Call of Duty®: Infinite Warfare - contact@rockpapershotgun.com (Alice O'Connor)

With Call of Duty headed back to the oh-so-familiar battlefields of World War 2 later this year, I’ll be sorry to see some of its ludicrous sci-fi bits go. If you’ve not played CoD in a while but do fancy seeing the apogee of its sci-fi silliness, you can check it out this weekend in a free multiplayer trial of 2016’s Call of Duty: Infinite Warfare [official site]. That’s the one which goes to space, remember?

This and other CoD games are half-price on Steam this weekend too, though they’re still too expensive for me to buy old ones just for the rollercoaster campaigns. … [visit site to read more]

Call of Duty®: Infinite Warfare - Valve
Save big on the entire Call of Duty ® Franchise as part of this week's Weekend Deal, with up to 66% off on games, packs, and DLCs.*!

You can also play the Call of Duty: Infinite Warfare multiplayer for free, now until Sunday at 1pm Pacific.

Additionally, check out the pre-purchase offer for Call of Duty: World War II, releasing this November.


*Offer ends Monday at 10AM Pacific Time
May 5, 2017
Call of Duty®: Infinite Warfare - ashtonisVULCAN_IW
General Fixes
• Fixed an issue in Infected Custom Matches where selecting ‘none’ for the primary and secondary weapon would result in no weapon (we now spawn you with fists)
• After completing a FFA match in split screen, the announcer audio would overlap. This has been fixed
• Custom Match: CTF: Using FTL Jump while on a magnet in Scrap, the flag may become stuck on top of the magnet and cannot be retrieved until the flag resets. This has been fixed
• Updated the scorestreak variant menus to display proper unlock methods (these are not unlockable via supply drops, only crafting in the scorestreak prototype lab)
• Various backend fixes
May 5, 2017
Call of Duty®: Infinite Warfare - ashtonisVULCAN_IW
General Fixes
• Fixed an issue in Infected Custom Matches where selecting ‘none’ for the primary and secondary weapon would result in no weapon (we now spawn you with fists)
• After completing a FFA match in split screen, the announcer audio would overlap. This has been fixed
• Custom Match: CTF: Using FTL Jump while on a magnet in Scrap, the flag may become stuck on top of the magnet and cannot be retrieved until the flag resets. This has been fixed
• Updated the scorestreak variant menus to display proper unlock methods (these are not unlockable via supply drops, only crafting in the scorestreak prototype lab)
• Various backend fixes
Call of Duty®: Infinite Warfare - contact@rockpapershotgun.com (Brendan Caldwell)

Those who do not learn from from history, are doomed to make another World War II videogame. A famous saying, and one we all know well. So when Activision hosted a live presentation for the reveal trailer of their latest shooter, Call of Duty: WWII [official site], I watched and felt nothing but a tired wave of low-burning resentment for everyone involved. During this presentation the word visceral was said a total of eight times and our own news editor Alice silently got up from her desk, walked solemnly out of her house, and never returned. If anyone has seen Alice, please call us. … [visit site to read more]

May 2, 2017
Call of Duty®: Infinite Warfare - ashtonisVULCAN_IW
**Featured Content and What’s New**

• Ozzy Man Reviews Voice Over Pack
• Scorestreak Variants

Customize your loadout in new ways with scorestreak variants, now live in Infinite Warfare. Only obtainable through crafting, these new variants take your current playstyle to an all new level with Rare, Legendary, and Epic versions of your existing scorestreaks. You’ll want to be strategic though, as every streak has a strength and weakness.


**General Fixes**

• Increasing the audio range of the Micro Turret and Shock Sentry
• Rig ability Killjoys now allow both ability Payloads to count towards progress
• Updated Trinity Rocket to prevent the lock-on missiles from aggressively tracking targets when they should have hit the ground
• Infected: Removed secondary knife from R3K and FHR loadouts as your melee is always an OHK. OSA replaces the M1 and Hailstorm loadout. OSA can now be selected in custom matches.
• Assists score is now doubled if the player did a majority of the damage to the victim
• Uplink: Improved passing behavior for the drone. Fixed an issue where throwing the drone at a scorestreak would apply 1 damage.
• Fix for some players being unable to perform Taunts in the Winner’s Circle in both Public and Custom matches
• Fix for some players being unable to equip a custom emblem after switching from a previously made emblem
• Fix for some players encountering an issue where renaming an emblem could possibly delete it
• Fix for animated weapon camos
• Various map fixes

**Shaolin Shuffle**

• Removed the Heart cooldown
• Miscellaneous bug fixes


May 2, 2017
Call of Duty®: Infinite Warfare - ashtonisVULCAN_IW
**Featured Content and What’s New**

• Ozzy Man Reviews Voice Over Pack
• Scorestreak Variants

Customize your loadout in new ways with scorestreak variants, now live in Infinite Warfare. Only obtainable through crafting, these new variants take your current playstyle to an all new level with Rare, Legendary, and Epic versions of your existing scorestreaks. You’ll want to be strategic though, as every streak has a strength and weakness.


