Master of Orion - elpozoleolmeca
Wargaming Labs and NGD Studios Release Epic Expansion, Introducing New Alien Races and more

November 18, 2016 — The battle to conquer Orion is set to become even more challenging. On December 1, Master of Orion’s anticipated “Revenge of Antares" DLC will become available, giving access to independent civilizations, a new victory condition and more. The expansion also introduces three new playable races to the massive galaxy. Arriving in the DLC expansions are the Trilarians, Gnolam, and Elerians — formidable aliens that will open up new paths to victory as commanders strive for dominance of the galaxy.

“We’re excited to introduce new content for players of Master of Orion,” said Jacob Beucler, Publishing Product Director for Master of Orion. “They will find themselves in a new environment, filled with new challengers, adventures and new enemies to face off with or forge an alliance with. This content will add new dimensions to the game’s already robust lore.”

Three of the newly available races (Trilarian, Gnolam and Elerian) can be purchased in a single bundle. With the addition of these playable races, the possibilities and strategy multiplies as players forge their galactic destiny in even more unique ways.

Additionally, as a response to the dedicated Master of Orion player community, a free expansion will also be offered to all players. This expansion deepens the gameplay by allowing them the ability to recruit new leaders to their side, battle the fourth new, non-playable race; the Antarans and interact with independent civilizations.

So, just who are these new alien races and what roles do they play in Master of Orion? The aquatic Trilarian are a peaceful race that has abandoned the concept of war. However, when a true threat presents itself, their resolute honor compels them to fiercely fight for their objective.

The Gnolams are known as the most skilled traders in the galaxy, basking in the decadence that their wealth and luck brings them. This charmed race is the constant benefactor of good fortune, making them beneficial allies or cunning enemies.

The elegant yet xenophobic race the Elerians, present an interesting and exclusive aspect to the game. They will trade and communicate with other races, yet reject any potential negative alien influence on the Elerian culture. This resistance to all outside cultures makes them uncompromising foes.

The Antarans are a mysterious race genetically engineered by ancient and unknown masters. In time, they have become deeply war driven, bent on a fervent path of galactic expansion. Heavily militarized and despotic, the Antarans move through the galaxy bending all they encounter to their will.

Master of Orion DLC will be purchasable for $9.99 via Steam

For more information on Master of Orion visit:
http://masteroforion.com (North America)
http://masteroforion.eu (Europe)
http://masteroforion.asia (Southeast Asia)


About Master of Orion
Master of Orion is a modern rebirth of the critically acclaimed sci-fi strategy game. The forerunner of the influential “4X” style, Master of Orion builds on the iconic explores, eXpand, eXploit, and eXterminate, gameplay that the original game pioneered. This reimagined title stays true to its legacy, delivering on the promise of deep strategy, hard fought battles, diplomacy, and exploration—all with a healthy dash of humor.

Players can expect a fresh perspective on the original 10 races, each offering different styles of play. Within thousands of ever-changing galaxies, hundreds of unique technologies, and dozens of ships waiting to be tested, no two games will ever be the same.

Official website:
http://masteroforion.com (North America)
http://masteroforion.eu (Europe)
http://masteroforion.asia (Southeast Asia)

About Wargaming Labs
WARGAMING Labs is an organizational unit within Wargaming that acts as a breeding ground for new ideas and solutions. We believe that people and companies with great ideas should be given an opportunity to shine and those with talent should be nurtured.

WARGAMING Labs is aimed at testing and implementing innovative projects created within Wargaming or shared with us. It will generate, evaluate, and launch in-house products that go beyond the company’s paradigm, as well as support external development teams in game’s creation and publishing.
Here we experiment with new game mechanics, platforms, services; business models, and create new products at the company’s studios in cooperation with 3rd party developers.

Wargaming will work with internal and 3rd party studios worldwide, publishing games across a number of platforms. We believe that good ideas become great when working together and are open for collaboration.

To learn more about WARGAMING Labs and also submit your project, please visit:
www.Wargaminglabs.com

Media Contacts
For press enquiries, please reach us at:
Alex Brewer
Senior PR Manager
press@wargaming.net
Master of Orion - elpozoleolmeca
Wargaming Labs and NGD Studios Release Epic Expansion, Introducing New Alien Races and more

November 18, 2016 — The battle to conquer Orion is set to become even more challenging. On December 1, Master of Orion’s anticipated “Revenge of Antares" DLC will become available, giving access to independent civilizations, a new victory condition and more. The expansion also introduces three new playable races to the massive galaxy. Arriving in the DLC expansions are the Trilarians, Gnolam, and Elerians — formidable aliens that will open up new paths to victory as commanders strive for dominance of the galaxy.

