The Witcher 3: Wild Hunt

CD Projekt has announced that a "very large update" in the form of version 1.07 is coming soon to The Witcher 3: Wild Hunt. The patch will add a new movement response mode for Geralt, make a number of changes to the inventory system, and give Roach a bit of a tune-up.

A closer look at what's coming:

  • A new, alternative (optional) movement response mode for Geralt.
  • A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map.
  • Crafting and alchemy components no longer add to the overall inventory weight.
  • Books are now placed in a dedicated tab in the Inventory and books that have already been read are properly grayed out.
  • Multiple sorting options are now available in the Inventory.
  • Alchemy formulas and crafting diagrams can be "pinned", meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.
  • Dozens of fixes for quest related issues, both major and minor.
  • A few performance enhancements, including the optimization of FX, scenes and general gameplay.
  • Various improvements to horse behavior.

CD Projekt didn't get into how the new "movement response mode" will actually work, but Marcin Momot explained that it's intended to address complaints about how Geralt handles in the game. "Some players have been reporting that Geralt's responsiveness was not up to their preferences so we are introducing a toggle to switch between two types of responsiveness," he wrote. "Once you play it, you'll be able to choose the one that fits you better." It's a selectable option, he added separately, so that players who prefer the old system (or are at least used to it) aren't forced to endure unnecessary changes.

The only downside to the patch is that the studio has been so focused on getting it finished on time that there won't be any free DLC this week. A detailed breakdown of what the 1.07 update will entail will be released later this week.

Update: CD Projekt Red has released the full changelog for 1.07, which they categorise as being "almost here". I—Phil—have hijacked Andy's post in order to add in the full goddamn thing. If you'd like to see it all not within eyeshot of Geralt in a bath, head over to the CDPR forum post.

  • Introduces an alternative movement style for Geralt. To enable, go to the Gameplay\Movement Response submenu.
  • Fixes a rare issue where the player's horse would not fall to the ground properly.
  • Fixes a rare issue where the player could be locked into the aiming animation if hit while throwing a bomb on horseback.
  • Fixes a rare issue with an infinite loading screen in the Ladies of the Wood quest.
  • Includes a variety of collision fixes.
  • Fixes an issue where Wild Hunt warriors would remain present even after the player completed the main storyline.
  • Fixes an issue where players could repeatedly buy foreign currency from a loan shark and sell it at the Vivaldi Bank.
  • Fixes an exploit whereby players could loot gold from a single chest more than once.
  • Fixes an issue whereby some skills were not properly removed after the player used the Potion of Clearance.
  • Fixes an issue with target locking, which should now be more responsive.
  • Introduces a number of changes in selected game-world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape.
  • Fixes an issue where sometimes players could not use Signs after reaching Skellige for the first time.
  • Fixes an issue where damage from certain sources was incorrectly calculated.
  • Fixes an issue where the durability of alternative weapons did not drop as intended.
  • Fixes an issue where the game would remain in slow motion if the player had used manual targeting.
  • Fixes an issue whereby meditation could be blocked by certain quests.
  • Fixes an issue where Stamina did not always regenerate properly.
  • Fixes an issue where Geralt's statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was activated.
  • Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests.
  • Fixes an issue where in certain circumstances gravity ceased to apply to the player's horse.
  • Adds a stash for player convenience. Players can now store loot in their stash, access to which is available in different parts of the world. Stash locations are marked on the map.
  • Fixes an issue whereby the player's horse would often stop abruptly before bridges or other narrow passages.
  • Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not.
  • Fixes a rare issue where players were unable to choose different Signs.
  • Fixes an issue where the player was sometimes unable to craft glyphs.
  • Fixes an issue where not all merchants would accept junk loot.
  • All crafting components and alchemy ingredients now weigh nothing.
  • Fixes an issue where certain armor/hairstyle combinations interacted incorrectly.
  • Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes.
  • Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
  • The Zoltan gwent card should now always be present beneath the Hanged Man's Tree if the player does not win it earlier in White Orchard.
  • Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads.
  • Includes a number of wording and spelling fixes in multiple localized versions.
  • Introduces a number of improvements in the game streaming system. Players should experience fewer blurred textures, NPC spawn times should be markedly reduced, and there should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should be most noticeable on consoles and systems with non-SSD drives.
  • Improves performance in the swamps of the No Man's Land region.
  • Fixes an issue whereby the presence of fog could adversely affect game performance.
  • Optimizes various FX which should result in improved performance during the Battle of Kaer Morhen quest.
  • Introduces a number of optimizations that improve overall performance throughout the game.
  • Improves overall game performance.
  • Fixes an issue where Keira's magic bubble could adversely affect performance.
  • Fixes an issue whereby the mouse cursor would remain visible during in-game video playback.
  • Adds a warning if the user runs out of disk space and wants to crate a new game save.
  • Fixes an issue whereby Colorblind mode was not properly saved.
  • Fixes an issue whereby Zoltan would sometimes appear in the incorrect location after the Novigrad, Closed City quest.
  • Fixes an issue during the Last Wish quest whereby Geralt would continue his conversation with Yennefer after they parted.
  • Fixes an issue where two simultaneous instances of some characters would appear in a scene in the Broken Flowers quest.
  • Fixes an issue whereby some objectives were not available to the player and would be automatically failed during the Battle of Kaer Morhen quest..
  • Fixes an issue where in certain circumstances Lambert did not board the boat during the Final Trial quest.
  • Fixes an issue where in certain circumstances Madame Serenity was improperly placed during the Deadly Plot quest.

