Ballistic Overkill - JesusFabre
Hi, soldiers!
we finally have a release date for Early Access! Ballistic Overkill will be available on 8th of October.

Early Access Announcement Teaser: https://www.youtube.com/watch?v=enQXA2J2aBk

The game is looking better than ever in ‪#‎Unity5‬.
Today it's just 3 weeks until we open ‪#‎EarlyAccess‬. Are you ready for Overkill?







To check out our progress and more details about the game development, see our development boards on Trello:
Trello: https://trello.com/b/Sw21AFJx/ballistic-overkill-public-task-lists-vote-on-what-you-want-in-the-game


Available by 8th of October on Steam Early Access: http://store.steampowered.com/app/296300
Facebook: https://www.facebook.com/ballisticoverkillgame
Twitter: https://twitter.com/BallisticOverK
Forums: http://forum.aquiris.com.br/
Newsletter: http://aquiris.us10.list-manage.com/subscribe?u=ceb45506a0d7c487f1146b4c2&id=e674645305

Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed! Select from 6 characters with unique skills and over 30 guns. No wimpy classes, in Ballistic everyone is a killer!

A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time as megacorporations fight for the control of the energy, hiring armies of highly skilled mercenary soldiers!

Stay tuned for more updates!
Ballistic Overkill - JesusFabre
Hi, soldiers!
we finally have a release date for Early Access! Ballistic Overkill will be available on 8th of October.

Early Access Announcement Teaser: https://www.youtube.com/watch?v=enQXA2J2aBk

The game is looking better than ever in ‪#‎Unity5‬.
Today it's just 3 weeks until we open ‪#‎EarlyAccess‬. Are you ready for Overkill?







To check out our progress and more details about the game development, see our development boards on Trello:
Trello: https://trello.com/b/Sw21AFJx/ballistic-overkill-public-task-lists-vote-on-what-you-want-in-the-game


Available by 8th of October on Steam Early Access: http://store.steampowered.com/app/296300
Facebook: https://www.facebook.com/ballisticoverkillgame
Twitter: https://twitter.com/BallisticOverK
Forums: http://forum.aquiris.com.br/
Newsletter: http://aquiris.us10.list-manage.com/subscribe?u=ceb45506a0d7c487f1146b4c2&id=e674645305

Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed! Select from 6 characters with unique skills and over 30 guns. No wimpy classes, in Ballistic everyone is a killer!

A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time as megacorporations fight for the control of the energy, hiring armies of highly skilled mercenary soldiers!

Stay tuned for more updates!
Ballistic Overkill - JesusFabre


Hi, Soldiers!

We're back with our third devtalk, in the first part we explain how Early Access works and its particularities. Afterwards we give you some details on how the game visuals have evolved through time in our interview with Amilton Diesel, our Technical Art Director.

Regarding the development, know that during the past weeks we've been working pretty hard along with the closed BETA testers group. We're shaping the first version of Ballistic Overkill in the best possible state and the results are quite promising!

We've been reading all your messages on social media and must say the whole team got infected by your enthusiasm about the upcoming Early Access release. We can't confirm on concrete dates yet, but we can safely say you'll be able to play Ballistic Overkill open BETA this September!

Here comes the video, hope you enjoy it: https://www.youtube.com/watch?v=sWyd3-sJTtY

You can wishlist our Ballistic Overkill Steam store page. This way you will be notified when the game releases.

During this talk we address the following points:
  • Explain what is Early Access and how to make good use of it.
  • Interview our Technical Art Director Amilton Diesel about the definition of the game visuals and their evolution over the years.
  • We remind you that our community collaboration initiative, more concrete about lore is still open for your participation :)

Remember, you can always find us at:

Ballistic Overkill - JesusFabre


Hi, Soldiers!

We're back with our third devtalk, in the first part we explain how Early Access works and its particularities. Afterwards we give you some details on how the game visuals have evolved through time in our interview with Amilton Diesel, our Technical Art Director.

Regarding the development, know that during the past weeks we've been working pretty hard along with the closed BETA testers group. We're shaping the first version of Ballistic Overkill in the best possible state and the results are quite promising!

We've been reading all your messages on social media and must say the whole team got infected by your enthusiasm about the upcoming Early Access release. We can't confirm on concrete dates yet, but we can safely say you'll be able to play Ballistic Overkill open BETA this September!

Here comes the video, hope you enjoy it: https://www.youtube.com/watch?v=sWyd3-sJTtY

You can wishlist our Ballistic Overkill Steam store page. This way you will be notified when the game releases.

