Berserker became a bit overshadowed by the other classes in the last update with the removal of his map invisibility while sprinting. In this update, we’re also removing his extra speed trait, but in return, we’re adding a new trait.
Class Traits and Skills
Trait - Extra Sprinting Speed removed
New Trait - Endurance
30% damage reduction while sprinting
Weapon Distribution
Tormentor added as a secondary weapon
A fast shotgun, similar to Terminator and Bonebreaker
Weapon Balance
Anakonda and Gremlin recoil reduced
Grenadier
Until now, it was almost impossible to land a perfect shot with Grenade Launchers. We want GLs to be rewarding. With a slightly lower damage decay, it should be a bit easier to land great shots. To compensate, GLs max damage was reduced slightly.
Weapon Balance
Grenade Launchers max damage and damage decay decreased
Destructor projectiles now explode on any hit
Terminator recoil increased
Tank
Tank just arrived in the last patch and, while we feel he’s mostly in a good spot, his LMGs have been underperforming. We made a few changes to improve diversity and effectiveness.
Class Traits and Skills
Skills - Blitzkrieg and Unstoppable Force
Fixed bugs related to both of this skills. They now work as intended and are much more effective.
Weapon Balance
All LMGs headshot damage increased
Brute accuracy and damage increased, but rate of fire decreased
Chainsaw accuracy increased slightly
Bruiser rate of fire and accuracy increased, but damage decreased
Shadow
Shadow is overall in a pretty good spot. However, we feel that, outside of the great movement speed and backstabs, Swords are not that much of a threat. To fix that, the damage of all Swords was increased as well as the damage bonus from Swiftblade.
Class Traits and Skills
Skill - Swiftblade
Melee damage bonus increased from 15% to 20%
Weapon Balance
All Swords damage increased
Fixes and Changes
Performance stats added to the Home Screen
From now on, you look at some stats and check your performance at the Home Screen in the Main Menu. This screen is not final, so let us know what stats you’d like to see in the future.
Damage Numbers added
While definitely not in it’s final form yet, damage numbers are back! Keeping track of damage dealt will be way easier.
All weapons (except Sniper Rifles and Pistols) headshot damage increased
All shotguns range increased slightly
In-game chat messages not deleting fixed
Sometimes, if players talk non-stop or spam the in-game chat, the game would slow down and cause frame drops. That was due to a bug in which messages weren’t being deleted as they should. This is now fixed and shouldn’t happen anymore.
Weapon icons on kill width to height ratio fixed
In-game settings menu removed temporarily
This menu became bugged in the last update with the addition of new features to the outside game settings. This menu will return with the new HUD in the future, but for now, you can only change your settings outside of a match.
Berserker became a bit overshadowed by the other classes in the last update with the removal of his map invisibility while sprinting. In this update, we’re also removing his extra speed trait, but in return, we’re adding a new trait.
Class Traits and Skills
Trait - Extra Sprinting Speed removed
New Trait - Endurance
30% damage reduction while sprinting
Weapon Distribution
Tormentor added as a secondary weapon
A fast shotgun, similar to Terminator and Bonebreaker
Weapon Balance
Anakonda and Gremlin recoil reduced
Grenadier
Until now, it was almost impossible to land a perfect shot with Grenade Launchers. We want GLs to be rewarding. With a slightly lower damage decay, it should be a bit easier to land great shots. To compensate, GLs max damage was reduced slightly.
Weapon Balance
Grenade Launchers max damage and damage decay decreased
Destructor projectiles now explode on any hit
Terminator recoil increased
Tank
Tank just arrived in the last patch and, while we feel he’s mostly in a good spot, his LMGs have been underperforming. We made a few changes to improve diversity and effectiveness.
Class Traits and Skills
Skills - Blitzkrieg and Unstoppable Force
Fixed bugs related to both of this skills. They now work as intended and are much more effective.
Weapon Balance
All LMGs headshot damage increased
Brute accuracy and damage increased, but rate of fire decreased
Chainsaw accuracy increased slightly
Bruiser rate of fire and accuracy increased, but damage decreased
Shadow
Shadow is overall in a pretty good spot. However, we feel that, outside of the great movement speed and backstabs, Swords are not that much of a threat. To fix that, the damage of all Swords was increased as well as the damage bonus from Swiftblade.
