The Witcher 2: Assassins of Kings Enhanced Edition
The Witcher 2 Enhanced Edition
Isn't The Witcher 2: Assassins of Kings big enough already? "NO," say CD Projekt Red.

But your RPG is already quite large, and you've added loads of new stuff over the course of the last year, like new quests, a clearer tutorial, an arena mode, combat updates, a difficult "dark mode" and lots more, now you're releasing a 10GB Enhanced Edition update for free as well?

"YES," say CD Projekt Red, embodied in the form of a giant iron robot for the sake of this post. "OUR QUITE LARGE RPG IS NOT QUITE LARGE ENOUGH. WE ARE NOT DONE WITH YOU YET, HUMAN."

Yikes. So now we can pre-load the massive Enhanced Edition update ahead of release next week, whereupon we will receive four hours of new quests and some fancy new cinematics like this one?

"THAT IS CORRECT."

Have you ever thought about ... charging money for these updates?

"DOES NOT COMPUTE."

Maybe, bundling them in as DLC packs, adding microtransactions in boxes that you need to buy keys for and all that?

"WHAT IS THIS EMOTION YOU CALL "MICROTRANSACTIONS"?"

Nothing! Nothing at all. Forget I said anything, just carry on just as you are. We'll all just relax here and look forward to the release of the free Enhanced Edition update alongside the console release next Tuesday.
The Witcher 2: Assassins of Kings Enhanced Edition
The Witcher 2 Grumpy Soldier
Speaking to Eurogamer, CD Projekt Red head of marketing Michal Platkow-Gilewski has revealed that the Witcher developer will be giving away a "legendary" PC RPG for free on Thursday. The giveaway will run alongside the company's spring conference, which begins at 5pm GMT.

"CD Projekt RED and GOG.com have prepared something very special for all the PC fans of The Witcher 2 Assassins of Kings, who already have the game, as well as for all those who will buy one any time in the future" Platkow-Gilewski said.

We've got no idea what the game in question will be, but the smart money is on the first Witcher, the Enhanced Edition of which scored 81% back in PCG 193. The Witcher 2 was one of last year's sleeper hits, so giving more players the opportunity to try the original would make sense. That does mean that CD Projekt Red are referring to their own game as "legendary", however, which is either a little bit arrogant or suggests that they don't believe it really exists. Either way, it's possible that the giveaway could be something completely different.

There'll also be an "extraordinary" announcement made during the spring conference, which is reportedly not connected to the free game. Your wild speculation is as good as ours, readers. An expansion for The Witcher 2, maybe?
The Witcher 2: Assassins of Kings Enhanced Edition
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"I don’t want Witcher to be sold by crappy stores which don’t care about the consumers." That's what the impressively titled Marcin Iwinski - co-founder, Member of the Board and Business Development at CD Projekt Group - had to say at GDC last week.

The diversity of video game retailers is a contentious issue at the moment. UK retail chain GAME's share prices are at an all-time low. If the cover of industry magazine, MCV is anything to go by, they're already dead. Marcin has been predicting the decline for years: "It’s funny because I’m speaking at the conferences, lectures and whatnot for the last six years of saying 'digital, digital, digital' and nothing happened. Then... kaboom! We're at the tipping point and off we go."

"Look what have done with Steamworks," he continued. "They’ve offered a lot of stuff and are forever linking the developers with the platform. All of their offering is free so... is there any better strategy? No. Give a lot of value."

Marcin says that other digital distribution platforms need to innovate, not immitate if they're to succeed: "Look what the other guys are doing 'Oh, we’ll copy Steamworks.' GOG has a unique offering because we go a totally different way, we offer free downloads of free additional materials, and we sold over 40 000 copies of The Witcher 2 on GOG. It was the second biggest market for us."

Marcin also confirmed that The Witcher 2 will eventually end up on EA's rival distribution platform, Origin.

