Today we've published the first post-release update for Master of Orion. There are many "quality of life" improvements in this update, especially when it comes to the user interface and tooltip information. Read on for the update notes, and be sure to visit the bugfixes link--we had to post them on the forum due to the character count.
Master of Orion - Patch Notes v49.3
General
Added the option to rename a star system when colonizing first or when no other races have colonies in it
The first version of the Master of Orion Game Manual has been released in English. It can be accessed through your game library, or on the Master of Orion store page. Additional language support will be released at a later time.
AI
Enabled extended empire heuristic with colonization information for better colonization decisions
Disabled over-conservative hostiles prediction of pirates in colonization rule so AIs don't stop colonizing for fear of non-existent pirates
AI will now better consider pirate settlements on all neighboring systems
Improved predicted hostiles firepower estimation in order to properly handle space pirates
AIs can now engage neutral fleets inside their empires (defensive engage)
Improved AIs defensive build-up and defensive war strategies
Improved estimation of hostiles presence by properly measuring incoming fleet ETAs
Improved pirates fleets spawning
Multiplayer
Diplomacy: "Reminder/Support/Honor" events are now shown during Audiences
Ship Design
Improved auto-update logic to avoid generating more weapon slots than the ones defined by hull
Tactical
Autocast for Specials is now off by default when taking control. It turns on automatically when choosing Cinematic camera and reverts to its last setting when re-taking control
Updated intros
UX
Added new tooltip to colony widget
Added Colony Events icons to tooltips
Added color coding to Research, Production, Credits, and Food strings
Mouse Cursor is no hidden during the intro movies
The "Confirm" button in the Briefing screen now launches the simulated battle
Diplomacy: Added double-click support to race's thumbnails. Double-clicking on them now launch an audience with that race
Espionage
Added double-click support to espionage missions selection
Inverted the order of parameters for sabotage report
Research: Added double-click support to nodes in the Techtree and Research Management screens
Strategy: New animation effect when splitting a fleet
Save Game: Extra info added to the save games including Big Bang Seed
Tooltips
Revamped tooltips texts to improve readability
Updated Colony Widget Tooltip style
Added more icons for tooltips
Optimization
Several framerate optimizations
Fix for lag spike when zooming
The tech tree should now load faster the first time it is opened
Today we've published the first post-release update for Master of Orion. There are many "quality of life" improvements in this update, especially when it comes to the user interface and tooltip information. Read on for the update notes, and be sure to visit the bugfixes link--we had to post them on the forum due to the character count.
Master of Orion - Patch Notes v49.3
General
Added the option to rename a star system when colonizing first or when no other races have colonies in it
The first version of the Master of Orion Game Manual has been released in English. It can be accessed through your game library, or on the Master of Orion store page. Additional language support will be released at a later time.
AI
Enabled extended empire heuristic with colonization information for better colonization decisions
Disabled over-conservative hostiles prediction of pirates in colonization rule so AIs don't stop colonizing for fear of non-existent pirates
AI will now better consider pirate settlements on all neighboring systems
Improved predicted hostiles firepower estimation in order to properly handle space pirates
AIs can now engage neutral fleets inside their empires (defensive engage)
Improved AIs defensive build-up and defensive war strategies
Improved estimation of hostiles presence by properly measuring incoming fleet ETAs
Improved pirates fleets spawning
Multiplayer
Diplomacy: "Reminder/Support/Honor" events are now shown during Audiences
Ship Design
Improved auto-update logic to avoid generating more weapon slots than the ones defined by hull
Tactical
Autocast for Specials is now off by default when taking control. It turns on automatically when choosing Cinematic camera and reverts to its last setting when re-taking control
Updated intros
UX
Added new tooltip to colony widget
Added Colony Events icons to tooltips
Added color coding to Research, Production, Credits, and Food strings
Mouse Cursor is no hidden during the intro movies
The "Confirm" button in the Briefing screen now launches the simulated battle
Diplomacy: Added double-click support to race's thumbnails. Double-clicking on them now launch an audience with that race
Espionage
Added double-click support to espionage missions selection
Inverted the order of parameters for sabotage report
Research: Added double-click support to nodes in the Techtree and Research Management screens
Strategy: New animation effect when splitting a fleet
Save Game: Extra info added to the save games including Big Bang Seed
Tooltips
Revamped tooltips texts to improve readability
Updated Colony Widget Tooltip style
Added more icons for tooltips
Optimization
Several framerate optimizations
Fix for lag spike when zooming
The tech tree should now load faster the first time it is opened
We're releasing a new build today to fix some of the nasty bugs you've been reporting. Work is getting started on the game's first major patch, but we wanted to get these fixed as soon as possible.