Bloody hell, we're only half way through. Here's a picture of a koala to break up this endless hell of bullet points:

[Image source: David Jenkins]

  • Fixes an issue where the Fake Papers quest would be failed if the player did not mention that one of the brothers was dead.
  • Fixes an issue whereby players would sometimes be unable to start the final horse race, The Heroes' Pursuits: For the Goddess' Glory! in Skellige.
  • Fixes an issue where unintended objects were present in Novigrad after the Battle of Kaer Morhen quest.
  • Fixes an issue where a progression break could occur if Geralt was knocked out by guards while following the Bloody Baron during the Family Matters quest.
  • Fixes an issue where players were sometimes unable to interact with a torch in the Get Junior quest.
  • Fixes an issue where players could sometimes experience an infinite loading screen during the Iron Maiden quest.
  • Fixes an issue where in certain circumstances players could encounter a blocker during the Contract: The Apiarian Phantom quest. Players who have encountered this bug need to backtrack to the frozen hive and examine the footprints around it again.
  • Fixes an issue whereby the player could get locked inside a room during the Through Time and Space quest.
  • Fixes an issue where on rare occasions players were unable to progress the game after the Get Junior quest, specifically upon reaching Vernon Roche's camp.
  • Fixes an issue whereby purchasing wine during the It Takes Three to Tango quest would not always progress the quest properly.
  • Fixes an issue where the In Wolf's Clothing quest did not progress properly after the player read Morkvarg's journal.
  • Fixes an issue where on some rare occasions players were unable to interact with the Wild Hunt soldier's body during the Echoes of the Past quest.
  • Fixes an issue whereby Keira would not always properly use the portal during the For the Advancement of Learning quest if asked to go to Kaer Morhen.
  • Fixes an issue where the Scoia'tael from Novigrad was not always available to play in the Gwent quest.
  • Fixes an issue where the player could get blocked inside a cellar during the King's Gambit quest.
  • Fixes an issue where in certain situations the player was unable to find Triss during the Final Preparations quest.
  • Fixes an issue where occasionally the Kingfisher tavern was left without an innkeeper after the Now or Never quest.
  • Fixes an issue where Yennefer was not spawned in Oxenfurt during the Great Escape quest.
  • Fixes a rare issue where Captain Wolverstone was not at the Golden Sturgeon when intended.
  • Fixes a rare issue where the bodyguards in the Reason of State quest were not hostile.
  • Fixes a rare issue where the griffin would not always appear in the Contract: The Creature from the Oxenfurt Forest quest.
  • Fixes an issue where the wyvern would not appear in the Contract: Phantom of the Trade Route quest.
  • Fixes an issue with enlisting Sukrus from Skellige to be Hattori's bodyguard in the Of Swords and Dumplings quest.
  • Fixes a rare issue whereby the visions in the Echoes of the Past quest were not displayed.
  • The Contract: Devil by the Well quest no longer counts towards the Geralt: The Professional achievement.
  • Fixes a rare issue when the player could not speak with Lambert at Kaer Morhen during the Final Trial quest.
  • Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff? quest.
  • Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest.
  • Fixes an issue where in the Scavenger Hunt: Viper School Gear quest the gate to the mausoleum was locked.
  • Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest.
  • Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest.
  • Fixes an issue with the Dirty Funds quest.
  • Fixes a rare issue with a loading screen in the Contract: The Phantom of Eldberg quest.
  • Fixes a issue with a loading screen at Aeramas' residence during the Of Dairy and Darkness quest.
  • Fixes an issue where quest givers for the Deadly Delights and Jenny o' the Woods contracts would disappear.
  • Introduces a number of improvements to overall game stability.
  • Fixes an issue where the Potion of Clearance would pop into the quick slot if the player ran out of food.
  • Adds a Books tab to the Inventory panel.
  • Introduces a number of additional loading screen hints.
  • Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the shop view. This should greatly facilitate the purchase of currently needed elements.
  • Introduces a feature whereby currently equipped items are highlighted in the Repair panel, facilitating prioritization of items needing repair.
  • Adds a feature whereby read and unread books are marked differently in the Inventory panel.
  • The list of all available DLC packages is now displayed in the Main Menu/Options/Downloadable Content submenu for better clarity.
The Witcher 3: Wild Hunt - contact@rockpapershotgun.com (Alice O'Connor)

