The Witcher 2: Assassins of Kings Enhanced Edition
There's no shame in losing to a mutant. Your whole ARMY losing to a mutant, that's a different story.
CD Projekt were planning to release the first major patch for the Witcher 2 yesterday, but an unexpected problem has delayed the launch. A message on The Witcher 2 site tells the story. "The good news is that the patch is ready. The bad news is that we have encountered some problems with the server infrastructure, making downloading DLCs impossible." There's no revised date for the patch, yet. "We will update you when we know more," reads the official announcement. The patch notes promise to make significant performance improvements of up to 30% for owners of the retail edition.
The Witcher 2: Assassins of Kings Enhanced Edition
The Witcher 2 - zap and stab thumb
The first patch for The Witcher 2 is set to go live this evening. The update contains fixes for problems some players are having with free DLC downloads, and key remapping now extends to arrow and number keys, but the most welcome improvements will be the ones made to the game's performance.

CD Projekt say that there will be between 5% and 30% framerate improvement for most players, especially those with the retail version of the game. CD Projekt are also planning another patch for next week, which will hopefully tackle the difficulty issues encountered by many players. Get the full patch notes below.

To squeeze even more frames per second out of your copy of The Witcher 2, check out our Witcher 2 tweak guide.

Patch 1.1

Simpler and more reliable game installation and activation. Details to be revealed soon.
Fixed the free Troll Trouble DLC download. It is now included n the patch so there's no need to download and install it separately.
Fixed an issue that prevented some users from downloading other free DLCs (the ones given out with some pre-orders, special promotions, etc). The launcher now properly refreshes the list of available DLCs and allows for installation.
Performance improvements: approximately 5% to 30% better framerate and faster game loading for many users, depending on their individual systems and game versions. Owners of retail versions can expect the biggest improvements.
Fixed random crashes occurring on some systems, especially after saving and loading saves.
Key mapping – allows the arrow and number keys to be used for movement.
Added the option to invert the mouse.
nVidia surround vision now works properly.
More accurate assessment provided by the "auto-detect settings" option will help improve game performance.
Removed a bug that prevented completion of the "Blood Curse" quest.
Fixed a bug that prevented the additional link in "Extras" from being unlocked after winning the dice game against the GOG.com monk.
GOG.com credits now work properly.

 
The Witcher 2: Assassins of Kings Enhanced Edition
The Witcher 2
The Witcher 2 is one of the most beautiful games you'll play this year, but getting it to run well can be problematic. To switch on every graphical option and crank up the fidelity, you'll need a beast of a computer. For everything else, follow this guide to squeezing a few more frames per second out of the action without compromising its ability to impress you.

First things first: When you have to choose between frame-rate and graphics, choose frame-rate. The Witcher 2 is incredibly sensitive to choppy action during combat, where timing is absolutely essential and you will die if you can't respond immediately to what's happening on screen.

One of the most common recommendations on Nvidia systems is to go into Control Panel and remove the 3D specific drivers. Both Nvidia and ATI systems have issues at the moment, but should be fixed with the first patches - due out very soon. Don't try to fiddle with the visual options from the Control Panel, as you're only likely to end up staring at half-rendered screens.

Most of the options in the Settings application go without saying. It currently seems to struggle with getting the right balance for many systems though, so take its definitions of Low, Medium, High and Ultra with a grain of salt. As ever, the higher quality you set effects like shadows, the slower your game will be, you'll get a big boost by changing down the resolution (at the expense of the graphics looking much more smeared), and the smaller the textures the game has to deal with, the better it'll handle lower spec graphics cards. If you're on anything less than a decent dual core with a graphics card from the last couple of years that has at least 1GB of RAM, along with 4GB of regular memory, expect to have to compromise to get a decent frame rate as well as snappy looks - although even on the lower settings, The Witcher 2's raw assets makes it look a hell of a lot better than most other RPGs.

By far the biggest performance killer is Ubersampling. If you don't have a monster PC, switch it off immediately. Next, if you're getting a lot of crashes, turn the texture memory size down a couple of notches - especially if you're trying to run on less than 1GB of video memory (which really, you shouldn't be). Switch off the rarely used Blur effects, including Motion Blur, and deactivate regular Depth of Field. The Cinematic version may help too, but only kicks in for dialogue and cut-scenes where a steady frame-rate isn't required. You can also happily switch off Vertical Sync, which won't make much difference to the game, but will boost your performance by a good chunk. Keep SSAO active if you can.

