Watch_Dogs™
Watch Dogs mod


What started as an experiment to reintroduce Watch Dogs' deactivated E3 2012 presentation effects is quickly growing into a full graphics overhaul. The inaccurately named TheWorse Mod has been updated to version 0.8, bringing a number of improvements. New for this release is a much needed option to vary depth-of-field strength, compatibility with Ubisoft's recent patch, and a fix that enables 'Ultra' setting textures without the accompanied stuttering.

The mod's texture patch comes courtesy of MaLDo, the wizard responsible for enhancing Crysis 2. It updates Watch Dogs' 'High' texture setting to use 'Ultra' textures without mipmaps, thereby reducing the stuttering effect that can happen on GPUs with 2GB of VRAM.

Here's a changelist for what's new in v0.8:


Choose if you want a light DOF, a strong DOF, or to be Default (disabled)
Choose different bloom presets (E3 Bloom, Light Bloom or Default)
Choose different types of colour grading (E3, Default, Red-Ish or Blue-Ish)
Choose if you want default lensflares, anamorphic lensflares or SpotLight Volumes (volumetric light)
Use a texture patch made by MalDo (Thank you so much!) for reducing stuttering!
Headlight shadows have been fixed
Lighting have been changed
Pharmacy Lighting has been slightly changed.
E3 Wind environment added
Particle respawn time reduced to be able to see more fog and smoke in streets.
Problems and Bugs related to HDR should be fixed
Fully integrated to Ubisoft's patch (No effects or shaders have been disabled)
Included several high textures from the game to be used instead of low quality ones.
Rain, bloom, ssao changes


Even more effects are planned for the future, with TheWorse stating that the mod isn't to be treated as fully working until its v1.0 release.
Team Fortress 2
Low_Steam


Every Friday, the PC Gamer team reactivate their opinion circuits to bring you their best and worst moments from the week of digital entertainment. We ll start with the good news
THE HIGHS
Phil Savage
At the start of the week, Valve updated the TF2 site with a countdown clock. It was enough to reignite my interest in the game, and fill its fans with a joyous sense of silliness and light-hearted conspiracy. There's an incredible circus that emerges around Valve's updates they're events, because they're filled with the possibility that anything could happen. This time, the rumour was bread, and that meant a week of wheat-based humour that culminated in an epic, funny and surprising short film. It also resulted in an actual TF2 update, but we'll get to that on the next page...

Ben Griffin
Mr. Tom Senior introduced me to a handy website this week. It s called Logical Increments and it s amazing. This massively helpful resource is meant for those brave souls about to embark on custom PC construction, compiling all the parts they ll ever need (motherboard, CPU, etc.) and ranking them in terms of price and power.

It was only late 2012 I splashed a few grand on the PC of my dreams. I went for the best of everything: 120hz monitor, Cyborg R.A.T. 7 mouse, dual GTX 680s, 16GB RAM, Astro A40 headset. According to Logical Increments, however, my PC is merely exceptional . That s only one step above outstanding ! Still, despite pouring my life savings into slightly more frames in Battlefield 3 (I wish that were a joke), I don t regret a thing. Now excuse me while I weep into my cold soup.



Samuel Roberts:
The Steam Summer Sale is here! And we re all in big trouble. I ve set aside about 50/$80 for what feels like one of the most significant events in our calendar now, and I m not sure exactly what I m expecting out of it. I m hoping to pick up Saints Row IV, Rust and maybe Wolfenstein at a reasonable price not to mention a dozen more games that are likely to sit on my hard-drive unplayed for the next three years. It s raw capitalism, baby. It s not what people need it s what people want!

Cory Banks:
The Steam Sale is a great way to pick up some old classics you may not have played before, and the one I'd recommend just came back to Valve's service: Fallout. The early games in the series were absent from the service for six months, as Bethesda and Interplay argued over rights issues in court. That's all over, thanks to a $2 billion settlement, and now Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel are all back on Steam (and GOG, too). Even better: as I write this, you can buy all three games on Steam for $13.



Andy Kelly:
Thank you, Valve, for adding buy orders to Steam. As someone who regularly sells trading cards, this will make all those tiny amounts of internet coins trickle into my imaginary wallet a lot faster. I made 5.60 this week by selling cards, enough to buy brilliant adventure game The Last Express. Free game! Sort of. Buy orders means Steam players can set up a standing order for a particular card or hat, and they ll buy it as soon as it s listed. This means I don t have to put something on the market and wait patiently for one of these mysterious people who buy Steam cards to stumble upon my listing.