Class Traits and Skills
Skill - Swiftblade
Melee damage bonus increased from 15% to 20%
Weapon Balance
All Swords damage increased
Fixes and Changes
Performance stats added to the Home Screen
From now on, you look at some stats and check your performance at the Home Screen in the Main Menu. This screen is not final, so let us know what stats you’d like to see in the future.
Damage Numbers added
While definitely not in it’s final form yet, damage numbers are back! Keeping track of damage dealt will be way easier.
All weapons (except Sniper Rifles and Pistols) headshot damage increased
All shotguns range increased slightly
In-game chat messages not deleting fixed
Sometimes, if players talk non-stop or spam the in-game chat, the game would slow down and cause frame drops. That was due to a bug in which messages weren’t being deleted as they should. This is now fixed and shouldn’t happen anymore.
Weapon icons on kill width to height ratio fixed
In-game settings menu removed temporarily
This menu became bugged in the last update with the addition of new features to the outside game settings. This menu will return with the new HUD in the future, but for now, you can only change your settings outside of a match.
Tank is our survival expert. He can take hits like no one else. Without further ado, here’s the breakdown of his traits, skills and weapons.
Class Traits and Skills
Trait - Regeneration and resistance
Huge health
Recovers 1% of max health per second
Skill - Well prepared
Tank receives +10% damage resistance, +15% headshot damage resistance and +20% explosive damage resistance.
Skill - Toughness
Tank gains +10% max health and +20% reload speed.
Skill - Provoke
When hit by enemy fire or grenades, Tank gains +15% damage and +30% accuracy for 5 seconds. Being hit while under the effect of Provoke refreshes the duration.
Skill - Blitzkrieg
While shooting, Tank gains +15% damage resistance and -10% movement speed. While not shooting, Tank gains +10% movement speed. This skill only works while using primary weapons.
Skill - Unstoppable Force
Tank gains +4% damage and +4% damage resistance. Additionally, Tank gains another stack of these buffs per kill. Caps at 3 kills (max 16% reload speed and 16% rate of fire).
Available Weapons
Primary
Commando (Assault Rifle)
Bruiser (LMG)
Brute (LMG)
Prybar (LMG)
Chainsaw (LMG)
Mongoose (Shotgun)
Secondary
Blackhawk (Pistol)
Mammoth (Shotgun Pistol)
Rhino (Shotgun Pistol)
Agent (Pistol)
Berserker
Berserker is a legit rusher with his high damage and movement speed (and we like it). However, we feel that his map invisibility might be a bit too much. To compensate for his lost trait, Berserker gains a few weapons, securing him the most varied arsenal in the game.
Class Changes
Trait - Map invisibility when running removed
Weapon Distribution
Felon added as a primary weapon
Assault Rifle with higher DPS and movement speed, but lower range compared to other ARs
Whirlwind added as a secondary weapon
Weapon Balance
Anakonda recoil reduced
Supernova hip-fire accuracy drastically increased and damage reduced
Whirlwind and Quickfix movement speed reduced
Whirlwind and Quickfix clip size and reserve ammo increased
Vanguard
Vanguard is probably the most powerful class of Ballistic Overkill right now. While he’s designed to be an all around class, his healing abilities are being nerfed in this patch.
Class Changes
Trait - Health Regeneration on Kill
Vanguard doesn’t recover 10% health instantly on kill anymore. Instead, every time you kill an enemy, Vanguard recovers 2.5% health per second for 4 seconds. Killing another enemy while this effect is active adds 4 more seconds to the duration
Skill - Regeneration
Makes Vanguard’s health regeneration trait become always active
Weapon Distribution
Executioner as a primary weapon
Average AR with good hip fire accuracy
Stalker as a primary weapon
Good accuracy + grenade launcher secondary function
Heavy Metal as a secondary weapon
Substituting the other pistols he’s losing. Very similar to Switchblade in terms of balance.
Commando, Blackhawk and Switchblade removed
Weapon Balance
Bonebreaker recoil reduced
Widower recoil when aiming reduced slightly
Wraith
Wraith has been performing his ranged stealth assassin role very well, specially with his new powerful skills from the new system. In this patch we’re slightly reducing his survivability because we feel we is performing a bit too well in close range.
