Ballistic Overkill - Zanenga
Berserker
Berserker became a bit overshadowed by the other classes in the last update with the removal of his map invisibility while sprinting. In this update, we’re also removing his extra speed trait, but in return, we’re adding a new trait.
  • Class Traits and Skills
    • Trait - Extra Sprinting Speed removed
    • New Trait - Endurance
      • 30% damage reduction while sprinting
  • Weapon Distribution
    • Tormentor added as a secondary weapon
      • A fast shotgun, similar to Terminator and Bonebreaker
  • Weapon Balance
    • Anakonda and Gremlin recoil reduced

Grenadier
Until now, it was almost impossible to land a perfect shot with Grenade Launchers. We want GLs to be rewarding. With a slightly lower damage decay, it should be a bit easier to land great shots. To compensate, GLs max damage was reduced slightly.
  • Weapon Balance
    • Grenade Launchers max damage and damage decay decreased
    • Destructor projectiles now explode on any hit
    • Terminator recoil increased

Tank
Tank just arrived in the last patch and, while we feel he’s mostly in a good spot, his LMGs have been underperforming. We made a few changes to improve diversity and effectiveness.
  • Class Traits and Skills
    • Skills - Blitzkrieg and Unstoppable Force
      • Fixed bugs related to both of this skills. They now work as intended and are much more effective.
  • Weapon Balance
    • All LMGs headshot damage increased
    • Brute accuracy and damage increased, but rate of fire decreased
    • Chainsaw accuracy increased slightly
    • Bruiser rate of fire and accuracy increased, but damage decreased

Shadow
Shadow is overall in a pretty good spot. However, we feel that, outside of the great movement speed and backstabs, Swords are not that much of a threat. To fix that, the damage of all Swords was increased as well as the damage bonus from Swiftblade.
  • Class Traits and Skills
    • Skill - Swiftblade
      • Melee damage bonus increased from 15% to 20%
  • Weapon Balance
    • All Swords damage increased

Fixes and Changes
  • Performance stats added to the Home Screen
    • From now on, you look at some stats and check your performance at the Home Screen in the Main Menu. This screen is not final, so let us know what stats you’d like to see in the future.
  • Damage Numbers added
    • While definitely not in it’s final form yet, damage numbers are back! Keeping track of damage dealt will be way easier.
  • All weapons (except Sniper Rifles and Pistols) headshot damage increased
  • All shotguns range increased slightly
  • In-game chat messages not deleting fixed
    • Sometimes, if players talk non-stop or spam the in-game chat, the game would slow down and cause frame drops. That was due to a bug in which messages weren’t being deleted as they should. This is now fixed and shouldn’t happen anymore.
  • Weapon icons on kill width to height ratio fixed
  • In-game settings menu removed temporarily
    • This menu became bugged in the last update with the addition of new features to the outside game settings. This menu will return with the new HUD in the future, but for now, you can only change your settings outside of a match.
Ballistic Overkill - Zanenga
Berserker
Berserker became a bit overshadowed by the other classes in the last update with the removal of his map invisibility while sprinting. In this update, we’re also removing his extra speed trait, but in return, we’re adding a new trait.
  • Class Traits and Skills
    • Trait - Extra Sprinting Speed removed
    • New Trait - Endurance
      • 30% damage reduction while sprinting
  • Weapon Distribution
    • Tormentor added as a secondary weapon
      • A fast shotgun, similar to Terminator and Bonebreaker
  • Weapon Balance
    • Anakonda and Gremlin recoil reduced

Grenadier
Until now, it was almost impossible to land a perfect shot with Grenade Launchers. We want GLs to be rewarding. With a slightly lower damage decay, it should be a bit easier to land great shots. To compensate, GLs max damage was reduced slightly.
  • Weapon Balance
    • Grenade Launchers max damage and damage decay decreased
    • Destructor projectiles now explode on any hit
    • Terminator recoil increased

Tank
Tank just arrived in the last patch and, while we feel he’s mostly in a good spot, his LMGs have been underperforming. We made a few changes to improve diversity and effectiveness.
  • Class Traits and Skills
    • Skills - Blitzkrieg and Unstoppable Force
      • Fixed bugs related to both of this skills. They now work as intended and are much more effective.
  • Weapon Balance
    • All LMGs headshot damage increased
    • Brute accuracy and damage increased, but rate of fire decreased
    • Chainsaw accuracy increased slightly
    • Bruiser rate of fire and accuracy increased, but damage decreased

