The Witcher 2: Assassins of Kings Enhanced Edition
redkit 1


Earlier this week, CD Projekt RED posted a gallery of closed beta creations built with its REDkit mod tools. Oh, the places we'll go! Experienced modders accepted into the beta program have already used The Witcher 2 tinkering suite to sculpt cliffs, lakes, and rivers lavished with robust forests.

I'm ready to lace up my hiking boots, and according to the official REDkit page, the tools should be out of closed beta soon. Until then, fill your eyes with more green screens:







The Witcher 2: Assassins of Kings Enhanced Edition
Human Defiance


It's the perfect storm: April Fools' Day and a Bank Holiday Monday. It's all but guaranteed that the only news to come out of developers or publishers today will be wrapped in japes and hijinks. Ah well, if you can't beat 'em, report 'em. That's what my nan used to say. She was a notorious snitch.

Read on for an ambitious Minecraft update, a surprising Starcraft balance patch, and the return of the most terrifying game of recent years. Everything you're about to read is a lie. Unless it isn't, and we're being meta-April fooled into thinking it is. Oh god, when will it end?

Deus Ex: Human Defiance



"Introducing Deus Ex: Human Defiance, the first adventures of Adam Jensen in full, glorious 8-bit. Human Revolution brought about the cyber-Renaissance, Human Defiance marks the beginning of a Digital Golden Age. Human Revolution was all about triangles. Now we're doubling down, flipping one over and revelling at its brand new form: the square... the pixel. It's a natural evolution!"

Very good guys. Now stop messing around and make this.

World of Tanks vs. Zombies



The scariest part of this update is the marriage of the words "zombie" and "escort" in one press release: "World of Tanks will feature the Zombie Escort survival mode, where players will have to navigate from point A to point B, while fighting their way through swarms of zombies. The new mode is aimed at a more hardcore audience, as it requires extra skills from tankmen. Among other tricks, the undead enemy will be able to infect the tank crew, damage external modules, and block the main gun." The horror.

Dishonored



In this revealing Dishonored commentary, co-creators Raf Colantonio and Harvey Smith explain just how deep Dishonored's simulation goes. Includes: "Many, many useless conversations."

Starcraft 2: The Warhound Returns



The Warhound - a Terran mech planned for release in Heart of the Swarm, but scrapped in multiplayer for being rubbish against Zerg - is back. The Blizzard post announcing their return is a beautiful lampooning of the community's more petulant complaints:

"After watching the MLG Winter Championship, we noticed that Life was able to beat Flash a little too easily in the finals. Had Flash been able to build Warhounds, our favorite race (Terran) may have won the tournament. As usual, we made a spur-of-the-moment decision based on this match and immediately set about rebalancing the game."

Load up the game, and you'll find the mechs have replaced every faction's standard worker unit. GG, Blizz.

Crusader Kings Z





A brief one from Paradox: the above screenshots were posted to the Crusader Kings 2 Facebook page announcing their zombie sequel. If you're listening Paradox, I would totally play this.

Europa Universalis: The Musical



Paradox also revealed the next step in grand strategy, courtesy of Europa Universalis: The Musical. Not only can you see a glimpse of its making in the video above, but you also get to download the ditties from their forums. They are ridiculously catchy, to a song.

Minecraft 2.0



Mojang not only announce a mammoth 2.0 update for Minecraft, but also give it to the community so they can make a plethora of update videos. The one I've embedded above isn't necessarily the best, but it is short - which makes it a winner in my book.

Also on the announcement page are the "planned" patch notes. Special commendation to Mojang for this tight layering of nonsense:


"Overhauled fishing mechanics.
"New special types of fish may be found in various different biomes.
"Fish may become scared if too much noise is made nearby.
"Added 28 new achievements for fishing.
"Rare chance for extra items to drop when fishing, such as armor and maps.
"Removed fishing.
"Having a fish in your possession will drain your health by 1 each second, to help phase out fishing."

Football Manager 1888





Those screenshot mock-ups are sublime, and there are more available on this announcement page for Sports Interactive's Football Manager 1888.

"You will experience real life problems of the era, such as; players being called up to the army leaving you with a hole in your squad and players having to retire from football with immediate effect following a serious injury."

Again: I would absolutely buy this.

GOG Go Retro



GOG solve the problem of being a service called Good Old Games, yet hosting suspiciously recent looking titles in its catalogue. The RetroMeter 4000 imagines a world in which the Witcher 2 was a low-res, chunky UI'd classic.

