Far Cry®
Far Cry 3 helicopter bazooka


Remember Far Cry 2's multiplayer mode? With that user-friendly level editor? Perhaps not. When I think of Far Cry I imagine standing on a hillside looking at a gorgeous open world that explodes as I pull a rebar out of my broken hand. Deathmatch doesn't spring to mind, but there's no reason why Far Cry 3's multiplayer mode shouldn't be good. It's got guns, right? And men to shoot. And "innovations" like "battle cries" and "team support weapons" and the like.

One of those team support weapons is a psych bomb that seems to drop hallucinogenics onto an area of the battlefield, resulting in some quite interesting visual quirks. See that and much more in the new multiplayer trailer below.

Far Cry®
Far Cry 3 man on fire


I'm surprised that Ubisoft haven't talked more about Far Cry's lovely fire. The second game introduced had fire that would spread through bushes according to wind direction and speed. It was chaotic and brilliant, and it's in Far Cry 3 as well. Fire is probably the dominant predator on an island full of things that are very eager to fight each other. Forget Vaas, I'm more interested in how the eternal war between bears and tigers will play out in an open world setting. Beyond that, I'm excited to play the inevitable "be a bear" mod that'll surely follow. See fire, bears, tigers, brigands and a zipline, but not in that order, in the new trailer below.

Far Cry 3 is out on November 29 in Europe, November 30 in the UK and December 4 in the US. Check out Dan's Far Cry 3 hands-on for a sense of how it's shaping up (rather nicely, it seems).

Far Cry 3 - Valve
Far Cry 3 is Now Available for Pre-Purchase on Steam!

Pre-Purchase the Standard Edition to get the bonus "Lost Expeditions" single player mission.

Pre-Purchase the Deluxe Edition and receive a copy of Far Cry to Play Now! Already own it? Give the extra copy to a friend. The Deluxe Edition comes with extra missions, weapons, digital art book (pdf) and soundtrack.

Beyond the reach of civilization lies a lawless island ruled by violence. This is where you find yourself stranded, caught in a bloody conflict between psychotic warlords and indigenous rebels. Struggling to survive, your only hope of escape is through the muzzle of a gun. Discover the island’s dark secrets and take the fight to the enemy; improvise and use your environment to your advantage; and outwit its cast of ruthless, deranged inhabitants. Beware the beauty and mystery of this island of insanity… You’ll need more than luck to escape alive.

Far Cry®

Today Ubisoft sent out the latest "story trailer" for Far Cry 3. That term, these days, has come to mean a trailer that will tell us about the story of the game—as opposed to a "Multiplayer trailer" and a "Gameplay trailer." I like that video games are so complicated that they require multiple trailer-genres just so we can all be sure to be hyped about the right parts.


This trailer is cool—it showcases the amazing facial capture and performances they've got in the game. But even so, it's still just…. the story still kind of looks stupid, you know? Based on the big chunk of time I spent playing it already, I've got high hopes that the game'll be a lot of fun. Those first few hours sure were, anyway. But I'm still not sold that this is a story worth telling.


The characters all seem written and performed really well, but I'm still just not all that moved by one party-dude's journey from zero to hero. I'm open to being swayed, though, so here's hoping the game has some tricks up its sleeve that we haven't seen yet. And hey, even if it's dumb—it wouldn't be the first time a fun game had a so-so story.


Far Cry®
Far Cry 3 preview


This article originally appeared in issue 246 of PC Gamer UK. Article by Rob Zacny.

You play Jason Brody, a child of wealth and privilege. You meet him through home movies of his latest vacation. Beautiful, vapid young people drink, dance, jet ski and sky dive in a tropical paradise somewhere. Then the camera pulls back, and you’re watching the videos through Jason’s eyes as he sits inside a wooden cage in a pirate camp.

His kidnapper, Vaas, holds Jason’s phone through the bars of the cage, enjoying this opportunity to mock an American princeling. Vaas’s mohawk sits above a pair of unnaturally wide eyes. You and Jason belong to him now.

By the end of the intro, you and Jason have watched someone bleed out through your fingers as you try to staunch a fatal gunshot wound. You have killed a man: a pirate loomed out of the darkness, and suddenly there was a knife and you were shoving it into his chest and neck. You are lost. Your friends are gone.

He’s been to college, but Far Cry 3 is unequivocal in its statement: Jason Brody’s education has finally begun.