Master of Orion - v48.4.1 Patch Notes
It is no longer possible to play as a destroyed race in multiplayer by loading a save
Fixed an issue with corrupted save files that could prevent the main menu from loading
Fixed an exception when using TOBII and selecting a fleet
Fixed a crash caused by opening the in-game load screen after deleting all save files
Fixed an issue that displayed the last deleted save information after delating all save files
Fixed a crash during multiplayer games with custom races
Fix for a crash when playing the game with a touch enabled mouse
Fixed an endless turn processing loop caused by using the ESC key to exit any Espionage notification popup
Fix to properly handle invalid custom races
Fixed an issue that caused loss of conrol in Tactical Battles when fighting the Amoeba
Fixed "-1" victory chances when fleet is too powerful for target fleet
Fix for softlock when entering a planet at turn 3 in the Tutorial
Fix for an issue when the game tried to update an already destroyed ship
Added missing techtree tooltip icons
Fix for Tutorial hints not fitting the game area while game Interface is set to Russian
Fix for lobby crash issues related to player names
We're releasing a new build today to fix some of the nasty bugs you've been reporting. Work is getting started on the game's first major patch, but we wanted to get these fixed as soon as possible.
Master of Orion - v48.4.1 Patch Notes
It is no longer possible to play as a destroyed race in multiplayer by loading a save
Fixed an issue with corrupted save files that could prevent the main menu from loading
Fixed an exception when using TOBII and selecting a fleet
Fixed a crash caused by opening the in-game load screen after deleting all save files
Fixed an issue that displayed the last deleted save information after delating all save files
Fixed a crash during multiplayer games with custom races
Fix for a crash when playing the game with a touch enabled mouse
Fixed an endless turn processing loop caused by using the ESC key to exit any Espionage notification popup
Fix to properly handle invalid custom races
Fixed an issue that caused loss of conrol in Tactical Battles when fighting the Amoeba
Fixed "-1" victory chances when fleet is too powerful for target fleet
Fix for softlock when entering a planet at turn 3 in the Tutorial
Fix for an issue when the game tried to update an already destroyed ship
Added missing techtree tooltip icons
Fix for Tutorial hints not fitting the game area while game Interface is set to Russian
Fix for lobby crash issues related to player names
We just released a small hotfix to address an issue with the tutorial. This hotfix applies to the Windows operating system. We will release the hotfix for other operating systems as soon as possible.
You can find the note below, and more details here.
- Fixed an issue that prevented saving the match in tutorial matches that were loaded from previous tutorial saves
We just released a small hotfix to address an issue with the tutorial. This hotfix applies to the Windows operating system. We will release the hotfix for other operating systems as soon as possible.
You can find the note below, and more details here.
- Fixed an issue that prevented saving the match in tutorial matches that were loaded from previous tutorial saves
To coincide with the release of Master of Orion, we've published an update to the game. In addition to delivering the remaining content for Collector's Edition owners -- the digital art book, orchestral sound track and musical scores for three tracks -- we've also made further improvements to AI, the user interface, pirates and managed to get a highly requested feature implemented for release: custom races in multiplayer!
Read on for the full patch notes, and please be sure to post your feedback in the Feedback & Suggestions section. As we said earlier this month, today is just the beginning -- there's plenty more to come, and your feedback will heavily influence what we do next.