Bonus points for a feature list that's full of light-hearted snark: "Eliminate the regenerating health/shields and limited weapon inventories from shooters. Add back in the other 8 gun slots that Carmack intended!"

Creepy Watson 2



The weird Watson AI in Sherlock Holmes Nemesis led to the original Creepy Watson back in 2008. In an admirably self-deprecating move, Focus Interactive have released a trailer for Creepy Watson: The Return. It may be a joke, but it's still ten times scarier than Slenderman.

Super Adventure Box



ArenaNet go the extra mile, with a full Guild Wars 2 update that adds a new 8-bit instance. Chris has the details here.

That's your lot... for now. Inevitably more will crop up throughout the day. Pop any good stunts you've seen in the comments, and I'll add in the best.
The Witcher 2: Assassins of Kings Enhanced Edition
Such a huge place to explore.


CD Projekt RED have outlined their upcoming development roadmap in a corporate report posted to their site. It's a wide-ranging list of plans, including things we already knew about (The Witcher 3 and Cyberpunk 2077's release), things we at PC Gamer highly approve of (fuller mod support and long-term Witcher 3 update plans), and things we at PC Gamer highly disapprove of (mobile games?!)

It also makes mention of two smaller games supporting one of their product lines. No further details are available, but presumably that means spin-off titles for either The Witcher 3 or Cyberpunk 2077. Amazingly, CD Projekt RED define "smaller" as around 20 hours of game time. Please, nobody tell them how long most games really are these days.

CD Projekt sent Kotaku the translated version of the roadmap:

Open REDkit beta and further support the modding community.
Premiere of the first non-computer game set in the Witcher world.
Launch of a local branch of CD Projekt RED in the United States, focused on marketing and PR for both Americas, especially the US.
2014-2016 - launch of The Witcher 3 for at least three strong platforms including PC and PS4.
Launch of Cyberpunk 2077.
Two smaller (about 20 hours of gameplay) but top-quality games supporting one of the product lines.
A cross-platform mobile game based on one of CDPR's brands.
Start of license sales for REDengine.
Long-term Witcher 3 support involving completely new mechanics.
Launch of the full version of the REDkit and further modding community support.
Launch of further local CDPR branches in key territories.

And don't worry mobile games, I love you really. And by "you", I mean Drop7.
The Witcher 2: Assassins of Kings Enhanced Edition
OnLive


Cloud gaming service OnLive was rumored to have laid off the entirety of its staff last August, leading to speculation of the company closing up shop for good after reports surfaced of an alleged bankruptcy filing. Now, OnLive chairman Gary Lauder writes a blog post to clear up confusions over the company's future, calling upon Mark Twain's "The reports of my death are greatly exaggerated."

"When the restructuring of OnLive happened in August, many misunderstood it to mean that the service and company were shutting down," Lauder writes. "Neither occurred, nor did we go bankrupt. We should have communicated better. As Mark Twain wrote, 'The reports of my death are greatly exaggerated.' Same with us. Our service continued without interruption both in the USA and overseas, and we have about 90 employees."

So, OnLive's still alive. Lauder also mentions that more games and publishers are being added to the service's library, with the The Witcher 2: Assassins of Kings being the most recent addition last month. He plans to expand the platform for use in businesses, government, and other organizations, saying, "The game service and the desktop are two great examples of what can be done with OnLive's core technology, but they are just the beginning."
The Witcher 2: Assassins of Kings Enhanced Edition
The Witcher 3: Wild Hunt


CD Projekt Red's devotion for the PC shines through its stance on piracy and DRM as well as its dedication to packing a powerful graphical punch in its Witcher games, but it's also devoted to taking advantage of the most power from whichever platform offers it. In a GamesIndustry interview, studio head Adam Badowski suggests the PC's dominance "might change in the future" as console hardware catches up.

"The PC was the lead platform for Witcher 2 because it was the most powerful, but that might change in the future," he says. "The PC allows for more at the moment, but new platforms are stepping up. In the future, it should be much easier to unify the requirements. Some things, like control schemes, will still need to be tailored to the platforms but the new platforms will unify requirements.

Badowski goes on to explain CD Projekt's stance of tailoring their efforts to "maximize the quality for each platform" and to "use their particular strengths and weaknesses." Larger technical decisions such as DirectX 11 and 64-bit support are made globally, but each platform gets treated differently.

