Oct 24, 2019
Ylands - adam.snellgrove
Hey there Ylanders!

If you watched our video on Facebook, the Major General might have spoiled today’s Dev Diary a tad bit, but for those, who did the sensible thing and paused the video the minute MJ opened his mouth, here’s the cool news.




A while back we improved on the Animal AI and gave you more options to control them through the Editor. Now it is time for the most dangerous animal of all! Humans!!! Soon you’ll be able to do much more with humanoids than ever before. In your scenarios and games, you’ll be able to make them hostile to the player, equipping them with close combat weapons. They’ll be able to detect a player and when at a certain distance, attack him. Or say you have a precious treasure in an abandoned keep…seemingly abandoned keep. And a player decides to steal your gold and shiny things. Well that might trigger two guards, who were hiding behind some strategically placed pillars and show him a thing or two!
But that’s not all humanoids will be capable of from now on. You’ll be able to plan a patrol trail for them and thus you’ll be able to populate your cities with moving crowds. Also, their stances can be different. They can be hostile, indifferent or even flea at the sight of a player, so maybe there’s a suspicious character with some lovely trinkets and the player has to stop with a well-aimed shot…but the bugger is legging it! You’ll be able to use AI behaviour (before called waypoints) for humanoids and assign to them many more things than ever before.
And here’s the kicker though! All of this will also be possible with animals, so now you’ll be able to craft much more complex encounters for your players 😁


And that’s all for now Ylanders, so stay classy!

P.S. Check out our Facebook and the Major General's video on this topic to see, how the new NPC tools work: https://www.facebook.com/YlandsGame/videos/939620803078678/
Oct 16, 2019
Ylands - adam.snellgrove
Aleš Ulm, Creative Director of Ylands

Hey there, Ylanders!

It's been some time since we last talked, right? I've been sooo busy with getting 1.0 through the door that I barely have time for anything else.

What later became Dev Diaries had started on 12th July 2016. I've been talking with you about our plans, achievements and fails for quite some time and now, when there's big news to be told, I'm here again to both tell you about it and then discuss with you any potential concerns.

Let's cut right to the chase: with version 1.0 Ylands goes Free to Play, or to be more exact, most of it is. For new players, Exploration will be available in a separate Exploration pack whilst Early Accessers will already have this pack and all that comes with it.


Why are we doing this?

Ylands is predominantly a creators platform. For a platform, it is crucial to be available to as many players (and creators) as possible. Because of this, changing to a Free to Play format is a logical step. With this one "simple" step, suddenly a massive number of players will be able to access Ylands, play it and create new content. There will be more creators resulting in a higher quality of games and more players to play these games (monetized or not). We never wanted the premium model to be what keeps this beautiful platform alive in the future - this can be achieved only by a strong and transparent ecosystem with enough creators and players.

At the same time, we believe strongly that Exploration brings a unique experience and is worth the money. With 1.0 it will get a lot better and we will keep enhancing it for many years to come. However, please note, that currently, Exploration will be available only on the PC, not mobile devices. The reason for this is simple: We don't want to compromise the PC Exploration experience for the sake of the Mobile version.

Also, one thing needs to be clearly said. Even though this is an add-on, this doesn't mean we are planning to add others like this one. We are not in the "DLC" business. It's just a convenient way how to make an already existing specific part of Ylands premium on Steam. We are focusing all our work on making all of the different aspects of the game better, be it Exploration, Sandbox Mode, Playlands or the Editor.



How much will the Exploration pack cost?

We are planning to sell the Exploration pack containing the Exploration mode, a hefty amount of Coyns and some cool cosmetics and pets for 20 USD. Early Accessers, of course, won't have to buy this, as they'll already have the Exploration mode unlocked and they'll get the extra items and Coyns upon release.


What about you, the players who already bought Ylands in Early Access?

You helped us get where we are now and we will not forget. It goes without saying that for you nothing changes - basically you already own Exploration. In addition to that, you'll get every bonus that those who buy Exploration separately get (a truly epic special costume, a great pet and coyns). And on top of that the promised pet that only you, the Early Access supporters will own.

When planning this, the most important thing on our mind was to make sure this doesn't affect you in a negative way. I'm happy to say that you will always be the ones who get the best deal because you stuck with us for all those years.


What will happen to coyns you currently possess and all your purchases?

You will keep all your coyns, purchased costumes, pets etc. as we move into 1.0.


What does this mean for Ylands itself?

If anything, the only change you'll probably notice will be us putting more continuous effort into making the Exploration mode more awesome. Ylands will release as a free game for everyone with the mobile version being also free. This will mean, that anyone will be able to make a game on their PC and jump right on to their mobile device to play it there and share their game with their friends and others in the community.

The mobile platform truly lends a huge new aspect to the game, because for creators it brings a brand new audience to create for and connect with and in the future, once we also release on Android, anyone anywhere will be able to join in the fun of Ylands. We believe this will really help Ylands grow as a platform and it will also serve as a gateway for players to then go and download the game on their computer as well because they'll want to try out the more majestic creations, that only a PC can offer.


We understand that this is a big change and we're ready to discuss all your concerns until there are none.


Thank you for your patience, support and for staying classy!
Oct 9, 2019
Ylands - adam.snellgrove
Hey there Ylanders!

The release is creeping closer and with it more and more exciting news! We are fixing more and more issues and these will be implemented in the coming weeks. But we’re also improving a lot of features, and we’ll talk about these today.

But first a small bit of news. Upon release, we’ll be changing the name of Explore to Exploration. This is because we feel this reflects more on the nature of the game mode. Also, we’ll be changing the name of ‘Create’ to Sandbox, because we’ve had feedback telling us, that people mistake Create for the Editor and thus miss out on a whole world of creativity. Sandbox also fits into the image we want this mode to have and we trust, that it will make the Menu more understandable and clearer.

But that’s just an insignificant little titbit of info, that pales to the news that follows. Because we have some exciting stuff to share with you about Exploration!