Wes Fenlon:
I've spent a good chunk of this week thinking about Pillars of Eternity. Sam and I both had a chance to see a demo of the game at E3, which I wrote a preview of here. The demo was short and sweet and left me wanting to know much more about the game than it told me. I have no idea how long its quest will be, or how its writing and story will measure up to its forbears. But I could tell that the engine Obsidian has built looks fantastic, a modern take on classic isometric 2D, and I've been imagining what that could mean for the next five years of RPGs. The upcoming Torment: Tides of Numenera is also using Obsidian's technology. Could we see a new gorgeous isometric RPG build on what Obsidian has started year after year?




THE LOWS
Andy Kelly:
This is the first ever Steam sale I haven t been excited by. Not that there aren t some brilliant deals Far Cry 3 for less than the price of a pint of premium lager was pretty good but because I just have too many games already. Years of Steam sales and Humble Bundles have left my games library bloated and overfed. By a rough count, I have almost 200 games I ve either never played, or played for five minutes. And good games, too. Ones that deserve my attention. So I m not taking part in the Steam sale this year. Even if there s a really, really good deal, I m ignoring it. Because my library is getting out of control, and my pile of shame is more like a tower of shame. A ziggurat of shame. A temple of shame. But it s also quite nice not to have to feel that sting of guilt after spending spurious pounds on a game I probably won t get around to playing for a year. My wallet is safe this summer.

Cory Banks:
During E3, BioWare producer Cameron Lee told us that Dragon Age: Inquisition would have "40 major endings." It might have been an overstatement to say "major," though. This week, BioWare's Mark Darrah clarified that "major" doesn't mean "unique," and that the game will only have a few completely different endings. It's not a huge deal by any means, but I do think it's important for BioWare to not lead people astray on this point. Mass Effect fans are still (still!) angry about the cookie-cutter endings for their Shepards, and Inquisition is a nice opportunity for BioWare to make some amends. If I'm controlling a character and making choices, I want those choices to matter. It sounds like they still will, but overstate things.



Phil Savage:
I love TF2. I've played it for 300+ hours since Steam started tracking that sort of thing, and an unknowable period before then. It is, in no conceivable way, a 'low'. But when this week's Love & War update was released, I was filled with a sense of is this it? Yes, the new weapons are interesting, and yes, the new taunts have resulted in constant mid-battle conga lines these are both good things. But I remember these updates were deserving of the effort the community put into celebrating them. New modes created new considerations for each class, new maps directed battles in unexpected ways, and new weapons had a clear purpose and class-focused theme. It s starting to seem as if Valve are better at the things around each update the comics and films than at knowing what to put in their game.

Samuel Roberts:
The amount of drama over the Watch Dogs E3 2012 rendering options locked away was kind of baffling a load of people decided Ubisoft didn t include it in the finished product to spite PC players, but unlocking it, according to Ubisoft, creates a load of performance issues that puts the game into a less playable state. Watch Dogs undoubtedly shipped with its fair share of issues on PC uPlay being my biggest bugbear but I m not convinced this instance warranted quite as many tinfoil hat conspiracy theories.

Wes Fenlon:
This is a bit off the beaten path, but I was sad to see a headline this week that Phantasy Star Online 2 has been brought down by a DDOS attack. The entire MMO is currently down, and it could be days before Sega is able to get it online again. That sucks for dedicated players, but it also reminds me that PSO2 has been conspicuously absent in the west for a good two years now. Sega said they were going to bring it over, and then...nothing. It's been more than a year since PSO2 was scheduled for a US release. What happened, Sega? Is an official western release ever happening?
Watch_Dogs™
Watch Dogs 3

