Oct 23, 2015
The Witcher 3: Wild Hunt - Goldgust
Patch 1.11 is here! Check the list of changes and fixes that the patch brings:

ACHIEVEMENTS
  • Fixes issue whereby glyphs added within Hearts of Stone expansion would disappear from slots subsequent to game being saved and loaded.
  • Alters difficulty balance of arachnomorphs in quest titled Open Sesame! forming part of Hearts of Stone expansion.
  • Fixes issue whereby cellar could be looted without fighting archgriffin in quest titled A Surprise Inheritance forming part of Hearts of Stone expansion.
  • Fixes issue whereby Roach could appear to change into a black mare with Hearts of Stone expansion installed.
  • Fixes issue whereby some players could not sell anything to Countess Mignole.
  • Alters difficulty balance of bosses in Hearts of Stone expansion, adding distinct statistics for individual difficulty levels.
  • Renders selection of items from Hearts of Stone expansion transferable to New Game + mode.
  • Fixes issue whereby master blacksmiths could craft Venomous Viper set. Said set now craftable only by grandmaster blacksmiths.
  • Adds resistance to knockdown by Aard Sign to Ofieri Mage in Hearts of Stone expansion.
  • Fixes issue whereby Enchant effect was removed from armor when armor was transferred into New Game + mode.
  • Fixes issue whereby arachnomorphs were immune to effects of Dancing Star bomb.
  • Adds entries for Enchanting feature to Glossary and Tutorials.
  • Introduces a number of changes to difficulty balance in New Game + mode.
  • Fixes issue whereby combat could prevent players from unequipping censer item.

PERFORMANCE:
  • Improves performance in Oxenfurt sewers location.

QUEST:
  • Fixes issue whereby players had to buy Ofieri set from merchant to start quest titled From Ofier's Distant Shores.
  • Fixes rare issue whereby objective remained incorrectly marked as incomplete under certain scenarios in quest titled Dead Man's
  • Party in Hearts of Stone expansion.
  • Fixes issue whereby minor quest titled Tinker, Hunter, Soldier, Spy was not tracked in Treasure Hunts tab in Journal.
  • Fixes issue whereby minor quest titled The Sword, Famine and Perfidy was not tracked in Treasure Hunts tab in Journal.
  • Fixes issue whereby Vlodimir claimed to have rescued fire-eater even if said character was killed during quest titled Dead Man's Party.

VISUAL:
  • Fixes issue whereby highlights indicating memories in quest titled Scenes From a Marriage in Hearts of Stone expansion were adversely affected with Color-blind mode activated.
  • Improves depiction of rivers and waterfalls in multiple locations throughout Hearts of Stone expansion.
  • Fixes issue whereby rain could be seen falling in Oxenfurt sewers during Hearts of Stone expansion.
  • Fixes issue whereby rain was visible inside lighthouse located north west of Temple Isle.
  • Fixes issue whereby rainfall could occur inside Temple of Lilvani in Hearts of Stone expansion.
  • Alters shadow drawing processes in Oxenfurt in Hearts of Stone expansion.
  • Fixes issue whereby number of insects appearing was excessive when players equipped Roach with item called Caparison of Lament.


-DLCs-

GENERAL:
  • Adds missing download image for Skellige Armor content.
  • Fixes issue in DLC quests whereby occasionally human foes could have empty Health bars and could not be killed.
  • Adds missing interaction to chest in quest titled Scavenger Hunt: Wolf School Gear.
  • Fixes issue whereby Nilfgaardian gauntlets could cause unsightly red box to appear beneath Geralt's feet.

QUEST:
  • Fixes incorrect appearance of notice starting quest titled Where the Cat and Wolf Play... on notice board in Oreton.
  • Fixes issue occasionally preventing players from completing quest titled Skellige’s Most Wanted.
  • Fixes issue preventing players from starting quest titled Scavenger Hunt: Wolf School Gear.
  • Fixes issue preventing players from examining pigs during quest titled Fool's Gold.
  • Fixes rare instances of pig spawning incorrectly during quest titled Fool's Gold.
  • Fixes duplication of werewolf corpse after quest titled Contract: Skellige's Most Wanted has been completed.
  • Fixes issue whereby declining quest titled Contract: Skellige's Most Wanted resulted in display of incorrect objective.