First of all, the Map. The map has been for long a staple of the game but we felt it needed a bit of love. That’s why we have put our heads together and came up with a few new features I think you’ll appreciate. For one, the map will not be an item anymore, but rather a basic function available to every player by simply pressing the M key. Furthermore, the player will finally not be lost on his map but will be able to see his own position on it. The map will also be highly customisable with the possibility of dropping markers of different colours and icons, so the player will be able to make the map his own. There will also be a clear edge to the map, so players don’t sail on into the abyss without ever finding Ylands. This doesn’t mean, that players won’t be able to sail to the blue void, but now it’ll be clear, that there is nothing to find there. This map will be available in Exploration and in the Sandbox, but not in Custom Games yet. This is because games made in the Editor are usually very unique and we don’t have a way of reflecting this in the map, but we are working on a way of putting a map into Editor games as well.





As I have mentioned before, the number of Ylands will be smaller in Exploration, but that doesn’t mean, that there will be less to do. In fact, the exact opposite! That is why we’ll be applying Tiers to Ylands. Different Ylands will have different Tiers and to successfully thrive in a higher tiered Yland, a player should first master the lower-tiered Yland. This will make a greater sense of progression in Exploration while also differentiating Ylands from each other in difficulty and content. The Ylands will also be all unique and full of different things to do, enemies to fight and lairs to destroy and loot.

Another new improvement a bit connected to the one mentioned above will be the change we’re bringing to spawn points in Exploration. While at the beginning of the game you will spawn at an easy-going and player-friendly Yland, you can, later on, build a bed. And this bed will become the players' new spawn point, so once the player logs out and returns, he’ll spawn in his comfy bed 😊 Now this will only work with beds and not with sleeping mats, so be careful of that. Also, a bed can be destroyed by another player, though you can protect it in a protective barrier. But if your bed gets destroyed while you are still in the game, you will get a notification of this and you’ll thus have time to make another bed. If your bed does get destroyed while you’re outside of the game, you will then spawn upon return back at the ‘beginners Yland’.



And that’s it for now Ylanders. It is all exciting and we are really gearing up for the upcoming release. But let me stress, that we are also hard at work fixing all the issues, that have been posted here, and others that we found ourselves, so this is in no way the only items we’re concentrating on 😁

Look out for more news here and on our other platforms and most importantly,

stay classy Ylanders!
Sep 28, 2019
Ylands - adam.snellgrove
Hey there Ylanders!

I am a bit indisposed this week, but why should you suffer?! In fact, you'll be better off, because I'm not going to blab too much and images will do the talking.

There has been some talk in the past, that there aren't any new objects and blocks in the game. Well, we've been working on some new items for you and decided to show you some of these. Most of them are modern-day objects but we're also unveiling the new Alpha mutants! So beware of those 😊 Of course these aren't all the things we're adding in, there are many more, but just a little taste 😉

And that's all from me for now and you Ylanders enjoy the images and most importantly: stay classy Ylanders!
























Sep 22, 2019
Ylands - adam.snellgrove
Hey there Ylanders!

I have to say, preparations for 1.0 are ramping up and everybody here is looking forward to the next few months of hard, but exciting work. And with that, I thought I’d share with you a few updates on future features and what is the situation with certain aspects of the game.

So as I promised last week, let’s talk about the water. As you know, water isn’t what it used to be for some time now. The trouble is, that water right now is hardcoded to be at level zero and once it’s put somewhere else, it starts breaking other things in the game. But our team is working on an improved simulation for water, but it won’t get into the game until after the release of 1.0. But that will be one of our top priorities post 1.0.

On the other hand, Explore is the talk of the day, since that will be getting the greatest of facelifts. As I mentioned before, there will be fewer Islands in a map, but that doesn’t mean there will be less to find. We are doing this because we want to make every Island unique and fun to explore rather than finding a third Taiga Island and floating away in disgust and boredom 😁 In this “improved” Explore every Island will be worth discovering. That is another thing coming to Explore: DANGER. You won’t be able to go to sleep at night safe in knowing, that all the animals are also going to sleep. No. Mutated bears and wolves will be coming out of their caves to hunt! And you are the prey 😱 Now you’ll be able to get rid of this danger on every Island, but you’ll have to ‘conquer’ the cave responsible for the beasts. And the lair will always be guarded by an alpha-monster protecting its home. But if you defeat this powerful enemy, you’ll be able to stop the spawning of dangerous animals on that Island 😊



In other news for Explore, while there won’t be regenerating resources (yet), we are working on it. In the meantime though there will be more resources on the map as a whole and you might even be able to look to the sea to provide 😉 And some resources should be on every Island, so you’re not hampered early game by having bad luck and not having a specific resource at hand. And for those worried about the smaller number of Islands, do not fret, because we are also working on the concept of ‘Connected Worlds’. We have talked about this in the past, but in short, this should give you the possibility to jump to another game through a portal and keep playing, giving creators countless possibilities 😁 We are doing our best to bring this feature to you as soon as possible.

And that’s it for now, so have fun and stay classy Ylanders!

P.S. I’ll be on holiday 🏄‍♂️ next week, so expect less of my presence on the forums and also less content throughout the week (no Ynterview for example). But I will be preparing a Dev Diary (albeit probably not as ‘meaty’) so there’s that to look forward to 😊
Ylands - adam.snellgrove


The 0.14 update Playful Platform is out and it's a Big One! Many new features have found their way Ylands and while it is fun to explore and find them for yourself, we also made a handy video with Aleš, Tomáš and Daniel talking about all the different aspects of the update.



In our second video, we take a closer look at the monetization feature more closely. Creators will be able to monetize their creations for the in-game currency Coyns, thus encouraging them to make even bigger and better games for all of us!