"Usually the weakest platform dictates the quality for all platforms, but high-quality visuals are our trademark, so we need to approach each platform as individually as possible," Badowski says.

From what we've seen so far of The Witcher 3: Wild Hunt, Geralt's final monster-slaying adventure, the capabilities of CD Projekt Red's engine looks powerful indeed.
The Witcher 2: Assassins of Kings Enhanced Edition
The Witcher 2: Assassins of Kings


The Witcher 3: Wild Hunt brings several new and interesting features beyond its beautifully bleak landscape. A thread on the World of Players RPG community (via OXM) collects the highlights of a pair of previews from German magazines PC Games and Gamestar, including the addition of Fallout-style location-based damage and a staggering number of quests.

Check out some of the more notable features below:

Geralt can steer boats and ride horses to reach his destination. He can tame wild versions of the latter with his Axii spell, but you can also purchase mounts from various stables.

The monster-slayer apparently hit the gym after The Witcher 2 wrapped up, as he now adds climbing and jumping to his movement abilities.

Three primary areas make up The Witcher 3's explorable land, and their entirety is available to you from the very start.
Your actions and choices can trigger 36 different states for the world along with three possible endings. Some Witcher 2 choices affect your story as well, though it isn't clear which of the second game's endings constitute canon.

You'll be able to hunt various critters and sell their fur and meat for gold. Let's hope you won't need to create and heft around dozens of crafted bags.
The main story missions take around 50 hours to complete, and side-quests take an equal amount of time. For completionists, you're looking at over 100 hours of Witchering.

Sorry, sociopaths—Geralt won't lift a finger against innocent civilians no matter how hard you mash your attack key.

Area transitions are all seamless.

You can direct Geralt's strikes to hit individual body parts of a foe a la Fallout's VATS system. Finally, you can now execute the ancient "nut-stab" maneuver passed down from Witchers of old.
The Witcher 2: Assassins of Kings Enhanced Edition
Witcher 3 concept thumb


After being revealed through Game Informer's latest cover story this week, first images from The Witcher 3: Wild Hunt have crept out from Game Informer's story via AllGamesBeta. I don't think anyone was actually wondering if Geralt's swan song would be pretty. But in case you were: It's very, very pretty. But don't take my word for it. Check out the scenic vistas and moody hamlets for yourself.
The Witcher 2: Assassins of Kings Enhanced Edition
Witcher logo thumb


Yesterday's Witcher 3: Wild Hunt reveal gave us some important details: it will be open world, it's said to be bigger than Skyrim, Geralt has a new beard. Today, CD Projekt RED's official announcement provides us with more news, including the fact that this will be their last game in the Witcher series. There's also a completely pointless "title reveal" trailer.



Yeah. Wolf head logo confirmed, I guess.

Anyway, the announcement's meaty details sound promising. "Imagine playing a dark fantasy game with the same great non-linear story as in the previous Witcher titles, but now told in a world you can explore freely with no artificial boundaries," says CD Projekt RED head Adam Badowski. "The war-ravaged world is so huge that to reach farther places you will need to ride a horse or sail a boat to get there. A world where your choices have truly epic consequences."

As to this being Geralt's swan song, Badowski adds, "People may ask if this is really going to be the last Witcher game. Yes, it is. Why? Because we believe that we should end the series on a high note. Technology has progressed to where we can finally tell the story the way we want, with the visuals we want, in the world we imagined."

"This will be the ultimate fantasy RPG experience, and while we're hardly out of stories to tell, we believe it's time for us to look to new worlds and new horizons to keep pushing the boundaries of what we can create."

CD Projekt's distribution arm GOG.com are celebrating the announcement with a sale on the previous Witchers. If you've yet to experience Geralt's last two outings into the world of political intrigue and monster biffing, they're both 50% off until Friday.
The Witcher 2: Assassins of Kings Enhanced Edition
witcher_0


Technically, The Witcher 3 hasn't been announced yet - though thanks to a secret message in the Cyberpunk 2077 trailer and the appearance of a familiar looking sword, everyone's expecting that to change as of February 5th with a big announcement from developers CD Projekt Red.

Of course, until we hear the announcement, we won't know for sure. It might be a spin-off game rather than a sequel, possibly as a base for the long-awaited REDKit editing tools. It could even be a massive troll leading up to, say, Fluffy McMathBunny's Sunny Day Out, the happy edutainment RPG where long division is the key to victory. Still, since the most we can say about those options is "Could be interesting", we know we want to see a Witcher 3 at some point. How can this inevitable sequel play its nudie cards right and build on its predecessors? Here are a few of our hopes...

