At yesterday's for the upcoming Xbox 360 port of The Witcher 2: Assassins of Kings (my thoughts here), the folks at CD Projekt also showed us a brand-new intro cinematic that they had created for the game.
It is... pretty damned sweet. It shows Letho, the gravely-voiced kingslaying Witcher antagonist from the game, using some very Witcherish alchemical magic to take out a ship filled with soldiers and bodyguards. And of course, a King. The game's not called Assassins of Sailors after all, is it?
Of course, you won't pull off anything quite so grand in the actual game The Witcher 2. Mostly you'll just walk around, stab monsters, and sex hot sorceresses. But that's okay. It's still a cool trailer.
I don't know why, but I love when Letho sneezes and wipes his nose. I'm being entirely serious when I say that kind of griminess is exactly why I love these games.
This week, I had a chance to sit down and play through a few hours of the upcoming Xbox 360 version of the 2011 PC-exclusive game The Witcher 2: Assassins of Kings. The Xbox 360 version will launch on April 17th.
I'm happy to report that the port meets expectations in every way—close your eyes and picture "The Witcher 2 on Xbox 360." Are you imagining that? Good, because that's what you're getting. As far as I'm concerned, that is a good thing.
If you'd like to know what The Witcher 2: Assassins of Kings is all about, I recommend reading our own Mike Fahey's fabulous review of the game. It's a role-playing game in which you really play a role, where choice and consequence make themselves known in occasionally earth-shattering (and game-experience-changing) ways. It's well-written and surprisingly sexy and earthy and totally good.
So, on to the Xbox 360 version. I've "confessed" this before (as if it's some shameful crime!), but I actually found that the best way for me to experience The Witcher 2 was by plugging my PC into my TV and playing with a controller. Oh, how glorious it looked in full HD! Furthermore, the controls lent themselves to the Xbox 360 controller very well. In fact, the game seemed to have been designed with the controller in mind; menus featured button-specific prompts, and the entire game, including the menus, could be navigated with a controller.
The new version is much the same, with some slight but noticeable tweaks to the control layout. The button-mapping is somewhat different; face-buttons are more in line with a typical console game (A replaces X as the interact button, Y replaces B to cast signs), and targeting is now tied to the left trigger. The interface, too, has changed, with a page-based pause interface that lets you flip through your map, journal, and inventory just like in any other console RPG. It all feels and works better, though doesn't change things too much in practice. The guys from CD Projekt Red weren't sure whether the remapped controls would come to the PC version, but I hope that they do.
I'll get this out of the way—despite the good-looking screenshots you'll see in this post, The Witcher 2 for 360 does not look as good as its PC counterpart. No huge surprise there, since no feat of programming on earth could get an Xbox 360 game looking as good as The Witcher 2 running on Ultra or High on a current PC. But that's not to say it looks bad—while the lighting effects and high-res textures did serve to make the PC version look jaw-droppingly good, much of The Witcher 2 PC's look derived from a lush, well-realized art style. That art style carries over to the new game. If you hadn't payed The Witcher 2 on PC, you'd probably never notice that it doesn't look as good as it could. The only thing that sorta bummed me out was that Geralt himself looks a bit... gaunt? Drawn? At times, he looks looks younger and just... different than he did in the PC version, like some of the character has been leeched from his face. But really, don't let that bum you out—Xbox players won't even notice.
What's great is that everything else is essentially unchanged. You'll get the same twisty, shades-of-grey story, all of the quests, all of the big decisions, all of the lusty, sexful exploits. You'll also get all of the post-release DLC, including several additional quests, the new, smoother tutorial, the fighting arena, and a brand-new chunk of DLC that adds four hours of content to the game's comparatively thin-feeling third act.
I played through a good amount of the new content, and it feels appropriately Witchery, revolving mostly around exposing the plot to kidnap King Foltest's children from the first act. I checked to be sure, and yes, PC players will receive this DLC for free just as they have all other DLC, presumably when the Xbox version launches.
The Witcher 2 on Xbox 360 is very much the same excellent game that PC players got to play last year, lightened a bit in the graphics department but in most every other respect identical. I'll note that while I was at the event, I had a good time listening to the gentlemen behind me, writers for a to-remain-nameless Xbox-centric magazine, who were playing The Witcher 2 for the first time. I recalled my own first encounter with the game as I listened to them wrestle with its unforgiving difficulty and rough combat edges.