This picture explains nothing.

As The Witcher 3 [official site] nears the last of its sixteen planned free ‘DLC’ releases, developers CD Projekt RED are dragging things out, the awful teases. This Wednesday brings only one new pack, rather than the usual two, in the form of a new quest titled ‘Where the Cat and Wolf Play…’. Sounds like another Witcher might be involved in this one, aye?

… [visit site to read more]

The Witcher 3: Wild Hunt

There's just the one piece of free Witcher 3 DLC this week, but CD Projekt Red says it's a big one. "One of the biggest pieces of DLC yet," in fact. It's a new quest, called Where The Cat and Wolf Play.

Here's the description:

"You'll explore a forgotten village and discover its terrifying secret. Find out who or what slaughtered its inhabitants and use all your witcher skills to confront this mysterious force.

"The Cat and the Wolf have clashed once before. Any guesses where this might be going?"

Dance party? I hope it's a dance party.

The DLC is available now, and can be grabbed from SteamGOG, or through GOG Galaxy, by following the instructions on this page.

The Witcher 3: Wild Hunt - contact@rockpapershotgun.com (Alice O'Connor)

Blending in nicely, Geralt. No one will know you're a tourist, I'm sure.

Do you ever worry Geralt seems a bit too into the fashion of the places he visits? He cottons onto a local look and adopts it himself, which I’d say is worse than a tourist wearing an ‘I Skellige’ t-shirt. He wants everyone to know he totally gets the culture, yeah? The sort of arse who’d swan around Paris wearing black and smoking Marlboros, nodding at passers-by in the market like “Yeah, we Parisians get this.”

This time, he’s dressing up as one of Skellige’s own sons in the latest round of free little add-ons for The Witcher 3: Wild Hunt [official site] as he undertakes a new Skelligen quest.

… [visit site to read more]

The Witcher 3: Wild Hunt

We've had alternative outfits, Gwent skins and a quest involving a village of pigs. This week, though, The Witcher 3 free DLC program heads to Skellige for a new mission and a new armour set.