"It will be on Origin. I'm a big pilot of the user experience so I’m checking along the platforms; is it good, is it friendly?"
The Witcher 2: Assassins of Kings Enhanced Edition
The Witcher 2
"DRM does not protect your game. If there are examples that it does, then people maybe should consider it, but then there are complications with legit users." That's what Marcin Iwinski, CEO at CD Projekt, had to say to Joystiq last night.

The value of digital rights management protection seems to be a contentious issue at the Polish developer. Back in December, CD Projekt's VP of Business Development talked up breakthroughs in DRM technology, saying they had achieved 100% accuracy in detecting pirates. They even sent letters out to thousands, demanding cash.

A few weeks before that, Marcin told us "DRM does not work and however you would protect it, it will be cracked in no time. Plus, the DRM itself is a pain for your legal gamers."
But last night, Marcin's message was was clear: "Every subsequent game, we will never use any DRM anymore. It’s just over-complicating things."

We talk about DRM a lot. It stops us playing the games we've bought and sometimes hides whole programs from us. Gabe has recently said that it doesn't affect sales one bit. A few days ago, Notch expressed a similar sentiment at GDC.
Team Fortress 2
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The Games Developers Conference has just begun in San Francisco. Devs from every corner of the industry are congregating to talk about their craft. It’s a very exciting time.

GDC is less console iteration and booth babe than E3. It's more about quiet announcements and candid industry chatter. That said, this year’s show is already shaping up nicely, especially for us PC gamers. We have men on the ground, sniffing out scoops in real-time.

Will Valve open the Pandora’s box that is the Steam Box? What’s the mystery game that EA are due to announce on Tuesday? What will Sid Meier have to say in his keynote speech? Are Hitman Absolution’s crowds extremely good or a bit good? Read on for the highlights.



The conference begins low-key but unpredictable. Today, we’ll be attending various talks from indie developers and meeting up with Paradox Interactive. Tuesday is a similar affair, though some Planetside 2 news might break later on.

Things get really exciting on Wednesday. Lord of Civ, Sid Meier is doing a talk on Interesting Decisions, Notch is having a Fireside Chat, Square Enix are talking Deus Ex and Valve are talking TF2. There’s also rumours of a mystery game getting announced by EA in their Game Changers conference. It could relate to more Sim City news, or something even more exotic. IO Interactive will also be unveiling Hitman Absolution’s outstanding-looking crowd tech.

We’ve got a bundle of interviews on Thursday with some of your favourite devs, but we can’t give away too much yet. We’ll also be attending postmortems on Portal 2, The Old Republic, Fallout, The Witcher 2 and League of Legends. It’s going to be one hell of an insightful day. Keep an eye on our GDC 2012 tag for more.

Bioware kick off Friday’s schedule with a talk on Contrast and Context in Story and Cinematics. There’ll also be discussion from Zynga and PopCap, an analysis of recent Indie hit Dear Esther, along with chats on experimental play sessions, game dev parent’s rants and the nature of game reviews. We’ll almost definitely have something to say about all that.

And then it’ll be over. The most exciting developments won't be on the schedule, so keep an eye on our GDC 2012 tag for more. Excitement!
The Witcher 2: Assassins of Kings Enhanced Edition
The Witcher 2 - zap and stab thumb
It's been a good year for the Witcher 2. Big updates and free DLC packs have added new missions, bug fixes, balance changes and new game modes. It looks as though it's all paid off. Eurogamer report that 1,110,055 copies of The Witcher 2 made it into PC gamers' hands last year. 270 thousand of those were sold digitally, 40,000 through CD Project's digi distribution service, Good Old Games.

The even more surprising figure, CD Projekt's point of view, is that the original Witcher also did quite well, shifting 400,000 copies. "The sales results for The Witcher, five years on from the game's premier, are remarkable," CD Projekt Red managing director Adam Badowski told Eurogamer. "If anything, they prove that the content we put into our games ages well. The Witcher will continue to generate buzz in the coming years."

