RimWorld - Mal
Hey everyone. RimWorld turned ten years old on November 4, 2023, and it's just in time for the 2023 Steam Awards. You can nominate RimWorld under the "Labor of Love" category!

It's been ten years of content from the Kickstarter, alpha, beta, and Steam greenlight days, plus game updates, lore, fanart, videos, streams, memes, Royalty, Ideology, Biotech, Steam Deck, console release, and much more I didn't cover. We're really proud of RimWorld and our community. Here's to more RimWorld!

The Steam Autumn Sale just started as well, and we're running discounts on RimWorld, Royalty, and Ideology until Nov 28.

Happy ten years!
- Ty & the Ludeon team
RimWorld - Mal
[EDIT] The Makeship campaign has ended! Thank you to all of our supporters!

Hello! We just launched these adorable plush thrumbos on Makeship! They're delightfully fluffy and only available for a limited time - the campaign ends May 17. (They're also our very first official RimWorld merch.)

UPDATE: We've extended our Thrumbo campaign to June 1, 2023! Thank you so much for all of your support. 💙

Get your own thrumbo before they move on: https://www.makeship.com/products/thrumbo-plush



RimWorld - Mal
Hello hello! There's a little update today that fixes a bug where colonist assignments were removed when you entered a caravan, plus some other useful changes. :)

Changelog is below! And if you encounter a bug, please share it over on our Official RimWorld Development Discord.

Cheers! - Tia

Changelog
- Clarify that pawns with no xenogenes cannot implant their xenogerm into another person. Show correct warning message on attempt.
- Updated psychic bonding hediff tooltip to factor in pawns contained in buildings.
- Updated player name-in-game content.
Fixes
- Fix: Load stack count is incorrect for caravan itab when there is only one thing in the transferable and the player isn't taking the whole stack.
- Fixed some typos.
- Fix: Magenta square fetus graphics when reloading.
- Fix: Pawns leaving map have their assignments reset.
- Fix: Error on corpse destruction when completedObligations is null.
- Fix: Gibbet cage description mentions they are made of "steel" but can actually be made of any metal.
RimWorld - Mal
Spring is here, so we’re springing into action with a (small) update of fixes for RimWorld and its expansions.

The changelog is below, but here are the highlights! We fixed an issue where captured prisoners were escaping from your caravans and another issue where siblings became unrelated to each other if their parents were removed from the game.

If you like following these updates, you’re welcome to join us and even test new builds over at the Official RimWorld Development Discord!

Enjoy! - Tia

Changelog
- The bestowing ceremony lord will now be removed once the last pawn has left the map.
- Removed 2 second damage stagger from tunneler mechs. Staggering is based on weapon stopping power as with all other pawns.
- Update previous passion values if a child growth moment picks a skill with passion dropped by gene.
- Pawns that generate with passion-dropping genes will no longer generate with passion for those skills.
- Updated player name-in-game content.

Fixes
- Fix: Incapable of violence pawns can activate rocketswarm launchers.
- Fix: Error when shield belt on ground is hit by EMP explosion.
- Fix: Captured prisoners escaping from reformed caravans.
- Fix: Slaves freed on exiting map.
- Fix: Ranged weapons that don't do bullet damage don't display "Headshot" text on head hit.
- Fix: Dead calm pawns go berserk when arresting fails.
- Fix: Embryo skin color not preserved in growth vat between save/load.
- Fix: Pawns incapable of manipulation are able to strip targets via float menu option.
- Fix: Caravans holding relics cause "relic lost" thought on map exit.
- Fix: Rare exception occurring when attempting to start a queued job with a null def.
- Fix: Rare error when attempting to dye buildings.
- Fix: Items in fogged areas counting as complete for bills.
- Fix: Invalid destination for shuttle causes errors.
- Fix: Pollution overlay grid not updating after cell-filling buildings are destroyed.
- Fix: Pawn sibling relationships disappearing when parents are removed.
- Fix: Long range mineral scanner tune command has no description.
- Fix: Hard-coded English string "No description." for commands without a description.
- Potential fix for TKey system suggesting long-form translation aliases.
- Fix: Missing period in legionary description.
- Fix typo: "Do really want to hack..."
- Fix: Awkward wording in dirtmole description.

