Just Survive - Laptop65
Hey all,

We are aware of connection issues with the game servers and login servers. The teams are currently working on resolving the issues and will continue to do so until all services are restored back to normal.

Stay tuned on the H1Z1 Twitter for the latest updates - https://twitter.com/h1z1game
Just Survive - Legion
Greetings Survivors!

As many of you are aware, the H1Z1 development team underwent some staffing changes this week. We want to assure you all, this wasn’t an uncalculated change. We just weren’t in a position to share this sort of information with the community until the details were in place. We realize this has caused a great amount of speculation regarding the future of H1Z1 but the reality is, it was the only way to handle a delicate situation of this sort.

So, what has changed? Absolutely nothing has been changed from our current plans. We’re properly staffed to move forward with our current development strategy. We’ll continue to be a transparent development team and we’ll continue with our commitment to making this a player driven product. You, the players are ultimately steering this ship based on your involvement and feedback.

Right now, our primary focus is to stabilize the current iteration of H1Z1. Once we’ve ironed out the larger issues and overall stability, we’ll move on to our next phase. This will include a live development roadmap which is very player driven. We’re going to let you choose the future feature sets based on a simple voting system. Once these features have been flagged as “Thumbs Up”, they will be scheduled in a player facing calendar. On the visual side of things, we have some really cool stuff in the works. A revised male player model with more customization options and a female character model! Player Studio integration is also on the horizon for those of you with the chops to make killer art.

We the dev team appreciate your support and understanding in this matter. The H1Z1 community is one of the most passionate groups of players we’ve ever had and it shows with all the positive vibes you’re sending across social networks. We thank you all for this!

We’ll be hosting a livestream next Tuesday 2/17 at 11:00AM. Just like our previous stream, it will be a large group Q&A. This will give you the opportunity to ask us your burning questions about H1Z1.

Now get back to the Apocalypse and fight the good fight!
PlanetSide 2 - contact@rockpapershotgun.com (Alec Meer)

A name change to the awkward-sounding’Daybreak Game Company’ isn’t the only consequence Sony’s recent shock sale of its MMOy division SOE to management firm Columbus Nova. Barely more than a week after the acquisition, Daybreak is making lay-offs, reportedly including the long-time lead and public face of the Everquest games. “The operation of current games” won’t be affected apparently, so while this is sad news at least we needn’t panic that someone’s going to take Planetside 2 or H1Z1 away from us. … [visit site to read more]

Feb 11, 2015
Just Survive - Laptop65
Patch notes

Weapon Changes:

- 1911
  • Lowered Hip Fire & Iron Sight horizontal recoil.
  • Lowered damage.
  • Improved overall consistency while firing.

- AR-15
  • Increased Hip Fire recoil.

- Shotgun
  • Lowered damage per pellet.
  • Lowered horizontal recoil.
  • Lowered pellet count.
  • Slightly increased fire rate.
  • Adjusted pellet spread.
  • Decreased pellet speed.
  • Increased pellet weight.
  • Decreased amount of bleeding caused when hit by shotgun.

General bugfixes:

  • Updated Steam API to fix some crashes.

  • Items that had the same placed and dropped item (like landmines) now have a different dropped item. You shouldn’t be able to accidentally drop them and blow yourself up anymore.

  • Lighting has been given a significant overhaul, it should now look better in almost all circumstances. We’re not done yet, but this change should address any lighting problems that effect game play. You will most likely find some lighting artifacts(bright objects or strange glittering effects). We are aware and will address these as they come up. Feel free to report these.

  • Fixed a bug in spawned item accounting that decreased spawn rate over time

  • Objects will retain their orientation during placement mode when they change what surface they are being placed on.

  • Free placed objects (ie, campfires, furnaces, animal traps, etc) cannot be stacked on top of each other.

  • All placed objects can no longer collide with other objects, including player placed objects and static designer placed objects.
    This means that foundations cannot interpenetrate with other foundations, shacks, buildings, vehicles, roads, or anything else. Free placed objects also can’t interpenetrate with the same objects, excluding the object they are being placed on (ie, still be placed on a road, but not when colliding with a destroyed car).

  • Fixed a bug with socket bound placement objects (ie, stairs on a foundation, barricade on a window, or anything that snaps to a fixed position) that allowed multiple of these objects to interpenetrate each other (a common case was stairs overlapping stairs).

  • Cannot place free-placed objects on rocks and tree stumps

  • Key bindings can now be re-mapped. After selecting an action, press the key to map to that action. Pressing [Esc] will cancel the key bind. Holding [Esc] will clear the currently mapped key. Users cannot bind a key to multiple actions in the same action set. Also added a button to reset all key bindings to default.