"How do you replenish your health in combat?" asked one.
"You don't," said the PR rep.
Yep, that's The Witcher 2 alright.
Lustful silver fox
two swords, two ladies; one heart
cursed neck-tattoo!
CD Projekt RED, the studio behind The Witcher 2, will be holding a live-streamed conference revealing the XBox 360 version's release date, new features, and more this Thursday at 6PM GMT (1PM Eastern) on their Facebook page.
Today, the folks at CD Projekt RED have ceased their ongoing practice of tracking down people they believe have pirated The Witcher 2 and threatening them with legal action. This aggressive approach came under fire from fans and the media, specifically from Rock Paper Shotgun, whose John Walker published an open exchange with CD Projekt representatives that we were happy to republish here.
In an open letter to RPS, CD Project RED's co-founder Marcin Iwinski writes that the company will "immediately cease identifying and contacting pirates." The reason he cites is that so many in their community were opposed to the idea, at least in party because it was possible that they might target innocent people:
Being part of a community is a give-and-take process. We only succeed because you have faith in us, and we have worked hard over the years to build up that trust. We were sorry to see that many gamers felt that our actions didn't respect the faith that they have put into CD Projekt RED. Our fans always have been and remain our greatest concern, and we pride ourselves on the fact that you all know that we listen to you and take your opinions to heart.
He goes on, however:
Let's make this clear: we don't support piracy. It hurts us, the developers. It hurts the industry as a whole. Though we are staunch opponents of DRM because we don't believe it has any effect on reducing piracy, we still do not condone copying games illegally. We're doing our part to keep our relationship with you, our gaming audience, a positive one. We've heard your concerns, listened to your voices, and we're responding to them. But you need to help us and do your part: don't be indifferent to piracy
It's always nice to see a game company listening to its customers and responding in a real way. I'm sure Geralt of Rivia would take a break from his lusty, sword-ful exploits to nod his head in approval.
Splendid: CD Projekt To Stop Legal Threats [Rock, Paper Shotgun]
Republished from Rock, Paper Shotgun.
You'll likely remember that last week it was revealed that CD Projekt had hired a firm to send out letters to those they believed had pirated copies of The Witcher 2, demanding large sums of money.
It's a practice that is widely despised, due not only to its propensity for threatening the innocent, but more significantly, because it's based on threats in the first place. A person receives a letter demanding an excessive amount of money (evidence for this story suggests in the region of €750, corrected from 900+ that was previously reported), or the recipient will be taken to court where they may end up paying a great deal more.
These apparently necessary court cases will be dropped if the fee is paid. And that's why I consider it such a serious issue. Never mind the severity of the act of piracy, this process subverts the legal process, avoids actually providing evidence and proving guilt, and depends upon scaring people into paying money they likely can't afford. This is something I wanted to discuss with CDP themselves, who I thought had given unsatisfactory responses to other outlets who suddenly picked up on the story after RPS reported TorrentFreak's week-old article. My discussion is below.
I want to stress that this is a personal article, between me and CDP, and doesn't necessarily reflect the views of all at RPS. At RPS we regularly argue between ourselves about matters of piracy and the like. They may agree with every word – no one's around just now to check.
I contacted CDP, and ultimately Member of the Board and VP of Business Development, Michal Nowakowski, through their PR, beginning by asking a few questions.
"We're wondering why CDP have gone ahead with this action, when it's well known that it's extremely difficult to prove a crime via an IP address, and that so many false positives are inevitable. And whether they think such actions are merited when it is widely accepted that an unauthorised duplication does not equate to a lost sale? Are they concerned about how it makes their company appear, especially in light of the horror and condemnation with which Davenport Lyons' actions were met with in 2008."