Class Changes
HP reduced to 150
Weapon Balance
All Sniper Rifles aiming sensitivity increased slightly
Twister and Agitator damage reduced slightly
Twister and Agitator movement speed while aiming reduce slightly
Hydra damage and range increased
Hydra recoil decreased
Deadeye and Judge rate of fire increased
Judge hip-fire accuracy increased
Shadow
Shadow has been in a decent place since his arrival. However, there’s a few things that we don’t like. He’s a bit too squishy and Scorpion seems to be dominating too much in the primary weapon category. To make things more competitive in this slot, all of his other primary weapons received small buffs, while Scorpion received a very small damage nerf.
Class Changes
HP increased to 160
Weapon Distribution
Switchblade added as a primary weapon
Whirlwind removed
Weapon Balance
Cyclone and Hurricane clip size and reserve ammo increased
Typhoon damage increased slightly
Scorpion damage decreased slightly
Switchblade and Persuader max ammo increased
Grenadier
Grenadier’s arrival was a bit scary and resulted in lots of grenades spamming on small maps. After rebalancing his GLs and prioritizing on-hit explosions, the spamming reduced by a lot and he has found a better (while smaller) place in the game. In this patch we’re improving his skills to match his design and adjusting his GLs to make it a little more comfortable to play with him.
Class Changes
Trait - Explosion Resistance added
+50% explosions resistance
Skill - Firearms Expert reworked
+10% damage, +10% rate of fire and +5 meters to range of all weapons
Weapon Balance
All Grenade Launchers reload time decreased
All Grenade Launchers reload time decreased
Destructor explosion range and projectile force increased slightly
One Shot damage on direct hits reduced
Terminator recoil increased
Sawblade hip-fire accuracy increased
Fixes and Changes
FOV and Aiming Sensitivity Sliders added to the Options Menu
Reset Loadouts button added to the Options Menu
Restarting the game is necessary for changes to take place
Aiming improved in both Toggle and Hold mode
Toggle now works instantly with semi-automatic rifles, even if the shooting animation is still running
Hold received several upgrades and is much more responsive.
All pistols crosshair changed
Reload blend animation fixed
With some weapons, the sprinting and reloading animations didn’t blend well into each other.
Voting for the same map that was last played disabled
We intend to test more with map drafts in the future, but, for now, this should encourage more map diversity.
Tank is our survival expert. He can take hits like no one else. Without further ado, here’s the breakdown of his traits, skills and weapons.
Class Traits and Skills
Trait - Regeneration and resistance
Huge health
Recovers 1% of max health per second
Skill - Well prepared
Tank receives +10% damage resistance, +15% headshot damage resistance and +20% explosive damage resistance.
Skill - Toughness
Tank gains +10% max health and +20% reload speed.
Skill - Provoke
When hit by enemy fire or grenades, Tank gains +15% damage and +30% accuracy for 5 seconds. Being hit while under the effect of Provoke refreshes the duration.
Skill - Blitzkrieg
While shooting, Tank gains +15% damage resistance and -10% movement speed. While not shooting, Tank gains +10% movement speed. This skill only works while using primary weapons.
Skill - Unstoppable Force
Tank gains +4% damage and +4% damage resistance. Additionally, Tank gains another stack of these buffs per kill. Caps at 3 kills (max 16% reload speed and 16% rate of fire).
Available Weapons
Primary
Commando (Assault Rifle)
Bruiser (LMG)
Brute (LMG)
Prybar (LMG)
Chainsaw (LMG)
Mongoose (Shotgun)
Secondary
Blackhawk (Pistol)
Mammoth (Shotgun Pistol)
Rhino (Shotgun Pistol)
Agent (Pistol)
Berserker
Berserker is a legit rusher with his high damage and movement speed (and we like it). However, we feel that his map invisibility might be a bit too much. To compensate for his lost trait, Berserker gains a few weapons, securing him the most varied arsenal in the game.
Class Changes
Trait - Map invisibility when running removed
Weapon Distribution
Felon added as a primary weapon
Assault Rifle with higher DPS and movement speed, but lower range compared to other ARs
Whirlwind added as a secondary weapon
Weapon Balance
Anakonda recoil reduced
Supernova hip-fire accuracy drastically increased and damage reduced
Whirlwind and Quickfix movement speed reduced
Whirlwind and Quickfix clip size and reserve ammo increased
Vanguard
Vanguard is probably the most powerful class of Ballistic Overkill right now. While he’s designed to be an all around class, his healing abilities are being nerfed in this patch.