During this talk we address the following points:
  • Explain what is Early Access and how to make good use of it.
  • Interview our Technical Art Director Amilton Diesel about the definition of the game visuals and their evolution over the years.
  • We remind you that our community collaboration initiative, more concrete about lore is still open for your participation :)

Remember, you can always find us at:

Ballistic Overkill - JesusFabre


Hi, Soldiers!
It is being a big challenge and pleasure for us to develop a game with the size and complexity of Ballistic, now with Ballistic Overkill we're progressing at a nice pace. These days we're starting the first early closed tests. The intention is to jump into Steam Early Access as soon as we can for everyone to play and have fun. That's why we want to share these progresses in the development with all of you.
As we won't have the regular Devtalk this month, we recorded a small video showcasing how the game is coming along. We hope you enjoy it:

https://youtu.be/zn5dWT3QuLk

Stay updated and feel free to give us your feedback on Ballistic Overkill on our social media profiles: Twitter and Facebook.

Jesús Fabre. PR & Community Manager at Aquiris Game Studio.
Ballistic Overkill - JesusFabre


Hi, Soldiers!
It is being a big challenge and pleasure for us to develop a game with the size and complexity of Ballistic, now with Ballistic Overkill we're progressing at a nice pace. These days we're starting the first early closed tests. The intention is to jump into Steam Early Access as soon as we can for everyone to play and have fun. That's why we want to share these progresses in the development with all of you.
As we won't have the regular Devtalk this month, we recorded a small video showcasing how the game is coming along. We hope you enjoy it:

https://youtu.be/zn5dWT3QuLk

Stay updated and feel free to give us your feedback on Ballistic Overkill on our social media profiles: Twitter and Facebook.

Jesús Fabre. PR & Community Manager at Aquiris Game Studio.
Ballistic Overkill - JesusFabre


Hi, Soldiers!
We just posted a new devtalk video, this time we sat down with three of our programmers. We talk about the following points about their work:

https://www.youtube.com/watch?v=5iLOAkJDTII

  • Details about the implementation and appearance of the new User Interface.
  • What will change in the game due to the reconstruction of the networking layer.
  • How to organize the work in between both versions of Ballistic, Steam and F2P.
  • Some details about how our Ballistic Overkill internal playtests are coming along.
  • Introducing our new community collaboration initiative, more concrete about lore.

Remember, you can always find us at:

Ballistic Overkill - JesusFabre


Hi, Soldiers!
We just posted a new devtalk video, this time we sat down with three of our programmers. We talk about the following points about their work:

https://www.youtube.com/watch?v=5iLOAkJDTII

  • Details about the implementation and appearance of the new User Interface.
  • What will change in the game due to the reconstruction of the networking layer.
  • How to organize the work in between both versions of Ballistic, Steam and F2P.
  • Some details about how our Ballistic Overkill internal playtests are coming along.
  • Introducing our new community collaboration initiative, more concrete about lore.

Remember, you can always find us at:

Ballistic Overkill - JesusFabre


Hi, soldiers!
from this week on we have plans to post devtalk videos updating you about the development progress, our intention is not only to keep you informed, also to know what do you think about our work with the new Ballistic Overkill.

https://youtu.be/66nnIUIbLK8

Feedback is really important to us and is the main reason to go Early Access with Ballistic Overkill. In this first talk, we answer the following questions, gathered mainly on our social media profiles:
  • Will the Browser game end? will you keep maintaining the PC version? if so, how?
  • What will you be doing to keep hackers under control in both versions?
  • How much the Steam version will cost?
  • Technical benefits of the Steam version.
  • Will I be able to keep all I achieved in the free version on Steam?
  • Steam version: Classes Rebalance.
  • Steam version: New Lobby System.
Tomorrow we will post the equivalent video for the Portuguese-speaking community.

Remember, you can always find us at:

Ballistic Overkill - JesusFabre


Hi, soldiers!
from this week on we have plans to post devtalk videos updating you about the development progress, our intention is not only to keep you informed, also to know what do you think about our work with the new Ballistic Overkill.

https://youtu.be/66nnIUIbLK8

Feedback is really important to us and is the main reason to go Early Access with Ballistic Overkill. In this first talk, we answer the following questions, gathered mainly on our social media profiles:
  • Will the Browser game end? will you keep maintaining the PC version? if so, how?
  • What will you be doing to keep hackers under control in both versions?
  • How much the Steam version will cost?
  • Technical benefits of the Steam version.
  • Will I be able to keep all I achieved in the free version on Steam?
  • Steam version: Classes Rebalance.
  • Steam version: New Lobby System.
Tomorrow we will post the equivalent video for the Portuguese-speaking community.

Remember, you can always find us at:

...