The Witcher 3: Wild Hunt

Envision this: An attractive young man is walking down the street, not really paying attention to where he's going, with The Witcher 3: Wild Hunt in his hands. Coming from the opposite direction, a similarly inattentive young woman carrying Fallout 4. Rounding a corner, they run headlong into one another! You got your Witcher in my Fallout! she exclaims. And in reply, he cries, You got your Fallout in my... wait, no, you're right. That's Witcher 3 in Fallout 4, for sure.

The Geralt's Prologue Gear mod adds the Witcher crossbow, Geralt's outfit, and the Witcher wolf mask to Fallout 4. The weapon and outfit are available in different models and colors, while the mask has selectable eye designs. And based on the teaser video, they look great—mainly because they're built on the original models and textures used in The Witcher 3. The mod maker, Renn, linked to an image of an email he received granting him permission to use the assets, something CD Projekt said it normally doesn't allow.

We can make an exception and allow you to use The Witcher assets in accordance with what is in your email below and within this scope. Please just make sure that you do not create any kind of impression that CD Projekt SA is your official partner, co-author of your derivative work, or that it assumes any responsibility for the result of your work, the studio wrote. It also asked that he ensure it's not used for anything racist, xenophobic, sexist, defamatory or otherwise offensive or illegal, and of course that it not be used for commercial purposes.

Solid move, guys. The Geralt's Prologue Gears mod for Fallout 4 is available from Nexus Mods.

Thanks, VG247.

The Witcher 3: Wild Hunt

Did you know that The Witcher 3 is moddable? As an upstanding PC gamer, you ought to—sweeping mods to accompany the official Enhanced Editions have given extra life to every game in the series. These range from the standout Witcher 2 Full Combat Rebalance to the unusual move of replacing every fight in The Witcher 3 with a game of Gwent. Yes, all of them.

CD Projekt Red, in association with ESL, has trawled the Nexus modding community to name its top Witcher 3 mods and compiled them into this rather handy video, including a mix of quality of life improvements and the considerably more odd. And if that leaves you hungering for more ways to make Geralt's adventures stranger, we've got a healthy list of our own.

Pillars of Eternity

The Writers Guild of America has announced that Assassin's Creed Syndicate, Pillars of Eternity, Rise of the Tomb Raider, and The Witcher 3: Wild Hunt, are all in the running for the Outstanding Achievement in Videogame Writing award for 2015. In total, more than 40 writers worked on those projects, which should make for a lot of anxious faces on the big night.

The nominations in full:

  • Assassin s Creed Syndicate, Story by Marc-Alexis Cote, Hugo Giard, Corey May, Jeffrey Yohalem; Narrative Director Corey May; Lead Writer Jeffrey Yohalem; Assistant Narrative Director Melissa MacCoubrey; Scriptwriters Russell Lees, Mark Llabres Hill, James Nadiger, Jared Schincariol, Travis Stout, Ceri Young; Additional Writing Judith Flanders, C.J. Kershner, Gabrielle Shrager, Danny Wallace; Additional Senior Writer Paul Monk; Ubisoft
  • Pillars of Eternity, Lead Writer Eric Fenstermaker; Writers Carrie Patel, Olivia Veras; Additional Writing Chris Avellone, Jeff Husges, Matt MacLean, Jorge Salgado, Josh Sawyer, George Ziets; Obsidian Entertainment
  • Rise of the Tomb Raider, Lead Narrative Designer John Stafford; Narrative Designer Cameron Suey; Lead Writer Rhianna Pratchett; Additional Writer Philip Gelatt; Microsoft
  • The Witcher 3: Wild Hunt, Lead Writer Marcin Blacha; Lead English Writer Borys Pugacz-Muraszkiewicz; Writers Arkadiusz Borowik, Aleksandra Motyka, Bartosz Ochman, Karolina Stachyra, Jakub Szamalek; Additional Writers Marcin Batylda, Michal Galek, Tomasz Marchewka, Robert Oglodzinski, Rafal Praszalek, Artur Sliwinski, Stanislaw Swiecicki, Pawel Zych; Story Marcin Blacha, Jakub Szamalek; CD Projekt