With all these switched off, fire up the game. You want - at minimum - a decent 20-25FPS if the game is going to be playable. (If you don't have a dedicated frame counter, try FRAPS). The opening cut-scene of Geralt in the woods isn't an ideal test for this. See how the performance is during the opening flashbacks by leaping into a fight and watching how well the system performs. The easiest way to do this is to jump into the second of the flashbacks, which begins with a pitched battle. The animations and controls are already clunkier than many other games, so don't expect perfect smoothness out of the game. It's worth making a savegame just before this fight so that you can jump straight back into the action - as long as you don't leave the siege tower, you should be able to do this with no problem. Once you've confirmed that this is running okay, head back and start turning the graphical options back on, saving Ubersampling for last (possibly compensating by dropping other settings, like antialiasing).

For other tweaks, you need to leave the setting screen. If you need to invert the mouse, open the user.ini file in your Witcher 2 directory, find 'MouseSensitivityY" and change it to a negative number.

Moving away from performance, the first mods have only just started to come out - but a few are worth grabbing. The first is Remove Intros, which gets rid of the eighteen billion pointless cut-scenes every time you start the game up. We also suggest checking out Zero Item Weight, which is something of a cheat, but not one that will actually impact the game very much, except to save you the bother of having to clean house using the ghastly inventory UI when you just want to pick up a new bit of armour. There's also an Increased Capacity Mod if you don't want to take things that far. Neither is essential, but you might find them useful. The other mods out there are the moment are much cheatier, including the ability to slap mutagens onto all of your skills (a major game unbalancer) and to make potions and oils last longer (less problematic, since ingredients are very rarely in short supply - but definitely not in keeping with the point of the alchemy system). The game is already unbalanced enough without these though, especially when this stuff would kick in, so we'd suggest steering clear for the moment.

Have you found any tweaks that helped you get better performance? Share them here...
The Witcher 2: Assassins of Kings Enhanced Edition
the witcher 2 thumb 2
A message to Czech Eurogamer, picked up by VG247, reveals that The Witcher 2 developers CD Projekt will be announcing a new game at E3 2011 in just a few weeks time. It won't be a Witcher 2 expansion pack, or an announcement of The Witcher 2 on consoles, it'll be something completely new. We'll know more soon enough. Keep your browser pointed at PCGamer.com. We have big plans for E3 this year. Until then, let's speculate. What would you like to see CD Projekt do next?
May 22, 2011
The Witcher 2: Assassins of Kings Enhanced Edition



It's been a few days at least since we showed Minecraft any love, so this week's headlining video is from our favourite excavating game. Here, with some mod trickery, you can see just what Minecraft would look like if played after ingesting Lysergic acid diethylamide. It's a nauseating experience, so view on a clean stomach and do not attempt to eat or drink during the viewing experience. I genuinely have no idea why on earth you'd want to play with this mod on, but it certainly makes Minecraft's world look even more mind-bending than it does at current. Looking at the sculptures on the PC Gamer Minecraft server genuinly fills me with awe; it's incredible to see what some of you guys have crafted. It does make me wonder though, if players were armed with THIS, what kind of elements they could mine and build stuff with.

Finding cool PC videos has been a little bit more tricky than usual this week, thanks to one little game that's sent the console world mental. The entire interweb has suddenly been replaced with a shrine to that game with the guy out of Mad Men in. With the coolest videos all focusing on 1940's LA, it's time to turn to YouTube's best director Freddie Wong for some videogame-inspired fan films. Are you one of those annoying Battlefield 2 players who put claymores everywhere? This little video will certainly remind you of all the good times you had camping, waiting for your prey to not see those BB-filled cases you'd scattered about. More of a singleplayer gamer? See this first-timer learn how you progress the gamer's way, ALWAYS starting with the melee weapon, before working your way up to the pistol and then finally the full-auto goodness. Eliza Dushku makes and appearance too, which is very welcome.

Talking about learning lessons, Geralt discovers that Ezio's methods of tower-diving are not exactly fool proof.

What's your favourite way of finishing off an enemy? I've been playing through Mass Effect 2 again recently, and have decided it's definitely using Mordin's tech abilities to snap-freeze a target before bashing them to death in close quarters. However, this seems a totally elegant manner of dispatch compared to what happened to this poor pig. After reviewing the evidence, the autopsy team soon realise who was behind this barbaric murder. It could only be the Duke himself.

