Oct 6, 2018
H-Hour: World's Elite - RosieRascal
Servers are offline while we update them with the latest patch. Given the nature of changes, we recommend everyone verify their files after download to ensure they have all content. To do this:

Right click on H-Hour in Steam Library
Select Properties and then the Local Files tab
Click on the Verify integrity of game cache button and let it run until complete.

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New:

Feature Request (673): No blend animation when turning in lean stance

--All lean stances now have foot movement when turning



Feature Request (691): UCR – Clear Selected Rotation List

--Map Rotation screen now has a Reset button to clear previous selections



Elimination gamemode added:

Map mode created, asset adjustments to reflect game mode type and loading screens created-

--Cove

--Scorch

--Temple

--WolfRun





Updates:


Rank Limiter for Rooms:

--Rank limiting now rejects players above noted rank without leaving a "ghost" character



Dance Activation:

--Dancing on players no longer requires looking at the body to display the Dance action



Scorch:

--SOF player spawns changed to more closely mirror time to fire zone of Terrorist spawns



Claymore & PMN Plant:

--Click sound added to indicate successful plant



Log Cleanup:

--Corrections to address numerous log warning entries, reduce volume of messaging and correct crash conditions reported. We expect this will reduce the number of connection drops for players.



Polish:

--Work on camera to smooth motion on stance changes and when going in/out of FP/TP view

--Polish of character internal logic to improve animation changes, movement

--Polish of door logic to improve interaction with character

--Improved MiniMap widget tacking logic and cleanup (this is expected to resolve double star issues)

--Polish of animation framework for better animation handling

--Increased velocity needed to achieve "hard landing" animation so this will occur less frequently

--Material settings for all SOF and Terrorist characters were reviewed and adjusted to improve graphical look

--Removed hat shadow from Lucky, Jack and Stevie's faces

--Corrected texture for Serbian Woodland Camo




Bug Fixes:

BF(616): Bomb Plant Neck Twist

BF(618): Lower right side of Jack Coat needs to be reweighted

BF(641): Slide from crouch to move

BF(657): Stevie's right eye is clipping through lower eyelid

BF(659): Lean gun placement is off.

BF(665): Starting Game with FrameRate limit set to "Unlimited" caps at 60 fps

BF(661): Turn in place animations are not lined up with idle stance

BF(667): Stuttering/Barely moving when changing to stand stance after being in scope/binoculars while crouched or prone

BF(675): Crosshairs interact with dead players (turn red on dead enemies)

BF(679): Nameplates of dead teammates not fading out until looked upon

BF(681): Full available SOF maps & modes not displayed in available UCR rotation

BF(682): Red Crosshairs on dead opponent bodies

BF(683): First shot weapon twitch

BF(687): No "Arming" Sound on PMN, Claymores, or C4

BF(692): Player's Health Bar doesn't go to 0 upon death

BF(695): Dead Bodies are not "cleaned up" in Respawn rooms

BF(697): Snapping of weapon position when changing movement direction in lean stance

BF(698): Weapon not lined up with crosshair on most lean movement anim2s

BF(700): Hostage Extraction Zone (star) shows on Terrorist MiniMap



Workshop:

New:


Sandstorm

Selva



Updated:


Cryptic -

-more props and altered textures


Desert Raid -

--Collision issues on Stairs

--Collision on Sabotage plant site

--Added Jump to climb on Guest house balcony

--Changed position of Bomb plant on DEMO

--Added new light Prop for Community Support

--Fixed collision issues on rocks outside of Jail



FoxHunt -

--cleanup NULL reference assets

--extraction object much smaller (as asked)

--added blocking volumes at edges of church (comment player).



Port -

--closed the outer buildings (like CrossRoads)

--spawn SOFs and Terrys at both sides

--closed areas to make the map smaller

--bomb plants moved



Sujo –

--clean up of materials and assets to prevent player drops




Known Issue

C4 Plant Announcement Duplicate:

--Sometimes on C4 plant you get two messages instead of one. To prevent delay in releasing the patch, the team decided to wait and fix in next patch.
Sep 8, 2018
H-Hour: World's Elite - RosieRascal
Servers are down as we update for release of the latest patch. This patch includes fixes to high priority bugs, map load player drops, those crash conditions on servers that were identified from the last patch and adds updates for controllers and animations.