The nominations are limited to games released between December 1, 2014 and November 30, 2015, and must feature on-screen writing credits by writers who were members, or who had applied to become members, of the WGA when the scripts were submitted. And scripts must be submitted by their studios for consideration, which is one of the reasons that seemingly-obvious choices are sometimes overlooked; as WGA Videogame Writers Caucus Chairman Micah Ian Wright explained in a 2011 comment on GamesIndustry, BioWare and Take-Two refused to submit scripts for Mass Effect 2, Dragon Age: Origins, or Red Dead Redemption, which is why none of them were in the running for that year's award. (Assassin's Creed: Brotherhood ultimately won.)

It's interesting to note, as GamesIndustry did in a more recent post, that nominations for the Writers' Guild of Great Britain's award for Best Writing in a Videogame reflects a very different approach to the subject. Three games, with a total of eight writers, are up for that award: Everybody s Gone to the Rapture (Dan Pinchbeck), Her Story (Sam Barlow), and Sunless Sea (Alexis Kennedy, Richard Cobbett, Amal El-Mohtar, Chris Gardiner, Meg Jayanth and Emily Short).

The WGA's award for Outstanding Achivevement in Vidoegame Writing will be given out on February 13.

The Witcher 3: Wild Hunt

Just as I was asserting that the thoroughness of CD Projekt Red's patching does away with the need for an Enhanced Edition, the Witcher 3 devs have gone and dropped another one on us: patch 1.12 is out now.

It mainly squashes bugs introduced with the Hearts of Stone expansion, but unlike another game I could name, the Witcher 3 as a whole is still enjoying fixes and interface improvements. I've selected some important changes along with personal favourites for your perusal, but the full changelog is right here.

  • Introduces a number of improvements to general game performance.
  • Introduces a series of minor difficulty balance tweaks at all difficulty levels in Hearts of Stone expansion.
  • Fixes issue whereby quickslots could disappear if game difficulty level was changed during combat.
  • Fixes rare issue whereby some mini-bosses could become immortal under certain circumstances.
  • Fixes misleading message displayed when players attempted to cast Signs in combat, while enveloped by a cloud resulting from the detonation of a Dimeritium Bomb.
  • Introduces UI enhancement whereby herb name is now displayed above available interaction.
  • Introduces enhancement whereby ingredients required for a pinned formula and in possession of a merchant are now highlighted in said merchant's Shop screen.
  • Introduces enhancement on PC systems whereby weapon and armor repair kits can now be applied via drag and drop.
  • Improves transitions between distinct scenes and gameplay sequences.
  • Fixes issue whereby some human foes could have empty Vitality bars and thus could not be killed.
The Witcher 3: Wild Hunt

Don't believe everything that's leaked by prescient French retailers. Though Amazon France has a good record for revealing release dates, French supermarket E.Leclerc seems to have missed the mark with its posting for a Witcher 3: Wild Hunt Enhanced Edition dated February 5, as spotted by NeoGAF user Renae. Further research by Coreda using the listing's EAN barcode uncovered a Belgian site with the same entry. According to CD Projekt's Pawel Bruza, however, it's collective madness.

"There's no Enhanced Edition of The Witcher 3: Wild Hunt that we are aware of," Burza said on the CD Projekt forums, "this is some kind of error that we will look into."

It could be a brazen cover-up of course, but that doesn't make sense to me. For one thing, we're still due Wild Hunt's biggest expansion, Blood and Wine—why release a second version before the first is complete? For another, CDPR have been enhancing their hearts out in patches which brought the same sort of interface and balance changes boasted by the Enhanced Editions of The Witcher 1 and 2.

Burza doesn't deny the possibility of an Enhanced Edition in future, but I'd expect it to take the form of a complete 'game of the year'-type deal.

The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt is all about the White Wolf, Geralt of Rivia. But what if you want to undertake his down-and-dirty adventures as someone else—specifically, as a woman? Now you can, to an extent, thanks to a mod that lets you replace the G-Man with Triss, Yennifer, Ciri, or Shani. 