RimWorld - derek
Hello everyone, Tynan here.

Good news today: We're reducing prices for RimWorld and its expansions in multiple non-USD currencies.

The prices were already below Valve's recommended prices in most cases (you can see the discounts here). This price reduction will increase the discount even further.

The price reductions range from 3% to 15% and affect 7 different currencies. For example, in Canadian dollars, RimWorld will be reduced from $42.99 CAD to $39.99 CAD. See the full list below.

RimWorld Base Game:
Currency
Original Price
New Price

Euro
32.99
31.99

Great British Pounds
29.49
28.49
Canadian Dollar
42.99
39.99
Australian Dollar
49.95
44.95
Swiss Francs
37.99
33.99
Israeli New Shekel
131.95
129.95
Polish Zloty
144.99
139.99

Biotech Expansion Pricing:
Currency
Original Price
New Price

Euro
24.49
23.49

Great British Pounds
20.99
19.99
Canadian Dollar
32.49
29.99
Australian Dollar
36.50
34.95
Swiss Francs
27.99
23.99
Polish Zloty
114.99
104.99

Ideology & Royalty Individual Expansion Pricing:
Currency
Original Price
New Price

Euro
18.99
17.99

Great British Pounds
16.75
15.99
Australian Dollar
29.50
27.95
Swiss Francs
21.99
19.99
Polish Zloty
91.99
84.99

Thanks for playing and to everyone who keeps contributing to our awesome community. The subreddit is always creative, the Discord is always friendly, our forums and the workshop are always full of great mods and it's all wonderful to see. Cheers.
- Ty
RimWorld - Mal
Hi again, just dropping by with another small update. We addressed some issues with Biotech and fixed a UI scaling issue that occurred when players had DSR enabled. (UI was way too big!). The changelog is below for you to read.

The update is small and should be compatible with all RimWorld savegames and mods.

Just a reminder that you can share any bugs you find and even help us test builds on our official RimWorld Development Discord! Our community helps us a ton with getting these updates and fixes out quickly. :D

Until next time! - Tia

Changelog
- Betrayal quests now fail once all the surviving refugees have joined your faction instead of just any.
- Don't display owner types for cribs since cribs don't have their owner types changed as the room changes.
- Updated name-in-game content.
- Colonists can now put unadopted babies born to prisoners in cribs.
- Moved speech letter translation keys to Core from Royalty.
- Allow rescuing babies, even if they are from a hostile faction, without having to adopt them first.
- Ageless gene stops aging progress at 18.5 instead of 18.
- Unassign beds from pawns that have grown too large to fit in them.
- Added an alert for babies from other factions which have no local caregivers and can be adopted.
- Moved some speech-related translation keys from Royalty to Core.

Fixes
- Fix: Recommended screen resolution incorrect when using DSR.
- Fix: UI scale resetting to higher numbers for monitors with height below expected values. (eg 1280x720)
- Fix: If a child goes through a growth moment expecting passion increase choices, but there are no available passions, the UI will lock.
- Fix: Errors when trying to bring a baby to a mom inside a container to breastfeed.
- Fix: Colonist in labor letter doesn't have look target set.
- Fix: Error on releasing space refugee prisoners.
- Fix: Pawns considered free when using shuttle/pods, causing "Relic lost" thought if equipped.
- Fix: Generated immediate family relationships unable to generate.
- Fix: Fabricors not making medicine.
- Fix: Paramedics not fighting fires automatically.
- Fix: Apparel that can be made of any non-smeltable stuff does not show up on the smelting bill UI. (Eg plate armor)
- Fix: Permits not reset when royal pawn dies, has title inherited, then is resurrected.
- Fix: Psychic suppression targeted by healer mech serum.
- Fix: Mech global work speed is affected by darkness. Inconsistent with move speed.
- Fix: Error when non-human pawn reaches growth moment age.
- Fix: Exception when trying to get mech with no energy need for tooltip in niche circumstances.
- Fix: Inactive sterile gene affects fertility.
- Fix: Gauranlen and polux seeds can be planted on hydroponics basins and plant pots.
- Fix: Beard and genes offset incorrectly based on rotation in some situations.
- Fix: Growth stat appearing on humans.
- Fix: Lancer shoulder parts labels inconsistent.
- Fix typo "crytosleep".
- Fix: Typo in config error when pawn kind appears in more than one BossDef.
- Fix typo: "means that so"
- Fix typo "forth body ring".
RimWorld - Mal
Hi folks! We have a pretty small update with just a few changes and fixes to get 2023 started. This update should be compatible with all savegames and mods.