  • Collision resist values adjusted for the vehicles to reduce the damage taken from impacts, particularly when landing hard on the suspension and wheels.

  • Lighting system updated.

  • All weather and light sources adjusted with new lighting values. Please report any strange behavior (i.e. flashlights too bright).

Battle Royale changes:
  • When the match ends, if you don't exit the match quickly, your game client may end up in an unconnected state. We're fixing this for the next update.

  • Vehicle Spawn Counts set to be consistent with survival.

  • End screen now shows your rank and your rewards.

  • Map now displays a “safe zone” ring.

  • Revamped fog movement phases.

  • Adjusted rewards to more align with our final payouts (Excessive payouts previously were for testing purposes, BR is still not ready for the consumption of event tickets and will continue to get updates, thanks for helping us test and polish BR so far!)

  • Removed crate keys from rewards.

  • Removed crates from 2nd-4th (1st place will still earn a crate along with all other current awards).

  • Lowered the amount of tickets awarded for 1st-4th
    1st: 2 tickets
    2nd: 1 ticket
    3rd: 1 ticket
    4th: 1 ticket

  • Added an Event Ticket reward for 9th-12th.

Keep in mind these rewards are based on a 48-64 player max BR, the 200 man BR will have a different set of rewards.
Just Survive - Laptop65
Dear Players, Partners & Friends,

Last week we announced that we were acquired and are now operating independently as Daybreak Game Company. To better position our newly independent studio for future growth opportunities and to deliver on our legacy of making top online games, we have had to make some tough choices including realignment of resources.

Unfortunately, this realignment means adjusting staffing as well. We announced today that we will eliminate positions in our San Diego and Austin studios. We deeply value our employees and never take these decisions lightly so we’ve done our best to do what’s right for the people
affected. Although extremely difficult, these are necessary actions that will ultimately drive improved results and help strengthen our company’s foundation for success. Many of us are saying goodbye to close friends and colleagues who we’ve worked with over the years, and we are grateful for the memories and all that they’ve contributed. They will be greatly missed, and
we wish them nothing but the best for the future.

These reductions will not affect the operation of our current games and as mentioned above, will help better position our company for future success. As we move forward, we are committed to delivering the best online games and working side-by-side with our players to drive the future of our online games.

Thank you for your continued support,
The Daybreak Games Team
Feb 9, 2015
Just Survive - Laptop65

The servers will be coming down at 3AM PST for approximately 2 hours.

Patch Notes:

  • The backpack frame recipe now requires wood sticks, nails, and metal brackets.

  • The framed backpack recipe now requires a backpack frame, a spool of twine, and eight pieces of cloth.

  • The spool of twine rate of appearance has been slightly increased.

  • Applying an account item to an inventory item no longer resets durability.

  • Dropping an item from an inspected container now places the dropped item at the players feet, not the origin of the items container.

  • Fixed durability not being attached to projectiles - thrown spears should now be the same durability as when they were your inventory.

  • Fixed drop spear dupe -you should no longer be able to drop thrown weapons and have them dupe.

  • Adjustments to "heat" generated while crouched. This will allow players to more effectively sneak around zombies.

  • Exiting from a flipped vehicle should no longer send you below the world.

  • Vehicles that fall through the world Should now reappear above the world after a small amount of time.

  • Added a ‘ForceSingleGPU’ option to the [Rendering] section of UserOptions.ini. Adding this option set to 1 will disable the games code adjustments applied when it detects you have more than one GPU active (SLI or Crossfire).
    This may help some users that are having issues get the game running better without needing to disable their SLI/Crossfire setups.
Feb 4, 2015
Just Survive - Laptop65
Servers will come down at 7AM for approximately 4 hours.

This will include a full server wipe and only allow for one character per server after the patch.

Patch Notes

  • Sitting will cancel auto-run.

  • Fixed a bug where players can interrupt equip actions too quickly.

  • Fixed an issue where ammo count could become incorrect if you interrupt a reload action.

  • Objects making noise above or below you in a multi-story building will now be properly attenuated.

  • Added slight zoom to all guns and bows in Iron Sight mode.

  • Lowered sway on .308 rifle while in scoped mode.

  • Fixed an issue with hydration burning too fast when stamina was full.

  • Fixed a bug that would occasionally cause oddities on SLI setups.

  • Dropping an item from a world container places it at the players feet instead of the world container origin. The latter would hide it in the world container model.

  • Vehicle stability adjustments – angular damping, moment of inertia, center of mass, tire friction and steering range tuning on the OffRoader, PickupTruck and PoliceCar.

  • Working on getting the vehicles to be more stable and less likely to abruptly roll or flip (this will still be possible on rocks, rough terrain, and player placed objects) but trying to make them more fun and survivable.

