
Glaives, pikes, bardiches, halberds, partisans, spears, picks and lances. Javelins, arbalests, crossbows, longbows, claymores, zweih nder, broadswords and falchions. Flails, clubs, morning stars, maces, war hammers, battle axes and, of course, longswords. If you ever played a fantasy RPG or one of many historically-themed action or strategy games, you'll already be familiar with an impressive array of medieval weaponry. The medieval arsenal has had an enormous impact on games since their early days, and their ubiquity makes them seem like a natural, fundamental part of many virtual worlds.
These items are based on real weapons that have maimed and killed countless real people over the centuries, but even though we're aware of this, medieval weapons have become estranged and distant from their roots in history. Part of this is our short memory; the passing of a few centuries is enough to blunt any relic's sense of reality. Another reason is they were made a staple of genre fiction. In our modern imagination, the blade has become firmly lodged in the rocks of fantasy fiction and historical drama, and no-one will be able to pull it free entirely.
Today, these weapons have been refashioned to serve our very modern fantasies of power, freedom and heroism. There's the irresistible figure of the hero-cum-adventurer who sets out to forge their own path. From Diablo and Baldur's Gate to The Witcher and Skyrim, the fundamental logic of violence stays the same. Battles lead to loot and stronger equipment, which in turn allows our heroes to tackle more dangerous encounters. The wheel keeps turning, and we follow the siren song of ever more powerful instruments of destruction. On the surface, they're problem solving tools, but they also promise the excitement of adventure as well as the power to dominate and enforce our will on those fantasy realms. As such, they become fetishised. Extravagant visual detail and special effects signal a weapon's rarity and power, turning them into ornaments and status symbols.
While the actual violence in such fantasies is often justified by a struggle of good versus evil, the resulting gore and savagery has also captured our imagination. Most games, even mainstream RPGs like Skyrim or The Witcher 3, can't resist indulging in an aesthetic of cruelty and barbarism by showing us the grisly devastation caused by these instruments of murder. Blood spurting from wounds and clinging on blades, heads and arms being hacked off and tumbling through the air, special killing and execution animations captured in glorious slow-motion. Their gruesomeness markedly contrasts with the sanitised, often bloodless effects of modern guns as portrayed in games, disingenuously suggesting that modern violence and warfare is somehow more civilised than that of our ancestors.
Games like For Honor, Mount & Blade, Chivalry or War of the Roses celebrate medieval slaughter with grim nihilism as we hack and slash ourselves through hordes of enemies entirely without any ethical justification. Might makes right, and the means justify the end. The same can be said about the brutal spectacle of the Total War games, whose hordes of clashing soldiers tickle some deep-seated proto-fascist lust for demonstrations of power. These games paint a "grim and gritty" picture of historical violence, the "dark ages" of popular imagination. They're a half-leering, half-wistful gaze into a fantasy version of the past when the destructive urges of our collective Id have not yet been tamed by civilisation and violence was not yet regulated by the moral codes and laws of pervasive state power. In that regard, the butcher and the heroic adventurer use their weapons to pursue the same fantasy: unfettered will and agency, the freedom to follow your impulses regardless of their consequences.

There's been the suggestion of multiplayer in CD Projekt Red's new game Cyberpunk 2077 for a while. In 2013, studio head Adam Badowski even told me "we're going to add multiplayer features", although he also said "it will be a story-based RPG experience with amazing single-player playthroughs". Regardless, that was five years ago, and a lot has happened since then.
The only multiplayer CD Projekt Red has developed has been the turn-based kind in Witcher card game Gwent and The Witcher Adventure Game - although there was that Witcher mobile MOBA. It's not unlike the Polish studio to take on something ambitious but why wobble the boat for the sake of a feature The Witcher 3: Wild Hunt did so, so well without?
Fortunately it appears CD Projekt Red feels the same. In a streamed CDPR financial conference today, president and joint-CEO Adam Kiciński suggested, almost beyond a doubt, that Cyberpunk 2077 would be a single-player game.

It is confirmed: Geralt of Rivia, star of The Witcher series, will be a fighter in Soulcalibur 6. The castle grounds of Kaer Morhen will be his stage.
It will be the first time Geralt has appeared outside of a Witcher video game, which is something I'm sure Witcher creator Andrzej Sapkowski will be over the moon about - although if the Netflix Witcher series he's involved with takes off I'm sure he won't mind too much.