Big thanks to our community for submitting bugs and testing our updates over at the official RimWorld development Discord. If you encounter any issues while playing, please share them with us on the Discord.

Hope you're having fun out there!
- Tia

Changelog
- Improved performance of apocriton's resurrection ability on maps with many mech corpses.
- Shuttles trying to land on a map that was despawned will fallback to using one of the player's home colonies instead.
- Xenotype name is locked when loading custom xenotypes from gene assembler.
- Updated name-in-game content.
- Moved "Person" translation key to Core.
- Removed duplicate stat entry RestFallRateFactor.

Fixes
- Fix: Styling station can instantly change hair and tattoo styles by pressing Escape or Enter while the dialog is open.
- Fix: Power consumption on inspect string incorrect when using a consumer with idle power consumption.
- Fix: Fence-blocked animals attempting to reach food that is diagonally accessible but cannot path to become stuck.
- Fix: Child prisoners attempt to wear adult clothing, causing it to disappear.
- Fix: Odd ordering of animals on animals main tab in certain circumstances.
- Fix: The "No trait" option on growth letters does not save and load correctly.
- Fix: Releasing pawns from prison sometimes automatically recruits them.
- Fix: Pawn auto-uses age reversal after changing from Transhumanist to Non-Transhumanist ideoligion.
- Fix: AI trying to use tox gas on immune targets.
- Fix: Baby to child dialog becoming locked.
- Fix: Newly purchased and downloaded game sometimes has extremely high UI scale, making the game unplayable.
- Fix: Randomize symbols doesn't update member noun in ideology's description.
- Fix: Some recipes missing ingredients in tooltip.
- Fix: Reimplant ability not working with custom xenotypes.
- Fix: BackstoryTitle translation key not used in Dialog_NamePawn.
- Fix: {PAWN_gender ? ...} is not processed/ignored in precept tooltips.
- Fix: Thought LabelCap loses lapel capitalization in PostProcessLabel.
- Fix: Issues recruiting pawns in quests.
- Fix: Colonists with pending bestowing ceremony quest in caravans don't have hediffs ticked.
- Fix: Idle and active power draw displayint incorrectly in inspect string.
- Fix: Babies and children added onto total population for shuttle mission quests. Ensure that at least one adult pawn can be left behind before generating quest.
- Fix: Xenogerms with different genes and name stack in trade screen.
- Fix: Pawn lend quests only take into consideration children and babies when determining colonist count when generating.
- Fixed issues dealing with betrayal and refugee quests around recruiting of refugees: Refugees are properly removed from extra faction lists when they are recruited. Recruiting a refugee will immediately fail the betrayal quest.
- Fix typo "targetter".
- Fix typo "capactities".
Dec 25, 2022
RimWorld - Mal
Ho ho ho! The Steam Winter Sale is here! We have a bunch of sales until Jan 5, 2023 to celebrate.


Thank you for a wonderful 2022! The RimWorld community has been with us at every step, helping us shape the game and grow. So keep talking to us in the Discord! Please continue to share your feedback and fanart and memes and screenshots and videos and mods and edits with us. We love your creativity and we’re regularly blown away by what people make and do in RimWorld.