Here are the full details, courtesy of CD Projekt Red:

  • New Quest - 'Contract: Skellige's Most Wanted': A monster hunt like no other -- Can you survive it?
  • Skellige Armor Set: Enhanced for the frigid climate of the Skellige Archipelago, this set includes a jacket, gloves, pants, boots and horse tack.

To get the DLCs, subscribe to this package on GOG and download them from your account page, or add them from Steam's DLC list when they appear.

There are four pieces of DLC left, at which point The Witcher 3: Wild Hunt will hold steady until the planned expansions release. Whatever the final free add-ons are, one thing is for sure: we have a hell of a lot more armour sets than we did six weeks ago.

The Witcher 3: Wild Hunt - contact@rockpapershotgun.com (Alice O'Connor)

I’m doing it again and you can’t stop me: I’m posting about a released game during E3 week. Come at me, you nerks; I’ll fight you all.

This time it’s The Witcher 3: Wild Hunt [official site], which deposited its customary weekly drop of new free pellets of content on our gamedoorstep yesterday. Sorry I’m late; I was busy doing video games. Breaking the pellets open, we discover Geralt has a new scavenger hunt quest leading to Wolf School Witcher gear, and Triss gets a glam alternative outfit that I’m sure I’ve seen before on Rick Wakeman.

… [visit site to read more]

The Witcher 3: Wild Hunt

The Witcher 3 gets another new quest this week. I'm sorry to say that—unlike last week's free DLC drop—it doesn't feature a village of pigs. Instead, it's a scavenger hunt for new gear. Also this week, and alternate look for Triss.

Here are the official descriptions from CD Project Red:

  • Triss alternative costume - Love to play dress up? Now you can with this exclusive new look for Triss Merigold.
  • New Quest - Scavenger Hunt: Wolf School Gear - Adventure awaits! Embark on an epic treasure hunt and get your hands on a long-lost elite set of Wolf School witcher gear!

As always, you can grab the DLC, for free, from Steam, or via the GOG DLC program pass. There are still six chunks of DLC to go, due out over the next few weeks.

The Witcher 3: Wild Hunt - Goldgust
Hotfix 1.06 has just been released for PC. Please check the list of changes below.
  • Fixes the endless loading screen when fighting the Ice Giant during the quest 'Lord of Undvik'
  • Geralt's clothes will no longer be wet after leaving the menu
  • The gate in the crypt now works correctly during the quest 'Scavenger Hunt: Viper School Gear'
  • Fixes the lack of interaction with Roche on Oxenfurt Bridge in the quest 'Get Junior'
  • Fixes an issue that prevented players from creating more than one item via Crafting/Alchemy
The Witcher 3: Wild Hunt - Goldgust
Hotfix 1.06 has just been released for PC. Please check the list of changes below.
  • Fixes the endless loading screen when fighting the Ice Giant during the quest 'Lord of Undvik'
  • Geralt's clothes will no longer be wet after leaving the menu
  • The gate in the crypt now works correctly during the quest 'Scavenger Hunt: Viper School Gear'
  • Fixes the lack of interaction with Roche on Oxenfurt Bridge in the quest 'Get Junior'
  • Fixes an issue that prevented players from creating more than one item via Crafting/Alchemy
Tabletop Simulator - contact@rockpapershotgun.com (Cassandra Khaw)

One of the best things about The Witcher 3 is its awareness that fetch quests are absolutely silly. The other fantastic thing is Gwent. I like Gwent. A lot. In case you don’t know what it is, it’s this in-game collectible card game that has two players take control of different armies and duke it out to see who is the better general-leader-hypothetical-head-of-army. While not the deepest mini-game I’ve encountered, it’s certainly fun and has, to date, consumed a worrying amount of my time in the Witcher 3. And now it is available as a mod for Tabletop Simulator [official site], which is similarly awesome.

… [visit site to read more]

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