And that's it, so enjoy the videos, the update and the game and most importantly...

stay classy Ylanders!
Ylands - adam.snellgrove
CHANGELOG

Playful Platform - 05/09/2019



HIGHLIGHTS

  • Playlands - Enjoy our new communal area with fun(ny) mini-games and bling yourself out in our spiffy Fashion Room. By playing mini-games you’ll increase your personal level and thus be able to obtain even more exclusive attire!
  • Support for mobile devices – By saving your scenario as 'universal', it can be played both on PC and mobile versions of Ylands. While the latter is not yet available, it's good to be ready for when it comes!
  • Persistent user data - Creators can now keep data (such as game progress) on game servers and keep them relevant across game sessions, servers, and platforms! Imagine the possibilities!
  • UI Editor – Even more customization options for Creators! Now you’ll be able to create custom UI’s with panels, buttons, input fields and images.
  • Monetization – Creators will be able to monetize pretty much any element in their game for the in-game currency: Coyns.
  • Character Visual overhaul – All animals and characters are receiving a face-lift to keep them fresh and beautiful.
  • AI overhaul – Animals and character also got a brain-lift and will react much more naturally in the future. So no more overly aggressive penguins thinking they’re predators!
  • Custom controls input – As with the UI, Creators will also be able to customize player controls in script to really make every game unique.
  • Path Editor - Ever wanted to see a building block move in a tangent line? You can do it yourself now in the powerful & fun Path Editor!
  • Horse controls overhaul – Horses will be much more controllable and won’t walk in circles or head down in the ground…hopefully. Who’s ready for the rodeo?!
  • Various gameplay improvements - We touched up on some of the existing systems, making sure they play nicely with the new ones and kept working on enhancing the overall feel of the game.
  • Chat improvements - It is now easier than ever to tell the world about your newly dyed ship.
  • Avatars screen overhaul - It's like looking in a mirror.
  • Codex – Your trusty companion in Ylands is much more informed lately and you’ll find useful explanations and links to our ever-expanding wiki.

ADDITIONS/IMPROVEMENTS

  • [YLD-17684] [Editor] Added: Impassable barrier toggle if barrier should also block camera or should not
  • [Editor] Added: Each entity has "interactable" property in object properties now
  • [Chat] Added: /clearchat console command, which removes all messages from chat
  • [Visual Scripting] Added: Is colorable color 1/2/3
  • [YLD-15972] [Visual Scripting] Added: VS: Entity "Is type" tile
  • [Visual Scripting] Added: "New line" constant tile
  • [Visual Scripting] Added: New End game tile added
  • [YLD-17614] [Visual Scripting] Added: Support to show and hide codex categories for certain players in visual scripting
  • [Visual Scripting] Added: Tiles for hiding hotbar/hearts/several character ui tabs
  • [YLD-17977] Added: There should be upper limit for what character can eat at once
  • [YLD-17978] Added: possibility to mine boulders with pickaxe
  • [YLD-17629] Added: Build mode needs to be always in 1st person camera view
  • [YLD-17267] Added: Blocked players aren't allowed to trade with a player that blocked them
  • Added: New Random encounter
  • [YLD-17645] Added: Game cursor should indicate if current tool can be used on a distant object
  • [Editor] Tweaked: In non PVP games you do not focus other players in combat now
  • [YLD-17633] [Editor] Tweaked: History button is disabled when there is no undo/redo history available
  • [YLD-18128] [Editor] Tweaked: Export to workshop will always optimize game for export. (it will weld entities)
  • [YLD-17934] [Editor] Tweaked: On control start/stop events are called for both helm/ship now
  • [YLD-17513] [Editor] Tweaked: You can now pick entities/game logic outside of the edited group
  • [Editor] Tweaked: All new maps are playable on all platforms by default
  • [YLD-17291] [Editor] Tweaked: zones shows preview of their color when they are marked as visible
  • [Editor] Tweaked: "Scale grid" button removed from the footer. Water/Ground alignment and coordinate system buttons added
  • [Friends] Tweaked: Reduced network load when kicking a player from clan
  • [Visual Scripting] Tweaked: Better indication of "missing entity/game logic storage" error
  • Tweaked: Added and reorganized cube item groups
  • Tweaked: Sound of doors opening and closing
  • [YLD-18260] Tweaked: Increase the distance players can interact with objects
  • Tweaked: Made softer transition from static jump to idle
  • Tweaked: Fixed hands and spine in Spear and Unarmed melee animations for new body model
  • [YLD-18048] Tweaked: Burning torch can no longer be crafted instead there is an "ignite" button when inspecting a torch (and "extinguish" button for burning torch)
  • [YLD-17151] Tweaked: Player won't be able to see online / offline statuses of others who are not his friends
  • [YLD-18039] Tweaked: When pvp is turned off, player melee attacks pass through other players
  • [YLD-18038] Tweaked: Bullets, arrows and bolts no longer show notifications when they are loaded into a weapon
  • [YLD-18002] Tweaked: Sleeping pad is unpacking automatically after it is placed down
  • [YLD-18001] Tweaked: Torches no longer get extinguished in rain or inside of the players inventory
  • [YLD-13383] Tweaked: Focusing objects is really hard and inaccurate
  • [YLD-11973] Tweaked: Digging indicator was changed to a cube which highlights the modified voxels
  • [YLD-17644] Tweaked: Digging done by repeated clicking
  • Tweaked: Reduced the cooldown after eating/drinking action to 0.5s from 1.5s
  • Tweaked: Changed digging with pick loop animation
  • Tweaked: Melee to default animation transitions for a new character
  • Tweaked: New default 1H run animation
  • Tweaked: New 1H default idle, idle jump and pickup animations
  • [YLD-17391] Tweaked: Dragonling inspect cage sound volume
  • Tweaked: Drastically reduced the amount of network communication when refreshing your friend/clan list
  • Tweaked: Big + small mammal footsteps sound
  • [YLD-18214] Set stick as a weapon that deals some very low damage
  • [YLD-18234] Matchmaking panel with red exclamation mark looks like something went wrong
  • [YLD-18552] Tweaked: Horses will now receive fall damage only if they fall from real heights (five times larger threshold than with player characters)
  • Tweaked: Camera distance in 3rd person view
  • [Animals] Removed: Shark was temporarily removed to receive an overhaul to work with the new AI system
  • [Animals] Tweaked: Arctic Wolf was remodelled to work with the new AI system
  • [Animals] Tweaked: Black Bear was remodelled to work with the new AI system
  • [Animals] Tweaked: Boar was remodelled to work with the new AI system
  • [Animals] Tweaked: Brown Bear was remodelled to work with the new AI system
  • [Animals] Tweaked: Goat was remodelled to work with the new AI system
  • [Animals] Tweaked: Horse was remodelled to work with the new AI system
  • [Animals] Tweaked: Leopard was remodelled to work with the new AI system
  • [Animals] Tweaked: Panther was remodelled to work with the new AI system
  • [Animals] Tweaked: Polar Bear was remodelled to work with the new AI system
  • [Animals] Tweaked: Puma was remodelled to work with the new AI system
  • [Animals] Tweaked: Rabbit was remodelled to work with the new AI system
  • [Animals] Tweaked: Wolf was remodelled to work with the new AI system
  • [Animals] Tweaked: Ostrich was remodelled to work with the new AI system
  • [Animals] Tweaked: Mutated Bear was remodelled to work with the new AI system
  • [Animals] Tweaked: Mutated Bear Alpha was remodelled to work with the new AI system
  • [Animals] Tweaked: Mutated Leopard was remodelled to work with the new AI system
  • [Animals] Tweaked: Mutated Leopard Alpha was remodelled to work with the new AI system
  • [Animals] Tweaked: Mutated Wolf was remodelled to work with the new AI system
  • [Animals] Tweaked: Mutated Wolf Alpha was remodelled to work with the new AI system