Master of Orion - v48.3.1 Patch Notes
General
[Optimization] Several Turn Processing time optimizations
[Camera] Increased zoom distance before abstract view in strategy mode
[Score] New score system: details available in Path to Victory scorecard
AI
The AI can now engage neutral fleets inside its empire
Improved how the AI prepares its defenses
Improved AI voting when faced with targets for improved relationships
General improvements in AI performance
Improved pathfinding
Improved population management
Improved threat analysis
Improved Production manager
Added alternative retreat locations for civilians and military fleets
If high priority targets are unreachable, fleets will fallback to retreat order to avoid idle in offensive mode
[Pirates] Improved pirate AI
AIs now don't pursuit Diplomatic & Economic Victories before their initial conditions are met
[Espionage] Improved defensive spy allocation for aggressive races
Improved Victory Condition Analysis
Now AI considers spy missions when deciding when to build things
[Galactic Council] AIs can now speculate about the election's result and vote accordingly
AI now takes into account more factor for colonization
AI is now smarter when rush buying if under threat or in a war
AI now takes into account Gravity Generators when building
AIs will now defend outside of their empire, and will fight for systems that they find interesting, for colonization or for strategic purposes
Reduced scouts preponderance
Balance
[AI] Rebalanced Long term payment considerations
[Pirates] Improved pirate ships spawning
[Strategy] Repair feature tweaks & rebalance
[Pirates] Updated modifiers to take into account the match's Research speed, Production speed, and Difficulty settings
[Tactical] Special opening now requires a minimum of 8 ships to avoid unwanted results
Cinematics
Added game intro video
Updated tactical intros: added planetary defenses
Espionage
Added feedback report for successful espionage missions against the player
Security roll now guarantees different results for every mission, even on the same colony and turn
Multiplayer
Added Custom Race option to multiplayer matches
SFX
[Tactical] Added engine sounds to the intros for both sides
[Tactical] Increased volume to pre-combat music
[Tactical] Updated Cam Missile effects
[Music] Added situational music. War music added during war
Plasma sound added
UX
[Tactical] Added tooltip to Enable AI checkbox
Improved Victory Conditions scorecards information in Path to Victory screen
Small tweak to ShipButton in FLEET CONTROLS, changing gradient to a solid background for better readability and consistency
Added blackhole icons
Added traits to match setup screen
Added RESET TO DEFAULT in Options
Added custom race icon
Added Accept/Decline titles in Diplomatic exchanges
Bugfixes
Fix for The AI opens an empty negotiation box as an offer
Fix for The game keeps processing after finishing the turn
Fix for user names containing invalid symbols breaking custom race matches and GUI elements
[Achievements] Fix for achievements dependant on race being unlocked with custom races
[AI] Fixed Open Borders evaluation
[AI] Fix for 1 turn lag in actions after war declaration
[Controls] Fix for when the user changes gamepad configs and restarts the game. Clicking in-game objects with the mouse afterwards stopped working
[Gamepad] Spy orders, fleet scrap now respond to confirm button. Added confirm button on keyboard as enter
[Localization] Several localization updates (LA)
[Localization] Fix for Accept Embassy (LA)
[Localization] Fix for Mauler Device: Spanish translation (LA)
[Localization] Fix for Tank and Armor Barracks text confusion
[Localization] Fix for Inconsistencies in tutorial hints (LA)
[Localization] Removed star as possible destination in Exploration Advice
[Localization] Fix for Gravity Generators description update
[Localization] Fix for Subtitles selection not being saved
[OSX] Fixed resolution problems in OSX
[SFX] Audio manager fix for sources auto-stopping unexpectedly
[Tactical] Fix for the tactical ship visual target highlight
[Tactical] Fix for the pop-up for the first battle sometimes showing when it should not
[Tactical] Combat simulations between AI now run at slower to avoid incongruent results
[Tactical] Fix for health bar glitches during the first camera transition
[Tactical] Achilles Targeting System now only works for missiles (as intended)
[Tobii] Handle error when eye tracking is not connected
[Tutorial] Fix for Disabled options button in GuidedTutorial (Path to victory step)
[Tutorial] Fix for Stuck tooltip on Tactical tutorial
[Tutorial]Fix for Disabled hotkeys in tactical during guided tutorial
[Tutorial] Fix for Disabled camera zoom in guided tutorial
[Victory Condition] Fixed Tech Building value in Scientific Victory Condition Score
[UX] Fix for auto-turn label appearing untranslated for a few seconds in new matches
[UX] Placeholder icon added for Advanced Damage Control achievement
[UX] Deleted lines with % in the votes counting bar
[WG.net] Forced visible Cursor when the Login Screen shows loading state or the EULA
[Pirates] Improved Pirates initial spawn to avoid pirates wipping out races before they reach warp
Fix for Star Names not being colorized when colonizing
Fix for Options translation missing (SP)
Revised intro subtitles timing
[UX] Fix for Tooltip doesn't show for Big Bang Seed
Fix for Integrate infantry and armor upgrade unit icons
[WG.net] Fix for If trying to change region during registration, a player will be switched to Log in screen
Fix for Fix for planet tags not dissapearing
[Gamepad] Fix for Joystick events assigned for camera block settings does not work on Tech Tree window
[UX] Fix for Double Click not always working
[Espionage] Fix for Maintain espionage widgets updated when spy status changes
Fix for Switching from a Colony Manage Structure screen to a Navigation tool screen works wrong.
