Far Cry® 4

It's just gone five 'o clock here in the UK, which, in games news terms, means it's time for another Ubisoft trailer. Today it's Far Cry 4 (again), and a selection of what seems like mission-based set pieces. A tiger is involved. So are explosions.

Where once a new Far Cry game could promise a stark difference in approach and tone, Far Cry 4 is clearly a child of 2012's FC3. The location is different, the animals are (in places) different, but in many other ways it seems extremely familiar. That is no bad thing, of course. Far Cry 3 was a pretty good game. As for what's distinct about the sequel, take a look at Ben's new hands-on impressions.

Far Cry® 4

If Far Cry 3 is Skyrim with guns, Far Cry 4 is Far Cry 3 with elephants. My four-hour playthrough starts me on top of a grassy hill and standing directly behind the unmistakably broad grey buttocks of an elephant. Clearly Ubisoft want me to weaponise it, unleashing its proud fury against the colour-coordinated sentries of the outpost ahead. I fire an arrow into its leathery rump and await said fury.

Nothing. I fire another. Still nothing. I walk up and slash it with my knife. That does the trick, even if the glitchy, unresponsive old fool does somewhat dampen my dream of finally becoming Beast Master. The elephant charges at the fashionable soldiers, caring not for their rouge cravats and matching cumberbunds because it is an elephant. Men shout, jeeps roll, things explode. It s chaos, especially as one guy gets knocked flying and disappears into the ground, limbs stretching and flailing. Behold the power of mother nature.

Nepalling acts of violence

Two glitches and I m only 30 seconds in—that s not good. My initial comparison to Skyrim, Bethesda s bonafide festival of bugs, is starting to look less flippant. But to be fair, Ubisoft tell me to expect a few rough patches. Content now mostly in place, they re currently in the midst of a polish crunch, which is not to be confused with a Polish Crunch, the popular Eastern Europe cereal bar.

Lead writer Lucian Soulban tells me how the scale and ambition of the game leads to difficulties. First thing we wanted to do was have one iconic figure in the landscape, the mountain. And it had to be visible from all different directions. We wanted the idea of a centrepiece of the landscape, so these were challenges. As far as narratively speaking, I think the biggest challenge was taking a look at a landscape that was varied, that had all these different biomes. You go from an arboreal jungle to the top of a mountain and saying, How is this all cohesive? How does it fit together?

I hop in a hovercraft and crash into a tree. This is not my destination, so instead I use a single-seater gyrocopter. They re ridiculously simple to control, almost swimming through the air, but they re dangerous as hell too, which is probably why you can t buy them in Argos. The engine turns off when you fly too high and ejecting even a foot off the ground causes it to explode. Another glitch?

It s a place of new sights and sounds: an eagle carrying a bleating goat in its talons; a man running screaming from a rhino.

I buzz over a picturesque lake with flowery lily pads, a quaint stone hut village decorated with multicoloured flags, and an ancient shrine set in a mountain. The region they call Kyrat, located deep in the Himalayas, feels more remote than Far Cry 3 s jeweled tropics. It's a land of rugged isolation. You can almost sense the higher altitude, the thinner air. It s a place of new sights and sounds: an eagle carrying a bleating goat in its talons; a man running screaming from a rhino; a tenacious honey badger who won t take "Argghhh go away!" for an answer. They really are buggers.

Still, Kyrat functions just like the Rook Islands. Rapel points replace Far Cry 3 s climbable vines, for instance, while still treasure hides in nooks and crannies waiting to be looted and sold. You climb radio towers - now wooden Buddhist-style monuments - and claim outposts for natives, except they can be retaken by revenge parties . Dreamlike sections set in Shangri-La even replace the magic mushroom flights of fancy introduced in the last game.

Tibetan Funk

The story covers fresh ground, though. You play Ajay Ghale, a man caught up in a bloody civil war when attempting to scatter his mother s ashes in her home country. Unlike Far Cry 3 s chatty Jason Brody, conscious efforts have been made to, well, shut him up a bit. For Soulban, his motives make more sense.

We did a test run of the character talking more and being more vocal. But the thing is it s kinda hard to tell the player the story about him when the player may not be reacting how [Ghale] reacts. So we started scaling back how much he said because we wanted the player to have ownership over the story. It hangs together tonally, too. Brody going off to play with sharks while his friends languished in some bamboo cage was always a bit anachronistic, but without people counting on Ghale directly, his tangents are excusable.

After several entertaining campaign missions in which I sniff incense in a monastery, use ziplines and C4 to defend that monastery from soldiers, pick off people through a thick himalayan blizzard then speed off on a snowmobile, and later handglide down a mountain, I indulge in a spot of co-op.

Co-op is a separate mode to campaign but takes place on the same activity-filled map. First my companion and I are tasked with hopping on the back of a flatbed truck and defending it until it reaches its location, using grenade launchers against onrushing jeeps and hopping out occasionally to fix it with blowtorches. Nothing special, but it s enjoyable enough.

Then we go on the offensive against outposts, designated by great pillars of black smoke visible from miles away. There are more outposts this time, Ubisoft doubling down on one of the predecessor s most successful features. They re ranked from easy to very hard so naturally we choose the latter. Turns out it s very hard. Mines litter the entrance to this high-walled fortress, and laser-sighted snipers guard the door, forcing us to clamber up vines and come in round the side. Dispatching the sniper gives us access to his mortar, so I target the most dangerous foe in the area—the dog.

There are more outposts this time, Ubisoft doubling down on one of the predecessor s most successful features.