You can find us at the official RimWorld development Discord where we test and submit bugs, on the RimWorld subreddit, or at the Ludeon Studios twitter.

Thank you for an exciting 2022 and see you all in 2023!

Sincerely,
Ludeon Studios
RimWorld - Mal
Hello, it’s Tia! I’m here to share a small update just before the holidays. ❄️️

Today’s update comes with a looong list of fixes. Loads of these were made with the help of our testers - a big ol’ hug and huge thank you for helping us squash those bugs! Now children are less likely to run headfirst into danger and bestowers will get the heck outta there if they’re breathing in poisonous gas. We also added a few tools to help out our modders and community translators do their thing. The changelog is below to read over.

If you want to keep playing on the previous version of 1.4, you can use the Steam beta branch "version-1.4.3563". To do this, r-click RimWorld in the Steam library, go to properties, open the betas tab, and select the version from the dropdown.

2022 was a wild and fantastic year for us at Ludeon Studios. We released RimWorld’s third expansion, Biotech, which brought babies and children, new mechanoids, the mechanitor, gene modding, and xenotypes to the game. We ran several Steam Deck betas and became verified - now people can play RimWorld anywhere, anytime! Our team grew in size with several incredibly talented individuals at the helm. Who knows what we'll get up to in 2023.

The RimWorld community has been with us at every step, and your voices make a difference and actually shape the game. So keep talking to us in the Discord! Please continue to share your feedback and fanart and memes and screenshots and videos and mods and edits with us. We love your creativity and I’m regularly blown away by what people make and do in RimWorld.

You can find us at the official RimWorld development Discord where we test and submit bugs, on the RimWorld subreddit, or at the Ludeon Studios twitter.



Mushy gushy feelings aside… I wish everyone a wonderful holiday season and an excellent start to your 2023! See you guys next year, haahaaah

Sincerely,
Tia

Changelog
- Bestowers will leave if they are exposed to dense tox gas or rot stink.
- Display genes regrowing duration on gene extractor float menu options if available.
- Check if region has deadly danger before giving nature running learning.
- Reduced explosive radius of tox shells when detonated by damage.
- Added null check for Trait.ToString() per modder request.
- Added a utility method and flag for determining what buildings are hoppers per modder request. (thing.IsHopper())
- Added new translation key for backstory title per translator request.
- Fixed some issues related to the FloatRange widget.
- Updated player name-in-game content.
- Reduced performance impact of idle mechs.
- Update game UI to display that bionic stomachs prevent gut worms.
- Show rejected float menu option for slaves attempting to use non-slave medical beds.