Far Cry 3 combines ideas you’ve seen in other games and other genres. It has Crysis’s sense of stealth, and the open-world chaos of its predecessor, Far Cry 2. You’ll find a bit of Assassin’s Creed in the way it reveals the map and side-missions, while the hunting, crafting, and character progression smack of Elder Scrolls. From these very good parts, Far Cry 3 creates something new.



My guide to this world is a middle-aged man named Dennis. After Jason’s escape, Dennis welcomes Jason to his small village. He recognizes him as a fellow warrior, and will teach him the ways of warfare on this island.

I might as well get this out in the open: the racial politics in Far Cry 3 look troubling. Dennis and the villagers border on ‘noble savage’ stereotypes. They live together in harmony while women perform sensuous dances to the sound of drums. Dennis himself is a mystic, explaining that Jason’s new tattoos mark his progress on the path of the warrior. It all raises some troubling red flags.

Dennis shows me the basics of surviving on the island. I can reveal the map by climbing radio towers and disabling the jammers the pirates have placed there. Once the jammers are down, not only is nearby territory revealed, but so are new mission locations and hunting grounds.

My first hunting quest involves killing wild boar and gathering a variety of local flowers. Boar, in addition to making delicious sausages, are also good for fine leather goods. If you want to increase your carrying capacity for basic items such as cash and ammunition, you’ve got to craft gear using animal skins, which means things aren’t looking so good for Piglet, Tigger and Owl.

Plants, on the other hand, are primarily useful for crafting syrettes. Like all homemade drugs, the injections you make from plants enhance your skills and even grant various forms of second sight . One type of injection, the ‘combat instincts’ syrette, reveals all nearby enemies, so that I can see their outlines even through solid obstacles.

All my flower-gathering and hunting left me feeling that Far Cry 3’s tropical island is sometimes too much like a theme park. The colours are heavily saturated, the jungle almost painfully verdant, and the weather sunny and clear. Far Cry 3 seems like the sort of place where you might find Prospero and Caliban hanging out while Ralph and Piggy squabble over the conch and Sawyer takes his shirt off. It places itself somewhere between reality and dream.



Once I have the basics down, Dennis drives me to a pirate outpost. This is my final exam before being turned loose on the island, and I’ll be using my stealth, shooting and recon skills to tackle it.

Outposts provide fast-travel nodes, weapons lockers and hubs for side-missions. But first you have to take them from the pirates’ warm, still-twitching hands. To help me with my first battle, Dennis brings along a posse of indigenous warriors, the last hold-outs of the native population that has been driven into the heart of the island by pirate attacks.

My battered machine pistol doesn’t inspire confidence in my ability to shoot it out, so I circle through the trees to come up behind the outpost. Thanks to the dense jungle and poor visibility, I easily slip into the outpost. Three guards are doing lazy turns around the courtyard while spouting some amusing, if repetitive, dialogue.

By bringing each of the enemies into focus in Jason’s camera viewfinder, they’re marked on your minimap and in your first-person view. As with the ‘combat instincts’ injection, a marked enemy is visible at all times, even through solid obstacles. It pays to take a few minutes to conduct a proper recon in this game.

After marking about five guards and their attack dog, I’m ready to begin. I put the camera away, pull out my pistol, and start creeping up on a nearby pirate. He’s oblivious to my presence, too busy complaining about an STD he picked up at his last port of call. His day is about to get worse.





It’s hard to get anywhere in Far Cry 3. Half of the people you’ll meet along main roads are pirate raiders who want you dead. Fortunately the other half are fellow rebels who’ll let you pass unmolested, but it’s your own easily distracted brain that might be your deadliest enemy. I decide to hit another outpost astride a long dangerous route between two major quest locations. It’s a quick five or ten minute drive along a coastal road from my position. But it takes me almost two hours.

The first thing that gets me is a pirate patrol. I’m in a jeep barrelling downhill onto the white sands of the shoreline when a car full of pirates blazes past in the opposite direction. We spot each other at the exact same moment and throw our jeeps into hard sideways spins. I was quicker on the handbrake: I manage to get my ride straddling the road before the pirates turn their jeep around. Bailing out, I take cover behind the engine block as they race toward me.

I fire a half dozen shots that blow in their windshield and most of their driver’s face. A few more get the other pirates as the now-driverless jeep hurtles past and crashes into a tree.

Far Cry 3 is not a game of drawn-out gun battles: neither Jason nor his enemies can stand much punishment. Most of the firefights I had fell into one of two categories. The first was fast, random encounters like this one – if you don’t finish these off quickly, reinforcements will show up and the maths will turn against you. The other was like my raid on the outpost: a long recon and planning stage followed by a swift, decisive annihilation.