**General Fixes**

• Increasing the audio range of the Micro Turret and Shock Sentry
• Rig ability Killjoys now allow both ability Payloads to count towards progress
• Updated Trinity Rocket to prevent the lock-on missiles from aggressively tracking targets when they should have hit the ground
• Infected: Removed secondary knife from R3K and FHR loadouts as your melee is always an OHK. OSA replaces the M1 and Hailstorm loadout. OSA can now be selected in custom matches.
• Assists score is now doubled if the player did a majority of the damage to the victim
• Uplink: Improved passing behavior for the drone. Fixed an issue where throwing the drone at a scorestreak would apply 1 damage.
• Fix for some players being unable to perform Taunts in the Winner’s Circle in both Public and Custom matches
• Fix for some players being unable to equip a custom emblem after switching from a previously made emblem
• Fix for some players encountering an issue where renaming an emblem could possibly delete it
• Fix for animated weapon camos
• Various map fixes

**Shaolin Shuffle**

• Removed the Heart cooldown
• Miscellaneous bug fixes


Apr 28, 2017
Call of Duty®: Infinite Warfare - ashtonisVULCAN_IW
General Fixes
• Fix for a bug that prevented slide kills with SMGs from registering towards challenges properly
• VPR changes: Slight increase to recoil. Slight range adjustments.Adjusted reload times. Fixed oversight on clip size versus shots available; VPR fires 2 bullets but decrements the clip by 1. This has been adjusted accordingly
• Various map fixes
• Fix for the Phantom Rig’s “Ghosted” taunt not working properly if the player is in 2nd or 3rd place

Apr 28, 2017
Call of Duty®: Infinite Warfare - ashtonisVULCAN_IW
General Fixes
• Fix for a bug that prevented slide kills with SMGs from registering towards challenges properly
• VPR changes: Slight increase to recoil. Slight range adjustments.Adjusted reload times. Fixed oversight on clip size versus shots available; VPR fires 2 bullets but decrements the clip by 1. This has been adjusted accordingly
• Various map fixes
• Fix for the Phantom Rig’s “Ghosted” taunt not working properly if the player is in 2nd or 3rd place

Apr 21, 2017
Call of Duty®: Infinite Warfare - ashtonisVULCAN_IW
**4/21/17**
• Adjusted attacking spawns on Breakout so defenders have a slight time advantage to the Bomb A site in Showers
• Various map fixes
• All Gestures are now unlocked in local play
• Adjustments to the reload speed of the VPR
• Shockwave adjustments: Reduced the upward and downward damage area. Outward radius of the damage area is not affected


**4/17/17**
General Fixes
• VPR adjustments:
Recoil and gun kick provide a little more consistency
Damage adjustments
Fixed a bug that would double up on hit markers
Increased clip/stock size
Decreased reload times
• Various map fixes
• Slide challenges: added a grace period to make slide medals and challenges easier to get
• Fix for the player being damaged by their own Shockwave while using Reactive Armor
• Disabling Gestures while in Phase Shift


**4/11/17**
General Fixes
• The KBS-Longbow and TF-141 inflict different amounts of damage, which is inconsistent when comparing the weapon damage stats for both weapons. This has been fixed.
• Fix for kills made with an energy weapon and fusion mag were not tracking for the Extended Mags prestige challenge
• Fixed an issue with kill tracking for the Blood Anvil “Ace” Mission
• Fix for the ‘Time Played’ column in the Combat Record barracks not displaying the unit of time
• Carpet Bomb challenge previously only tracked kills done by Scorchers. Progress may now also be obtained by using: Trinity Rockets, Bombardment, Warden, T.H.O.R, and AP-3X
• Fix for the countdown timer not appearing while in control of the RC-8 in Cranked
• Various map fixes
• Adjustments to Active Camo visibility: Active Camo will now be slightly more visible, mainly while in motion
• Fix for an issue where players entering an Infected match as a Synaptic so they don’t look like regular infected
• When firing from the hip with the VPR, the reticle would not appear red when close to an enemy. This has been fixed
• Shockwave Updates:
Increased non-lethal damage
Slightly increased non-lethal radius of Shockwaves performed from low and moderate heights
Slightly increased lethal radius of Shockwaves performed from moderate heights
Greatly increased lethal radius of Shockwaves performed from great heights
• Slide adjustments: Slightly reduced maximum initial slide velocity
• Adjusted Search and Destroys spawns on Retaliation when defending. Defender spawns were moved forward to facilitate faster times to the bomb sites



**4/5/17**
General Fixes
• If a player is in Phase Shift with another enemy and throws an Epic Axe (Headsman), the enemy does not take damage and the Axe will disappear. This has been fixed
• Karma-45 – Phobos/Deimos: now play the correct sound effects when firing with a silencer equipped
• Karma-45 – Deimos: Now correctly refills ammo when walking over another dropped Karma-45 on the map
• Various backend fixes and adjustments
...