There s no doubt that discussion about the graphical fidelity of Watch Dogs has overshadowed the quality of the game itself, with many claiming that the open-world hacker looks no where near as good as it did upon unveiling in 2012. To add to the controversy, it turns out that many of the high quality graphical features used during that demonstration are in fact hidden in the game s PC build. They ve since been unlocked by a proactive modder.
Which is great in theory, but according to a newly released statement from Ubisoft, there s nothing cynical about their locking the assets from the vanilla game, and that users should activate them via the mod at their own risk.
The dev team is completely dedicated to getting the most out of each platform, so the notion that we would actively downgrade quality is contrary to everything we ve set out to achieve, a Ubisoft spokesperson wrote on the Watch Dogs website. We test and optimize our games for each platform on which they re released, striving for the best possible quality.
The PC version does indeed contain some old, unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality. Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game s visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable.
So that appears to rule out rumours that a forthcoming major patch for Watch Dogs will officially unlock those hidden features. We'll have to wait and see what the official graphical improvements bring.
Watch_Dogs™
In flagrant disregard for reality, Ubisoft listed this picture as a "screenshot".
Flagrantly disregarding reality, Ubisoft list this picture as a "screenshot".

Watch Dogs... something, something... hacking... er... patching into the mainframe? Nope, that's all I've got. I tried to work out a joke that would tie Watch Dogs' upcoming update into the game's overall theme, but the end result was a mere shade of its initially promised glory. Ah well, at least it will serve as a reminder of how damaging it can be to raise people's expectations.

Wait, what were we talking about? Oh yes, Watch Dogs has a patch on the way. It'll fix several bugs and crashes, and is promising to bring "several performance improvements" to PC.

"For PC, the patch will be available in the coming days," writes Ubisoft's forum manager in a thread posted last night. As yet, the patch isn't live. Expect it to arrive... soon? Yes, soon.

One thing the update doesn't target are the game's graphics settings. Visual effects like bloom and depth-of-field were discovered hidden in the Watch Dogs' files, and can be enabled through the use of a mod. For whatever reason, Ubisoft are currently choosing to keep them disabled by default. I say "for whatever reason," because, so far, Ubisoft haven't responded to our requests for more information about the situation.

Find the full patch notes below...

MAJOR GAME FIXES


Automatically reconstructed corrupted save files which prevented loading to go further than 90%. Some collectibles may remain unrecoverable.
Fixed the issue preventing players from using hacks in game.


GAMEPLAY FIXES


Fixed several mission-breaking bugs.
Fixed minor mission and item-related issues.
Fixed the issue that caused the empty weapon-wheel.


MULTIPLAYER FIXES


Fixed several minor respawn issues.
Fixed some connection and session joining issues.


PC SPECIFIC FIXES


Fixed graphical glitches on Low & Medium settings.
Fixed some crashes on SLI configurations.
Implemented several performance improvements.
Implemented a few control improvements.
Fixed issues causing infinite messaging and timing-out when trying to access the Online Shop from the Extras Menu while Uplay is set to Offline mode.
Fixed issues connecting to a Multiplayer game.
Implemented several mouse modifications.
Fixed Drinking Game control issue where wrong information was displayed when played with a gamepad.
Fixed Chess Game control issue.
Fixed bug where the invasion setting was never saved.
Fixed graphical issues during cut scenes and cinematics.
Fixed several graphical and texture bugs.
Removed Vista OS check to prevent false positives.
Added game version in main menu.
Watch_Dogs™
Watch Dogs


Ubisoft took some heat during E3 over the absence of a playable female character in Assassin's Creed Unity, and even more so for the lame excuse it offered up to justify it. Some people also found questionable its use of a helpless suburban housewife as the hostage in the impressive Rainbow Six: Siege trailer, and the hero of the hit Watch Dogs is noteworthy primarily because, as a typically generic white male, he is not noteworthy at all.

White guys have done a pretty good job over the years of saving the world, the galaxy and civilization as we know it, but Ubisoft CEO Yves Guillemot acknowledges that it's time to give someone else a shot. "We knew would be polarizing. Some people loved the characters and some didn't," he told CVG. "It was difficult to please everybody with that character. Now, having seen the reaction, we know what we will do next to improve that."

"We want to spend more time on the worlds and characters in our games... you will see more and more of this at Ubisoft," he said. "We'll try to be less like we have been in the past with some characters. We'll try to extend more diversity."

The tricky bit for Ubisoft is that "more diversity" is not necessarily synonymous with "pleasing everybody." It's unquestionably a worthwhile goal, but is Guillemot serious about making a change, or is he just paying it lip service and waiting for the storm to blow over? "We'll try" is easy to say, but "we will" is another matter entirely. Let's hope it does.
Watch_Dogs™
Watch Dogs


It's becoming an increasingly common practice: taking a recently released PC port, and working to improve its visual fidelity. What makes Watch Dogs slightly different is its own pre-release media. Specifically, its 2012 reveal, which promised a level of fidelity and shiny visual effects that the final release couldn't match.