“We’re excited to introduce new content for players of Master of Orion,” said Jacob Beucler, Publishing Product Director for Master of Orion. “They will find themselves in a new environment, filled with new challengers, adventures and new enemies to face off with or forge an alliance with. This content will add new dimensions to the game’s already robust lore.”

Three of the newly available races (Trilarian, Gnolam and Elerian) can be purchased in a single bundle. With the addition of these playable races, the possibilities and strategy multiplies as players forge their galactic destiny in even more unique ways.

Additionally, as a response to the dedicated Master of Orion player community, a free expansion will also be offered to all players. This expansion deepens the gameplay by allowing them the ability to recruit new leaders to their side, battle the fourth new, non-playable race; the Antarans and interact with independent civilizations.

So, just who are these new alien races and what roles do they play in Master of Orion? The aquatic Trilarian are a peaceful race that has abandoned the concept of war. However, when a true threat presents itself, their resolute honor compels them to fiercely fight for their objective.

The Gnolams are known as the most skilled traders in the galaxy, basking in the decadence that their wealth and luck brings them. This charmed race is the constant benefactor of good fortune, making them beneficial allies or cunning enemies.

The elegant yet xenophobic race the Elerians, present an interesting and exclusive aspect to the game. They will trade and communicate with other races, yet reject any potential negative alien influence on the Elerian culture. This resistance to all outside cultures makes them uncompromising foes.

The Antarans are a mysterious race genetically engineered by ancient and unknown masters. In time, they have become deeply war driven, bent on a fervent path of galactic expansion. Heavily militarized and despotic, the Antarans move through the galaxy bending all they encounter to their will.

Master of Orion DLC will be purchasable for $9.99 via Steam

For more information on Master of Orion visit:
http://masteroforion.com (North America)
http://masteroforion.eu (Europe)
http://masteroforion.asia (Southeast Asia)


About Master of Orion
Master of Orion is a modern rebirth of the critically acclaimed sci-fi strategy game. The forerunner of the influential “4X” style, Master of Orion builds on the iconic explores, eXpand, eXploit, and eXterminate, gameplay that the original game pioneered. This reimagined title stays true to its legacy, delivering on the promise of deep strategy, hard fought battles, diplomacy, and exploration—all with a healthy dash of humor.

Players can expect a fresh perspective on the original 10 races, each offering different styles of play. Within thousands of ever-changing galaxies, hundreds of unique technologies, and dozens of ships waiting to be tested, no two games will ever be the same.

Official website:
http://masteroforion.com (North America)
http://masteroforion.eu (Europe)
http://masteroforion.asia (Southeast Asia)

About Wargaming Labs
WARGAMING Labs is an organizational unit within Wargaming that acts as a breeding ground for new ideas and solutions. We believe that people and companies with great ideas should be given an opportunity to shine and those with talent should be nurtured.

WARGAMING Labs is aimed at testing and implementing innovative projects created within Wargaming or shared with us. It will generate, evaluate, and launch in-house products that go beyond the company’s paradigm, as well as support external development teams in game’s creation and publishing.
Here we experiment with new game mechanics, platforms, services; business models, and create new products at the company’s studios in cooperation with 3rd party developers.

Wargaming will work with internal and 3rd party studios worldwide, publishing games across a number of platforms. We believe that good ideas become great when working together and are open for collaboration.

To learn more about WARGAMING Labs and also submit your project, please visit:
www.Wargaminglabs.com

Media Contacts
For press enquiries, please reach us at:
Alex Brewer
Senior PR Manager
press@wargaming.net
Master of Orion - Bertiux
Greetings Explorers,