Geralt's Soulcalibur 6 cameo puts him in elite company: Yoda and Darth Vader were the iconic headline cameos in Soulcalibur 4, and Assassin's Creed's best-loved hero, Ezio, cameoed in Soulcalibur 5. His inclusion probably has a lot to do with Soulcalibur 6 being made by Witcher distributor Bandai Namco, and the company sniffing a cross-pollination opportunity, but it shows how popular The Witcher and Geralt have become nonetheless.

Microsoft's Xbox One X enhanced programme for classic Xbox 360 games recently added support for a very special last-gen release: The Witcher 2: Assassin of Kings. I was particularly keen to check this one out because CD Projekt Red's 360 conversion effort was absolutely outstanding and with its arrival on the X, you might describe it as one technological miracle layered on top of another. The 360 release wasn't just a port, it was a top-to-bottom revamp of a PC original specifically built for the strengths of a far more capable platform. The port had many cutbacks, of course, but in some respects, I thought it actually improved on its counterpart. So with that remarkable port now upgraded for Microsoft's latest console, how does it look running on 4K displays? And how does the PC original hold up running at an equivalent ultra HD resolution, almost seven years on from its initial release?
Whether it's a driver problem, or simply the concept of running a game never designed for operating at extreme resolutions, the fact is that running the PC version of The Witcher 2 at max settings on a 4K screen is surprisingly onerous to say the least. Combine rich layers of alpha transparency textures with the game's still beautiful bokeh depth of field implementation, and even with a top-end Titan X Pascal, you'll still see frame-rates dip beneath 30 frames per second. In this sense, the game's actually harsher in terms of hardware requirements than its sequel - and that's without the notorious 'uber-sampling' preset active.
But this is a game built for PC and it looks gorgeous, bespoke and like nothing else on the market and it even stands apart from its successor in many ways. Of course, there are aspects that date it somewhat - animation and facial movements in particular - but beyond that, it's simply beautiful. For its part, Xbox One X can't really compare to the PC version at its most majestic, but there are still plenty of 'wow' moments to savour, and similar to many of the other X-enhanced releases, side-by-side comparisons show a careful teasing of the original renderer to bring out the console port at its very best, albeit still within the confines of the Xbox 360's pared back feature set.

The Witcher Netflix series will reportedly be adapted by the driving force behind Marvel's Daredevil and Defenders shows.
Writer and producer Lauren Schmidt Hissrich will, according to Variety, be the showrunner and executive producer for The Witcher. She co-wrote and co-executive produced Daredevil and Defenders.
The Witcher Netflix series was announced in May. It's a joint venture between Polish company Platige, which has been making cinematics for The Witcher games for years, and Netflix. It has nothing to do with game maker CD Projekt Red but Witcher author and creator Andrzej Sapkowski is involved as a consultant.

What would The Witcher 1 prologue tutorial - where amnesiac Geralt is hauled in from the woods by his witcher pals and taken to the iconic castle Kaer Morhen - look like remade in The Witcher 3: Wild Hunt? After all, Kaer Morhen and Geralt's pals all appear in The Witcher 3.
Well I'm glad you asked! Because one enterprising modder, erxv [this article previously and erroneously stated Daniel Hindes], has answered.
This Witcher 1 Prologue Remaster takes voiceovers, cinematics, and one of the notorious sex cards from The Witcher 1 and reapplies them to characters and scenarios made for The Witcher 3, copying as closely as possible the opening hour of The Witcher 1.

Have you ever wondered what a Witcher musical would look like on stage at the theatre? Would Geralt sing and dance? With Roach? Would there be magic, monsters and romance?
Well wonder no more because it's actually happening, this November, in Gdynia, northern Poland, at the Teatr Muzyczny im. Danuty Baduszkowej. The show, called simply Wiedzmin (the original Polish title for Andrzej Sapkowski's book series) will occupy the main stage for four days in November, January, February, March and May.
It's a big production. The director's assistant, Paweł Bernaciak, told me there would be up to 51 people on stage, including actors, dancers, acrobats and even breakdancers, and with a full orchestra in the pit below the stage. Witcher characters Geralt, Ciri and Yennefer are all to feature in an adaptation of five short Witcher stories from the Last Wish and The Sword of Destiny books.