Fix for If the user discover a tech in the same turn that finds one in an anomaly, in the discovery screen will only appear the ones from the anomaly
Fix for If player disables his own race filter in Timeline Graph, in the next Graph visiting there will be no graph though race filter is visually enabled
Fix for Buyout button will disappear from Empire screen if there will be a project that cannot be bought out last in the production queue.
Fix for Sum of all GGP is less than 100%
Fix for Terran Emperor scenario
[Localization] Fix for Colonia de Humano in Latin American Spanish (SPA)
[UX] Fixed alpha for several items in diplomatic audience
Fix for Economic Data info disappears from Empire Management screen if Player clicks any Planet and then returns to Empire Management screen
Fix for zoom showing very small colony widgets on Small Galaxy
Fix for Empire Rings showing in StarSystem view for the new zoom distance
Fix for There are 2 terraforming project in production selection screen
[UX] Fix for Stellar Converter is not available for use on Battle Screen after Planet bombardment. It is available after Battle Screen reopening
[UX] Fix for Sabotage notification does not fit
[Cinematics] Mrrshan economic victory fix
Fix for Close icon is overlapped by build button in Production queue
Fix for Economic Data info disappears from Empire Management screen if Player clicks any Planet and then returns to Empire Management screen
[WG.Net Login] Fix position in Error message helpers
[WG.net] Fix for Certain texts become barely visible on smaller resolutions
[AI] Fixed move and hold, declare war and attack in the same turn
Fix for Ship Model doesn't change
Fix for The total space used value doesn't refresh when the user clicks on the Battle Pods
[AI] Stop sending "Do not make deals with my enemies" warning if the player is trying to improve the relationship with this race
[AI] The AI's autobuild now considers lithovores when building food buildings
Fix for Missing key in a pollution notification
VerifyPath was returning passable paths that were actually blocked.
Fix for Formation in Tactical Battle not working correctly
[AI] Fix for colonization considering pirates in a galaxy without pirates
[UI] Fix for Mousing over some custom race perks does not trigger tooltip appearance
Fix for New icon added for Asteroid Mine
Fix for "Abstain" term breaks grammar rules in some languages
Fix for Accept Embassy could use the RACE NAME to avoid confusion
Fix for Incorrect label for Disengage functionality in fleet commands (EN)
Fix for key added "DEAL_ITEM_ACCEPT_RACE_EMBASSY
Fix for Ship list will go up if player scrolls the list which contain lots of units in Tactical
Fix for Missing keys in the Missions Pop-up
[Localization] Fix for Confusing tooltip for targeting (firing) range slider
[Localization] Fix for Illogical message in tech node popup (EN)
[Tactical] Fix for cloaking visual fx (hover, abstract view, etc)
[UX] Fix for Missing localization keys for ship weapons icons tooltip when mousing over frigate x5 and destroyer x5 weapon on Build screen
[Tooltips] Add treaty name in treaty tooltips
Fix for Upon clicking Show only flagged the list won't show flagged enemy planets
[WG.net] Fix for Text in some buttons is misalgned
[UX] Fix for Missing icon for Armor Barracks on the 'Colony assault at' screen. Also, small UI tweaks
[Galaxy Generation] Fix for Force orion's two moons
[UX] Fix for Races icons do not fit the hexagon in currently selected fleet window
[UX] Fix for Reuse of risk level keys in Spy Missions window causes grammar mistake
Fix for High-Energy Focus doesn't increase combat stats
[Tactical] Fix phasing cloak
Fix for Total Hull points are calculating wrong if a player uses Reinforced Hull
[Crashfix] Fix for When loading specific savegame
Fix for Steam cloud save cannot be loaded if there is no a local savegame
Fix for GNN for detected space monsters appears only for the very first one
Fix for Auto-Explore button becomes inactive between 7th and 8th turns
Fix for Tech tooltip should be shown when exchanging techs
[UX] Fix for Some modules stat icons are missing in Ship Design
Fix for Capitol tooltip image goes beyond the screen upon selecting it on Manage Structure interface on Colony Management screen.
