Update: that big ‘600 fixes’ patch was actually the launch day update, RED have clarified. Also, patch 1.03 just came out with performance improvements and graphics settings tweaks. So, the ini-editing patch… soonish?
If you have a snarling panther of a PC, a rig which belches black smoke, a box with so much airflow it hovers two inches above your floor, good news: The Witcher 3: Wild Hunt [official site] will add options to make it even prettier. A future patch will expose editing .ini files to turn up flora density, push out draw distances, fiddle with post-processing effects like sharpening, and more.
Richard is handling opinions on The Witcher 3 [official site] (including tech issues and similar fun), but as a man without 200-odd hours to spare on questing, quaffing, sexing and beard-growing, I shall instead run a (mostly) in-character diary series covering my adventures in, presumably, just the earlier stages of CDP’s saucy roleplayer. But for the record, it runs OK if I turn Fancy Hair off but it has crashed twice so far. … [visit site to read more]
Ideally, you’d be looking at the review right now. Unfortunately, due to code not showing up til Sunday and then problems getting it to run, I’m only just digging into The Witcher 3 [official site] myself. The full verdict will be with you as soon as possible, though it’s a big game and I don’t want to do it or you the disservice of rushing through it just to throw words at the screen. However, here’s a few thoughts from my first few hours of witching, on the opening hours, on the controversial graphics, and my displeasure that it features hair technology that hasn’t been named “TrissFX.” Such a wasted opportunity.
It’s been a long wait for The Witcher 3: Wild Hunt – four years since The Witcher 2 came out, and two since 3 was announced – but CD Projekt’s open-world monster-slaying RPG is finally, finally here. It unlocked in the wee small hours in the morning and I would very much like to be playing it right now rather than telling you that it’s out. What a noble, considerate, and responsible soul I am.
Our review is still in the works, as review code came late. But look, you and me, let’s watch the launch trailer and pretend we’re playing through what we see, and pretend we’re not at all resentful of the people who’ve already played a chunk already.
This is why you don’t schedule meetings for 5pm on a Friday. I can just picture the team at Nvidia sitting there, itching to get home. Last item on the agenda. What can we name the new GameWorks hair effects? A pregnant pause and some furtive looks towards the door. Someone at the back eventually pipes up. “…HairWorks?” A growing murmur of approval and some scooting of chairs later, here we are: with a trailer showing off a bunch of cool physics effects in The Witcher 3 [official site] (including, yep, HairWorks) exclusive to those of you with Nvidia cards. Looks like AMD fans are stuck with less luscious locks than their Geforce friends.