Orbital Gear - Night Node Software
Help build a great community around Orbital Gear!
Join the Orbital Gear community group!

Huge thanks to Piercerâ„¢ & Citizenkane for starting the group!
Orbital Gear - Night Node Software
Help build a great community around Orbital Gear!
Join the Orbital Gear community group!

Huge thanks to Piercerâ„¢ & Citizenkane for starting the group!
Sep 22, 2014
Orbital Gear - Night Node Software
Fixed:
  • You should now be able to change between "close to you" and "top players" leaderboards in the main menu.
  • Server filtering is now working.
Sep 22, 2014
Orbital Gear - Night Node Software
Fixed:
  • You should now be able to change between "close to you" and "top players" leaderboards in the main menu.
  • Server filtering is now working.
Sep 19, 2014
Orbital Gear - Night Node Software
Added
  • Single-player mode: Orbital Trials

General fixes
  • Kill streaks will not count team kills.
  • Fixed Volt Bringer, Quantum Pusher and Explosives Expert so they can be achieved again.
  • Kills made by turrets shows up properly in the frag scroll.
  • Fixed hitbox for shredder. Changed from a sphere with radius 0.5 to Capsule with radius 0.1 and height 4.8.
  • Default score limit for Deathmatch is now 300, up from 100.
  • Players will no longer drop down in weird angles when running over edges.

Level fixes
  • Fixed zero gravity spot under right platform in Orange skies.
  • Orbital Warfare level Horizons have new platform layout to reduce base camping.
  • Aurora got a faded background so it is easier to focus on the game without being confused by the background.

Weapon balancing
  • Phase Orb starts ammo decreased to 1, down from 2.
  • Phase Orb max ammo decreased to 2, down from 4.
  • Pulse explosion damage decreased to 34, down from 44.
  • Hornets ammo refill from energy cores increased to 7, up from 4.
  • Hornets ammo refill from reload increased to 18, up from 12.

Weapon visuals
  • Discharger hit effect updated.
  • Pulse hit players effect updated.
  • Flak hit building effect updated.
  • Pulse hit building effect updated.
  • Shredder hit building effect updated.
  • Shredder shot enter planet updated.
  • Shredder shot exit planet updated.
  • Nail hit planet effect updated.








Sep 19, 2014
Orbital Gear - Night Node Software
Added
  • Single-player mode: Orbital Trials

General fixes
  • Kill streaks will not count team kills.
  • Fixed Volt Bringer, Quantum Pusher and Explosives Expert so they can be achieved again.
  • Kills made by turrets shows up properly in the frag scroll.
  • Fixed hitbox for shredder. Changed from a sphere with radius 0.5 to Capsule with radius 0.1 and height 4.8.
  • Default score limit for Deathmatch is now 300, up from 100.
  • Players will no longer drop down in weird angles when running over edges.

Level fixes
  • Fixed zero gravity spot under right platform in Orange skies.
  • Orbital Warfare level Horizons have new platform layout to reduce base camping.
  • Aurora got a faded background so it is easier to focus on the game without being confused by the background.

Weapon balancing
  • Phase Orb starts ammo decreased to 1, down from 2.
  • Phase Orb max ammo decreased to 2, down from 4.
  • Pulse explosion damage decreased to 34, down from 44.
  • Hornets ammo refill from energy cores increased to 7, up from 4.
  • Hornets ammo refill from reload increased to 18, up from 12.

Weapon visuals
  • Discharger hit effect updated.
  • Pulse hit players effect updated.
  • Flak hit building effect updated.
  • Pulse hit building effect updated.
  • Shredder hit building effect updated.
  • Shredder shot enter planet updated.
  • Shredder shot exit planet updated.
  • Nail hit planet effect updated.








Orbital Gear - Night Node Software
Added:
  • Shield now has a fading animation when spawning and dying.
  • Shield now has an visual effect playing when it's being hit.
  • Quick Play buttons are now more visible and has new graphics.
  • Discharger has a new graphics at the end of the Lightning Line.
  • Basic support for dedicated servers has been added, a complete guide will be posted in another thread.
  • Steam Cloud support has been added for the Options file, it should no longer be reset whenever we patch.