NEW ASSETS

  • [Animals] Added: Tiger
  • [Animals] Added: Deer
  • [Animals] Added: Honey badger
  • [Animals] Added: Camel
  • [Animals] Added: Sheep

FIXES

  • [YLD-17866] [Blueprints] Fixed: Blueprints of door objects now have proper visual bounds, resulting in more proper thumbnails and correctly positioned overlapping red block when they cannot be placed
  • [YLD-18195] [Blueprints] Fixed: Entities with multiple colliders would spawn multiple times in a blueprint. (Fix will apply only for newly captured blueprints.)
  • [YLD-17511] [Blueprints] Fixed: Blueprint can be placed inside of car
  • [YLD-17378] [Blueprints] Fixed: Blueprint can be placed on and inside ships and cars
  • [YLD-17417] [Camera] Fixed: Switching from building material to ranged weapon in the hotbar activates combat camera
  • [YLD-18429] [Editor] Fixed: Undo/redo of edited weld did not correctly updated selection box
  • [YLD-18540] [Editor] Fixed: Deleted NPC did not reappear on Undo/Redo (you had to save and load game again)
  • [YLD-18155] [Editor] Fixed: Transform gizmo could have been deleted when doing batched undro/redo
  • [YLD-17621] [Editor] Fixed: Bulk undo/redo of creating/deleting entities and energy links among them did not work correctly
  • [YLD-18074] [Editor] Fixed: in editor the "SYSTEM: Saving..." message appears with a significant delay after clicking the save button
  • [YLD-18003] [Editor] Fixed: Spawning and despawning of the same type of game logic object was slower and slower
  • [YLD-17957] [Editor] Fixed: Deleting of empty template could cause missing objects after save
  • [YLD-16300] [Editor] Fixed: Event listener listening to reading specific entity did not trigger
  • [YLD-17899] [Editor] Fixed: Ask player prompt stops working after pressing "NO" on answer confirmation
  • [YLD-17910] [Editor] Fixed: Save scenario pop-up does not appear when opening another scenario
  • [YLD-17699] [Editor] Fixed: When copying Storage game logic objects referencing each other then they should reference their copies not to original object
  • [YLD-17613] [Editor] Fixed: Undo of entity deletation did not recover correctly its relations to other objects
  • [YLD-16569] [Editor] Fixed: Cancel of editing empty weld froze the game
  • [YLD-17563] [Editor] Fixed: Child animated objects did not trigger in trigger zones (child non animated objects will not trigger - no change there)
  • [YLD-16418] [Editor] Fixed: Editing parameter is loosing focus
  • [YLD-16543] [Editor] Fixed: Copy/paste/cut did not work while editing group/weld
  • [YLD-17507] [Editor] Fixed: If you destroy the trigger entity in animated trigger zone it could stop to trigger again
  • [YLD-14039] [Editor] Fixed: Custom interaction hints were mixed if target entities were to close to each other
  • [YLD-17215] [Editor] Fixed: Objects animators are not stored properly in compositions (or when copy-pasted)
  • [Editor] Fixed: Objects in preview of composition being placed could be wrongly rotated
  • [Editor] Fixed: When making more than 50 changes while editing weld then it was not possible to exit weld edit mode properly
  • [Editor] Fixed: Loading your game with active redo steps in new version of Ylands could cause problems
  • [YLD-18327] [Editor] Terrain keeps disappearing on the first scenario in editor
  • [YLD-12910] [Editor] You can not write decimal numbers into Vector3 literal while using Spanish
  • [YLD-17640] [Editor] Quit to main menu button does not ask you whether you want to save changes
  • [YLD-17559] [Editor] Restarting the game via script does not rejoin the clients
  • [YLD-17197][Editor] You can delete all the entities while editing weld, which leads to stuck
  • [YLD-18052][YLD-18051] [Visual Scripting] Fixed: Providing wrong type to Set property tiles will now show proper error message
  • [YLD-16835] [Visual Scripting] Fixed: Spawn entity instruction error messages were not helpful
  • [Visual Scripting] Fixed: Adding new parameter to existing storage instruction could cause a problem in calling the instruction from different scripts
  • [YLD-17491] [Visual Scripting] Fixed: There is no error message when using Entity storage without adding it to an entity
  • [Visual Scripting] Fixed: Animated entities were not detected by static trigger zone (entities part of group/vehicle will still be ignored by static trigger zones)
  • [YLD-17247] [Visual Scripting] Fixed: transform position/rotation instruction tiles did not work on dynamic objects correctly
  • [Visual Scripting] Fixed: On movement/rotation instruction end is called even if target position/orientation is same as the initial position/orientation
  • [YLD-17349] [Visual Scripting] Fixed: Player events were not called in the same order for the first player and for the others. Now is order same. (On start, On create, On awake, On team spawn, On role spawn, On spawn point spawn, On team connected, On role connected)
  • [Visual Scripting] Fixed: Get Loaded ammo did not work correctly
  • [Visual Scripting] Fixed: Subtracting wrong types now shows proper error in the log
  • [YLD-17250] [Visual Scripting] Fixed: Calling "Move to" on an object which ended its movement in the same frame could cause that second move to was not executed
  • [YLD-17285][YLD-17276] [Visual Scripting] Fixed: Picking buttons in visual scripting can be clicked when puzzles are in the left bar
  • [YLD-16444] [Visual Scripting] Fixed: Second particle effect played on the same spot overriden the first one
  • [YLD-17483] [Visual Scripting] Tile window size is changing incorrectly
  • [YLD-17478] [Visual Scripting] Variables created after using object, entity, logic or color picker are invisible
  • [YLD-17466] [Visual Scripting] stuck when pick group from search bar
  • [YLD-17272] [Visual Scripting] Deleting delay tile deletes only tile contents, not the tile itself
  • [YLD-17270] [Visual Scripting] Deleting of script tiles in custom instruction can cause game stuck
  • [YLD-18323] [Items] Bark armor boots model has no back-faces around the toe and ball parts
  • [YLD-18317] [Items] Armor_Bark_skin01_body has emitted/shone the flare-like fx when being hold in hands
  • [YLD-18295] [Items] Armor_Leather_skin02_legs is distorted when equipped
  • [YLD-17224] [Items] Fixed: Iron axe skin no particles on heavy attack charge
  • [YLD-18069] [Items] Painting Wrong Carpet
  • [YLD-18031] [Items] Pirate boots have strange shadows
  • [YLD-17442] [Items] Visual glitch on engine indicators
  • [YLD-18286] [Items] Armor_Stone_skin01_feet is not visible when worn
  • [YLD-17048] [Friends] Players are not able to send another friend request after the first one is declined
  • [YLD-16985] [Friends] You get asked for password if you accept Invite to Game with password
  • [YLD-17505] [Friends] Fixed: You would get a message sound whenever a player went online or offline
  • [Friends] Fixed: Fixed a problem where if a user accepted a clan invitation while the clan leader had their detail open, the detail would not immediately update
  • [Friends] Fixed: Fixed "current game players" and "previous game players" lists not counting your own character in (your character won't display in the grid, but the player count will count you in now)