Shadow
Shadow is overall in a pretty good spot. However, we feel that, outside of the great movement speed and backstabs, Swords are not that much of a threat. To fix that, the damage of all Swords was increased as well as the damage bonus from Swiftblade.
  • Class Traits and Skills
    • Skill - Swiftblade
      • Melee damage bonus increased from 15% to 20%
  • Weapon Balance
    • All Swords damage increased

Fixes and Changes
  • Performance stats added to the Home Screen
    • From now on, you look at some stats and check your performance at the Home Screen in the Main Menu. This screen is not final, so let us know what stats you’d like to see in the future.
  • Damage Numbers added
    • While definitely not in it’s final form yet, damage numbers are back! Keeping track of damage dealt will be way easier.
  • All weapons (except Sniper Rifles and Pistols) headshot damage increased
  • All shotguns range increased slightly
  • In-game chat messages not deleting fixed
    • Sometimes, if players talk non-stop or spam the in-game chat, the game would slow down and cause frame drops. That was due to a bug in which messages weren’t being deleted as they should. This is now fixed and shouldn’t happen anymore.
  • Weapon icons on kill width to height ratio fixed
  • In-game settings menu removed temporarily
    • This menu became bugged in the last update with the addition of new features to the outside game settings. This menu will return with the new HUD in the future, but for now, you can only change your settings outside of a match.
Ballistic Overkill - Zanenga
New Class - Tank
Tank is our survival expert. He can take hits like no one else. Without further ado, here’s the breakdown of his traits, skills and weapons.

  • Class Traits and Skills
    • Trait - Regeneration and resistance
      • Huge health
      • Recovers 1% of max health per second
    • Skill - Well prepared
      • Tank receives +10% damage resistance, +15% headshot damage resistance and +20% explosive damage resistance.
    • Skill - Toughness
      • Tank gains +10% max health and +20% reload speed.
    • Skill - Provoke
      • When hit by enemy fire or grenades, Tank gains +15% damage and +30% accuracy for 5 seconds. Being hit while under the effect of Provoke refreshes the duration.
    • Skill - Blitzkrieg
      • While shooting, Tank gains +15% damage resistance and -10% movement speed. While not shooting, Tank gains +10% movement speed. This skill only works while using primary weapons.
    • Skill - Unstoppable Force
      • Tank gains +4% damage and +4% damage resistance. Additionally, Tank gains another stack of these buffs per kill. Caps at 3 kills (max 16% reload speed and 16% rate of fire).

  • Available Weapons
    • Primary
      • Commando (Assault Rifle)
      • Bruiser (LMG)
      • Brute (LMG)
      • Prybar (LMG)
      • Chainsaw (LMG)
      • Mongoose (Shotgun)
    • Secondary
      • Blackhawk (Pistol)
      • Mammoth (Shotgun Pistol)
      • Rhino (Shotgun Pistol)
      • Agent (Pistol)

Berserker
Berserker is a legit rusher with his high damage and movement speed (and we like it). However, we feel that his map invisibility might be a bit too much. To compensate for his lost trait, Berserker gains a few weapons, securing him the most varied arsenal in the game.

    Class Changes
    • Trait - Map invisibility when running removed
  • Weapon Distribution
    • Felon added as a primary weapon
      • Assault Rifle with higher DPS and movement speed, but lower range compared to other ARs
    • Whirlwind added as a secondary weapon
  • Weapon Balance
    • Anakonda recoil reduced
    • Supernova hip-fire accuracy drastically increased and damage reduced
    • Whirlwind and Quickfix movement speed reduced
    • Whirlwind and Quickfix clip size and reserve ammo increased

Vanguard
Vanguard is probably the most powerful class of Ballistic Overkill right now. While he’s designed to be an all around class, his healing abilities are being nerfed in this patch.

    Class Changes
    • Trait - Health Regeneration on Kill
      • Vanguard doesn’t recover 10% health instantly on kill anymore. Instead, every time you kill an enemy, Vanguard recovers 2.5% health per second for 4 seconds. Killing another enemy while this effect is active adds 4 more seconds to the duration
    • Skill - Regeneration
      • Makes Vanguard’s health regeneration trait become always active
  • Weapon Distribution
    • Executioner as a primary weapon
      • Average AR with good hip fire accuracy
    • Stalker as a primary weapon
      • Good accuracy + grenade launcher secondary function
    • Heavy Metal as a secondary weapon
      • Substituting the other pistols he’s losing. Very similar to Switchblade in terms of balance.
    • Commando, Blackhawk and Switchblade removed
  • Weapon Balance
    • Bonebreaker recoil reduced
    • Widower recoil when aiming reduced slightly

Wraith
Wraith has been performing his ranged stealth assassin role very well, specially with his new powerful skills from the new system. In this patch we’re slightly reducing his survivability because we feel we is performing a bit too well in close range.