Not without mods, that is. A new work-in-progress "E3 Bloom" mod not only introduces more dramatic lighting, but also comes with performance improvements, stuttering tweaks and depth-of-field effects.

"After studying how bin hex worked and downloading many tools to convert files etc, I was able to integrate and enable many effects," explains mod creator "TheWorse". Essentially, he's saying that the effects were already supported by files contained within the engine, and which, with the right tweaks, can be easily reintroduced back into the game.

The mod's creator says of the next release that it will contain "many more things and fix more problems," suggesting there's more the engine can achieve. To download the mod, head to its Guru3D thread. Or, if that's still down, grab the 0.6 version directly.



Watch_Dogs™
watchdogs-lpc-teaser


Watch Dogs launched with some performance issues on PC that cause serious stuttering and lag on some systems. Ubisoft is still working on a patch to iron out those problems. To see how the game performed for us on ultra settings, we threw Watch Dogs at the LPC and recorded some open world driving, hacking, shooting mayhem with Nvidia Shadowplay.

While we normally record our max settings gameplay videos with FRAPS or Dxtory at 1440p, Nvidia Shadowplay recently added support for 1440p recording. We recorded with Shadowplay this time because it's far easier on the framerate than either of the above. It also produces much smaller (but still high quality) video files. Bad news: something went wrong with our Shadowplay settings and we ended up with 1080p footage. Good news: Watch Dogs is still a looker with all of its settings cranked to ultra.

With Shadowplay recording, Watch Dogs' framerate fluctuated from the high 30s to the low 50s on the Large Pixel Collider. We didn't encounter any stuttering issues with Nvidia's latest drivers installed.



Want more from the LPC video archive? So far, we've hit Wolfenstein: The New Order, the Titanfall beta, Max Payne 3, Metro: Last Light, and Arma 3. There's much more to come. Have a game in mind you'd like to see the LPC take on at Ultra settings? Tell the LPC directly on Twitter.
Watch_Dogs™
watch_dogs_ss4_99856


Ubisoft is struggling to fix another problem with Watch Dogs, this one related to the redemption of uPlay Rewards content that can prevent the game from loading. The short version is that if you download certain Rewards Eurogamer says the golden D50 gun and the Papvero Stealth Edition car are the culprits you may find yourself staring at a loading progress bar that gets to around 90 percent and then refuses to budge.

A Ubisoft forum thread dedicated to the problem actually took root on May 27 and at last check had reached an impressive 202 pages without a solution. Not all players are affected but if you're among those who are, it looks like you're stuck: Many people reporting the bug claim they let the game sit for hours without progress.

Ubisoft has acknowledged that it is a legitimate problem, tweeting on Tuesday, "We're aware some of you are stuck on the loading screen. We're hard at work on isolating the problem to find a fix." It also asked anyone who encounters the bug to submit a ticket to Ubisoft support. In the meantime, until the problem is corrected, you might want to hold off on installing your uPlay "rewards."
Arma 3
High_Wolf


Every Friday the PC Gamer team scan their memory banks to identify the incontrovertibly best and worst moments of the last week. Then, when confronted with the sum total of human ecstasy and misery, they write about PC gaming instead...

THE HIGHS

Tyler Wilde: Not crying wolf
Episode four of The Wolf Among Us came out on Tuesday, and not only is it good, it arrived just a month and a half after episode three released. I hope Telltale sticks to this newly speedy schedule. Four months passed between the first and second episodes, which is way too much time for those of us who like keeping up with the series as it happens (and are as forgetful as I am). Waiting for the whole season and binging is nice, but playing episodes at release gives me the opportunity to discuss them with people who also just played, and that s part of the fun for me.

Evan Lahti: Arma marks a million
Arma 3 quietly crossed the 1 million mark this week. Not to cheerlead for a franchise I love, but it s a signal of PC gaming s health that a game with a reputation for being impenetrable and graphically demanding has done this well in less than a year. When I say health, I don t mean simply in terms of the number of PC gamers on the planet, but how open-minded and curious many of us are about new experiences. It certainly makes me want to write about Arma more. And try its silly new kart racing DLC.