  • [YLD-17179] [Friends] Fixed: Blocking player that you sent friend request to breaks friends behaviour
  • [YLD-17221] [Friends] Writing message in friend list will focus out from chat after moment
  • [YLD-16127] [UI] Fixed: Server managment: No indication of promoted player
  • [YLD-17263] [UI] Fixed: Creator cube: all flora groups have seedling or sapling icons
  • [YLD-18185] [UI] Inventory and crafting windows can be open at the same time
  • [YLD-18508] [Hints] Fixed: Hints for entering combat mode are not present
  • [YLD-13454] [Combat] Fixed: Possible to toggle combat mode
  • [YLD-17544] [Camera] Fixed: After switching to and from freeplacing mode with high tech tools camera does not return to aiming mode
  • [YLD-17655] [Random Encounters] Fixed: RE buildings spawned in the same place clipping
  • [YLD-17076] [Random Encounters] Fixed: Some RE buildings are generated misplaced
  • [YLD-14274] [Random Encounters] Fixed: Blocks levitating in the air around Random encounter
  • [YLD-17578] [Environment] Fixed: Islands generate with very steep transition to water
  • [YLD-14550][YLD-14736] [Environment] Fixed: Underwater spawned items are levitating in the air
  • [Environment] Fixed: Sea Urchins are spawning underground on the shallowest level of water, and still damage the player
  • [YLD-17634] [Vehicles] Fixed: You can place blocks and ship / car parts outside construction mode via freeplacing
  • [Audio] Fixed: Timed explosives now use the correct audio definition
  • [YLD-17465] [Audio] Fixed: Padlock sound source position
  • [YLD-15669] [Audio] Fixed: Missing placing sound of boats and rafts
  • [YLD-16266] [Building] Fixed: Deconstruct of blocks doesn't work on Dedicated server
  • [YLD-16745] [Building] Fixed: Building on vehicles can falsely report "Location is inside other player's protective barrier."
  • [YLD-17251] [Building] Fixed: Broken construction mode (wrong dissolved entity positions)
  • [Chat] Fixed: A problem where after reconnecting to the chat service, the game would not properly show other player games info
  • [YLD-18246] [Chat] System Warning message about ALL chat is not shown in main menu
  • [YLD-18133] [Chat] Change formatting of /cmdlist
  • [YLD-18073] [Chat] Can't close the chat after testing game in the Editor
  • [YLD-17468] [Chat] Hints you get from /help command won't disappear once you send a message
  • [YLD-17356] [Chat] There is a wrong System message when writing to All/Game chat in Editor
  • [YLD-17308] [Chat] Chat stops working after saving the game in editor
  • [YLD-17246] [Chat] Chat without cursor after someone offers you trade with chat open and you ignore or accept and cancel the offer
  • [DS] Fixed: Fixed an issue where rented/dedicated servers wouldn't properly start up in some cases
  • [YLD-17454] [Multiplayer] Fixed: Client can get kicked from server, when ship exits from lagged construction mode
  • [YLD-18405] [Multiplayer] Problem with sleep in Multiplayer
  • [YLD-18330] [Painting] Third channel is not working on Bear hide skirt
  • [YLD-18127] [Painting] Belt of southern uniform pants color does not match in inventory and inspect view when wearing
  • [YLD-18037] [Painting] Shirt has one channel that does nothing
  • [YLD-18029] [Painting] Third channel is not working on Pirate shirt
  • [YLD-18257] [Costumes] Alien costume is too bright
  • [YLD-18256] [Costumes] Polygons attached to incorrect bone and deformed hands
  • [YLD-18072] [Notifications] When dropping a first stack of items into a chest, no Item Removed notification is shown
  • [YLD-17681] [Radial Menu] "E" shall also close the radial menu
  • [YLD-18018] [Controls] Inventory (Cube) doesn't open when using Tab key
  • [YLD-17949] [Welding] All the stair blocks and some irregular blocks have no collision once welded
  • [YLD-17232] [Forums] Fatal login error
  • [YLD-17213] [Animations] Character is holding cold resistance potion in wrong direction
  • [YLD-17296] [Trading] Two players trade when their package are full. The item they choose is inconsistent with that added into the trade bar.
  • [YLD-18428] Fixed: An issue where players would be shown twice in the social tab if you added someone and immediately blocked them
  • Fixed: Hit detection did not worked correctly on items placed on vehicles
  • [YLD-16405] Fixed: there is no support for "custom" video settings
  • Removed: glass sphere item was removed from the game
  • [YLD-16607] Fixed: Sound volume change of objects when going into a cave
  • Fixed: Impact sounds for cactus and umbrella
  • Fixed: An issue where a corrupted rented server game could freeze the game while removing the game from the server
  • [YLD-17530] Fixed: when trade is initiated, client will not see the UI
  • Fixed: Fixed shoulders for new character on Emote_Shrug animation
  • [YLD-17570] Fixed: Set missing mask on two-handed melee animations
  • Fixed: Seed planting would always emit sounds as if you were planting the seed on grass
  • Fixed: When a player accepted your friend request, their game info would not be sent
  • [YLD-17300] Fixed: issues with "recent game players"
  • [YLD-17173] Fixed: Terrain Generation: cliffs are too smooth
  • Fixed: Game names in social tab are not translated
  • [YLD-17241] Fixed: Rented server game type not translated
  • Fixed: VS: string literals with '\' inside a text did not work correctly
  • [YLD-16449] Fixed: When scrolling trading can break
  • [YLD-17068] Fixed: Tripple key tap should not be count as 2 double taps (Start flying and going up immediately did not work correctly)
  • [YLD-17039] Fixed: When offering items one by one trade fails
  • Fixed: Clients don't receive "inventory full" warning
  • Fixed: Egyptian sickle sword is now held correctly in hand
  • [YLD-18476] Terrain grid was generated on the same height as treetops when there was a tree nearby
  • [YLD-18452] The newly created game name can be too long
  • [YLD-18418] Player data was out of sync in multiplayer rooms, and players who joined the room could not see the homeowner player's character
  • [YLD-18392] In the creation mode, the character riding a horse will have an abnormal Angle of view
  • [YLD-18294] Show small loading popup with cancel button on cancelable connection events
  • [YLD-18220] Extract resin makes the player perform an attack after an action is finished
  • [YLD-17929] Specific scenario can not be exported for workshop
  • [YLD-17673] Ladders are not working
  • [YLD-17542] Blueprint allocates an unreasonable amount of memory
  • [YLD-17469] Game stuck in return to main menu
  • [YLD-17360] Trade breaks if you offer 7 items and scroll
  • [YLD-17359] Remove Codex alerts reset option
  • [YLD-17301] When using a cannon, the up-and-down direction is reversed
  • [YLD-17299] On AMD graphics card, the screen blinks black when looking at specific structures or models
  • [YLD-17143] Underwater wall creates a small pond
  • [YLD-16243] Hair is visible through pirate captain hat
Jul 16, 2019
Ylands - marton.magyar
Update: 17/07/2019