Realistic, gritty games are all well and good, but sometimes it's easy to tire of their grey and brown aesthetic. That's why I love the fresh feel of Storm, this serene looking physics puzzle game that sees you taking control of the weather. The artistic style is very soothing for the eyes, and I can imagine easily winding away a few hours on a Sunday afternoon using raindrops to solve puzzles.

Certainly not adopting the serene atmosphere path is FEAR 3. This latest trailer shows off even more of the game's explode-gore deaths, explaining the game's co-operative challenge modes, where you can compete against a friend to be declared the 'favourite son'. So should you still be feeling inadequate from a childhood spend being the unloved sibling, now's the time to put that right, in a fountain of blood.

Also adopting the death and destruction route is the aptly named Orcs Must Die!, although their method involves some kind of wind explosion erupting form the palms. So it's a weather and death game - should you not wish to invest in either Storm or FEAR 3 but so wish to get the best of both games, then Orcs Must Die! is clearly the game for you. Clearly.

Finally, if you saw the Kingdoms of Amalur: Reckoning developer talk on the web a while ago, but just wished that it had been longer, then fear not. The guys over at Joystiq have the full hour-long talk from PAX East ready for your viewing pleasure.
May 19, 2011
The Witcher 2: Assassins of Kings Enhanced Edition
witcher_header
The Witcher 2 is a game that shoots for the sun while its rivals are still lining up their sights on the moon. It's an AAA RPG with an indie soul, and a charged, exciting adventure you can really sink your teeth into, admire, and for the most part, love. From the raw technical wizardry of the engine, to tent walls rippling in the breeze and villagers running for cover when it rains, it's a game built with burning, red-raw passion and exactly one goal. To be the best RPG ever, whatever it takes.

Ultimately, it falls short of that, but not without giving it a damn good go. Over its 20-30 hours of almost relentlessly superb moments, Witcher 2 raises almost every bar it can get its hands on. It's let down by only two things: an undercooked combat system, and a story resolution that it actually hurts to watch. The rest is simply amazing, from the beautiful writing to the gorgeous visuals, meaningful choices, and a world that feels like a real place that exists beyond the game's limitations.





For fans of the first game, this shouldn't be a surprise. You don't have to have played The Witcher to get into Assassins of Kings, although expect a confusing intro if you haven't. After that, it's a brand new story, with our hero Geralt - a travelling mutant monster-hunting-swordsman-alchemist - on the run after being fingered for the death of the Temerian king he was meant to be guarding, while powerful factions try to take advantage of the post-regicide chaos. The best thing about Assassins of Kings? They only think they're in control. Really, you are. The Witcher 2 is packed to the gills with big decisions and major plot branches, and unlike most RPGs, these have consequences far beyond whether or not you get a magic karma point, a kiss from an NPC, or an extra bit of shiny loot from a treasure chest.



In the opening section, for instance, you're sent to take down a traitor, Aryan La Valette. Whether you kill him in a duel or make him surrender, the game happily rumbles on. You may not even realise that talking him into giving up is a possibility. If you do, though, you meet Aryan again not long afterwards in a dungeon and join forces. If you killed him, on the other hand, there's another scene entirely, which changes the way you escape, as well as giving you more exposure to a key political faction.

The scale of the consequences of many of your choices is almost ridiculous. Chapter 1 features two completely different final acts depending on who you work with, both of them dramatic and well-produced. Chapter 2 takes this to a whole new level, offering two completely different towns depending on your earlier choice. The basic goal is the same on both sides, and they share some maps, but the characters and sub-quests and perspective are unique. Not everything splits the story this much, but even the choices that only affect dialogue or the course of single fight are effective.



All this detail and ambition comes at a price, however. The Witcher 2 often feels like CD Projekt struggled to take a step back from their game, or were unwilling to bring in fresh eyes to playtest it. Quest markers and descriptions are frequently confusing, wrong, or just plain missing - very much the sort of mistake someone wouldn't notice if they already know where they were going and why. As for the plot, there's so much lore and so many factions and elements that go unexplained that it's easy to feel lost. Technically, yes, much of the information is available in expensive real-world books and in Geralt's journal, but neither is any use when you're trapped in a key conversation with no idea why everyone hates Nilfgaard, or the political implications of a Temeria/Redania pact.