The dead dog and loud explosion somehow give us away, and soon two heavy duty black choppers come to drop off soldiers. I mortar one and snipe the other s driver, causing it to plummet from the sky. Nice. The real danger is a lack of ammo and seemingly inexhaustible soldiers. This is a war of attrition, and a supply run is our undoing. Still, it s a gleefully chaotic end to the session, and in true Far Cry style, there are plenty of alternate ways to tackle it.

Do you see what I just did there? I told an anecdote. That s what Far Cry 4 is—like 3, it s another anecdote generator, this time in a new place and with new props to power it. Props like elephants and gyrocopters and snowmobiles and blizzard sections and Shangri-La and a central character that s not an asshole. Typically of a game this ambitious there are glitches in abundance, but provide Ubisoft address them then the pieces are in place for you to generate a whole new set of stories.

Far Cry® 4

Far Cry 4: Beautiful New Places To Kill People In is looking sumptuous. The latest trailer shows off the Lowlands, which is one of Kyrat's "diverse biomes"—a term rarely heard in the patter of the Deep-Voiced Trailer Man. It probably means there'll be a grassy bit, a desert bit, an autumn bit and a Skyrim bit. Still, it does look very nice, and there's a bow, and it looks like you get Far Cry 3's wing suit much earlier.

Far Cry 3 arrived just too late to be part of our Game of the Year discussions in 2012, which is a shame. Push aside the guff about magic tattoos and tourists-turned-killers and you've got a great open world shooter with especially good base assaults. Less of the former, more of the latter, please.

It also has co-op, which I'm particularly interested in. Read Evan and Sam's hands-on account from E3 for an account of some violent teamwork. It's out on November 18.

Far Cry® 4

The maniacal monkey mastermind Hurk is coming back to finish the job in Far Cry 4, and he's bringing with him a little surprise that he predicts will be this year's big thing, both in and out of the bedroom.

Remember Hurk? He was an oddball sort of fellow who headlined the Far Cry 3 preorder bonus DLC Monkey Business. He wasn't necessarily the sharpest tool in the shed but he had personality, perhaps best exemplified by his penchant for strapping high explosives to monkeys.

Hurk will be back for Far Cry 4, once again as a bonus for preordering, which will automatically upgrade the game to the Limited Edition release. The Far Cry 4 LE will come with three exclusive missions and "one ridiculously powerful harpoon gun," that being The Impaler on display in this new trailer. There will also be monkeys. Many, many monkeys.

Despite the fact that it's essentially a repeat of Far Cry 3, I'm happy that Hurk is back for more. Far Cry has a tendency to take itself a little too seriously sometimes, at least since they got rid of Jack Carver and his amazing shirt, so a little above-board goofiness goes a long way, especially in a game that, when you get right down to it, is pretty inherently goofy to begin with.

Far Cry 4 hits on November 18.

Far Cry® 4

Brace yourself for a shocker: Far Cry 4 has guns. Lots of guns. What kinds of guns? All kinds of guns. These kinds of guns. I'm talking about guns, baby. Yeah. Guns.

It's all about the right tools for the job, isn't it? Sometimes you need to kill a whole bunch of guys in a hurry. Other times, you need to kill one guy, and you've got some time to fiddle around about it. There are times when you need to be quiet, and times you just can't help but make a whole lot of noise. But no matter how you choose to go about your business, Far Cry 4 has you covered.

I will admit, watching this video has left me torn. I enjoy the Far Cry formula, although I didn't spend much time with Far Cry 3 because I played Blood Dragon first, which set the bar impossibly high; but how many times are we going to travel to an exotic land filled with animals, trucks, and heavily-armed dudes with ill-intent, and turn it into a cinder? I understand that repetition is an almost unavoidable consequence of sequelization, but everything in this trailer feels particularly cookie-cutter.

Oh, but who am I kidding? I'll probably play it, and I'll probably enjoy it. Because guns! Far Cry 4 comes out on November 18.

Far Cry® 4

We already know that Far Cry 4 features a villain roughly as hatter-mad as Vaas from the previous game, but we get to see him make another of his little speeches in this brisk new trailer for Ubisoft's open-world elephant-'em-up. Also pictured: hovercraft, quad bikes, and a bit where a freefalling Ajay Ghale lobs a grenade into a plane and then the plane blows up. Such dexterous killing. Pagan Min won't like that.

The following video is accompanied by a guffy press release detailing the origin of Pagan Min, but all you really need to know is that he has great taste in suits, he wants hero Ajay Ghale to join him in his quest to be a total dictator, and he's all about killing people who get in his way. Interspersed with his mad-villaining are a few new bits of footage, showing off Far Cry 4's assortment of land and sea and air vehicles, which do look quite fun. As in the last game, it's awfully nice of the rebels and government to wear colour-coded uniforms so you know which ones to shoot, or to run into with your quad bike or elephant.

November 18th is the date to remember if you're considering purchasing Far Cry 4. Unless you're an elephant, in which case you've probably forgotten already.

Far Cry® 4 - Valve
Far Cry 4 is Now Available for Pre-Purchase on Steam!

Hidden in the towering Himalayas lies Kyrat, a country steeped in tradition and violence. You are Ajay Ghale. Traveling to Kyrat to fulfill your mother’s dying wish, you find yourself caught up in a civil war to overthrow the oppressive regime of dictator Pagan Min. Explore and navigate this vast open world, where danger and unpredictability lurk around every corner. Here, every decision counts, and every second is a story. Welcome to Kyrat.

Pre-purchase now to receive Hurk’s Redemption Missions consisting of 60 minutes of gameplay including, 3 extra missions and 1 exclusive weapon.*

*Offer ends when title is released.
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