Fixes
- Fix: Horizontal sliders not working correctly on Linux. Created custom horizontal sliders to bypass Unity's GUI.HorizontalSlider().
- Fix: Archonexus quest generates "Caravan lost" letters for any pawns left behind.
- Fix: Consume drug commands not appearing.
- Fix: Furskin_Average3 head uses the wrong graphic.
- Fix: Cannot absorb xenogenes from target if target has custom xenotype and selected pawn is baseliner.
- Fix: Tattoos render below heavy brow.
- Fix: New sliders affecting other sliders in the same window.
- Fix: Traits selected during growth moments don't modify skills.
- Fix: Being carried by a pawn removes any tox gas buildup on a pawn.
- Fix: Unresolvable symbol in Tales_DoublePawn.xml: [executioner] should be [EXECUTIONER_nameDef].
- Fix: (*DateTime)...(/DateTime) not working in some translation keys.
- Fix: Faulty report string "Extracting limestone reliquary to inventory."
- Fix: Child not allowed to enter shuttle called via permit.
- Fix: Second sentence of the biosculpter age reversal complete message begins in lower case.
- Fix: Typo "worshiped".
- Fix: Solar Pinhole cannot be created over non-edifice buildings.
- Fix: Fabricor food poisoning chance is 10x too large.
- Fix: Fabricor description mentions it has slug gun, which is no longer true.
- Fix: Children cause the "anima linking ready" alert to be active when no adults can link.
- Fix: Sliders active after mouse up outside of window.
- Fix: Hemogen packs give "ate vegetarian" mood.
- Fix: Errors trying to get hemogen from packs in niche circumstances.
- Fix: Embryo and growth vat embryo insertion command tooltips display incorrect gestation duration.
- Fix: Furskin gene hair/fur color not staying when implanted with a skin color xenogene.
- Fix: Inconsistencies with psychic bond distance between a pawn in a suspended container and a spawned pawn.
- Fix: Incorrect dialog when completing research other than active project in some modded cases.
- Fix: Potential exception throwing another error when trying to get lord.LordJob.ToString() with null job.
- Fix: LetterCrafted(Legendary|Masterwork)Message(Art): Crafted item gender determination issue.
- Fix: Some non-sensical zone overlapping buildings.
- Fix: FloatRange widget doesn't have its current dragged handle reset on mouse up outside window.
- Fix: Deathless pawns who have the deathless gene removed don't have their health updated.
- Fix: Searching for gene in create xenogerm dialog doesn't highlight selected genes.
- Fix: Bandwith loss warning shown when pawn drops non-worn mechanitor equipment.
- Fix: Shared ritual gizmos flickering.
- Fix: Inspect pane displaying incorect power consumption with research.
- Fix: Some buildings able to overlap zones where nonsensical.
- Fix: Typo in chunk skip description.
- Fix: Typo in colonist ripscanned thought description.
- Fix: Duels continue indefinitely if the duelists don't have beds.
- Fix: Exception trying to visit sick pawn with neversleep gene.
- Fix: Babies being assigned child body type on load.
- Fix: Radiotalking doesn't adhere to child's allowed area.
- Fix: Wrong description and tooltip shown for custom xenotype pawns
- Fix: Ambrosia ingestion float menu option displays untranslated key "ConsumeThing".
- Fix: Ambrosia ingestion command displays untranslated key "ConsumeThing".
- Fix: BulletShieldGenerator sounds in incorrect folder.
- Fix: Selecting autobong blueprint causes NullReferenceException.
- Fix: Biostats calculate incorrectly for xenogerms created with 3 of the same gene.
- Fix: Create xenogerm dialog skips when scrolling.
RimWorld - Mal
Hi!

Fresh patch notes here. Today, we’ve got rebalanced quest rewards and some changes for genes and children, plus various bug fixes. The changelog is available below.

With the wide variety of items added over the past few expansions, it was time to revisit quest rewards. Our community's feedback and discussions on Reddit were especially useful!

We wanted to make sure that quest rewards were varied and rewarding throughout all stages of the game. This update reduces the frequency of some rewards and removes others, like double beds and slab beds. You’ll now see a greater variety of cool and valuable quest rewards including infinite chemreactors, techprof subpersona cores, vanometric power cells, psychic emanators, and more!

We also adjusted ancient complexes to occasionally contain high-value loot. Ancient complexes should feel exciting and rewarding when you finally reach the treasure and make a daring escape, so it made sense to add a wider range of interesting items. You can also find Biotech-specific rewards like genepacks, archite capsules, or deathrest capacity serums scattered throughout a complex.

Big thank you to our testers and dedicated community for helping us with these updates and giving us feedback! Join us on the official RimWorld development discord if you'd like to help test in the future. :)

Please don't hesitate to leave Biotech a review on Steam. (Expansions tend to not get many reviews!)