[Tactical] Fix for pause overlay during intro
Fix for Multi-Phased Shields description is wrong
Fix for Total Hull points are calculating wrong if a player uses Reinforced Hull
Fix for There will be no weapon mini-images in blueprint information on Build screen when the blueprint is equipped only with weapon with modifiers
Fix for Visual displaying of monster weapon area of effect doesn't match to its facing settings
Fix for When Doom Star equipped with Stellar Converter and Troop Transport and min.24 Marines on board, textures overlap each other
[UX] Fix for Battle ships tags on galaxy map and in the Fleet window are slightly different
[UX] Fix for There is overflowing text on 'Don't colonize close to us' audience screen
Fix for Unpausing the game via increasing speed button does not remove 'Game Paused' insription
Fix for Inconsistency in the Pollution Icon and its tooltip
[UX] Fix for 'Upgrate All' button goes beyond 'Upgrade Multiple Blueprints' window for certain languages
Fix for Player is able to continue multiplayer game after technological victory achieving, if the last_multiplayer.save is loaded
[UX] Fix for There is incorrect text tip in Space Factory Build screen
[UX] Fix for Space cannot be pressed after the word in multiplayer game name
Fix for Disable autobuild when a colony changes owner
Fix for Space monster detected without being displayed.
[UX] Fix for The third digit in amount of ships is cut off on the top panel in Tactical Battle.
Fix for Display "-" sign when assimilation won't progress
[AI] Fix for defend sort that would not consider primary target at equal Defense quota
[UX] Fix for Fleets Management screen information is not updated in realtime
[UX] Fix for The ship's name can overstep its boundaries
[Tooltips] Fix for Remove + sign in total security value if security rating goes negative
[UX] Fix for Cannot deploy more than 15 marine battalions
Fix for Players are able to construct buildings for Technological victory even if it is not present in default settings though it displays in Path to Victory. Victory cannot be achived though players can gather its points.
Fix for If a player loads a save that was made on 300+ turns it will become impossible to start a new game
Fix for an % appearing in the wrong place in some deals description at the trade table
[Controls] Fix for Multiplayer Chat doesn't lock input anymore, new approach implemented
[Cutscenes] Optimized intro video for faster playback
[Cutscenes] Fix for Escape key spamming causing issues during intro video
[Localization] Fix for localized keybinds not being shown
[Localization] Fix for "On" and "Off" appearing instead of "Prendido" and "Apagado" in some options
[Localization] Fix for Mrrshan Welcome Advisor typo
Fix for Scrap tooltip not appearing in the system view
[Tactical][Art] Fix for ships highlight
[Tactical] Fix for the pause overlay appearing during intros
[Tactical] Fix for the pause overlay appearing during intro
[Tactical] Fix for Combat chances against Space Dragon now correctly calculated
To coincide with the release of Master of Orion, we've published an update to the game. In addition to delivering the remaining content for Collector's Edition owners -- the digital art book, orchestral sound track and musical scores for three tracks -- we've also made further improvements to AI, the user interface, pirates and managed to get a highly requested feature implemented for release: custom races in multiplayer!
Read on for the full patch notes, and please be sure to post your feedback in the Feedback & Suggestions section. As we said earlier this month, today is just the beginning -- there's plenty more to come, and your feedback will heavily influence what we do next.