Before I can leave, two more patrols appear on the road. My skirmish turns into a running shootout that consumes most of my health syringes and most of my ammo before I manage to reach a hiding spot in the forest.

After losing the pirates, I catch a glimpse of a hawk circling nearby. I glance at my half-clip of rifle ammunition. What the hell. The hawk falls on my third shot. That’s the easy part. The hard part is finding where the damn thing actually dropped. After five minutes of searching the forest floor, I give up and shoot another hawk that appears to have spawned near the same location.

At last, I am ready to resume my journey. I go back to the scene of the pirate battle, grab one of the few cars that didn’t get shot to pieces, and start driving along the same route as before. This time I won’t let myself get dis- wait, I see a radio tower from the road. I head over there, kill the pirates guarding it, and reveal more of the map, which tells me that I’m near a hunting range. Perfect: I need deer hides for some new Bambi-coloured gear. I mosey over to the picturesque meadow, and find deer shuffling in flowers and tiger grass. I plug a few in the head from five feet away.



After my hunt, some flower picking, some item crafting, and a long walk to find a new vehicle (with a few further gunfights along the way), I finally resume my drive to the outpost... and end up pulling over at a roadside bar to play a surprisingly good game of high-stakes poker against three computer-controlled opponents.

But for sure, as soon as I fleece these fools, I’ll get back to storming that outpost... right after I use my winnings to buy new weapon upgrades.

My final mission in Far Cry 3 is to sneak aboard a beached cargo vessel the pirates are using as a communications hub, in order to eavesdrop on their radio chatter and discover where one of Jason’s friends is being held. But first, I have to stealth-kill some sentries who hold the encryption codes for the pirates’ communications. If I’m discovered, they’ll destroy the codes and I’ll fail the mission.

I arrive at the shore late at night, although the sky is so clear and the colours so saturated in this game that night is more of a dim, electric blue. It hardly interferes with visibility at all, but pirates do seem to have a harder time spotting you after sundown.

Since I need to maintain silence, I distract the guards by throwing rocks against crates and the sides of the ships. Far Cry 3 uses a radial marker to indicate whether you’re hidden. It points in the direction of guards about to spot you, giving you a chance to scurry into a convenient bush.

My targets investigate the noise, allowing me to approach unseen and kill them out of sight of the camp. Once they’re dead, circling inside the base and taking out the code-bearers is simple. Then comes the hard part.

No sooner have I eavesdropped on the pirates’ communications from the ships’s bridge than a couple of squads of goons arrive to investigate why the camp went silent. Now the bridge, three stories above the ground, is a trap. Stupidly, I decide to use my high ground ‘advantage’ to pick off the pirates as they arrive on the beach.



I get a couple before the rest soak the superstructure with machinegun fire. It’s intense – I can’t even peek over the side without getting shot. The AI may not always be brilliant (and I question Ubi’s decision to leave them all in easy-to-spot red shirts that stand out in the jungle) but it certainly understands the value of suppressive fire. These guys get into cover and start firing everything they have.

I fling a few grenades over the side and pray the explosions catch a few, then sprint down to the main deck. The first pirates are already coming aboard – I can’t get down the way I came. I flee to the prow of the ship and hide, trying to pick off the pirates as they bound along.

Far Cry 3’s AK is one of the better weapons I’ve used so far in my adventure, but it still feels like a third-world piece of garbage, much like the machine pistol I had at the start of the game. The game’s guns buck in a satisfying way, refusing to hit anything unless you keep adjusting your aim and show some restraint with your trigger finger. High-level weapons and upgrades promise to ameliorate this later, but here at the beginning of the game, it’s all too easy to spray a clip at someone from 20 feet away and only hit air.

My AK goes dry as two more pirates storm over. I sprint toward them, drop into a slide between them, leaving their shots flying over my head, then jump back to my feet right behind them and take them both out with my knife. I grab their rifles and jump down to the sand below.

I run around the back of the ship and flank the last group of pirates. I walk toward them, aiming down the iron sights, methodically downing them as they run for cover. It’s over in seconds.

Just as the guns fall silent on the beach and I stand ringed by corpses on a moonlit shore, a PR rep taps me on the shoulder. “Time’s up. Are you ready to go?”