VISUAL:
  • Fixes visual issue, occurring in certain scenes, with necklace included in Triss' alternative look.


-Main Game-

GAMEPLAY:
  • Fixes assorted issues with quest and enemy scaling in New Game + mode.
    Modifies diagram for Enhanced Legendary Wolven Gauntlets, now craftable without Griffin Gauntlets.
  • Fixes rare issue whereby one monster in quest titled Contract: Phantom of the Trade Route could prove invincible.
  • Fixes issue whereby fully charged Rend ability would deal less damage than intended.
  • Fixes issue whereby foe could be attacked again after fight in quest titled Fists of Fury: Champion of Champions.
  • Fixes issue whereby some merchants were selling merchandise balanced for 71-80 level range in New Game + mode.
  • Fixes issue whereby some item statistics and levels changed to incorrect values when transferred into New Game + mode.
  • Fixes rare issue whereby player level was not raised to 30 when starting New Game + from certain save files.
  • Fixes New Game + mode issue whereby some loot found in world could have level requirement in excess of 70.
  • Fixes issue whereby some herbs were not correctly transferring into New Game + mode.
  • Fixes issue whereby using Whirl ability against foes armed with heavy weapons could block regeneration of Stamina.
  • Fixes issue whereby players could not cause Geralt to walk if attempting to do so while aiming crossbow.
  • Fixes issue whereby foes struck by Aard Sign would always fall opposite to direction in which they were facing, even when struck in the back.
  • Fixes issue in New Game + mode whereby armor and weapons crafted prior to installation of 1.10 patch would change in terms of level and statistics subsequent to loading of a relevant game save.

GUI:
  • Fixes corrupted characters in names of preset graphics settings in Options menu.
    Fixes issue whereby no screenshots were displayed for game saves when choosing save file to start New Game +.

LOCALIZATION:
  • Fixes handful of textual issues in descriptions of Trophies in Korean version.

QUEST:
  • Fixes issue whereby ghouls failed to appear as intended near shrine in White Orchard.
  • Fixes issue whereby quest titled Reason of State would be labeled as failed in Journal despite having been completed.
  • Fixes rare issue whereby some players could not find key to stable in quest titled Payback.
  • Fixes multiple issues whereby updates of objectives in Journal and Character entries would appear out of order.
  • Fixes rare issue with whereby incorrect scene was triggered in quest titled From a Land Far, Far Away.
  • Fixes rare issue whereby quest titled Little Red occasionally could not be progressed.
  • Fixes issue whereby, if relevant crystal was given to Yennefer in Skellige, characters would not appear correctly in megascope scene in quest titled Redania's Most Wanted.
  • Fixes rare issue whereby some gameplay functionalities remained locked after quest titled Through Time and Space was completed.
  • Adds monetary reward for completion of quest titled Without a Trace.
  • Fixes issue in New Game + mode whereby container with treasure would disappear when approached in quest titled Berengar's Blade.
  • Fixes issue whereby crystal required in quest titled Scavenger Hunt: Wolf School Gear could not be found.

UI:
  • Adds option to show/hide HUD/Mini-map using single press of 'Home' key on keyboard.
Oct 23, 2015
The Witcher 3: Wild Hunt - Goldgust
Patch 1.11 is here! Check the list of changes and fixes that the patch brings:

ACHIEVEMENTS
  • Fixes issue whereby glyphs added within Hearts of Stone expansion would disappear from slots subsequent to game being saved and loaded.
  • Alters difficulty balance of arachnomorphs in quest titled Open Sesame! forming part of Hearts of Stone expansion.
  • Fixes issue whereby cellar could be looted without fighting archgriffin in quest titled A Surprise Inheritance forming part of Hearts of Stone expansion.
  • Fixes issue whereby Roach could appear to change into a black mare with Hearts of Stone expansion installed.
  • Fixes issue whereby some players could not sell anything to Countess Mignole.
  • Alters difficulty balance of bosses in Hearts of Stone expansion, adding distinct statistics for individual difficulty levels.
  • Renders selection of items from Hearts of Stone expansion transferable to New Game + mode.
  • Fixes issue whereby master blacksmiths could craft Venomous Viper set. Said set now craftable only by grandmaster blacksmiths.
  • Adds resistance to knockdown by Aard Sign to Ofieri Mage in Hearts of Stone expansion.
  • Fixes issue whereby Enchant effect was removed from armor when armor was transferred into New Game + mode.
  • Fixes issue whereby arachnomorphs were immune to effects of Dancing Star bomb.
  • Adds entries for Enchanting feature to Glossary and Tutorials.
  • Introduces a number of changes to difficulty balance in New Game + mode.
  • Fixes issue whereby combat could prevent players from unequipping censer item.