On the plus side, the problems of the first games have mostly been dealt with. The Witcher 2 still has too much backtracking and too many invisible walls, but neither are on anything like the same scale as before. You don't have to buy books to complete basic missions any more. The towns are even smaller than Witcher 1's Vizima, particularly the dwarf city Vergan, but you don't bump into the same character model every five seconds. As for the infamous sex cards, they're gone, replaced with animated cutscenes full of uncensored nudity, but which are true to the characters involved and pack a decent amount of sentiment in with their gratuitous fan-service. Even in the intro, with Geralt's arm carefully positioned to frame his lover Triss's bare buttocks while she sleeps, it's not subtle, but it works.

Most importantly, while the opening chapters of the first game practically defied you to actually play them, The Witcher 2 hits the ground running, with huge armies clashing, dragon attacks, daring escapes, and an opening village full of drama and intrigue and interesting moral dilemmas. Lessons have been learned, and learned well, across the board. At least, for the most part...



The new combat system is a more mixed bag. As before, the gimmick is that you use a steel sword against humans, a silver one against monsters, along with several simple magic spells to stun, burn and otherwise tip the balance in your favour. Between fights, you mix magic potions to adjust your stats in various directions, and lay down traps. Instead of pointing and selecting like before though, every attack is a direct interaction with the game: mouse-clicks for fast and slow strikes, and hotkeys to hurl magic and bombs, parry attacks and roll. This works well against one or two opponents at once, but a mix of long, non-interruptible animations and bad targeting can make fighting groups a pain.

Oddly, this is especially problematic early on, when Geralt has almost no stamina, his spells are weak, you can't block more than a couple of hits at a time, rear attacks deal 200% damage, and you can easily be obliterated by random encounters. Many early skills aren't about making Geralt a better fighter but stopping him being a crap one. This means that combat can be much harder at the start of the first chapter than anywhere else in the game, with little sense of escalation outside of specific boss fights.



Playing on Easy, this is never a problem - the enemies practically beat themselves up. I played on Normal, and after the first few levels, most combat quickly became trivial. I kept a bag of basic Swallow potions on hand, and rarely bothered with anything else unless I was fighting a boss. A couple of sword upgrades mixed with hefty use of the Aard (stun) and Quen (shield) spells dealt with everything, even before unlocking the special 'I Win' group execution attacks during Chapter 2. In fairness, there are harder difficulty modes available, but I never felt tempted to switch to them. The combat was OK, but it was firmly the story, and spitting in the faces of kings and demons alike, that kept me going.

Which, tragically, is where things went wrong. Just an hour before the credits rolled, I had The Witcher 2 pencilled in for 92%. Great game. Some annoyances, but drowned out by the good stuff. Chapter 1 was glorious, beautiful, involving and heartfelt. Chapter 2 was even better: epic, dramatic, amazing. When I hit Chapter 3, it felt like the game-changing mid-point, where the gloves would come off and the second half of the story absolutely explode into life in a flurry of fire and steel.



It wasn't. Chapter 3 turned out to be the end, as if The Witcher 2 suddenly looked at its watch, and went 'Whoa, is that the time?'. Things are resolved... mostly... but in the most cack-handed ways. Plot threads are unceremoniously dumped, characters sidelined and forgotten, a couple of final quests rushed through as quickly as possible, and then the word 'Epilogue' appears like a slap in the face. Huge, world-changing events happen, but get no time to breathe or explore the consequences that were the whole damn point of making those big choices in the first place. It's as if there's a whole concluding chapter simply missing. Ending the story like this isn't just disappointing. It's a betrayal.

For such a story-based game, this is a killer - the only reason you're not looking at a 90+ game. But make no mistake: everything leading up to that point remains amazing, and this is still one of the best RPGs in years. It's not the deepest, the longest or the toughest, but nothing touches it for great moments, genuinely meaningful choices, or the passion that makes it easy to ignore the many rough edges - at least after a little levelling up and tooth-grinding.

Ultimately, The Witcher 2's only major crime is simple: failing to live up to its own high standards, even after exceeding almost everyone else's with fire and passion and style. All things considered, that's not a difficult thing to forgive. Forgetting? Overlooking? Not so easy. Still a great game though.
The Witcher 2: Assassins of Kings Enhanced Edition
Witcher 2 Collector's edition
The Witcher 2 is out today. To celebrate, Namco Bandai have sent us a copy of the enormous Witcher 2: Assassins of Kings Collector's Edition to give away to one lucky European reader.

