Geralt deserved a restful retirement to the peaceful vinyard life after his final adventures in The Witcher 3: Blood & Wine, but who said that really had to be the end? Modder memr clearly wasn't ready for The Witcher 3 to be over and done with, as they've released a new project, called Radish Modding Tools, which is "a collection of in-game mods and external tools aimed to enable the creation of new quests by mod authors."
The Witcher 3 doesn't have an especially active mod scene these days, and most of the best Witcher 3 mods focus on overhauling combat or making quality of life changes. That's partially because the official mod tools were disappointingly limited compared to The Witcher's and The Witcher 2's.
These new Radish Modding Tools can't replace a powerful toolset from CD Projekt, but should be a lot better than nothing. As memr writes, "Although only a smallish subset of all possible features is supported it *should* allow to create non-trivial, story-based quests—just don't expect clicky-pointy-done workflows."
Radish Modding Tools is still a work-in-progress, and memr writes that "The tools will be updated/published as a package once the most pressing bugs are worked out." In the meantime, there's an example mod on the Nexus that shows what the tools are capable of. Memr built a new area for Geralt to travel to, and the mod shows off Radish's ability to create in-engine cutscenes.
Memr elaborates a bit in the mod's comments: You can't create or import new animations with Radish, but you can create new terrain. And you can use all the game's existing animations, which is a hell of a library already.
"The most difficult aspects for 'real' quests will be the actual planning and laying out of the quest," memr writes. "I can create a go-there-pickup-n-of-generic-thingie-bring-it-back-sprinkled-with-generic-attacking-monsters quest without scenes on vanilla hubs in a weekend—but that would be a pointless, generic quest, wouldn't it?"
If you're not the mod-making type, but hope to see some new quests trickle out of the modding community a few months from now, keep an eye on Nexusmods' Witcher 3 Quests and Adventures category.
Below I've included a few screenshots of the mod tools in action.
Steam is having a sale on The Witcher series right now, including the most recent Gwent-based spin-off entry, Thronebreaker: The Witcher Tales. The Game of the Year Edition for The Witcher 3, encompassing its excellent DLC, is discounted by a massive 70 percent. It's still number one on the PC Gamer Top 100, as of last summer. Will it still be there this year?
The Witcher 2 is a ludicrous 85 percent off, which in the UK makes it cheaper than literally every sandwich I have purchased this year. Thronebreaker, meanwhile, is a leaner 25 percent off. It's worth spotlighting, because it sold under CD Projekt Red's expectations, despite scoring an excellent 81 percent in our review. That was before it landed on Steam, though, so hopefully it's picked up since then. According to Steam Prices, this matches its biggest discount to date from February this year.
The sale ends on 14 April, so you've got plenty of time to decide if you want to add any of these games to your pile of shame.
Great moments in PC gaming are short, bite-sized celebrations of some of our favorite gaming memories.
Geralt's bath-time is iconic and not just because it became a meme. It's an important scene in The Witcher 3 and the first statement of one of its significant themes. Before we ever see Geralt fight a griffin, follow clues to catch a killer, or haggle over a payment we see him relaxing, at ease in a way few videogame protagonists ever are. It's a scene that's echoed later when Ciri hangs out in a sauna, and turned on its head when Yennefer convinces Geralt to have his beard shaved. These scenes are moments of peace being enjoyed by characters who don't know enough of it.
Once you notice them, they're everywhere. The dinner with Keira Metz, Geralt getting drunk with his Witcher buddies, the snowball fight. Like the Hobbiton scenes in The Lord of the Rings or all the conversations about food, they contrast the ordinary with the epic, but not to belittle it—to show that these small comforts are things worth fighting for.
And the fact Tub Geralt's a meme now makes it even better. At first it was fun attaching the picture to Witcher stories because it's always fun to enrage the kind of dudes who get mad online because they were shown some male flesh yet never have anything to say about videogame art overflowing with women's skin. But then the complaints changed. People stopped being mad at Tub Geralt—they started being mad whenever we published a Witcher-related story without Tub Geralt. And that's why he's here to stay. (Even if we do sometimes go with Big Geralt for variety.)
Long may he bathe.
GOG's "Made in Poland" sale features markdowns on a surprisingly large number of games that are—you might have guessed this already—made in Poland. For the next couple of days, it's also giving away something a little different than the free games we're used to.