Changes:
  • Euthanasia now requires you to deal damage within 3 seconds before the out-of-bounds death.

Fixes:
  • Issues with player health desync should be resolved, this means that you should always get points for a kill, never encounter invisible players etc.
  • Added error popup when trying to join a full server.
  • Satellite Turrets will now always fire at enemies.
  • Utility ammo will now update on non-server clients.
  • Shield should now properly block all blockable projectiles.
  • When joining a server which has been running for a while there should no longer be loads non-interactable Energy Cores scattered all over the map.
  • Font size in the score screen reduces to facilitate more populated servers.
  • Obliterator achievement should now work in all game modes.
  • Fixed issue with Mac fullscreen.
  • Nailgun will shoot down other projectiles again
  • Issues with the Euthanasia achievement has been resolved so it should once again be earnable.
  • An engine-related memory leak has been resolved.

Balance
  • Discharger cooldown decreased to 0.9, down from 1
  • Shredder shots lifetime decreased to 0.2, down from 0.5
  • Shredder shots knockback decreased to 0.8, down from 2
  • Phase orb now has stronger pull
  • Phase orb DPS increased to 220, up from 200
Orbital Gear - Night Node Software
Added:
  • Shield now has a fading animation when spawning and dying.
  • Shield now has an visual effect playing when it's being hit.
  • Quick Play buttons are now more visible and has new graphics.
  • Discharger has a new graphics at the end of the Lightning Line.
  • Basic support for dedicated servers has been added, a complete guide will be posted in another thread.
  • Steam Cloud support has been added for the Options file, it should no longer be reset whenever we patch.

Changes:
  • Euthanasia now requires you to deal damage within 3 seconds before the out-of-bounds death.

Fixes:
  • Issues with player health desync should be resolved, this means that you should always get points for a kill, never encounter invisible players etc.
  • Added error popup when trying to join a full server.
  • Satellite Turrets will now always fire at enemies.
  • Utility ammo will now update on non-server clients.
  • Shield should now properly block all blockable projectiles.
  • When joining a server which has been running for a while there should no longer be loads non-interactable Energy Cores scattered all over the map.
  • Font size in the score screen reduces to facilitate more populated servers.
  • Obliterator achievement should now work in all game modes.
  • Fixed issue with Mac fullscreen.
  • Nailgun will shoot down other projectiles again
  • Issues with the Euthanasia achievement has been resolved so it should once again be earnable.
  • An engine-related memory leak has been resolved.

Balance
  • Discharger cooldown decreased to 0.9, down from 1
  • Shredder shots lifetime decreased to 0.2, down from 0.5
  • Shredder shots knockback decreased to 0.8, down from 2
  • Phase orb now has stronger pull
  • Phase orb DPS increased to 220, up from 200
Aug 21, 2014
Orbital Gear - Night Node Software
Fixes:

  • More frequent network updates which should result in smoother movement of players and projectiles.
  • New Booster effect.
  • New Jump effect.
  • The Kasainami wave should now use way less bandwidth and will look smoother when it travels along planets.
  • Added a version number display in the upper left corner in the main menu.
  • Corrected some level names.
  • Destroying projectiles with other projectiles or shields should now again be functional.
  • Utility ammo should now work for clients as well.
  • Suicides are now properly counted.
  • The "Horizons" map had one of its building names corrected.
  • "Edge of Viod" map name corrected to "Edge of Void"
  • Edge of Void Cube spawn points fixed.
Aug 21, 2014
Orbital Gear - Night Node Software
Fixes:

  • More frequent network updates which should result in smoother movement of players and projectiles.
  • New Booster effect.
  • New Jump effect.
  • The Kasainami wave should now use way less bandwidth and will look smoother when it travels along planets.
  • Added a version number display in the upper left corner in the main menu.
  • Corrected some level names.
  • Destroying projectiles with other projectiles or shields should now again be functional.
  • Utility ammo should now work for clients as well.
  • Suicides are now properly counted.
  • The "Horizons" map had one of its building names corrected.
  • "Edge of Viod" map name corrected to "Edge of Void"
  • Edge of Void Cube spawn points fixed.
...