Here I had focused on the position of false positives, but this was written before any other sites had published other statements, and their focus on this area had yet to happen. In response I at first received the same statement that had been sent out elsewhere, But in light of RPS's article having clearly caught their attention, more was to follow. That statement read,
"As you know, we aren't huge fans of any sort of DRM here at CD Projekt RED. DRM itself is a pain for legal gamers – the same group of honest people who decided that our game was worth its price, and went and bought it. We don't want to make their lives more difficult by introducing annoying copy protection systems. Moreover, we always try to offer high value with our product – for example, enhancing the game with additional collectors' items such as soundtracks, making-of DVDs, books, walkthroughs, etc. We could introduce advanced copy protection systems which, unfortunately, punish legal customers as well. Instead we decided to give gamers some additional content with each game release, to make their experience complete. However, that shouldn't be confused with us giving a green light to piracy. We will never approve of it, since it doesn't only affect us but has a negative impact on the whole game industry. We've seen some of the concern online about our efforts to thwart piracy, and we can assure you that we only take legal actions against users who we are 100% sure have downloaded our game illegally."
Clearly this simply confirmed that the action was taking place. Nowakowski's reply came soon after. It is lengthy:
"Before we took this step, we have investigated the subject, spoke to other developers and publishers using the same method and company we are using, and are convinced that the method used by them is targeting only 100% confirmed piracy act cases. When we investigated the subject, we were made aware and looked into the infamous Davenport case, and again, we are convinced the methods used in our case are not going to hurt innocent people. After all the months since release piracy of The Witcher 2 was tracked, not a single person denied act of piracy when addressed with that subject. At least not to our knowledge.
On whether such actions are merited – I feel that we are really trying to do a lot in terms of being pro-consumer ie. By removing the DRM experience for the users, delivering a lot of free extra content, etc. These people do repay us by being with us, and also by showing their support by means of paying for our games and allowing us to make new ones in the future. The purpose of this action is not to get rich on piracy – believe me, the numbers coming through as a result of this action are petty to say the most. We do hope, however, they may be a sort of deterrent for future pirates; maybe they cannot afford to buy the game here and now, but if they want it really bad, maybe they will consider buying it when the price drop happens as it always does for all titles eventually. It will not fix the world, as nothing ever will, but maybe it will stop some of the most notorious pirates from downloading our game and sharing it further. As for the more casual pirates I want to believe they will eventually become our legal customers because of how we try to work on our customer's satisfaction.
As for the unauthorised duplication not counting as a lost sale – I guess this is not so simple really. I agree in some cases people just download "whatever" to have a look but would not buy otherwise, but there are also quite a few people who have financial means, have interest but feel that they should not pay becaue it is out there for free. It is this last group that is the most problematic, and I do not feel fine with this way of thinking, and we have never officialy supported this kind of behaviour. Being DRM-free is not a shout to all the folks out there – "hey, come and take our game – it's free." It is DRM-free, which means we really had to go through huge efforts with our publishers to make this happen so that people can enjoy the game without the hassle that pirated copies are already circumventing. Am I afraid this makes us look bad? I do not feel we are doing anything wrong, as long as people targeted are really 100% confirmed pirates. So far nothing has happened in the past couple of months that would indicate otherwise.
I cannot go into details on how can we be sure such information is correct, as this is trade secret of the company working on that on our behalf, but as much as we could see the reasoning behind the method, it is actually leading so far only to 100% piracy cases."
These were odd claims. Claims at which PC Gamer's Graham Smith had raised concerned eyebrows when they'd arrived to them via a separate email chat. And they sat equally awkwardly here. To identify someone as a pirate via downloads, one must use their IP address. This is no new technology, and certainly not the subject of something that cannot be revealed for the sake of trade secrets. In fact, you can scare your own balls off by visiting here. It's also the means by which false positives occur, for many and obvious reasons. So what possible technique could exist that allows more detailed, more accurate information? Because surely it would have to be something astonishing or illegal?
Meanwhile, in their statement to PCG, published after I'd asked my questions but before I'd received the reply, Nowakowski had explained that,
"For some reason the spotlight came down on CDP RED, however you should be aware this is something that about 95% of the games industry is actually doing. Pretty much all the major publishers and most of the independent developers."
None of us at RPS could think of any examples of other publishers' doing this in recent months, and we'd certainly never heard of an independent developer ever taking such action, so this comment struck us as strange.