Class Changes
Trait - Health Regeneration on Kill
Vanguard doesn’t recover 10% health instantly on kill anymore. Instead, every time you kill an enemy, Vanguard recovers 2.5% health per second for 4 seconds. Killing another enemy while this effect is active adds 4 more seconds to the duration
Skill - Regeneration
Makes Vanguard’s health regeneration trait become always active
Weapon Distribution
Executioner as a primary weapon
Average AR with good hip fire accuracy
Stalker as a primary weapon
Good accuracy + grenade launcher secondary function
Heavy Metal as a secondary weapon
Substituting the other pistols he’s losing. Very similar to Switchblade in terms of balance.
Commando, Blackhawk and Switchblade removed
Weapon Balance
Bonebreaker recoil reduced
Widower recoil when aiming reduced slightly
Wraith
Wraith has been performing his ranged stealth assassin role very well, specially with his new powerful skills from the new system. In this patch we’re slightly reducing his survivability because we feel we is performing a bit too well in close range.
Class Changes
HP reduced to 150
Weapon Balance
All Sniper Rifles aiming sensitivity increased slightly
Twister and Agitator damage reduced slightly
Twister and Agitator movement speed while aiming reduce slightly
Hydra damage and range increased
Hydra recoil decreased
Deadeye and Judge rate of fire increased
Judge hip-fire accuracy increased
Shadow
Shadow has been in a decent place since his arrival. However, there’s a few things that we don’t like. He’s a bit too squishy and Scorpion seems to be dominating too much in the primary weapon category. To make things more competitive in this slot, all of his other primary weapons received small buffs, while Scorpion received a very small damage nerf.
Class Changes
HP increased to 160
Weapon Distribution
Switchblade added as a primary weapon
Whirlwind removed
Weapon Balance
Cyclone and Hurricane clip size and reserve ammo increased
Typhoon damage increased slightly
Scorpion damage decreased slightly
Switchblade and Persuader max ammo increased
Grenadier
Grenadier’s arrival was a bit scary and resulted in lots of grenades spamming on small maps. After rebalancing his GLs and prioritizing on-hit explosions, the spamming reduced by a lot and he has found a better (while smaller) place in the game. In this patch we’re improving his skills to match his design and adjusting his GLs to make it a little more comfortable to play with him.
Class Changes
Trait - Explosion Resistance added
+50% explosions resistance
Skill - Firearms Expert reworked
+10% damage, +10% rate of fire and +5 meters to range of all weapons
Weapon Balance
All Grenade Launchers reload time decreased
All Grenade Launchers reload time decreased
Destructor explosion range and projectile force increased slightly
One Shot damage on direct hits reduced
Terminator recoil increased
Sawblade hip-fire accuracy increased
Fixes and Changes
FOV and Aiming Sensitivity Sliders added to the Options Menu
Reset Loadouts button added to the Options Menu
Restarting the game is necessary for changes to take place
Aiming improved in both Toggle and Hold mode
Toggle now works instantly with semi-automatic rifles, even if the shooting animation is still running
Hold received several upgrades and is much more responsive.
All pistols crosshair changed
Reload blend animation fixed
With some weapons, the sprinting and reloading animations didn’t blend well into each other.
Voting for the same map that was last played disabled
We intend to test more with map drafts in the future, but, for now, this should encourage more map diversity.
It is with imense joy that our team presents you our latest update, and biggest so far! In it you'll find: two new classes, a revamped and improved skill system, new weapons, new weapon distribution system, several balance changes and a lot of under the hood stuff to make the game look and run better.
Once again, thank you for all your support and feedback. We're making this with you and for you.
It is with imense joy that our team presents you our latest update, and biggest so far! In it you'll find: two new classes, a revamped and improved skill system, new weapons, new weapon distribution system, several balance changes and a lot of under the hood stuff to make the game look and run better.
Once again, thank you for all your support and feedback. We're making this with you and for you.
It is with imense joy that our team presents you our latest update, and biggest so far! In it you'll find: two new classes, a revamped and improved skill system, new weapons, new weapon distribution system, several balance changes and a lot of under the hood stuff to make the game look and run better.
Once again, thank you for all your support and feedback. We're making this with you and for you.
It is with imense joy that our team presents you our latest update, and biggest so far! In it you'll find: two new classes, a revamped and improved skill system, new weapons, new weapon distribution system, several balance changes and a lot of under the hood stuff to make the game look and run better.
Once again, thank you for all your support and feedback. We're making this with you and for you.