    Class Changes
    • HP reduced to 150
  • Weapon Balance
    • All Sniper Rifles aiming sensitivity increased slightly
    • Twister and Agitator damage reduced slightly
    • Twister and Agitator movement speed while aiming reduce slightly
    • Hydra damage and range increased
    • Hydra recoil decreased
    • Deadeye and Judge rate of fire increased
    • Judge hip-fire accuracy increased

Shadow
Shadow has been in a decent place since his arrival. However, there’s a few things that we don’t like. He’s a bit too squishy and Scorpion seems to be dominating too much in the primary weapon category. To make things more competitive in this slot, all of his other primary weapons received small buffs, while Scorpion received a very small damage nerf.

    Class Changes
    • HP increased to 160
  • Weapon Distribution
    • Switchblade added as a primary weapon
    • Whirlwind removed
  • Weapon Balance
    • Cyclone and Hurricane clip size and reserve ammo increased
    • Typhoon damage increased slightly
    • Scorpion damage decreased slightly
    • Switchblade and Persuader max ammo increased


Grenadier
Grenadier’s arrival was a bit scary and resulted in lots of grenades spamming on small maps. After rebalancing his GLs and prioritizing on-hit explosions, the spamming reduced by a lot and he has found a better (while smaller) place in the game. In this patch we’re improving his skills to match his design and adjusting his GLs to make it a little more comfortable to play with him.

    Class Changes
    • Trait - Explosion Resistance added
      • +50% explosions resistance
    • Skill - Firearms Expert reworked
      • +10% damage, +10% rate of fire and +5 meters to range of all weapons
  • Weapon Balance
    • All Grenade Launchers reload time decreased
    • All Grenade Launchers reload time decreased
    • Destructor explosion range and projectile force increased slightly
    • One Shot damage on direct hits reduced
    • Terminator recoil increased
    • Sawblade hip-fire accuracy increased

Fixes and Changes

  • FOV and Aiming Sensitivity Sliders added to the Options Menu
  • Reset Loadouts button added to the Options Menu
    • Restarting the game is necessary for changes to take place
  • Aiming improved in both Toggle and Hold mode
    • Toggle now works instantly with semi-automatic rifles, even if the shooting animation is still running
  • Hold received several upgrades and is much more responsive.
  • All pistols crosshair changed
  • Reload blend animation fixed
    • With some weapons, the sprinting and reloading animations didn’t blend well into each other.
  • Voting for the same map that was last played disabled
    • We intend to test more with map drafts in the future, but, for now, this should encourage more map diversity.
Ballistic Overkill - Zanenga
New Class - Tank
Tank is our survival expert. He can take hits like no one else. Without further ado, here’s the breakdown of his traits, skills and weapons.

  • Class Traits and Skills
    • Trait - Regeneration and resistance
      • Huge health
      • Recovers 1% of max health per second
    • Skill - Well prepared
      • Tank receives +10% damage resistance, +15% headshot damage resistance and +20% explosive damage resistance.
    • Skill - Toughness
      • Tank gains +10% max health and +20% reload speed.
    • Skill - Provoke
      • When hit by enemy fire or grenades, Tank gains +15% damage and +30% accuracy for 5 seconds. Being hit while under the effect of Provoke refreshes the duration.
    • Skill - Blitzkrieg
      • While shooting, Tank gains +15% damage resistance and -10% movement speed. While not shooting, Tank gains +10% movement speed. This skill only works while using primary weapons.
    • Skill - Unstoppable Force
      • Tank gains +4% damage and +4% damage resistance. Additionally, Tank gains another stack of these buffs per kill. Caps at 3 kills (max 16% reload speed and 16% rate of fire).

  • Available Weapons
    • Primary
      • Commando (Assault Rifle)
      • Bruiser (LMG)
      • Brute (LMG)
      • Prybar (LMG)
      • Chainsaw (LMG)
      • Mongoose (Shotgun)
    • Secondary
      • Blackhawk (Pistol)
      • Mammoth (Shotgun Pistol)
      • Rhino (Shotgun Pistol)
      • Agent (Pistol)

Berserker
Berserker is a legit rusher with his high damage and movement speed (and we like it). However, we feel that his map invisibility might be a bit too much. To compensate for his lost trait, Berserker gains a few weapons, securing him the most varied arsenal in the game.