PERFORMANCE:
  • Improves performance in Oxenfurt sewers location.

QUEST:
  • Fixes issue whereby players had to buy Ofieri set from merchant to start quest titled From Ofier's Distant Shores.
  • Fixes rare issue whereby objective remained incorrectly marked as incomplete under certain scenarios in quest titled Dead Man's
  • Party in Hearts of Stone expansion.
  • Fixes issue whereby minor quest titled Tinker, Hunter, Soldier, Spy was not tracked in Treasure Hunts tab in Journal.
  • Fixes issue whereby minor quest titled The Sword, Famine and Perfidy was not tracked in Treasure Hunts tab in Journal.
  • Fixes issue whereby Vlodimir claimed to have rescued fire-eater even if said character was killed during quest titled Dead Man's Party.

VISUAL:
  • Fixes issue whereby highlights indicating memories in quest titled Scenes From a Marriage in Hearts of Stone expansion were adversely affected with Color-blind mode activated.
  • Improves depiction of rivers and waterfalls in multiple locations throughout Hearts of Stone expansion.
  • Fixes issue whereby rain could be seen falling in Oxenfurt sewers during Hearts of Stone expansion.
  • Fixes issue whereby rain was visible inside lighthouse located north west of Temple Isle.
  • Fixes issue whereby rainfall could occur inside Temple of Lilvani in Hearts of Stone expansion.
  • Alters shadow drawing processes in Oxenfurt in Hearts of Stone expansion.
  • Fixes issue whereby number of insects appearing was excessive when players equipped Roach with item called Caparison of Lament.


-DLCs-

GENERAL:
  • Adds missing download image for Skellige Armor content.
  • Fixes issue in DLC quests whereby occasionally human foes could have empty Health bars and could not be killed.
  • Adds missing interaction to chest in quest titled Scavenger Hunt: Wolf School Gear.
  • Fixes issue whereby Nilfgaardian gauntlets could cause unsightly red box to appear beneath Geralt's feet.

QUEST:
  • Fixes incorrect appearance of notice starting quest titled Where the Cat and Wolf Play... on notice board in Oreton.
  • Fixes issue occasionally preventing players from completing quest titled Skellige’s Most Wanted.
  • Fixes issue preventing players from starting quest titled Scavenger Hunt: Wolf School Gear.
  • Fixes issue preventing players from examining pigs during quest titled Fool's Gold.
  • Fixes rare instances of pig spawning incorrectly during quest titled Fool's Gold.
  • Fixes duplication of werewolf corpse after quest titled Contract: Skellige's Most Wanted has been completed.
  • Fixes issue whereby declining quest titled Contract: Skellige's Most Wanted resulted in display of incorrect objective.

VISUAL:
  • Fixes visual issue, occurring in certain scenes, with necklace included in Triss' alternative look.