The Witcher 2 will certainly create a buzz in the coming months. The Witcher 2: Enhanced Edition is due out on April 17. The 1.1 million players who already have a copy will get their version upgraded for free.
The Witcher 2: Assassins of Kings Enhanced Edition



On Friday CD Projekt announced that everyone's copy of The Witcher 2: Assassins of Kings will be upgraded to the Enhanced Edition on April 17. This will add extra areas, like "an underground system of chambers beneath Loc Muine" and "a temperate coniferous forest in the Loc Muine mountains." There will be new characters to meet, quests to complete and foes to freeze-bomb, and CD Projekt will release a bonus digital map, soundtrack, game guide and manual for good measure.

The trailer above is the new cinematic created for the Enhanced Edition. You only see King Demavend's severed head in The Witcher 2, but you don't know that he lost it during an awesome slow-mo action sequence on board a shattering, ice-bombed boat. Good stuff. The Witcher 2 is on sale on GOG for the next week or so.
The Witcher 2: Assassins of Kings Enhanced Edition
The Witcher 2
Do you own the Witcher 2? Good news! On April 17 your copy of the Witcher 2 will be upgraded to the Enhanced Edition free. That'll add new quests, new places to quest in and new "major characters" to meet.

There will also be a new CGI cutscene depicting the assassination of King Demavend. According to the news post on Good Old Games "BAFTA Award winner and Academy Award nominee Tomasz Baginski brings this key historical event to life (not actually historical - Historical Ed)" You'll also get a game map, game guide, manual, soundtrack and Witcher comic free.

Are you planning to own The Witcher 2 before April 17? Good news! You ALSO will get your copy upgraded come April. The Witcher 2 is on sale at 15% off for the next two weeks on Good Old Games to celebrate.

The Enhanced Edition is just the latest in a big series of hefty free updates that have been added to The Witcher 2 over the course of the last year as CD Projekt continue to make their great game greater still. Bravo.
The Witcher 2: Assassins of Kings Enhanced Edition



The Elder Scrolls games have been brilliant for long time: huge open worlds that let you go wherever you fancy, get wrapped up in hundreds of different stories, and make a life for yourself. But until Skyrim, they weren’t particularly good at one of the most exciting things about other RPGs: levelling up.

You levelled up, of course, but you didn’t get to spend any terribly valuable points on any terribly exciting skills. In Skyrim, you do. It’s the perfect compromise between a traditional RPG and the organic practice-based system of previous Elder Scrolls games. You still get incrementally better at whatever you do, but each level gets you a perk point, and the perks on offer are absurdly tempting.



So your character adapts both to how you end up playing, and the grand ideas you have for them. I started out as an archer, but all the sneaking around made me stealthy enough to pull off backstabs. That was more satisfying than I realised, so I shifted towards it and improved it dramatically with perks.

The organic progression influenced my conscious progression, and resulted in a character build I hadn't set out to create but which suited my play style perfectly. I became an assassin who can hide in plain sight, vanish mid-combat, and kill almost anything in a single strike. I'd tailored my own custom stealth god, through 84 hours of practice and 41 perk choices.



Now I’m working on a tank: an unstoppable orc clad in hand-crafted brass, with a shield the size of a small country and an axe I’ve sharpened beyond anything money can buy. I already have a perk that lets me bash people away with my shield, and next, I want the one that lets me knock everyone flying when I sprint at them. Then I'm making an illusionist.

It's a sense of excitement I never had with Oblivion. When I started again in that game, it was usually because I’d messed up my character. I start again in Skyrim because there are so many possible characters to try, lives to lead, possibilities to explore that it would be rude to the developers not to seek them out. That, to me, is the definition of a great RPG.

Read our Skyrim review for more.

Highly recommended: The Witcher 2, Dawn of War 2: Retribution.
The Witcher 2: Assassins of Kings Enhanced Edition
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CD Projekt RED have sent legal notices demanding money from thousands of alleged pirates in Germany, with a threat of court action for anyone refusing to pay.