Master of Orion - v48.3.1 Patch Notes
General
[Optimization] Several Turn Processing time optimizations
[Camera] Increased zoom distance before abstract view in strategy mode
[Score] New score system: details available in Path to Victory scorecard
AI
The AI can now engage neutral fleets inside its empire
Improved how the AI prepares its defenses
Improved AI voting when faced with targets for improved relationships
General improvements in AI performance
Improved pathfinding
Improved population management
Improved threat analysis
Improved Production manager
Added alternative retreat locations for civilians and military fleets
If high priority targets are unreachable, fleets will fallback to retreat order to avoid idle in offensive mode
[Pirates] Improved pirate AI
AIs now don't pursuit Diplomatic & Economic Victories before their initial conditions are met
[Espionage] Improved defensive spy allocation for aggressive races
Improved Victory Condition Analysis
Now AI considers spy missions when deciding when to build things
[Galactic Council] AIs can now speculate about the election's result and vote accordingly
AI now takes into account more factor for colonization
AI is now smarter when rush buying if under threat or in a war
AI now takes into account Gravity Generators when building
AIs will now defend outside of their empire, and will fight for systems that they find interesting, for colonization or for strategic purposes
Reduced scouts preponderance
Balance
[AI] Rebalanced Long term payment considerations
[Pirates] Improved pirate ships spawning
[Strategy] Repair feature tweaks & rebalance
[Pirates] Updated modifiers to take into account the match's Research speed, Production speed, and Difficulty settings
[Tactical] Special opening now requires a minimum of 8 ships to avoid unwanted results
Cinematics
Added game intro video
Updated tactical intros: added planetary defenses
Espionage
Added feedback report for successful espionage missions against the player
Security roll now guarantees different results for every mission, even on the same colony and turn
Multiplayer
Added Custom Race option to multiplayer matches
SFX
[Tactical] Added engine sounds to the intros for both sides
[Tactical] Increased volume to pre-combat music
[Tactical] Updated Cam Missile effects
[Music] Added situational music. War music added during war
Plasma sound added
UX
[Tactical] Added tooltip to Enable AI checkbox
Improved Victory Conditions scorecards information in Path to Victory screen
Small tweak to ShipButton in FLEET CONTROLS, changing gradient to a solid background for better readability and consistency
Added blackhole icons
Added traits to match setup screen
Added RESET TO DEFAULT in Options
Added custom race icon
Added Accept/Decline titles in Diplomatic exchanges
Bugfixes
Fix for The AI opens an empty negotiation box as an offer
Fix for The game keeps processing after finishing the turn
Fix for user names containing invalid symbols breaking custom race matches and GUI elements
[Achievements] Fix for achievements dependant on race being unlocked with custom races
[AI] Fixed Open Borders evaluation
[AI] Fix for 1 turn lag in actions after war declaration
[Controls] Fix for when the user changes gamepad configs and restarts the game. Clicking in-game objects with the mouse afterwards stopped working
[Gamepad] Spy orders, fleet scrap now respond to confirm button. Added confirm button on keyboard as enter
[Localization] Several localization updates (LA)
[Localization] Fix for Accept Embassy (LA)
[Localization] Fix for Mauler Device: Spanish translation (LA)
[Localization] Fix for Tank and Armor Barracks text confusion
[Localization] Fix for Inconsistencies in tutorial hints (LA)
[Localization] Removed star as possible destination in Exploration Advice
[Localization] Fix for Gravity Generators description update
[Localization] Fix for Subtitles selection not being saved
[OSX] Fixed resolution problems in OSX
[SFX] Audio manager fix for sources auto-stopping unexpectedly
[Tactical] Fix for the tactical ship visual target highlight
[Tactical] Fix for the pop-up for the first battle sometimes showing when it should not
[Tactical] Combat simulations between AI now run at slower to avoid incongruent results
[Tactical] Fix for health bar glitches during the first camera transition
[Tactical] Achilles Targeting System now only works for missiles (as intended)
[Tobii] Handle error when eye tracking is not connected
[Tutorial] Fix for Disabled options button in GuidedTutorial (Path to victory step)
[Tutorial] Fix for Stuck tooltip on Tactical tutorial
[Tutorial]Fix for Disabled hotkeys in tactical during guided tutorial
[Tutorial] Fix for Disabled camera zoom in guided tutorial
[Victory Condition] Fixed Tech Building value in Scientific Victory Condition Score
[UX] Fix for auto-turn label appearing untranslated for a few seconds in new matches
[UX] Placeholder icon added for Advanced Damage Control achievement
[UX] Deleted lines with % in the votes counting bar
[WG.net] Forced visible Cursor when the Login Screen shows loading state or the EULA
[Pirates] Improved Pirates initial spawn to avoid pirates wipping out races before they reach warp
Fix for Star Names not being colorized when colonizing
Fix for Options translation missing (SP)
Revised intro subtitles timing
[UX] Fix for Tooltip doesn't show for Big Bang Seed
Fix for Integrate infantry and armor upgrade unit icons
[WG.net] Fix for If trying to change region during registration, a player will be switched to Log in screen
Fix for Fix for planet tags not dissapearing
[Gamepad] Fix for Joystick events assigned for camera block settings does not work on Tech Tree window
[UX] Fix for Double Click not always working
[Espionage] Fix for Maintain espionage widgets updated when spy status changes
Fix for Switching from a Colony Manage Structure screen to a Navigation tool screen works wrong.