Today we released a mini update to address some of the issues what you have reported since v51.2 was deployed. Read on for the notes, don’t hesitate to report if any other ongoing issue and please keep the feedback coming!
  • Fix for an endless processing turn related to a perk from the Sakkra’s.
  • Fix for an endless processing turn issue caused by AI bombardment/invasion.
  • Fix for an endless processing turn if Esc was kept pressed during voting in the Galactic Council.
  • Fix for the menu failing to display UI options on startup in Windows.
  • Fix for the game not working if it had mods installed with the old system.
  • Fix for “Get Mods” button not being clickable with certain video capture software running.
  • Fix for UI notification bar glitching where trying to close a notification.
  • Fix for Weapons/Specials with AutoCast turned off turning back on when manually used.
  • Fix for AutoCast not toggleable if Special/Weapon is cooling down.
  • Fix for Core system showing the last selected weapon on the preview.
Master of Orion - [WG Labs]Ashes
Greetings Explorers,

Today we released a mini update to address some of the issues what you have reported since v51.2 was deployed. Read on for the notes, don’t hesitate to report if any other ongoing issue and please keep the feedback coming!
  • Fix for an endless processing turn related to a perk from the Sakkra’s.
  • Fix for an endless processing turn issue caused by AI bombardment/invasion.
  • Fix for an endless processing turn if Esc was kept pressed during voting in the Galactic Council.
  • Fix for the menu failing to display UI options on startup in Windows.
  • Fix for the game not working if it had mods installed with the old system.
  • Fix for “Get Mods” button not being clickable with certain video capture software running.
  • Fix for UI notification bar glitching where trying to close a notification.
  • Fix for Weapons/Specials with AutoCast turned off turning back on when manually used.
  • Fix for AutoCast not toggleable if Special/Weapon is cooling down.
  • Fix for Core system showing the last selected weapon on the preview.
Master of Orion - Bertiux
As you may know, we have heavily relied on your feedback since the beginning of the journey of Master of Orion. It has guided us through the whole development process, it has also helped us staying true to this legendary franchise and we really can’t thank you enough for that.

Since the very first day of Early Access, we have been collecting your main concerns and requests, and making sure that they got implemented in the game through frequent updates.

However, we have kept some Aces up our sleeve… we are talking about some major features that have been frequently requested and which required a big development effort. They have been on the works for a while now, and we are very close to unveiling them.

We are very excited of sharing a sneak peek of a very impactful game update that we have planned for the end of this year. It will be divided in two parts:
  • All Master of Orion holders will receive a handful of -game changing- new features: if you played the old Master of Orion games, several elements on the list will sound familiar to you. And if you didn’t, don’t worry, they will definitely increase the depth of the game and enrich the gameplay experience.

  • 3 new races will be available via DLC: Just when you thought that you have met all the aliens out there, three new empires join the fight for Orion!



Conquer the Stars
Master of Orion - [WG Labs]Ashes
As you may know, we have heavily relied on your feedback since the beginning of the journey of Master of Orion. It has guided us through the whole development process, it has also helped us staying true to this legendary franchise and we really can’t thank you enough for that.

Since the very first day of Early Access, we have been collecting your main concerns and requests, and making sure that they got implemented in the game through frequent updates.

However, we have kept some Aces up our sleeve… we are talking about some major features that have been frequently requested and which required a big development effort. They have been on the works for a while now, and we are very close to unveiling them.

We are very excited of sharing a sneak peek of a very impactful game update that we have planned for the end of this year. It will be divided in two parts:
  • All Master of Orion holders will receive a handful of -game changing- new features: if you played the old Master of Orion games, several elements on the list will sound familiar to you. And if you didn’t, don’t worry, they will definitely increase the depth of the game and enrich the gameplay experience.

  • 3 new races will be available via DLC: Just when you thought that you have met all the aliens out there, three new empires join the fight for Orion!



Conquer the Stars
Master of Orion - contact@rockpapershotgun.com (Brittany Vincent)

WG Labs’ Master of Orion [official site] revival has received mixed reviews (our own Wot I Think said “it’s simply boring”) but perhaps mod support can perk it up. As of this week’s patch v51.2, players can now mod the singleplayer to the their hearts content, with handy Steam Workshop support for players to grab mods themselves. … [visit site to read more]

Master of Orion - Bertiux
Greetings Explorers,

As teased yesterday, during the 20th Anniversary of MOO 2, today we've released a new update for Master of Orion. It brings significant improvements in various fields, and it also introduces the highly demanded “mod support” feature.

Main highlights of the update:
  • Mod support (Single Player)
  • New Pollution mechanics*
  • New Gravity mechanics*
  • Improved AI
  • New interface for Tactical battles
*Explanation of the new pollution and gravity system with v51.2

Read on for the update notes, and be sure to visit the bugfixes link (English only): we had to post them on the forum due to the character count.