A radio message is coming in from the village, where the pirates are launching a retaliatory raid. I have enough experience for some new abilities, enough money for some weapon upgrades, and I’m just getting the hang of stealth and distraction. I want to save the village and hunt more pirates, and I want to go explore the blank spaces on my map. I want to rescue Jason’s friends, and find out whether a better version of him was waiting at the end of all these adventures. So much to do, so much more than either Jason or I ever expected to find here.

“Can I get a few more minutes?”
Far Cry®

Explore Far Cry 3's Minecraft Space Now. It's Got 50 Easter Eggs. We already knew that a Far Cry 3 destination would be hitting Minecraft. And now it looks like the bizarre crossover between trippy, drug-fueled shooter and open-world construction sandbox has gone live. You'll be able to wander through this addition to Mojang's blocky landscapes and look for Far Cry 3 characters like madman antagonist Vaas and discoverable items tied to Ubisoft's upcoming shooter. Head here to download the pack.


Far Cry®

Far Cry 3 Set To Invade MinecraftIn a funny but cool-sounding crossover, the crazy world of Far Cry 3 will be arriving in Minecraft in a free PC download. On October 26, Ubisoft will be releasing a "Map and texture pack" for Minecraft that will open up a bunch of Far Cry 3 stuff in Minecraft.


From their press release, the downloadable pack contains "modifications to all aspects of the original game, including environments, weapons and tools" and you will be able to "discover key Far Cry 3 locations and characters, including Vaas, Jason and Citra, all completely redesigned in Minecraft style. The map also features over 50 Easter Eggs, hidden throughout the Islands."


Not bad. Ubisoft also sent along a grip of goofy images, which appear to be doctored promotional screengrabs from Far Cry 3 and not actually shots from the Minecraft pack (which I would imagine would look a fair bit… blockier.)


Here's hoping that somewhere on Far Cry 3's island (in the actual game), there's a creeper waiting to be blown up. Between Borderlands 2 and Torchlight II, that'd be a hat-trick for Minecraft references just in the last few months.


Get ready to face your insanity in Minecraft [Ubisoft]


Far Cry® 2
Far Cry 3


Motoring around Far Cry 2's picturesque African landscapes delivered the brutality of a nation ripping itself apart through civil war to your windshield, but it also brought frustrating moments of downtime when repairing broken engines. Ubisoft's third go-around with the open-world FPS includes driving improvements as a measure against the slim possibility that puttering around the Rook Islands while high on psychedelics becomes a boring affair. As Lead Designer Jamie Keen tells Official PlayStation Magazine UK: "You can just launch your vehicle at 70 MPH off a cliff. It might not end very well -- but you can do that stuff."

"If you want to just travel across coastal roads for hours on end, by all means, knock yourself out," Keen added. "We also have fast travel points that let you move quickly around the world. You never feel like anything is too far way, but it's there and it's the choice that you are making. This idea of player choice is very important to us, that you are the one that’s deciding the pace and what you engage with."

While exploration definitely retains its importance in Far Cry 3, Keen doesn't want vehicular transportation impeding the allure of curiously poking into the brush, saying, "We want you, when you are wandering around the world, to just get lost out there and go off and explore, have a look around it and just satisfy your curiosity, but know that at any moment, things can just switch and you are suddenly on the receiving end of tigers or an enemy patrol or something like that." Our hands-on preview delves deeper into crossing bullets against sharpened fangs after driving around the twisted wilderness.
Far Cry®

When I played Far Cry 3 last week, I was impressed by a lot of things—but chief among them was the audacity of the in-game drug sequences. Not many games have your character straight-up take hallucinogens, but why the heck not? As games like Alan Wake and Batman: Arkham Asylum demonstrated, it's possible to creatively re-use in-game assets to build surreal, fascinating dreamscapes.


Sequences like the ones in the video above can also be used to creatively fill in backstory (Note the voice that I'm assuming belongs to Jason's girlfriend telling him that she got the role), and can generally be a lot of weird fun.


I pulled out the two better drug sequences to give a sense of what I'm talking about. Hopefully the full game will feature a lot more of these.


Far Cry®

As I edited together my video preview of Far Cry 3, something struck me. More accurately, something stabbed me. You sure are going to kill a lot of people (and animals!) using a machete in this game!


I edited the initial preview video while on a plane, and I started to feel a bit self-conscious after a while. I swear, fellow United passengers, I'm not actually obsessed with stabbing people! This is just my job!


I thought I'd go through the B-roll Ubisoft sent and pull out only the stabbing. It turned into a heck of a lot of stabbing.


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