An interactive digital comic set in The Witcher universe launches for iPad and iPhone on 17th April, developer CD Projekt has announced.
The free app sees series protagonist Geralt facing off against a werecat in a fight to the death. You'll interact with the story at various points via touch screen controls. A brief clip shown at CD Projekt's Spring Conference earlier today showed a young maiden being undressed with the swipe of a finger. Saucy stuff.
The Polish developer also announced that The Witcher: Enhanced Edition is now available for Mac exclusively from Steam, priced at £6.99/€7.99. It's a hybrid version of the game that works across PC and Mac - if you already own it on PC, you now get a free Mac version too.
There were a few more scraps of Witcher-related news at the event too. CD Projekt revealed that anyone who purchases The Witcher 2: Assassins of Kings Enhanced Edition will receive a complimentary DRM-free back-up copy on GOG, no matter who they originally purchased it from.
Finally, the studio also confirmed that both the Dark Edition and Enhanced Edition of the forthcoming Xbox 360 version of its acclaimed RPG will be stocked by GAME and Gamestation.
It's due out on both Xbox 360 and PC from 17th April.
Fantastic PC (and soon Xbox 360) RPG, The Witcher 2, sold 1,110,055 copies last year, developer CD Projekt Red has revealed.
Of those copies, 270,000 were sold via digital distribution platforms: 40,000 on GOG.com, which leaves the lion's share of the remainder presumably to Steam (numbers not disclosed).
But most "remarkable" to CDPR managing director Adam Badowski, was that 401,543 copies of The Witcher 1 were sold last year.
"I have to admit, though, that the sales results for The Witcher, five years on from the game's premier, are remarkable," he commented.
"If anything, they prove that the content we put into our games ages well.
"The Witcher will continue to generate buzz in the coming years."
Eurogamer recently cornered Adam Badowski for a lengthy chat. He and marketing manager Michal Platkow-Gilewski revealed that CD Projekt Red was already working towards the next generation of consoles. On those machines will be the developer's next two major new games: one a new IP, the other The Witcher 3. They'll arrive simultaneously for PC and next-generation consoles in 2014/15. Witcher those games will arrive when, and Witcher the platforms they'll be on, were questions that couldn't be answered.
Consider that the new IP is being built by a team that's only just being put together, though, and it's likely that project will take longer to make.
We also wallowed on the topic of The Witcher 2 for PS3; talked about how expensive that new CGI Witcher 2 trailer was; and discussed possible next-generation technology not allowing pre-owned games to be played.
The next two major titles from Polish developer CD Projekt Red, scheduled for 2014/15, will be simultaneous multi-platform releases for PC and next-generation consoles, detective Eurogamer has discovered.
"We are definitely starting for new consoles," managing director Adam Badowski told us, when asked whether the pair of known-about "AAA+" games will be for this generation or the next.
"The market is ready for something new," heralded head of marketing Michal Platkow-Gilewski, "for something faster, more powerful."
Badowski added: "I can tell you we are and we were focusing on powerful gaming rigs. We're going to do something amazing, so we need extra processors.
"It will be multi-platform game, so the multi-release at the same time. But if you are talking about leading platform, we will use most powerful, just because it can give us the freedom of creation.
"And it's cool to develop something special, new - better than others on the market. It's our goal."
When does CD Projekt Red begin making an engine for the next generation of machines?
"We've already started," Badowski revealed.
"We prepared a backlog for the new features quite a long time ago."
"You probably know that we've decided to develop our new engine that is called Red Engine, so we've prepared a long-term plan for that engine. So we are yes, yes we are developing some features just for the new..."
Platkow-Gilewski interjected: "We are anticipating what the new generations of consoles may be."
"The market is ready for something new, for something faster, more powerful."
Michal Platkow-Gilewski, head of marketing, CD Projekt Red
"Not only consoles," Badowski butted in.
"What the platforms will be," Platkow-Gilewski answered. "And what will happen in the PC market, because you know we have to create something better than we could achieve today. We have to see a little bit the future, like other developers I guess."
The specs CD Projekt Red are working towards for these next-generation consoles are "quite powerful but nothing extraordinary", shared Badowski. But this is "our - I hope - lucky guess", he added, inferring that CD Projekt Red does not have next-gen dev kits. Platkow-Gilewski confirmed that what will be in next-gen consoles, "we don't know this, today".