As with every update, don’t hesitate to leave your feedback about the game, we can’t wait to see what you think about this new build.

Master of Orion - Patch Notes v51.2

Modding
  • Mods can now be used in the game to enrich the experience even more.
General
  • New Gravity mechanics:
    • Races with Low-G tolerance have a -25% penalty in Normal-G worlds and -50% penalty in High-G worlds.
    • Races with High-G tolerance have a -25% penalty in Normal-G worlds and -50% penalty in Low-G worlds.
    • Races with Normal-G tolerance have a -25% penalty in Low-G worlds and -50% penalty in High-G worlds.
  • New Pollution mechanics:
    • Pollution is now generated by Population and Production output.
    • New ongoing effect: If pollution in a colony goes up, it pollutes the soil and reduces cells’ food output.
    • Pollution Cleanup project is no longer available.
    • Biome tolerance and Pollution cleaning from buildings are now flat values.
  • Pollution Processor moved to Molecular Compression Technode. Core Waste dump cleaning value increased.
Galaxy Generation
  • “Planetary density” added to match options.
  • Tiny planets added (Updated size chances and Gravity table).
  • Galaxy generation improved to support the new gravity mechanics.
  • Monster quantity by galaxy size increased.
  • New Gravity Tolerance perk influences the player’s Home Planet’s gravity.
  • Tweaks to better support low gravity planets.
Perks
  • Races with Low-Gravity tolerance now have the "Low Gravity Homeworld" perk.
  • Races with High-Gravity tolerance now have a "High Gravity Homeworld" perk.
  • Creative perk research bonus increased to +50%.
Animations
  • Polished animations and blending of emperors and advisors
Cinematics
  • Cinematics now play when defeated instead of the old pop-up
  • Removed the narrator and subtitles from Custom Race’s cutscenes.
  • Cinematic cameras, now uses real mesh distances in tactical battles.
AI
  • Improved selection of defense points.
  • Improved evaluation of Declare War On.
  • Improved how the AI manages space pirates while being at war with other races.
  • The AI is now better at building bombers.
  • The AI is better at considering transports for other targets.
  • Expansionism trait improvements.
  • Improved invasion by allowing multiple invasion targets at once.
  • Improved invasion by building troop transports in advance.
  • Improved invasion by making troop transports move together with all military fleets.
  • New Planet Rating heuristic for civilizations, now uses estimated outputs.
  • Racial Grudge is now used in strategic analysis.
  • Re-balanced pacifist trait in General Strategy to make it more noticeable.
  • Refactored Racial Grudge so it has degrees and is not binary.
  • The AI now plays smarter in Cluster Galaxies.
  • The AI now plays smarter in Huge Galaxies.
Tactical
  • Improved opening moves for the AI.
  • Automatic toggle on a weapon/s when receiving general/weapon focus order.
  • Tactical Weapons can now be fired manually.
  • Changed how the AI chooses and changes squadron formation.
  • New Auto-Pause option on screen.
  • Reduced cinematic "Missile Cam” occurrence.
  • Reduced time compression smoothness.
  • Back end now use the new system for focus fire.
  • Formations have been rebalanced to make them more meaningful.
  • New Plasma Web FX.
  • Clicking on a ship now selects only that ship, double-click selects the whole squadron.
Tactical combat – Balance
  • Re-balanced Fighters:
    • Fighter Bay size reduced (40 -> 30).
    • Bomber Bay size reduced (50 -> 35).
    • Heavy Fighter Bay size reduced (60 -> 40).
  • Tweaked Tactical Battles Pacing:
    • Tweaked Hull Visual Scales
    • Increased Max Speed for Most Hulls
    • Reduced Rotation Speed for Most Hulls
    • Reduced tactical health scale
    • Increased CDs on all weapons to keep DPS and Battle Length similar to previous iteration.
    • Phasors Damage Nerfed 35 -> 30
    • Gauss Cannon Damaged Buffed 35 -> 40
    • Pulson Missile Damage Nerfed 50 -> 40
    • Zeon Missile Damage Nerfed 70 -> 60
    • Energy Absorber CD increased 15 -> 25
    • Shield Capacitor CD increased 20 -> 30
    • Removed a Redundant Instance of Cooldown on the Pulsar Entry.
UX
  • Added Automatic Formation Icon.
  • Added pulsing animation to "Victory Is Nigh" notification.
  • Citizen transports can now be built in bulk.
  • New fully configurable ship mass production picker.
  • Limited bulk building to 5 ships max.
  • Added a “below max recommended player” count in the galaxy generation menu, to use as initial value of each galaxy size.
  • Disable Intro Video Option.
  • Set the recommended player count instead of the max count when a new galaxy size is selected.
  • Added Scroll and Close functionality to notifications.
  • Added new feedback for new pollution mechanics.
  • Added missing tooltips that add necessary information in the ship design menu.
  • Improved feedback for Blocking and Guarding commands.
  • The Guard order can now be issued anywhere.
  • Added new formations functionality, weapons and specials functionality in the tactical combat interface.
  • Added status effect icons in the tactical combat interface.
  • Added tooltip Auto-Pause for tactical battles.
  • Added Status Effects to the tactical combat HUD.
  • Numerous tooltips improvements.
  • Added cost, command points, attack rating, defense rating, armor penetration, and drones system tooltips in the Ship Design menu.
  • Added new feedback to Economic victory.
Controls – Modifications for “Tobii eye tracking” devices
  • Cursor stays on planets when camera is shifting on extended view.
  • Improved gamepad warp by adding cursor clone.
  • Look at a planet and push left stick to see tooltip.
GNN
  • Added intro animations for GNN
  • Added New Economic Victory GNN trigger
Master of Orion - [WG Labs]Ashes
Greetings Explorers,