When The Witcher 2 was released earlier this year, its developers CD Projekt RED offered the game DRM-free via sister-company GOG.com. It was a smart move, and including retail copies with DRM included, The Witcher 2 sold over a million copies worldwide. When the DRM free version was announced, the other part of the story was that CDP RED would monitor torrent sites and pursue the pirates. TorrentFreak reported that they're now doing exactly that, using the same deeply unpopular tactic used in the past by music companies and games publishers.

We spoke to CD Projekt RED to find out why they've decided to pursue pirates in this way, and why they think they've found a way to successfully identify pirates with 100% accuracy and "are not worried about tracking the wrong people."

This method of pursuing alleged pirates became famous in 2008 after British law firm Davenport Lyons used the tactic on behalf of a number of clients, including Atari, the North American publishers of The Witcher 2. The problem is that the practice traditionally relies on an alleged pirates IP address, which are a poor way to track an individual person due to being dynamic, easily masked, and easily shared amongst multiple people over unsecured wifi, shared houses or public spaces.

CDP RED feel they've found a way, using a method developed by an external company.

"We're addressing only 100% confirmed piracy causes that are 100% possible to prove," said Michal Nowakowski, VP of Business Development for CD Project RED, via email. He wouldn't be drawn on the methods used, however. "We are not worried about tracking the wrong people. As this is the trade secret of the company working on this, I cannot share it. However, we investigated the subject before we decided on this move, and we aware of some past complications (the famous Davenport case). The method used here is targeting only 100% confirmed piracy cases. No innocent person was targeted with the letter so far. At least we have not received any information as of now which would indicate something like that."

When asked, CDP RED also refused to name the company whose services they were using, for fear of damaging that company's business. Which is deeply odd, as identification for doing your job isn't normally damaging. But he also claimed CDP RED weren't the only people using these methods. "For some reason the spotlight came down on CDP RED, however you should be aware this is something that about 95% of the games industry is actually doing. Pretty much all the major publishers and most of the independent developers."


 
Speaking to us last month, CDP's CEO told PC Gamer that "None of solutions really work, so why not abandon it altogether?" He also estimated piracy of over 4 million copies.

When asked how many people had agreed to pay the compensation, Michal couldn't give exact numbers, but said that no case had gone to court so far. "As far as I know the vast majority of people identified decided to admit to piracy and pay the compensation as a means of settlement." He also had hopes that the move could lower piracy rates in future. "I do believe this may work as a deterrent to future pirates, especially the most notorious ones. I would personally hope these people would be more convinced by our pro-customer policy, but if they are of the unchangeable kind that never bought and never will buy a legal game, I would at least hope they do not trespass on our title. Do I believe this will stop the piracy? That's impossible, and never will be. But maybe it will be smaller."

Michal was keen to stress that CDP RED still believed that releasing games DRM-free was the way to go. "We trust in our customers and I really do feel they repaid us in a great way by buying and supporting us, for which we are more than grateful." Still, they felt pursuing pirates was necessary. "There is always a group of people, who no matter what is their financial situation will choose to download the software, just because they can," said Michal.

"In terms of the compensation, the amounts that were circling around the internet were higher than what is actually asked from people as a settlement." The actual number requested is private as part of the settlement's confidentiality, but Michal wanted to make clear that no one was getting rich from the pirates.

When Davenport Lyons took this same action in 2008, they accused innocent people of piracy by sending frightening letters. I'm extremely sceptical of any supposed new method to track alleged pirates with 100% accuracy, and without knowing more about those methods or even the name of the company that developed them, it's hard to know where to stand on CDP RED now doing the same thing. Demanding money from people under threat of court action also feels deeply uncomfortable, whatever the accuracy of technology.

Do you think it's justified, if only pirates are targeted and it means legitimate customers no longer need to put up with DRM?
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