Fix for If the user discover a tech in the same turn that finds one in an anomaly, in the discovery screen will only appear the ones from the anomaly
Fix for If player disables his own race filter in Timeline Graph, in the next Graph visiting there will be no graph though race filter is visually enabled
Fix for Buyout button will disappear from Empire screen if there will be a project that cannot be bought out last in the production queue.
Fix for Sum of all GGP is less than 100%
Fix for Terran Emperor scenario
[Localization] Fix for Colonia de Humano in Latin American Spanish (SPA)
[UX] Fixed alpha for several items in diplomatic audience
Fix for Economic Data info disappears from Empire Management screen if Player clicks any Planet and then returns to Empire Management screen
Fix for zoom showing very small colony widgets on Small Galaxy
Fix for Empire Rings showing in StarSystem view for the new zoom distance
Fix for There are 2 terraforming project in production selection screen
[UX] Fix for Stellar Converter is not available for use on Battle Screen after Planet bombardment. It is available after Battle Screen reopening
[UX] Fix for Sabotage notification does not fit
[Cinematics] Mrrshan economic victory fix
Fix for Close icon is overlapped by build button in Production queue
Fix for Economic Data info disappears from Empire Management screen if Player clicks any Planet and then returns to Empire Management screen
[WG.Net Login] Fix position in Error message helpers
[WG.net] Fix for Certain texts become barely visible on smaller resolutions
[AI] Fixed move and hold, declare war and attack in the same turn
Fix for Ship Model doesn't change
Fix for The total space used value doesn't refresh when the user clicks on the Battle Pods
[AI] Stop sending "Do not make deals with my enemies" warning if the player is trying to improve the relationship with this race
[AI] The AI's autobuild now considers lithovores when building food buildings
Fix for Missing key in a pollution notification
VerifyPath was returning passable paths that were actually blocked.