As teased yesterday, during the 20th Anniversary of MOO 2, today we've released a new update for Master of Orion. It brings significant improvements in various fields, and it also introduces the highly demanded “mod support” feature.

Main highlights of the update:
  • Mod support (Single Player)
  • New Pollution mechanics*
  • New Gravity mechanics*
  • Improved AI
  • New interface for Tactical battles
*Explanation of the new pollution and gravity system with v51.2

Read on for the update notes, and be sure to visit the bugfixes link (English only): we had to post them on the forum due to the character count.

As with every update, don’t hesitate to leave your feedback about the game, we can’t wait to see what you think about this new build.

Master of Orion - Patch Notes v51.2

Modding
  • Mods can now be used in the game to enrich the experience even more.
General
  • New Gravity mechanics:
    • Races with Low-G tolerance have a -25% penalty in Normal-G worlds and -50% penalty in High-G worlds.
    • Races with High-G tolerance have a -25% penalty in Normal-G worlds and -50% penalty in Low-G worlds.
    • Races with Normal-G tolerance have a -25% penalty in Low-G worlds and -50% penalty in High-G worlds.
  • New Pollution mechanics:
    • Pollution is now generated by Population and Production output.
    • New ongoing effect: If pollution in a colony goes up, it pollutes the soil and reduces cells’ food output.
    • Pollution Cleanup project is no longer available.
    • Biome tolerance and Pollution cleaning from buildings are now flat values.
  • Pollution Processor moved to Molecular Compression Technode. Core Waste dump cleaning value increased.
Galaxy Generation
  • “Planetary density” added to match options.
  • Tiny planets added (Updated size chances and Gravity table).
  • Galaxy generation improved to support the new gravity mechanics.
  • Monster quantity by galaxy size increased.
  • New Gravity Tolerance perk influences the player’s Home Planet’s gravity.
  • Tweaks to better support low gravity planets.
Perks
  • Races with Low-Gravity tolerance now have the "Low Gravity Homeworld" perk.
  • Races with High-Gravity tolerance now have a "High Gravity Homeworld" perk.
  • Creative perk research bonus increased to +50%.
Animations
  • Polished animations and blending of emperors and advisors
Cinematics
  • Cinematics now play when defeated instead of the old pop-up
  • Removed the narrator and subtitles from Custom Race’s cutscenes.
  • Cinematic cameras, now uses real mesh distances in tactical battles.
AI
  • Improved selection of defense points.
  • Improved evaluation of Declare War On.
  • Improved how the AI manages space pirates while being at war with other races.
  • The AI is now better at building bombers.
  • The AI is better at considering transports for other targets.
  • Expansionism trait improvements.
  • Improved invasion by allowing multiple invasion targets at once.
  • Improved invasion by building troop transports in advance.
  • Improved invasion by making troop transports move together with all military fleets.
  • New Planet Rating heuristic for civilizations, now uses estimated outputs.
  • Racial Grudge is now used in strategic analysis.
  • Re-balanced pacifist trait in General Strategy to make it more noticeable.
  • Refactored Racial Grudge so it has degrees and is not binary.
  • The AI now plays smarter in Cluster Galaxies.
  • The AI now plays smarter in Huge Galaxies.
Tactical
  • Improved opening moves for the AI.
  • Automatic toggle on a weapon/s when receiving general/weapon focus order.
  • Tactical Weapons can now be fired manually.
  • Changed how the AI chooses and changes squadron formation.
  • New Auto-Pause option on screen.