YLD-17251 Fixed - Ship: Building blocks disappear from vehicles once you disasseble them
YLD-17296 Fixed - Trading issues: two players trade when their package are full. The item they choose is inconsistent with that added into the trade bar.
YLD-17360 Fixed - Trade: Trade breaks if you offer 7 items and scroll.
YLD-17603 Fixed - Construction mode: turning construction on will delete all blocks - ship or car cannot turn
YLD-17615 Fixed - Camera: Horse: Camera remains focused and following the horse after respawn, if you die while riding a horse
YLD-16905 Fixed - Boats: Wooden raft behavior is broken
YLD-17250 Fixed - VS: changing animator/movement instruction in the end of previous instruction bug
Ylands - marton.magyar


Time to get social with new and updated features!

The "Fine Friendships" update concentrates on the social features of the game, making it easier than ever to find friends and play games with them.

Let us walk you through the biggest and best features with our developer diary:



The biggest changes and additions of update 0.13 – Fine Friendships:

  • Friends list - this new feature will let you maintain a list of friends, see what games they are playing, and join them or invite them to your own

  • Clans system - the first iteration of this new system will let players form clans for easier communication and organisation

  • New chat system - with the new and updated chat system (including color-coded channels) players will now be able to chat not just within the game but in the main menu or even in the Editor

  • New terrain generation - we have significantly improved terrain generation, for more exciting landscapes with more unique terrain variations – for both surface biomes and the underground cave systems

  • Advanced object grouping - creators will now be able to organize objects into a parent-child hierarchy, enabling a new layer of control over objects, ultimately allowing the creation and easy-management of complex creations and contraptions

  • Dynamic object groups - a new solution making it simple to move and rotate objects over time and with a specific speed – invaluable for creators

And, of course, the update comes with lots of bug fixes, improvements, and optimizations. You can read the full release notes on the Ylands website.

The development team also posts behind-the-scenes dev diaries and sneak peek dev blogs on the Ylands forum to talk about new game features in greater detail.

Until next time, stay classy!

The Ylands team
Jun 14, 2019
Ylands - Mailuki
Hey there ylanders,

Unfortunately, update 0.13 still needs some time (new ETA: early next week) - but in the meantime, we wanted to share the changelog with you. And we are also throwing in the promotional screenshots!

So without further ado:

Fine Friendships - update 0.13



HIGHLIGHTS
  • Friends list - add players to your friend list. See what they’re currently playing and join them or invite them to your game.
  • Chat system - now you can talk to people close to you in the game world, send messages to everyone in that game (Game channel); to specific players whether they are in the same game, Main Menu or even the Editor (Whisper channel); or to all members of your clan (Clan channel)
  • Clans - create your clan today! Let your friends join and chat together. Clan functionality will be gradually expanded.
  • New terrain generator - we’ve added the first iteration of our new terrain generator. We are still tweaking the system, so there can be places where the generated terrain looks less than ideal, but that will be fixed. This new generator will allow us to create interesting and unique terrain features, which will make maps much more interesting.
  • Advanced object grouping - organize your objects into neat groups. Take advantage of performing operations with parenting objects, saving a lot of time and effort.
  • Dynamic objects - set objects (or whole groups) as dynamic and then animate their movement and rotation via new animator game logic objects. Use platforms to smoothly transport characters. Preview your animations via Test animator option (default: F7).
  • New costume - what could it be...