It's not a perfect transition, or even complete: The mod doesn't work with the Nilfgaardian, Temerian, or Skelligian DLC armor sets, and it uses Geralt's animations in combat. More distractingly, your character will also continue to speak in Geralt's voice despite the change in appearance, which might pull you out of the moment a bit.

Even so, it's an impressive bit of work, as is the Spawn Companion mod, which enables you to bring Lambert, Eskel, Ves, Cirilla, or Kiyan along with you on your journeys. The latest changelog notes that its compatibility with other mods has been improved but is still not guaranteed, although as you can see in the video above, courtesy of Br34k, it works quite nicely with the Playable Triss mod. I haven't tried it myself, but Reddit says the companions can be helpful in combat. And hey, at least you'll have someone to talk to besides Roach, right?

A few other cool mods to lay your eyes on, in case you missed them: Better textures, Gwent fights, and the Infected Mode, which you should probably handle with extreme caution.

Thanks, Polygon.

METAL GEAR SOLID V: THE PHANTOM PAIN
The Witcher 3: Wild Hunt

The Witcher 3 is hardly lacking for detail, but textures could always be sharper—rocks rockier, tiles shinier, chests woodwormier. Rocks, spruces, wood crates, sacks, ceramic rooftops and checkered floors are all improved by The Witcher 3 HD Reworked project, now updated to version 2.0 and available to download from The Witcher 3 Nexus.

Mod author Halk Hogan PL plans to return to the mod to rework more textures, but is torn between Fallout 4 and The Witcher 3. If you recognise the name, Halk did some great HD texture packs for Skyrim. Check out these lovely mushrooms.

Halk reckons the HD pack won't slow down the game too much, though in my experience HD texture packs can affect performance a bit. Sadly I can't try it out as I'm away from a gaming PC, and the rest of the PCG clan has succumbed to a mince-pie-and-meat coma. If you've received The Witcher 3 as a gift or want to spruce it up for a languid post-Xmas adventuring session, this could help, as might the many other Witcher 3 mods we've tried out since launch.

Thanks Blues News.

The Witcher 3: Wild Hunt

Gwent is a Witcher 3: Wild Hunt minigame that, unlike Geralt's other tavern-based pastimes (drinking and fighting), proved to be wildly popular in its own right: A couple of CD Projekt developers posted a tutorial video on YouTube to help new players grasp the basics of the card game, and a Gwent mod for Tabletop Simulator was released shortly thereafter. CD Projekt even created a sweet physical edition of a Gwent deck for the Hearts of Stone retail release. But it all pales in comparison to this "Ultimate Gwent Set", which was created by Imgur user Waffleguru.

It is, in my ever-so-humble opinion, nothing short of spectacular: Five laminated decks (with duplicate cards, for effective deck-building), a cotton-canvas playing surface, full rules printed on "magazine cover paper," cheat-sheet cards, counter tokens, and gems (in their own little pouches), all contained in a gorgeous wooden chest (at least, it looks like wood) with a leather carrying strap. "Glorious" isn't a strong enough word to describe this thing, which she made for her Gwent-hooked boyfriend, and yet amazingly it's not the only magnificent videogame treasure she created for the holidays: He's also getting this fantastic, loot-loaded Fallout 4 ammo box. Needless to say, my envy is off the scale.

The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt wins our 2015 GOTY award for Best Singleplayer. Yesterday, we revealed our overall Game of the Year winner, and the distinction between these two awards is explained by our process. Each staff member casts votes for multiple games, and then we tally them up, agree on an overall winner, and tailor the rest of our award categories to best represent why we love the games we chose. We felt that the Witcher 3 deserved recognition most for its expansive, richly detailed story and world, which we talk all about below.