The Witcher 3: Wild Hunt Concert is a recording of a live concert performance of the orchestral and choral music from The Witcher 3 and the Hearts of Stone and Blood and Wine expansions. GOG says it's "over two hours of award-winning music," but it's coming up at around 1.5 hours for me.
The music is great, and it's fun to see it being performed in front of a packed hall while Witcher gameplay flashes intermittently on a big screen behind the orchestra. Even so, I'd imagine that this is the sort of thing that will be listened to more than watched, at least after the first viewing. For the purposes of viewing, however, the film is available in four different formats of varying quality and size, ranging from 675MB to 19GB.
Two things to be aware of: To download a local copy of the video instead of watching it online, right-click any of the links and select "save as" (this might be obvious, but the page gives no indication of how to do it), and the concert will not be listed in your GOG games library: To access it, you'll need to select your profile dropdown from the GOG home page, where it will be listed separately under the "Movies" category. As far as I can tell, it's not accessible through the GOG Galaxy client at all.
GOG's "Made in Poland" sale runs until 6 pm ET on November 12.
Here it is, our first glimpse of television Geralt. He emerges from the darkness, looks into the camera, then turns and takes a swig of the good stuff.
First impressions. Looks a bit young doesn't he? Perhaps the TV show will cover adventures earlier in the Witcher's career. Second impressions: that's... quite a wig. Third impressions: get a beard on that man. Fourth impressions: seriously though, the wig.
The show is still early in production and it's likely to air sometime in 2020, so there's plenty of time for Cavill to grizzle up a bit. For more details here's everything we know about the Netflix Witcher series. What do you think about his look? Here's Geralt from The Witcher 3.
One of the most powerful things a videogame can do is make you feel like you’ve been completely transported to another world. That’s what makes this medium the most effective form of escapism, particularly in the following PC games. For different reasons these are all incredible virtual places to lose yourself in, from the desolation of Mad Max to the sweeping grandeur of The Witcher 3—and you don’t even have to leave the comfort of your chair to visit them.
Whether it’s the rugged European expanses of Wild Hunt or the lush Mediterranean charms of Blood & Wine, the world of The Witcher 3 is always stunning. From the deep boreal forests and dramatic, mist-shrouded mountains of the Skellige archipelago, to the rolling vineyards and fairytale castles of Toussaint, every location feels wild, organic, and alive.
Read more Faces of Novigrad: a closer look at The Witcher 3's biggest city
With its mix of strange magic, Victorian imperialism, and whale oil-powered steampunk, the rat-infested city of Dunwall is an incredibly unique, evocative setting. And in the sequel’s own city, Karnaca, the cobbles and smokestacks are replaced by jungles, colonial architecture, and sweltering sunshine, giving a sense of this world’s cultural and geographical richness.
Read more Dishonored 2 gallery: character portraits from Karnaca
No, really. This truck simulator might not have the lavish production values of some of the other games on this list, but in the dead of night its deserts are beautifully atmospheric. There’s something compelling about those quiet, lonely stretches of road, dark except for the glow of your headlights and the occasional neon motel sign buzzing in the distance.
Read more In the desert at night, American Truck Simulator becomes one of the most atmospheric games ever
The city of Los Santos is an intricate, staggeringly detailed urban sprawl, and one of the most incredible cities on PC. Then you leave the city limits behind and find yourself in a vast expanse of countryside dominated by the towering silhouette of the colossal Mt. Chiliad, where, from its peak, you can see the skyscrapers of downtown Los Santos far in the distance.
Read more My trip to a GTA 5 roleplay server was like an episode of Black Mirror
In this vivid ocean you’ll find fields of dancing kelp, caves illuminated by fluorescent fungi, bubbling thermal vents, and sandy plains sprinkled with glowing plants. It’s a diverse, vibrant setting that feels truly alien, and the hand-crafted nature of the world means exploration is genuinely rewarding. The deeper you go, the deeper the mystery becomes.
Read more Subnautica's hands-off approach to storytelling is brilliant
In 1940s, Empire Bay is bleak and wintry, with military planes in the sky and off-duty soldiers on the streets reminding you that World War II is still in full force. Then Vito ends up in jail, returning in the 1950s to find the city sunny, optimistic, and vividly colourful. It’s not as detailed or big as the cities of GTA, but makes up for it with an incredible sense of place and atmosphere.