You may have muscles, but I have the power of QTE!

Keeping Perspective. Sorry to start on a slightly boring one, but by far the biggest problem with The Witcher 2 was that its development felt like it had been very insular, with not enough fresh eyes during the process, or those eyes being too guided. The big tell for this is that the initial version had quests with misplaced map markers - the kind of thing that's easily fixed, but only missed if everyone involved simply knows where they're going. Likewise, elements like the lack of a tutorial and the first big fight in the game expecting players to instantly 'get' the combat system were serious mistakes, no matter how much some of the hardcore players appreciated being dropped in at the deep end.

(Incidentally, my favourite example of this insularity came when the game originally arrived for preview, with stern, genuine instructions not to give away what happened to King Foltest during the prologue. The prologue of a game called 'The Witcher 2: Assassins Of Kings'. Ahem...)

Many of these issues were subsequently patched on the system side, and hurrah for that. Others though were baked much too deeply into the narrative to be changed post-release - the real crash coming with Act 3, which all the branching and untaken paths made very easy to reach without really knowing what was going on and why it actually mattered. Especially coupled with...

Remembering All The Fans. Both The Witcher games have made a bit of an assumption that people playing know this world already. They make a few concessions to newcomers, sure, but I've had fans tell me that expecting the game to pause to explain, say, what Nilfgaard is, is like expecting Darth Vader in a Star Wars game to go "I will now crush you with The Force, which as you know is..." Which is nonsense. The series could absolutely do a better job when explaining the core elements, if not necessarily every little detail - especially factoring in how much you can miss by taking the wrong branches, and that the English speaking world at least only has a couple of Witcher books in print so far.

Some of which which are probably more canonically relevant than others.

"So, you think this cut-scene's getting a million hits on YouTube on Day 1, or will it take a weekend?"

Consequence Over Choice Nobody sane would say that The Witcher 2 lacked for choices to make. The end of Act 1, the entire of Act 2 and most of Act 3 didn't so much have a critical path as a critical spaghetti pile. Make no mistake, this was seriously impressive and deserves credit.

That said, while choices did have big consequences, the scale of the game and sheer number of paths did have a tendency to trip over its own feet - key characters simply disappearing or being shoved into the background, massive events being dismissed, and most painfully of all, much of the plot that Geralt should have been uncovering during the game having to be explained via the final boss actively holding an expositional Q&A. It was also unfortunate that your choices tended to be a step removed from what you were actually choosing - the lead-up to Act 2 being the decision to throw your hat in with Roche or Iorveth, not Henselt or Saskia - or simply swept under the table with the politics of Act 3.

For The Witcher 3, it would be good to see that willingness to take the tough road put to more focused use - the world itself changing as a direct result of decisions, for good and bad, rather than the focus being on altering the path through it. A central city like Vizima wouldn't hurt for this, with its development over the game altering based on who you kill, and what relationships you form. Kill too many crooked officials, and the entire thing becomes a fascist state out of fear, for instance, or have the monster population of the area directly tied to how much killing you bother to do. Direct responses, with unexpected twists, tend to be what make choices interesting. Especially with...

More Moral Ambiguity. The Witcher has never been short on this, but more! More! More! And not just in terms of people lying to you about their true intentions, but situations like the witch in the first game where both sides are at fault but Geralt still has to make fiendishly hard calls.

CD PROJEKT RED / / DIRECTORY NOT FOUND

Save Game Importing That Actually Does Something. Not necessarily anything important for the sweep of the game, but things like only starting Geralt in bed with Triss if he actually pursued that relationship in the previous game seem fairly obvious. In The Witcher 3, a great use for this would be to fill in the What Happened Next for Temeria that the previous game skipped via a chat with Dandelion, now that CD Projekt knows exactly where they plan to take the story and doesn't have to worry about boxing itself into a corner. Assuming of course that this game isn't going to be set there again, in which case just picking an ending and running with it makes more sense than confusing the issue.

"Hey, eyes - and deadly ball of blue plasma death - up here, Witcher."

A Not Too Open World. If CD Projekt's teased game actually is The Witcher 3, we know it's going to be 'fully open-world game'. I can imagine that being excellent, and have faith that it'll be cool. If it's going to follow in the steps of the previous games though, I hope it's not a particularly big open world game - a tighter focus not only allowing for more loving design, but reinforcing when decisions have impact, and conveying their effects in more interesting ways than most games bother with. Now, that said...