The set contains a making of DVD, a world map, an enormous art book, a set of arcane dice, playing cards and a rule book, a "cursed coin" (watch out for that), pages and pages of cut-out and build papercraft, a bonus in-game commando jacket and a bust of Geralt, modelled above by a mystery web writer. It's massive, and a brilliant prize for even casual fans of the Witcher. To win, simple answer the question below.

A slew of exciting Witcher 2 launch trailers came out recently. One of them asked the important question, "how do you kill a Witcher?" Let us know your best method in the comments below. The funniest one will win the Collector's Edition. Remember, you must live in Europe to participate. Good luck!
The Witcher 2: Assassins of Kings Enhanced Edition



Five new Witcher 2: Assassins of Kings trailers have appeared all over the internet ahead of the game's release tomorrow. The video asks the question high in the minds of Geralt's enemies. How do you kill a Witcher? (hint: you can't). The four trailers below uncover more of the sweeping plot, featuring assassins, kings, gruesomely assassinated kings and men with swords going "nyaaargh!"

We'll be throwing up our The Witcher 2: Assassins of Kings review tomorrow morning when the game is released. Here are the other four launch videos to tide you over. The first video arrives via CVG.



Here's one from IGN.



From Gametrailers.



This one via Gamespot.

May 8, 2011
Half-Life



Freeman's Mind is one of the best gaming series on YouTube. The premise is simple: creator Ross Scott plays though the original Half-Life, narrating with the thoughts of mute protagonist Gordon. It's frequently funny, but episodes have been a little thin on the ground recently. Thankfully, episode 32 has been uploaded this week. Take a look, and if this is your first journey into the mind of a theoretical physicist, ensure you take a look at the back-catalogue of Gordon's adventures in Black Mesa.



Dead Block was announced this week, and is looking to be a cartoony take on Call of Duty's zombie mode. Players will have to defend their homes from an onslaught of zombies, playing as a construction worker, tough girl or a seemingly sandwich-addicted boy scout that appears to be stolen from Pixar's previous characters list. You can see the trailer at the game's official website, along with some other bits and pieces from this comedic zombie fest.

You know an RPG is good when you're perfectly willing to take time out from questing and just be a tourist in the world the developer has created. The Witcher 2 is destined to be one of these games, and here you can take a look why. The trailer is entirely comprised of simply shots of the game's environments, but even without blood-soaked swords it's exciting.

Portals are overrated. At least that's what this player thinks, solving one of Portal 2's test chambers without the use of the game's core mechanic. A little clever use of refractive lenses and a high-powered laser goes a long way... or at least as far as the door. Alternatively you could take a look at this montage of tricks performed in Portal, which contains far more of the game's namesake, but more impressively contains some pretty slick cube throwing.



Brink is on its way. Released at the end of this week, we're anxiously awaiting it in the office. It's a game that could achieve instant greatness with its blend of single player and multiplayer, or could plummet to unimaginable lows by missing its lofty ambitions by miles. The above trailer shows off the cool looking parkour in the game, spliced with some IRL footage filmed from the perspective of pro free-runners. It's a little bit nauseating, but a fun taster of what's to come.

The guys behind Dungeon Siege 3 have released a new trailer boasting the benefits of co-op. Essentially, the narrator just barks about how the game's heroes will be better united, and does little to show the true benefit of playing co-operatively. Looks like we'll be waiting until June 17 to see if it's worth buddying up for this dungeon crawler.

It's been a while since we saw a good Kinect hack, but this latest one is interesting. It combines Kinect and an iPhone to control a bespoke created game on a PC. The first player uses the iPhone's touch screen to control a twin set of gattling guns, whilst the second player uses the motion sensors on the Kinect to fly a spaceship. It's a pretty neat idea, despite being almost completely pointless.

And finally, to keep you busy for the rest of the week, a bunch of decent tutorials for Super Meat Boy's level editor has appeared on YouTube. It's split into six videos, providing an hours worth of tips on how to get the most out of this intricate tool.
The Witcher 2: Assassins of Kings Enhanced Edition



The latest dev diary for The Witcher 2 drops lots of interesting info-nuggets on the upcoming sequel, not least the fact that there will be a hardcore difficulty mode that will make you restart the entire game if Geralt dies. VG247 spotted the video, in which the devs also talk about the balance between the different skill trees, and give us an overview of the bombs Geralt can use to stun his foes, or blow them the hell up.

For a closer look at The Witcher 2, check out the latest batch of screenshots, or read our preview. The game's due out on May 17.
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