-Main Game-

GAMEPLAY:
  • Fixes assorted issues with quest and enemy scaling in New Game + mode.
    Modifies diagram for Enhanced Legendary Wolven Gauntlets, now craftable without Griffin Gauntlets.
  • Fixes rare issue whereby one monster in quest titled Contract: Phantom of the Trade Route could prove invincible.
  • Fixes issue whereby fully charged Rend ability would deal less damage than intended.
  • Fixes issue whereby foe could be attacked again after fight in quest titled Fists of Fury: Champion of Champions.
  • Fixes issue whereby some merchants were selling merchandise balanced for 71-80 level range in New Game + mode.
  • Fixes issue whereby some item statistics and levels changed to incorrect values when transferred into New Game + mode.
  • Fixes rare issue whereby player level was not raised to 30 when starting New Game + from certain save files.
  • Fixes New Game + mode issue whereby some loot found in world could have level requirement in excess of 70.
  • Fixes issue whereby some herbs were not correctly transferring into New Game + mode.
  • Fixes issue whereby using Whirl ability against foes armed with heavy weapons could block regeneration of Stamina.
  • Fixes issue whereby players could not cause Geralt to walk if attempting to do so while aiming crossbow.
  • Fixes issue whereby foes struck by Aard Sign would always fall opposite to direction in which they were facing, even when struck in the back.
  • Fixes issue in New Game + mode whereby armor and weapons crafted prior to installation of 1.10 patch would change in terms of level and statistics subsequent to loading of a relevant game save.

GUI:
  • Fixes corrupted characters in names of preset graphics settings in Options menu.
    Fixes issue whereby no screenshots were displayed for game saves when choosing save file to start New Game +.

LOCALIZATION:
  • Fixes handful of textual issues in descriptions of Trophies in Korean version.

QUEST:
  • Fixes issue whereby ghouls failed to appear as intended near shrine in White Orchard.
  • Fixes issue whereby quest titled Reason of State would be labeled as failed in Journal despite having been completed.
  • Fixes rare issue whereby some players could not find key to stable in quest titled Payback.
  • Fixes multiple issues whereby updates of objectives in Journal and Character entries would appear out of order.
  • Fixes rare issue with whereby incorrect scene was triggered in quest titled From a Land Far, Far Away.
  • Fixes rare issue whereby quest titled Little Red occasionally could not be progressed.
  • Fixes issue whereby, if relevant crystal was given to Yennefer in Skellige, characters would not appear correctly in megascope scene in quest titled Redania's Most Wanted.
  • Fixes rare issue whereby some gameplay functionalities remained locked after quest titled Through Time and Space was completed.
  • Adds monetary reward for completion of quest titled Without a Trace.
  • Fixes issue in New Game + mode whereby container with treasure would disappear when approached in quest titled Berengar's Blade.
  • Fixes issue whereby crystal required in quest titled Scavenger Hunt: Wolf School Gear could not be found.

UI:
  • Adds option to show/hide HUD/Mini-map using single press of 'Home' key on keyboard.
The Witcher 3: Wild Hunt

The Witcher 3 got its first major expansion last week in the form of Hearts of Stone, and I thought it was pretty good. Since then CD Projekt RED has acknowledged and promised to address a series of issues ushered in by the new DLC, and that's about to arrive with patch 1.11.

It's a huge list of minor changes and tweaks, so if you want an exhaustive overview you best click over here. Among the highlights are rebalanced boss battles basically, the challenge they present will more closely mirror the difficulty level you're playing at. 

The patch applies to the main game too, so even if you don't have the Hearts of Stone DLC you may notice some improvements, and a couple of bugged quests have been patched over as well.

The Witcher 3: Wild Hunt

The Witcher 3 Modkit came out a couple months ago, which was nice, but it didn't make everyone entirely happy because it was somewhat limited in scale compared to the Redkit mod tool released for the first two Witcher games. CD Projekt Community Manager Marcin Momot said at the time that the studio was "not planning to release anything else" as far as mod tools go, but today revealed on the CD Projekt forums that an update to the Modkit that will enable users to add new textures to the game is "right around the corner."

The full list of coming changes:

  • Fixed a bug causing wcc_lite to fail when uncooking the game.
  • Added the abilty to mod textures from the textures array.
  • Added a warning information when wcc_lite failed due too long file path.
  • Cleaned up wcc_lite output log.
  • Fixed a bug when some normal maps and speculars were imported incorectlly. Now imported textures which name ends with "_n" and "_s" will be assigned to proper categories.
  • It is now possible to add new textures using mods.
  • Several fixes and minor improvements to Script Studio.

One thing that won't be changing is the interface, or lack thereof. In response to a user who said he'd like the Modkit to support a UI instead of "only CMD coding," Momot wrote, "Doubt this will happen. Sorry."

Unfortunately for those champing at the bit of better modding, a release date more precise than "right around the corner" hasn't been announced.