    Class Changes
    • Trait - Map invisibility when running removed
  • Weapon Distribution
    • Felon added as a primary weapon
      • Assault Rifle with higher DPS and movement speed, but lower range compared to other ARs
    • Whirlwind added as a secondary weapon
  • Weapon Balance
    • Anakonda recoil reduced
    • Supernova hip-fire accuracy drastically increased and damage reduced
    • Whirlwind and Quickfix movement speed reduced
    • Whirlwind and Quickfix clip size and reserve ammo increased

Vanguard
Vanguard is probably the most powerful class of Ballistic Overkill right now. While he’s designed to be an all around class, his healing abilities are being nerfed in this patch.

    Class Changes
    • Trait - Health Regeneration on Kill
      • Vanguard doesn’t recover 10% health instantly on kill anymore. Instead, every time you kill an enemy, Vanguard recovers 2.5% health per second for 4 seconds. Killing another enemy while this effect is active adds 4 more seconds to the duration
    • Skill - Regeneration
      • Makes Vanguard’s health regeneration trait become always active
  • Weapon Distribution
    • Executioner as a primary weapon
      • Average AR with good hip fire accuracy
    • Stalker as a primary weapon
      • Good accuracy + grenade launcher secondary function
    • Heavy Metal as a secondary weapon
      • Substituting the other pistols he’s losing. Very similar to Switchblade in terms of balance.
    • Commando, Blackhawk and Switchblade removed
  • Weapon Balance
    • Bonebreaker recoil reduced
    • Widower recoil when aiming reduced slightly

Wraith
Wraith has been performing his ranged stealth assassin role very well, specially with his new powerful skills from the new system. In this patch we’re slightly reducing his survivability because we feel we is performing a bit too well in close range.

    Class Changes
    • HP reduced to 150
  • Weapon Balance
    • All Sniper Rifles aiming sensitivity increased slightly
    • Twister and Agitator damage reduced slightly
    • Twister and Agitator movement speed while aiming reduce slightly
    • Hydra damage and range increased
    • Hydra recoil decreased
    • Deadeye and Judge rate of fire increased
    • Judge hip-fire accuracy increased

Shadow
Shadow has been in a decent place since his arrival. However, there’s a few things that we don’t like. He’s a bit too squishy and Scorpion seems to be dominating too much in the primary weapon category. To make things more competitive in this slot, all of his other primary weapons received small buffs, while Scorpion received a very small damage nerf.

    Class Changes
    • HP increased to 160
  • Weapon Distribution
    • Switchblade added as a primary weapon
    • Whirlwind removed
  • Weapon Balance
    • Cyclone and Hurricane clip size and reserve ammo increased
    • Typhoon damage increased slightly
    • Scorpion damage decreased slightly
    • Switchblade and Persuader max ammo increased


Grenadier
Grenadier’s arrival was a bit scary and resulted in lots of grenades spamming on small maps. After rebalancing his GLs and prioritizing on-hit explosions, the spamming reduced by a lot and he has found a better (while smaller) place in the game. In this patch we’re improving his skills to match his design and adjusting his GLs to make it a little more comfortable to play with him.

    Class Changes
    • Trait - Explosion Resistance added
      • +50% explosions resistance
    • Skill - Firearms Expert reworked
      • +10% damage, +10% rate of fire and +5 meters to range of all weapons
  • Weapon Balance
    • All Grenade Launchers reload time decreased
    • All Grenade Launchers reload time decreased
    • Destructor explosion range and projectile force increased slightly
    • One Shot damage on direct hits reduced
    • Terminator recoil increased
    • Sawblade hip-fire accuracy increased

Fixes and Changes

  • FOV and Aiming Sensitivity Sliders added to the Options Menu
  • Reset Loadouts button added to the Options Menu
    • Restarting the game is necessary for changes to take place
  • Aiming improved in both Toggle and Hold mode
    • Toggle now works instantly with semi-automatic rifles, even if the shooting animation is still running
  • Hold received several upgrades and is much more responsive.
  • All pistols crosshair changed
  • Reload blend animation fixed
    • With some weapons, the sprinting and reloading animations didn’t blend well into each other.
  • Voting for the same map that was last played disabled
    • We intend to test more with map drafts in the future, but, for now, this should encourage more map diversity.
Ballistic Overkill - Fernando
Patch 1.1.3 - Release Notes

Weapon Distribution Changes:
  • Persuader changed to Shadow’s primary
  • Blackhawk and Switchblade changed to Vanguard’s secondary
  • Hydra changed to Wraith’s secondary

Class Balance Changes:
Vanguard
  • Vanguard gained +10 health points and 5% movement speed
  • Regeneration skill movement speed removed (8% -> 0%)
  • Carelessness skill extra health reduced to 10% and damage reduction reduced to 12%.