If you have issues after loading this patch, try a file integrity check (right click game, Properties, Local Files and Verify button). If you are still having issues, rename your Saved folder under HHourGame, start H-Hour and reset your Options.

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Updates:

Quick Select 1 & 2 have been combined into a single controller button:

Tapping the Quick Select controller button (Left Shoulder by default)?is now used to assign the slot for Quick Select 1 when in the Radial Inventory Menu during. Tapping the button during gameplay will switch to the assigned inventory slot.

Holding the button briefly will now assign or switch to the Quick Select 2 item. This allows QS implementation to only take up a single controller button, and frees the original left trigger button for other uses.

There is now a setting under controller input options that allows players to manipulate the "hold time" between 100-500 ms (default is 250ms)


Feature Request (672): Controller - Guns Hot (no weapon fire) :

Player can activate guns hot on controller by partially activating controller analog button (IE Left/Right Trigger buttons)



Animations

Additional work was done on animations for stance polish, however, with the need to release the patch to address crashes, not all of the cleanup was completed so this is not a finish state, more will come in next patch


Updated Bolt Action Reload

Bolt action rifles animations on shot fire were polished


Feature Request (673) - No blend animations while turning in lean:
We have begun adding hand keyed, turn-in-place while in lean stance animations. This work is in its preliminary phases. Currently only Rifl_Stand_Lean have been implemented. Additions to FR (673) will continue until all stances for each weapon set have been completed.




Bug Fixes:

BF(025, 422): UI Scaling issues on resolutions with different aspect ratios from 16:9

All UI elements maintain their 16:9 designed ratio, regardless of selected resolutions. This means that the elements will remain in view, but depending on the selected resolution, it may be possible to see "background" game or map rendering that would otherwise be hidden when using 16:9 resolutions.


BF(315): Random Underhand Grenade throw with rapid "full power" (left mouse click) after throwing an underhanded grenade (from right mouse click)


BF(621): Live nade ordinances are no longer dropped when killed while holding for throw


BF(658): Unable to throw repeat grenade if pressing fire button within 1 second of throwing a previous grenade (regardless of how long the fire button is held)


BF(660): Player seems too high off ground


BF(661): Turn in place animations are not lined up with idle stance


BF(662) Camera position moves at every round/match start


BF(659): Lean gun placement is off


BF(663): Players getting kicked back to main menu during map traveling due to failure to load map assets within the default set timeframe

NOTE: This can be caused by multiple reasons, we've worked to find solutions to issues identified so far where we can facilitate the map load, but some instances may continue depending on cause/map. Load times are impacted by many factors including hardware, map size and errors within workshop maps as well. Any errors found have been reported to workshop map makers for fixes.


BF(664): Identified Server crashes post 3.5.4 release


BF(668): Double Tapping action key will show bomb plant progress timer without actually planting the bomb


BF(669): Unable to assign controller "Face Button Bottom" to action mappings

Also applies to Left/Center/Right mouse buttons




Known Issues:

First Shot Weapon Twitch

On the first shot of the round your character will appear to point gun in the wrong direction. This will happen with both rifle and pistol. This only happens on first shot at round/match start so we recommend you shoot once at the beginning of the round to avoid the bug happening during a gunfight. We are investigating the cause.
Aug 28, 2018
H-Hour: World's Elite - RosieRascal
Servers are offline being updated with our latest patch.

This patch includes updates to our menu system to allow for full controller use. Internal testing indicates those with a 4K Monitor or TV who both use scaling for fonts/apps AND run H-Hour in Fullscreen mode, may need to change this to Windowed Fullscreen to avoid scaling issues. To fix, temporary set your scaling to 100%, access the Graphics menu and change to Windowed FullScreen. Exit the game and you should now be able to restore your display scaling to your preferred selection. Our apologies for any inconvenience.


New Features

Gamepad controlled cursor (temporary)
  • Players now have a built-in cursor that they can control with either their mouse, or the left analog stick on their controllers.
  • This allows controller users full interaction with the existing UI system while we update the interface to be more controller native in design.