And something else was bothering me about the generously detailed and candid reply – it wasn't addressing my larger issue in the original article – simply that surely the act of threatening people for money is wrong? I got back in touch, wanting to appeal to the company to change their course of action, rather than simply ask questions. I sent this:
"Hello there. Thanks very much for your candid response. I have a few questions and challenges regarding it, which I hope you don't mind my putting to you.
Could you explain what this 100% accurate technique is, and how it works, and which company it is? You mention trade secrets, but obviously there must be a general methodology without explaining how it precisely works. Identifying someone by their downloading something from bittorrent can only be done by IP, and IP obviously cannot identify an individual. So I'm really interested to learn how this works. Especially with cases such as our commenters who've said they paid for the boxed copy and it didn't work, so downloaded a pirated version. Could this system take this into account?
The other thing is, the issue for me doesn't seem to be about inaccurate threats – those can be weeded out by the courts. It's about that they're *threats*. I realise you're not getting rich from this, but I'm also aware that if I had to part with a few hundred Euros, that wouldn't make your company rich, but it would cripple me on my low income. Do you accept that you're sending people demands for significant amounts of money, with the threat that if they don't pay up, they'll have to go to court for a great deal more? When crimes are committed, the usual practice is to go to the police, and then the criminal is arrested and eventually goes to court. Circumventing the process of law, by threatening people to buy their way out of a court case, strikes me as something pretty awful to do. This is why we appealed for your company to stop this, and I guess I'm repeating that appeal here.
Also, you assert that most other publishers are doing this. I have heard of no examples in recent months. Could you name some for us? And finally, why are you only taking this action in Germany?
Many thanks – I really appreciate your time on this, and your patience with my stance."
This fell into the weekend, and so Nowakowski's reply, directed through PR in the US, reached me this afternoon. He says,
"When it comes to methodology, while I cannot share exact details, it does in its essence rely on IP identification, however, we do take into account individual cases. And once implication of innocence is reported and proven (ie. Someone actually bought a legal copy of the game but downloaded a torrent version for whatever reason), we may waive the claims. In fact, there was a single (one) case like that, and that person was not ultimately fined, and everything was fixed very quickly via email with no hassle for that person. So there is also case-by-case individual approach which does eliminate error as much as it is possible. Taking into account the fact that this action really does not target staggering amounts of people as some sources in the internet claim, such an individual approach is in fact possible. I can only restate – we have not been made aware so far of any case of the innocent person who would be targeted and made to pay the fee or taken to court.
About threats – let me put it like this – when you get a speeding ticket or a ticket for causing a car crash or for any other felony – do you consider that a threat? Because it works pretty much in the same way. Maybe I am confused, but I do feel that not doing things that are wrong is a good way of staying out of trouble – there seems to be an implication that we are bad guys because we are trying to deter people who illegaly downloaded our game from doing that by means of this action. I am a little bit at a loss with this way of thinking. Especially since at the same time, we do take great pains, and even went to court to win the no-DRM case for the people, so that our customers can enjoy the game without any hassle. Also, I want to state clearly that this action is not circumventing the process of law as you are suggesting – this is actually a possible, fully legal action, allowed by the courts and state and regulated in a similar way as the speeding tickets are, for example. It beats me that, honestly speaking, we are being spoken badly about because we are trying to deter people from illegal access to our title.
As for the question of other publishers – I am not at freedom to share the names of these publishers. I can only confirm I have spoken to some of them who are using the service and to developers who do the same, and I do not assume that they're taking similar action - I know this is the case. Why has our story been blown out of proportions? I do not know, but I do recognise this is a great to story to cover, and the only thing we can really do is to answer as honestly as we always do in everything that concerns our company and the games we make.
Regarding Germany – it is about access to accurate data, which is allowed by the state. Regulations do not work in a similar way in all the EU countries. Germany does. The process would be possible in many other countries, but in some, the Davenport case would be likely to repeat itself. We cannot allow oursleves to target innocent people. This was never the intention and never will be. The moment we hear innocent people have been targeted, we will take immediate action."