Chris Thursten: Rising through the ranks
I've been playing Blade Symphony since it came out, but I've been having a great time with it this week. After an initial run of success I managed to totally tank my global ranking - down from 600 to about 22,000. In the last couple of days I've crawled back up, and I'm now sitting at 742. To get there I've had to totally rebuild how I play, how I respond to opponents, and how I make sure I'm in the right mindset to win my duels. As a fencing dork and someone who used to be obsessed with Jedi Knight, I'm in heaven. Providing that the community stays active, it's shaping up to be one of my games of the year.

Cory Banks: A welcome delay
It s not often that I m happy about a delay, but Valve pushing back the Steam Controller until 2015 is, honestly, a good thing. We have not been all that impressed by Valve s controller prototypes I thought the first one was okay, but Evan really disliked the second one. It s good that Valve s hearing that feedback (and the feedback of other users, too), because getting this right might be the single most important part of the company s SteamOS initiative.

It does, unfortunately, mean that we likely won t see the full launch of SteamOS this year, either. But I d rather wait than have to suffer a crappy controller.



Andy Kelly: A new home for horror
I played two hours of The Evil Within this week, and it s everything I hoped it would be. It s no secret that I love Resident Evil 4, and as you can read in my hands-on preview, it feels like its spiritual successor. A lot of horror games on PC these days are little more than elaborate games of hide and seek, but Mikami s game has systems to exploit and opportunities for creative play. Rather than go for cheap scares, the team at Tango Gameworks seem to be focusing on tension-building. Like the Resident Evil games did so well (the good ones, anyway), you always feel like you re right on the edge of running out of ammo. If they can keep this up throughout the whole game, and it doesn t do that thing where you suddenly become so powerful and overloaded with supplies that it s no longer scary, it could be great.

Tom Senior: When hackers play hide and seek...
If you're going to nab ideas for your open world adventure game, Dark Souls is a good place to go. So I keep thinking as I experiment with Watch Dog's 1 vs 1, hacker vs. hacker multiplayer mode, which lets players invade other games for a round of hide and seek. You jump from manipulating predictable AI enemies to facing a living, thinking human being with hopes, dreams, and infuriatingly good hiding skills.

I found one opponent by wrecking up a crossroad. I dispersed the NPC crowds with some warning shots, hacked the traffic lights to create a traffic jam and then started scanning from car to car. I was 91% hacked when a sports car launched into reverse just metres ahead of me, and sped off into the distance. I tried to shoot out their tyres, but they successfully fled the scene. I got points for stopping the hack, my opponent got points for escaping. We both walked away with a story to tell great stuff. This sort of encounter bodes well for games like The Division, with its strong multiplayer focus.





THE LOWS

Tyler Wilde: Star Citizen stuck in the hanger
The Star Citizen dogfighting module has been delayed again, maybe briefly. The news isn t necessarily a sign of troubles at Cloud Imperium, but the missed deadlines are starting to tell a story I don t want to hear more of. It s the story of a famous game developer who accrued over $44 million dollars with one of the most ambitious game pitches ever...and way, way overpromised.

I don t think the Star Citizen story will be so tragic. They make me nervous, but delays are an established part of software development, and just because one piece is taking a while doesn t mean the complete package isn t coming together in the process. But if I had payed for Star Citizen, as much as I d want to encourage quality over deadlines, I d also kind of want something to play. The backers are owed it, and I hope they don t have much longer to wait.

Tom Senior: I m scared to go inside my own computer
My office graphics card keeps overheating, leading to sudden resets and strange glitches. Andy advised me to take it into the stairwell and give it a good seeing to with a vacuum cleaner. Could the GPU fan, choked by dust, be failing to cool my chips? Probably, but I haven t been inside this thing for months. As the Tutankhamun tomb discoverers were rumoured to have fallen to diseases trapped in the chamber s stagnant air, I fear a facefull of vile machine dust could be my end. An irrational fear, certainly, but I ve always been a tiny bit afraid of messing with machines since watching Superman 2 as a kid and having nightmares about that ending. Brrrr.



Chris Thursten: Struck by space envy
I'm pretty heartbroken by the closure of Mythic, but I believe Cory plans to go into more detail about this particular loss to the industry. The studio might not have had a good run lately, but Dark Age of Camelot will always be the game that defined my adolescence.