Reloads

New rifle reload animations have been added


Updated Features

Animation Updates:

  • Ragdoll – Ragdoll has been updated to better reflect proper joint motion and strength
  • Updated all animations with key frame based improvements for the entire pistol and rifle animation sets. ~297 animations were updated in this process
  • Updated ladder slide animation.
  • Updated Armory Fidget Animations.

Hit Registry/Weapons:

  • Tuning of hit registry process to add improvements
  • Work was done on sniper rifle performance/settings based on community feedback

Scorch Map:

  • Change debris on corner by large garbage can to prevent players getting stuck.
  • Fix garbage bag hollow showing.

Hostages:

  • Workshop mappers can now select from all 4 hostages to set which 3 they want to appear in their maps. Now available - Bill, James, Tina and Stevie.
  • Fix for Stevie hostage eyes glowing

Bug Fixes

BF(640): Grenade Arc can remain visible for UCR host when holding for throw and switching to a different weapon

BF(643): Game Crash when enabling HDR from Options menu (HDR now auto-sets if monitor supports, requires community feedback to fully be considered resolved)

BF(645): Character randomly stuttering/vibrating when put in to knock back from shotgun damage

BF(646): Inventory equipment inventory selection keys (3-5) are out of order compared to the clockwise orientation of the Radial Loadout Menu

BF(654): At Round start-unable to rotate character

BF(655): Left hand not attaching to gun in armory.

BF(656): ik_foot_l firing errors in log
BF(644): No bullet spread issue was worked on


Workshop Maps

NEW Maps:

Desert Raid by SelflessOne

Fallout by Poison Cobra

Kazbah by Poison Cobra

Luceria by MikeC

NightStalker by Hyp3

Sub_Rosa by SelflessOne

Sujo by newybond


Updated Maps:

ArchWay - ladder added to lower level & blocking volumes on bus chairs

Catacombs - removed broken door on Terry plant side

Forgotten - optimization

FoxHunt - lower bldg, chgs for fog/water issues, made middle mountain higher, add a chokepoint on Terry side, chg ladder position on church slightly

Reaper - add blocking volume to prevent players getting outside of map
H-Hour: World's Elite - RosieRascal
Sorry all, Servers down for maintenance. Watch for a further announcement once complete.

UPDATE:

Unfortunately found a corrupt file is the update so we are in process of reverting servers to the old build. If you already downloaded the update, make sure your restart Steam or Verify your files.
H-Hour: World's Elite - RosieRascal
We released a patch this morning to get new and updated Workshop content in your hands.

New

FoxHunt

https://steamcommunity.com/sharedfiles/filedetails/?id=1456364116


Updated

Cordova - reworked
Forgotten - add DMO mode
Reaper - reworked



Make sure you receive the game DLC download for the maps by restarting Steam. If you have issues on the new maps or see travel errors, do a file verification.
  • Right click on H-Hour in Properties
  • Select Local Files tab
  • Click on the Verify integrity of game cache button and let it run until complete

H-Hour: World's Elite - RosieRascal
Patch Release for Workshop Maps this morning.

NEW

Offshore, and
Blood Lake


Updated

Catacombs,
Cordova,
Forgotten,
Kadesh,
Port, and
RainForest


Kudos to our hard working community mappers!! Make sure you get latest and if any issues, do a verify of your files.

Right click on H-Hour in Library
Select Properties.
Click on Local Files tab.
Click on Verify integrity of game cache and let it run.
H-Hour: World's Elite - RosieRascal
Servers are down as we are migrating over the beta to public and releasing the 10 workshop maps that have been converted to 4.19 and are ready for community feedback. This downtime may take awhile as all configs need to be changed.

Make sure you restart Steam to grab the latest!