I want to applaud CDP for the amazingly open and frank way they have responded to this debate, even though I personally am extremely against their actions, and disappointed to see there is no sense of contrition or remorse about the devastating effects such actions can have on an individual. It is great that they are so passionate about ensuring errant accusations are quickly dealt with. And yes, of course piracy is a crime, and no, I am not defending piracy – that is not the point here whatsoever. But when the punishment is so disproportionate, and the efficacy is so ridiculous, I struggle to see any other way to interpret such actions beyond threats for money.
It is not blackmail. But it is often perceived to be. And that, to answer Nowakowski's confusion, is why the company is receiving such a hostile reaction.
Regarding the speeding ticket example – and clearly I'm speaking from the perspective of the UK, and don't know the details of the rules in Poland – they do not compare. If I am caught speeding, I receive a fine of £60, from the government. If I pay it within two weeks I pay only £30. I also receive three points on my driver's license. If I dispute the fine, I am allowed to challenge, and perhaps take the process to court to prove my innocence. That is not what is happening here. Here, this practice traditionally works by people receiving letters designed to scare them into paying an enormous sum, massively more than the cost of the game/film/CD they downloaded (usually justified by their also having uploaded, and therefore distributed the product – much easier to classify as a crime – but the fine in no explained way reflecting this). If they don't pay the sum, then they will be taken to court, and will have to pay a great deal more, they are told. Possibly tens or hundreds of thousands. We haven't seen a copy of the letters being sent out in Germany, and it's possible that they are worded very differently, but what they will be saying is, "Pay this large sum or you will have to pay a very much larger sum." Which is where those whiffs of blackmail appear. Even though, I very strongly stress, it is not.
It is for this reason that it is not as simple as the company simply trying to defend its product and discourage piracy. And for another. This doesn't do anything about piracy. CDP's own (unproven) estimate for piracy figures is 4.5 million. According to TorrentFreak they sent out a couple of thousand letters in Germany, although Nowakowski says above it's not as high as is reported. Let's guess at, for the ease of maths, 1,000 letters going out. That means when pirating the game you'd have a 1 in 4,500 chance of receiving a fine. A 0.001% chance. It's not exactly a figure that's going to scare people. Sure, it adds that frisson of fear, because there is a chance, and it's unlikely that people are going to have a spare grand kicking around to get out of trouble. But 0.001%? That's not a deterrent. It's a lottery.
More top stories from Rock Paper Shotgun
• Hey Bethesda, Could You Fix Skyrim? "Bethesda's patches have so far been peculiar in the extreme, seemingly making the game more broken, or just fixing the last patch.'"
• Games Of Christmas '11: To The Moon "To The Moon is a game that made me sob. Three times. Not, "Aw, a little tear ran down my cheek," but rather weep, like the time my gerbil died."
• Games Of Christmas '11: Portal 2 "The sequel, despite the addition of faith plates, gels, lasers and light bridges, doesn't have a brain-bending moment equal to the first interactions with the portals themselves."
And this is why it looks like a cash grab, despite CDP's protestations that they aren't making serious money from this. (Although, let's be clear – if it is 1000 letters, and the fine is €750, that's still three quarters of a million Euro. I'm not so sure that's a figure to be so easily dismissed.) Because it only affects an insignificant minority of those who have pirated, it will only likely stop that 0.001% of pirates from doing it again, and then, only catch those who hear about the story, don't figure out the statistics, and get scared (a tiny minority). So no matter how accurate it may be (and the admission that there was one false accusation so far does rather knock down that "100% accuracy" previously claimed), it's still completely ineffective. Let alone the opportunistic appearance gained from only conducting this in Germany because individuals' privacy are already concerningly compromised.
Oh, and one other thought. Regarding the statement that if someone had bought it, then torrented it after, they would let that go. Why, CDP, is that okay, but someone who torrents it, then buys it, is not? Which is to say, why not send these people letters demanding the €40 for the cost of the game? Since the person who torrents to replace his purchased copy will be uploading just as much as he who pirated before buying.
Obviously there are very many who believe pirates deserve what they get. That was made clear by many commenters, and disgusted developers who got in touch with me. I believe that punishments should match crimes, not be based on fallacious claims of piracy equaling lost sales (the only basis for justifying the huge sums that's ever been given), and certainly not appear to be scaring people out of money to avoid a proper judicious process of law. (One that the music industry keeps learning, to its cost, isn't automatically on their side.) I understand CDP's frustration. They see their product being taken without people paying, and they see it happening on a large scale. This upsets them, and they want to do something about it. It seems the situation is very unfair, as there is nothing that can be done about it. And doing things like this, things that really help no one, are a desperate attempt to do something.
