S.T.A.L.K.E.R.: Shadow of Chernobyl - contact@rockpapershotgun.com (Alec Meer)

Books! They’re like films without pictures, or games that are all cutscene. Old people and hipsters really like them, teenagers think they’re like totally lame, and quite frankly we should all read more of them. There are countless games inspired by books – most especially Tolkien, Lovecraft and early Dungeons & Dragon fiction – but surprisingly few games based directly on books. Even fewer good ones.

Perhaps one of the reasons for that is that a game can, in theory, cleave closer to what a book does than a film can – with their length and their word counts, their dozens of characters and in some cases even their own in-game books, they can to some degree do the job of a novel. They don’t need to be based on books – and often they can do so much more, thanks to the great promise of non-linearity. Of course, the real reason for the dearth is that novels are so rarely the massive business a movie is these days. You might get a forlorn Hunger Games tie-in here and there, but suited people in gleaming office blocks just aren’t going to commission an adaptation of the latest Magnus Mills tale, more’s the pity.

I suspect that, over time, we’ll see the non-corporate side of games development increasingly homage the written word, but for now, these ten games (and seven honourable mentions) are, as far as I’m concerned, the best, and most landmark, results of page-to-pixel adaptation to date.

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The Witcher 3: Wild Hunt - contact@rockpapershotgun.com (Cassandra Khaw)

The quest you ve chosen would take too long to solve in the time span you have, remarks a slightly concerned PR representative. Maybe try the other one when you get the opportunity?

I take this as a good sign. The Witcher 3: Heart of Stone [official site] is the first ‘proper’ piece of DLC for CD Projekt RED’s already vast RPG, and comes after the release of umpteen freely available new clothes, minisodes and weapons. While Heart of Stone isn’t concerned with adding new areas or mechanics, it’s a thrill to learn that it’s of a grander scale than I can reasonably see in the few hours I’ve been given to play it. In fact, the developers from Poland predict it’ll offer around ten-hours of new quests to play come release on October 13th.

… [visit site to read more]

Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Alec Meer)

Here s a thing I love: going back to an involved game after weeks, months or even years away, after life got in the way or you hit a brick wall, and abruptly abandoned that world. Starting a brand new game from scratch can never offer the same delightful confusion, even though you begin it from a place of even greater ignorance.

Without fail, I go back in to an abandoned game convinced I know how to play it, that it s a simple matter of resumption and I ll be romping through it as if I d never been away. Then, crushing reality. It s not simply that it takes some time to remember the controls, or the flow of combat, or which device is needed for which action. It s re-establishing the motivation. What was it that drove me onwards? … [visit site to read more]

Vampire: The Masquerade - Bloodlines - contact@rockpapershotgun.com (Richard Cobbett)

Given a choice, I almost always play as a mage. Swords? Pah. Divine magic? Save it for Sunday School. Give me control over the elements, the power to reshape the very building blocks of the universe according to my every whim, and if at all possible, a cool hat. It’s an easy fantasy to indulge in almost any RPG out there.

I just wish it was a more satisfying one.

… [visit site to read more]

The Witcher 3: Wild Hunt - contact@rockpapershotgun.com (Alice O'Connor)

HEY YOU! HI! HELLO AGAIN! OH MY GOSH I'VE MISSED YOU.

The first expansion for The Witcher 3: Wild Hunt [official site], named Hearts of Stone, will arrive on October 13th, developers CD Projekt RED have announced. I’ll tell you more about that soon but first, the important part: it will get a physical release which comes with two Gwent decks. You could play Gwent with your pals. Oh aye, they won’t be your Gwent decks, but Gwent!

So anyway, the expansion itself! Said to take ten hours, it’ll bring a new story with new characters and monsters, a new Runewords system, and oh my gosh is that Shani again? Hi Shani! Here, come peep at the first teaser trailer:

… [visit site to read more]

The Witcher 3: Wild Hunt - contact@rockpapershotgun.com (Alice O'Connor)

Love. Ewww! Gross. Don’t think I haven’t seen you around the place, holding hands, smooching, gazing longingly, and sliding hands up- the point is, once you awful people get loved up, you want to do more of it. More chats about plans and futures and furniture and – worst of all – wonky little clones of yourselves to show the whole dang troubled world how much you love each other. Love. The worst.

I like that a lot of lovey stuff in The Witcher 3 [official site] is terse, unspoken, or broadly doomed. I can relate to that. But no, because you rats demand more love, CD Projekt RED plan to expand their RPG’s romances a little in an upcoming patch.

… [visit site to read more]

Guild Wars - contact@rockpapershotgun.com (Richard Cobbett)

Over in Everquest II, they’re trying an experiment at the moment – what’s that? Yes, Everquest II. People are> still playing it. The original as well. I know, I’m surprised too, but never mind. Specifically, they’ve created a prison server called Drunder. The idea is that instead of banning trolls, griefers and cheaters (presumably up to a certain point), they can simply throw all the troublemakers in server jail and let them play together with no possibility of escape. Nothing can possibly go wrong! If you want to indulge in the anarchy then you can request to be sent there, but again, it’s a one way trip for your account. Has Daybreak finally discovered the ultimate fix for bad online behaviour, though? Let’s ask our special ethics correspondent, a snowball in Hell.

Well, while we wait, I thought it’d be fun to take a look at how a few other RPGs have decided to have a little fun with their dodgier elements, both online and off.

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The Witcher 3: Wild Hunt - contact@rockpapershotgun.com (Alec Meer)

Adding 16 free lots of new quests, items, outfits and modes to a game which already had a hundred million things> in it was an ostensibly generous move from the creators of The Witcher 3 [official site]. But how substantial is this stuff, really? I took a look at what’s really in each DLC, how satisfying it is, and where in the Northern Kingdoms you can find it all.

… [visit site to read more]

The Witcher 3: Wild Hunt - contact@rockpapershotgun.com (Alec Meer)

it’s 2015: if you’re not streaming your game while you play it, you will be summarily asked to leave society. Don’t you dare try to play a game by yourself any more. Privacy is dead: everyone wants an audience, always and forever. Do you want to watch me shower? No? Well, how about watch me ineffectually flail at a pack of Nekkers in The Witcher 3? No? Well, how about you take remotely control and fight those Nekkers for me, to put everyone involved out of their misery. NVIDIA have, in theory, a way to make that happen. … [visit site to read more]

The Witcher 3: Wild Hunt - contact@rockpapershotgun.com (Alice O'Connor)

More murder.

The Witcher games are set in an ending era, the world of magic and wonder dying out as humans trash everything. Killing its most exotic monsters – who usually only cause trouble when humans move into their habitat – can be tragic. And what’s the use of Geralt and his witcher pals once the last monster is slain? Well, he can reset the world and start all over again keeping his shiny trinkets.

The promised New Game+ mode for The Witcher 3: Wild Hunt [official site] has arrived in its sixteenth and final free bit of ‘DLC’.

… [visit site to read more]

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