Modding, Early. The Witcher 2 came out mid-2011. The REDKit mod tools still aren't out. If this is going to be an open world game, let's see those as soon as possible, and give Skyrim's world some real competition. Fans are ready to mod this universe, but how many are going to devote themselves to starting on something for a two year old game? Especially one so razor-focused on a specific story.

Nilfgaard Or (Actually, Knowing The Witcher, More Likely And) Bust! Wherever the game takes place, it'll need a setting - and if the ending of The Witcher 2 is anything to go by, we'll at least be visiting Nilfgaard, City of the Baddies. That would seem the right choice too, at this point in Geralt's adventures, and with the amount of political messing around they were up to last time.

Speaking of which...

Yennefer, from the TV/film version, because the only in-game pic I have would need a censor bar.

Yennefer? We Barely Know 'Er! But it's time we did. For the third game, Geralt's former lady-love really needs to put in an appearance. According to the end of The Witcher 2, she's alive and in Nilfgaard. All the more reason to pay it a visit and either make something of that thread point or tie it off.

Witchering Hours. The Witcher 2 was somewhat odd, in that Geralt wasn't so much used as a Witcher as a general badass with handy skills. It'd be good to get back to the monster killing this time - not simply smacking wandering enemies over the head, and definitely not buying loads of reference books again, but sorting out more of the dark fairy tale type encounters from the original stories.

"Uh, Geralt?" "Sorry. Distracted. What plot branch are we in again?"

No More Crap Geralt. The Witcher 2 especially had one of the strangest difficulty curves ever - the first act of the game being by far the hardest due to Geralt apparently having given up working out between sequels. Not again, please. He needs to start out feeling like a badass, and fight challenges worthy of one, with a levelling curve built around making him becoming more skilled/powerful rather than spending hours fighting to stop him being bloody useless. Burn that Stamina bar with fire too.

The Execution Of Anyone Responsible For Branding It "The Witch3r". Just saying.

Keeping It Brave. Something that absolutely shouldn't change though is The Witcher's willingness to take risks. Yes, the sex cards in the original were damn stupid, and The Witcher 2 was better for not having them. Other elements did work though, from the sequel's more character-based sex scenes, to the darkness of having characters getting their eyes put out for ending up on the wrong side, and the nature of the storyline and subquests. Most RPGs out there are as sterile as Geralt's third sword. The Witcher can't lose its balls now that CD Projekt Red has made it to the top tier.

Oh, and definitely no more boss fights like this one. Grrr.

And that'll do for the moment, at least until CD Projekt Red makes its big reveal and we can see exactly what we're meant to be getting excited about. If you haven't played The Witcher 2, firstly, King Foltest dies in it. Spoiler! Also it's absolutely worth it. For various reasons, it scored 89% originally. We don't typically re-review games, but while it still has some issues (some mentioned above), that number would have been a couple of points higher had it shipped with the patches and tweaks released since.

The full game is now only £15/$20 from either Steam or GOG, and well worth it if for some reason you missed it on release - especially if you have a PC with the oomph to see it in all its system-melting, game-CDP-clearly-really-wanted-to-make-whatever-the-cost finery.



The Witcher 2: Assassins of Kings Enhanced Edition
The Witcher 2


A message hidden in yesterday's Cyberpunk 2077 trailer hints at a big reveal for an unnanounced CD Projekt Red game on February 5. The text, screengrabbed and transcribed by Redditor, hotweels258, suggests that this "other project" is "much closer to being completed" than Cyberpunk, which is scheduled for a blurry date that looks like it could be 2015/2016. Like Cyberpunk 2077, this other project is a "fully open-world game with an intense story"

"You can probably guess the game we're talking about," they add. If it's not The Witcher 3 I'll eat my headset.

The text pops up at 2:14 into the Cyberpunk 2077 trailer if you want to sleuth it out yourself. The message also mentions that CD Projekt Red are still hiring developers for Cyberpunk through the careers@cdprojectred.com email address.

Like most expensive CGI trailers, the Cyberpunk trailer gave us a a good whiff of what the world will be like, but no indication of what it'll be like to play. The secret message says that it will be a "story-heavy, nonlinear, open world RPG." For more news on Cyberpunk, keep an eye on CD Projekt Red's development blog.

For those with eye augmentation, or for anyone who enjoys squinting really hard, here's that trailer message:

...