The Witcher 3: Wild Hunt

UPDATE 07/10/20: We've seen Geralt's fancy new ab armour, but the teaser images for Season 2 of The Witcher didn't stop there, as photos of Ciri and Yennefer have also been released.

The images of Ciri shared on Instagram show the character has undergone a fair transformation in the second season, with actress Freya Allan having swapped the princess robes for a sword and a rather intense look. Seems like Ciri's getting ready to begin her transformation into the fierce fighter we know her to be in The Witcher 3.

Yennefer, meanwhile, is not looking like she's not having a brilliant time, with the photos shared on The Witcher Twitter account showing her chained up and wounded from battle. Will she manage to wriggle her way out of trouble? Knowing Yen, most likely.

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The Witcher 3: Wild Hunt

The Witcher 3 is getting a new version designed for next generation consoles and PC - and it will be free to all current owners of the game on PC, PlayStation 4 and Xbox One.

This next generation version will boast ray-tracing and faster load times, and come with both expansions and all extra content included.

There's no word yet on when it might release, but as you might expect, it will also be available to purchase separately for PC, PS5 and Xbox Series X when that time comes.

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The Witcher 3: Wild Hunt

If you own a copy of The Witcher 3 on PS4 or Xbox One (or a different PC storefront) you can now claim a free copy of the RPG through GOG.

All you have to do is use the GOG Galaxy client to connect to whichever platform you currently own The Witcher 3 on and follow the instructions.

You should see an option in the top of the app that gives you the option to add games or friends to the client. From there, choose the connect platforms option and follow the process to pair up wherever your current copy of The Witcher 3 lives. You'll want to make sure the app is up to date with the 2.0 version first, as well.

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The Witcher 3: Wild Hunt


Recently - I say recently, it was before lockdown, so a lifetime and a half ago - I started a new game of The Witcher 3 from scratch. Not because of the Switch port; as impressive as that is, this is a big-screen game for me. A little bit because the Netflix series had pushed the game, which celebrates its fifth anniversary today, to the front of the public consciousness and so into mine. Mostly because there was nothing new I fancied playing, or rather I fancied playing nothing new - I wanted the soothing feeling of old routines, patterns of thought and movement worn smooth with use. I wanted to go on a quest and upgrade my armour, and quest again and upgrade again, like I did five summers ago. I wanted to be weak and become strong, to be drab and become stylish, to be simple and become sophisticated. I wanted a comfort game.

What I have found is a game that is just as I remembered it - of course it is, I know a lot has happened, but five years still isn't that long ago. I still love it, but I don't love it for quite the reasons I thought I did. Those are not the things that drew me back in, and certainly not the things that have kept hold of me.

I had grown accustomed to thinking of The Witcher 3 as a masterpiece of world-building and storytelling hung on a serviceable, not to say mediocre action-RPG framework. The combat was a little sluggish and lacking in refinement, perhaps, and it never seemed to matter much where you invested your skill points. The consensus - which I hardly disagreed with - had it that the game's greatest achievements were its rich, humane tapestry of questlines and the lived-in texture of its landscapes; its portrayal of a messy, complicated medieval world that was past redemption.

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The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt turns five years old today. Can you believe it? It's become so famous I can't recall a time before it. Heck there's even a Witcher Netflix series that has made the whole thing more popular still. And although it wasn't CD Projekt Red which created the Witcher fiction, the world and characters - those honours of course go to Polish author Andrzej Sapkowski - it was that game, that third game, which broadcast it to the world.

We've written a lot about The Witcher 3 over the years (I don't appear to have written about much else!) so we thought it fitting that on the game's fifth birthday we collect our work together and share it with you in one handy space. Here's to a wonderful adventure.

The Witcher 3: Wild Hunt review - "A majestic, earthy open-world adventure with great integrity and personality, this is the best role-playing game in years."

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The Witcher 3: Wild Hunt

Following the news that Netflix's live-action Witcher series has been a massive success, the streaming service has confirmed that it's currently working on an animated Witcher movie too.

Making the announcement on Twitter, Netflix revealed that the project - specifically described as an "anime" film - will be titled The Witcher: Nightmare of the Wolf, and will see a currently undisclosed "new threat facing the Continent".