  • Reduced cinematic "Missile Cam” occurrence.
  • Reduced time compression smoothness.
  • Back end now use the new system for focus fire.
  • Formations have been rebalanced to make them more meaningful.
  • New Plasma Web FX.
  • Clicking on a ship now selects only that ship, double-click selects the whole squadron.
Tactical combat – Balance
  • Re-balanced Fighters:
    • Fighter Bay size reduced (40 -> 30).
    • Bomber Bay size reduced (50 -> 35).
    • Heavy Fighter Bay size reduced (60 -> 40).
  • Tweaked Tactical Battles Pacing:
    • Tweaked Hull Visual Scales
    • Increased Max Speed for Most Hulls
    • Reduced Rotation Speed for Most Hulls
    • Reduced tactical health scale
    • Increased CDs on all weapons to keep DPS and Battle Length similar to previous iteration.
    • Phasors Damage Nerfed 35 -> 30
    • Gauss Cannon Damaged Buffed 35 -> 40
    • Pulson Missile Damage Nerfed 50 -> 40
    • Zeon Missile Damage Nerfed 70 -> 60
    • Energy Absorber CD increased 15 -> 25
    • Shield Capacitor CD increased 20 -> 30
    • Removed a Redundant Instance of Cooldown on the Pulsar Entry.
UX
  • Added Automatic Formation Icon.
  • Added pulsing animation to "Victory Is Nigh" notification.
  • Citizen transports can now be built in bulk.
  • New fully configurable ship mass production picker.
  • Limited bulk building to 5 ships max.
  • Added a “below max recommended player” count in the galaxy generation menu, to use as initial value of each galaxy size.
  • Disable Intro Video Option.
  • Set the recommended player count instead of the max count when a new galaxy size is selected.
  • Added Scroll and Close functionality to notifications.
  • Added new feedback for new pollution mechanics.
  • Added missing tooltips that add necessary information in the ship design menu.
  • Improved feedback for Blocking and Guarding commands.
  • The Guard order can now be issued anywhere.
  • Added new formations functionality, weapons and specials functionality in the tactical combat interface.
  • Added status effect icons in the tactical combat interface.
  • Added tooltip Auto-Pause for tactical battles.
  • Added Status Effects to the tactical combat HUD.
  • Numerous tooltips improvements.
  • Added cost, command points, attack rating, defense rating, armor penetration, and drones system tooltips in the Ship Design menu.
  • Added new feedback to Economic victory.
Controls – Modifications for “Tobii eye tracking” devices
  • Cursor stays on planets when camera is shifting on extended view.
  • Improved gamepad warp by adding cursor clone.
  • Look at a planet and push left stick to see tooltip.
GNN
  • Added intro animations for GNN
  • Added New Economic Victory GNN trigger
Master of Orion - Bertiux
Greetings explorers,

Today – the 31st of October 2016 – isn’t any ordinary day. It marks the 20th anniversary of the release of Master of Orion II: Battle at Antares!

This second, very popular entry of the saga is still considered to be one of the best 4X sci-fi titles of all times. Two decades after its birth the game continues to enjoy a large active player base worldwide.

As a tribute to this amazing anniversary, we have prepared a features-packed update for “Master of Orion: Conquer the Stars”. Immerse yourself in the new pollution and gravity mechanics, the AI enhancements and the new tactical battles interface. Or, create your own game modifications with the brand new mod support!

We have discounted all the Master of Orion bundles by -40% (including the Collector’s and Standard’s Edition of Master of Orion: Conquer the Stars, as well as the three vintage games). Don’t miss the chance to get your friends onboard and to explore and conquer the galaxy together!

Happy Anniversary, dear explorers
...