, don’t hesitate to share it with us in the Suggestions section of our Forums here: https://ylands.com/community/forum/11-suggestions-feedback/

And until next time,

Stay classy Ylanders!
Ylands - adam.snellgrove
tl,dr
- Major New Update
- Water Adventures
- Water Editing
- Animal Riding
- Much More!!!



Summer is fast approaching (or departing, depending on your location) - so we would like to invite you for an unforgettable seaside adventure, in our latest update: Update 1.3 Watery Waters.

Dive deep into the sea of content we have stuffed this update with, ranging from deep-sea exploration to Editor improvements, additions and overall fixes. Whether you are a die-hard exploration fan or a renowned Creator - there is something for everyone in this update.

So grab your swimsuits and snorkels - let's dive in! 



Update 1.3 - Watery Water - major features

  • Brave the depths: strap on the new scuba gear and explore the many random encounters we have sprinkled the sea floors with. Discover wreckages of old cargo ships (and alien saucers), monuments from a bygone era or a secret botanical facility.

  • Renewable resources: for those brave enough to conquer the depths, these new encounters provide a source of renewable resources - eliminating the late-game resource deficit.

  • Water is your playground: use the new water volume tool in the Editor to create your very own puddles or lakes.

  • My other horse is an ostrich: almost every existing creature can now be tamed, ridden and some even harvested. Not only these beautiful new beasts of burden are marvellous to look at, some of them can be "persuaded" to part with their home-grown, organic milk & wool.

  • The world is your tapestry: mould the land to your liking with our brand new terraforming tools - making it easier than ever to sculpt the landscape.

  • You're basic: you don't have to be remarkable to get recognized. Unlock your true building potential with our new basic shapes - available in the Editor.

  • V for Visual: Visual Scripting received a visually pleasing visual overhaul

  • Just the tip of the iceberg: we've also added a host of other new features, improvements and bug fixes to the game - please refer to the changelog for a detailed list or just discover them while playing the game!



So there you have it Ylanders! It certainly is pretty exciting and we can't wait, what you'll think of our new Watery world 😁 There are still many improvements in the works, but we have to keep something for future updates 😉

Changelog: https://ylands.com/community/topic/27925-13-watery-water/

So have fun and stay classy Ylanders!

Ylands - adam.snellgrove
tl;dr
- Polishing planned for 2020
- Suggestions about UI
- Next week vote

Hey there Ylanders!

We are putting the finishing touches to Update 1.3 and are looking forward to our other updates and what we’d like to do for the rest of this year. Apart from bringing you cool new features and improvements, we also want to concentrate on some serious polishing and fixing. And in this, we need your help. So, in the coming weeks, some of our Dev Diaries are going to be focused on your suggestions and concerns. And this week we’d really like to hear, what you have to say about the games UI.



For instance, what do you think about the Main Menu? The way games are organized in the games section? Or what do you find needlessly complicated or time-consuming in the Editor’s UI? Are there too many buttons to press to get to an essential tool, that you’d like to have more readily available? And what about in-game? Anything you’d change on the HUD or in the Inventory section? And anything else that bothers you concerning UI in Ylands? We will go through all your answers and in a week, we’ll make a poll here and on our Social Media to find out, what bothers you the most so we can concentrate on that when we polish up the UI. We will take your feedback (all of it, not just the most voted on) and act on it where we can and where it is possible. It will affect the future of the game and future updates.





Now don’t worry, if this isn’t the subject you’d want to talk about, we’ll be going through many more aspects of the game in the coming months getting your view on it and how it could be improved, but If you have a pressing problem or a suggestion, always feel free to write about it in our Suggestion section of the forums, which we check regularly and from which we take great inspiration.

And that’s it for now, so stay classy but most importantly stay safe Ylanders.
Ylands - adam.snellgrove
tl;dr
- New ways to edit water
- Wacky water features to play around with
- Creators can make in-land water for their players

Hey there Ylanders! 

So Update Watery Water is coming ever closer and yet we haven’t talked about the water too much yet. Well that’s about to change! We have some really cool new features coming into 1.3 that’ll let you really explore your creativity with our liquid friend. So first thing’s first, there is a new tool next to the terraforming tools, which will let you add water blocks. Now, these you can then extend and expand to your heart's desire, as long as they’re not too close to the sea (we don’t want that saltwater mixing up with the freshwater 😉). Now, this water works the same as seawater, you can swim in it, float in it, even put ships in it!  





You can also envelop the water in a specific type of terrain, so it makes a kind of pool, which is pretty neat, and also it will make sure there isn’t a box of water floating somewhere in space. And while we are still working on possibilities to make water flow (since mobile devices still aren’t powerful enough to render anything like that), the water now makes countless possibilities...well possible, like the pictures below 😊 I can already see Ship Parkour, where you have to sail and jump from one “Water Tile” to the next 🤩 



Finally, there is also a possibility now in the Editor to regenerate water, so while you are in the Editor and digging near the sea, you can simply press this button and the sea will regenerate to compensate for the loss of land. We are also working on this happening in the game in real-time, but that will be for another update sometime down the line. 


And that’s it for now Ylanders, so until next time, stay classy and safe! 

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