Half-Life 2
The Witcher 3: Wild Hunt

There was a time when "bigger," in videogame terms, was synonymous with "better." But more recently, it's not unusual to hear the opposite sentiment: That gamers just don't have time for 100-hour epics, and that an awful lot of effort is being wasted on huge games that only a tiny slice of players ever actually finish. CD Projekt Visual Effects Artist Jose Teixeira doesn't agree with that sentiment, however, telling MCV, "If anything, The Witcher 3 proved the point that players are more interested in longer games."

Teixeira was describing how the Witcher 3 achieved major mainstream success, well beyond the first two games in the series, despite being a game that by all appearances should only appeal to a relatively niche—and therefore, small—market. "We are still amazed at how many people played The Witcher 3, because it s a game style that is usually reserved for hardcore audiences," he said. "People actually loved it, especially more in the casual audience, which we re really impressed with."

It also, he explained, demonstrates that those more "casual" players aren't necessarily put off by games that demand big time investments. "Now, especially, you hear so many people talking about how the triple-A games industry is there and nobody wants that experience anymore, and here you go—a nice, well-written single-player experience," he said. "There s no multiplayer, there s no microtransactions; you get a game, you play the game and enjoy the game, and it s a great success."

The Witcher 3: Wild Hunt was undeniably successful, but it also bears noting that, according to its Steam achievements, less than 25 percent of people who own it have actually finished the thing. Even so, CD Projekt isn't giving up on big experiences: Teixeira said its next project, Cyberpunk 2077, will be even bigger—"far, far bigger"—than The Witcher 3. It's an interesting contrast to the approach taken by Activision in the upcoming Call of Duty: Black Ops 3, which developer Treyarch recently announced would launch with all campaign missions unlocked from the very start, enabling players to skip to any part of the game, at any time—even the very end, if they choose.

Speaking of big games, CD Projekt recently added some bulk to the Witcher 3 with the release of its first expansion, Hearts of Stone. Read our review right here.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Steven Messner)

The Northern Kingdoms of The Witcher 3: Wild Hunt [official site] is a realm ravaged by war, pestilence, and greed. And, try as he might, Geralt continually finds himself trapped between the political maneuverings of the Northern Kingdom’s most ambitious contenders. So it’s easy to forget that Geralt’s true calling in life is as a monster slayer. Lucky for him the Northern Kingdoms has no shortage of monsters.

While some of these beasts have enjoyed plenty of spotlight in other fiction, CD Projekt Red have dug deep into their own Eastern and Northern European ancestry to bring to life a mythology underrepresented in the echelons of generic fantasy creatures. We’re all familiar with dragons and vampires, but what about the lesser known beasts that bloody Geralt’s blade? The leshen, alps and botchlings? I’ve rounded up some of my favorite monsters from the Witcher series and the legends that inspired them so that we can contrast their depictions in the game, while getting a mythology lesson at the same time.

… [visit site to read more]

The Witcher 3: Wild Hunt - contact@rockpapershotgun.com (Graham Smith)

The Witcher III: Hearts of Stone [official site], the game’s first major story expansion, is out now. Hearts of Stone adds a new 10-hour quest involving Geralt and The Wild Hunt’s Olgierd von Everec. According to our review, it “shows just about every other company how it s done,” which is high praise from Richard Cobbett, a man who has played all games.

… [visit site to read more]

The Witcher 3: Wild Hunt - Valve
The Witcher 3: Wild Hunt - Hearts of Stone, all new content for The Witcher® 3: Wild Hunt is Now Available on Steam!

Become Geralt of Rivia, a professional monster slayer, hired to defeat a man who possesses the power of immortality. The Expansion packs over 10 hours of new adventures, characters, monsters, romance, and a brand new storyline shaped by your choices.

The Witcher 3: Wild Hunt - contact@rockpapershotgun.com (Alec Meer)

The Witcher 3: Wild Hunt [official site] patch 1.10 is a bit of a monster, it seems. It comprises some 600 fixes, none of which appear to be major but suggest an impressive commitment to refining an already slick game. If you want to find out what they all are, then you’ll need to sit down with large mug of tea and this here 13-page PDF file. … [visit site to read more]

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