The team sends a big thank you to all who tested the beta and provided feedback and bug reports :)
H-Hour: World's Elite - RosieRascal
Bug Fixes:

BF(628): Issues with lean kicking out near obstacles when it should not be or vice versa


BF(630): Cove: Building on SOF Right Seaside disappears under certain Graphic settings


BF(631): Claymores do not plant on certain sloped terrains (no inventory loss)


BF(633): Sismis: Invisible walkable area outside "Grandma's" on side with ladder


BF(634): Radial Inventory menu does not react to mouse input when opened via the keyboard command ("I" by default)


BF(635): No Mouse Y-axis input when the Graphics options return no available resolutions


BF(636): Crosshair doesn't return to the center (Emerging/Pending testing confirmation)
H-Hour: World's Elite - RosieRascal
Released a patch this morning to potentially address some bugs found in the beta. Let us know if any issues with these. Big thanks to the community for testing and reporting!

Make sure you restart Steam to trigger the download if you are already on the Beta branch of H-Hour.

Bug Fixes

BF(627): Incorrect Match Winning Logic when not using Tournament Rules (Match ends prematurely)


BF(625): Able to control hostages through walls when in FPV


BF(623): Able to throw grenades through objects when pushed up against wall/obstacle
H-Hour: World's Elite - RosieRascal
We are releasing a beta branch version of our UE4 version 4.19 build today. This will:
  • Allow the community mappers an opportunity to test their maps within H-Hour,
  • Give the playing community a chance to stress test the patch before it goes live. With a 4 engine level upgrade, there is potential for differing hardware to react unexpectedly so we would prefer this patch get a shakedown before it goes live.

During this beta test phase, the team will be working on reviewing custom maps and getting those approved added to our DLC depot so that when the patch goes live, the community has these maps to enjoy.

A separate News announcement will be posted with the details of the patch.


What is Stress Testing, What is it Not?

Stress Testing is defined as intense or thorough stability testing of a game. It involves running multiple hardware configurations on the game and its server and reporting on any failures or crashes. It allows the development team to address functional issues that would affect gameplay for the public.

Stress Testing is NOT detailed testing of art, graphics, or features that do not adversely affect gameplay. So put your blinders on and focus on how your computer performs and whether you have game drops or crashes, please.


Known Issues:

We are asking those who decide to participate in the stress testing to NOT report on things previously reported on. For example, things in the public build are already known, some are fixed in this beta patch and others will be worked on in future patches. The purpose of this beta was to get us to an engine version and optimization level we could build and improve on.

Be aware that the beta test builld comes with known issues as the development team's focus was on getting those frameworks in place that would allow us to move to final polish on things such as animations, audio, map lighting, etc. Some of the items the team created bugs for and will address in future patches include:

Bug 619: Gun moves to the side when jumping. Most noticed when strafing.
Bug 621: Martyrdom with grenade is not working
Bug 622: Cove-Purple light from arcade is bleeding through the wall.


How to Get on the Beta Branch?

We will be running a couple of servers out of Chicago for players to try out the beta patch. To see these servers requires you download the 4.19 patch as follows:

In the Steam console,
  • Right click on H-Hour, select Properties and then the Betas tab.
  • On the Betas window, use the dropdown box to select "beta".
  • Click on the Close button. Your game should now show [beta] after H-Hour. To force the update/download, restart Steam.
  • When you are ready to go back to the Public build, just return to the Betas tab and select Opt out from the dropdown and restart Steam.


How to Report Instability I experience?

When reporting a bug for the 4.19 beta release, please use the bug template. Reporting a bug/problem:

Please create a separate thread on either the hhourworldselite.com or the H-Hour Community Hub forums under Bug Reporting. Use a short form of the problem as your Topic Title.

In the contents,
  • Copy the template below and fill in the blanks (see completed example at bottom of post).
  • Be as descriptive as possible.
    ALL OTHER COMMENTS THAT DO NOT RELATE TO THE BUG ISSUE WILL BE REMOVED
  • Give us enough info to understand what happened and what should happen.
  • A Video is priceless.
  • Zip and add any logs or crash files (or send to office@sofstudios.com). These logs are located under
    /Program Files (x86)/Steam/steamapps/common/H-Hour Worlds Elite/HHourGame/Saved/Logs/


Short Template:

Summary line

The Expected Result

The Actual Result

Steps to Replicate
Provide specific steps to ALWAYS reproduce.

Severity

Additional Relevant Information
Providing a screenshot or video is always appreciated.
...