And that is why I personally continue to plead with CDP to stop this practice. I believe there is a good reason why people are reacting so negatively to your actions. I believe your actions are wrong.
RPS has offered CD Projekt a right to reply and they are currently considering it.
Republished with permission.
CD Projekt, the developers of the Witcher series, have been sending letters to alleged German pirates demanding over US$1,000 for having illegally copied the game.
Um, what?
Website TorrentFreak reported that through law firms the Polish developer sent "thousands" of letters to BitTorrent users, each asking for €911.80 in compensation for the accused having obtained a copy of the game without paying.
Not cool.
The problem lies not in the fact law-breakers are being pursued, but in the means of identifying these so-called pirates. While CD Projekt claims it is "100 per cent sure" that those being shook down "have downloaded our game illegally", they refuse to disclose how that information can be confirmed, or which company they are using to verify the claims.
A move for which there's probably a very good reason. As TorrentFreak pointed out, "CD Projekt's lawyers are also wrongfully accusing people who have never even heard of the game."
"After all, an IP-address doesn't identify a person, and Wi-Fi piggybacking is not unusual. But CD Projekt, who don't want to bug legitimate consumers with DRM, apparently take this collateral damage for granted."
This kind of threat-by-mail is the same used by Codemasters and Atari in 2007-2008, and which ended in farce, consumer rights groups attacking the move and a US judge labelling for what it is: a shake down.
DRM-Free Witcher 2 Cashes in On BitTorrent Pirates [TorrentFreak, via Eurogamer]
Marcin Iwinski, CEO of Witcher developers CD Projekt, utters a little common sense as a palette cleanser to Ubisoft's increasingly farcical stance on PC gaming.
Rather than punish legitimate consumers, like much of today's DRM does, Iwinski instead sees added value as a means of combating piracy, luring customers in with things like collector's editions offering tangible goods you can't download off the internet.
To illustrate the point, CD Projekt released The Witcher 2 on retailer Good Old Games completely free of any DRM whatsoever. Sure, it was pirated (Iwinski estimates at least 4.5 million times), but that was going to happen anyway. The paying customers appreciated the gesture, and both developer and retailer won brownie points accordingly.
Interview: CD Projekt's CEO on Witcher 2 piracy, why DRM's still not worth it [PC Gamer]
CD Projeckt's acclaimed (and Kotaku-Approved) PC RPG The Witcher 2 is on sale for $30 all weekend at Good old Games. If you've got a gaming PC and like lusty, swashbuckling adventures (and seriously good RPGs), give it a go.
Brazilian artist Rafael Grassetti is a talented kid. We've already seen his amazing work on the Mass Effect universe, from sculptures to fan art, but today we're looking at his more professional output.
Grassetti has been working as a video game artist for a few years now, mostly as a freelancer on games such as The Witcher 2, Dawn of War 2 and Fable III.
Unlike most other artists we showcase here on Fine Art, though, his work is of a more rendered nature, as he's mostly done character art for cinematic sequences (intros, cutscenes, etc) and advertising material. As such, a lot of material in the gallery above consists of trailers he's worked on; remember they're the work of many, not just one man!
Oh, and if you liked his Mass Effect work, well, you're not alone; last month Grassetti was hired by series developers BioWare, where he'll be working on the Mass Effect universe as a senior character artist.
What, you didn't think they'd stop at just three Mass Effect games, did you?
You can check out more of Gabriel's art at his personal site.
To see the larger pics in all their glory, either click the "expand" icon on the gallery screen or right click and "open link in new tab".
The Xbox 360 version of RPG The Witcher 2, originally slated for later this year, has now been moved back to "the first quarter of 2012", the developers tell us.
There are two reasons for the delay. One is to give the team "more time expanding and polishing certain elements of the gameplay". The other, and the developers acknowledge this, is the legal battle over the game's distribution rights.
Fahey reviewed The Witcher 2 when it first came out earlier this year. He rather liked it!