Body part Multiplier Changes:
  • Arms and hands damage increased to 100%
  • Legs damage reduced to 75%
  • Shin damage reduced to 60%

Fixes:
  • Health sometimes showing 1 more point than actual value fixed
  • Damage Feedback Crosshair “staying active after dying” bug fixed
  • Grenade Launcher explosion effects reduced in size and duration
  • Fixed Snipers scope going invisible for a second
  • Scorpion reserve ammo and clip size on UI fixed
  • Quickfix reserve ammo and clip size on UI fixed

Unmentioned changes from 1.1.2:
Tracers
  • Weapons now have a visible particle to represent bullets in 1st person
FOV changes
  • Most weapons had Field of View changes to improve their look in 1st person.

Weapons Balance Notes

Grenade Launchers:
  • One shot projectiles now explode instantly on any hit
  • Destructor projectiles now explode when hitting an enemy
  • One shot and Destructor rate of fire reduced
  • One shot and Destructor grenades AoE reduced.

Shotguns:
  • Piledriver and Jackhammer range reduced.

Grenade:
  • Throw animation time increased.
Ballistic Overkill - Fernando
Patch 1.1.3 - Release Notes

Weapon Distribution Changes:
  • Persuader changed to Shadow’s primary
  • Blackhawk and Switchblade changed to Vanguard’s secondary
  • Hydra changed to Wraith’s secondary

Class Balance Changes:
Vanguard
  • Vanguard gained +10 health points and 5% movement speed
  • Regeneration skill movement speed removed (8% -> 0%)
  • Carelessness skill extra health reduced to 10% and damage reduction reduced to 12%.

Body part Multiplier Changes:
  • Arms and hands damage increased to 100%
  • Legs damage reduced to 75%
  • Shin damage reduced to 60%

Fixes:
  • Health sometimes showing 1 more point than actual value fixed
  • Damage Feedback Crosshair “staying active after dying” bug fixed
  • Grenade Launcher explosion effects reduced in size and duration
  • Fixed Snipers scope going invisible for a second
  • Scorpion reserve ammo and clip size on UI fixed
  • Quickfix reserve ammo and clip size on UI fixed

Unmentioned changes from 1.1.2:
Tracers
  • Weapons now have a visible particle to represent bullets in 1st person
FOV changes
  • Most weapons had Field of View changes to improve their look in 1st person.

Weapons Balance Notes

Grenade Launchers:
  • One shot projectiles now explode instantly on any hit
  • Destructor projectiles now explode when hitting an enemy
  • One shot and Destructor rate of fire reduced
  • One shot and Destructor grenades AoE reduced.

Shotguns:
  • Piledriver and Jackhammer range reduced.

Grenade:
  • Throw animation time increased.
Ballistic Overkill - Fernando
Hello everyone!

It is with imense joy that our team presents you our latest update, and biggest so far! In it you'll find: two new classes, a revamped and improved skill system, new weapons, new weapon distribution system, several balance changes and a lot of under the hood stuff to make the game look and run better.

Once again, thank you for all your support and feedback. We're making this with you and for you.

Read the full release notes clicking on the following link (the full notes were too big to post here!): http://steamcommunity.com/app/296300/discussions/1/412449508296124488/
Ballistic Overkill - Fernando
Hello everyone!

It is with imense joy that our team presents you our latest update, and biggest so far! In it you'll find: two new classes, a revamped and improved skill system, new weapons, new weapon distribution system, several balance changes and a lot of under the hood stuff to make the game look and run better.

Once again, thank you for all your support and feedback. We're making this with you and for you.

Read the full release notes clicking on the following link (the full notes were too big to post here!): http://steamcommunity.com/app/296300/discussions/1/412449508296124488/
Ballistic Overkill - Fernando
Hello everyone!

It is with imense joy that our team presents you our latest update, and biggest so far! In it you'll find: two new classes, a revamped and improved skill system, new weapons, new weapon distribution system, several balance changes and a lot of under the hood stuff to make the game look and run better.

Once again, thank you for all your support and feedback. We're making this with you and for you.

Read the full release notes clicking on the following link (the full notes were too big to post here!): http://steamcommunity.com/app/296300/discussions/1/412449508296124488/
Ballistic Overkill - Fernando
Hello everyone!

It is with imense joy that our team presents you our latest update, and biggest so far! In it you'll find: two new classes, a revamped and improved skill system, new weapons, new weapon distribution system, several balance changes and a lot of under the hood stuff to make the game look and run better.

Once again, thank you for all your support and feedback. We're making this with you and for you.

Read the full release notes clicking on the following link (the full notes were too big to post here!): http://steamcommunity.com/app/296300/discussions/1/412449508296124488/
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