Read more Why Mafia 2's ambitious mob tale is worth a revisit
Avalanche’s vast desert wasteland has a surprising amount of colour, variety, and unexpected weather effects, which collectively create an intoxicating vision of the post-apocalyptic expanse the movies are famous for. It captures the desolation and loneliness of a post-nuclear world better than most games, including the cluttered, distraction-filled Fallout series.
Read more Mad Max is one of the most atmospheric open worlds on PC
The dystopian city of Hengsha isn’t huge, but the use of neon lights, colourful advertising, and narrow streets creates a convincing sense that you’re at the bottom rung of a two-tiered futuristic city. Nothing feels over-designed, which cyberpunk settings are frequently guilty of, and while Mankind Divided is technically superior, this is a more compelling space.
Read more Deus Ex: Human Revolution is still a great immersive sim
This slice of rural Britain is one of the most lavish and well-observed settings on PC. The sleepy villages, rolling farmland, and holiday camps of Shropshire perfectly capture the feel of the British countryside, and provide an eerie, unsettling backdrop for the game’s melancholy sci-fi storyline. The marriage of the mundanely pastoral and frighteningly supernatural is incredibly eerie.
Read more Everybody's Gone to the Rapture 4K gallery
Black Flag absolutely nails the feeling of being a pirate, giving you the freedom to explore a huge chunk of the West Indies including Cuba, Jamaica, the Bahamas, and countless other small islands. Sailing those crystal blue waters, listening to your crew sing shanties, is absolutely transporting, and arguably the best-realised setting in the series’ long history.
Read more The assassins of Assassin's Creed, ranked from worst to best
While Rockstar seems mainly interested in bringing American cities to life, Sleeping Dogs is a strong attempt at replicating another part of the world. United Front’s vision of contemporary Hong Kong is a beautifully constructed thing, with neon advertising signs reflecting in puddles, crowded markets, traffic-clogged streets, and food stalls you can almost smell.
Read more Sleeping Dogs review
From the faded grandeur of the colossal Lothric Castle to the haunting, wintry Irithyll of the Boreal Valley, this is one of FromSoftware’s greatest artistic achievements. And as well as looking pretty, the locations fill in the blanks left by the sparse, enigmatic story, with places such as the Cemetery of Ash providing subtle clues about the series’ rich mythology.
Read more Dark Souls 3 and the tragedy of a fallen knight
You get a sense that Skyrim is a vast country, rather than a small section of a larger world. Each area has its own distinctive history, culture, and climate, from the bubbling, sulphuric hot springs of Eastmarch to the icy, snow-battered coastline of Winterhold. Skyrim is still one of the most enjoyable virtual worlds to just exist in for a while.
Read more An Illusionist in Skyrim
Rocksteady went from creating a convincing but isolated setting in Arkham Asylum to a wonderfully grim and complex urban sprawl in Arkham Knight. Decorated with a Blade Runner-ish mix of neon lights and endless rainfall, it’s one of the best open world settings around, even if the game’s tiring use of the Batmobile muddies your perception of it a little bit.
Read more Let's rank the Arkham games from worst to best
The Yakuza series has finally come to PC, and this prequel features two beautiful, atmospheric chunks of Japanese cities to explore: Kamurocho in Tokyo and Sotenbori in Osaka. Both perfectly capture the feeling of being in a bustling, vibrant Japanese city, and the 1980s setting is brilliantly fleshed out with era-appropriate technology and fashion.
Read more Yakuza 0 review
From the muted streets of City 17 to the zombie-infested Ravenholm (we don’t go there), Valve’s visual storytelling is still unparalleled. Half-Life 2 has dated, inevitably, but its environments still have the power to dazzle. Over the course of the game a detailed picture of this bleak, hopeless world is subtly pieced together, and all through details in the environment.
Read more Half-Life 2 review
The Metro series offers the most beguiling and tonally bleak post-apocalypse around, whether you’re in the irradiated overworld or one of those detailed underground settlements filled with NPCs. From a wrecked passenger plane, skeletons still buckled into their seats, to an abandoned, rain-soaked tenement block, misery has never looked quite so attractive.
Read more Going underground in Metro: Last Light
Alan Wake’s misty forests, empty cabins and eerily unpopulated towns are the perfect setting for this mostly nighttime horror shooter. A clever recurring technique used by Remedy is the teasing of enemies and new locations in the far distance, something made possible by game engine tech originally put in place when Alan Wake was going to be open-world.