CD Projekt Red talked about two major new games in November. These were described at a conference as "AAA+" games, and are scheduled for 2014/2015. A "AAA+" game is "something huge and it's multi-platform", explained Platkow-Gilewski.
One of these is new IP.
CD Projekt is putting together a new team to make this game. The Witcher team won't be involved. "The second team is just a few guys right now," shared Badowski, "because we decided not to split the original Witcher team in two parts, but to hire new staff, and we've just started."
"The second project is during the early pre-production stage, so we don't need the huge team for that."
What will this new IP be? "We are staying in RPG," Badowski said.
"The whole scenario is quite simple: we're going to create almost exactly the same kind of team, and our policy is to create RPG games for mature audiences. But of course the second title will be different than the first one. We need to change universe and gameplay mechanics, but the game will be based on a deep scenario as [are] The Witcher games."
"Our approach stays the same," Platkow-Gilewski reinforced, "we just want to refresh a little bit our minds and do something different."
This new IP is "not at all" to do with FPS They, which acquired studio Metropolis Software was working on up until January 2010.
"[The new IP] will be a mature RPG and story-driven game. I cannot say in what universe - maybe high fantasy, maybe not."
Adam Badowski, managing director, CD Projekt Red
Will this new IP be a science-fiction game?
"I cannot say right now," deflected Badowski. "It will be a mature RPG and story-driven game. I cannot say in what universe - maybe high fantasy, maybe not."
What's the other AAA+ game being made by The Witcher team, then?
It has to be The Witcher 3 - please can you put us out of our misery and confirm it, we asked?
"Frankly speaking, not yet," Platkow-Gilewski replied. "Give us some time; I'm sure we will announce it pretty fast in the following months, but we want to do everything in the proper order. And right now we are focused on polishing and bringing the Enhanced Edition to Xbox 360 and PC."
"Especially as on Xbox 360 we don't have the first instalment of The Witcher. So we want to slowly enter the market, educate our gamers/customers - we don't want to [talk] too much about our future projects for now."
"There are rumours that The Witcher is a saga..." Badowski teased, and confirmed that both of the "AAA+" projects "are in pre-production stage". We weren't allowed to know which would be released first, in 2014.
CD Projekt Red revealed three other games at the November conference: two "A" games for 2012, and one "AA" game for 2013.
We'll know "pretty soon" about the first "A" game, which will be released Q1 2012. It's definitely not a mobile game - CDPR isn't going there - but we may have prodded a sensitive spot when we asked if it was anything to do with The Witcher 1.
"You are unpacking the gift, you know," Platkow-Gilewski told us. "Really soon we will inform the community about our surprise. It will come pretty soon, in the following two months."
Whether the second "A" game will be similar we will have to wait and see. That's coming later this year.
What exactly is an "A" game?
"Give us some time; I'm sure we will announce [The Witcher 3] pretty fast in the following months, but we want to do everything in the proper order. And right now we are focused on polishing and bringing the Enhanced Edition to Xbox 360 and PC."
Michal Platkow-Gilewski
"The definition of product A is that this is a good quality game for a single platform which doesn't involve enormous effort on our side," Platkow-Gilewski explained. "This is our internal definition. After the first surprise, maybe we'll reveal some information about the second surprise for this year."
The Witcher 2: Assassins of Kings - Enhanced Edition on Xbox 360 and PC is classified as "AAA". No plus. This is "something big, or huge, but for a single platform", Platkow-Gilewski clarified.
What, then, is the "AA" game due in 2013? It's unlikely to be a PS3 edition, given the Xbox 360's "AAA" status - not to mention that CDPR hasn't made a decision yet about whether to convert the game to Sony's machine.
"AA" titles are "big games with good scores" of 85 per cent or higher on Metacritic, we were told. "They have some selling potential, but they don't require more than two years of our work," said Platkow-Gilewski.
(Note that while the Xbox 360 version of The Witcher 2 took one year, that period was converting an already made game, not creating one from scratch - which is presumably what Platkow-Gilewski means.)
This "AA" game sounds like an expansion pack for The Witcher 2. Is it?
"Let's release the game first and we will see," answered Platkow-Gilewski gingerly.
"The thing is, we have to measure our capabilities, and we have big plans for the future."
"Believe us," he urged, "we want to do as much as possible."