  • Fixed /respawn on PvE servers.

  • Fixed self-damage on PvE servers; the players may be the source of damage to themselves without mitigation.

  • Made players names reusable across servers. Names on each server must still be unique.

  • Battle Royale: Cleaned up gas after matches.

  • Battle Royale: gas damage reduced.

  • Fixed certain points of interest not getting reported when players entered.

  • Limited players to one character per server.

  • Recipe Changes

  • The makeshift shovel recipe now requires a metal sheet instead of a metal shard.

  • The storage container recipe now requires more materials.

  • The barbed wire recipe now requires wood planks and more metal shards.

  • The snare recipes now requires more metal shards.

  • The dew collector recipe now requires more wood planks and wood sticks.

  • The ground tiller recipe now requires more metal shards.

  • Bulk Changes - Many bulk changes have been made in an effort to meet somewhere in the middle of realistic and not annoying.

  • Canned food is 25 instead of 100.

  • All instances of water bottles are 25 instead of 50.

  • Backpacks are 150 instead of 600.

  • Military backpacks are 500 instead of 1400.

  • Car batteries 300 instead of 100.

  • Car fuel is 100 instead of 10.

  • Wood logs are 50 instead of 100.

  • Wood planks are 25 instead of 50.

  • Campfires are 50 instead of 100.

  • Scrap Metal is to 25 instead of 5.

  • Metal Sheets are 100 instead of 50.

  • Metal Pipes are 150 instead of 50.

  • Shirts are 50 instead of 100.

  • Jeans are 50 instead of 100.

  • Many melee weapons have had their bulk reduced.

  • First aid kits are 25 instead of 10.

  • All meat is 15 instead of 5.

  • Rifle ammo is 2 instead of 1.

  • Shotgun shells are 5 instead of 1.

  • Arrows are 5 instead of 1.

  • Shirts can now only hold 50 bulk instead of 90.

  • Pants can now only hold 50 bulk instead of 100.
Feb 4, 2015
Just Survive - Laptop65

Tomorrow as part of our normal game update, we will be doing a complete server wipe. What does that mean for you? Think of it as a factory reset. We are going to be wiping the world clean of any player built structures, vehicle placement, everything. We are also going to be doing a full character wipe as well. Your characters will not exist on any servers, so you will have to create new ones.

What won’t be going away are any account locked items. These items are things like crates and crate keys. All the cosmetic skins you found inside the crate or won from Battle Royale will be safe and be locked to your account. The things that will not be safe are anything you have on your character or hidden in the world at the time of the wipe.

For people who purchased the Premium or upgraded to the Premium Edition will be topped off up to 3 Airdrop Tickets. If you already have 3 or more Airdrop Tickets you won’t be receiving any additional ones. This won’t happen at the exact time of the wipe but will be granted to your account within a few business days afterward.

Full server wipes are a part of Early Access and this won’t be the last one. They help make the game better in substantial ways. We appreciate your support in H1Z1 and the game has already grown a huge amount because of the collaboration between us.

You will receive the full list of other patch notes as we get closer to announcing when this downtime will exactly be tomorrow.
Feb 3, 2015
Just Survive - SOE_Legion
Patch Notes:
  • Bandages and First Aid Kits no longer heal vehicles when used from the trunk
  • Reduced the amount of stacked ammo that can be found in the world.
  • Finding a full magazine worth of ammo will be very rare.
  • Adjusted the amount of durability lost on worn equipment when killed.
  • Adjusted the amount of durability lost when firing weapons.
    changed some input mapping data which may reset some edits done to
  • InputProfile_user.xml if they player has edited them
  • Speculative fix for large latencies when players dismount vehicles.
  • Fixed additional cases of poison gas persisting after leaving a Battle Royale match.
  • Adjusted toxic gas damage.
    adjusted some server configurations to improve overall server performance
Just Survive - Laptop65
H1Z1 servers will be coming down at 1:00PM Pacific and will remain down for approximately 2 hours.

Patch Notes:

*Bandages and First Aid Kits no longer heal vehicles when used from the trunk

*Reduced the amount of stacked ammo that can be found in the world.
Finding a full magazine worth of ammo will be very rare.

*Adjusted the amount of durability lost on worn equipment when killed.

*Adjusted the amount of durability lost when firing weapons.

Changed some input mapping data which may reset some edits done to InputProfile_user.xml if they player has edited them.

*Speculative fix for large latencies when players dismount vehicles.

*Fixed additional cases of poison gas persisting after leaving a Battle Royale match.

*Adjusted toxic gas damage. adjusted some server configurations to improve overall server performance.
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