Read more Alan Wake review
Campo Santo’s stylised Shoshone National Forest feels sun-parched, wild, and rambling, which combined with some remarkable ambient sound design makes for an incredibly convincing natural setting. The game is linear, but there are plenty of opportunities to ramble, finding clues about the other lonely people who have escaped there over the decades.
Read more Firewatch review
Rapture is so bloody strange in its mix of sci-fi otherworldliness and art deco. It’s perhaps the strongest instance of fiction and setting working together on this list. An unforgettable journey under the sea, to a setting soaked with history and purpose. You feel like people actually lived and worked here before everything went to shit, with echoes of life all around you.
Read more The making of Fort Frolic
Like most open world games, The Witcher 3: Wild Hunt has enjoyed loads of sky-beautifying mods since launch. Hyadum's New Heavy Clouds, however, may well be the prettiest cloud-enhancer I've seen to date. Let the footage above wash over you.
With so many nooks, crannies, sidequests and characters, The Witcher 3's Continent is a wonderful playground. But I suspect New Heavy Clouds will force your gaze upwards, as you take in the beauty that now stretches out above.
Like this:
And these:
And this:
And, just, wow:
"Not much to say, this mod changes the clouds textures used in heavy weathers," explains Hyadum on the mod's Nexus Mods page. "I've been trying to mod clouds for quite a bit and I think I got an interesting result, so here it is. I wanted them to be 'heavier' in looks and not too flat like sometimes vanilla ones can look. Obviously not perfect, but who cares."
I think you're selling yourself short there, pal. Take a bow.
Installation instructions for Hyadum's New Heavy Clouds live this-a-way.
Until today, our Witcher Netflix TV series: release date, Henry Cavill is Geralt and everything we know rundown was pretty wholesome, but lacking key information on the show's female cast. Now, Netflix has revealed who will play both Yennefer of Vengerberg and Ciri.
Both stars will feature alongside Henry Cavill's Geralt of Rivia, of course—news which birthed this wonderful header image. In an interview with the Hollywood Reporter, showrunner Lauren Schmidt Hissrich revealed Freya Allan (of Into The Badlands fame) as Ciri, and Anya Chalotra (of Wanderlust notoriety) as Yennefer.
We know Queen Calanthe will be played by Jodhi May (The Last of the Mohicans), whereas "fledgling sorceress" Fringilla will be played by Mimi Ndiweni (The Legend of Tarzan; Mr Selfridge).
From top left to bottom right there, the cast appears as follows: Henry Cavill, Anya Chalotra, Freya Allan, Jodhi May, Mimi Ndiweni, Therica Wilson-Read, Millie Brady, Adam Levy, Björn Hlynur Haraldsson, and MyAnna Buring.
CD Projekt has responded to a demand for payment by The Witcher’s original creator, Polish author Andrzej Sapkowski.
Eurogamer reported that CD Projekt received the demand yesterday, in which lawyers acting on Sapkowski’s behalf filed a demand of payment of PLN 60m, (£12.4m/$16.1m) in additional royalties.
Sapkowski has previously expressed his regret that he rejected CD Projekt’s offer of a percentage of their overall profits when he sold the rights to a videogame adaptation of his work. In an interview with Eurogamer’s Robert Purchase, he explained that he demanded an up-front payment in full. “I was stupid enough to leave everything in their hands because I didn't believe in their success,” Sapkowski lamented. “But who could foresee their success? I couldn't."
CD Projekt posted a PDF copy of Sapkowski’s original demand online. Sapkowski’s plenipotentiaries state that the existing royalty agreements between Sapkowski and CD Projekt “cannot (even assuming that they contain the relevant provisions) effectively indemnify you against future claims by the Author.”
The document then points to Article 44 of the Act on Copyright and Related Rights, going on to state “it may be assumed that standard royalty rates associated with use of a work, particularly in adaptations, are approximately 5-15% of the profits generated.” The demand’s conclusion is that Sapkowski should be compensated with “at least” 6% of profits obtained by CD Projekt.
In addition, the document claims that, “Careful reading of your contracts concluded with the Author might lead one to conclude that, if the company did effectively acquire any copyright at all, it concerned only the first in a series of games, and therefore distribution of all other games, including their expansions, add-ons etc., is, simply speaking, unlawful,” although the document then goes on to state “Naturally, we do not intend to engage in a debate with you on this point.”