ADDITIONS/IMPROVEMENTS
  • [YLD-13963] [Audio] Tweaked engine sound volumes
  • [YLD-14915] [Audio] Added new bandaging sound
  • [Audio] Added sound for building fire from remains of campfire
  • [Audio] Added sound for lighting torch using other torch
  • [Audio] Added summon horse character sound
  • [Audio] Added missing sound for ignite when you ignite item on ground
  • [Audio] Added SFX to 2HM jump attack, more exaggerated windup position for 2HM jump attack
  • [Audio] Added missing sound in jump attacks, exaggerated animation in 1HM and 2HM jump attacks
  • [Audio] Tweaked hooves small footsteps sound
  • [Audio] Tweaked big + small mammal footsteps sound
  • [Audio] Tweaked doorsteps volume
  • [Audio] Added new item drop sounds
  • [Audio] Added artkits for normal landing sound
  • [Audio] Tweaked landing sounds
  • [Audio] Tweaked player hurt sound volume
  • [Audio] Added water sounds for digging with Pickaxe + Spade
  • [Audio] Tweaked crossbow reload sound volume
  • [Audio] Tweaked volume for collect sounds
  • [Audio] Tweaked volume curves for animal footsteps. Panther and crab footsteps volume.
  • [Audio] Added new drop sounds for different items
  • [YLD-14929] [Editor] Double click will now open Object properties of all currently selected objects
  • [Editor] 'Esc' is now alternative key to close current mode (Group editing, Weld editing, Animators preview)
  • [Editor] Updated game logic icon colors
  • [YLD-16920] [Visual Scripting] Added tan and atan instruction tiles
  • [YLD-16580] [Visual Scripting] New event "On defend end" added to an Event listener
  • [YLD-16743] [Visual Scripting] On pick event split to 2: "On pick start" and "On pick end". Target entity can be different for stackable items. "On pick start" returns stack which was on the ground. "On pick end" returns stack in the inventory (which could be merged with another stack)
  • [YLD-16533] [Visual Scripting] Added "Dodge distance" option to Speed bonus
  • [YLD-16632] [Visual Scripting] Equip used on items which are not part of armor will be assigned to the 0 slot and that slot becomes activated
  • [YLD-16578] [Visual Scripting] Added set hotbar slot script tile
  • [Visual Scripting] Spawn entity to container will return merged item if spawned item was merged to one stack (it used to return nothing)
  • [YLD-6357] Added recipe for Energy "NOT" gate
  • [YLD-12749] Armor can be equipped from vicinity slots
  • [YLD-15700] Added armor stats to: Inventory Item detail, Inventory Vicinity item detail, Cube, Inventory Item detail, Trading "My Inventory" Item detail, Trading NPC inventory Item detail, Trading NPC, Bundle Item Detail, Item detail Popup window
  • [YLD-12616] When creating a new game a random seed is always selected. Players can use the command /showseed to display the seed of a map they are currently playing
  • /collidercount command is now public. Reports number of currently active colliders.
  • Players can now cancel crafting using RMB on crafting in progress
  • Players can now take items from workstations using RMB on crafted items
  • Energy linker now triggers combat camera for better targeting
  • Players can now sort items inside containers
  • New set of useful symbols and numbers
  • Vicinity items are now ordered by custom or entity name
  • Extended catapult's Y axis rotation angle
  • Added new male and female heads
  • Potion of speed is back in the game


NEW ASSETS
  • Traditional Chinese shirt (5)
  • Traditional Chinese skirt (5)
  • Traditional Chinese shoes (5)
  • Traditional Chinese hat (2)
  • Large oak tree (3)