Shaun Prescott: A strange thing happened when I was playing The Witcher 3. When someone spoke to me I listened. When a cutscene played I didn t mash my keyboard in search of the skip button. When Geralt faced a difficult decision, I stared at the wall and thought about it. Many other RPGs hit that sweet spot for players more patient than I, but it s my belief that CD Projekt RED hits it better than anyone else—by a long margin. Sitting down to an evening of The Witcher 3 feels like diving into a meticulously written fantasy novel, and it still astonishes me that it s far more than a great story. It s a game too of course, with one of the most rugged, despairingly bleak yet oddly beautiful worlds I ve ever explored, and more adventures than I could ever hope to embark on. How did a once tiny, still independent Polish studio pull this off? With love, obviously. Love and care is writ large over every aspect of The Witcher 3, from the frequent post-launch updates to the way the sun melts over the plains of Velen. Just don t talk to me about Gwent. I hate Gwent.

The Witcher 3 is one of the best RPGs I ve played.

Andy Kelly: I tried and failed to get into the first two Witcher games, but this is the one that finally clicked. In terms of quests, The Witcher 3 is one of the best RPGs I ve played. The writing, characters, locations, and rich lore of the world combine to create some really compelling side-quests. It was Family Matters , the tale of the troubled Bloody Baron and his missing wife and daughter, that really made me love the game. It has everything that makes it great: fantastic voice acting, gruesome monsters, and tough moral decisions. From the snowy islands of Skellige to the grand city of Novigrad, The Witcher s world is just as vividly realised as its characters, and exploring on horseback, helping people and taking on mercenary work, makes you feel like almost like a wandering samurai.

James Davenport: There was a moment in The Witcher 3 where I had to pause the game, set down the controller, and go on a long walk. It wasn't after a tiresome battle or character death or revelatory plot twist. I went on a walk because I just told someone that I didn't love them anymore and I wasn't sure it was the right thing to do. Thing is, I could have told this character that I did love them. It's a game after all, my decisions don't carry real consequence. Sex 'em all! But I was so absorbed by the world and my relationships that I felt compelled to be honest, to be a good person. Not because it gave me more Good Guy Blue Points that would eventually unlock a cool good guy roundhouse kick, but because I felt like I needed to be honest, that I needed to be good person for the sake of being a good person.

This quest in particular speaks to the amount of detail and care in nearly every aspect of The Witcher's design. Relationship questlines are expected in RPGs now, but CDProjekt took a trope, scrubbed it of cliches, and bathed it in subtlety. The same can be said for the bulk of the writing and narrative. This was just a moment. I spent 80 hours living in The Witcher 3. Coupled with challenging combat, a gorgeous war torn open world, and—everyone except Shaun's favorite—Gwent, The Witcher 3 is one of the best games I've played.

I ve never been absorbed so utterly by a world, or for so long.

Wes Fenlon: It s hard for me to convey how utterly and completely I was absorbed in the world and story of The Witcher 3. I played it for more than three months. It was just about the only PC game I played during that time. When I felt the end drawing close, I avoided it for days, taking on one sidequest after another. In great RPGs, sidequests are often more interesting than the main story, giving you a peek into the world you re exploring or teaching you something new about your own character. The Witcher 3 is not just great. It s exemplary, utterly stuffed with both mainline and secondary quests more nuanced and original than the best moments in other RPGs I ve played. I ve never been absorbed so utterly by a world or for so long.

Phil: As a campaign, The Witcher 3 is fantastic. It's filled with some of the best quests and side-stories around. There's a clever progression from previous Witcher games, massively expanding the world and its individual vignettes, while dialling back on some of the more complex systems. To an extent, I wish CD Projekt Red had doubled down on the series' systemic quirks—like the investigative research elements that they've never quite perfected—rather than sanding down their rough edges. But make no mistake, this is a quality production, and a beautifully crafted world full of stories.

That, to me, is why it deserves a Best Singleplayer reward. As a moment-to-moment experience, it can be lacking—the combat is annoyingly imprecise, and there's little that's groundbreaking about its open world encounter design. It's not as revolutionary or as fascinatingly playable as MGS5, our Game of the Year. But as a campaign—a journey through a narrative with strong characters and meaningful consequences—there's nothing that quite surpassed its quality.

Tim Clark: It feels entirely appropriate that the game which felt most luxurious to spend time alone in was also the one that launched a million hot tub thumbnails.

We'll be posting the rest of our awards and personal picks daily as we approach the end of the year, and you can find them all on our main GOTY page.

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