With that in mind, my low of the week is going to be that I'm not playing Elite Dangerous yet. Everytime I turn around I see Andy having some kind of spectacular space adventure and I think why isn't that me. I've started to regret the life decisions that have placed Andy and I on separate roads; him in a spaceship, me refreshing Twitter at my silly Earth-bound desk. I try to rationalise it, to argue to myself that I'd rather wait for the final game, but then Andy jumps into hyperspace and it's all like whoooooosh and I'm like fuck you, Andy, fuck you.

Cory Banks: Farewell to Mythic
I hate studio closures. I especially hate the closure of Mythic Entertainment, the developer of classic MMO Dark Age of Camelot. One of my most treasured memories in gaming involved the Realm vs. Realm combat that Camelot introduced, and I had plenty of nights spent defending the Albion relic from Hibernian invaders. It wasn t my first MMO, but it was one of my favorites, and an important stepping stone for the genre.

Unfortunately, Mythic s other game, Warhammer Online, didn t do as well. It shut down in December 2013, and the studio focused on free-to-play mobile games that honestly were far beneath what it deserved. My heart goes out to those affected by the studio s closure, and here s hoping they find new roles where they can get back to making great games.



Evan Lahti: No love for Uplay
Uplay, you goddamn monster. Ubisoft s cumbersome DRM layer has always felt as uncomfortable as the wool sweater grandma forces on you at Christmas, with its weird, proprietary achievements system and other features no one uses. This week, though, it got in the way of a lot of people playing Watch Dogs, seemingly cracking under the weight of many players verifying their legitimately-purchased copies of the game. Our buddy Will Smith had the worst experience I heard:

.@garywhitta after waiting on hold for 90 minutes, I was banned for attempting to log on too many times and they couldn't test fixes.— Will Smith (@willsmith) May 29, 2014

I can t imagine what it s like for gamers who have kids, or get home late, or anyone who has to carefully set aside time to game to have to deal with that. After Diablo III, after SimCity, it s unbelievable that big publishers aren t fully prepared for the scale of their own launchers. With pre-order stats as an indicator, they should be able to anticipate these issues. In cases like these it still feels like PC takes a backseat to multiplatform games launch on Xbox One and PlayStation 4.

Andy Kelly: An unwelcome delay
The delay of the Steam controller is a shame. I think it s time PC had its own bespoke official controller. Currently it s the Xbox 360 pad, which is fine, but I want something more suited to the format. I love the idea of using those weird trackpad things to both play twitchy shooters and strategy games, dragging the cursor around in lieu of a mouse. Civ on the sofa? Yes, please. But it s promising that Steam are delaying it, because it shows that they re not rushing the thing out and putting some serious thought into its design. After all, if you get hardware wrong, you can t just patch its problems away. I can t wait to get my hands on one in 2015.
Watch_Dogs™
Watch Dogs


It's a fun quirk of PC gaming that, going into a new game, you're never quite sure what will happen. Take Watch Dogs: I've had no issues with it, whereas, if Tom drives fast enough, this can happen. It can be hard to gauge exactly how prevalent a problem can be, but enough are experiencing lag and stuttering issues that Sebastien Viard, the game's graphics technical director, issued a series of tweets explaining the problem and committing to an upcoming performance patch.

Watch Dogs can use 3+ GB of RAM on NG consoles for graphics, your PC GPU needs enough VRAM for ultra options due to the lack of unified mem— Sebastien Viard (@SebViard) May 29, 2014

If you are having problems, Viard suggests reducing those settings that have a more dramatic effect on VRAM usage, including texture quality, anti-aliasing and resolution. It's not an ideal solution, but it should tide you over until a PC patch is deployed.

And finally, our PC progs are also currently working on a patch to improve your experience thanks to your reports, stay tuned :) #WatchDogs— Sebastien Viard (@SebViard) May 29, 2014

Of course, all that advice ignores the perverse excitement that veteran PC gamers may feel on encountering a game that doesn't work on their system. It's been a while since we've had a reason to upgrade our machines, and the call of a new, shiny graphics card is strong. What makes it somewhat disappointing is that, even on Ultra settings, Watch Dogs isn't the graphical tour-de-force you'd hope from the game upsetting your rig.

Thanks, PCGamesN.
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