- Tia 💚

1.4.3562, released Nov 29, 2022
- Reduce the frequency at which gunlinks and eltex shirts appear in quest rewards, as they're overrepresented at low colony wealth values.
- Update rewards for OpportunitySite_AncientComplex. Higher value rewards can now occasionally appear, along with genepacks, archite capsules, and deathrest capacity serums.
- Hospitality refugee uses the same system to determine refugee count as for beggars.
- Children now recalculate their life stage immediately when they become an adult instead of waiting for their next growth tick.
- Updated player creative content.
- Moved some SpecialThingFilterDefs to categories other than Root.
- Minor performance improvements for xenotype editor.
- Removed XenotypeSet config error warning if total weight exceeds 100% without "warnIfTotalAbove1" flag turned off.
- Round growth points down on UI for clarity.
- Fix: Infinite loop of hauling mech to charger outside the mech's allowed area.
- Fix: No TKey for "Patrolling.".
- Fix: Inconsistent psychic bond torn when one partner is in a suspendable building.
- Fix: Lover relationships can generate for pawns who have spent their entire life in the colony.
- Fix: Pawns with "dead calm" gene can get into fights over botched conversion attempts.
- Fix: Genes that remove all passions don't save previous values, causing passions to reset on removal.
- Fix: Tox packs activate on stripping or butchering corpses wearing them.
- Fix: Pawns being carried by other pawns strains psychic bond.
- Fix: Hemogen wasted when refueling deathrest buildings.
- Fix: Gene processor has no path cost.
- Fix: Animals specialist role mentions boosting animal-related abilities of nearby allies, which is false.
- Fix: Children generated at tribal game start don't have natural meditation focus.
- Fix: Food restrictions now respect eg "Allow vegetarian food" for instances of food and not just based on def.
- Fix: ThinkNodeConditional_UnderCombatPressure not returning correctly for minCloseTargets > 1.
- Fix: "Tend to self" emergency work giver appears below non-emergency work giver on UI.
- Fix: Text cut off in mod mismatch window.
- Fix: Sanguophages can take too many hemogen packs for maintaining hemogen levels in some circumstances.
- Fix: "Slept in cold" and "Slept in heat" memories don't take into account gene-related comfortable temperature offsets.
- Fix: Drug synthesis speed stat drawer is now consistent with whether a pawn is actually going to be able to craft drugs or not.

1.4.3558, released Nov 23, 2022
- Tribal babies becoming children get natural meditation focus.
- Reworked how many beggars and refugees show up depending on colony population.
- Added a new "core" reward tag for common vanilla quest rewards to avoid having them diluted by future additions.
- Updated the reward frequency for various items. Add flatscreen TV, telescope, gladius, and recurve bow as quest rewards. Remove revolver, double bed, and slab bed.
- Increased the weights for for high and mid frequency quest rewards. Reduce the weighting for empire-specific category rewards.
- Fix: Planting JobDef located in Ideology instead of Core.
- Fix: Mechlink item not saved properly. Causes errors.

1.4.3557, released Nov 23, 2022
- Assign a fallback ideo to non-baby colonists during load that don't have an ideo set.
- Colonists born in the colony no longer stay stuck in labor forever if the Ideology expansion was not active when they became a child.
- Dependency genes override other drug-related genes.
- Slow study gene applies a 50% factor to global learning instead of a -50% offset.
- Added missing Biotech check to seed planting work giver. This could cause issues if players didn't own Ideology.
- Fix: Children get mood debuff for not having gauranlen connection, but cannot connect to tree.
- Fix typo: "yielding" -> "wielding".
- Fix: "Child not in growth vat" thought appears for dead children.
- Fix: Countdown not correctly displaying time.
- Fix: Disabled "extract ovum for IVF" surgery option displays in some erroneous situations.
- Fix: Inactive genes affecting needs.
- Fix: 100% chance for tattoos if pawn has no ideoligion.
- Fix: Wastepack dump quests descriptions unresolved.
- Fix: Banishing colonists doesn't recalculate faction ideoligions.
- Fix: SitePartWorker_MechCluster missing check to see if mechanoid faction exists.
- Fix: Skin or hair color xenogenes are able to be passed onto children in niche circumstances.
- Fix: Exception when attempting to feed arrested patient via right click menu when only food source is nutrient paste dispenser.
...