Crawl - contact@rockpapershotgun.com (Emily Gera)

There’s the Mona Lisa and there’s the Venus de Milo, and then there’s this beauty. The kindly Australians of indie outfit Powerhoof have turned Valve’s very own high priest Gabe Newell into an enemy boss for their asymmetrical dungeon crawler Crawl [official site]. Take a look at this thing, in all the technicolour glory of an animated gif.

… [visit site to read more]

Crawl

Valve's boss and the Lord of All PC, or something, Gabe Newell is a large boss character in multiplayer dungeon-'em-up Crawl.

A hypnotic gif of Gaben was posted over on developer Powerhoof's site. Seriously, I can't stop watching it.

The best bit is, of course, the fact that when he powers up he grows a beard and pulls his knives out. Oh, Gaben.

It's not an April Fool's day thing, as developer Barney Cumming pointed out in the comments section, and he's aiming for the new boss to be introduced in the next update - though there's no timeframe on when that will hit right now.

We had a look at Crawl when it was in an even earlier state some months ago, but even then it was great fun.

Crawl - Dave


Delve into long forgotten mines, discover rare new rooms, and evolve your skeletons into a new monster- the Bone Warden. There’s a new music track from Alex Yoder and a bunch of bug fixes too!



Check out the full list of changes on the community forums!
Crawl - Dave


Delve into long forgotten mines, discover rare new rooms, and evolve your skeletons into a new monster- the Bone Warden. There’s a new music track from Alex Yoder and a bunch of bug fixes too!



Check out the full list of changes on the community forums!
Crawl - contact@rockpapershotgun.com (Shaun Green)

These wounds!

It’s a while since we covered the multiplayer roguelikelike Crawl but we’re no less enticed by the concept today. It’s still in Early Access but released its v0.3 update on Thursday.

In case, like me, your brain entered a dungeon last year and never came back, here’s a refresher: in Crawl you and one to three friends take turns controlling A Hero and do exploring, fighting, looting and levelling. You know, Hero Stuff. Meanwhile everyone who isn’t controlling A Hero is setting traps and using various monsters to try and bring the quest to a premature and preferably messy end. And in the game.

… [visit site to read more]

Crawl - Dave

Strange new monsters and gods have been summoned to the catacombs. Ready yourself with powers from our new interactive props – a second hulking boss creature has been discovered!

Among the huge list of changes:
  • New boss battle– cooperate with your friends to walk a giant hydra around the battle field, firing ice, flame and goo, while the hero works to chop off your heads!
  • Control 5 new monsters– be a spear-wielding servant, a putrid mushroom, a gluttonous tentacled abomination, a possessed priestess, or a magical hooded haunt.
  • Worship 4 new deities, each with new a unique hero buff.
  • New Interactive Scenery– read from magic tomes, risk a drink from an ancient fountain, or deface a tombstone to enhance your abilities.


We’ve rebalanced existing monsters based on your feedback, and there’s a huge number of other tweaks, improvements and bug fixes - check out the full list of changes on the community forums!

Have fun!
Crawl - Dave

Strange new monsters and gods have been summoned to the catacombs. Ready yourself with powers from our new interactive props – a second hulking boss creature has been discovered!

Among the huge list of changes:
  • New boss battle– cooperate with your friends to walk a giant hydra around the battle field, firing ice, flame and goo, while the hero works to chop off your heads!
  • Control 5 new monsters– be a spear-wielding servant, a putrid mushroom, a gluttonous tentacled abomination, a possessed priestess, or a magical hooded haunt.
  • Worship 4 new deities, each with new a unique hero buff.
  • New Interactive Scenery– read from magic tomes, risk a drink from an ancient fountain, or deface a tombstone to enhance your abilities.


We’ve rebalanced existing monsters based on your feedback, and there’s a huge number of other tweaks, improvements and bug fixes - check out the full list of changes on the community forums!

Have fun!
Crawl - Dave

The first big update is here! New monsters to control, deities to worship, and ways to grief your friends!

Among the huge list of changes:
  • New monsters to control! A powerful flying demon, a venomous scorpion, a ghost girl slinging a magic flame, and an undead lord able to summon zombies at will!
  • Each deity you worship now gives you a unique buff, and there are 4 more to choose from!
  • Inhabit the blobs you've spawned as a ghost. (Experimental!)
  • Improved controls for bows and crossbows - Hold down attack button to aim, then release to fire.
  • New traps, new items, and a revamped potion system.



There's also a crazy amount of minor features, bug fixes, tweaks and balancing changes, check out the full list of changes on the community forums!

Have fun!
Crawl - Dave

The first big update is here! New monsters to control, deities to worship, and ways to grief your friends!

Among the huge list of changes:
  • New monsters to control! A powerful flying demon, a venomous scorpion, a ghost girl slinging a magic flame, and an undead lord able to summon zombies at will!
  • Each deity you worship now gives you a unique buff, and there are 4 more to choose from!
  • Inhabit the blobs you've spawned as a ghost. (Experimental!)
  • Improved controls for bows and crossbows - Hold down attack button to aim, then release to fire.
  • New traps, new items, and a revamped potion system.



There's also a crazy amount of minor features, bug fixes, tweaks and balancing changes, check out the full list of changes on the community forums!

Have fun!
Crawl - Dave
Just a minor update to add some more controller support and fix a few issues. Gameplay features, new content and balancing are still to come in the first major update next month!

Here's the changelist -

Features:
  • Steam Cloud support: You no longer have to unlock everything again on each machine you play on!
    NB: The first machine you play on with the update will sync it's existing progress to steam cloud. After that other machines you play on will take the progress that's in the cloud. (So play on the machine with the most progress first!)
  • Added direction control calibration (up/down/left/right). You should be able calibrate and use "retro" controllers and arcade sticks now.
  • Keyboard can now be set up to have multiple players. Choose Keyboard Setup in the options menu to set your keys.
  • You can now use the mouse to navigate the front menus.
Fixes:
  • Mouse controls no longer break after finishing a game using the mouse.
  • Fixed single controller being able to join and control multiple players. (eg: DualShock4 on Linux)
  • Fixed discounted store items marked as "can't afford" incorrectly when player had exact amount of gold.
  • Safe zone values no longer load incorrectly and mess up the GUI on Linux.
  • Corrected spelling of vampiric ring.
  • Hero arrows no longer hit the wall behind when fired.
  • Bot ghosts no longer hover over pentagram without using it.
  • Bots no longer continuously try and shoot chests/crystals with bow when there's a wall in the way.
Next up I'll be working on some of the balance issues we've been discussing on the community forums. Barney's been working on some new monsters, and he's heading off to the US for PAX Prime this week. We're not showing Crawl off on the PAX show floor, but if you're in Seattle you can wander around the corner to the free Seattle Indies Expo and play there. Barney will be hanging around so try and hunt him down for a game!
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