
Following the news that Netflix's live-action Witcher series has been a massive success, the streaming service has confirmed that it's currently working on an animated Witcher movie too.
Making the announcement on Twitter, Netflix revealed that the project - specifically described as an "anime" film - will be titled The Witcher: Nightmare of the Wolf, and will see a currently undisclosed "new threat facing the Continent".
Netflix says its new Witcher movie will be handled by Studio Mir - the animation house behind Legend of Korra - and that Lauren S. Hissrich and Beau DeMayo, respectively showrunner and writer on the live-action series, will be involved.

Netflix's The Witcher, while undeniably successful, managed to mess up one key thing: it didn't release Toss A Coin To Your Witcher as a single. The ridiculously catchy tune, sung by the show's bard Jaskier, took the internet by storm - with fans producing hundreds of cover versions and mods to pay homage to the song. But alas, there was no official single released on any of the major streaming services.
Until now, that is.
Announced via Twitter, you can now listen to Toss A Coin To Your Witcher on Spotify and Apple Music to your heart's content, as it's been released as an official single. There's plenty more to follow, too, as The Witcher Soundtrack Vol.1 will debut "everywhere" in two days' time.
In retrospect, the signs were all there - viral bard songs, record numbers of Witcher 3 Steam players, a second season confirmed before the first was even released. But now it's official: The Witcher's first season was a huge hit, to the extent it's on track to become Netflix's most-watched first season of TV ever.
The news comes via Netflix's Q4 earnings report, which says 76m households tuned in for at least two minutes of The Witcher. A slightly odd metric, but Netflix says that's long enough to indicate the choice to watch was intentional.
To put that figure in context, The Crown - which is now on its third season - has so far been watched by 73m households since first airing in 2016. And it's not just about viewing figures, but also general interest: included in Netflix's report was a Google Trends chart comparing search interest for Disney's The Mandalorian with The Witcher, and there's a surprisingly large difference between the two. Maybe it would be different if they Googled Baby Yoda.

If you've been wondering what to do next now you've finished The Witcher on Netflix, how about diving into the source material the series is based on?
Well, with impeccable timing, Amazon has reduced The Last Wish to just 3.
This is the first short story collection in the series of Witcher novels and - as the redesigned cover suggests - is what the majority of the recent Netflix series was based on. That makes it the ideal starting point if you're looking to get into Andrzej Sapkowski's fantasy opus.

Next-gen before their time? There's an elite selection of technologically advanced titles that appear towards the tail-end of any given generation, where developers are upping their game, experimenting with the kinds of techniques we'll see in the era to come - and it's typically on PC where we tend to get these nascent next-gen experiences. CD Projekt RED's The Witcher 2 - released in May 2011 - is one such release, a game that required a radical process of re-architecting before arriving on Xbox 360 almost a year later. But what made The Witcher 2 so special, how did it push PC hardware and can even today's mainstream graphics tech handle the game's legendary ubersampling?
Of course, the profile of The Witcher 2 is especially heightened at the moment with the recent series release on Netflix generating unprecedented interest in Geralt of Rivia's escapades - but it's not just the story and the world presented in these games that has driven their popularity. Starting with The Witcher 2, we've seen CD Projekt RED deliver some hugely ambitious, game-changing technology. The fact that the studio targeted PC - a format 'apparently' in decline back in 2011 - was remarkable in itself but without explicitly targeting mature (ie old) console hardware, CDPR pushed its game to the next level. Alongside titles like Far Cry 3, Battlefield 3 and Crysis 3, the PC showcased visuals much closer to those we would see in the now current generation of console hardware and it did so two-and-a-half years before they would arrive.
The Witcher 2's next-gen credentials are first established when it comes to characters and environments. In 2011, CDPR's new showcase pushed geometry count beyond the capabilities of the consoles meaning that edges on models were much smoother than the average AAA game, and the amount of detail on models (represented by real geometry instead of just textures) was much higher than typical high budget releases. Take the opening scenes of the game in the Timerian Dungeon - if you look across many of the surfaces and individual assets, you see almost unprecedented levels of detail. Outdoor scenes thick with undergrowth and dappled lighting look even more beautiful.

Turbulent winds howl as rain batters the weathered precipices. Wolves can be heard in the distance, likely feasting on a carcass less fortunate than they, while miles away regular farmhands sit around a table, guzzling Viziman Champion as they wager their own boots to break even in Gwent.
Away from it all, stood atop a sequestered crag, Geralt of Rivia patiently awaits the sunrise after completing his contract. The world is quiet here: "I shut my eyes and all the world drops dead," Sylvia Plath writes in Mad Girl's Love Song. "I lift my lids and all is born again." Such is the case in The Witcher 3.
If you've recently finished the Witcher Netflix series, which revels in its confidently kitschy adaptation of Andrzej Sapkowski's illustrious saga, then you're probably wondering where to go next. The Witcher was commissioned for a second season before its inaugural one even aired, but there will likely be at least a year between the two. But you're already hungry for more: where's all the good food?

CD Projekt's excellent role-player The Witcher 3 just hit its all-time concurrent player record on Steam - more than four years after the game first launched.
The reason? We'd bet a coin it has something to do with Netflix's well-received The Witcher series, which launched over Christmas.
CD Projekt community manager Marcin Marmot highlighted The Witcher 3's surge in popularity on Twitter back on 29th December - and noted that more people were now playing the game on Steam than at launch.

CD Projekt and The Witcher author and creator Andrzej Sapkowski have inked a new rights deal for the fantasy franchise.
On the day of the release of The Witcher on Netflix, The Witcher video game developer CD Projekt announced the agreement, which grants it new rights and "confirms" the company's title to The Witcher IP as it relates to video games, graphic novels, board games and merchandise.
Here's the blurb:

We know Ciri, Geralt's adopted ward, will play a large role in Netflix's The Witcher series when it premieres later this month. Now, a new casting report suggests an unexpected book plotline connected to her may be coming to the screen.
Warning, there may be spoilers ahead!
A new report has revealed an actor cast in the role of False Ciri.

I'd forgotten how funny The Witcher 3 is.
I laughed a lot while playing this game. I feel like an idiot telling you what amused me because it makes me look simple - but it's the random things people would say. Things like a boy running past me and declaring, "You're grey like my grandma," or the plague cart guy suddenly realising, "Fucking hell that stinks!" I snorted when the guy I took a dive for, in a boxing match, called me a prick afterwards, and I'm still laughing remembering the person who passed me and farted.
I don't want to paint the game as a crude comedy - it's nothing like that - but what I want to get at is how refreshingly unfiltered it all is. The Witcher 3 isn't the fantasy costume party you've been to so many times before. It's a world, like our own, where hard work makes hard people who ain't got no time for pleasantries, and it feels so real because of it.