CDProjekt posted its response above the receipt, stating. “In the Company’s opinion the demands expressed in the notice are groundless with regard to their merit as well as the stipulated amount. The Company had legitimately and legally acquired copyright to Mr. Andrzej Sapkowski’s work, i.a. insofar as is required for its use in games developed by the Company. All liabilities payable by the Company in association therewith have been properly discharged”.
It appears that CD Projekt is confident in its position, given that it has responded immediately and rejected the demand outright, while also making both its own position and that of Sapkowski’s transparent for everyone to see. Nonetheless, it’s a strange twist. CD Projekt still intends to reach an "amicable resolution" on the matter. "However, any such resolution must be respectful of previously expressed intents of both parties, as well as existing contracts."
News came earlier this week that Superman actor Henry Cavill has been cast as Geralt in Netflix's adaptation of the Witcher books. Some applauded the decision, others questioned whether Cavill has what it takes for the role, and we mocked up Big Cavill for a preview of the show's special effects.
It's going to be difficult to make anyone look like the Geralt we know from the games, what with his superhuman hairline and pristine tub soaking form, but he doesn't have to look identical, and surely won't—taking from the books means there's freedom to imagine a new face for The Witcher. Opinions vary on how he should be played, as well. Stoic? Cold? Shiny and wet?
All that in mind, who would you choose to portray Geralt in a live action show? We've dropped our ideas below, and let us know your favored thespians in the comments. (Unfortunately, Andy Kelly has already chosen the one and only correct answer, but the rest of us at least get to participate.)
As probably the only member of our team who's watched every episode of the underrated pirate drama Black Sails, I have to go to bat for Zach McGowan, who played the show's nasty captain Charles Vane. He's ripped, he has the beard and long hair, and speaks in a growly whisper that would suit Geralt well. And from what I saw on Black Sails, he's a good actor; he probably wouldn't make for an incredible Geralt, but I think he'd make for a competent one, able to smirk and drop deadpan jokes in between all the monster slaying. McGowan was actually lobbying for the role, so I wonder if he ended up getting an audition for the part. If so, it couldn't have involved pull-ups, cause the dude would've crushed it. —Wes Fenlon
How about that guy, you know, that guy, whose name I'll try to remember without looking it up first because I'll get it amusingly wrong. Nicholas Walder-Cousteau. Cousteau-Walder Frey. Walter Nicholas-Cousteau? Something with a Nicholas and a Cousteau and a Walder or Walter.
I was a little close. Nikolaj Coster-Waldau. From Game of Thrones and presumably other things. He seems good, he's charismatic, he can swing a sword, he can do the kinda grizzled thing but also cleans up nice, he has an accent that can probably pass as something from a fantasy world. What else does Geralt do besides sit in a tub? Cast spells? He can cast spells, probably. Sorry, I haven't played The Witcher games. I vote for Cousteau Walder-Nicholas. —Chris Livingston
He's in the right age bracket, he's good at violence, and he's a chameleon, the kind of guy who basically just disappears into a role. Give him the scars, the stubble (or beard, as it may be), the hair, and the eyes, and all we'd see is Geralt. You probably wouldn't even need to dub in Doug Cockle's voice—just get Karl to harden his Dredd voice a little and you're all set. —Andy Chalk
Actually, Wes, I also watched every episode of the underrated pirate drama Black Sails. But I want to nominate a different member of its cast: Toby Stephens, who played Captain Flint, the second-most gravelly voiced pirate on the show. He does a good "everything has gone wrong but I'm not giving up" stare that would be perfect for Geralt.
So either him or Cate Blanchett, because since I saw her play a better Bob Dylan than any of the dudes in I'm Not There, I'm convinced she can do anything. —Jody Macgregor
Come on, he's perfect. He has the wiry, muscular frame, the piercing eyes, the severe face. Just imagine him in a suit of Kaer Morhen armour and a mane of flowing grey hair. Mads can play stoic and intense brilliantly, ideal for the early episodes, but has the range to develop Geralt into a more interesting, nuanced character as the season goes on. He also has a peculiar, slightly otherworldly way about him, and I think that would be perfect for Geralt—the weird, pale outsider that villagers whisper cruelly about as he rides through town. Cavill is too handsome, man. I think Geralt's gotta be a little odd. A bit unsettling. —Andy Kelly