Fix for Formation in Tactical Battle not working correctly
[AI] Fix for colonization considering pirates in a galaxy without pirates
[UI] Fix for Mousing over some custom race perks does not trigger tooltip appearance
Fix for New icon added for Asteroid Mine
Fix for "Abstain" term breaks grammar rules in some languages
Fix for Accept Embassy could use the RACE NAME to avoid confusion
Fix for Incorrect label for Disengage functionality in fleet commands (EN)
Fix for key added "DEAL_ITEM_ACCEPT_RACE_EMBASSY
Fix for Ship list will go up if player scrolls the list which contain lots of units in Tactical
Fix for Missing keys in the Missions Pop-up
[Localization] Fix for Confusing tooltip for targeting (firing) range slider
[Localization] Fix for Illogical message in tech node popup (EN)
[Tactical] Fix for cloaking visual fx (hover, abstract view, etc)
[UX] Fix for Missing localization keys for ship weapons icons tooltip when mousing over frigate x5 and destroyer x5 weapon on Build screen
[Tooltips] Add treaty name in treaty tooltips
Fix for Upon clicking Show only flagged the list won't show flagged enemy planets
[WG.net] Fix for Text in some buttons is misalgned
[UX] Fix for Missing icon for Armor Barracks on the 'Colony assault at' screen. Also, small UI tweaks
[Galaxy Generation] Fix for Force orion's two moons
[UX] Fix for Races icons do not fit the hexagon in currently selected fleet window
[UX] Fix for Reuse of risk level keys in Spy Missions window causes grammar mistake
Fix for High-Energy Focus doesn't increase combat stats
[Tactical] Fix phasing cloak
Fix for Total Hull points are calculating wrong if a player uses Reinforced Hull
[Crashfix] Fix for When loading specific savegame
Fix for Steam cloud save cannot be loaded if there is no a local savegame
Fix for GNN for detected space monsters appears only for the very first one
Fix for Auto-Explore button becomes inactive between 7th and 8th turns
Fix for Tech tooltip should be shown when exchanging techs
[UX] Fix for Some modules stat icons are missing in Ship Design
Fix for Capitol tooltip image goes beyond the screen upon selecting it on Manage Structure interface on Colony Management screen.
[Tactical] Fix for pause overlay during intro
Fix for Multi-Phased Shields description is wrong
Fix for Total Hull points are calculating wrong if a player uses Reinforced Hull
Fix for There will be no weapon mini-images in blueprint information on Build screen when the blueprint is equipped only with weapon with modifiers
Fix for Visual displaying of monster weapon area of effect doesn't match to its facing settings
Fix for When Doom Star equipped with Stellar Converter and Troop Transport and min.24 Marines on board, textures overlap each other
[UX] Fix for Battle ships tags on galaxy map and in the Fleet window are slightly different
[UX] Fix for There is overflowing text on 'Don't colonize close to us' audience screen
Fix for Unpausing the game via increasing speed button does not remove 'Game Paused' insription
Fix for Inconsistency in the Pollution Icon and its tooltip
[UX] Fix for 'Upgrate All' button goes beyond 'Upgrade Multiple Blueprints' window for certain languages
Fix for Player is able to continue multiplayer game after technological victory achieving, if the last_multiplayer.save is loaded
[UX] Fix for There is incorrect text tip in Space Factory Build screen
[UX] Fix for Space cannot be pressed after the word in multiplayer game name
Fix for Disable autobuild when a colony changes owner
Fix for Space monster detected without being displayed.
[UX] Fix for The third digit in amount of ships is cut off on the top panel in Tactical Battle.
Fix for Display "-" sign when assimilation won't progress
[AI] Fix for defend sort that would not consider primary target at equal Defense quota
[UX] Fix for Fleets Management screen information is not updated in realtime
[UX] Fix for The ship's name can overstep its boundaries
[Tooltips] Fix for Remove + sign in total security value if security rating goes negative
[UX] Fix for Cannot deploy more than 15 marine battalions
Fix for Players are able to construct buildings for Technological victory even if it is not present in default settings though it displays in Path to Victory. Victory cannot be achived though players can gather its points.
Fix for If a player loads a save that was made on 300+ turns it will become impossible to start a new game
Fix for an % appearing in the wrong place in some deals description at the trade table
[Controls] Fix for Multiplayer Chat doesn't lock input anymore, new approach implemented
[Cutscenes] Optimized intro video for faster playback
[Cutscenes] Fix for Escape key spamming causing issues during intro video
[Localization] Fix for localized keybinds not being shown
[Localization] Fix for "On" and "Off" appearing instead of "Prendido" and "Apagado" in some options
[Localization] Fix for Mrrshan Welcome Advisor typo
Fix for Scrap tooltip not appearing in the system view
[Tactical][Art] Fix for ships highlight
[Tactical] Fix for the pause overlay appearing during intros
[Tactical] Fix for the pause overlay appearing during intro
[Tactical] Fix for Combat chances against Space Dragon now correctly calculated
We wanted to share some insights of the Early Access phase, as a way to say thank you for all your support, and for all the precious feedback that we've received (and continue receiving).
We wanted to share some insights of the Early Access phase, as a way to say thank you for all your support, and for all the precious feedback that we've received (and continue receiving).