FIXES
  • [YLD-15860] [Audio] Ticking sound of ylandium engine can be heard from great distance
  • [YLD-16615] [Audio] SFX settings do not affect GUI sounds
  • [YLD-14728] [Audio] When riding a horse, footsteps output changes from animal footsteps to player footsteps
  • [YLD-12082] [Audio] Battle music does not loop anymore after respawn in edge when player was killed before the music actually started playing
  • [YLD-14909] [Audio] Opening dialogue window with NPC does not have any sound
  • [YLD-16326] [Audio] Too loud and repeating sound of water splashing when sailing backwards
  • [YLD-16615] [Audio] GUI sounds volume is now respecting the SFX volume settings
  • [YLD-14715] [Audio] Some animals are missing a sound for eating and sound of lowering and raising sails is way too loud
  • [YLD-14919] [Audio] Lighting a torch with another torch sounds like lighter
  • [YLD-14897] [Audio] Missing sound for build fire interaction
  • [YLD-14910] [Audio] Aesop's fables book has different sound of drop to inventory than other books
  • [YLD-12081] [Audio] Music can't be heard randomly anymore for a few extra seconds while muted due to weather conditions
  • [Audio] Sound of bomb explosion has a short delay
  • [Audio] Fixed various sound issues related to energy
  • [Audio] One of the mummy footsteps had missing sound sometimes
  • [Audio] Fixed Inventory add sound for Aesop fable book
  • [YLD-16718] [Dedicated Server] Player teleports after dismounting car to the place where they last mounted
  • [YLD-16642] [Dedicated Server] Player is stuck in return to main menu if server is manually restarted
  • [YLD-13326] [Editor] Container - some entity previews were not complete (eggs)
  • [YLD-12163] [Editor] "Aim To" allowed you to pick non-cannon entities with entity picker
  • [YLD-16104] [Editor] V key is invalid when NPC is placed in the Editor
  • [YLD-16498] [Editor] Some vases couldn't be set as tradeable
  • [YLD-8015] [Editor] Generate New Terrain seed is always the same, unless you manually change it
  • [YLD-11745] [Editor] There is no way how to use context menu in character mode
  • [YLD-16098] [Editor] Black shirt in Object properties window after "Randomise" was clicked
  • [YLD-16379] [Editor] Adding new objects to edited entity weld in the group did not work correctly
  • [YLD-16264] [Editor] It was possible to save as scenario with empty name
  • [YLD-16527] [Editor] Cutting item (Ctrl+X) from weld will break the weld
  • [YLD-16451] [Editor] No pivot was selected after breaking some entity welds
  • [Editor] Play test after deleting Player role/team could cause a small error (notification message)
  • [Editor] Fixed waypoint icon
  • [Editor] Fixed Logic Storage description text
  • [YLD-11765] [Feedback tracker] You can duplicate items in the inventory
  • [YLD-15521] [GUI] Workstation recipes do not show how many of them were created
  • [YLD-15534] [GUI] Pending tab is not selected and recipe tab is not dimmed in particular situation
  • [YLD-16025] [GUI] Autobalance is creating golden pebble slots with no count
  • [YLD-16896] [GUI] There is a placing crosshair displayed for a second when aiming a weapon
  • [YLD-16879] [GUI] New crosshair is hindering view
  • [YLD-15717] [GUI] Trading with full inventory drops the item on the ground, without any warning/notification and "Trade Successful" message
  • [YLD-16885] [GUI] Crosshair appears when character enters ragdoll
  • [YLD-16060] [Items] 3x3x3 brick block did not have second color channel
  • [YLD-10553] [Items] "Any vegetable" "Any mortar" and "Any writing tool" had no icon
  • [YLD-16119] [Items] Items were not stacked automatically if you were trying to pick more items than can be stacked with the ones you already had
  • [YLD-16222] [Items] Egyptian dagger and Pharaoh scepter had incorrect textures
  • [YLD-3558] [MP] Ragdoll after falling is not synchronized between host and a client
  • [YLD-7601] [MP] Ragdoll of dead bodies is in different positions for different players
  • [YLD-14622] [Ragdoll] If you fall from a greater height while in ragdoll, you fall through the terrain
  • [YLD-15719] [Ragdoll] Camera does not follow ragdolled character after death properly
  • [YLD-16831] [Sleeping] White screen instead of transparent GUI background
  • [YLD-15801] [Sleeping] When client moves mouse around the center of the sleeping UI sun will move just once
  • [YLD-16613] [Terrain] Client doesn't see any terrain changes
  • [YLD-16871] [Terrain] Terrain is blinking in distance if you move cursor too fast
  • [YLD-16751] [UI] Text bubbles are glitching as players move around
  • [YLD-16842] [UI] Misplaced buttons when no item is selected in inventory, creator cube, workstations, cannons and catapult
  • [YLD-7330] [UI] Mutated penguin model is too large in inventory
  • [YLD-16091] [Visual Scripting] Camera "look at" does not work when console is opened
  • [YLD-16421] [Visual Scripting] Logic storage: Adding instruction parameter problem
  • [YLD-16884] [Visual Scripting] Snapping problems
  • [YLD-16710] [Visual Scripting] Logic puzzle pieces are overlapping
  • [YLD-16444] [Visual Scripting] Second particle effect played on the same spot overrode the first one
  • [YLD-16418] [Visual Scripting] Adding/removing arguments from Game logic storage's instruction definition did not work correctly
  • [YLD-16209] [Visual Scripting] Spawning a lot of particles in short time could mix them (spawn the earlier one later than the later ones)
  • [YLD-16211] [Visual Scripting] Error stack trace could be broken if you had multilines text tiles in your script
  • [YLD-16210] [Visual Scripting] Setting description of stackable items did not work for the first time
  • [YLD-16475] [Visual Scripting] Loop/Break tile will be colored red if outside of any loop
  • [YLD-16490] [Visual Scripting] When moving puzzles with a return puzzle at the end between other puzzles, visual scripting broke
  • [YLD-13333] [Visual Scripting] Fixed issue with literal puzzles being hidden by parts of puzzle they are inside of
  • [Visual Scripting] Teleporting player to land when they were swimming did not work
  • [Visual Scripting] If player placed literal puzzle to a slot, the slot would expand too much
  • [YLD-16188] [YLD-16189] Players who died too far from each other in multiplayer can no longer trade and/or they see each other crawling instead of normally walking
  • [YLD-16664] Player can terraform water, and after unloading and reloading terrain, they can see the changes
  • [YLD-15022] Create basic options should be visible in advanced options too
  • [YLD-15453] Equipped items cannot be thrown to vicinity
  • [YLD-16673] Snow doesn't remain on the terrain during a snowstorm
  • [YLD-15752] Fixed issue which would cause the game to freeze upon crafting multiple items
  • [YLD-16284] Game is stuck after trying to deconstruct things inside your barrier
  • [YLD-12972] All padlocks are now placed consistently to the hotbar from the Creator Cube
  • [YLD-14395] Plants sometimes grow from water
  • [YLD-16196] Not controllable boats/rafts in old saves and scenarios
  • [YLD-16310] Ship/Boat/Raft in Placing mode is not positioned properly when player is standing in shallow water
  • [YLD-16162] When you search in the creator cube for the second time after you dragged an item to the hotbar, the search bar will respond to key bindings
  • [YLD-16212] In the backpack, search for existing items, enter the item name, and the result is blank
  • [YLD-16208] Fixed pet preview influenced by ingame light
  • [YLD-14213] Cannot delete saves of non-owned sharegames
  • [YLD-16219] Fixed missing translations on map buttons
  • [YLD-6767] Red brick block in the Fort wall random encounter has no translation (Czech)
  • [YLD-16182] The game now correctly respects the Dynamic Foliage option set in the Main Menu
  • [YLD-16150] Getting a trade offer locks player in combat mode
  • [YLD-15762] You can spawn cars into terrain
  • [YLD-16320] Picking up items in MP will close inspection window for clients
  • [YLD-8081] When blocks were taken from a vehicle (ship or car) before hardening, one of those blocks couldn't be placed into grid before the 2 minutes timer runs out
  • [YLD-15548] Grenades and projectiles can be thrown/shot through terrain in some cases
  • [YLD-16406] Fixed clipping though the walls when exiting from the vehicle
  • [YLD-16457] Crafting now displays correct amount of items that will be crafted
  • [YLD-16513] Duck boat transforms into upper deck boat wreck when it is destroyed
  • [YLD-16319] Rubber trees already have cut decal on their trunks
  • [YLD-16388] Large welded structures with confined spaces are not transparent anymore when camera gets close
  • [YLD-15404] Deer stand RE 117 has too short ladder
  • [YLD-12675] Small target is not visible in hands
  • [YLD-16603] Objects and terrain near the edge of the screen are rendered during rapid movement again
  • [YLD-16788] Fixed rare error when placing duplicate Entity Welds into the world
  • [YLD-15907] Character no longer performs light attack when releasing primary mouse button after an unrelated action
  • [YLD-14696] Depositing items in a container with high network latency should no longer delete and/or duplicate items
  • Fixed: ranged combat camera stays disabled after toggling placing mode

...