Netflix says its new Witcher movie will be handled by Studio Mir - the animation house behind Legend of Korra - and that Lauren S. Hissrich and Beau DeMayo, respectively showrunner and writer on the live-action series, will be involved.

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The Witcher 3: Wild Hunt

Netflix's The Witcher, while undeniably successful, managed to mess up one key thing: it didn't release Toss A Coin To Your Witcher as a single. The ridiculously catchy tune, sung by the show's bard Jaskier, took the internet by storm - with fans producing hundreds of cover versions and mods to pay homage to the song. But alas, there was no official single released on any of the major streaming services.

Until now, that is.

Announced via Twitter, you can now listen to Toss A Coin To Your Witcher on Spotify and Apple Music to your heart's content, as it's been released as an official single. There's plenty more to follow, too, as The Witcher Soundtrack Vol.1 will debut "everywhere" in two days' time.

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The Witcher 3: Wild Hunt

In retrospect, the signs were all there - viral bard songs, record numbers of Witcher 3 Steam players, a second season confirmed before the first was even released. But now it's official: The Witcher's first season was a huge hit, to the extent it's on track to become Netflix's most-watched first season of TV ever.

The news comes via Netflix's Q4 earnings report, which says 76m households tuned in for at least two minutes of The Witcher. A slightly odd metric, but Netflix says that's long enough to indicate the choice to watch was intentional.

To put that figure in context, The Crown - which is now on its third season - has so far been watched by 73m households since first airing in 2016. And it's not just about viewing figures, but also general interest: included in Netflix's report was a Google Trends chart comparing search interest for Disney's The Mandalorian with The Witcher, and there's a surprisingly large difference between the two. Maybe it would be different if they Googled Baby Yoda.

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The Witcher 3: Wild Hunt

If you've been wondering what to do next now you've finished The Witcher on Netflix, how about diving into the source material the series is based on?

Well, with impeccable timing, Amazon has reduced The Last Wish to just 3.

This is the first short story collection in the series of Witcher novels and - as the redesigned cover suggests - is what the majority of the recent Netflix series was based on. That makes it the ideal starting point if you're looking to get into Andrzej Sapkowski's fantasy opus.

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The Witcher 2: Assassins of Kings Enhanced Edition


Next-gen before their time? There's an elite selection of technologically advanced titles that appear towards the tail-end of any given generation, where developers are upping their game, experimenting with the kinds of techniques we'll see in the era to come - and it's typically on PC where we tend to get these nascent next-gen experiences. CD Projekt RED's The Witcher 2 - released in May 2011 - is one such release, a game that required a radical process of re-architecting before arriving on Xbox 360 almost a year later. But what made The Witcher 2 so special, how did it push PC hardware and can even today's mainstream graphics tech handle the game's legendary ubersampling?

Of course, the profile of The Witcher 2 is especially heightened at the moment with the recent series release on Netflix generating unprecedented interest in Geralt of Rivia's escapades - but it's not just the story and the world presented in these games that has driven their popularity. Starting with The Witcher 2, we've seen CD Projekt RED deliver some hugely ambitious, game-changing technology. The fact that the studio targeted PC - a format 'apparently' in decline back in 2011 - was remarkable in itself but without explicitly targeting mature (ie old) console hardware, CDPR pushed its game to the next level. Alongside titles like Far Cry 3, Battlefield 3 and Crysis 3, the PC showcased visuals much closer to those we would see in the now current generation of console hardware and it did so two-and-a-half years before they would arrive.

The Witcher 2's next-gen credentials are first established when it comes to characters and environments. In 2011, CDPR's new showcase pushed geometry count beyond the capabilities of the consoles meaning that edges on models were much smoother than the average AAA game, and the amount of detail on models (represented by real geometry instead of just textures) was much higher than typical high budget releases. Take the opening scenes of the game in the Timerian Dungeon - if you look across many of the surfaces and individual assets, you see almost unprecedented levels of detail. Outdoor scenes thick with undergrowth and dappled lighting look even more beautiful.

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